#open trade
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taxi-cab-to-slowtown · 7 months ago
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Opening a Trade
If you know about FTL's trade this is kinda like that. So from now until the 1st of July if you write a BirdflashLinda or a HalBarryEo fic or do a BirdflashLinda or HalBarryEo art I will write/draw something for you. The entires must be 500+ words or at least a flat colour drawing. Please put it on Ao3. If you write it and DM me the link I will make something you request before the end of the year.
Go get creative.
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speedysketchdigitalarthairdo · 11 months ago
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Offering Chraracters for Commissions
Hey, I have some old characters that may be good to trade commissions with, I have these and a lot more to offer! DM me if you're intrested
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dawningwinds · 1 year ago
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Accepting trade offers for this character! Reach out to me in DMs here or on discord (username dawningwinds) if interested.
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puppetmaster13u · 10 months ago
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Prompt 191
So. Apparently immortality does in fact exist. And is apparently very easily accidentally achieved, if the fact an entire city has it now. 
The GIW will be waiting a very long time to be able to drop that ghost shield, because the city doesn’t seem to be dying out anytime soon. Or at all actually. It’s been several generations now. 
They might need to request assistance. Maybe before others start to investigate now that vigilantes are becoming a semi-common thing.
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opendirectories · 2 months ago
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hayden-christensen · 1 year ago
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#Hayden 'It’s also kinda fun to be in on the secret too' Christensen
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baneberryjelly · 3 months ago
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my drawing tablet fixed itself somehow, so here’s a little homura for my first digital art piece in years💕
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mochii-derogatory · 3 months ago
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ive been watching the dog motif show... why is no one talking about this guy. isaac lahey come home from france,,,, sweet boy,,,, we miss you,,,
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snake-veil-of-fire · 3 months ago
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My end of an art trade with @hitarulittlefirefly ! This is their character Hemiplecta! Please check them out, they're amazing!
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chalkrub · 11 months ago
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quick doodle of the guy
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chocokrinkspi · 1 year ago
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──── ⋆⋅☆⋅⋆ ──── NEW POST ──── ⋆⋅☆⋅⋆ ────
this isss uuuh an art trade for someone on tiktok !!!!!! i jsut finished this thing IM PROUD OF IT BC I NEVEER DREW ERROR LIKE TGIS... ignore the hands it was HELL
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mikiib · 5 months ago
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The aftermath of freakshow Caine ‘marrying’ Pomni out of possession of her- his ‘doll’. She uses it as a chance to try to escape, but after what feels like years… she’s loosing her strength.
The song: Poison (Hazbin Hotel)
The only time she even sees other players is either Ables ‘pet’ Bird- a twisted experiment from a newer player to ‘humiliate’ his brother, OR when she’s preparing for a show- most often dominating in the games after LOTS of practice from the RUTHLESS Caine.
Caines wife can’t be seen as weak- after all she represents him and the circus.
So she uses dancing to fight, using her speed, flexibility and quick thinking to win against the other players- but against Jax? It’s always a mixed bag of wins…
If you’re curious about stuff that likely WON’T be in the music video that I thought about, I’m sure I will be making a whole post that will connect to each little topic! But here’s a few off the top of my head:
Ragatha is the only one she goes easy on. If she can spare a win for her, she does.
Pomni still maintains some pleasures for herself- she’s learned to ‘code’ a bit. Of course only with permission from Caine- she enjoys making small little trinkets and morphs (usually giving them or leaving them for the other players around their tents)
Because of her basic understanding of coding she is considered maintenance for the players for tiny fixes like torn clothes, small injuries and in general upkeep. A flower Kinger was observing got stepped on from Gangles AI twin on purpose? She can fix that. But you loose an eye or tongue or something that was meant to be a punishment from Caine or Able? You’re on your own.
She has learned to ‘like’ most of the other players outside of Jax. He’s relentless in his cruelty, and only got worse after Kaufmo abstracted.
Every win she makes she’s given a reward for- whether she wants it or not… and if she looses? A sleepless night of punishment. In Pomnis opinion, some rewards can be just as terrible as punishments.
