#operators in Madurai
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  understanding the concept of operation theatre technology
Introduction:
Studying Operation Theatre Technology offers a rewarding career path in healthcare, with benefits including enhanced career prospects, opportunities to contribute to patient care and surgical outcomes, and hands-on training in operation theatre management and surgical assistance. Operation theatre technology in Madurai.
What is operation theatre technology?
It is provided a specialized field with healthcare that focus on the technology of healthcare and maintenance of operation theatre functioning and assist the surgeon during operation procedures.
Equipments in opertaion theatre:
 In the operation theatre technician  such as:
Educational qualification:
Students those who completed 12th in Physics, Chemistry & Biology from any reputation institute are eligible for B.Sc. Operation Theatre Technology (OTT) admission.
College courses:
B.S.c operation theatre technology
B.VOC operation theatre technology
B.S.c anesthesia technology
B.S.c OT & AT
Scope of operation theatre technology:
ĂĽÂ Anesthesia Technician
ĂĽÂ Operation Theatre Technician
ĂĽÂ Surgical Assistant
ĂĽÂ Health administration
ĂĽÂ Hospitals
ĂĽÂ Anesthesiologist
ĂĽÂ Associate Consultant
ĂĽÂ CSSD Technician
ĂĽÂ General surgery
SALARY BENEFITS:
Operation theatre technology in tamilnadu, the average monthly salary for an Operation Theatre (OT) Technician ranges from ₹15,000 to ₹25,000, with potential for higher earnings based on experience and location
CONCLUSION:Operation Theatre Technology (OTT) . The effectiveness of surgical procedures is greatly dependent on this lesser-known area of paramedical sciences.,employment options, and motivations for considering it as a potential profession.
#operation theatre technology#operation theatre technician course#operation theatre course near madurai
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my year anniversary of playing warframe is coming up soon
and ive still yet to subsume any warframes
#rae babbles#flowers? NONE#i feel bad to sacrifice the meat suits okay#i dont think its as bad as my friend who is MR30 and sent a picture of the operator yellow exp thing#and asked what it was#how you go through the whole game without leveling your operators school...#madurai has saved my ass so many times
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travels in madurai
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Address:Â 246, 1st Floor, PM Towers, Theni Rd, Kalavasal, Madurai, Tamil Nadu 625016
Phone:Â 073030 93245
#tour and travels in madurai#travel agency#travel agency near me#travel agency in madurai#tour operator#tour 2023#madurai tour and travels#travel agency madurai#travelling agencies#makemytrip#makemytripmadurai
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*muffled sounds of Arcata violence*
he's an ass, i love him to bits, but i'd cancel him on twitter in a heartbeat
#his toxic traits in lunaro are yelling “madurai swag!” when attempting to score (he often misses)#as well as ruthlessly beating both his opponents and teammates with his arcata#he has Absolutely had been dragged off the lunaro field by Teshin Dax before#this will Not Deter him and he Will Do It Again#operator#drifter#lunaro#warframe#warframe oc#operator kaine#drifter callan
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ok all done. for real this time
i hope DE doesn't nerf protective sling in the future lol
also for the loadout

you sure don't need much for warframe if you have protective sling


and for the torid my old loadout was shit (left is old, right is new), for quite a few reason:
phase 1 don't have adds to kill (so galvanized mods are not that good, and primary merciless is just shit, also i don't have serration on so i have negligible damage)
boss is completely immune to cold and viral, and has damage resistence to viral (so just don't use viral, also primary frostbite is shit)
so a few changes is done:
add serration back for damage (im not using galvanized aptitude because i hate priming)
use toxin and radiation (toxin for primary blight, and radiation for boss's damage weakness. you actually don't need that much status chance so thermite rounds should actually be hellfire instead, but i run out of capacity)
still use galvanized mods because i don't have much good madurai mods and there are adds in phase 2 so it's not absolutely useless.
the mission time went from ~25min to ~18min. i guess i was dumb not looking up enemy weaknesses... and not using bane of the murmur, i literally just remembered that mod exists 5 seconds ago, fuck.

