#one teleport waypoint to unlock
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magiclcss · 1 year ago
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explore dragonspine, i said. it’ll be fun, i said. …i’ve never been so stressed in my life.
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genshin-impact-updates · 11 months ago
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Artifact Management and Enhancement Screen Optimizations Are Here~ | Developers Discussion - 12/06
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Hello, Travelers~
In Version 4.3, we will implement a series of system optimizations in the game. We will be introducing some of these in this Developers Discussion. Let's take a look together~
〓Archon Quest "Requiem of the Echoing Depths" Unlinked From World Quest〓
To ensure that Travelers have a smoother experience with the Archon Quest, from Version 4.3 onwards, "The Chasm Delvers" quest series will no longer be prerequisites for this Archon Quest. When you reach the objective "Enter The Chasm: Underground Mines" in the Archon Quest "In the Depths, an Unexpected Reunion," a Teleport Waypoint will be automatically unlocked in The Chasm: Underground Mines so you can continue with the Archon Quest.
The Archon Quest "Requiem of the Echoing Depths" requires Travelers to head to The Chasm: Underground Mines, but this location will be locked until Travelers have completed the corresponding World Quest that allows them to enter and continue pursuing the Archon Quest.
〓One-Click Features〓
▌Dispatching Characters on Expeditions
One-Click Expeditions will become available in Version 4.3. This will allow Travelers to claim Expedition Rewards with a single click, as well as repeat expeditions with a single click.
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(This is under development and is not indicative of the final product.)
▌Ingredient Processing and Forging Screens
Aside from expeditions, you will also be able to claim processed ingredients and forged items that have been completed with a single click in Version 4.3.
▌Mystic Offering
When performing Mystic Offerings at Crafting Benches, you'll now be able to add multiple Artifacts in batches with a single click.
In future versions, you'll also be able to claim created Furnishings from the Creation Screen in the Serenitea Pot with a single click.
〓Optimized Artifact Management〓
As the journey goes on, the number of Artifact Sets you can collect will continue to increase. To help Travelers quickly find and manage Artifacts, a significant optimization has been made to the Artifacts filter function.
Automatic Locking and Quick Unlock functions have been added to the Inventory > Artifacts screen. Travelers can use these to automatically lock and unlock Artifacts according to the requirements they set.
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(This is under development and is not indicative of the final product.)
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(This is under development and is not indicative of the final product.)
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(This is under development and is not indicative of the final product.)
Additionally, as a reference to help Travelers when choosing Artifacts, recommended Artifact set information based on recently active players will now be shown on characters' Artifacts screens.
For more details about Artifact management optimizations, please stay tuned for future official descriptions.
〓Optimized Enhancement Screens〓
In the current version of the game, when Travelers level up characters or enhance Weapons and Artifacts, a pop-up appears showing how the corresponding values changed before and after enhancement. In Version 4.3, enhancement information will be integrated into the original screen instead. This will make the enhancement experience smoother for Travelers by getting rid of the frequent pop-ups.
Apart from integrating enhancement information, there will also be some small targeted optimizations on these screens:
▌Character Level-Up Screen
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(This is under development and is not indicative of the final product.)
The speed of interface special effects related to leveling up characters has been increased, and you can now use Auto Add to add sufficient Character EXP Materials to get the character up to the highest level they can reach before Ascension with a single click.
▌Artifact Enhancement Screen
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(This is under development and is not indicative of the final product.)
Other optimizations:
1. You can now consume up to 15 items per time when enhancing Artifacts.
2. Added the "Enhance to Next Tier" function. Once activated, when there are still open slots to add Enhancement Materials but this action will already cause the Artifact to reach Level 4/8/12/16, no more additional Enhancement Materials will be automatically added.
3. In Settings > Other, you can choose whether or not 5-Star Artifacts can be auto-added as Enhancement Materials.
Combined with the Automatic Locking function mentioned above, we hope that these changes will make managing 5-star Artifacts more convenient for Travelers.
▌Weapon Enhancement Screen
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(This is under development and is not indicative of the final product.)
You can now consume up to 40 items per time when enhancing Weapons on, and select multiple materials when refining Weapons.
We hope that these optimizations make the enhancement experience smoother for Travelers.
〓Character Reload Spot When Challenging Domains Repeatedly〓
In Version 4.3, after entering the Domain or if you continue to challenge the Domain after claiming rewards, characters will reload nearer to the Domain challenge location. This means you won't have to run over from the Domain entrance to this location again.
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(This is under development and is not indicative of the final product.)
〓Other Optimizations〓
To improve your gaming experience, some other optimizations will be implemented in Version 4.3. These include:
1. The way enemy avatars display in Adventurer Handbook: Enemies will be adjusted to help you find them. Also, you can now select "Cancel Navigation" on this screen to stop navigating towards the corresponding enemy on the map.
2. On the various creation screens (Crafting/Cooking/Forging/Create Furnishing), if there are no selected character records on the Traveler's device, the first character that can provide a bonus when creating the selected item will be chosen by default.
3. On the map screen, you'll now be able to check bosses' current remaining respawn times by clicking their avatars.
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(This is under development and is not indicative of the final product.)
And that's all for this Developers Discussion. We'll have more information about new version content and optimizations for you in the future, so please stay tuned for further official announcements. If you have any thoughts or feedback, feel free to send them to us through the various channels within and outside of the game~
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timberpen · 2 years ago
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Chapter 1: SAGAU Horror Writer.
(Y/N) stared into those beautiful stars as they tried to figure out what happened. They were shot. Now they’re here. They feel completely fine. Better than ever in fact. They slowly began to accept what happened to them. (I’m an isekai protagonist. God damn it.) (Y/N) carefully got up, surprised that there wasn’t any of their usual back pain but ignored that for the moment as they looked at their surroundings. They were by a lake with an oddly familiar statue on a small island in the middle. (Is that fucking Venti?!). (Y/N) realizes not only were they isekaied but they were isekaied to Tayvat. The setting of their favorite game. (Y/N) has many questions. Particularly why the grass everywhere but where they step seems to be dying. It’s not only the grass but all of the plant life. There are also no animals in sight. Not even the ones that are supposed to spawn. Now that they look more at Venti’s statue, they realize it looked in disrepair. Instead of its normal blue glow, it glows red. Like one that’s still waiting to be unlocked. After having that thought (Y/N) waded through the water towards the statue and mimicked the action they had seen the traveler do many times. They put their hand on the statue and the statue started glowing a brighter blue than (Y/N) had ever seen before. (That might just be because I’m seeing it in person.) The statue also quickly repaired itself. When that happened it seemed as if life came back to the area. The grass was green and they could see small bits of wildlife starting to return. A burst of wind also came through. (Y/N) recognizes where they are as Starfell Lake. (Mondstadt should be nearby but would it be a good idea to go? This could be similar to one of those imposter AUs people were making. If that’s the case it would be a bad idea to stick around when no doubt someone will notice the change in the area soon.) (Y/N) looks at Mondstadt in the distance as they turn and start running in the opposite direction. After a while of traveling they end up at a beach with one of the Teleport Waypoints right where they came in. (Y/N) debate whether or not they should activate the waypoint before deciding not to for now. (That would just make it easier to track me if this is an imposter au situation.) (Y/N) knows this is where the game started well… unless you counted Celestia. They begin to think about what they should do when they hear a sound. They see a flash of red come down from the nearby cliff as they feel a sharp pain in their shoulder. They can’t help but cry out as it burns. (Amber. Of course Amber would be the one to find me. Amber who has been part of my team from the very beginning.) “Stop! Imposter!” Y/N ignored Amber’s yells for them to stop until Amber lands another hit on them with her bow. This time the burning was in their leg and sent them tumbling to the ground. As (Y/N) carefully flipped themself over, (Y/N)’s eyes are wide with fear as they see Amber looking at them from a distance with a look of fear, regret and confusion. (Y/N) soon realizes it wasn’t (Y/N) she was looking at. (Why is my blood black?)
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a-998h · 1 year ago
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Start The Countdown
Ningguang's POV
I was looking through the letters from different scholars and alchemists from across Teyvat. Many were just them saying that they had no information that I could share with the creator. Baishi put some letters on my desk and I opened one of them. It was from a scholar in Sumeru. I read through it and its contents were interesting. It said that she found documents of old gods taking parts of a plant and a gemstone or ore from their home,then using their powers to bring someone to Teyvat from different worlds. There was a way to return to the persons original world. It mentioned how the samples I sent were full of powerful energy. I write a letter to the Creator and plan to send it in the morning. I turn into for the night and hide the letter in a locked drawer in my desk.
Next Morning
I went to my desk and unlocked the drawer and gave Ganyu the task of looking for the Creator. She takes the letter and leaves.
Creator's POV
The sound of knocking woke me up. I walk over to the door and see Zhongli.
"Good morning your grace," he said.
"Good morning Zhongli," I responded.
He moved out of the way so I could leave that room. I was about to say something when a we heard a knock. Zhongli went to the front door and opened it. On the other side was Ganyu with a letter.
"Good morning Mr.Zhongli, your grace,"
We greeted her back and Zhongli asked about the letter she was holding. She explained that it was for me and I swear there were sparkles in my eyes. I reach out from behind Zhongli,grab the letter and run to the room I woke up in. Opening I smiled.
Dear Creator,
I reached out to many scholars and one managed to find answers regarding the petals,gems,and ore you brought to me. She found accounts that say what you brought were part of a ritual to bring you to Teyvat from a different world. Along with her findings saying there is a way to return to your original world. Her name is Lakshmi. She would like you to meet her in Sumeru City. As much as I would like to get to know you, I understand your longing to return to your world. Best of luck on your travels.
Sighed Ninnguang.
A smile makes it way across my face. Leaving the room Zhongli is waiting for me. He asked what the letter said but I told him that was between me and Ningguang. I dash past him to look for a safe why to make it to Sumeru. In my hast I run into a teleport waypoint. When my hand makes contact I ended up on the other side of the harbor.
"Holy shit! These things really work," I say to myself.
I now wonder if I can use this to get to Sumeru. My brain forms a way to test my theory.
Zhongli's POV
Writing a letter to Nahida was what I needed to do. The Creator lost their grip on the letter and reading it,made me worried. If the Creator went to Sumeru to meet this scholar they could leave Teyvat for good. The Creator needed to be kept busy for the next ten days,just till we get everything ready. I already had the supplies on my end,almost everyone in Teyvat wanted the Creator to stay. Looking down at what I had,I smiled. It's time to start the countdown.
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spartancommander-2874 · 5 months ago
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@bigmouthgenius
This was supposed to be a simple smash and grab. Get the blueprints of the place, locate the objective, nab it and run.
In and out.
Easy enough, right?
Nope.
There was a security program that had been running passively in the background that not even the team’s AI had detected while pilfering the system and she had Forerunner code built directly into her matrix. Alarms began to blare loudly, alerting the Prometheans of offending intruders, once the data left its protective, holographic casing. Their fireteam leader quickly placed a hand on the terminal and green pixels flowed up her gauntleted arm and into a slot on the back of her helmet indicating their AI had come home. Without another word, the trio of Spartan IVs took off, wanting to be as far away from this place as physically possible.
Red blips began pinging off their motion trackers during their flight through the ancient complex and the digitized roars of anger echoed off down the halls. Their AI, Noesis, was still tapped into the local network and began to shut down the massive gray-white doors to cut off their pursuers or at the very least slow them down.
Evac was well on the other side of the facility in the form of a D79-TC Pelican dropship. Their pilot, Spartan Kent, had already activated the autopilot, calling the dropship in closer as the LZ was going to be hot by the time they got to it. A pair of beam turrets popped up in front of bulkhead doors at the end of one hall and began firing white-hot lasers at the fleeing super soldiers, forcing them off their current path and to take a hard right down another hallway to avoid being melted down to slag.
