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So You Want to Design an UTAU
Hello I’ve been meaning to post this for a long time, as someone who puts care into creating my UTAUs. I thought it might be useful to some people.
This is part guide and part inside look at what I do while creating my own UTAUs. I hope it helps someone.
Beginning Phase
First, I made a document using ideas I wanted to include. I design UTAUs based on tropes and qualities I like and want to see more often in characters. Here’s the list from 2019 of some qualities I wanted to give Lycoris. Some are subjective while others are specific.
monster qualities(three eyes/horns)
intimidating looking
bob haircut
modern clothing
Unique but not super dressed up
square jaw
broad shoulders
Thinking of what you want to see in an UTAU can help with the design process. Find different ways to put those elements together or add new ones!
Naming Conventions
It is extremely common for UTAUs to have Japanese names which are filled with meaning. Using the “Ne” kanji (which can also be read as oto) was common from 2008-2012 and is still used sometimes today. Using “-loid” or “-poid” suffixes is common, but may make your UTAU seem more like a software than a character.
I chose to give all my UTAUs non-Japanese names in order to make it easier on myself. Japanese naming conventions can be difficult to learn if you’re a beginner. Lycoris is a Greek name, Omichron is a made up name that’s Greek-ish, and Alta Maha’s name was inspired by the Altamaha-ha, a creature with roots in Indigenous Muscogee tradition. From the start I wanted all my UTAUs to have lore, and for them to be mythical/fictional beings of some kind. Making all your UTAUs in the same art style and theme can be fun, but don’t feel obligated to. Having a single UTAU with many updates and appends is also common.
Speaking of appends, the most straightforward way to name them is by voice type (Solid, Soft, etc) but unique names are fun too! I named all of Lycoris’ vbs after phases of the moon and have stuck with that choice.
A good tip is to not give your UTAU a name that already exists in UTAU land. Looking at Vocadb and UTAU wiki is an easy way to check for that. UTAUs are all part of the same “category” of vocal synths, so having a name similar to another can make it hard for people to find info about your UTAU.
Designs
Choosing to not give your UTAU a design is feasible, but that’s also a conscious choice. UTAUs may get more publicity than your OCs that aren’t tied to some other known property, so many want to give them good and memorable designs. Character design is subjective and a very complex topic, so I’ll just sum up some tips for UTAUs that I kept in mind.
The best advice for designs is to not trace any other art, official or not! If you trace, say, a Kei art, people will notice and their view of your UTAU may sour. Even using a picrew or a free to use base is better than tracing(as long as it’s allowed). In fact, there’s quite a few UTAUs in existnce who started out as picrew OCs. Commissioning another artist may be an option if money is no object.
Many UTAU designs were/are inspired by existing Vocaloids or the Macne series. The best advice I can give for these is to add some defining feature that makes them unique from their inspiration. There isn’t anything wrong with being inspired by an existing vocal synth as long as it’s not a blatant ripoff. My Omichron was loosely inspired by Macne Papa, but you probably wouldn’t guess that immediately!
I went through many, many concepts for Lycoris before settling on my final one. One of these eventually became the basis for Alta’s design! Other times, I find a design I want to settle on quickly.
This is the Lycoris concept that eventually became Alta. I largely was inspired by irl fashion.
I personally start with color palettes before drawing out an actual design, and when I settle on a design I adjust the colors further until they’re exactly how I want them. Colourpod is a good place to find palettes. Sticking to a limited set of colors means I’m not struggling to find some that look good together.
Creating a Pinterest board for your UTAU’s overall aesthetic can help to take inspiration from! It constantly gives new suggestions and ideas base on the images you add to it.
Standing Art
Deciding on a pose for your standing art can be tricky. My general tips here are to plan it in a way that shows off most of the design. Perspective shots are great but not for default standing pictures which may be reused for covers/other material.
You don’t have to make every standing picture perfect...I tend to do that and it makes them take forever, haha. Sketchy/simple official art can be just as pretty. And there’s all the time in the world to re-draw it.
Those are just a few tips for how I handle UTAU character designs! Nothing is a hard and fast rule of course. The best advice to creating UTAUs is to have fun with it.
#art#advice#personal#this is a more personal thing so I wont tag it as tutorial#utau resource#resource#resources#lycoris grey#alta maha#omichron delta-1000#omichron#i wrote this really late so its a mess
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an artfight attack! it’s carnivalesque’s Omichron DELTA-1000!
#artfight#utau#omichron delta-1000#SoD's art#i'm putting some stuff in the queue#i uh accidentally used a couple different painting styles here...;;;;
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New standing art for Omichron is here! This was started for his birthday but it ended up being a little late ;; Hopefully i’ll finish something with him soon!
It’s also added to his page on my website!
https://starrysingers3.wixsite.com/home/omichron
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Take this Omi art I made for a cover I’ll never finish
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Prepare yourselves, it is once again UTAU release time.
I recorded this guy around the same time as Alta, but he took a longer time to get completed due to me needing to finish his official art and make USTs for him (this is the one I converted to CVVC from scratch yeeepp)
Omichron is really special to me, my friends love him and I hope you will too!! He’s come so far from being basically a jokeloid made to make fun of my mic quality. Keep in mind he’s meant to be used in lower ranges and is also Japanese/English compatible! (albeit with some samples for English missing)
This is also the first UTAU I made whose oto I commissioned, and I can’t be happier with how amazing it turned out. Not sure if I’ll do CVVC again soon though... but it was a fun challenge.
Credits are in video/description.
Download: https://drive.google.com/file/d/1hORtav3Qey5yNA7RvhBcUnjYRE7JMrX9/view?usp=sharing
Site: https://starrysingers3.wixsite.com/home/omichron
#utau release#my art#mine#utau demo#omichron#omichron delta-1000#cover#kikuo#urami no waltz#malice waltz#uk#utauloid
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Premiere is now on for my next cover! It’ll be posted on Wedneday.
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Audiences are being FOOLED by stunningly lifelike singing animatronic that goes by the name Omichron DELTA-1000: Is he more man than machine? To his cutting-edge group of fans, the answer to this question makes very little of a difference.
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