#oof and now back to are regular gameplay
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wintily · 1 year ago
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reunited at last <3
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nexility-sims · 3 years ago
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17, 22, & 23 for the ask game if you'd like!
𝐒𝐈𝐌𝐁𝐋𝐑 𝐀𝐒𝐊𝐒  /   accepting !
thank you ! gosh, i love talking about sims gfkhlgdfghj
𝟏𝟕. 𝐰𝐡𝐢𝐜𝐡 𝐬𝐢𝐦𝐬 𝐜𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞𝐬 𝐡𝐚𝐯𝐞 𝐲𝐨𝐮 𝐭𝐫𝐢𝐞𝐝
i am terrible at following instructions with this sort of thing, so i’ve been doing my own combined version of the legacy, decades, and rags to riches challenges for ... over five years now. i started the bancrofts with sims 3 and moved them over to sims 4, which was wild ! i went about it all in a convoluted way to keep myself from getting bored: started in the 1900s with what was meant to be generation 1; jumped to the 18th century with what is actually generation 1 to play without cheats (very hard with a farming family of six, oof); started a spin-off set in the 1920s so i could explore another branch of the family tree; finally, made a spin-off of that spin-off so i could do a royal family story. i really haven’t played with non-bancrofts in a long time because they cover so many time periods, careers, personalities, and locations !
𝟐𝟐. 𝐚𝐫𝐞 𝐭𝐡𝐞𝐫𝐞 𝐚𝐧𝐲 𝐜𝐜 𝐜𝐫𝐞𝐚𝐭𝐨𝐫𝐬 𝐭𝐡𝐚𝐭 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞 𝐥𝐢𝐤𝐞 𝐀𝐋𝐋 𝐨𝐟 𝐭𝐡𝐞𝐢𝐫 𝐢𝐭𝐞𝐦𝐬
oof ... first and foremost, @happylifesims !!! i set my royals story in the 1920s in part because i wanted to use their clothes ... some others i adore would be @vintagesimstress & @linzlu & @historicalsimslife & @twentiethcenturysims & @glitterberrysims & @waxesnostalgic ! for modern saves, my mainstays are @rustys-cc & @theslyd & @gorillax3-cc; then, from thesimsresource, i use a lot of stuff by toksik and severinka and pralinesims. there are so many creators i go back to again and again, but those are just the ones off the top of my head !
oh, and felixandre ofc 
𝟐𝟑. 𝐰𝐡𝐚𝐭’𝐬 𝐨𝐧𝐞 𝐩𝐚𝐜𝐤 𝐲𝐨𝐮 𝐭𝐡𝐢𝐧𝐤 𝐢𝐬 𝐮𝐧𝐝𝐞𝐫𝐫𝐚𝐭𝐞𝐝
there are lots ! for now, i would say ... dine out ! it was kind of game changer for me because 1) i love going to restaurants irl and 2) it provides a great, (usually) structured way for sims to do stuff together. when i’m just doing regular gameplay, i make sure there are a couple restaurants in the neighborhood so my sims can go on dates or just stay in touch with friends and family. typically, i redesign the interior of an existing building, create a menu, etc. it’s so much fun to me, and i don’t hear enough about dine out !!!!!!
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midnightkolrath · 6 years ago
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About My Hero One’s Justice
Under the cut, a chunk of thoughts about this game. (WITH SPOILERS)
I’ve been playing the game since its come out yesterday in Japan and I have some thoughts.
Firstly, just so you know and I know people are gonna complain when the game hits overseas:
My hero one’s justice main focus is the fighting game general aspect. If you’re playing the story mode, don’t expect anything amazing or completely equal to the anime or manga in quality.
The story mode is just season 3 from the hero killer arc to the all for one fight. Only main events and fights, not many minor fights but some on the side. Also they mix in both anime screens with in game models for the comic panel “cutscenes” which is weird.
HOWEVER. After beating the regular Hero side story mode, you unlock the Villain side, which is pretty meh in my opinion but hey playing as all for one against all might in the end is pretty cool I guess. Nothing really big aside from different perspectives and playing as the villains this time around.