A Promethean Knight had sprung forward seemingly out of nowhere toward the Spartans as they attempted to dodge the turret fire and had nearly pinned their XO to the wall with its gun when it received a shotgun shell to the side of its head. With the creature down, they continued onward with their flight.
“Finally! We’re almost out of here!” came the Spartan to their XO’s left. Her IFF transponder marked her as Cordova, Caterina A.
“About time. I think we’ve really riled up the locals. Kent,” their fireteam leader replied then glanced to the right at their other squad mate. “Kent, once we get out, get that pelican ready for transport. We need to get the hell out of here ASAP before they call in for more reinforcements. Last thing we need is for the Storm Covies clogging up the air.”
“Way ahead of you, ma’am!” came her companion’s reply.
Just as they reached the last stretch, however, a Promethean had teleported meters away from the exit and brought an Incineration Cannon up to bear. The weapon began to charge, red light glowing like death. Right as the thing fired, their commander cried out, “Move it!”, before diving out of the way herself. The creature must’ve been in the local network as well as it was fighting for control over the doorways and cut the commander off from the other two. She rolled up onto her feet just in time to jerk to the side to avoid another blast.
“Commander?! Auri-?”
“Hey, you still-?”
“Get outside! I’ll meet you at the LZ. This place is going to be crawling with Knights shortly. I don’t want them bringing down our bird before we even get out of here,” she called back over their COMMs.
Spartan Kent paused briefly before responding so his counterpart took over. “Yes ma’am! Noesis is still feeding us a map of the area and there’s another exit out here. We’ll see you outside.”
“Copy!”
The Knight attempted to fire on the Spartan once more and just before it released the trigger, a well thrown grenade took it out of its misery. Reloading her weapons and taking a quick stock of what was leftover, Noesis, the team’s AI, wormed her way past the defenses the Knight had thrown up and unlocked one doorway, placing a waypoint that led to the exit on the Spartan’s HUD. The commander took off and was forced to double back twice due to an influx of hostiles. Out of nowhere, a brilliant flash of blue and black lit up a doorway to the Four’s left. Hovering there, of its own volition apparently, was a portal. She was really backed into a corner right now, with Prometheans encroaching on her location. The construct hiding within her helmet was already following her line of thought before the woman even voiced her plan.
“Commander, as much as I’d like to be out of here, we don’t know where that portal leads,” Noesis protested.
“Anywhere’s better than here. They’re already starting to wrest control from you and you’ve already transferred over the data to Roland, right?” Auri had already started to back up toward the swirling vortex. Sure enough, another entrance on the far side of the room had opened up, revealing a mass of very angry Promethean Knights who thought they had the human cornered.
“Yes but…” the AI said, her sentence petering off. Oh hell. Her Spartan had already made up her mind and there was no changing it. “I’m notifying the others and I don’t think these Knights are going to wait much longer!” Moments before the Forerunner constructs could pounce, the Spartan dove into the portal’s center and her world went black and the machine shut off.
---
She could feel her body being spun this way and that. Her skin being tugged hard off her bones as she fell end over end. Or so it seemed.
Auri’s shields flared up as an unknown source drained the batteries until they cracked and died for a few seconds, the annoying alarm blaring right in her ear. Her equilibrium was way off and it felt as though she remained within the portal network for far longer than before although she couldn’t tell how much time had passed since she had taken the plunge.
Without warning, a hole suddenly opened up and spat her out into the dirt rather unceremoniously. The Spartan rolled to a stop, head spinning violently and she swallowed down the urge to throw up. Any attempt at getting to her feet were met with major protest as her vision swam sickeningly. Shutting her eyes tightly against the light filtering through her faceplate, the commander took in a few slow, deep breaths before rising up to her knees carefully. Her stomach was still her throat and her head throbbed something awful but she was alive and surprisingly in one piece. A few meters away from her, the portal floated and seemed to shudder. Had the Spartan not been paying attention, she wouldn’t have caught that slight waver that indicated something was off.
“Okay, good. You’re alright,” came her AI’s soft voice. “We may have a tail. Prometheans may have followed us and… I don’t think that portal is going to last much longer. We need to get clear of the blast radius and into cover.” Noesis sounded almost distracted and for a second, the Four couldn’t pin down what had caught her attention.
“Great… You don’t have to tell me twice,” Auri replied, turned around to get moving and stopped.
Oh.
That’s why.
They weren’t on Requiem anymore.
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vinc3nnt · 10 months ago
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The many things I have to babble about: Furina de Fontaine
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this is dumb, idiotic even, I've written this all by my mind, I did not stay at a single topic specifically, and ZERO professional thinking sooo plus this has rarepairs n silly shit at the end
FURINA DE FONTAINE ! (random rambling incoming)
why furina and fontaine is the best (satire??? idk but I just really like fontaine as a whole)
FIRST OF ALL.
right before sumeru archon quest, fontaine is the absolute BEST. Inazuma kinda just felt like.. filler idk. sumeru is a LORE DROP??? but for me it just felt like a chore to do, and PAINFUL if you don't have the teleport waypoints unlocked??? i mean like so is fontaine but it isn't THAT big
but like, I'm really lazy when it comes to quests so mqybe its just a me thing??? but ever since fontaine released and I saw furina. (and the twins ig) I FELL IN LOVE. MONDSTATD? NONEXISTENT. WIPED OFF THE MAP. VENTI? HATED. /j i dont use him anyway (not that i got more motivation to do the archon quest anyway, i dont even think ive finished the fortress of meropide part LMAO)
(furina gives so nb since they came out it's crazy?? even the jp va thought furina was a boy im pretty sure??)
I don't even know bro I've loved her so much ever since she was shown in the start of fontaine's archon quest like not evne romantically its purely platonic like??? they're so my fav????
all of my new favorites in genshin are literally fontanians like,, LYNEY?? NAVIA??? AND FREMINET??? ALSO INCLUDING WRIOTHESLEY???? DAMN!!! I need to see more clorinde though
notice how furina stands out from majority of female genshin characters all sticking to/ "workaholic/ overworked girl that is nice and sweet but other than that other parts of their backstories are not elaborated on" idk like???? i dont nknow how to describe them but they are EVERYWHERE.
I am furina, furina is me
rarepairs/shipping dynamics?? !! (w/ furina, obviously smh) :
silly royal furina !! act to impress :3 (x gn reader material ?? where both are royals, but furina always acts their best in front of reader and whenever reader is amazed by furina, the silly feels like they're on cloud nine AUGHSG)
komirina/furikomi : but as ariel and that prince guy???? princey-princess furina??? (stars/sun, when she feels down in the dumps and gloomy, the other always goes to lighten their mood or smth hehehfhjfs)
furiyaka/ayarina : BUT THEM SILLIES !!! can also be a mermaid x princess au too :3 (also as the 1st part !!) sparring partners too (moon/sun?? strangely enough, ermm )
(not fatui scaramouche, it js depends what you like to call him) scararina/wanrina : i dont know they're just silly together (i dont know what kinda dynamic they'd have, maybe smth like komirina w star/sun ??, they were js both my fav characters ig !!) they're like quiet kid x theater kid/JJ
MORE about wanrina this one is random but like... they're kinda opposites??? wanderer wasn't human, but he wanted to feel human, likr... and.. focalors loved furina for her humanity (unlike ei LMAOO) now that he learns about what it's like to feel human, but just spending time w her makes him feel special ykw like,, IDK ????? they're just pretty characters (PLUS !!! light hair x dark hair) (satosugu referenc??????)
and I, thank you
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clarafell · 1 month ago
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Guess who came home?
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I haven't pulled anyone since getting my lovely Arlecchino and her signature weapon.I normally don't bother with the weapon banner, but Arlecchino's scythe is up my alley. It looks way too good on her!
I didn't plan on pulling anyone in Natlan until Capitano (and or Columbina) showed up I prefer to save for the Tsaritsa or her Harbingers, but... I had to at least try to get Xilonen. I didn't plan on pursuing to get her if I failed to get her, though. I was going to use my failed attempt to get Xilonen in order to get the first available Harbinger popped up, but then Xilonen surprised me by actually showing up.
I haven't pulled for a Geo character since I got Zhongli long, long ago... As you can tell, I'm not the biggest fan of Geo characters. But Xilonen is SO fun to play. She isn't properly built yet, but exploring is soooo fun. I unlocked all of Natlan's teleport waypoints by skating my way through Natlan.
As you can tell by my Genshin Impact verse, I am a big fan of the Fatui and the Tsaritsa. I also adore Furina, but Xilonen is quickly becoming one of my favorite Geo characters. It's really hard to skip so many banners because you have characters that you really want, so I'm glad that I have Xilonen. Now I won't spend anymore primogems until Capitano and or Columbina show up as available characters.
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arisewanekosuki · 1 year ago
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Dreamer in Teyvat -Night 1- (3/?)
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You approach Teleport Waypoint. You hold your breath and slowly reach to the structure. You put your hand on it, you expected its surface to be cold but it was warm. Looking at it you notice that- Nothing have changed. You put your other hand on it and nothing. You didn't hear any sound, it didn't light up in any way, nothing. It doesn't work because you don’t have a map? Or it just won’t work for you? Or maybe it did work but without unlocking another one you won't know for now. If you find another Teleport Waypoint, it won’t hurt to check it. You approach the end of the cliff. You are amazed by the view. You can see Sangonomiya Shrine, also you're able to see Statue of Seven on other end of the island. This is incredible, you can feel the wind, you can hear the sound of waterfalls and some birds. You can even touch those bubbles that fly around, it’s fun to poke them.
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On your right there is teleport, but this one won’t help you too much, the other one that this teleport is connected to, is not far away on your left side. Behind the teleport there is this place where this terrible puzzle was, but it seems the puzzle is already solved. You pass teleport to get closer to the small ruins. There you can see many books, bag, shield and backpack. There is no weapon sadly. Checking bag and backpack you only find like 100 mora. You’re probably won’t be able to buy too much with that. You wonder, if it’s really okay to take those things but you don’t see any campfire, nor anything to suggest that someone is coming here at all. Well, at least you got something to put things in, that you'll gather in your travels! There is no reason to go back to the beach or try the new shield against slimes, so with excitement step, you go back to the path that will lead you to the Bourou Village.
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There is bridge, it looks sturdy enough to let you cross it. At the end of the bridge you see one of Sangonomiya Samurai. You put foot on the bridge, to make sure it won't break when you try cross it. You can see the Samurai watching your every move. Holding onto line you slowly cross the bridge. When you finally approach the Samurai, he loudly say -“ Halt! All passers-by must allow themselves to be inspected! Where are you from? Where are you going? Answer me honestly!” You wonder, how many times he had said this. You can tell the truth, that you’re not from here, telling everything how you have been chosen by some God…Gods to travel across Teyvat. You can also just say that you’re a traveler and you wanted to see the beauty of Watatsumi Island. You can lie about being friend of Traveler and Paimon. You can also don’t say anything and just ignore him.
I just realized I can't edit the posts with polls oops… well I should have guessed I won't be able to do that orz If you want to see the previous ones or next one just check Masterlist!
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hungnitan · 1 year ago
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Spoiler Fontaine Archon Quest 4.0 :
How should I put it, this archon quest somehow fresh and took different route than previous area which make it enjoyable. The writer putting jokes and high tension scene pretty well together.
Klutz Furina really funny to see hahahaha
Ace of attorney story like are interesting enough to read (lol)
The one really suprise me after read many spoiler, Arlecchino came from Fontaine ! Which explained house of hearth somehow lean on saving Fontaine aside their allignment. It would be suprised if Arlecchino join fatui, picking house of hearth and basically spying mission join as harbringer all because she know the propehcy will happens if she don't do something.