operator loadout is actually quite important. i've died in phase 2 and been saved by last gasp for a few times.
7X7 + magus melt + eradicate + logistics works fine, and just hope you find enemies that can be kill in time.
magus elevate is useless because the warframe have basically zero effective health so once shield gating is gone they're dead anyways, no healing chances. change to something else, emergence savior is more useful than that in this fight
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1, including 1a, for both drifter and operator, and 7, including 7a, for both as well.
1. If your OC has enhancements, or magical powers, how dependent are they on them? 1a. How do their enhancements or powers affect their day to day life? Are there any downsides to them that makes it harder to do certain things?
well, obviously they've both got transference and void powers after the new war, mostly drawing from the madurai and naramon schools.
(excuse the weird old cutscene fashion lmao)
operator deimos is better at wielding void magic and piloting warframes than his counterpart, mostly due to having more experience with it all and a much more innate connection to the frames he uses. he's particularly bonded to his volt, considering him both a friend and in many ways an extension of himself. truthfully, he's more comfortable in transference than out of it--when he first 'woke up', he had to work through some bad dissociative episodes while adjusting to his real body, and they sometimes still recur.
drifter deimos, on the other hand, has complicated feelings regarding becoming too reliant on warframes to fight his battles, especially after having spent so long 'surviving' alone in duviri. he only really uses transference when necessary, and he frequently runs himself through stealth and combat training exercises to keep his own skills sharp, in the event that something fails and leaves him once again on his own.
7. If your OC was forced to have an animal companion, what would they pick? 7a. Would they grow to like their new pet, and if so how long would it take for them to warm up to it?
they both actually have pets! the two share a love for kubrow of all kinds, and have amassed a small pack that roam around the drifter's old camp on earth, protecting kahl's refuge against local threats.
drifter deimos is especially fond of a huge old huras named bartok, who was originally the first kubrow egg the operator ever hatched, long before his arrival in the origin system. in my canon, when the operator disappeared during ballas's takeover, bartok was the one who lead ordis to the drifter, somehow able to sniff out their connection, and stuck by his side through thick and thin while battling the narmer. this bond remained even when the operator returned, and now in 1999 he lives comfortably in deimos's backroom, occasionally joining him on his patrols around hollvania.
i also had this cute idea that after they get together properly, deimos gifts quincy a kubrow puppy of his own for his birthday, so that, in his words, "you've got someone to watch your back when i'm not there to do it for you." i'm still debating on what they name her, but once i figure it out i'm absolutely making her in game.
#warframe#warframe 1999#warframe operator#warframe drifter#rhys rambles about warframe#drifter deimos#operator deimos#oc asks#ty for the questions babes! <3
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Explore the spiritual and scenic wonders of South India with Presidential Holidays. Our Madurai Rameshwaram Kanyakumari tour package covers iconic temples, breathtaking coastal views, and cultural landmarks. Short on time? Opt for our Madurai to Rameshwaram one-day tour package, perfect for a quick and hassle-free pilgrimage. Enjoy comfortable transport, expert guides, and a seamless travel experience. Book your trip today.
#madurai rameshwaram kanyakumari tour package#madurai to rameshwaram one day tour package#best tour travel agency in madurai#best tour operators in madurai#travel#tourism
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Best Tourism and Travels in Madurai
Welcome to Madurai Karthik Travel, your gateway to the best tourism and travel experiences in Madurai. Situated in the heart of Tamil Nadu, Madurai Karthik Travel is your trusted companion for exploring the rich cultural heritage, historical landmarks, and natural beauty of this vibrant city.
