#octopath traveler iii
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Really? I’m honoured, Thronè.
Consider yourself a member of our team.
-🍎
Hah, alright then. Don't tell me there's eight of you too, is there? That makes us more than octopath travelers.
Maybe we can fight Galdera again someday, because that thing's already popped up twice in a lifetime, how long will it be for a third?
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Dragon Quest III HD-2D Collab in CotC!
Featuring Cyrus as the Hero, Viola as the Sage, and Molrusso as the Gadabout!
According to the new CotC Roadmap, the collab stretches until mid April, so there is probably more EX Jobs in Dragon Quest III designs to come!
The team said that they picked characters that resembled the source material, so perhaps Temenos will be chosen for the Thief?
#octopath traveler#octopath cotc#champions of the continent#octopath traveler 2#Cyrus Albright#Dragon Quest III#Octopath Viola#Octopath Molrusso
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I want to play a JRPG from my backlog but I can't due to the wizard's curse (homework)
#the backlog in question ->#triangle strategy#octopath traveler#octopath traveler ii#shin megami tensei iii nocturne#persona 5 strikers#and many many more#dumb brain things
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It's Pardis III Monday!
Share your greatest memories with our beloved king!
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Sociopath Traveler (Part 2)
After the first game, the 2023 sequel Octopath Traveler II and the 2020 spinoff Champions of the Continent provided a few more sociopaths to the roster. Not nearly as many as in the first game, but they were still incredibly notable.
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For profiles on these ones and the first game's roster, click here to see them all. (They may not be finished when you see this.)
#Octopath Traveler 2#Octopath Traveler II#Octopath 2 spoilers#Champions of the Continent#Arcanette#Claude Octopath#Mother Octopath#Professor Harvey#Aguste#Pardis III#Ku Mugen#Mugen Ku#General Mugen Ku
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Sixty-Four Ways in which Octopath Traveler II Improves Upon the First Game
In honor of Octopath Traveler II's second anniversary, I've put together a list of the many ways in which this game excels above and beyond the solid foundation laid down by its predecessor. Why sixty-four? Because it's eight squared...or eight to the second power, if you will. This series practically begs for lame numerical jokes.
Obligatory disclaimer: I am not claiming that the original Octopath Traveler is a bad game.
I played and enjoyed OT quite a bit when it came out, and I completed another full playthrough during the last few months as I was starting to put this post together. Around half this list came about from stuff I'd only remembered in replaying OT for the first time in years. I do still think it's a good game, and I had a fun time going through it again - but I also think that OT2 surpasses it by just about every objective metric.
And that's a good thing! It's great to see game developers taking feedback on a first project and using it to make improvements to the follow-up. If there's ever an Octopath Traveler III I would only hope that they continue to do so and make the newest iteration even better in which case I'll then have to make a list of 512 reasons why it's better, God help me. I have however gotten angry anons in the past whenever I've praised OT2 too much over the first game, so this is my attempt at heading that off at the start. A bunch of these points are straightforward improvements in game design; it's only near the end where I start dipping into more subjective territory even though I do have my points to make there as well.
#64. Battle speed toggle
This is what you're going to notice first, no questions asked, and also why you should absolutely never play OT right after OT2. Double battle speed is something you won't realize you miss until it's not an option. As an added bonus, the x2 modifier isn't a basic fast-forward toggle but still allows the animations and audio to be fully enjoyable at double speed.
#63. No purple chests
This is one even the biggest OT defenders will concede. Forcing you to bring a specific character into almost every dungeon lest you miss out on some prime loot (or alternatively requiring you to awkwardly backtrack with Therion later) is just bad game design.
#62. More interesting Talents
Related to this, Therion's Talent slot being taken up by the purple chest feature is just one of several boring mechanics occupying that space, alongside Ophilia and Primrose's NPC summons, Olberic's group defend command, and Tressa finding money when entering a new screen. They're all functional, but it makes traveler Talents feel rather underwhelming on the whole. OT2 dispenses with this. Summoning is still present but not a Talent, and the others mentioned have all been replaced with more engaging stuff like AoE buffs/debuffs (Throné and Temenos), new mechanics for escort NPCs (Partitio and Agnea), and the ability to learn combat skills from NPCs (Hikari).
#61. Capture and Concoct are redesigned
Technically applies to the scholars' Analyze as well, but that only got a small buff in the second game. These two Talents on the other hand are vastly improved. Concoct in OT2 can now be boosted and also interacts with Castti's Latent Power for easier resource management, and is overall stronger and more versatile even if it lost three of its element-breaking options.
But Ochette is the real winner when it comes to Talents. H'annit's Beast Lore is a clunky Pokémon-esque system that's rarely worth using when there's a less awkward Path Action that does the same thing as hers (Olberic's) and when the limited summons on beasts discourages you from using them much outside of certain boss summons vs. Galdera or similar (and even then there are easier setups). In OT2 though beasts can be summoned any number of times, and Ochette has a chance to auto-capture them so she can build up a stable of summons even without going through the hassle of whittling down their HP and throwing a Pokéball spending turns trying to capture them. That beasts you don't need any more can be turned into consumable items adds yet another useful layer to the mechanic, and Ochette's companion animal and access to story-based summons grow along with her unlike H'annit's leopard.
#60. A recent inventory tab
Another small but appreciated quality of life feature. In OT items and equipment you obtain are immediately sorted into a set order within your inventory, which can make them tough to find if you just got a new weapon or armor piece and want to try it out on someone. OT2 has a tab organizing your inventory in the order it was acquired, so that's less of a hassle.
#59. Opening chapters are more organically handled
OT begins opening chapters for your non-starting traveler in medias res, allowing the rest of the party to come along for the combat segments and scaling up the challenge as you recruit more travelers. This would be nice for earlygame leveling...except for the nagging issue of your starting traveler being forced (something OT2 unfortunately does not fix) so it's impossible to keep everyone at equal levels even if you try.
OT2 improves this in several ways. One is that opening chapters for the other travelers are now optional if you don't want to bother with the easy early stuff. Another is that these chapters are now "instanced" in a sense, only available to their respective traveler. This allows their difficulty to remain evenly tuned for the specific experience of starting out with each character, and is also about as close as OT2 gets to acknowledging the disconnect both games have in their individual stories, i.e. that they're never written like these characters have an entire JRPG party behind them all the time. In their Chapter 1s (and Osvald's Chapter 2) at least, they don't.
#58. As well as being more fair if you start with one of the squishier travelers
Certain travelers are rough to begin with in OT because they're either glass cannons (Cyrus), lacking in offensive options (Ophilia), or both (Primrose). OT2 solves this by giving the travelers with these same starting jobs temporary party members who help them in their dungeons and boss fights and also do a good job of teaching the player how best to use these more group-oriented jobs.
#57. A smoother difficulty curve in earlygame
Even though the travelers can't tag along with the others' introductions anymore, OT2 makes up for this by reducing the challenge level of the early midgame. Chapter 2s in OT all have level recommendations in the 20s, whereas in OT2 they're all in the teens. This makes getting out of the earlygame and moving on to bigger things less daunting from the start, on top of several of the improvements coming up.
#56. Time of day acts as another difficulty toggle
The day/night system of OT2 impacts a wide variety of game elements, but one of its subtler effects is that the random encounter rate is higher at night. This allows you to more easily tailor your leveling experience to your party's current strength. Further, nighttime enemy groups generally being tougher can be counterbalanced by fielding Throné and/or Temenos with their night-based combat Talents.
#55. Redesigned job skill lists
Most of the base jobs have improved skill lists in OT2. Dancer has more offensive options like Ruinous Kick and Dagger Dance, scholar is more flexible both in terms of damage (Elemental Barrage) and support, hunter drops two low-accuracy, multi-hit bow skills in exchange for a more precise one and an actual axe skill, cleric can restore its own SP with Mystical Staff, etc. Warrior loses the easy opening cleave of Level Slash, but gets the arguably more versatile Aggressive Slash and the useful Vengeful Blade instead. The only ones that feel a bit weaker are thief for losing Share SP and merchant for losing out on its magical AoE option...but Sidestep, Donate BP, and Hired Help are all accounted for and just as strong as ever if not more.
#54. More flexibility with breaking and boosting
OT2 introduces a number of readily-accessible ways (ex. Ruinous Kick, Weak to Poison, Ochette and Temenos's Latent Powers) to break enemies regardless of their weaknesses, which cuts down on the annoyance of having to build teams around covering every possible scenario. There's also more uses for BP, such as the aforementioned Concoct as well as various other Latent Powers. Partitio's Latent combines with Donate BP and a support skill he can grab early on (see below) to make him into a reliable BP battery. As these are the two signature features of Octopath's battle system, these upgrades are much-appreciated.
#53. Earlier access to EXP/JP-boosting support skills and accessories
OT locks the support skills boosting EXP and JP behind secret jobs and the equivalent accessories behind post-story side quests. OT2 on the other hand provides the former from base jobs and the latter from chests in the late midgame, with the JP Augmentor in particular being accessible very early if you know where it is and don't mind cheesing your way through a certain area. There's additionally another base job support skill that increases gains in both at night, which makes early leveling even quicker.