As I thought, Furina Neuvillete relationships more like cheeky young lady and all round butler so yeah Alois Claude (lol). It gonna be interesting to read Neuvillete Furina character story later to see the reasons they join together. I hoping like he's into controlling from shadow ruler type or Furina cheeky personality interest him (but seems not lol)
Aside the fact this archon quest focused on Navia, funny enough Neuvillete which had less line took most scene there (lol) and I guess we wouldn't see her for next archon quest since well... she finished her role, right (lol)
Neuvillete in this archon quest really interest me ! He's very rational kinda like machine but somehow he's still in research for human's hearts. And the things with rain, everytime rains happened, it's after a case or trials and at the end of archon quest when he's at Callus grave so yeah I guess Neuvillete is just someone can't express his feelings...
Aside the fact Tartaglia fanboying traveller and forgot his debt collector job (lol), it's funny he say about his families to us and forgotting our archenemy relationship.
The quest finished with Tartaglia arrested just because oracle saying he's guilty (he's guilty for taking too many female's hearts lol). But wow Neuvillete can stop him with only one move before going full foul legacy mode, I guess dragons pretty much a supernatural (lol)
I think Tartaglia will play a very big part in Fontaine archon quest, maybe as key person or just clown like Liyue (lol)
So far, Fontaine archon quest have three big forces play their parts : Fontaine, current house of hearth member + tartaglia + traveller and third forces. I really suspect these third forces came from previous house of hearth father, if so it explain new fatui enemies at 4.1.
So yeah it's very balanced story, not bad but not so good. But I still wondering how to do Fontaine 100% exploration with it's basically chasm underground + dessert mouseleum combination map. For now without touching any quest, I still around 30% overall and unlock most teleport waypoint while doing some chest
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c6scaramouche · 2 years ago
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The Door to Khaenri'ah location
Spoilers for 3.6, read at your own discretion!
I don't know about you, but I'm in heaven with the new lore presented in this update, especially this. This won't have any quest spoilers, only directions/locations to Khaenri'ah.
You need to finish the part of the world quest where you activate and go down the elevator in the Khaenri'ahn ruins with Sorush and The Skeptic dude, and find yourself in the rooms with many broken screens. This is as far as you'll need world quest-wise.
Teleport back up to the underground waypoint where the elevator is (the waypoint is under Tunigi Hollow).
Collect the green Farrwicks that were used to unfreeze the machinery to work the elevator (you only need one).
Glide/Take the elevator all the way down to the room with the screens and one locked door.
Place the Farrwick at the door to unlock it, and enter, continuing down the path.
Enjoy :)
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stiffyck · 6 months ago
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I finally picked up gw2 after seeing you post abt it… do you have any tips for a Beginner? It seems fun but I’m not quite Getting it.
The game can be a bit overwhelming as there's a lot of stuff to do, so here's some tips:
Don't rush. Go at your own pace.
Don't use a lvl 80 boost. You're gonna be much more confused if you haven't played before and just jump straight into lvl 80. Lvl 80 is the highest lvl in the game, if you see people running around with levels over 300, those are mastery levels, they're a bit different but don't worry about those for now.
If you're having trouble with your inventory, come up to any vendor you see, go to the sell option and then click on "sell junk" in the bottom right corner. That will sell anything you have in your inventory that doesn't have any use to you besides getting sold like this.
If you open your inventory, you should see 3 little icons in the top right corner. One of them will say "deposit all materials". That will send all materials you have gathered into your material storage which you can then access at any bank merchant you see, but you won't usually need to have the materials in your inventory. It's better to just deposit them.
If an item you get is "account bound on use" or southbound on use, that just means that if you use the item you will not be able to sell it afterwards. Account bound means you can share it between characters, soul bound means its bound to the character you use it on.
In the early game don't worry about binding things, if it's a weapon with better stats or better armor just use it!
At the start of the game try to just explore, read what your skills do as you unlock them ans try out different weapons. You unlock new skills and new traits by using hero points. Hero points are scattered around the map. Sometimes you'll need to fight someone to get it, other times you get an item you need to consume or you just simply interact with the point.
If you find you don't like the class you picked, you can just make another character. Free to play players should have 2 (or 4? I cant remember) character slots if I'm not mistaken. Each class plays a bit differently but they can all be fun.
Some world information you might need: if you unlock a waypoint by simply walking close to it, you can then teleport to it at any point unless it's contested.
Point of interests, or simply poi, are little squares on the map simply signaling an interesting place. If you discover a point of interest by simply walking by it, it will fill in the square with an orange color.
Quests in this game are called hearts. You don't need to speak to the heart merchant at all if you don't want to. Simply walking into the area where the heart can be done will show you a little text box up top in the right to tell you what to do. If you finish the heart, you can then but something from the vendor.
Events. Dynamic events specifically. If you find an event such as "protect the village from x" they will most likely lead to another event.
If you fail an event, you might trigger another event to clear the village of the enemies. If you win the event, you might need to fight a boss.
You can also stumble across world bosses! Those are on a set timer and will happen regularly. People in chat will usually say where they're happening and to come help!
Every 10 levels you will get a story part to do. It will show you where to go with a green star on the map. The story isn't necessary to do, but it has some fun rewards for new players.
If you're confused about som3thing or need help with something, don't be afraid to ask in map chat! People are always willing to help.
If you need to ping a location or an item in the chat for whatever reason, you simply hold ctrl or shift and click the thing you wish you ping.
Ctrl will send the thing immediately but shift will simply open the text so you can add a note to it. You can ask for help with events like this. Ping a waypoint or a poi in the chat, ask if you could get some help wjth an event and someone will come.
Uhhhh this got long I hope it helps at least somewhat djfjfjgjr
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vampiricsheep · 2 years ago
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Frostgorge Cruise Setup!
I'll be hopping into LFG on Ollie (Andrewsarchus) soon! (LAA has kindly provided discrete PPE to Ollie so that they won't have an adverse reaction to the water during the swimming portion.)
For fishing purposes, the bait you will benefit most from are ramshorn snails and shrimplings. All the fish here will count towards the Shiverpeaks Fisher achievement, but there are no Lake Fish to complete it.
The first part of the event runtime will be exploration/sightseeing, and we will start fishing after our brunch break (so we can get that full-tank fishing buff!). If your character has dietary restrictions, let me know ahead of time so I can ensure I have appropriate feasts. (I can't provide blood though, sorry vampires.)
We will be meeting on Refuge Shore, just southeast of Blue Ice Shining waypoint. If you do not have this area unlocked and cannot teleport-to-friend, you can get to us by leaving Hoelbrak through Wayfarer Foothills, following the map to the portal at the Far northeast, then following the road at the Frostgorge Sound entrance east until you reach the Shore. Below are diagrams of the route in map order, but it might not be color-blind friendly, so if neither these instructions nor the map are helpful, I'm happy to guide you in-game instead!
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Side notes on some details in the original flier:
There is One (1) whale to spot. It will be visible from skiffs, but does not breach.
The actual Quaggan Games require three (easy, but together take about 10 minutes) pre-events, so it's likely we'll just visit the arena and interact with the npcs for that portion of the tour unless people want to do those events! They are, in order, an escort, clearing some hostile mobs, and a combo kelp-gathering and quick pre-fight with one of the contestants.
The ranger pets, in order, are Polar Bear, Arctodus, Blue Jellyfish, and Ice Drake.
The spelunking side-trip takes us to the hidden Iron Horse Mines PoI. There are a lot of dredge. I will set up shadow portals to take non-spelunkers to a safe ledge no enemies can reach!
Given the scope of interest the event has generated, we may need more than a couple additional skiff volunteers. I'll divide the squad based on designated skiff groups, so if you want to chat to everyone OOC, be sure to use squad chat (/d), NOT party chat. If ya change skiff groups later on feel free to move yourself into the right subgroup!
Alright, that's it! I hope to see you there, and be sure to bundle up!
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genshin-impact-updates · 3 months ago
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"Flowers Resplendent on the Sun-Scorched Sojourn" Version 5.0 Update Details
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Dear Traveler,
Below are the details of the Version 5.0 update "Flowers Resplendent on the Sun-Scorched Sojourn" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems for every hour the servers are down.)
Issue Fix Compensation: Primogems ×300 (Please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/08/28 06:00 (UTC+8).
Compensation must be claimed before the end of Version 5.0.
Issue Fix Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/08/28 06:00 (UTC+8).
Please log in and claim your compensation before 2024/08/31 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/08/28 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Region
New Region - Natlan
The warriors of the mountains lead the path unto flowers splendorous, and the swimming Saurians of the springs bring news all night. On the far shore from sand and sea, the blazing epic hymn echoes through the land where the Sacred Flame blazes eternal.
Beyond the fiery altars and the mysterious realm of night, an unprecedented adventure is about to unfold in the land where humans and Saurians dwell together.
◇ New Areas: In Version 5.0, the following areas in Natlan will become available: Tequemecan Valley, Coatepec Mountain, Toyac Springs, and Basin of Unnumbered Flames.
※ Completing Archon Quest Prologue: Act III "Song of the Dragon and Freedom" will automatically unlock a Teleport Waypoint to the right of Tequemecan Valley in Natlan (If you have already completed this Archon Quest, the Teleport Waypoint will be unlocked after the update). You can use this Teleport Waypoint to head over to Natlan. You'll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.
▌New Mechanic in Natlan
"Saurian Indwelling"
Natlan's Saurians are unique life forms that can enter a "Spiritsconce" state under specific circumstances.
Indwell your spirit onto Spiritsconces to activate their power, transforming into and controlling the Saurian's original form.
▌New System in Natlan
"Tona's Flame"
You can obtain Pyro Sigils during your adventures in Natlan. Offer them up to the Tablet of Tona at the Temple of Pax to increase its level and obtain valuable rewards.
Satisfy any one of the criteria below to unlock "Tona's Flame":
• Enter within a certain radius of the Tablet of Tona
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Reputation System in Natlan
◇ Natlan Reputation Unlock Criteria:
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Each tribe in Natlan has its own Reputation System. Visit each tribe's "Obsidian Totem Pole" to undertake the quests and earn Reputation EXP. Upon increasing Reputation Levels, you can claim corresponding rewards. Once a tribe's Reputation Level is maxed out, you can also receive additional rewards from the "Speaker's Chamber."
Expeditions, Daily Commissions, and other new content will also be added in Natlan. In Natlan's new commissions, if related achievements of a Commission Quest are not unlocked yet, the probability of that Commission Quest appearing will increase.
◇ Natlan Daily Commissions Unlock Criteria:
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
• Complete the World Quest "Toward Red-Hot Adventure!"
In addition, there will be new "Radiant Spincrystals" in Natlan.
II. New Characters
5-Star Character "Splish-Splash Wavechaser" Mualani (Hydro)
◇ Vision: Hydro
◇ Weapon: Catalyst
◇ A well-known guide in Natlan who owns a watersports shop, and expert in all forms of wave-chasing.
◆ Elemental Skill: Surfshark Wavebreaker
◆ Mualani enters a surfing stance, and can move on land, water and liquid Phlogiston swiftly. While in this state, Mualani applies "Marked as Prey" to opponents upon coming into contact with them and gains Wave Momentum. In this state, Mualani's Normal Attacks will be converted to Sharky's Bites, and consumes Wave Momentum to increase the DMG dealt by Sharky's Bites. When she has 3 stacks of Wave Momentum, when Sharky's Bite hits an opponent, she will fire Shark Missiles at nearby opponents Marked as Prey.
◆ Elemental Burst: Boomsharka-laka
◆ Fires a Super Shark Missile that can deal AoE Hydro DMG.
