#ojiro fumoto
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Downwell - Soundtrack by Eirik Suhrke (2015)
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What game are you most looking forward to!
Right now that'd probably be UFO 50, the collection of 50 games made for a fictional 8-bit console by a team including Derek Yu (Spelunky) and Ojiro Fumoto (Downwell), among others. Been hyped for this since way back when this announcement trailer dropped in 2017, and I'm very excited to be able to finally play it this year
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Beyond that, uhhh... Metroid Prime 4 and Mina the Hollower. And Silksong, obviously, whenever that's ready. And Shadow Generations, of course, even if that's only half a new game.
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Keajaiban Game Offline Mobile: Kisah Sukses Pengembang Independen
Keajaiban Game Offline Mobile: Kisah Sukses Pengembang Independen
Di balik game offline mobile yang populer, sering kali ada kisah inspiratif dari pengembang independen. Dengan sumber daya terbatas tetapi kreativitas tanpa batas, mereka berhasil menciptakan pengalaman bermain yang tak terlupakan. Berikut adalah beberapa kisah sukses pengembang independen yang telah menciptakan keajaiban dalam dunia game offline mobile.
1. Ustwo Games: Monument Valley
Tim kecil ini menciptakan game yang memukau dunia dengan desain visual yang menawan dan teka-teki berbasis perspektif. Monument Valley berhasil menjadi salah satu game terlaris dan terpopuler di seluruh dunia.
2. Playdead: Limbo
Dengan latar belakang yang gelap dan gameplay yang inovatif, Playdead berhasil membawa Limbo menjadi salah satu game indie yang paling diakui secara global.
3. ConcernedApe: Stardew Valley
Eric Barone, pengembang tunggal di balik Stardew Valley, menghabiskan bertahun-tahun untuk menciptakan game ini. Kini, game ini menjadi salah satu favorit di berbagai platform, termasuk mobile.
4. Team Cherry: Hollow Knight
Meskipun lebih dikenal di konsol, versi mobile Hollow Knight menunjukkan bagaimana tim kecil bisa menciptakan dunia yang begitu luas dan penuh detail.
5. Ojiro Fumoto: Downwell
Game ini menggabungkan elemen platformer dan roguelike dengan mekanisme inovatif, yang membuatnya menjadi salah satu game indie paling unik di platform mobile.
6. 11 bit studios: This War of Mine
Game ini menghadirkan pengalaman yang berbeda dengan tema perang yang berfokus pada sisi kemanusiaan. Dibuat oleh tim kecil, game ini berhasil memenangkan banyak penghargaan
keajaiban dalam dunia game offline mobile.
7. MDickie: Wrestling Revolution
Pengembang tunggal di balik game ini berhasil menciptakan simulator gulat yang sangat populer di kalangan pemain mobile.
8. Nekki: Shadow Fight Series
Tim di belakang game ini menciptakan pengalaman bertarung yang unik dengan visual bayangan yang estetis dan kontrol yang intuitif.
9. Endless Loop Studios: Hero of Many
Game puzzle ini menawarkan narasi emosional yang mendalam, membuktikan bahwa game indie bisa menyampaikan cerita dengan cara yang unik.
Kesimpulan
Kisah sukses para pengembang independen ini adalah bukti bahwa kreativitas dan tekad dapat menghasilkan karya luar biasa. Dengan mencoba game-game ini, Anda tidak hanya menikmati permainan berkualitas tetapi juga mendukung para kreator di baliknya.
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WAIT OJIRO FUMOTO MADE VELGRESS? So it's literally upwell????
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From the Cohost Archive: ArachnoVolt's 2022 Game of the Year List
I've always wanted to try my hand at doing long form writing stuff so I might as well start the new year off by giving more detail for my annual GOTY list. Before we get into it proper, I wanna take a quick interlude for two mini segments. My honorable mention and my biggest letdown. So for the honorable mention we have...
Honorable Mention: Monster Hunter Rise: Sunbreak
I know the base game didn't release in 2022 but the DLC did and it kicks ass. Rise is the first MH game I clicked with and Sunbreak deserves a mention for keeping the party going.
And for the disappointing one...
Biggest Disappointment: Souldiers
Now I love a good metroidvania. Especially from the indie scene. I was immediately interested in this game when I first saw it. The sprite work looked incredible, the music sounded phenomenal, and the gameplay looked great. But when I finally got to play it, my heart sank. I wanna stop and say that when it's playing nice, it's a helluva good time. This would have been on here proper if circumstances were different. But with performance issues, vicious combat balancing, noticable input lag, and incredibly sparse checkpointing, this game was a miserable experience at launch. While some of these issues have been addressed, with a consistent save crash that still persists in one late game area across all platforms that still hasn't been fixed, it's with a heavy heart that I put this game here.