Beating both sides unlocks extra bonus stages to play on hero side, which are a few fights from the UA Sports Festival fight. A cool little bonus treat but again, nothing too major.
Also they sadly don’t always match the actual outfits characters wore during that story event compared to the anime/manga which disappoints me but hey this game isn’t mainly focused on that. The actual cutscenes are pretty cool/alright but there’s one that’s just disappointing when you remember and compare it from the anime/manga. Oof.
Lets just say they made the United States of Smash look like a slap on the wrist.
Well.....the voice acting is still great at least..?
But yeah, this game is mainly meant to be a fighting game focus, the story more so is a bonus or an easier way to unlock customization items.
You also have Missions mode, which are a series of fights against specific characters for more customization items. You have a team of three characters, and you can pick any of the three as the main fighter and 2 sidekicks depending on the mission. Some missions make you play just as a main fighter with one sidekicks or no sidekicks at all. You characters also have levels, with EXP being gained after each successful mission. This mode is pretty solid, though some missions may cause you to tear your hair out.
Customization for the characters is decent, its fun to mix-and-match different outfits together with some amusing results. However, its very limited right now with not too many items. I can only guess this means future DLC/updates will add more along with new characters. It would help, since I happen to really like this feature.
Also note: The combat gameplay is quicker than you think. Its based on what characters are being played in matches. Some characters attack quicker than others, some hit harder, ect. Combat requires both skill and patience of when to land blows and attack versus blocking and trying to defend.The game also does a good job in displaying just how much force and power is displayed from attacks,  which I think people are mistaking for the “slow” combat that’s been shown. You have a button that lets you move quicker on the battlefield, and some characters move better in the air than on the ground. Experiment with that.
Also, don’t expect to 100% brutal force matches once the game’s been out for awhile and people are getting used to how it plays. The game’s missions and story mode stages later on basically force you to learn how to defend well and learn how to play characters effectively. At least, from my own personal experience.
The sidekicks (assist) attacks are made to cover weaknesses of your main character’s combat style. You just have to find and determine which two fit. Character combat styles and weaknesses actually hit close if not exact to canon.
Hell, Kaminari even does the thing with his brain shorting out for awhile after using too much electricity in an attack combo. Its hilarious.
For example, Tokoyami excels at distant combat. Dark Shadow can be freely summoned and in play until attacked/hurt or be summoned within a combo. But he’s meant to be your attacker/defender from having to do close combat, which Tokoyami isn’t too good at.
However, Dark shadow CAN be used to scrape your opponent into a combo, while letting Tokoyami rush in the deal some close combat damage along with dark shadow. That also leaves a risk, with him now being dangerously close to the opponent and open to attack should your opponent recover quick enough.
Sidekicks with assists I’ve found helpful for covering Tokoyami so far have been Iida, Midoriya and Todoroki. I’ve yet to play around with the others, but these assists I’ve found to be quite useful in either keeping your opponent back or in Todoroki’s case, stunned. Sidekicks usually lock on to your opponent to attack, others can also rush in close against them or simply appear near them. Depends on who it is. Also, sidekicks CAN be hit with opponent attacks, which cancels out their attack and sends them off on cooldown reset.   
Also some characters you wouldn’t think would do well as distant or close combat fighters may surprise you. Really, in the end, it all depends on what you make of the character and how you play.
If you’re looking for a decent fighting game for MHA right now, this may hold you over. However, if you’re looking for something more, you may either want to wait for a sale or hold off for awhile.
I personally enjoy the game, i think its alright. But I see more potential it could have for a sequel or at least another MHA fighting game. But opinions are opinions. If you wanna play the game yourself, go ahead! Have fun, don’t let me or anyone else stop you.