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I decided to make a fanart for the game I've loved for as long as I can remember called Warframe featuring a Madurai Operator seemingly interacting with a Cetus Wisp. I got lazy halfway through making this haha DE pls notice me~ 🥹
What's your favorite Focus? 🤔
#artists on tumblr#digital art#art#illustration#illustrators on tumblr#warframe#warframe fanart#warframe art#digital painting#character art#character design#tennocreate
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Caspar's Orbiter:
This orbiter gives a deadly warning sign as he can send Air strikes from his orbiter. The brught blue with leather brown color, like a poison dart frog which has bright color and black. Caspar's Orbiter is always a loud interior, this hyper maniac has no time to chill, Either transferenced or not, He is always on the run. Either he sprints as an operator or warframe. He is also know to show himself as the operator on the battlefield. Mastering out the Focus School, Madurai. His Mote Amp, is more so like a gun than a beam like Hubert's. Having increased Speed due to his hyperness. But usually always down first in Operator form.
Caspar's Railjack:
Little armor, Great speed, as well as great firepower. The railjack had nice cyan lighting as well as a nice interior, the design of the railjack was designed by someone with actual ability to color something. Caspar has made many asks to change the colors, but has been denied any modifications other than equipment like weaponry. Caspar's railjack is for quickly doing things and quickly getting out of the place. Caspar Celphalon is his father, but he is still afraid of thunderous voice when entering or just speaking.
#fe3h#fire emblem three houses#fire emblem 3 houses#warframe#fe3h au#warframe hyperfixation real#fe three hopes#fe three houses#warframexfe3h#fe16#caspar von bergliez#fe3h caspar#fire emblem three houses Caspar#black eagles#fireframe
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I'm reminded of my Ivara wizard ritual so I'm gonna explain it here. Arcanes are so fun.
So Ivara's invisibility toggle multiplies your headshot damage (mine is at 1.76x right now, although I just realized I could increase it a little more). Ability strength increases jack this up further.
There's a perk in Madurai that strengthens your next warframe ability by 40% after you do a chained teleport. There's an arcane (Molt Vigor) that does the same thing, with a bonus of 45%, after you use any operator ability. There's another arcane (Arcane Crepuscular) that grants +30% ability strength while invisible. These bonuses are additive.
Ivara also has an ability that places a static invisibility field. If she's standing inside it when she toggles invis, she's already invisible, and her headshot damage increase benefits from Arcane Crepuscular even after she leaves.
So I shoot an invisibility arrow into the ground, exit my frame, teleport twice and fling a wave of energy at nothing, reenter my frame, walk into the field, and activate my invis toggle to become Double Invisible, and now my headshot damage multiplier is 3.784x. Sometimes I redcrit for two million damage.
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Analyzing the Timeline of the Tenno Schools
-- SPOILERS AHEAD! --
There isn't a lot of concrete information that Digital Extremes has released about the Tenno Schools (or "Ways") in Warframe. Here is what I know so far (as best I can w/ help from the Warframe Wiki):
Tenno Schools are martial arts disciplines. A School instructs a Tenno in a specific style of fighting, focused on harnessing Tenno Void powers in unique ways.
There is no mechanical restriction of Warframes or weapons for any School; a disciple of any Way may use any tools at their disposal.
The five Focus Schools are: Madurai, Vazarin, Naramon, Unairu, and Zenurik. Training in these Ways unlocks new Void abilities for the Tenno, as well as improvements to pre-existing Void powers. This training also unlocks various synergies between the Tenno and their Warframe, allowing each to improve the other.
The Rough Timeline of Events Preceding the Beginning of Warframe (pre-Vor's Prize quest)
Albrecht Entradi creates the Reliquary Drive, enabling spacecraft to make faster-than-light Void Jumps to arbitrary locations in space. The player reveals this history by reaching max rank with the Necraloid Syndicate. The creation of the Reliquary Drive inspires the Orokin Empire to embark on a project to colonize the nearby Tau solar system.
The Orokin Empire send terraforming robots to the Tau System, ahead of their primary human-carrying ark: the Zariman Ten Zero.