Now, with the preamble out of the way... LET'S BEGIN!
10: Poinpy
Poinpy is a game that probably flew under a lot of people's radar this year. Getting a surprise launch during Summer Games Fest, Poinpy is interesting in two regards.
1: It's the most recent game from Ojiro Fumoto, creator of the hit arcade game Downwell
2: It's a Netflix exclusive
Yeah. Netflix getting an interesting exclusive game wasn't on my 2022 bingo card but here we are. Sporting an aesthetic that's the complete opposite of Downwell, Poinpy sees you bouncing and jumping up a scrolling cavern, gathering fruit to feed a cute but ravenous cat monster thing and building up high combos as you string together the fruit you collect. If you enjoyed Downwell and want something in that vein, Poinpy won't disappoint.
Moving on to our next entry, we have...
9: Islets
If you know me, you knew I'd have at least one metroidvania up in here. Developed by a team of two brothers and published by Armor Games Studios, Islets is an incredibly charming metroidvania from start to finish. The story has a very nice storybook feel to it. In the world of Islets, there's a bunch of floating islands that used to be one large connected landmass. You're one of many adventurers who's trying to put the island back together. Along your journey, you'll meet a colorful cast of characters as you traverse the world, upgrading yourself and your handy skyship along the way. I 100'd this game in 11 hours but I say that as a positive because Islets is a great game that doesn't overstay its welcome and I love that in a game.
Onto the next entry...
8: Cult of the Lamb
Ah yes . Cute and cuddly aesthetics mixed with the macabre and creepy. A surprisingly great combo. Cult of the Lamb doesn't need the kind of explanation that the last two got because everyone's either seen or played this game. Combining fast paced roguelike dungeon crawling with Animal Crossing style base management, CotL hit a very satisfying gameplay loop very quickly that snagged it spots on many peoples GOTY lists and I'm no different. And with post launch content coming next year, I'm deeply excited to get back to my Cult of the Volt.
Next on the list, we have...
7: Pokémon Scarlet/Violet
Okay. Let's get this out the way. Yes. The game's are buggy or whatever. But for me personally, if the core gameplay is fun enough and the bugs aren't that intrusive, I don't mind.
We'll just call that foreshadowing for later
In terms of Pokémon, it's been a hot minute since I've enjoyed a Pokémon game this much. Paldea is such a vast and vibrant region to explore and the new additions to the Gen 9 Pokédex are great. I mean, look at this lil guy!
But the thing that really landed Scarlet and Violet on this list is the story and its final act. I know people who have genuinely cried over the final act of this game. It's completely unexpected with how hard this story goes. And the final act has some of the most impressive music and level design I've ever seen in a Pokémon game. Absolutely stunning.
Moving on to the next one, we have...
6: Vampire Survivors
It's Vampire Survivors. What do want me to say? We knew it was going on here somewhere. It's dope as hell and free on mobile. Nuff said.
Halfway down the list, we've got...
5: Teenage Mutant Ninja Turtles: Shredder's Revenge
Now, I didn't grow up with TMNT like a lot of other people. My first major exposure was the 2012 CG animated series on Nickelodeon. But I will say this. Shredder's Revenge can make a Turtles fan out of anyone. It's one of the most satisfying beat em up games I've played in a long time. Boasting a roster of 7 playable characters with completely unique movesets and stats, classic characters from the original series, and probably one of the best OSTs of the year by Tee Lopes featuring Jonny Atma, Mega Ran, Ghostface Killah and Raekwon, and Mike Patton covering the OG theme, this game is a phenomenal love letter to the old school Turtles beat em ups and to the TMNT franchise itself.
And for number four, we have...
4: Sonic Frontiers
So about that previously mentioned foreshadowing...
I've been a Sonic fan for as long as I can remember. From the early DS days of the Rush series to the very rocky Sonic 06', I've always been a fan of the Blue Blur. So when Sega announced that the big new open world Sonic game was coming to Switch day and date with the PC and other consoles, I was cautiously interested. I was expecting a decent, if janky, Sonic experience. What I got was a janky but incredibly promising look into the future of the Sonic series. The last time I felt that rush of speed that Frontiers offers was Sonic Generations. From the linear Cyber Space stages harkening back to the traditional levels and the open world letting you cut loose to run fast and beat some ass, Sonic Frontiers is the most exhilarating game in the series so far. This game also boasts an OST that deserves far more credit because it goes HARD. And Ian Flynn brings a surprisingly interesting tone shift to the narrative that felt serious without going overboard into Shadow the Hedgehog levels of angst. While there's definitely a few hiccups here and there, it's a very enjoyable experience that I still pick up every now and again to race across the Starfall Islands.