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pochapal · 5 years ago
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Now that you've played swsh, what are ur thots
i honestly enjoyed it!! not sure how the dlc will influence my opinion but currently my ranking of “new gen” pokemon games goes sumo>swsh>xy (i’m not including pre-gen 6 as a point of comparison because it wouldn’t be fair on swsh). the gameplay still doesn’t quite capture that golden era pokemon (gens 3-5) vibe imo - it feels like they streamlined the game a little too much. i didn’t feel like i was going through galar on my own terms since like xy there are literally two optional side areas and both are locked behind surf but unlike xy the locations all felt transient and kinda samey. for instance there are technically four unique snow routes but it feels like 2 (that whole slog around the sixth gym then the mountain pass before wyndon) when actually going through it.
that said, the major characters are far better than in xy - swsh’s gym leaders are more fun to battle against and dynamax is surprisingly enjoyable. my only critique there is that i wish the signature gym mons still posed a challenge after their dynamax ended instead of the whole strategy being smack you with g-max stab move. i want to see gen 5-level trickiness again!! is that too much to ask! i am disappointed that the “elite 4″ thing feels so similar to gen 7′s “the kahunas/captains are also the elite 4″ deal. at its best swsh is really cool but at its bad points it kinda feels like someone slapped the alola formula onto kalos without any consideration of individuality.
the new gen 8 pokemon are…hm. it just be because they’re so new, but i’m honestly not a fan of a lot of designs??? they all feel pretty samey (humanoid with a dark colour scheme) but samey with a pokemon design type that i’m not fond of anyway. i don’t think there are enough new pokemon to justify that kind of repetition - gen 6, for its tiny pool, managed to be incredibly diverse, and gen 7 really only had a couple overlapping-feeling designs. looking back, gen 5 had a lot of that kind of design too, but also gen 5 had such a massive amount of pokemon that it didn’t feel egregious. my fav gen 8 mons are probably alcremie, cursola, eiscue, the snom line, falinks, and polteageist. grapploct has an honourable mention for being fun to use but its design is neutral to me. overall i prefer the design of alolan forms to galarian forms even if galarian forms had more unique things going for them like new evos and stuff. idk all the new pokemon lean too heavily on that black/grey humanoid blueprint and i would have preferred to see some variety.
the soundtrack slaps because when doesn’t it. i’d say it reaches higher highs than gen 7 but much lower lows. fav themes are hop’s battle theme, the gym leader theme (we stan a danganronpa scrum debate theme), stow-on-side’s theme, turffield’s theme, and marnie’s battle theme. side note but marnie’s theme absolutely sounds like a homestuck strife track and you can’t deny it (to be precise, like a mashup of the first part of cascade and atomic bonsai).
i already discussed the story in terms of themes but i will say this game suffers from kalos syndrome but worse - where xy’s midgame was horribly rushed (gyms 3 through 6 are such a blur in a regular playthrough) swsh instead saves all the plot moments until the end and then rushes through it at a breakneck pace. you get no time to digest a single thing that happens. it’s just: here’s an event, now the next one, now the next one, now we’re escalating, now we’re done. i get they were going for that Big Reveal Moment where rose blows up the championship stadium’s dynamax spot just before the final battle against leon, but we needed more investment in the lore. like we already knew team yell wasn’t evil (yet another sumo copypaste oof) so they should have reworked the plot to have sonia ask the player to help her check out some historical sites/archives in a couple side towns (kinda like celestic town in dppt) where she’s threatened by a mystery group of steel type users who then turn out at the end of the game to be rose’s corporate lackeys. the finale still plays out kind of the same except we know more about the lore and eternatus is actually built up to instead of…that mess. other than that i do think the whole gym circuit is as well paced as you can get in a truncated region like galar. just wish the lore side had been given a crumb more attention. like, they could’ve just worked in zacian/zamazenta without the whole darkest day thing and had a tightly focused game on striving to be champion (a la classic kanto) and fleshed out the rivals a little more to make up for it but you really get the sense tpc/game freak wanted to have their cake and eat it too.
overall i’ll give swsh a 7/10. very good, but if they’d taken their time a little more with the pacing and committed to the type of story they wanted to tell instead of cramming everything in haphazardly to appeal to both classic Catch Em All Be The Best fans and golden-era Mythical God Pokemon Threatens To Destroy The World fans, i think it could become really good. if they nail the dlc i can see swsh being on par with usum in the end - not quite as well written as the original sumo, but really fun games you’d actually want to sit through and 100% complete.
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