5-Star Character "Turnfire Hunt" Kinich (Dendro)
◇ Vision: Dendro
◇ Weapon: Claymore
◇ A Huitztlan Saurian Hunter skilled at counting costs.
◆ Elemental Skill: Canopy Hunter: Riding High
◆ Kinich can swing in mid-air using a grappling hook. When the grappling hook hits an enemy, it attaches to enemies and Kinich will fire Loop Shots. When Nightsoul points are at max, he can use the Elemental Skill to fire a powerful "Scalespiker Cannon" and deal Dendro DMG to enemies.
◆ Elemental Burst: Hail to the Almighty Dragonlord
◆ Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw. Ajaw will unleash his Dragon Breath at intervals, dealing AoE Dendro DMG.
4-Star Character "Mottled Gold Yet Unsmelted" Kachina (Geo)
◇ Vision: Geo
◇ Weapon: Polearm
◇ A young warrior of the Nanatzcayan, given the Ancient Name of "Uthabiti." Kind-hearted and insatiably persistent, she grows stronger and more capable with each setback she faces.
◆ Elemental Skill: Go, Go Turbo Twirly!
◆ Fight alongside Turbo Twirly. Kachina can ride Turbo Twirly to move swiftly, climb, and slam enemies, and also summon it independently to deal continuous DMG.
◆ Elemental Burst: Time to Get Serious!
◆ Creates a Turbo Drill Field that increases Turbo Twirly's attack AoE and its Movement SPD when Kachina is riding it.
III. New Domain
Domain of Forgery: Ancient Watchtower
◇ Legend has it that in ancient times, the colossal beasts that roamed the land had a civilization of their own. After exploring the entirety of the land and surrounding sea, they built these structures in an attempt to cast their gaze upon the even wider world beyond. But these wise beasts have long since vanished, and in the present, no one now knows the true purpose of this place.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Weapon Ascension Materials.
Domain of Mastery: Blazing Ruins
◇ In that era, when people had yet to attain true mastery of the flames, there were sages in all corners of the world who pondered the fire and sought to fathom its mysteries. It is said that these ruins are all that is left of what was once a ring-shaped ceremonial site. Here, these sages attempted to perfect the rituals required to transform phlogiston. Among the heroes who later followed the mighty one into the belly of the volcano, there were several who once trained in this place.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Character Talent Materials.
Domain of Blessing: Sanctum of Rainbow Spirits
◇ It is said that the first sage to learn how to use phlogiston created a place of great purity, and that within this place, warriors were taught to wield the power of prismatic flames and flowing light. Later, even before they were used to resist common enemies, these powers were employed as weapons in conflicts between the tribes. Disheartened by this state of affairs, the Sage of the Stolen Flame withdrew from the world, vanishing from the pages of many tales. Devoid of their original purpose, these empty trial grounds were left behind, along with all those stories that came to be forgotten...
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Artifacts in the "Scroll of the Hero of Cinder City" and "Obsidian Codex" sets.
IV. New Equipment
1. New Weapons (Examples based on Refinement Rank 1)
Surf's Up (5-Star Catalyst)
Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Surf's Up (Catalyst) will receive a huge drop-rate boost!
Fang of the Mountain King (5-Star Claymore)
Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Fang of the Mountain King (Claymore) will receive a huge drop-rate boost!
Ash-Graven Drinking Horn (4-Star Catalyst)
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
◆ Ash-Graven Drinking Horn (Catalyst) and its refinement materials can be redeemed in the "Traces of Artistry" event.
▌Forgeable Weapons
Flute of Ezpitzal (4-Star Sword)
Using an Elemental Skill increases DEF by 16% for 15s.
Earth Shaker (4-Star Claymore)
After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16% for 8s. This effect can be triggered even when the triggering party member is not on the field.
Footprint of the Rainbow (4-Star Polearm)
Using an Elemental Skill increases DEF by 16% for 15s.
Ring of Yaxche (4-Star Catalyst)
Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%.
Chain Breaker (4-Star Bow)
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 Elemental Mastery.
◆ You can exchange for Weapon Forging Blueprints from Alom in the Stadium of the Sacred Flame: Temple of Pax by consuming certain amounts and types of materials.
2. New Artifacts
Scroll of the Hero of Cinder City (4–5 Stars)
◇ 2-Piece Set: When a nearby party member triggers a "Nightsoul Burst," the equipping character regenerates 6 Energy.
◇ 4-Piece Set: After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.
Obsidian Codex (4–5 Stars)
◇ 2-Piece Set: While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%.
◇ 4-Piece Set: After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.
V. New Main Story
1. New Archon Quests
Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Permanently available after the Version 5.0 update
◆ Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act VI "Bedtime Story"
• The "Focused Experience Mode" function is available for this quest.
Adds the "Quick Start" function:
(1) Once unlocked, you can maintain your current Archon Quest progress, while accepting and progressing through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn." This function will be available until the Version 6.0 update.
(2) Unlock Criteria: Reach Adventure Rank 28 or above, and complete Archon Quest Chapter I: Act III "A New Star Approaches."
Archon Quest Chapter V: Act II "Black Stone Under a White Stone"
Permanently available after the Version 5.0 update
◆ Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
• The "Focused Experience Mode" function is available for this quest.
2. New Tribal Chronicles
"Where the Springs Return"
Act I – Act III of "Where the Springs Return" will be permanently available after the Version 5.0 update
◆ Act I and Act II Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
◆ Act III Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Into Eternal Night" in Archon Quest Chapter V: Act II "Black Stone Under a White Stone"
The three acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
"Yupanqui's Turnfire"
Act I and Act II of "Yupanqui's Turnfire" will be permanently available after the Version 5.0 update
Act III of "Yupanqui's Turnfire" will be permanently available after 2024/09/17 18:00
◆ Act I – Act III Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
The three acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
"A Prayer for Blessings, Told to Crested Peaks"
Act I and Act II of "A Prayer for Blessings, Told to Crested Peaks" will be permanently available after the Version 5.0 update
◆ Act I and Act II Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
The two acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
If you use the "Quick Start" function to experience Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn," you can accept the Tribal Chronicles once you meet the criteria for completing the corresponding Archon Quest (you are not restricted by the Adventure Rank 40 or above requirement).
3. New World Quests
New World Quests
"In the Footsteps of the Chosen of Dragons" Quest Chain, "Shadows of the Mountains" Quest Chain, "Tale of Dreams Plucked From Fire" Quest Chain, "Between Pledge and Forgettance" Quest Chain, "To the Night, What is the Night's," "Ripe For Trouble," "To Wish Upon a Star," "Stride on Rainbows, Split the Waves," "The Case of the Crafting Bench," "The Call of Mystical Martial Arts," etc.
VI. New Enemies
Goldflame Qucusaur Tyrant
◇ A Qucusaurus whose extraordinary form is a result of being unable to withstand the great power it has been granted.
It will fly into the air during combat and enter the "Golden Flame" energy-gathering form, creating a shield around itself and launching a Flamewind Feather towards the ground that summons a flamewind. If you cannot destroy the Flamewind Feather before the Qucusaurus dives down into it, the creature will use a Phlogiston Current to return to the skies. This will persist until it is exhausted and returns to its original form.
Located at Basin of Unnumbered Flames
Gluttonous Yumkasaur Mountain King
◇ A powerful Yumkasaurus that has experienced numerous impressive battles.
It will collect Flamegranates during combat and spit them out as bombs. However, if you can use Pyro to ignite the Flamegranates before the Gluttonous Yumkasaur Mountain King can swallow them, who knows what might happen...
Located at Tequemecan Valley
Wayob Manifestation
"Rock-Cavernous Wayob Manifestation," "Flow-Inverted Wayob Manifestation," and "Foliar-Swift Wayob Manifestation"
◇ The Wayob worshipped by the various tribes of Natlan manifest themselves in the form of these obsidian totems.
In battle, the Wayob Manifestation will deploy its Arena: Moment of Trial, creating a shield for itself and absorbing the Elemental Energy of all characters in the Arena. Characters in the Arena deal greatly increased DMG. If the shield is broken before the Arena expires, they will also regain a large amount of Energy. However, if they fail to break the shield, the Manifestation will generate a barrier based on the value of the remaining Elemental Shield.
Secret Source Automaton: Hunter-Seeker
"Secret Source Automaton: Hunter-Seeker"
◇ An ancient mechanical creation that wanders Natlan to this day, though its function is not known.
When characters enter and maintain the Nightsoul's Blessing state, the Secret Source Automaton: Hunter-Seeker will start progressing through its Adaptive Countermeasures. Once those are complete, the Hunter-Seeker will unleash its special cluster laser. Still, risk and opportunity go hand-in-hand, so perhaps you might take this opportunity to deal immense damage to it...
Avatars of Lava
"Fluid Avatar of Lava" and "Eroding Avatar of Lava"
◇ A strange monster that must continually absorb heat to stay in an active state.
However, it seems to damage itself should it absorb too much. After you use Pyro attacks to cause it to fully enter an Overburn state, it will rapidly disintegrate.
Natlan Saurians
"Koholasaurus," "Tepetlisaurus," "Yumkasaurus," "Koholasaur Whelp," "Tepetlisaur Whelp," and "Yumkasaur Whelp."
◇ The Saurians that inhabit the land of Natlan.
Special dragons that were better able to adapt to their environments, taking on different shapes and forms based on their surroundings.
Sauroform Tribal Warriors
"Flowing Blade Skirmisher," "Flowing Blade Grease-Saw," "Flowing Blade Harpoon-Thrower," "Koholasaurus Warrior: Waveshuttler," "Koholasaurus Warrior: Reefsplitter," "Forged Sand Interrogator," "Forged Sand Shieldbreaker," "Forged Sand Javelineer," "Tepetlisaurus Warrior: Shard Striker," "Tepetlisaurus Warrior: Rockbreaker Blade," "Swiftstep Seeker," "Swiftstep Storm Scout," "Swiftstep Armed Courier," "Yumkasaurus Warrior: Whirling Leaves," and "Yumkasaurus Warrior: Flowing Skyfire"
◇ The warriors of Natlan's great tribes who fight for the honor and glory of their people.
Over long years of living and fighting alongside their Saurian companions, these tribal warriors have gradually acquired their traits and learned how to apply them on the field of battle.
VII. Other Update Details
New Recipes:
○ Monstadt "Good Hunter": Meatnado and Apple Roly Poly
○ Cipac (NPC): Grainfruit Chips and Grilled Fish in Mint Sauce
○ Chanca (NPC): Grainfruit Meat Soup and Cup O' Grainfruit
○ Obtained from talking to Chanca (NPC): Tatacos
○ Exploration Rewards: Saurus Crackers, Stuffed N' Mashed Potatoes, Chocolate, Blazed Meat Stew, and Fried Shrimp Beanballs
○ World Quest Rewards: Sour Sauce Kipper and Forest of Color
○ Natlan Reputation System Rewards: Glittering Gemstones, Hot Spring O'Clock, and Puff Pops
○ Event Reward: Delights of Wondrous Wonderings
New Character Specialty Dishes:
○ Mualani's specialty: Pass the Luck
○ Kinich's specialty: Saurian Hunter's Reward
○ Kachina's specialty: Impeccably Organized
Adds new "Meetings in Outrealm: Series V," "Imaginarium Theater: The Second Folio," "Natlan: The Land of Fire and Competition (I)," and "Duelist: Series I" Achievement categories, and adds new Achievements to the "Wonders of the World" category.