Moving into the top three, we have...
3: Soundfall
Okay. So as Cult of the Lamb showed, I really like top down hack and slash games. Now I discovered this game over a year ago while it was still in development because the premise was so unbelievably intriguing. A top down hack and slash looter game... where you hack, slash, dash, and bash to the beat of the music. On paper, that sounds like one of those things that's awesome in theory but kind of a mess in practice. Soundfall completely shattered my expectations and became one of my favorite hack and slash action games of the past few years. The story follows a barista named Melody who's pulled from Earth into the world of Symphonia, the source of all music. It's up to her and her allies to take up their roles as the Guardians of Harmony and save Symphonia.
What makes Soundfall such an interesting game is it's gameplay structure. Instead of something like Diablo that takes an open world approach or something like Hades that has you going room to room, Soundfall is broken up into multiple worlds with multiple levels in each one. Each level is built around a single song with each world being themed around different genres of music. The starting world has a very upbeat pop vibe while my most recently completed world was all about those techno beats. While all the player characters can use most of the same gear, each of them have a unique primary attack and super themed around their personality to give them something to make them feel distinct. And with the PC version having the ability to add your own music into the game to play to, I can imagine myself spending quite a bit of time kicking it in Symphonia.
And now for the penultimate entry...
2: Kirby and the Forgotten Land
Oh my sweet pink child. I've always loved Kirby. Ever since the DS remake of Super Star Ultra, I've been a fan of Kirby so when this was announced, I was beyond ready. When it launched, I fell in love immediately. The music was breathtaking, the visuals stunning, and the gameplay was just as fun in 3D as it was in 2D. With a hefty post game and loads of adorable in game figures to collect, I had a blast playing through the Forgotten Land and getting that 100% completion.
And finally. My favorite game of 2022 is...
# 1: Pokémon Legends: Arceus
You know how earlier I said it's been a hot minute since I've enjoyed Pokémon as much as Scarlet and Violet? Yeah. Well, when I played Legends Arceus, I hadn't enjoyed a Pokémon game like that since I was a kid. Everything about Legends Arceus was refreshing coming from the perspective of someone who had only started playing Pokémon again with the Switch games. The Agile/Strong style and the hordes made battles feel brand new in a way that didn't just feel like a new gimmick. You could just use trade items on trade evolution Pokémon and they'd just evolve. Being able to just throw Poké Balls at wild Pokémon without having to initiate a battle made catching new Pokémon so much quicker. The ability to change your Pokémon's moves at any time was thankfully a feature that got carried into Gen 9. And the biggest praise I will sing for Legends Arceus...
Filling out the Pokédex was fun. In every Pokémon game I've ever played, including Scarlet and Violet, filling out the Pokédex always felt like boring busy work. Sure, it's something you needed to do for the shiny charm in later generations but until that, all you got was "a sense of pride and accomplishment". In Legends Arceus, the Pokédex was the plot. Your main objective was filling that out but it was so much fun, I actually felt motivated to get Research Level 10 on every Pokémon. I hope the future games try to make filling out the Pokédex as fun as it was in Legends Arceus. While I do enjoy and still play Violet, I deeply hope that Legends Arceus is the framework that Game Freak looks at as they take the Pokémon series into the future.
And that's all for my GOTY list! If you stuck through a my rambling, thank you so much and I hope you enjoyed reading that. Hopefully, I'll have more stuff to write about in the future.
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As the player falls through Downwell they are able to receive upgrades after each level, which permanently improve their abilities for the given session of play. In addition, the player can also acquire various items and minor improvements throughout the game from secondary sources like item shops. This ensures that the player slowly gains more tools to deal with each problem they encounter, without tying gem collection or other optional concerns to their primary gameplay improvements.
SPOOKY DESIGNS 6 of 9
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Boss — Downwell
The final boss of Downwell (a game by Ojiro “Moppin” Fumoto) is a creature in two parts. The boss’ lower half spits out enemies and projectiles and retreats when attacked, while the upper half slowly pushes toward the protagonist, forcing the player to keep moving and stay on the offensive to avoid being crushed. The clear division between the two parts makes it obvious that they operate independently and cuts out any mess that might clutter up the play area in the middle. It’s arguably nonsensical, but it follows the Super Mario Bros school of design: Pretty much anything goes as long as it benefits the overall look and feel of the game.