#52. Overall stronger early support skill options
On top of these, Boost-Start (+1 BP at the beginning of combat) has also been bumped down to a base job. It's joined by powerful new additions like Full Power (full Latent Power at the beginning of combat), Vigorous Victor (30% HP and SP regen after each battle, which largely makes up for SP Saver now coming from a lategame secret job), More Rare Monsters (easier Cait and Octopuff hunting), and of course A Step Ahead from the early secret job Inventor which can break most encounters.
#51. The job license system
In OT no two travelers can have the same secondary job, but in the second game you can acquire up to three licenses for each of the base jobs for a maximum of four travelers using each at once if you choose. These licenses also provide some nice bits of optional gathering content, and apart from scholar and to a lesser extent apothecary - which require stealing rare drops off uncommon enemies - none of them are particularly frustrating to obtain.
#50. Caits (and Octopuffs) are more of an event but also easier to find
As mentioned, the hunter support skill More Rare Monsters exists to make these high-value enemies more likely to spawn, and there are additionally accessories that do the same thing (and stack with the skill, I think?). They also get their own distinctively quirky battle theme music so you're guaranteed not to miss them.
#49. More Path Actions offer more overall flexibility
OT2 doubles the number of Path Actions that serve the same purpose (obtaining info, escorting NPCs, etc.), which greatly increases the range of possible party combinations to cover whatever you might need as well as gives you more options for accomplishing specific goals, ex. getting items based on your level, or knocking out NPCs without having to fight them. The in-game time system does occasionally limit these options since not all NPCs are available both day and night, but all the same it's a welcome improvement.
#48. Variety in chapter and story structure
A common criticism of OT is that, with only one significant exception (Olberic's Chapter 2), every one of its thirty-two story chapters follows exactly the same format: town exploration, usually requiring the traveler's Path Action -> dungeon -> boss. In OT2 some chapters lack dungeons, bosses, or both. While less content might seem like a drawback, it really helps the structure feel less repetitive, and because there's forty total chapters, with the non-boss chapters being split evenly among the cast, the overall experience doesn't feel less substantial. It allows also for -
#47. Fewer random dungeons/bosses
A common problem of OT leashing its stories too strictly to the dungeon + boss structure is that several times one or both of those elements will feel tacked on purely out of obligation and not in service to the narrative. Take Ophilia's and H'annit's Chapter 2s, or Alfyn's Chapter 4...or both Chapters 3 and 4 for Tressa. Because OT2 is comfortable allowing certain chapters to pass without these, this is much less of an issue. Some of the game's most dramatic story beats come out of chapters that lack bosses, ex. Osvald's Chapter 2 or Castti's Chapter 3, while others like Agnea's Chapter 3 and Ochette's Chapter 2 (Cataracta) provide room for character moments by dialing back on the combat.
#46. More overall nonlinearity
That parenthetical up there is significant, because around half of OT2's stories have chapters that can be completed in any order. While this isn't executed perfectly - recommended levels will still railroad you in most cases - the greater variety of options at any one time gives you more choices when deciding which traveler's story to continue next in contrast to the strict linearity of each of the stories in OT. Further helping this is the fact that -
#45. Solistia is more geographically complex
Orsterra is so obviously laid out as a video game world that it could be called a deliberate stylistic choice: eight biomes in a ring around an inaccessible center, with all of its areas divided across three concentric circles starting from the inside and working outward. It's incredibly artificial, and opinions will vary as to whether that's charming or silly.
While Solistia still has the common video game issue of wildly contrasting biomes right next to each other (its western continent is especially bad about this), in all other respects it's a much less predictably-designed setting. There are no rings or obvious circular paths around the world, the regions are broken up across two continents and a large island, and chapters now jump around locations in a less blatantly linear way making the threefold division between early, middle, and lategame towns slightly less on the nose.
#44. The creepy RNG-dependent endgame previews
There's a lot of negative points to be made about how little effort OT makes in setting up its final boss that I'll bring up later, but one early quirk of OT2 is that you'll randomly enter a different screen only for it to be eerily dark and filled with strange shadowy monsters you won't fight anywhere else...and then once you beat them, the screen goes back to its normal state as if nothing happened. It's very unsettling the first time it happens, and even when you know it can happen it's rare enough to still catch you off guard.
#43. The ship opens up the world
And getting back to geography, once you buy a ship around the game's midpoint OT2's exploration opens up quite a bit compared to the first game. The Sundering Sea is a semi-open traveling space with treasure, distinctive enemy encounters, and optional dungeons and bosses all its own. It's an appreciated aesthetic addition as well, since it offers you a perspective on the world of Solistia that you wouldn't get to see otherwise. This is another worthwhile departure from OT's rigid wheel-and-spoke map layout.
#42. Fewer optional dungeons offset by more mandatory ones
Looking at raw data, OT has a larger array of optional dungeons: 28 vs. 19. Those numbers may vary slightly depending on how you define a dungeon in this series, but the point is that the first game has more of them. It doesn't really feel that way however, because with more chapters as well as the Crossed Path system OT2's overall dungeon count turns out to be roughly the same in the end. This also allows OT2's optional dungeons to stand out more as a group, with all but one of them by my recollection either having a boss, an associated side quest, and/or a unique piece of loot needed for one of the secret jobs. A handful of OT's optional dungeons seemingly exist only for level grinding as well as whatever's available in their treasure chests. But while we're talking about dungeons...
#41. (Slightly) more dungeon type variety
Try to name an OT dungeon, mandatory or otherwise, that isn't a cave, forest, sewer, ruins, or lavishly-decorated interior space. At times they'll vary based on which biome they're in, ex. the ones in the Frostlands will be snowy, but that's about it. OT2 brings back all of the above for its dungeon settings, but there are also some more inventive ones like a ghost ship, factories, a clock tower, a ruined castle, or canyon ravines. When there's over fifty such spaces in each game to explore, even that bit of extra variety is appreciated.
#40. Improved visibility in low light areas
Here's one I noticed only on my recent replay: OT is dark in a lot of places, particularly in many of the aforementioned cave and forest dungeons. While that's nice for atmosphere, the lighting can sometimes be so poor that it's hard to tell where you're going which is more frustrating than anything. In spite of its day/night system and its main plot about an endless night, OT2 is ironically the brighter game all around, with visibility noticeably better in even the darkest dungeons. The only times I can recall it being an issue are in the Cavern of the Moon and Sun where it's worked into exploration (you have to keep flipping between day and night to illuminate the path ahead) and in the dungeons you'll have to go into during the Final Story when everything is covered in dense purple mist. In that instance though the darkness matches the story, and additionally those dungeons are ones you've already entered before under normal conditions, so you're not fumbling around in the dark of a completely unknown space.
#39. More interesting rewards from chests
Another point I noticed only recently. An oddly large number of chests in OT contain either money or common consumables, which while undeniably useful also aren't the most exciting things to get when you open up a chest (especially if it's a purple chest!). OT2 largely fixes this by offering rare rewards from chests more often, whether that be equipment or less easily obtainable items.
#38. Major money sinks to make leaves more valuable
Money is more valuable in the Octopath games than in many other JRPGs due to everything merchants can do with leaves, but it's still fairly easy to amass a ton of wealth in both titles just from exploring and battling and getting most of your equipment from chests, stealing, etc. rather than buying it. It'll take longer to get to where you can thoughtlessly fire off a Hired Help every battle in OT2 however, because between the mandatory ship (100K leaves) and the two extra merchant job licenses (100K and 300K) there's enough big ticket items in the midgame to keep you watching your wallet.
Having three Path Actions that use money rather than just one also plays into that a bit as well, but to a lesser extent. On the subject of Path Actions, you likely won't need to shell out large sums of leaves as often in OT2 to restore your reputation in towns on account of there being more ways to get items, info, etc. without lowering it...but honestly the reputation system in OT2 feels like a vestigial, arbitrary relic of the first game. See, for example, why Agnea innocently attracting NPCs with her dancing can lower reputation, but Osvald mugging them or Temenos coercing them into confessions can't.
#37. Shops and inns can be entered
A minor point, but OT2 has so many more interior spaces in its towns. This not only helps with storytelling - recall the scenes in OT that take place in "inns" that are just a bare room with maybe one table - but it also allows for more architectural diversity like on Toto'haha as well as for the possibility that vendors appear out in the open like in Ryu.
#36. Party banters are easier to see
Another common complaint in OT is that it can be easy to miss party banters in chapters, and that there's no way to go back and rewatch them or see them at all if you didn't unlock them while going through. OT2 fixes these issues with the ability to watch them in the journal, even if you didn't see them at the time, and also removes some of the clunkiness of triggering them by spreading them across more chapters rather than needing each traveler to speak to all of the other seven in every chapter after their first.
#35. More thoughtfully utilized voice acting
Sadly, party and tavern banters are still unvoiced in OT2, which sucks because they're still the most frequent source of interaction between the travelers.