Adds Set 34 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Mualani: Sharky": Reward for reaching Friendship Lv. 10 with Mualani
"Kinich: Ajaw": Reward for reaching Friendship Lv. 10 with Kinich
"Kachina: Twirly": Reward for reaching Friendship Lv. 10 with Kachina
"Natlan: Divine Army": Reward for reaching the highest Reputation Level with 1 tribe
"Natlan: Fiery Dragon": Reward for reaching the highest Reputation Level with 4 tribes
"Achievement: Endpoint": Reward for completing all achievements under "Meetings in Outrealm: Series V"
"Achievement: Feline Fortune": Reward for completing all achievements under "Imaginarium Theater: The Second Folio"
"Natlan: Return of the Flame": Reward for completing all achievements under "Natlan: The Land of Fire and Competition (I)"
"Achievement: Lord of the Night": Reward for completing all achievements under "Duelist: Series I"
"Travel Notes: Primal Fire": Reward obtained via the BP system
Adds new Character Event Wish mechanic "Capturing Radiance." For more information, please visit the "Wish" interface in the game.
Reduces the maximum amount of Fate Points required from 2 to 1 in the Weapon Event Wish "Epitomized Path."
Adds new Artifact Salvage function. Artifacts that have not been enhanced and leveled up can be salvaged into Sanctifying Unction and Sanctifying Essence in Inventory > Artifacts.
Adds some new adjustments to the Artifacts system:
(1) Adds the gadget "Artifact Transmuter," which can be obtained by completing the quests in "Adventurer Handbook > Experience" and can be used to extract and redeem Artifacts.
(2) Adds new Consumable "Sanctifying Elixir": Use the "Artifact Transmuter" to extract a certain number of 5-star Artifacts that have been enhanced to "+4" or above, and convert them into "Sanctifying Elixir" (You can convert Artifacts into 1 "Sanctifying Elixir" per version). You can also obtain "Sanctifying Elixir" by exploring the open world.
(3) You can exchange for certain components of certain Artifact sets by using the "Sanctifying Elixir" in the "Artifact Transmuter." Apart from that, you can also determine the Main Affix and two Minor Affixes (Different Artifact components require different amounts of "Sanctifying Elixir." The same set of Artifacts can only be exchanged once in each version).
Adds new event "Turbo Twirly!": Progress through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn" and invite the character "Mottled Gold Yet Unsmelted" Kachina (Geo).
Adds World Level 9. Upon reaching Adventure Rank 58, Travelers can complete corresponding World Level Ascension Quests to increase their World Level. After the World Level increases, the levels of monsters and bosses will increase, the challenge difficulty and the rewards dropped will also be increased (Travelers who have reached Adventure Rank 58 before the version update can complete Ascension Quests to increase their World Level after the version update).
Adds the Borderland Billet series.
Adds Borderland Billet Conversion for various Weapon types in "Crafting Bench > Conversion": Use Dream Solvent to convert Billets of other types to Borderland Billets for the same Weapon type, or change Borderland Billets to Billets of other types for the same Weapon type.
Adds another 8 sets of Artifacts available to exchange in the Mystic Offering system: Artifact Strongbox: Deepwood Memories, Artifact Strongbox: Gilded Dreams, Artifact Strongbox: Desert Pavilion Chronicle, Artifact Strongbox: Flower of Paradise Lost, Artifact Strongbox: Nymph's Dream, Artifact Strongbox: Vourukasha's Glow, Artifact Strongbox: Marechaussee Hunter, and Artifact Strongbox: Golden Troupe.
Adds new Gadgets: Firstborn Firesprite and Kaboom Box.
Adds new Natlan Reward Gadgets: Pyroculus Resonance Stone and Pyro Treasure Compass.
Adds some of the Harvestable seeds from Natlan to the Seed Dispensary.
Adds new Wildlife: Red Flamingo, Halberd-Crest Bird, Thick-Feathered Ruffed Pheasant, Flowcurrent Bird, Alpaca, Brown Deer, Flying Squirrel, Capybara, Pyro Crystalfly, Blue Mountain Spoonbill, Flowfire Bird, Phlogiston Aphid, Crystal Beetle, and Long-Necked Rhino. You can use the Omni-Ubiquity Net to capture certain Natlan creatures.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Xianyun, Freminet, and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
New Character Card: Hydro Hilichurl Rogue and the corresponding Talent card. The Tavern Challenge has also been added.
New Action Cards: "Xenochromatic Hunter's Ray," "Yumkasaurus," "Koholasaurus," "Stadium of the Sacred Flame," "Atea," "Edict of Absolution," and "Saurian Dining Buddies" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Game of Wits":
(1) During The Forge Realm's Temper: Game of Wits, some stages will have special victory and defeat conditions. Adeptly adapt your tactics to complete the challenge and avoid the conditions for defeat!
(2) Within The Forge Realm's Temper: Game of Wits event stages, there will also be special rules that can easily exert influence on the tempo of the match. Fully utilizing these special rules will contribute greatly to your success.
Imaginarium Theater
After the Version 5.0 update, the two Imaginarium Theater seasons will be as follows:
The first season of "Imaginarium Theater" will be available on 2024/09/01 04:00.
Required Elemental Types: Pyro, Hydro, and Dendro
Opening Characters: Dehya, Xiangling, Mualani, Candace, Emilie, and Yaoyao
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Kaedehara Kazuha, Kachina, Clorinde, and Raiden Shogun
After the first season of Imaginarium Theater begins, the characters Collei, Cyno, Neuvillette, and Amber will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
The second season of "Imaginarium Theater" will be available on 2024/10/01 04:00.
Required Elemental Types: Pyro, Electro, and Geo
Opening Characters: Dehya, Chevreuse, Keqing, Fischl, Chiori, and Ningguang
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Kinich, Yelan, Venti, and Sucrose
After the second season of Imaginarium Theater begins, the characters Venti, Thoma, Mika, and Navia will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
After the first season of Imaginarium Theater begins, the following adjustments will be made:
(1) In the new gameplay phase, Wondrous Boons will be updated to "Brilliant Blessings" focused on the current season's three-element reactions. You can continuously upgrade the Blessing level to enhance the effects of the corresponding Elemental Reactions. Based on the new Brilliant Blessings, the refresh mechanic of Performance Events has also been adjusted.
(2) Reduces the number of characters required for each difficulty level, and additional characters included can receive buffs:
a. The number of characters required for Easy mode has been reduced to 8, and you can include an additional 2 characters.
b. The number of characters required for Normal mode has been reduced to 12, and you can include an additional 2 characters.
c. The number of characters required for Hard mode has been reduced to 16, and you can include an additional 4 characters.
Each extra Alternate Cast included will receive additional Fantasia Flowers and increase the Blessing Level (the Blessing Level provides attribute buffs to characters) when the performance begins. Making full use of the special rules can help you better complete the challenge.
(3) Visionary Mode is now available, which can be unlocked after clearing Hard Mode previously. The required number of characters for participation is 22 and 4 additional characters can be added. Both the Debut Performance Gift and Performance Tour Rewards will be increased to 10 acts. Additionally, by completing 10 acts of combat performances in each season of "Imaginarium Theater," you can receive 1 Key of Echoes in the "Envisaged Echoes" gameplay.
(4) The number of "Fantasia Flowers" obtained from completing "Battle: Normal" and "Battle: Defense Sequence" in performances has been increased to 90, and the additional challenges in "Combat Events" have been removed.
(5) The usage limit for the Rewind function has been increased to 2 (on any difficulty mode except Easy mode).
In future updates, the development team will continue to optimize "Imaginarium Theater" based on your feedback and actual data from the gameplay.
Spiral Abyss
The "Fragment of Harmonic Whimsy" and "Unfinished Reverie" Artifact set rewards in "Domain Reliquary: Tier I" and "Domain Reliquary: Tier II" for Spiral Abyss Floors 9–12 will be replaced with the "Scroll of the Hero of Cinder City" and the "Obsidian Codex" sets.
Floor 9 Ley Line Disorder changed to:
• All party members gain a 50% Pyro DMG Bonus.
Floor 10 Ley Line Disorder changed to:
• DMG dealt by characters is increased by 50% when in Nightsoul's Blessing.
Floor 11 Ley Line Disorder changed to:
• All party members gain a 60% Dendro DMG Bonus.
• All party members receive a 60% Hydro DMG Bonus.
Updated the monster lineup on Floors 9 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 5.0, the Lunar Phases will be as follows:
Contending Moon
After the active character uses an Elemental Skill, Normal Attack and Elemental Skill DMG is increased by 40% for 12s. For characters in Nightsoul's Blessing, this effect is enhanced: Normal Attack and Elemental Skill DMG is increased by 80%.
※ The above updates to Spiral Abyss will take effect after the Spiral Abyss update on September 16.
〓Adjustments & Optimizations〓
● Quests
Adds pop-up notifications for some newly-added quests before long quest sequences or before battles.
Adjusts the placement of some enemies in the Archon Quest "We Will Be Reunited" to reduce the difficulty of combat.
● Enemies
Reduces the damage dealt by the enemy "Fatui Skirmisher - Cryogunner Legionnaire" when multiple hits of Frost Blast continuously hit a character.
● Serenitea Pot
Increases the load limits for both indoor and outdoor areas in the Serenitea Pot due to stricter performance optimization strategies.
● Exploration
Clicking "Go to collect" under the "Source" of regional specialties now directs to the open world map and displays the areas where you can collect the corresponding specialty.
Now, before reaching the maximum Stamina limit, Travelers can increase Stamina by leveling up any region's Statue of The Seven (meaning Travelers no longer need to fully level up the Statues of The Seven in Mondstadt and Liyue to reach the maximum Stamina limit). After the version update, if a Traveler has already leveled up the Statues of The Seven in regions other than Mondstadt and Liyue, they will receive the corresponding Stamina increase.
Adjusts the difficulty of battling "Ruin Hunters" in the World Quest "Nine Pillars of Peace," and significantly reduces the difficulty at World Levels 1 and 2.
Increases the material drop rates of enemies "Nobushi," "Kairagi," "Specters," "Abyss Mages," "Ruin Guards," "Ruin Hunters," and "Ruin Graders."
Increases the total pin limit on the map from 200 to 250.
● Food
Adds new icons to some foods with special effects.
When using certain specialty foods (such as character specialties), secondary confirmation pop-ups or prompts will appear.
Adds filtering and sorting functions on the Inventory > Food interface.
Optimizes the sorting rules on the "Cook" interface.
Optimizes the filter function on the "Cook" interface, adding filter options related to Proficiency.
Adjusts the order of using food to revive characters: Low-rarity basic food will appear first.
● Shop
Adds the "Crown of Insight" as an exchangeable item in the "Shop" > "Paimon's Bargains" > "Starglitter Exchange," priced at Starglitter ×50, with a monthly refresh.
"Mystic Enhancement Ore" is now available for unlimited exchange in the "Shop" > "Paimon's Bargains" > "Stardust Exchange," and can be unlocked after exchanging existing "Mystic Enhancement Ore."
● Crafting and Forging
In the "Forging" interface, the number of items that can be forged in a single queue for Weapon Enhancement Materials has been doubled. For example, a single queue can now forge Mystic Enhancement Ore ×10 instead of ×5 (the daily crafting limit remains unchanged).
In the "Forging" interface, when selecting Weapon Enhancement Materials to forge, the maximum quantity will be selected by default.
When crafting "Condensed Resin" at the Crafting Bench, the maximum number of crafting attempts will now be automatically selected based on the remaining amount of "Original Resin" and "Condensed Resin," and the confirmation pop-up has been removed.
When selecting to craft "Condensed Resin" at the Crafting Bench, the number of "Condensed Resin" in the Inventory will now be displayed in the top-right corner of the interface.
● Enhancement
Reduces the frequency of the EXP overflow prompt during character leveling: when the EXP overflow is less than 1,000 (non-refundable), the prompt will no longer appear.
The EXP overflow prompt during weapon enhancement has been changed to a text notification and will no longer appear as a pop-up.
● Stellar Reunion
Updates the "Stellar Reunion" interface.