The terraforming robots defected while terraforming the Tau System, becoming the Sentients.
The Orokin Empire develop the Warframes using the Infestation. Ballas explains in his Vitruvian records during The Sacrifice quest that he created the Warframes to fight the Sentients, because the Sentients could control the combat robots the Orokin Empire would have otherwise used to fight the Sentient invasion.
The Zariman Ten Zero fails its Void Jump catastrophically. During The War Within quest, the Grineer Queen and the player's Tenno narrate the events of the Zariman Ten Zero incident: the adults were driven violently insane, and the children killed them to survive, ultimately leaving only the children alive on the Zariman. These children, who had been changed by their exposure to the Void, are now known as the Tenno.
Margulis prevents the Orokin Empire from killing the Tenno. In The Apostasy Prologue quest, the Lotus says that Margulis worked with and studied the Tenno (likely healing their trauma from the Zariman Ten Zero incident).
Margulis was killed by Ballas. Her work with the Tenno and their void-based abilities was used to develop the Transference process.
Ballas used the Tenno and Transference to control the Warframes.
The Sentients invade the Origin System. The Tenno, Warframes, and the Lotus fought the Sentient invasion known now as the Old War.
During The Prelude To War quest we see a memory of the Old War, where the Lotus confronts Erra on Lua with six Tenno by her side. At this time, the Tenno can be seen producing Void Beams without Amps. This void attack appears to be the same Void Beam as from Transcendence (the Operator's primary attack pre-The War Within quest).
According to the Shadow Stalker's Codex entry, after the Old War had concluded and the Sentients were defeated, the Orokin Empire held a system-wide victory ceremony in honor of the Tenno. During this ceremony, the Tenno simultaneously assassinated the Orokin leadership across the Origin System, toppling the Empire.
Note that the above timeline intentionally avoids talking about the order of events surrounding the Lotus. I don't believe straightening out her complicated timeline is critically necessary for talking about the Tenno Schools.
Evidence for pre-Old War Tenno Schools
I could not find any clear textual evidence of Tenno Schools existing simultaneously with the Orokin Empire, as of 2023.
It is possible that the five Focus Schools somehow evolved from pre-existing fighting styles which pre-date the existence of the Tenno. The Dax may have a martial tradition involving five methods of combat which was passed down to the Tenno, though there is no evidence to support this. It is also possible that an Orokin-era civilization or society had a spiritual or martial tradition which centered five methods of being, although that is purely speculation.
Evidence for post-Old War Tenno Schools
This is where all of the knowledge of the Tenno Schools in Warframe comes from, as of 2023.
The Tenno Schools become available after The Second Dream quest is completed. This quest reveals that the Tenno are children with Void abilities, Operators of the Warframes and not the Warframes themselves. This revelation opens up the Tenno Schools immediately. It is unclear if the Tenno know the Ways of these Schools innately. There is no direct evidence to suggest the Tenno learn of these Schools through some off-screen method.
A player can switch between the Ways of each School at will. When a Tenno changes Ways, they lose all of the abilities granted to them from their previous Way. The only exception to this is when you "unbind" certain abilities from the School, allowing your Tenno to keep the unbound power regardless of which Way they are currently practicing.
This implies that the Schools are like martial arts schools: only a master of one style of fighting can benefit from trying to mix-and-match with other styles on the fly. That said, there is nothing stopping anyone from practicing many disciplines; just fight with discipline at a time for maximum effectiveness. Note that there is no hard evidence in the game to suggest that Tenno exclusively have Void powers from only one Focus School. It would seem that any Tenno can have powers from any School, so long as they train in the proper Ways.
Tenno Clan Dojos have many tools for combat training, and even a specific room for sparring. It is unknown if the Tenno Dojos act as a major training ground or place of learning for the Tenno Schools in-universe.
I have found no evidence for Tenno-aligned humans without Void powers practicing the Ways of the Focus Schools.