In all other respects though, the second game is much better in the ways that it makes use of its voice acting. In OT most NPCs out in the world choose from a selection of short voice lines to be tagged to their dialogue, while story cutscenes have a mixture of full voice acting and voice tags. The latter effect can be rather disorienting, especially when there's a mid-scene switch between the two styles for no apparent reason. OT2 scraps the voice tags for NPCs, but now every cutscene is fully voiced. The tradeoff is more than welcome and makes for a smoother, more cinematic narrative experience.
#34. The travelers are chattier in combat
In addition, the travelers have significantly more customized combat voice lines in the second game. This is especially noticeable in that they now react to the actions of their party members, such as when they break foes or get low on health. It's an extra level of banter that makes them feel more like they're fighting as a group, and allows for little character moments in the way they address each other. For example, Osvald is the only one of the travelers who doesn't refer to his allies by name, but he does have unique break lines for each of the others.
#33. As are bosses
Only a few OT bosses, like Darius and Simeon, have in-combat dialogue. This is far from the case in OT2, where a bunch of the story bosses - including all of the travelers' final bosses - have dialogue sequences with their respective characters. This can make the flow of combat a bit messy if you deal too much damage too quickly and end up getting rushed through different phases, but that mechanical hiccup aside this is a great way to layer on the dramatic stakes and work in some more character development for the travelers as they're facing down their greatest enemies.
#32. More diverse animations and weapon sprites
A simple improvement, but a nice one even so. Equipping different weapons of the same type is now more noticeable, and the travelers' combat sprites are overall more dynamic and expressive. Everyone loves the shamelessly horny Stimulate animation, just for starters.
#31. Bosses have more varied mechanics
Something I noticed on my replay of OT is that its bosses can be surprisingly simplistic. All the core ways the games have for ramping up difficulty are there - changing weaknesses, adding shields or actions per turn, inflicting status effects and massive amounts of damage - but with the obvious exception of Galdera that's more or less it.
OT2 compounds these mechanics with a wealth of new ones that turn many of the bosses into uniquely memorable experiences: concealing turn order, locking certain menu options, charming party members or copying their skills, countering boosted attacks, etc. There's even a pure puzzle boss in the forced solo encounter Karma, to say nothing of how the Vide fight actually allows you to use all eight travelers at once. This complexity is particularly noticeable with the optional bosses that appear in both titles, like the Monarch and the Dreadwolf, because if you compare their tactics across games they're much trickier the second time around.
#30. Secret jobs are more accessible before endgame
Each game has four secret jobs. In OT all of them are gated behind powerful optional bosses that you very likely won't be strong enough for until after you've completed most of the story. While these are indeed memorable fights, that leaves the problem of there being very little content left on which to actually use these incredibly powerful jobs. There's exactly three bosses with HP totals that surpass the gods that give you the secret jobs, and not much reason to try them out otherwise save for making the endgame grind faster.
OT2 locks one secret job (arcanist) behind a challenging lategame encounter and another (conjurer) behind a boss gauntlet that's only available after you clear arguably the hardest of the travelers' final chapters. But inventor can be unlocked as soon as you clear your starting traveler's opening, and it and armsmaster get their skills from turning in items acquired from the world and from dungeons meaning you'll get significantly more use out of them before endgame.
#29. Quality over quantity with side stories
This is another matter of raw numbers. OT has one hundred side stories; OT2 has only two-thirds that many. This does though allow for the second game's set to stand out a bit more overall, especially the ones that get creative with solutions. Additionally, when you factor in how many of OT's side stories are leadups to the final boss, or are three-part NPC mini-stories stretched out across each town in a single region, it rarely feels as though OT2 is really missing out. It's more than got that covered with -
#28. Scents of Commerce
Partitio comes with a unique mechanic that essentially amounts to three side stories just for him - only each of them gets the full cutscene treatment and adds something significant to the experience of the game: an in-universe sound test, a lore dump library, or the mandatory ship purchase that I've already praised for how it opens up the map.
#27. The Crossed Path system
Meanwhile, arguably replacing the multi-part NPC side stories are the Crossed Paths, four two-part stories that see the travelers broken up into pairs as they pursue unique narrative threads and add a few more dungeons and boss encounters to the total to boot. This is an extremely welcome addition that actually allows the travelers to interact with one another directly, and it's little wonder that it was such a big part of the game's prerelease marketing and so looked forward to among fans. The general consensus is that OT2 could have taken the idea further, but even so it's a massive step up from OT's travelers feeling completely isolated from one another for 98% of the game.
And hey, I turned the Crossed Path system into an entire partial AU for my fics, so it's safe to say it did something right!
#26. Traveler themes show up in their final bosses
Moving more toward lategame stuff now. Everyone loves how Octopath makes high-energy variations of its traveler themes to lead into their boss fights. OT2 though takes this a step further by having those "In Pursuit of..." themes come in as a bridge during their final story bosses, which makes each of those encounters feel a bit more personal. Agnea meanwhile goes even further with this idea. For her showdown against Dolcinaea she gets a unique vocal rendition of her theme music playing in the background, which is just one of many ways her final chapter builds on and surpasses Primrose's in fourth-wall-leaning theatricality.
#25. The credits don't roll after finishing one traveler's story
One of the first game's more baffling minor decisions is where it places its credits. In OT2 they're moved to the middle of the Epilogue, a much more fitting location that emphasizes that you're looking back on all of the travelers' journeys, not just your starting choice (or whoever else's story you finished first).
#24. EX skills
I didn't make a separate entry for Latent Powers because they're just a flat mechanical addition, but EX skills are different in that they either 1) provide a generally more interesting reward for tracking down the god shrines out in the overworld or 2) come in during or after the travelers' final bosses as an often powerful story-based upgrade, ex. Osvald unlocking the One True Magic, or Agnea putting together the Song of Hope. Some are just notably strong on their own merits, like a buffed Share SP, Prayer for Plenty repurposing a support skill from the first game, Windy Refrain for turn order manipulation, or Heavenly Shine as an endgame nuke with a massive damage ceiling. And even the ones that don't see a lot of use, like Negotiate Schedule or Disguise, usually have some interesting flavor to them.
#23. Lategame bosses have more even difficulty distribution
Optional bosses in OT at or above the levels of the travelers' final bosses are, with only a handful of exceptions, not all that impressive. This leads into the issue I mentioned with the game's secret jobs, where once you're strong enough to unlock them there's only three more bosses that will actually put up enough fight to warrant using them. OT2 has quite a bit more going on with late optional bosses built for endgame teams (Heavenwing, the Behemoth, the Scourge of the Sea, etc.) as well as the boss challenges that come out of the Final Story. And that's not even mentioning Galdera 2.0...
#22. And the endgame grind is less tedious
The snowballing effect of more readily-accessible EXP and JP-boosting skills and accessories is that grinding out jobs and levels takes significantly less time once the travelers' stories are done. In OT the lack of a true narrative finish means that around that point you'll hit a wall and have to do a bunch of grinding to get ready for Galdera (assuming you're not using some kind of cheese low-level strategy). But in OT2 there's just generally more to do and less needed to work on if you've been leveling consistently earlier on. Also, two of this game's secret jobs don't even require JP, so that drops the total needed for a traveler to max everything out by a hefty 30K.
#21. Next chapter NPC side stories get the full cutscene treatment
Both games have a selection of side stories involving story NPCs that unlock once the traveler stories are done, and which tend to be a bit more substantial than most others like them. This is even more true in OT2, where these side stories get fully-voiced cutscenes. A shame they're among the only ones of that sort to not get recorded in the journal...but still a plus.
#20. An actual Final Story
And yeah, I absolutely have to mention this too. OT's final encounter is locked unintuitively behind a number of sidequests, and it consists of a fairly easy gauntlet of reused bosses followed by an extremely difficult two-part fight with no way to save at any point in between. You get a short cutscene, and then a prompt like you've finished just another sidequest, and...that's it. Underwhelming doesn't begin to describe it.
In the second game though the Final Story has numerous cutscenes, a temporary new world state, multiple all-new boss encounters that you can save in between, a proper ramp-up to the final boss, and then of course the final boss itself which is powerful but not overwhelmingly so like Galdera is in OT. It's dramatic, cinematic, and gives all the travelers a chance to shine both in and out of combat, with callbacks to the Crossed Path system and the ability to use all eight at once against Vide.
#19. And an actual Epilogue
And once you're done with Vide, you're free to start the proper Epilogue sequence. The travelers bid farewell to each other, the appropriately-timed credits roll, and then everyone's back in New Delsta for a big party ending where all the surviving NPCs show up and give you a big sendoff. Needless to say, it's an ending that actually feels deserving of the label.
#18. Both of which give a bit of weight to your initial choice of traveler
It's nothing huge, but OT2's ending wraps back around to caring a bit about who kicked off your journey. Your starting traveler gets a handful of unique lines before and after the final boss, and they're also the last left behind in the Epilogue so they get to deliver a quick monologue once everyone else has gone on their way (in reverse order from how you recruited them, no less). This is most noticeable with Agnea, in that her sister becomes temporarily playable in the New Delsta sequence since Agnea herself takes the stage for the ending.
#17. Party members can be switched at any time after a point
Another small but very noticeable perk is that once the Final Story begins you can now switch travelers in and out of the party at any time outside of combat. No more needing to return to a tavern whenever you need a different Path Action or have to switch equipment between active and inactive travelers!