During the "Stellar Reunion" event, Domain of Mastery and Domain of Forgery rewards from different days will be available at the same time, allowing Travelers to freely choose the material drops they need.
Adds new exploration-related quests.
Adds new character and weapon enhancement-related quests.
Adjusts the daily double drop opportunities in "Reunion Blessing" to 3 times.
Adds new version highlight videos, with rewards available after viewing: Primogems ×40.
Reduces the number of quest objectives related to Archon Quests, and the related rewards have been transferred to that of other quests.
Adds "Reunion Gifts": Starting from Version 5.0, if returning Travelers activate the "Stellar Reunion" and meet the following criteria, "Reunion Gifts" will be unlocked, allowing them to obtain Intertwined Fate ×10 by completing the related quests:
a. Adventure Rank 30 or above
b. Haven't logged into the game for at least 45 consecutive days
c. At least 60 days since the last time they activated "Reunion Gifts."
If a Traveler logs into the game during the Version 4.8 "Stellar Reunion" maintenance period and meets the following conditions, both "Stellar Reunion" and "Reunion Gifts" will be unlocked with the Version 5.0 update:
a. Adventure Rank 30 or above
b. Over 45 days since last activating the "Stellar Reunion" event
c. Haven't logged into the game for at least 45 consecutive days
● Other Systems
After the version update, the characters that appear in the "Theater Lobby" will no longer have quest progress requirements.
Updates the layout of the Account "Profile" interface, adding the number of characters in the Character Showcase and namecards displayed.
In the "Party Setup" > "Configure Team" interface, Travelers can now hold and drag to adjust the party order.
Increases the Inventory limit of Furnishings from 2,000 to 2,200.
When the Reputation Level of a certain region reaches the maximum, the weekly Reputation Quests for that region will no longer be available.
● Battle Pass
Starting from Version 5.0, some Battle Pass missions will be adjusted.
a. In Daily Missions, the Battle Pass EXP for completing "Claim Daily Commission Rewards 4 times" will be increased from 150 to 200.
b. The Missions "Complete 3 Requests" and "Complete 3 Bounties" will be removed from Weekly Missions.
c. New missions will be added in Battle Pass > This BP Period: "Enhance 5-star artifacts a total of 30 levels," "Enhance 5-star artifacts a total of 60 levels," and "Enhance 5-star artifacts a total of 100 levels." Completing these missions will grant Battle Pass EXP x3,600, Primogems x60, and Sanctifying Unction x60 each period.
d. A new mission will be added in Battle Pass > This BP Period: "Complete the Act 8 Performance Challenge in Imaginarium Theater and finalize," which will grant Battle Pass EXP x2,250.
Starting from Version 5.0, Travelers can select 3 out of 4 types of Battle Pass rewards (Mora, Character EXP Materials, Mystic Enhancement Ore, and Artifact Enhancement Materials). Details can be viewed in the Battle Pass interface.
Starting from Version 5.0, the Talent Level-Up Material bundles "Guide to the Original Current" and "Guidance of the Land of Verdure" will be replaced by "Guides of a Journey," and "Philosophies of the Original Current" and "Philosophies of the Land of Verdure" will be replaced by "Philosophies of a Journey," allowing Travelers to choose any Talent Level-Up Material from all regions and types.
Starting from Version 5.0, Travelers will receive "Sanctifying Elixir" upon reaching BP Level 26 in the Gnostic Hymn (information about "Sanctifying Elixir" can be found in the "Other Update Details" section of this notice).
Optimizes the Battle Pass system interface.
Updates the skip function for the Battle Pass animation. Viewing history will be recorded starting from Version 5.0, meaning that from Version 5.1 onwards, if Travelers have already watched the Battle Pass cutscene, it will not be replayed the first time the Battle Pass interface is opened after the version update.
● Other
Regarding the adjustments to the Reputation System and Battle Pass Reputation quests, after the Version 5.0 update is completed, the development team will send the following rewards via in-game mail: Mora ×1,000,000. Travelers who reach Adventure Rank 5 or above before 2024/08/28 06:00 (UTC+8) will be eligible to claim this reward. Compensation must be claimed before the end of Version 5.0, so please remember to log into the game to claim it. The mail will be valid for 30 days.
Adjusts some of the terrain in the adjacent "Desert of Hadramaveth" area due to the release of a new area.
In "Envisaged Echoes," adjusts the collision size of some parts of the scenery in Jean's challenge stage to prevent enemies from being abnormally stuck in the walls when knocked back.
〓Bug Fixes〓
● Enemies
Fixes an issue whereby when challenging the enemy "Hydro Tulpa," the character's attacks would incorrectly lock onto the "Half-Tulpa" that appear instead of the "Hydro Tulpa" itself under certain circumstances.
Fixes an issue whereby the enemy "Fatui Skirmisher" would not re-enter combat for a long time after disengaging in certain circumstances.
Fixes an issue whereby the combat difficulty of some enemies did not adjust dynamically at different World Levels. Once this issue is fixed, the DMG dealt by some enemies may change.
● Character
Fixes an issue on certain Android devices whereby Clorinde's Elemental Burst animation would be delayed when she casts her Elemental Burst.
Fixes an issue on certain Android devices whereby the model of the character Gaming could not be displayed properly.
Fixes an issue whereby the effect of Emilie's Lv. 6 Constellation would abnormally fail to take effect when revived at a "Statue of The Seven" after being defeated by certain enemies.
Fixes an issue whereby the direction of the attack effects would be abnormal when Emilie performs a Plunging Attack under certain circumstances.
● Genius Invokation TCG
Fixes an issue whereby there were errors in the description or text display of some cards.
Fixes an issue whereby some "companion" cards generated by "Puca's Support" had effects inconsistent with those played from the Hand and adjusts the list of possible "companion" cards that can be generated.
● Audio
Fixes an issue whereby the game music would be abnormal in the domain of Nahida's Story Quest "Lingering Warmth."
Fixes an issue whereby there is a chance that the sound effects of character movement would be missing when Sigewinne moves in the water.
Fixes an issue whereby in the "Character" > "Profile" > "Voice-Over" interface, there was an error in Arlecchino's Chinese voice line for "When the Wind Is Blowing."
Fixes an issue in the "Genius Invokation TCG" gameplay mode whereby some of the voice lines for Navia did not match the actual in-game actions. After the fix, the corresponding relationship between certain voice lines and in-game actions will be adjusted.
● Other
In the Simplified Chinese "Tutorial" and other interfaces, some descriptions incorrectly refer to the effect as "Shield," and has been adjusted to "Ward" (this issue also exists in other language interfaces and will be fixed in a future update).
Fixes an issue whereby the book model of the Furnishing "Hardcover Storybook: 'Simulanka'" would disappear abnormally under certain circumstances.
Fixes an issue whereby after completing a performance in "Imaginarium Theater," the "Performance Cast" would display abnormally during the finalization screen if all characters in the team were defeated.
Fixes an issue whereby the game would not pause on the finalization screen after failing a performance in "Imaginarium Theater."
Fixes an issue whereby there was an image error in the artwork background of Kirara's outfit "Phantom in Boots."
Fixes an issue whereby in certain situations, the character would incorrectly retain some expressions after exiting "Photo Mode."
Fixes an issue whereby there was a chance that the achievement "Melting... Away..." could not be completed.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes inconsistencies between certain voice-overs and the corresponding lines.
◆ Optimizes certain English translations.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the effect of the Talent Card "Featherfall Judgment" of the Character Card "Cyno": Adjusts "... uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, deal +2 DMG. (Once per Round)" to "... uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, DMG dealt by Secret Rite: Chasmic Soulfarer +1. (Max twice per Round)."
Adjusts the effect of the Elemental Skill of the Character Card "All-Devouring Narwhal": The effect "Deals 1 Hydro DMG. This character deals +1 DMG for every 3 extra max HP provided by Insatiable Appetite (Max +4)" will be adjusted to "(Max +3)."
Adjusts the "Deep Devourer's Domain" effect of the Character Card "All-Devouring Narwhal": Adjusts the "increases in Max HP" effect from taking effect immediately to taking effect at the end of the Round.
Adjusts the number of times the damage negation effect triggered by "When the character to which this is attached takes DMG" occurs per Round for the Equipment Card "Prospector's Drill": Adjusted from "Twice per Round" to "Once per Round."
Adjusts the effect of "Bond of Life" state: The Bond of Life can now negate healing effects associated to the "increases in Max HP" effect.
After the version update is completed, the rewards for the web event "Off We Go to the Nation of Pyro!" will be issued officially: "Ring of Yaxche," "Footprint of the Rainbow," and "Earth Shaker," along with their corresponding Ascension Materials: Delirious Decadence of the Sacred Lord ×6, Blazing Sacrificial Heart's Terror ×3, Axis of the Secret Source ×3, Shard of a Shattered Will ×3, Ignited Stone ×3, Sentry's Wooden Whistle ×4, and Damaged Mask ×2. These rewards will be sent to Travelers via in-game mail.
a. Travelers who logged into the web event "Off We Go to the Nation of Pyro!" and cheered for the Sacred Flame Pilgrimage before the version update will receive an in-game mail approximately 2–12 hours after the update is complete. The mail will be valid for 30 days, so Travelers should log in to the game and claim the attachment within 30 days from receiving the mail.
b. Travelers who log into the web event "Off We Go to the Nation of Pyro!" and cheer for the Sacred Flame Pilgrimage after the version update will receive the reward mail within 5–10 minutes after completing the relevant reward objectives. The mail will be valid for 30 days, so Travelers should log in to the game and claim the attachment within 30 days from receiving the mail.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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lostsunlight · 1 year ago
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CHAPTER 3 - THOSE WHO SIN AND THOSE WHO PRAY
childe x reader, wc: 4.4k, masterlist, Ao3
cw: blood and gore, nsfw
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He helps you down the ruin, making your way through the canyon. You took one last moment to look across the scenery, if you were lucky this might be the last time you would ever return here. You felt a small pang of loss before it was overridden by the determination to be free that had long been rooted in you.
It was all falling into place. This is what you had fought for since the fateful day you had received your Vision. Adrenaline ran through your veins, you could almost taste the freedom.
You ran to the waypoint, now panting. Looking back you gave Childe a final nod and put your hand to the waypoint, you pictured the square. Feeling your body become formless for a moment you breathed out. The next thing you knew you were in the square. 
Still slightly panting you began to run in a beeline towards the nearest set of knights. Just a few metres away from the way point. The cool night winds whipping harshly against your skin. 
“Help, I need help!” you stuttered out
One of the Knights grabbed your shoulders “Sister, what are you doing out here so late?” his stern voice echoed throughout the square. 
“Please, I just need to get to the cathedral” You look back at the waypoint, your breathing growing heavier with every passing second.
The Knights nodded, just as they began to lead you up the stairs the waypoint flashed again, Childe nonchalantly walked past into the depths of the night, pretending not to notice you and the Knights. You hid behind one of them. The Knights gave each other a nod, they spit up one following Childe and the other leading you back to the cathedral.
“Sister, what's your name? Can you tell me what happend?” You look up at him, eyes watering with crocodile tears. 
“My name is Y/N. I-I don't know what happened. I was serving my penance and the next thing I knew someone grabbed me and pulled me out the window. I can't remember what happened next” You mumbled  “All I know is that I somehow managed to break free and get to a waypoint”
The knight lead you through the plaza to the doors of the church. He rapped upon the guilded doors. A few moments later another Knight unlocked the heavy door. It was the same one that was guarding Barbara’s office. 
He takes the state of you in, arms tightly crossed across your body, shaking. Standing next to a mildly concerned looking Knight.
“Sir Micheal, Sister Y/N came to us for help, she teleported into the square and ran to us for help. She said she was kidnapped while serving penance but she can’t remember what happened. The Fatui Harbinger teleported in a few seconds later”
Micheal gathers you in and pulls you into the cathedral. 
