#only the blurry ova screenshot
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#liza#fire emblem liza#fire emblem shadow dragon liza#fire emblem#smash or pass#fire emblem shadow dragon and the blade of light#fire emblem shadow dragon#archanea#manga#mainline#spin off#fe smash or pass#fire emblem smash or pass#marth's mama#also I *swear* this art didn't exist when I was gathering images#only the blurry ova screenshot#and that was like 4 or 5 months ago when I collected the images#so that's why this liza is out of order
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Megami Tensei [SNES] livetweet thread (1/2)
i played the first game almost in its entirety many years ago so this time i'll look at the whole guide beforehand to avoid things going to shit in the final maps again
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MT has very minimal dialogue since it already expects you to be familiar with the novel (or the ova at least). the gist is that it's an alternate "let's do everything right this time!" timeline instead of the tragic gorefest of the original
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okay the beginning is MUCH harder than i was remembering. my feeling that the clunkyass snes smt1 still was a breeze compared to "nes-level-of-shit" mt1 ended up being right
differences to smt1 - they start with nothing equipped, no money and no skills for yumiko - demons are unfriendly. reactions from negotiations are awfully less consistent, pretty much down to luck - humans aren't resistant to light basically, go very slow or get fucked
the thing that definitely is a relief here is that the encounter rate isn't nearly as insane as in smt1. even if negotiations there are much easier, enemies in smt1 often respawned 3 times in a single encounter (and the whole process could restart in just a single another step)
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OH WAIT i get it now in mt1 the closer to the full moon you are, demons are less likely to give you a chance all you have to do is talk to them in the earlier stages of the moon
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sometimes i think i'm too obsessed with screenshotting but it's the saving grace in games where you easily forget what cryptid thing the last npc from the 5465467th floor said
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had a real walter moment here
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nakajima going to casinos while they are banned in japan and drinking despite being a minor... fuck-the-rules kind of guy
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it's so funny to talk about nakajima, the way he starts as one of the most sociopathic types of a dark-chaos character and switches to a light-neutral mf the moment he's dealing with the aftermath of his actions "nooo i was just kidding noo i'm sowwy i fucked up i fucked up pweaseee"
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finally reached the part where enemies will start throwing this godforsaken spell. spent 1 hour grinding? down the trash it is
there's absolutely no way to avoid this ****except**** keeping up with the times (cheat) by rewinding the game every time this shit happens until the RNG forgets what it was trying to do
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the thing in old games where the map locations are barebones and when you finally see an important room they'll go "whoops you weren't supposed to be here yet, fuck off for another 573498579348 hours and then try to find this again"
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LMAO I SWEAR TO FUCKING GOD
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oldschool ppl love to complain about nowadays games being too linear but getting lost and reaching endgame stages before you are even done with the first half of the bosses because there's absolutely No Hierarchy Of Tasks is in my opinion the extreme we are better leaving out
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nakajima how many more times in your life are you gonna get taken advantage of by jocks, the only thing they still haven't done is shove you into a locker
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her furry design from smt2 is great but this one doesn't look half bad either... digging the skull kneepads
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sea of flames is the location they executed in the most memorable way, your hp goes down at every step and your vision is constantly blurry from the heat... it makes special sense thematically for this dungeon to be the hardest because izanami in the myth succumbed scorched by fire
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