#16. Postgame challenges are harder but less frustrating
That's a big help for the bosses in the Final Story as well as those that surpass them in difficulty, because it's so much easier to prepare for them (on top of the aforementioned benefits of less EXP/JP grinding, etc.). Galdera is back and harder than ever, but you can save directly before the fight and there's no need to do a boss gauntlet first making the experience much less annoying.
#15. The Extra Battles update amps up the difficulty even further
And if that wasn't enough, OT2 got an unexpected free update in 2024 adding four new ultra-difficult boss encounters from the main menu. These handily put to rest the accusation that the second game is easier than the first because of how much stronger and more flexible your characters can be early on. True Vide the Wicked especially blows both Galderas out of the water in terms of challenge.
#14. While also working as an homage to the first game
Two of the Extra Battles are against the eight travelers of OT. Getting to see them all as incredibly powerful enemies working together to take you down can be quite entertaining, and their abilities combine direct nods to the first game with new material (like Crossed Path-esque paired skills) built off what OT2 adds to its mechanics.
#13. Solistia has more adventurous worldbuilding
Now onto some more subjective stuff. Orsterra is a stock JRPG fantasy setting, lovingly recreating the tropes and clichés of that type of media to get the whole HD-2D aesthetic off the ground back in 2018. It recalls the classics of the genre, as well as series that continue to make that its stock in trade, ex. Fire Emblem...but it's certainly stuff we've seen before.
That's why I was so pleased to see the second game move the timeline forward, pulling from 19th and early 20th century referents and giving Solistia more of an Industrial Revolution feel. There's urbanized cities, early modern tech just ignore the lack of firearms, and light prodding at themes like colonialism and income inequality. It's mildly less Eurocentric, from the Wutai-flavored Hinoeuma to areas that call to mind the 19th century US. There's also a society of infantilized animal people who are subjected to racism and colonial incursions, which...we're probably all better off not reading too far into.
#12. And also more substantial (if sometimes tongue-in-cheek) lore dumps
The Mercantile Manuscript, a reward from one of Partitio's Scents of Commerce, is a treasure trove of lore for Solistia. Some of it can be rather silly, like why there are still only the six weapon types from OT, but it's all in good fun - and unlike the first game, you don't have to go through a tedious boss gauntlet to get these lore dumps either.
#11. New Delsta is a huge step up for Octopath towns/cities
I've gotten a ton of mileage out of it in my fics, in part due to some substantial real-world additions of my own, but New Delsta really is a cut above anything else we've seen from cities in this series in size, scope, and narrative significance even in spite of it not actually featuring in that many chapters. Nowhere else better captures both the glitzy surface and seedy underbelly of large early modern cities; honestly, the likes of Atlasdam and Grandport from the first game can't even begin to compete. (This, incidentally, is a big reason why I find it so odd that both Octopath canon and fandom mash the two games together so readily, when it's immediately obvious just from looking at these cities that Solistia is centuries ahead of Orsterra technologically and socially speaking. I suppose it doesn't bother everyone.)
#10. The day/night system makes NPCs feel less static
Somewhat related, but another bonus of the ability to toggle between day and night is that NPCs are sometimes in different places depending on the time of day. This helps further the sense that they're not just stationary sprites delivering their canned dialogue and waiting for you to use your Path Actions on them. It's nothing on the level of, say, Majora's Mask or anything, but it's still appreciated.
#9. It also avoids the awkwardness of lategame sunset areas
And while we're back on time of day, most lategame areas in OT are blanketed in a perpetual sunset. One could say that this adds to the dramatic feel of those final areas...but it's also every bit as artificial as Orsterra's map, especially since it doesn't impact all regions (ex. the Woodlands). Almost every location in OT2 has both day and night lighting variants, with sunrise and sunset transitions between them, so that artificiality is a thing of the past. Funnier still is that the game nonetheless produces a similar effect by covering Solistia in perpetual night during the Final Story, so it gets to have its cake and eat it too.
#8. The traveler stories showcase more diversity in genre and tone
Like the setting as a whole, OT2 simply has more going on in terms of its narrative referents. This one game containing a rightful-king-reclaiming-his-throne story, a temporally-messy nod to the actual Industrial Revolution, a somber tale of a wrongfully-accused prisoner straight out of 19th century French literature that takes a hard right at the Power of Love right at the end, and a very dark family drama that ends on a note too overwhelmingly bittersweet for the game's overarching destroy-an-evil-god schitck to even handle. It's certainly not all perfect, but damned if OT2 doesn't go places.
#7. And (some of) the travelers themselves are less tied to stock archetypical traits
Along with that comes the game stepping away from some of the familiar clichés of fantasy JRPG characters. The premiere magic character is a buff bear daddy. The warrior is a lithe twink prince. The cleric is skeptical of everything and only pious in a very unorthodox sense. The dancer literally is just a stage performer and not a sex worker under some thin euphemisms. It really helps this cast stand out from that of the first game's, and with all the extra character moments these guys come off rather stronger overall.
#6. Select chapters go the extra mile in terms of structure and/or atmosphere
You can probably already pick out the chapters I'm referencing. Partitio's Chapter 1 is a self-contained bildungsroman that uses multiple time skips to convey the growth and decline of a town along with basically all of Partitio's character development in a very short span of time. Osvald's opening is a structurally and mechanically claustrophobic prison break sequence that hits the ground running with showing off how OT2 likes to vary its storytelling techniques. Castti's Chapter 3 is bleak and melancholy, letting flashbacks do the heavy lifting in a sequence with no significant combat but a ton of gruesome death. And Throné's Chapter 4 is the darkest thing Octopath has ever done, with an eerie ramp-up of a gondola ride leading to a nightmarish town area that's all the worse because of how much is left up to implication. The boss himself is even worse, and even if the story fumbles Throné's distinct lack of a happy ending you can tell that it at least tried.
There are others in here of course, like Hikari's climactic battle or the fourth-wall-leaning in Agnea's finale, but you get the idea. There's a ton of memorable story moments in this game.
#5. Actual narrative tie-ins to the Final Story
While the Final Story does hurt some travelers' individual stories, like Throné's or to a lesser extent Partitio's, the buildup is much more palpable and appreciable than it was for OT's series of seemingly innocuous side quests and 11th hour text dumps building to Galdera. The amount of thought that went into piecing together the actions of the Moonshade Order across all the stories and Crossed Paths is quite impressive, enough to where I can mostly forgive certain clumsily-handled threads.
#4. A better realization of the overarching theme of both games
The loose thematic concern of this series as a whole is, fittingly, the idea of traveling, of finding oneself and connecting with others through journeys both physical and otherwise. OT nods to this in a more literal sense as well at the end via a side quest in which the king of Marsalim vows to put on a play about the travelers' stories. It's the game's way of commenting on itself as narrative.
This is incredibly easy to forget about, as it passes with little fanfare through a minor NPC. Not so in OT2, where the last part of the Epilogue sees Agnea get up on stage and monologue this theme outright before putting on a show (not seen by the player) implied to be about her experiences traveling with the rest of the cast. Needless to say, that's much more thematically resonant and leaves you with a much stronger impression compared to OT's total lack of an ending.
#3. It's a good bit gayer
Me being me, of course I'm going to point this out.
It doesn't matter which level we're talking about; whether it's between the travelers, NPCs, or some combination thereof, OT2 lays on the gay subtext much more heavily...even if it's still quite mild, to be fair. OT has Leon and Baltazar; OT2 has Papp and Roque. OT has Lianna and Eliza; OT2 has Pala and Mikka. OT has Olberic and Erhardt; OT2 has Temenos and Crick. Castti and Malaya, Dolcinaea and Veronica, the Timberain princess and her female gardener, Partitio in general, crossdressing NPCs in the Brightlands...and then on top of that there's a distinct lack of no homo'ing arrangements in a lot of these cases, unlike disappointments like Alfyn and Zeph. Osvald and Clarissa are totally platonic, Throné and Temenos get a Crossed Path but no real shipping fodder, Partitio is kind of clueless and innocent about women, etc. Hell, just the fact that not all of the Crossed Paths are M/F helps a great deal with OT2 not feeling like it's trying to neatly and heterosexually pair off all the travelers.
#2. And just all-around shippier if you're into that
But even so, no matter what kind of ships you like the extra character interactions really add to the shipping content. That's true from the straightforward, ex. Hikari/Agnea, to the just-barely-shy-of-text, ex. Papp/Roque, to the obvious juggernaut and spawner of many a fix-it fic that is Temenos/Crick. Actually, that last one has more fanfics for it on AO3 than the most popular OT pairing...even with the first game having had an extra five years' worth of fanwork for it!
#1. Them
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Look, if you know anything about my OT2 work, you saw this coming.
I have a lot of feelings about Osvald and Partitio, both as individuals and even more as a pairing that isn't exactly canon but nevertheless works incredibly well if you read it as such, from their Crossed Path to that one extremely gay party banter to how perfectly it works out for cute post-story family fluff to the ending CG sticking the two front and center and also touching. It's kind of silly that they're not even Partitio's most popular gay ship, because the game itself tees these two up beautifully. Osvald is just too much bear daddy for some people to handle, clearly.