“Thank you Sir Otto, I will go report to The Deaconess” He places a hand across your shoulder, the iron gauntlets digging too far in causing you to wince. 
“This will be over quickly, with any luck The Deaconess won’t punish you” His voice had the same tone as it did when he locked you in the tower. The words were at the edge of your tongue. You wanted to ask him if he wanted to fight for The Order, if like you, he believed your God had abandoned you. 
He leads you through the rows of pews towards the Sanctuary, hidden behind the base of the altar. You're still shaking, putting all your effort into replicating the knights you've seen after battle. You had become familiar with the sight, side by side with the other healers doing the best you could to stop the endless rivers of blood pouring from their bodies. The fights against the Abyss had been tough, they would only become worse with time. Perhaps one day without the protection of its God, Mondstadt would fall to its knees.
He leaves you in her office sitting you down in the hard chair opposite from her desk. There was no light in the room aside from a small candle Otto had lit. The decorum of the office still annoyed you. For a woman who was meant to live her life in pious modesty, she truly did have a taste for the extravagant. 
“I'm going to go wake The Deaconess, I’ll be back in a minute”
You tried to turn the fear you had for The Deaconess into the fear you were supposedly having after being kidnapped. You wondered if The Deaconess would be kind this time like Micheal had said. Your gut instinct was to doubt him, the only people you had seen The Deaconess were those at or above her station.
You heard footsteps approaching the door before it opened. The Deaconess stood in a long night robe despite having just woken up she looked surprisingly alert. She sat down opposite from you, lighting a few more candles casting more light into the room. 
“Sister Y/N, can you tell me what happened?” She folded her small hands under her chin. Her soft voice still had a sharpness weaved into it. Her expression showed no sympathy. 
You took a second preparing to explain yourself but before you could get the first word out the door once again burst open. The Cavalry Captain stood for a moment at the door frame, if you looked closely you could see a slight sway to his gait. He walked in and leaned on the desk next to Barbara. 
“Captain Kaeya, I'm glad you could make it considering the circumstances” The Deaconess looked up at him looking mildly agitated at his drunken stupor. The Captain was well known for his habit of haunting The Angels Share most Friday nights.
‘Of course, hearing a Sister come in running from a waypoint begging for help is rather alarming” He replied calmly, gesturing to you. “Continue, please”
You took a deep breath “I’m not sure, I was in the South Tower serving my penance and the next thing I knew I was at Stormbearer Mountains, I heard them talking about Port Dornman. I saw the waypoint and took my chance to get out.”
The captain looked at you before asking “Do you know who took you?’
“I heard no names or faces, I couldn’t pick up the accent either. I-I don’t know why me”
You saw Barbara look at Kaeya mouthing one word “Fatui?” He shrugged 
 You put the pieces together, Perfect.
“Are you sure there's nothing you can remember?”
You shook your head “N-No” 
Kaeya sighed pulling a hand down his face “I shall inform The Grandmaster and find that knight who was tailing Tartaglia, expect to hear word in the morning Deaconess”
He leaves the office just as abruptly as he entered. You looked back at Barbara, she was drumming her fingers on her desk deep in thought. 
“Sister Y/N, You shall finish the remainder of your penance and return to your normal duties. We currently suspect it was the Fatui who attempted this, for what reason I cannot fathom”
“F-Forgive me Deaconess if this is out of line but if it was the Fatui what would happen” You worded your question carefully trying to edge out what their plan was, with any luck they would play right into your waiting hands. 
She gave you a hard glare “Likely nothing Sister” 
Although she wouldn’t explicitly state it, you were right, dart in the bullseye. The Order was still too weak to risk a war with the Fatui. They already suspected the Fatui were up to no good, this wasn’t even the farthest they've gone if the rumours about them trying to ruin Dawn Winery’s harvest this year were true. 
With any luck there would be a follow up with The Grandmaster and then nothing. When the time came for you to fake your death, they would hopefully suspect the Fatui again and investigate no further. Maybe they might even be glad to be rid of you, too much trouble for your worth. 
You abruptly snapped out of your thoughts at Barbara clearing her throat “Thank you Deaconess I shall return to my penance”
You exited the office, finding another knight ready to escort you back to the South Tower to serve the last day of your penance.
The morning after next you felt the sunlight on your face for the first time in far too long. Marianne had practically flown out of bed after she had woken up to see you standing on the balcony, clearly she didn't know about what had happened that night. 
“Y/N, I’m glad you're alright, I missed you” She embraced you in a tight hug, one that you had to force yourself to return.
“Mari” You said trailing off “Something happened”
She frowned and tilted her head a little “What?”
“I'm not exactly sure of the details but I was kidnapped, by whom or why I cannot answer. All I know is that I made it out” The lie you wove slipping out easily
“Archons” she mumbles under her breath. 
You pulled away from her and she rested her forehead against yours “I-I don’t know what to say” she huffed out
“I’ll be OK, I was knocked out for most of it. I don't think I really had time to fear. But now I’m home, I’m safe” The last part was the hardest to bite out. You weren’t home, you weren't safe, not in Mondstadt anyways. With every passing day the city rotted, You had no more time to swallow the false promises that The Order so willing gave you. 
“Come, morning prayer starts soon and The Deaconess will have your head if you’re not there to pray” You said
The two of you moved out of your room, making your way down the stairs. Like always she separated off towards the large golden harp and yor to kneel at the hard wooden pews that had your knees crying in agony every day. You quickly fell back into routine. Every day here was the same. After all, it was easy to move with the flow. 
After you had mouthed your prayers you moved away with the flock of healers. There were about 20 of you in total and some in training.
Sister Grace, the oldest of you, lead the way to the infirmary, as the rest of the healers begin their work you walk Grace for report, much like Sister Olga, Sister Grace stood ridgid. Red hair with greying roots peaked out from her habit.
“Sister Y/N, I understand you have been in penance for a week, your normal bays have been covered by the other Sisters as we expect you to do of them” You merely nodded in response.
“Bay 24 came in last night and had a large laceration on his upper right leg says he got it in a fight with an Abyss Herald on patrol. Bay 25 came in this morning with a nasty fever and Bay 26 is another knight with a broken leg…” She continued her spiel for the next few bays.
“Finally, Sister Ida will be working under you for today” You glanced at the familiar blonde girl. She was only 15, two years into her training but as pious as the oldest nuns. You liked her company, she was talented, like you she had a knack you healing and an Electro vision that had come in handy more than once.
You thanked her, annoyed at her brief descriptions. You delved into work, leading Ida with you. Cleaning the large laceration on the knight's leg was familiar. You tried to not let your thoughts wander to the Harbinger too much, you wondered when you would next see him. You had been too impulsive to tell him when to show up next the last time you were with him.
Moving to the next bay you fully immersed yourself in your work letting the hours fly by as you always did. Leading Ida in her duties as a healer. By the age of 16 she’ll be ready to work on her own. Gently guiding her hands to help with the endless tasks, even letting her crush her own herbs after double checking with you.
Her eyes followed your every move as you activated your vision, controlling the stream of water with practised ease you irrigate a wound, Ida was holding the knight's hands. Even after giving him Milk of the Poppy he could still feel the pain. 
Stepping out of the infirmary at the end of the day, the sun setting over the horizon the sky stained the sky with vibrant yellows, pinks and oranges. You went to find Marianne for dinner walking to the altar to find her scolding a younger sister, likely for messing up an old hymn again. The stark reminder that Marianne was no longer the person you knew hit you like a sack of bricks, time doing nothing to ease the blow.
“Marianne, let's go it's time for dinner” You said in the calmest voice you could muster, you led her away after she dismissed her student. You looked back at the dejected girl making eye contact with her. You gave her the most sympathetic look you could and mouthed the words “Im Sorry”
“How are you holding up Y/N” Marianne asks lacing her arm in yours 
“I think I’m OK, I’m just distracting myself with my duties at the moment” Wanting to change the topic quickly you asked 
“Why were you scolding that student again?”
Marianne rolled her eyes “She just can't get the last bit of ‘Ventum Aquilarum’ right”
You bit your tongue “Ah, Isn’t that a pretty hard one” 
She nods “It is but it's one of The Deaconesses favourites, so she has to play it perfectly” 
You laughed a little, you’ve heard ‘Ventum Aquilarum’ so many times that you could play it on the harp if you tried hard enough. 
Walking into the stone dining hall you take your assigned seats and chew on the same bread and soup you've eaten for the last 19 years. Some of the other sisters were discussing the upcoming Ludi Harpastum. A few of them were hoping to be chosen by whatever champion would win this year, likely one of the nobility like it had been for the last century or so. After Venessa’s rebellion the common folk had been allowed to touch the harpastrum but those days were lost to history.
“I'm excited to see Venti play again this year” Marianne sighed, you had caught her on more than once occasion staring at the Holy Lyre der Himmel, wishing she could play it for herself.
“I hear he’s always getting drunk on dandelion wine at whatever tavern will serve him, I hope hes not too drunk to play this year” 
Marianne laughed, purple eyes gleaming “The Harpastum starts in two weeks can you believe? Maybe we'll get a day off to explore the city again”
“You might but I don't think I can leave the cathedral walls until The Deaconess deems me worthy enough, which could take years”
“The Deaconess isn’t that bad you know”
“You’re in her good graces Mari, you’ve been working with her closely as of late anyways, she needs you for prayer. Of course shes nice to you”
Marianne said nothing in response to that, merely dipping her bread in the radish soup. The two of you finished up, walking out of the dining hall. You and Marianne parted ways. She to The Sanctuary to meet with Deaconess Barbara to discuss tomorrow morning’s prayer and you to the Sisters Quarters. 
You ascended the stairs deep in thought, ever since Marianne had become the primary harpist under Barbara she had become more and more forgiving of her actions. She was right under The Deaconesses wing. An uncomfortable thought occurred to you, what if she became the next Deaconess? Barbara was forbidden from having children as a Sister of the Church and Grandmaster Jean was married to Lisa of the Hexenzirkel. Sure she wasn’t a Gunnhildr but she was of minor noble descent. It was tradition within the noble families of Mondstadt to give their second child to either The Church or The Knights. It wasn’t unheard of for a minor noble to become a Deaconess either. Archons, the Deaconess normally married the Grandmaster in order to create a stronger alliance and keep the Gunnhildr lines clean. 
Climbing higher and higher you reached the room in the roof and banished the racing thoughts from your head, you were catastrophizing again. You needed a distraction. Clambering out the small window you prowled along the cathedral rooftops, eventually perching where you could view the whole city. 
A few moments later you hear footsteps behind you, whipping around you see the Harbinger. He sits down next to you, leaning back on his arms to view the stars
“Miss me” he teases
“Hardly, It’s only been two days” You reply. Why was it so easy to talk to him?
He laughs a little “Tell me, how did our little plan play out”
“The Order suspects you, I doubt they’ll come after you though, diplomatic immunity and all”
“Now the next part of this plan, how do you plan to do that”
“The Ludi Harpastum starts in two weeks, I’m assuming you know what it is?”
He shrugged “Vaguely” 
“Its a 15 day festival, all you need to know is that it's the perfect distraction to make our getaway”
He stands up all of a sudden extending a hand to you “We can talk about this later, fancy another trip?”
You smirk “How could I say no”
Childe’s thoughts kept on coming back to you, for some reason he had agreed to go along with your hair-brained plan. He had decided it was because he was bored and wanted some excitement. Being sent to Mondstadt in search of an absent Archon in preparation for Signoria’s plan was already a sluggish mission, he would rather be fighting the ancient terrors locked away underneath the earth. The only light at the end of the tunnel was the Rite of Decension, he would have to leave Mondstadt at one point or another soon.