All of its teeth make it clear that this boss is not to be touched (as if Downwell’s colour theming wasn’t clear enough), but the arrangement of the teeth is interesting. The mouth on the lower part can open and close horizontally, but when it’s open the entire mouth resembles a lower jaw corresponding to the upper jaw above the player. The eye is video game shorthand for “weak point”, but it also gives some personality to what is otherwise just two blobs of meat with teeth.
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The Free Cheese Episode 452: Downwell
The Free Cheese Episode 452: Downwell
This week on The Free Cheese, we’re going down. Our first mobile game makes the list this week as we explore the roguelike Downwell. Strap on your gunboots and jump in as we try to build the highest combo and make the best upgrade selections we can. Episode Timestamps 06:50 – Downwell 49:35 – What games have you liked more than their inspiration? 59:05 – The Ranking Reviews Ojiro Fumoto…
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Downwell (2015)
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Downwell: Heads Up Display
#Devolver Digital.#Downwell#Downwell: Heads Up Display#first impressions#hands on#Ojiro Fumoto#quick look#video-game
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Ojiro Fumoto | Devolver Digital | Downwell | Nintendo Switch | January 31
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2018
LONGITUDE EXHIBITION OF ASIA PACIFIC GAMES AND PLAY
Curated exhibition at Library at the Dock.
Melbourne Australia.
Showcasing experimental games and play from across the Asia-Pacific Region, the Longitude exhibition celebrated games as a broad and persistent aspect of culture with the capacity to connect diverse groups. The works featured highlight games as activities beyond escapist entertainment but as nuanced, challenging and inspiring forms of cultural expression that bring a broader understanding of the world and the people in it.
https://longitude-exhibition.net
Works and artists Include:
TO CALL A DEER A HORSE – IP Yuk-Yiu – HONG KONG SAR
DOWNWELL -Ojiro Fumoto - JAPAN
YESTERDAY – Triple Tree Studio - CHINA
WAYFINDER LIVE – Troy Innocent - AUSTRALIA
SHE AND THE LIGHT BEARER – Mojiken - INDONESIA
FINGER 10 – Neko Games - JAPAN
MINI METRO – Dinosaur Polo Club – NEW ZEALAND
PAPERBARK – Paper House - AUSTRALIA
CANDLEMAN – Spotlightor Interactive - CHINA
THE HOLE – Sun Yu - TAIWAN
TEA TOWL GAME – Lauren Stellar - AUSTRALIA
ELECTROPLANKTON – Toshio Iwai - JAPAN
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Downwell
Ojiro “Moppin” Fumoto / PlayStation Vita, 2016 ported from; iOS / PC, 2015
Shooting your gunboots momentarily halts your plunge; this mechanic's duality is the game’s primary source of tension. You stall to reposition but destroy your next foothold, you fire on a threat but your slowed descent only exposes you further. Weighing these clashing incentives moment by moment presents a series of miniature puzzles, where the less time you take to react, the less speed you’ll have to sacrifice; as you chain these successes together exhilaration builds to thrilling levels.
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I haven’t seen a lot of people talk about this, so I thought it’d be neat to share. This is an upcoming game collection that’s being made by a bunch of indie devs, including Derek Yu of Spelunky and Ojiro Fumoto of Downwell, so there’s definitely experience behind this. Like, think of it as Action 52, but if Action 52 was actually good and had variety. While I’m personally getting tired of 8-bit aesthetics, it looks right down my alley and hopefully you might be into it??
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Downwell Creator Ojiro Fumoto Joins Nintendo Development
Ojiro Fumoto, the creator of the indie platformer Downwell, has announced he has started a new job at Nintendo. Mr. Fumoto previously announced on Facebook in December he had accepted a gig with the Japanese gaming giant and would begin this month. “It was super fun developing games as indie, and I can’t wait to see what it’s like to develop games as part of a bigger team,” he declared last…
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Breve: Ojiro Fumoto, creador de Downwell, entra a formar parte de Nintendo
http://ift.tt/2iefP43
El desarrollador japonés Ojiro Fumoto ha comunicado mediante su cuenta de Twitter que ha sido contratado por Nintendo. Fumoto es conocido por haber dado vida a Downwell, un juego indie disponible en dispositivos móviles, PlayStation 4, PlayStation Vita y Windows PC. Evidentemente Fumoto no ha revelado en qué se encuentra trabajando, pero sí ha mostrado su enorme alegría por entrar a formar parte de Nintendo. Con Downwell ha conseguido cosechar numerosas buenas críticas que le han valido al juego una nota media de 81 sobre 100 en Metacritic. Leer noticia completa y comentarios » from ElOtroLado.net http://ift.tt/2GcMYcY via IFTTT
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