I've had many OTPs over my years in fandom, but Osvitio is the first one that's actually gotten me to write fanfic. Go them.
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List of already polled characters:
2b/YoRHa No. 2 Type B - Nier: Automata: Hug
A.B.A - Guilty Gears: Hug
Abe - The Oddworld Series: Hug
Abed Nadir - NBC Community: Hug
Aborto - Filler Bunny: Kill
Abramar - The Cosmic Wheel Sisterhood: Kill
Abuela Claudia - In the Heights: Hug
Adam - Hazbin Hotel: Kill
Adonis “Donnie” Creed - Creed movies - Rocky franchise: Hug
Adrian Andrews - Ace Attorney: Hug
Adrien Agreste - Miraculous Ladybug: Adopt
Aeryn Sun - Farscape: Hug
Ageha Hijiri - Hirogaru Sky PreCure: Hug
Agnea Bristarni - Octopath Traveler 2: Hug
Aidan - The Illuminae Files: Kill
Aiden Clark - School Bus Graveyard: Hug
Aiden Sousuke - Bleach: Kill
Aigis - Persona 3: Hug
Akane Sonozaki - Higurashi: Kill
Akira Kenjou - KiraKira PreCure à la Mode: Hug
Alan Wake - Alan Wake: Hug
Alexandra Trese - Trese: Kiss
Alex DeLarge - A Clockwork Orange: Kill
Alex Taylor - Good Game: Kill
All Might - My Hero Academia: Hug
Almalexia - Elder Scrolls 3: Morrowind: Tribunal: Kill
Alphonse Elric - Fullmetal Alchemist: Hug
Alucard Tepes - Castlevania: Marry
Amanda Ripley - Alien: Isolation/Alien franchise: Hug
Amane Momose - MILGRAM Project: Adopt
America/Alfred F Jones - Hetalia: Kill
Anakin Skywalker/Darth Vader - Star Wars: Kill
Anacostia Quartermaine - Motherland: Fort Salem: Hug
Anders - Dragon Age 2: Hug
Andrew Minyard - All For The Game: Hug
Andy Knightley - The World’s End: Hug
Angela - Lobotomy Corporation and Library of Ruin: Hug
Angelica Schuyler - Hamilton: Hug
Angoramon - Digimon: Hug
Anthony "Tony" Prince - Grand Theft Auto: Kill
Antonio Madrigal - Encanto: Pat on the head
Applejack - My Little Pony: Friendship is Magic: Hug
Apple White - Ever After High: Pat on the head
Aragorn - The Lord of the Rings: Marry
Archer - Pokemon: Kill
Argan - Winx Club: Hug
Aristotle - Billie Bust Up: Hug
Arthur Dent - The Hitchhikers Guide to the Galaxy: Hug
Arthur Lester - Malevolent: Hug
Arthur Morgan - Red Dead Redemption 2: Marry
Arvin Russell - The Devil all the Time: Hug
Ashe Bradley - Witch's Heart: Kill
Ashley Graham - Resident Evil: Hug
Ashley Williams - Mass Effect: Hug
Ashlyn Banner - School Bus Graveyard: Pat on the head
Astarion - Baldur's Gate 3: Hug
ASTRA - The Entropy Centre: Pat on the head
Astro Boy - Astro Boy: Pat on the head
Atlas - Cryptid Crush: Hug
Atropal Scion - Dungeons & Dragons: Kill
Atsushi Nakajima - Bungo Stray Dogs: Hug
Augustus Sinclair - Bioshock: Kill
Avicenna - Some Desperate Glory: Kill
Awake Remembrance of These Valiant Dead Kia Hua Ko Te Pai Snap Back to Reality Oops There Goes Gravity - The Locked Tomb: Kiss
Aya Maruyama - BanG Dream: Hug
Ayame Sohma - Fruits Basket: Kill
Aziraphale - Good Omens: Hug
Baba - Baba is you: Pat on the head
Babe - Pit Babe: Hug
Bai Wuchang - Word of Honor: Kill
Bandit Heeler - Bluey: Hug
Barbara Kopetski/Barb Wire - Comics Greatest World/Dark Horse Comics: Kill
Barbra - Night of the Living Dead: Hug
Barnaby - Billie Bust Up: Hug
Barney - Barney and Friends: Kill
Barry Klemper - The Boys Next Door: Kill
Bart Simpson - The Simpsons: Pat on the head
Basil - Omori: Hug
Basil Exposition - Austin Powers: Kill
Battler Ushiromiya - Umineko: Kill
Bayonetta - Bayonetta: Marry
BD-1 - Star Wars Jedi (Survivor / Fallen Order): Adopt
Beatrice - Umineko: Marry
Becka - Scarlet Hollow: Hug
Beebee - Adventures with Anxiety: Hug
Benoit Blanc - Knives Out: Hug
Bernd das Brot - KiKa/German TV: Kill
Bernkastel - Umineko: Hug
Bibble - Barbie: Kill
Bierce - Dark Deception: Kill
Big Hill - Reservation Dogs: Hug
Bill Cipher - Gravity Falls: Kill
Billy Coen - Resident Evil 0: Kill
Blazer - Stray: Hug
Blitzwing - Transformers Animated: Hug
Bloaty - Invader Zim: Kill
Blood Pet - Magic the Gathering: Kill
Bob Newby - Stranger Things: Hug
Bob Pancakes - The Sims: Kill
Bog King - Strange Magic: Hug
Bolt - Disney's Bolt: Adopt
Bonnie - In Stars and Time: Hug
Boyfriend - Friday Night Funkin: Kill
Bradley Nicholson - Milo Murphy's Law: Pat on the head
Bradley Uppercrust III - An Extremely Goofy Movie: Kill
Brad Meltzer - Xavier Riddle and the Secret Museum: Pat on the head
Brahms Heelshire - The Boy: Kill
Brainy Smurf - The Smurfs: Pat on the head
Breezepelt - Warrior Cats: Pat on the head
Brian Flanagan - Cocktail: Kill
Brian Robeson - Hatchet: Pat on the head
Brian The Prethinker - Toontown Corporate Clash: Kill
Bridget - Guilty Gear XX: Hug
Brooklyn - Gargoyles: Hug
Bruce Wayne - Batman: Hug
Bucky Beaver - Shipwrecked 64: Hug
Buffy Summers - Buffy the Vampire Slayer: Hug
Buggy - One Piece: Kill
Cale Tucker - Titan A.E.: Hug
Camila Noceda - The Owl House: Hug
Camille Saroyan - Bones: Hug
Candace Flynn - Phineas and Ferb: Hug
Captain Pip Bernadotte - Hellsing Ultimate: Hug
Captain Haddock - Tintin: Hug
Captain Takeo Masaki - Call of Duty: Zombies: Hug
Carlos the Scientist - Welcome to Night Vale: Hug
Castiel - Supernatural: Hug
Catherine - The Gregory Horror Show: Kill
Catra - She-Ra: Hug
Cecil Palmer - Welcome to Night Vale: Hug
Celty - Durarara!!: Hug
Cerise Hood - Ever After High: Pat on the head
Cersei Lannister - Game of Thrones: Kill
Charlene "Charlie" McGee - Firestarter: Pat on the head
Charles Calvin - Henry Stickmin Collection: Hug
Charlie Cutter - Uncharted franchise: Kill
Charon - Hades: Hug
Charon - John Wick: Hug
Chelsea - Royal Scandel: Hug
Chibiusa/Sailor Mini Moon - Sailor Moon: Pat on the head
Chikai Kuji - Sarazanmai: Kill
Chilchuck Tims - Delicious in Dungeon: Hug
Child - Young Justice: Kill
Chloe Bourgeois - Miraculous Ladybug: Adopt
Chloe O'Brian - 24: Hug
Chococat - Sanrio: Pat on the head
Choi Chul-woong - Oasis: Kill
Chrom - Fire Emblem: Marry
Chrome - Dr. Stone: Pat on the head
Claire Fisher - Six Feet Under: Hug+Kill
Claud - Fire Emblem Genealogy of the holy war: Kill
Clay Puppington - Moral Orel: Kill
Clea - Doctor Strange: Kiss
Clint Barton/Hawkeye - Marvel: Hug
Clive Handforth - LittleBigPlanet/LittleBigPlanet2: Hug
Cloud Haetae Cookie - Cookie Run Kingdom: Pat on the head
Cogimyun - Sanrio: Pat on the head
Clyde ‐ Dreams of an Insomniac: Hug
Coco - Witch Hat Atelier: Adopt
Cole Brown - Martin: Hug+Kill
Colette - The Thea Stilton novels: Hug
Conan Edogawa - Detective Conan: Pat on the head
Coraline - Coraline: Hug+Adopt
Cordell Walker - Walker 2021: Hug
Cormag - Fire Emblem: Kill
Coro chan - Sanrio: Pat on the head
Crash Man - Megaman 2: Hug