I have found no evidence to suggest that The Man In The Wall has any influence over the existence or Ways of the Tenno Schools, or any influence over the specifics of how Void powers manifest.
Conclusion
Based on the evidence I have gathered, it seems as though the Tenno Schools are a post-Orokin-Empire creation. It is unlikely that the Tenno Schools were adopted from a separate pre-existing culture. Two options for the genesis of the five Focus Schools are supported by the text:
One or several of the earliest Tenno to awaken from cryosleep were the ones responsible for creating the five Focus Schools. The Void powers, abilities, and synergies are split between the Schools because of differences in combat philosophy first and foremost. Secondarily, it may be difficult for an adolescent to manifest or control all of the Void abilities from all of the Schools at once, and separating them into smaller practices keeps things manageable.
Something inherent to the nature of the Void separates the powers and abilities of the Tenno into five groups. The philosophies and combat styles of the schools follow from how the powers cluster, or perhaps the headspace a Tenno needs to be in to access that cluster of abilities.
Nothing about the Tenno Schools prevents their use by Tenno who do not have the ability to perform Transference unassisted. In addition, a Tenno School does not require the use of an Amp. Because of these two factors, Tenno Schools could have been active during the Orokin Empire era. It's possible that the Tenno Schools originate from techniques (therapeutic or supernatural) developed by Margulis during her time working with the children of the Zariman, though there is no evidence to support this theory.
Additional thoughts under the cut!
Non-Focus Tenno Schools
While I posited that such a thing could exist, there isn't a lot of evidence for non-Focus Tenno Schools. Below is a list of things which could be or could have been Tenno Schools separate from a Focus, depending on your interpretation:
"The Old Ways": A mysterious and nondescript collection of Tenno fighting techniques which seem to date back to the time of the Orokin Empire. Teshin is fond of speaking of "the Old Ways" when training Tenno, and is likely trying to impart lost knowledge of those "Ways" onto the Tenno. The flavor text in the Nikana mentions the Old Ways. The flavor text of the Glaive also mentions "dating back to the first Tenno", connecting to the Nightwave mission "The Old Ways".
The Stalker and his Acolytes: Neither the players nor the Stalker himself is sure if the Stalker and/or his Acolytes are Tenno. The Stalker is described in his Codex entry as holding the rank of "Guardian" during the Orokin Empire, and is never identified as a Tenno or even as a Warframe. Although neither the Stalker nor his Acolytes use any void powers, if they are Tenno their general immunity to Warframe abilities and unusual powers could be indicative of a Tenno School unique to them.
Non-School Tenno Organizations
Tenno Schools are fighting disciplines. They characterize what techniques a Tenno uses to fight, but not why they fight or what causes they fight for. A Tenno Clan, for example, is not a Tenno School. The Clan is made up of many Tenno, whom may all individually practice combat styles from one or several Schools. Below is a list of things which very likely aren't Tenno Schools:
The Six Faction Syndicates: Steel Meridian, Arbiters of Hexis, Cephalon Suda, The Perrin Sequence, Red Veil, and New Loka. They may be major political or philosophical groups within modern Tenno society, and they even have their own weapons, but they do not teach combat methodology.
The "exclusive order of Tenno assassins" mentioned in the flavor text of the Karyst.
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I feel like Madurai is the only true "well designed" tree. Not my "favorite", "well designed". Or maybe I should say thematically consistent AND good? instead of one or the other?
They claim to be a thing, they are that thing, and they do it well enough to actually be helpful instead of just... thematic for the sake of being thematic.
Some come close!
Zenurik has every single node* dedicated to raising their energy economy, 10/10, we love to see it, wait what's that asterisk- *= Why do they have a slow? It does nothing for any of their gameplan? Like it GENUINELY is a good and useful slow but why do they have one and it doesn't even grant energy so like- Oh did you think that was all? DISARMING SLING? HMMMMM???? FOR WHY? For WHAT purpose? Perhaps the most bizarre inclusion that does nothing for their gameplan ever???
