#only the blurry ova screenshot
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#liza#fire emblem liza#fire emblem shadow dragon liza#fire emblem#smash or pass#fire emblem shadow dragon and the blade of light#fire emblem shadow dragon#archanea#manga#mainline#spin off#fe smash or pass#fire emblem smash or pass#marth's mama#also I *swear* this art didn't exist when I was gathering images#only the blurry ova screenshot#and that was like 4 or 5 months ago when I collected the images#so that's why this liza is out of order
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Anaheim Gals Being Anaheim Pals
12 Days of Aniblogging 2024, Day 2
Zeta Gundam has a real lurching, strange start by design. In the time between the One Year War and the Gryps Conflict, things have gone terribly! Not only did a good amount of Zeon’s forces escape to the asteroid belt and start rebuilding, the Earth Federation is getting taken over from within by the ruthless Titans. But wait, the Titans are still feddies at the end of the day, so why are they the ones piloting Hizacks and other Zeon-style designs at the start of the show?
The answer to this is brilliant and sadly relegated to a narrative footnote. You see, after the One Year War, Zeonic’s personnel and blueprints got absorbed into Gundam manufacturer Anaheim Electronics, as part of an Operation Paperclip-style deal. This leaves Anaheim's mobile suit aesthetics during the interwar period a total hodgepodge, iterating on both GM and Zaku style designs while also moving forward with plenty of secret prototype successors to the RX-78 Gundam. Maybe it’s just the OL in me, but this particular era and company really pique my interest! The culture shock and office politics that would follow from Anaheim folding in the engineers from the other side of the last war, the competition between rival design teams, the back-channel deals of an arms manufacturer now compelled to play both sides…
I’d been told that the Gundam OVA entitled Stardust Memory was vaguely about this, but I’d also been told that Stardust Memory was terrible and just plain not worth watching, so I steered away from it. Instead, my prayers were answered in the form of a lovely 2009 yuri doujin visual novel called Anaheim Girl’s Love Story.
I don't feel like cropping the screenshots, so peep my VM setup. it'll add to the vibe
First things first, I would like to simply acknowledge the joy of being alive, and alive at this exact moment in time. It is so wonderful that a group of dedicated fans made a complete visual novel starring lesbian office workers at the Mecha War Crime Engineering Company. And not only did they realize this dream in the first place, a separate group translated the script into English in 2013, and then another team reverse-engineered the game’s engine and released a patch in 2020 so that now the translation can be experienced in its original format. Each and every one of you is a true yuri warrior.
Anaheim Girl’s Love Story is a passion project through and through, extrapolating from all the bits and pieces of lore we get about Anaheim Electronics across various shows and crafting a believable setting, while still making it feel like a Gundam story on some level. It’s also fully voice acted? I don’t know what typical doujin VN production values were like in 2009, but still, color me impressed. We play as Rinne, a new recruit to Anaheim and a mecha otaku through and through. She loves these mobile suits, just like you and me! And she wants nothing more than to work for the company who invented the Gundam. Anaheim is a tech company through and through – most of the workers on the ground really believe in what they’re doing and put their whole heart into it, even as their leadership takes on increasingly shady and secretive contracts. But it’s also implied, in the VN and in the Gundam shows, that the company is staffed by mostly women. Great! I really do like when a setting asserts that being invested in mecha is primarily something that women do. After all, girls were the ones that kept 0079 popular in the first place according to Tomino.
All of the Anaheim girls have pale blue double-breasted suit jackets and long pencil skirts, culminating in an extremely 80’s look. AGLS also covers its blurry background photos with a dark blue filter, resulting in a fairly monochrome game where the character expressions really pop out from everything else. The mecha CGs are surprisingly well done, even if they suffer a bit from 2000’s shading syndrome, when everyone went a little too hard on the airbrush. The character portraits holds up a lot better in comparison. All of this to say that the presentation is fairly minimal, as they were clearly working with limited resources, but it gets the job done.
Rinne likes milk tea and is equal amounts excited and anxious about her job. This is the sort of milquetoast relatable protagonist traits you’d find in any dating sim, so the fun twist here is that when she’s feeling down about her work, she’ll go to the hanger where an RX-78 (the RX-78? It’s left unclear) is being stored and start talking to it. Rubber-ducking your mobile suit designs with an actual mobile suit is cute!! Things unfold as you’d expect, with Rinne befriending her hacker kouhai, starting a rivalry with the office villainess, and getting intimidated by her boss Sophie. It’s nothing revolutionary, but that’s fine, because the setting alone does a ton of the lifting. While no named characters from any official Gundam series appear, they’re namedropped ever so occasionally, and there’s plenty of cameos and lore sprinkled about for a Universal Centuryhead to lap up.
Of course, Rinne invites her boss over for dinner a bunch and discovers her soft and vulnerable side, and the two of them engage in a slowburn office situationship while trying to also trying to win the Gundam Development Project, an internal competition to develop next-generation experimental mobile suits. And wouldn’t you know it, office politics are afoot. She’s been keeping it from Rinne, but Sophie was originally an engineer from Zeonic. Trust issues ensue, as do complicated feelings about being in love with someone who designed the weapons that nearly killed you. The leadership of Anaheim has a clear bias towards Federation-style suits, and still views the Zeonic hires with scorn and suspicion, even if they bring useful perspectives in design philosophy. Sophie wants to design every part with cost and performance in mind! That’s what enabled the Zakus, after all. But if we skip ahead and look at the results, the end goal of this intra-office competition seems to have been extravagance bordering on wastefulness. Rinne and Sophie’s team produce a fairly standard but combat-versatile Gundam, while the other teams contributed a hyper-flexible Gundam, a hilariously overinflated mobile armor that you can stick a Gundam into, and a Gundam with a fucking nuke attached to it.