Cream the Rabbit - Sonic: Hug
Crow Strider - Homestuck/Crow Strider AU: Kill
Crying Child - Five Nights at Freddy's 4: Adopt
Cully Barnaby - Midsomer Murders: Hug
Cynthia - Pokémon Diamond/Pearl/Platinum: Marry
Daijin - Suzume: Pat on the head
Daisy Johnson - Agents of SHIELD: Hug
Daisy Tonner - The Magnus Archives: Kill
Dale Cooper - Twin Peaks: Hug
Damian Wayne - DC Comics: Pat on the head
Damien Darhk - Arrow: Kill
Damon Salvatore - The Vampire Diaries: Kill
Dana Scully - The X-Files: Marry
Daniel - Dark Pictures Anthology: Little Hope: Kill
Daniel Matthews - Saw: Pat on the head
Danny "Danny Boy" Archuleta - Predator 2: Kill
Danny Butterman - Hot Fuzz: Hug
Danny Fenton - Danny Phantom: Hug
Da Quing - Guardian: Hug
Darcmon - Digimon: Hug
Darkiplier - Who Killed Markiplier: Kill
Dash Parker/né Arkadin - Minority Report: Kill
Dave - Total Drama: Kill
Daxter - Jak and Daxter: Hug
Dean Winchester - Supernatural: Hug
Death - Puss in Boots: The Last Wish: Kiss
Death the Kid - Soul Eater: Hug
Delenn - Babylon 5: Hug
Desmond Hume - Lost: Kill
Detective Noel/Charlie Dowd - Malevolent: Hug
Dewey Duck - Ducktales: Pat on the head
Dexter Morgan - Dexter: Kill
Diana of Themyscira | Wonder Woman - DC Comics: Marry
Dib - Invader Zim: Pat on the head
Dick Grayson - DC comics: Hug
Dieter - Monster: Kill
Digby - Dead Estate: Pat on the head
Doctor Strange Supreme - Marvel's What If...?: Kill
Dogday - Poppy Playtime: Adopt
Dominique de Sade - Vanitas no carte: Hug
Donald Duck - Ducktales 2017: Hug
Donald Trump - Real Life: Kill
Donald Trump - Real Life: Fuck
Donatello Splinterson - Teenage Mutant Ninja Turtles 2003: Hug
Don Ramón/Seu Madruga - El Chavo del Ocho/Chaves: Hug
Doorstopper - Animatic Battle/Object Fool: Kill
Dorana - Winx Club: Kill
Dr. Boris Habit - Smile For Me: Hug
Dr. Claire Finn - The Orville: Hug
Dr. D Light - It's Not Me, It's My Basement: Hug
Dr. Flug ‐ Villainous: Hug
Dr. Herbert Lankmann - Dreams of an Insomniac: Kill
Dr. Loboto - Psychonauts: Kill
Dr. Ludwig/The Medic - Team Fortress 2: Kill
Dr. Temnova - PAFL/Parties are for Losers: Kill
Dr. Two Brains - WordGirl: Hug
Dragon - Shrek: Hug
Draco Malfoy - Harry Potter: Kill
Dream of the Endless - The Sandman: Hug
Dylan Lenivy - The Quarry: Hug
Echidna - Fire Emblem: Marry
Echo - Star Wars The Clone Wars/The Bad Batch: Hug
Ecolo - Puyo Puyo: Hug
Ed - Shaun of the Dead: Kill
Edd - Eddsworld: Hug
Edie Finch - What remains of Edith Finch: Kill
Edward Elric - Fullmetal Alchemist: Pat on the head
Edward "Whitebeard" Newgate - One Piece: Hug
Ego Core - Meet the Cores: Kill
Eileen Leahy - Supernatural: Hug
Eisen - Sousou no Frieren: Hug
El Chapulín Colorado - El Chapulín Colorado: Hug
El Chavo/Chaves - El Chavo del Ocho: Kill
Elena Shimabara - THE iDOLM@STER Million Live: Pat on the head
El Huachimingo - 31 minutos: Hug
Elias - Noli Me Tangere: Kill
Elias Bouchard - The Magnus Archives: Kill
Elizabeth Swann - Pirates of the Caribbean: Marry
Emily Kauffman - Gylt: Hug
Emperor Belos - The Owl House: Kill
Emu Otori - Project Sekai: Pat on the head
Ena Shinomome - Project Sekai: Hug
Entrapta - She-Ra and the Princesses of Power: Hug
Eowyn - The Lord of the Rings: Marry
Eri - My Hero Academia: Adopt
Eric Foreman - House M. D.: Hug
Ericht Samaya - Mobile Suit Gundam: The Witch from Mercury: Pat on the head
Eric Matthews - Saw: Kill
Eric Wynn - Cube Zero: Kill
Erik (The Phantom) - The Phantom of The Opera: Kill
Eucerin - Object Fool: Kill
Eva Ushiromiya - Umineko: Hug
Evan "Buck" Buckley - 9-1-1 TV Series: Hug
Ezio Auditore da Firenze - Assassin's Creed: Hug
Ezra - On Air Island: Hug
Fan - Rockman Strategy: Kill
Fantoccio - Billie Bust Up!: Hug
Felix Fathom - Miraculous Ladybug : Pat on the head
Felix Kranken - The Walten Files: Kill
Feng - Balls of Fury: Kill
Fernando Vera - Mr. Robot: Kill
Fezzik - Home Movie: The Princess Bride: Hug
First Aid - Transformers Animated: Hug
Fitz Vacker - Keeper of the Lost Cities: Pat on the head
Five Pebbles - Rain World: Hug
Flowey - Undertale: Pat on the head
Floyd - Trolls Band Together: Kill
Flynn - Shin Megami Tensei IV (Apocalypse): Hug
Folca - Pathfinder: Kill
Fox Mulder - The X-Files: Hug
Francine "Fran" ("Flygirl") Parker - Dawn of the Dead: Hug
Francis Mosses - That’s not my neighbor: Hug
Frank Fontaine - Bioshock: Kill
Franklin Saint - Snowfall: Hug
Freddy Fazbear - Five Nights at Freddy's: Kill
Frisk - Undertale: Pat on the head
Fubuki Shirou - Inazuma Eleven: Hug
Fukase - Vocaloid: Hug
Furina - Genshin Impact: Hug
Future Edd - Eddsworld: Kill
Fyodor Dostoevsky - Bungo Stray Dogs: Kill
Gabe Ugliano - Percy Jackson: Kill
Gabriel - Ultrakill: Hug
Gale Hawthorne - The Hunger Games Franchise: Kill
Gamzee Makara - Homestuck: Kill
Garden of Thorns Gregor - Limbus Company: Marry
Garfield - Garfield: Pat on the head
Garry - Ib: Hug
Garu/Karu - Nu:Carnival: Hug
Gary King - The World’s End: Hug
Gelus - Death Note: Pat on the head
General Sarah Alder - Motherland: Fort Salem: Kill
Geno - Super Mario RPG: Hug
Gideon Nav - The Locked Tomb: Hug
Giles - The Shape of Water: Hug
Gilgamesh Wolfenbach - Girl Genius: Hug
Ginpachi-Senpai - Gintama: Kill
GLaDOS - Portal: Marry
Glenn Close - Dungeons and Daddies: Kill
Godzilla - Godzilla (Monsterverse): Hug
Gomamon/X-Antibody - Digimon: Pat on the head
Gonta Gokuhara - Danganronpa: Hug
Gorōbei Katayama - Seven Samurai: Hug
Gosha - Beastars: Hug
Grant Ward - Agents of S.H.I.E.L.D.: Kill
Gray Wing - Warrior Cats: Kill
Gray Yeon - The Weak Hero Webtoon: Kill
Greg Heffley - Diary of a Wimpy Kid: Kill
Gregory - Five Nights at Freddy's, Security Breach: Kill
Gretchen - Scarlet Hollow: Pat on the head
Grillby - Undertale: Marry
Grimora - Inscryption: Kill
Guardener - Undertale Yellow: Hug
Gummigoo - The Amazing Digtal Circus: Hug
Gundham Tanaka - Super Danganronpa 2: Hug
Hal 9000 - Space Odyssey: Marry
Halsin - Baldur's Gate 3: Marry
Hal Stewart/Titan - Megamind: Kill
Haruhi Fujioka - Ouran High School Host Club: Hug
Harrowhark Nonagesimus - The Locked Tomb: Adopt
Hau - Pokemon (Sun/Moon, Ultra Sun/Moon): Hug
Heath - Blackstar Theater Starless: Hug+Kill
Heathcliff - Heathcliff Comic Strip: Hug
Heather Mason - Silent Hill 3: Hug
Heinz Doofenshmirtz - Phineas and Ferb: Hug
Hello Kitty - Sanrio: Pat on the head
Helob - Cult of the Lamb: Kill
Hernan Alvarez/Shades - Luke Cage: Kill
He Who Gets Slapped - He Who Gets Slapped: Kill
Heywood Floyd - Space Odyssey: Kill
Hideyasu "Sōki" Yūki - Onimusha games: Kill
Hikaru Sulu - Star Trek Continues: Hug