Rewards:
- bath + pampering
- alcohol
- simulated sun room with a garden
- interacting with the other players for a celebration
- a new outfit (sometimes with bonus abilities)
- lavish dinner dates
- ‘love’ bites
Punishments
- training
- physical and mental abuse
- being paired against an abstracted human
- locked in the mansion for days on end with no stimulation
- going up against Jax, Zooble, or Gangle.
- being displayed as a ‘bad’ doll to the other circus members
And other things for literally everything, buuuuut imma keep them to myself for now :)
@hootbon is the original creator of the Freakshow AU!
@sm-baby is the person I originally found the AU through and BOTH inspired me to try my hand at this animatic. (And maybe a few more to come!)
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fatehbaz · 15 days ago
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About the entanglement of "science" and Empire. About geographic imaginaries. About how Empire appeals to and encourages children to participate in these scripts.
Was checking out this recent thing, from scavengedluxury's beloved series of posts looking at the archive of the Budapest Municipal Photography Company.
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The caption reads: "Toys and board games, 1940."
And I think the text on the game-box in the back says something like "the whole world is yours", maybe?
(The use of appeals to science/progress in imperial narratives probably already well-known to many, especially for those familiar with Victorian era, Edwardian era, Gilded Age, early twentieth century, etc., in US and Europe.)
And was struck, because I had also recently gone looking through nemfrog's posts about the often-strange imagery of children's material in late nineteenth- and early twentieth-century US/Europe. And was disturbed/intrigued by this thing:
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Caption here reads: "Game Board. Walter Mittelholzer's flight over Africa. [...] 1931. Commemorative game board map of Africa for a promotional game published for the N*stle Company, for tracking the trip of Walter Mittelholzer across Africa, the first pilot to fly a north-south route."
Hmm.
"Africa is for your consumption and pleasure! A special game celebrating German achievement, brought to you by the N*stle Company!"
1930s-era German national aspirations in Africa. A company which, in the preceding decade, had shifted focus to expand its cacao production (which would be dependent on tropical plantations). Adventure, excitement, knowledge, science, engineering prowess, etc. For kids!
Another, from a couple decades earlier, this time British.
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Caption reads: "The "World's globe circler." A game board based on Nellie Bly's travels. 1890." At center, a trumpet, and a proclamation: "ALL RECORDS BROKEN".
Same year that the United States "closed the frontier" and conquered "the Wild West" (the massacre at Wounded Knee happened in December 1890). A couple years later, the US annexed Hawai'i; by decade's end, the US military was in both Cuba and the Philippines. The Scramble for Africa was taking place. At the time, Britain especially already had a culture of "travel writing" or "travel fiction" or whatever we want to call it, wherein domestic residents of the metropole back home could read about travel, tourism, expeditions, adventures, etc. on the peripheries of the Empire. Concurrent with the advent of popular novels, magazines, mass-market print media, etc. Intrepid explorers rescuing Indigenous peoples from their own backwardness. Many tales of exotic allure set in South Asia. Heroic white hunters taking down scary tigers. Elegant Englishwomen sipping tea in the shade of an umbrella, giggling at the elephants, the local customs, the strange sights. Orientalism, tropicality, othering.
I'd lately been looking at a lot of work on race/racism and imperative-of-empire in British scientific and pop-sci literature, especially involving South and Southeast Asia. (From scholars like Varun Sharma, Rohan Deb Roy, Ezra Rashkow, Jonathan Saha, Pratik Chakrabarti.) But I'd also lately been looking at Mashid Mayar's work, which I think closely suits this kinda thing with the board games. Some of her publications:
"From Tools to Toys: American Dissected Maps and Geographic Knowledge at the Turn of the Twentieth Century". In: Knowledge Landscapes North America, edited by Kloeckner et al., 2016.
"What on Earth! Slated Globes, School Geography and Imperial Pedagogy". European Journal of American Studies 16, number 3, Summer 2020.
Citizens and Rulers of the World: The American Child and the Cartographic Pedagogies of Empire, 2022.