Most romance VNs and stories in general have some sort of last-act plot development that threatens to end things so the couple can bounce back and have a narrative climax. Sickness, family, trauma, a breakup feint, really anything is fair game. Anaheim Girl’s Love Story pulls out the most brutal one yet – “Stardust Memory happened”. It turns out that Anaheim has been playing both sides of the emerging Delaz conflict, and was planning on giving your team’s ship to a particularly unhinged Zeon commander as a gift of goodwill and temporary alliance. In doing so, they dismantle the iconic Gundam armor from the mobile suit frame, replacing it with a new and undeniably Zeonic red outer shell. It’s a genuinely fucked-up moment! To see your child ripped away from you and corrupted into being the other kind of war crimes monster, and your boss/girlfriend knew this was going to happen and was too ashamed to tell you. Rinne runs out of oxygen while trying to stop the Gebera Tetra from deploying, and falls into a coma afterwards. By the time she wakes up, the events of Stardust Memory have all played out, and things are in the process of returning to normal. Our protagonist ends up on a research vessel to Jupiter to test cutting-edge mobile suits, but promises to meet up with Sophie again when she returns. One wonders if she got recruited into joining Paptimus’ crew while on Jupiter, and was subsequently killed by Kamille. The timelines just barely overlap to make it possible!
Anyways, that’s Anaheim Girl’s Love Story. I’m not sure how fleshed out the hacker girl’s route is, or if there are different endings I could have gotten on mine. Maybe I’ll give it another shot next year. This game is by no means amazing. It is on some level just a softcore lesbian eroge with a Gundam coat of paint. But the delicacy with which it fits itself into the UC chronology without messing things up or being a fully irrelevant plot, the care put into having these ladies fall in love and do the usual OL yuri rituals, the honesty with which it carries itself… I’m so charmed by it all. I don’t know if I’d recommend it outright (you’d want to already be very invested in this slice of Gundam, and you need a VM with an older version of Windows to play it, and I think the website linking to the patch went down earlier this year), but I’m so happy that this exists in the first place and that I got to play it.
What I am less happy about is that this visual novel made me trick myself into watching Gundam 0083: Stardust Memory. This is entirely on me, mind. Most lesbians are fooled into watching Stardust Memory because they saw images of Cima Garahau online, but I was ready for that trick. No, I genuinely wanted to fill in the finer plot details of the 6.5/10 visual novel I just played. Oopsies.
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Megami Tensei [SNES] livetweet thread (1/2)
i played the first game almost in its entirety many years ago so this time i'll look at the whole guide beforehand to avoid things going to shit in the final maps again
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MT has very minimal dialogue since it already expects you to be familiar with the novel (or the ova at least). the gist is that it's an alternate "let's do everything right this time!" timeline instead of the tragic gorefest of the original
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okay the beginning is MUCH harder than i was remembering. my feeling that the clunkyass snes smt1 still was a breeze compared to "nes-level-of-shit" mt1 ended up being right
differences to smt1 - they start with nothing equipped, no money and no skills for yumiko - demons are unfriendly. reactions from negotiations are awfully less consistent, pretty much down to luck - humans aren't resistant to light basically, go very slow or get fucked
the thing that definitely is a relief here is that the encounter rate isn't nearly as insane as in smt1. even if negotiations there are much easier, enemies in smt1 often respawned 3 times in a single encounter (and the whole process could restart in just a single another step)
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OH WAIT i get it now in mt1 the closer to the full moon you are, demons are less likely to give you a chance all you have to do is talk to them in the earlier stages of the moon
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sometimes i think i'm too obsessed with screenshotting but it's the saving grace in games where you easily forget what cryptid thing the last npc from the 5465467th floor said
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had a real walter moment here
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nakajima going to casinos while they are banned in japan and drinking despite being a minor... fuck-the-rules kind of guy
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it's so funny to talk about nakajima, the way he starts as one of the most sociopathic types of a dark-chaos character and switches to a light-neutral mf the moment he's dealing with the aftermath of his actions "nooo i was just kidding noo i'm sowwy i fucked up i fucked up pweaseee"
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finally reached the part where enemies will start throwing this godforsaken spell. spent 1 hour grinding? down the trash it is
there's absolutely no way to avoid this ****except**** keeping up with the times (cheat) by rewinding the game every time this shit happens until the RNG forgets what it was trying to do
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the thing in old games where the map locations are barebones and when you finally see an important room they'll go "whoops you weren't supposed to be here yet, fuck off for another 573498579348 hours and then try to find this again"
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LMAO I SWEAR TO FUCKING GOD
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oldschool ppl love to complain about nowadays games being too linear but getting lost and reaching endgame stages before you are even done with the first half of the bosses because there's absolutely No Hierarchy Of Tasks is in my opinion the extreme we are better leaving out
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nakajima how many more times in your life are you gonna get taken advantage of by jocks, the only thing they still haven't done is shove you into a locker
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her furry design from smt2 is great but this one doesn't look half bad either... digging the skull kneepads
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sea of flames is the location they executed in the most memorable way, your hp goes down at every step and your vision is constantly blurry from the heat... it makes special sense thematically for this dungeon to be the hardest because izanami in the myth succumbed scorched by fire
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