Himiko Toga - My Hero Academia: Pat on the head
Hinata Shouyou - Haikyuu!!: Hug
Hiro Hamada - Big Hero 6: Hug
Holston Becker - Silo: Hug
Homelander - The Boys: Kill
Homer Simpson - The Simpsons: Kill
Homura Akemi - Puella Magi Madoka Magika: Hug
Horrid Henry - Horrid Henry: Kill
Howard "Bunny" Colvin - The Wire: Hug
Huey Duck - Ducktales: Pat on the head
Hug Kiss Marry Kill Tumblr blog - Tumblr: Hug
Husk - Hazbin Hotel: Hug
Hwoarang - Tekken 7: Kill
Hyuk Lee - Sweet Home: Kill
Hyun Cha - Sweet Home: Hug
lan jingyi - The Untamed/cql: Pat on the head
lcb Sinner Gregor - Limbus Company: Marry
Ignatz Victor - Fire Emblem Three Houses: Pat on the head
Igor Grom - Major Grom: Hug
Ilya Oblomov - Oblomov: Hug
Indika - Indika: Hug
Inosuke Hashibira - Demon Slayer/Kimetsu No Yaiba: Pat on the head
Inuyasha - Inuyasha: Pat on the head
Invidia Bat - A Little Vice: Hug
Iris Black - Countdown to Countdown: Hug
Iron Giant - The Iron Giant: Hug
Isaac - The Orville: Hug
Ivan - Alien Stage: Hug
Izaya Orihara - Durarara!!: Kill
Jack Horner - Puss in Boots: The Last Wish: Kill
Jack Kline - Supernatural: Hug
Jaime Lannister - A Song of Ice and Fire: Kill
Jaime Reyes - Blue Beetle: Hug
Jak - Jak and Daxter: Hug
Jake Carter - The Marine movies/WWE: Kill
Jake Holling/Megaforce Black/Super Megaforce Green - Power Rangers Megaforce / Power Rangers Super Megaforce: Kill
James Wilson - House MD: Hug
Janet - The Good Place: Hug
Jason Todd - Batman: Hug
Jason Voorhees - Friday the 13th: Hug
Jax - The Amazing Digital Circus: Kill
Jay - Beyond Two Souls: Kill
Jeanne - Vanitas no carte: Hug
Jedah Diamond - Tokyo 7th Sisters: Hug
Jeff Whitman - The Devil in Me (The Dark Pictures Anthology): Kill
Jerry - Undertale: Kill
Jessica "Jess" Riley - Until Dawn: Hug
Jester Lavorre - Critical Role: Hug
Jiang Cheng - Mo Dao Zu Shi / The Untamed: Hug
Jim Phelps - Mission Impossible: Kill
Jiro Yamashita - The Idolmaster SideM: Hug
Jobin Higashikata - JoJo's Bizarre Adventure: Kill
Joe Biden - Real Life: Kill
Johan Liebert - Monster: Kill
John Coffey - The Green Mile: Hug
John Crichton - Farscape: Hug
John Doe - Malevolent: Hug
John Gaius - The Locked Tomb: Kill
John “Soap” MacTavish - Call of Duty - Modern Warfare series: Marry
Jonathan Sims - The Magnus Archives: Hug
Joshu Higashikata - JoJo's Bizarre Adventure Part 8: JoJolion: Kill
Josh Washington - Until Dawn: Hug
Jotaro Kujo - Jojo’s bizarre adventure: Kill
Joyce Barnaby - Midsomer Murders: Hug
Juan Carlos Bodoque - 31 Minutos: Hug
Judy Hopps - Zootopia: Hug
Julian - Randy Cunningham: 9th Grade Ninja: Pat on the head
Juliette - Mushoku Tensei: Pat on the head
Kabru - Dungeon Meshi: Hug
Kagamine Len - Project SEKAI: Pat on the head
Kagome Higurashi - Inuyasha: Hug
Kakashi Hatake - Naruto: Marry
Kaladin Stormblessed - The Stormlight Archive: Hug
Kanba Takakura - Mawaru Penguindrum: Pat on the head
KAngel/Ame-chan - Needy Streamer Overload: Hug
Kankri Vantas - Homestuck: Kill
Kanta Higurashi - Zom 100: Hug+Kill
Kaoru Hakaze - Ensemble Stars: Kill
Karkat Vantas - Homestuck: Kill
Karma Akabane - Assassination Classroom: Hug
Kasane Teto - UTAU: Hug
Kata Akuna - Star Wars Jedi (Survivor/Fallen Order): Pat on the head
Kat Neese - Raising Dion: Hug+Kill
Kayne - Malevolent: Kill
Kazuya Kinoshita - Rent a Girlfriend: Kill
Keiju Tabuki - Mawaru Penguindrum: Kill
Keine Ron - UTAU: Pat on the head
Kel - Onori: Hug
Kellyn - Pokemon Ranger: Shadows of Almia: Pat on the head
Ken - Barbie: Hug
Kendall Roy - Succession: Hug
Kensuke Kurosaki - Corpse Party: Pat on the head
Kermit the Frog - The Muppet: Hug
Kestrel - Wings of Fire: Kill
Kevin - Welcome to Night Vale: Kill
Kevin McCallister - Home Alone: Pat on the head
Keyleth - Critical Role: Hug
Khalida - Motherland: Fort Salem: Pat on the head
Kikunojo - One Piece: Marry
Kikuchiyo - Seven Samurai: Kiss
Kikyo - Inuyasha: Hug
Killua Zoldyck - Hunter x Hunter: Pat on the head
Kim - Kinnporsche: The Series: Hug
Kim Dokja - Omniscient Reader’s Viewpoint: Hug
King Andrias - Amphibia: Kill
King Randolph - Barbie in the 12 Dancing Princesses: Kill
Kinito - KinitoPET: Pat on the head
Kinzo Ushiromiya - Umineko: Kill
Kira Seijirou - Inazuma Eleven: Kill
Kirby - Kirby: Pat on the head
Kitty Jones - Bartimaeus Trilogy: Hug
Klaus von Reinherz - Kekkai Sensen: Marry
Klavier Gavin - Ace Attorney: Hug
Klutzy - Club Penguin: Pat on the head
Kohaku - Dr. Stone: Pat on the head
Kokichi Oma - Danganronpa V3: Kill
Korosensei - Assassination Classroom: Hug
Korra - Legend of Korra: Hug
Kotoko Yuzuriha - Milgram: Hug
Kou Minamoto - Toilet-Bound Hanako-Kun: Hug
Kris Dreemurr - Deltarune: Hug
Kurokumo Clan Captain Gregor - Limbus Company: Kiss
Kuzco - The Emperor's New Groove: Pat on the head
Kyle Drako - Milo Murphy's Law: Kill
Kyubi - Puella Magi Madoka Magika: Kill
Kyungsoon - Purrgatory: Hug
L - Death Note: Hug
La Chilindrina/Chiquinha - El Chavo del Ocho/Chaves: Pat on the head
LadyDevimon - Digimon: Kiss
Lady Eboshi - Princess Mononoke: Marry
Lady Sio - Afro Samurai: Kiss
LaFawnduh Lucas - Napoleon Dynamite: Hug
Lance - Pokemon Special Edition: Pat on the head
Lance Serrano - Voltron: Hug
Langly (X-Files): Kill
Lantern Gregor - Limbus Company: Hug
Lara Vega - Minority Report: Hug
Lee Doo-hak - Oasis: Hug
Lee Everett - Telltale’s The Walking Dead: Hug
Lenore "Lenny" Busker/The Breakfast Queen - Legion: Kill
Leo Valdez - Heroes of Olympus: Hug
Leshy - Inscryption: Hug
Lestat de Lioncourt - Interview with the Vampire: Kill
Lev Myshkin - The Idiot: Hug
Licorice Cookie - Cookie Run Kingdom: Hug
Lila - Texas Chainsaw Massacre 2022: Hug
Lili Zanotto - Psychonauts: Pat on the head
Lisa Simpson - The Simpsons: Pat on the head
Liu Qianqiao - Qord of Honor: Hug
Lloyd the Lion - Indigo Park: Kill
Logan Fields - School Bus Graveyard: Hug
Luke Trapper - The Marine movies/WWE: Kill
Lonely Wizard - Inscryption: Hug
Looks to the Moon - Rain World: Hug
Luan Loud - The Loud House: Kill
Lucia Villanueva - Snowfall: Hug
Lucifer Morningstar - Hazbin Hotel: Marry
Luigi - Super Mario Brothers: Hug
Luisa Madrigal - Encanto: Hug
Luke Carder - Inscryption: Hug
Luke Skywalker - Star Wars: Hug
Lumine - LUMINE: Pat on the head
Luna Lovegood - Harry Potter: Adopt
Luz Noceda - The Owl House: Hug
Mabel Pines - Gravity Falls: Hug
Mademoiselle Anastasie "Tasi" Trianon - Amnesia: Rebirth: Hug
Madoka Kaname - Madoka Magica: Hug
Madotsuki - Yume Nikki: Pat on the head
Mafuyu Asahina - Project Sekai: Pat on the head
Maggie Simpson - The Simpsons: Hug