Coming to the cathedral roof was an impulsive decision, in truth he had missed you and the excitement you brang but mostly he was bored. You were determined, impulsive and it reminded him of himself. There was something else about you that drew him to you, maybe it was your capacity for kindness, kindness that he craved. Maybe it was the way you treated him as an equal, wanting to know more about him, he rarely had a conversation with someone like the way he did with you.
The opportunity you had provided him was almost perfect, If he was going to take down the Geo Archon he would do it himself. He could finally prove himself to the other Harbingers, being the youngest and the weakest was infuriating him. Sure the others had years some hundreds to perfect their skills but if he wanted to complete his goal of taking down the heavens and bringing it to The Tsaritsa’s feet he needed to be stronger. He needed to be the best.
When he extended his hand to you he had one idea in mind, to fight. If you were going to be working for him he might as well make sure you could fend for yourself. Bringing you with him to Liyue was already a potential weakness, especially if other people found out about you. You had the ability to fight, under your soft exterior lurked something cunning.
He gathered you in his arms once again, leaping off the roof and heading towards the deep woods of Wolvendom. The jagged cliffs and old gnarled oak trees came into view. He landed in a small clearing and glanced around.
“You’ll train with a polearm this time” he said, manifesting one out of subspace, he threw it at you, half expecting you to drop it.
“Why did I expect anything else when we left” you huffed a little and you twired the polearm trying to get used to it weight compared to a sword
“Polearm?” you question raising a brow at him
“I think you’ll fight better with a spear compared to a sword”
Without another second he launched his attack, this time you knew his style a little better, trying to follow his advice you keep the polearm loose in your grip and let it lead you. As expected he bests you in a matter of seconds by knocking you down to the ground before helping you up. 
“Let's make this a little more fun, for everyone round the winner gets to ask a question” He suggests
“That's no fair and you know it” 
He shrugged “Hows this, I don't use any weapons”
You sighed there was no getting around this “Fine, Deal.”
This time you attack first, sharply jabbing your polearm at his with all the force you could muster. He jumps back and sprints around you as you move to swing your polearm. He grabs the handle and pulls it out of your grip with your ease. 
‘Too easy, next time keep the polearm closer to you person and go for the knees” He hands the polearm back to you
“What do you know about the Anemo Archon” he asks you, you look at him curiously, he can tell you know he has an ulterior motive.
“You know how to get the ladies” you tease before continuing “Not much, he's been gone for millenia, at this point I doubt his existence”
He hums “Is there anyone that might know more?”
“Win the next round and I'll tell you”
As expected you lose horribly, this time he jumps the swing aimed at his legs and tackles you to the ground. He's above you, hands on either side of your head. He sees you looking up at him, your eyes unlike his have a shine to them, you still had your soul, you were still unbound. A pang of unexpected sadness rung through him
Trying to shift his thoughts he “See something you like, Y/N” You give him a firm shove to the chest to push him off you. It was easy to flirt, to distract himself from the horrors he inflicted, the lies he had told his younger siblings and the disdain his elder siblings held for him.
Anticipating his question you answer before he can ask “I don't know anyone that would know where Barbatos is. Considering the state of the city he might as well be dead”
“I doubt he’s dead Y/N” you snort a little at that 
“Alright Sister Tartaglia” 
The third round he decides to let you win, you knock him back against a tree with the base of your polearm, surprise crosses your face before you smile. 
“You let me win this time”
“Hardly, now your question”
“How did you become a Harbinger” A dangerous question he thinks, he leans back against the tree considering how to answer.
“I wanted to become the best, I was forced into the Fatui by my father at fourteen and found my love for battle there” he dances around the truth “I devoted myself to mastering the art of battle fighting every superior I could. Eventually one of the other Harbingers recognised my talent and the rest is history”
You give him a look, he could tell that you knew he wasn’t telling the whole truth but not pressing further. You hand the polearm back to him
“We better get back Marianne will be wondering where I am”
“Marianne?”
“Another Sister, my roommate” He could hear the notes of sadness in your voice, the way your eyebrows twitch.
“Before we leave we should discuss the plan”
“Let's do it on the walk back then”
The two of you began the short trek back to the walled city. The woods thinning out the closer the two of you got. He was on his guard for any Knights that might be patrolling the area. 
“Meet me on the roof on 7th day of the Ludi Harpastum at sunset, That's the halfway point by then people will be too far into it to investigate properly, the Knights will have their hands full and that's the one night The Deaconess lets The Sisters join the festivities”
The tone in your voice, the finality of it. 
“What makes you think I’ll be finished with my mission in 3 weeks?”
“If I’m correct about who you're looking for, and considering you probably wouldn’t be so careless as to let it slip unless you wanted me to know, then I would say its a fruitless mission”
“I’ve searched every corner of this damned country and not a single trace of that Archon” 
“Why do you want to find him anyways?”
He smirks deciding how much to tell you “After you break free I’ll tell you”
“Always a card up your sleeve Harbinger” 
“Can’t let you know everything can I now?”
The city came into view, two knights guarding the city's gates. You glanced at Childe wondering if he had a plan, naturally he did. 
“Ready to see what Hydro vision can do?” He sees you laugh catching on to what he was suggesting, the two of you walk around the edge of Cider lake. Activating your vision you stepped into the water as if it was earth, skimming across the surface with practised ease. 
During the summers you and some of the other sisters were permitted to swim in the lake, the summer you had been recognised by The Archons you had spent almost every day down by the lake learning how to manipulate water to your will under the guidance of the other Hydro-blessed sisters.
Reaching the ancient stone wall of the city you climbed, hands finding crooks in the worn cobblestone, soon the two of you reached the top. Overseeing the graveyard at the back of the church, he grabbed you and glided down, landing softly on the ground. 
“Until we meet again Harbinger” you said, turning around and disappearing into the shadows of the church, entering through the small side door you had used before. 
He ran a hand through his hair, signing up to the stars hanging above him. What was he doing?
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a-998h · 1 year ago
Text
Nine
Creators POV
My head feels like it's going to explode. My mind was already a mess but this most likely turned it into pudding. Lifiting myself up I saw the face of Nahida. She was smiling and looking down at me. My mind was panicing and my gut was telling me to get the hell out of here.
"Your grace,are you ok?" Nahida asked.
I don't say anything.still trying to figure out what the fuck is going on! I try to get up and when I do I make my way towards the door. I try to open the and... It's locked. Turning around I see a frowning Nahida. My brain is telling to try the door,but my heart made me feel so upset when Nahida was sad.
"Damn it," I mutter.
Nahida smiles,grabs my hand,and sits me down on the floor.
"I sorry your grace,but you need to wait for someone,"
I was confused and tried to think of who when I heard a knock on the door. Nahida excitedly got up,unlocked and opened the door. She told who ever was outside to come in. The door opened and my mind shattered. In walked a blonde girl with amber eyes and two flowers in her hair. She is wearing a pleated white and blue dress with disconnected sleeves,a blue and white scarf with a diamond gold ornament at the end,and white stocking with white boots. Next to her is a floating figure with white hair.
"L-Lumine... P-Paimon,you're really here," I mummble.
Lumine had her standard neutral face,it felt werid. I picked her,controlled her movements,and speech. She must hate me,mayeb she'll take revenge,maybe she'll kill me,maybe she'll...
"Are you ok? " A high pitched voice asked.
I blinked and looked up at Paimon,she had a concered look on her face. I tell her I'm okay and ask why their here. Lumine says that she wanted to meet the god that had statues all across Teyvat. I apologize for what I did as a player and Lumine said she never noticed. That didn't make me feel better. I was asked questioned and I answered to the best of my abilities. Talking with Lumine and hearing her voice,was odd. In the game we rarely heard her or her brother's voice,but hearing it was nice. I tell Nahida that I should go back to finding a way home,she looked confused as did Paimon.
"But,isn't Teyvat your home?" Paimon asked.
"No,I was transported here from another world where you all are fictional characters in a video game," I told them.
They looked at me like I had lost my mind. They asked if I needed to lie down,I said no. I needed to find a way home,being here distracted me. I moved towards the door and it opened. I made my way out and saw people walking around while a few stared at me. I looked for the scholar I met earlier but couldn't see her. I planed to ask around or find a teleport waypoint. I needed to find someone,anyone who could help me get home. Walking in the streets some people tried to talk to me and I only asked about Lakshmi but no one told me where she went. I kept walking around and the more I did,the more I saw people setting up for something. I asked a random woman what was going on and she said it was a surprise. That scared me,so I figure I needed to head to Fontaine or Inazuma to get out. I really wanted to get home.
"Maybe Raiden could help... Who cares at this point!" I think.
I reach the nearest teleport waypoint and think of Narukami Island. Eyes closed as a bright light covers me. I open them and I'm greeted with some girls who are dressed as shrine maidens staring at me. I move away from the waypoint and greet them. Some of them walk off and the rest stay. It's awkward,me and these girls just standing in silence. That silence is broken by footsteps. The footsteps get closer and followed by a group of shrine maidens is Yae Miko. She walks closer to me,a little to close.
"Greetings your grace," is all she said.
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baeshijima · 5 months ago
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I spent all my primogems on my low ar account *cough 4 pulls cough* (I made a third one out of fun, but in the server that matches my time zone + decided to use only 4* characters; i kinda neglected this account ngl)
I GOT BOTH SETHOS AND THOMA!!!
Would you believe me if I said I am at ar 59 on my main account and don't have thoma? (Or charlotte, but she wasn't on many banners so makes sense)
Well, but I can't ascend thoma yet, and I have the sumeru desert teleport waypoint unlocked, so that's a win!!
And, the bedtime story quest got me overthinking... and yes, I really wish we got to see more of dain, like we waited for so longgg....
Also, is it just me, or does dain being sensitive to the ley lines, and the fact that the abyss mages drop the ley branches just plain odd? Like the abyss mage– a monster of the abyss– dropping ley line branch mats is... something...
And the idea of dain being a younger brother is... funny; like yk with halfdan I was thinking that dain seems like the person who's patient with others, will help anyone who sincerely needs help and stuff (basically the calm, wise older brother to others), but now all I'm thinking about is dain, when he was younger, being a bit rebellious towards his older brother, throwing attitude at him, and gaining everyone's affections while having that 'I'm-better-than-you' look on his face as he side eyes his older brother😭😭
🍀
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NO BC FR THE GAME WENT "lol u wanted a female electro sword user so we gave u her! ...sike we were just bantering, here is ur clorinde and her weapon in the next 40 pulls" and honestly? i think it gave me a heart attack 🧍‍♀️
YEAAAHHHH CONGRATS ON GETTING UR SETHOS AND THOMA ON UR ALT 😩😩 and dw i believe u bc im ar60 and still dont have heizou (chevreuse also but she was released like 2 patches ago) 🫡
and no but fr... like it probably messes with his curse and stuff too which is so foul when they intentionally tamper with the leylines for their projects and stuff 😭
but u know what would be the absolute kicker? if all his ascension/level up mats were everything dropped by the abyss order. like he uses the leyline branches dropped by abyss mages and his boss asc mats were some new big abyss world boss, and his talent mats would be our twins drops if we get them as a weekly 🧍‍♀️ i would laugh through the pain and tears 🥹
LITERALLY??? like,,, in my head i saw him as an only child who knew how to care for others due to him being a captain and looking after his fellow knights/soldiers + the ppl of khaenri'ah, but now knowing he is actually a younger brother.... young menace dain... hyv i beg i need a cg or an animated short or some hidden text or SMTH abt how he was as a younger brother 😭 like,,, i can see him being all starry-eyed and having a deep respect for + looking up to vedrfolnir, but the image of him being a little shit behind the scenes while all cordial in front of everyone else is way too funny i cannotntjls
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