Discussing her book, Mayar was interviewed by LA Review of Books in 2022. She says:
[Quote.] Growing up at the turn of the 20th century, for many American children, also meant learning to view the world through the lens of "home geography." [...] [T]hey inevitably responded to the transnational whims of an empire that had stretched its dominion across the globe [recent forays into Panama, Cuba, Hawai'i, the Philippines] [...]. [W]hite, well-to-do, literate American children [...] learned how to identify and imagine “homes” on the map of the world. [...] [T]he cognitive maps children developed, to which we have access through the scant archival records they left behind (i.e., geographical puzzles they designed and printed in juvenile periodicals) [...] mixed nativism and the logic of colonization with playful, appropriative scalar confusion, and an intimate, often unquestioned sense of belonging to the global expanse of an empire [...]. Dissected maps - that is, maps mounted on cardboard or wood and then cut into smaller pieces that children were to put back together - are a generative example of the ways imperial pedagogy [...] found its place outside formal education, in children's lives outside the classroom. [...] [W]ell before having been adopted as playthings in the United States, dissected maps had been designed to entertain and teach the children of King George III about the global spatial affairs of the British Empire. […] [J]uvenile periodicals of the time printed child-made geographical puzzles [...]. [I]t was their assumption that "(un)charted," non-American spaces (both inside and outside the national borders) sought legibility as potential homes, [...] and that, if they did not do so, they were bound to recede into ruin/"savagery," meaning that it would become the colonizers' responsibility/burden to "restore" them [...]. [E]mpires learn from and owe to childhood in their attempts at survival and growth over generations [...]. [These] "multigenerational power constellations" [...] survived, by making accessible pedagogical scripts that children of the white and wealthy could learn from and appropriate as times changed [...]. [End quote.] Source: Words of Mashid Mayar, as transcribed in an interviewed conducted and published by M. Buna. "Children's Maps of the American Empire: A Conversation with Mashid Mayar". LA Review of Books. 11 July 2022.
Some other stuff I was recently looking at, specifically about European (especially German) geographic imaginaries of globe-as-playground:
The Play World: Toys, Texts, and the Transatlantic German Childhood (Patricia Anne Simpson, 2020) /// "19th-Century Board Game Offers a Tour of the German Colonies" (Sarah Zabrodski, 2016) /// Advertising Empire: Race and Visual Culture in Imperial Germany (David Ciarlo, 2011) /// Learning Empire: Globalization and the German Quest for World Status, 1875-1919 (Erik Grimmer-Solem, 2019) /// “Ruling Africa: Science as Sovereignty in the German Colonial Empire and Its Aftermath” (Andrew Zimmerman. In: German Colonialism in a Global Age, 2014) /// "Exotic Education: Writing Empire for German Boys and Girls, 1884-1914". (Jeffrey Bowersox. In: German Colonialism and National Identity, 2017) /// Raising Germans in the Age of Empire: Youth and Colonial Culture, 1871-1914 (Jeff Bowersox, 2013) /// "[Translation:] (Educating Modernism: A Trade-Specific Portrait of the German Toy Industry in the Developing Mass-Market Society)" (Heike Hoffmann, PhD dissertation, Tubingen, 2000) /// Home and Harem: Nature, Gender, Empire, and the Cultures of Travel (Inderpal Grewal, 1996) /// "'Le rix d'Indochine' at the French Table: Representation of Food, Race and the Vietnamese in a Colonial-Era Board Game" (Elizabeth Collins, 2021) /// "The Beast in a Box: Playing with Empire in Early Nineteenth-Century Britain" (Romita Ray, 2006) /// Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (Mary Flanagan and Mikael Jakobsson, 2023)
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lazerinth · 4 months ago
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hamstr · 3 months ago
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🌟🌸 SEPTEMBER COMMISSIONS OPEN 🌸🌟
🍪 DM here or apply on vgen to reserve a slot!
🍞 guaranteed september delivery!
🍓 vgen link: https://vgen.co/hamstrhammy
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thecatspasta · 7 months ago
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Twig on mspaint 👍
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