Close!
Meanwhile Madurai is like "Perk that raises your damage" "Ability that raises your damage" "Secondary ability that increases your damage against that enemy" "Perk that buffs your warframe" "Sling Strength for buffing your warframe AND operator" and that's it.
Just a full suite of "Give power strength and make Operator do damage".
It's THE most focused tree with no fluff and also every perk works in a way that's actually useful instead of just. Being thematic for the sake of it.
Then you have stuff like Naramon doing. Nothing.
Vazarin being a bunch of REALLY mediocre healing related things, then 2 good perks in the form of "Increased affinity range" (Not really thematic tbh) and Protective Sling (quite literally "I don't know how to make a medic tree, just give them invulnerability and also make it awkward to use on others ((ON THE MEDIC TREE???)) so it's BEST used as a selfish tool??? Really good though!)
Seriously, the fact Vazarin's chief tool is "Hide and you heal your friends :)" and it's like 1/1000000 as good as slapping a magus repair on your operator is hilarious. Repair can be slapped on any operator tree. This is THE HEALING tree and it is outperformed by a bronze tier easy to farm operator arcane, putting the L in Lmao. Protective Sling is sick though.
Unairu's got the most insane lack of identity in the entire tree market but at least it's all pretty useful.
Arguably, the most thematic thing they have is also their waybound, which I'm not including overall because waybounds are shared and most are just "increases basic feature of operator" but Last Gasp is like, game defining big, so worth mentioning- thematically consistent too!
But then the rest of Unairu is like "Armor strip (awesome, not thematic to the tank tree, should steal armor or something), shield strip (awesome, same issue), Static perk (underwhelming as all hell but thematically consistent I guess?), Stone Skin (underwhelming but thematically consistent) aaaaaaaaand poise, which is genuinely really good, appreciated, AND thematically consistent!
Unairu is like the most non-consistent good tree, where half of what it does has no consistent theme but are all very good perks, half of what it does is thematic but worthless or underwhelming, and then ONE thing is thematic AND good (poise). Also bonus points for last gasp, but again, waybound, all that jazz.
Trees are weird and I wanted to ramble.
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do you have ref sheets for your Operator and Drifter?

Combining these two asks into one
Ivory:
The Operator. She was born inside an Orokin lab, grown from a DNA sample inside a fossil of an unknown species far older than humanity. She is also one of the children that was rescued from the Zariman, and one of two who directly made deals with the Man in the Wall. She's made to pilot a Volt frame during the Old War, but upon her first Awakening in the modern age, she gravitates towards an Umbral Ember frame she found buried and abandoned, which she had the Helminth nurse back to health.Physically, once she wakes from the Second Dream, she is 15.
Ivory is gentle natured and doesn't enjoy having to kill the Grineer and Corpus on missions, but has come to accept it as a "me or them" situation. She is angry at injustice, and works closely with Master Teasonai, Biz, and Kermerros in conservation of the local wildlife.
She's scared of Stalker, but wants to help him, as is her nature.
Alignment: Moon
School: Vazarin
Ivy:
The Drifter.
Her origins are the same as Ivory's, up until the deal with the Man in the Wall. She and one other are thrown into the void, Duviri forming from their fear and panic and anger. She and that other kill Dominus Thrax, reset the spiral to save Teshin, and then go kill Thrax again before leaving Duviri
Ivy is feral. She is violent and angry and quick to lash out. Her mouth often gets ahead of her brain and she mouths off to people she has no business surviving doing so. Like Hunhow. She enjoys the hunt, the kill, but she learns to better direct herself, because in spite of that, the thought of spilling innocent blood, or the blood of people who cannot fight back, makes her uneasy. Some tiny, shredded scrap if honour that survived Duviri.
Alignment: Sun/Neutral
School: Madurai
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