Magnificus - Inscryption: Kill
Magolor - Kirby: Kill
Makoto Kino/Sailor Jupiter - Sailor Moon: Hug
Malak - Dark Deception: Kill
Malcolm Merlyn - Arrow: Kill
Mallow - Super Mario RPG: Legend of the Seven Stars/Super Mario RPG: Pat on the head
Manny Heffley - Diary of a wimpy kid: Kill
Man with the yellow hat - Curious George: Hug
Marceline Abadeer - Adventure Time: Marry
Marge Simpson - The Simpsons: Hug
Maria Ushiromiya - Umineko: Adopt
Marie Whitman - The Devil in Me/The Dark Pictures Anthology: Hug
Mark Beaks - Ducktales: Kill
Marnie - Stardew Valley: Hug
Martin Blackwood - The Magnus Archives: Hug
Martin Payne - Martin: Hug
Martyn InTheLittleWood - Life Series: Kill
Mary Schmidt - Five Nights at Candy's 3: Pat on the head
Master Kohga - Legend of Zelda: Kill
Matcha Cookie - Cookie Run: Hug
Matsudappoiyo - UTAU: Hug
Matt - Eddsworld: Kill
Matty - Witch's Heart: Kill
Max Goof - An Extremely Goofy Movie: Hug
Max Madigan - True Jackson, VP: Kill
Medkit - Phighting!: Kill
Melchior - Riot Kings: Hug
Mia Dolan - La La Land: Kill
Miae Hwang - After School Lessons for unripe apples: Pat on the head
Michael - The Good Place: Hug
Michael Afton - Five Nights at Freddy's: Hug
Michael J. Caboose - Red vs Blue: Hug
Michael Kaiser - Blue Lock: Hug
Michael "Mike" Munroe - Until Dawn: Kill
Michonne Grimes - The Walking Dead: Hug
Mike Horvath - Saving Private Ryan: Hug
Miki Sayaka - Puella Magi Madoka Magica: Hug
Miko Nakadai - Transformers Prime: Pat on the head
Millennial Tree Cookie - Cookie Run: Hug
Millie Fitzsimmons - FNaF Fazbear Frights: Hug+Pat on the head
Min - Parallel City: Hug+Kill
Mina Harker - Dracula: Hug
Mini Yaemori - Rent a Girlfriend: Kill
Minish Cap Link - The Legend of Zelda: The Minish Cap: Pat on the head
Mion Sonozaki - Higurashi: Hug
Miorine Rembran - Mobile Suit Gundam: The Witch from Mercury: Hug
Misa Amane - Death Note: Hug
Misaki Ayuzawa - Kaichou wa Maid Sama: Hug
Miss Circle - Fundamental Paper Education/Basics In Behavior: Kill
Miss Kobayashi - Miss Kobayashi's Dragon Maid: Hug
Miss Piggy - The Muppets: Hug
Mithrun - Dungeon Meshi: Hug
Mitty - Made in Abyss: Kill
Miwako Sakurada - Paradise Kiss: Hug+Kiss
Miyo Takano - Higurashi: Kill
Molar Boatworks Fixer Sinclair - Limbus Company: Hug
Momo - Stray: Hug
Monika - Doki Doki Literature Club: Hug
Mono - Little Nightmares: Adopt
Monsieur Tidbits - The Who Was? Show: Kill
Moonwatcher - Wings of Fire: Hug
Mo Ran - The Husky and His White Cat Shizun (2ha): Hug
Morgan Yu - Prey: Hug
Mothwing - Warrior Cats: Pat on the head
Mr Bean - Mr Bean: Hug
Mr Peanutbutter - BoJack Horseman: Kill
Mr. Puzzles - SMG4: Kill
Mrs. Asahina - Project Sekai: Kill
Mr. Scratch - Alan Wake: Kiss
Munehisa Iwai - Persona 5: Hug
Murmukusmon - Digimon: Kill
Mustache Girl - A Hat In Time: Pat on the head
Mylene Farrow - Bakugan Battle Brawlers: Kill
Narrator - The Stanley Parable: Hug
Naruto Uzumaki - Naruto: Adopt
Nastasya Filippovna - The Idiot: Hug
Nastya Rasputina - The Mechanisms: Hug
Natalia - The iDOLM@STER Cinderella Girls: Hug
Nate Wright - Big Nate: Hug
Natsukage Suoh - 1bitHeart: Pat on the head
Natsuki - Doki Doki Literature Club: Hug
Natsuki Shinomiya - Uta no Prince-sama: Hug
Near - Death Note: Hug
Ness - Earthbound: Pat on the head
Newton Pud - Little Big Planet: Hug
Nicholas Angel - Hot Fuzz: Hug
Nick - Zootopia: Hug
Nick Valentine - Fallout 4: Marry
Nico Robin - One Piece: Marry
Nicumond the Red aka Santa Claus - Violent Night: Kill
Niffty - Hazbin Hotel: Pat on the head
Niki Sanders - Heroes: Hug
Niko - Oneshot: Hug
No.96 Dark Mist - Yugioh Zexal: Kill
NOAH - Lancer TTRPG: Hug
Nobara Kugisaki - Jujutsu Kaisen: Hug
Noe Archiviste - Vanitas no carte: Hug
Norma Jennings - Twin Peaks: Hug
Norman - Honey I'm Home: Hug
Nurgle - Warhammer: Kill
Nurgling - Warhammer: Pat on the head
Obi - Akagami No Shirayukihime: Hug
Obscurum/Dark Argan - Winx Club: Kill
Oh Jung-shin - Oasis: Hug
Omnimon/Omegamon - Digimon: Hug
One-One - Infinity Train: Pat on the head
Ongsa - 23.5: Pat on the head
Onion San - Undertale: Pat on the head
Orel Puppington - Moral Orel: Adopt
Oroboros - Honka: Star Rail: Kill
Oscar - Malevolent: Hug
Ozen ""The Immovable"" - Made in Abyss: Hug
P03 - Inscryption: Kill
Pal Percy - Playtime with Percy: Kill
Patrick Star - Spongebob Squarepants: Hug
Pavel Yudin - Fear and Hunger Termina: Kill
Peacock - Skullgirls: Pat on the head
PearlescentMoon - Double lifesmp/Traffic life series: Hug
Peter Washington - Dawn of the Dead: Kill
Phaya - The Sign: Kiss
Philippines - Hetalia: Hug
Phillip Price - Mr. Robot: Kill
Phoebe Spengler - Ghostbusters: Pat on the head
Phosphophyllite - Land of the Lustrous/Houseki no Kuni: Hug
PicoDevimon - Digimon: Pat on the head
Pink - Everhood: Hug
Pinkie Pie - My Little Pony: Friendship is Magic: Hug
Playtime - Baldi’s Basics: Kill
Pomni - The Amazing Digital Circus: Hug
Popeyes Employee - RDCWorld1: Hug
Poppy - Poppy Playtime: Kill
Portgas D. Ace - One Piece: Hug
Princess Leia - Star Wars: Marry
Priya Singh - Tenet: Hug
Prospera Mercury - Mobile Suit Gundam: The Witch from Mercury: Kill
Qifrey - Witch Hat Atelier: Hug
Quark - Star Trek: Deep Space Nine: Hug
Quico - El Chavo/Chaves: Kill
Rachel Green - Friends: Kill
Radahn, Consort of Miquella - Elden Ring: Kill
Raelle Collar - Motherland: Fort Salem: Kill
Rainbow Core - Portal Stories: Mel: Hug
Rambley the Raccoon - Indigo Park: Hug
Ramona Flowers - Scott Pilgrim: Hug
Randy Random - Rimworld: Kill
Ranko Mannen - Akiba Maid War: Hug
Ranma Saotome - Ranma 1/2: Hug
Ranpo Edogawa - Bungo Stray Dogs: Hug
Rantaro Amami - Danganronpa: Kill
Rasputin IV - X-Men: Kiss
Rasta Beast - Everhood: Hug
Ray - The Promised Neverland: Hug
R.B. Sous-chef Gregor - Limbus Company: Kill
R. Daneel Olivaw - The Robot Series: Kill
Red Harvest - The Magnificent Seven: Hug
Reese Kelly - Scarlet Hollow: Hug
Regina - Dino Crisis: Hug+Kill
Regina George - Mean Girls: Kill
Reigen Arataka - Mob Psycho 100: Kill
Reimi Sugimoto - JoJo's Bizarre Adventure: Hug
Rei Sakuma - Ensemble Stars: Hug
Rem - Death Note: Hug
Ramy Hassan - Ramy TV show: Kill
Retsuko - Aggretsuko Anime: Hug
Riamu Yumemi - The iDOLM@STER Cincerella Girls: Hug
Rider - Centaurworld: Hug
Riku - Kingdom Hearts: Hug
Ringo Oginome - Mawaru Penguindrum: Pat on the head
Roadhog - Overwatch: Hug
Robert E. O. Speedwagon - Jojo's Bizarre Adventure: Kill
Robert Freeman/Granddad - The Boondocks: Hug
Robin - Honkai Star Rail: Hug
Robin Scherbatsky - How I Met Your Mother: Kill
Rod Sullivan - Ice Scream: Kill
Ronald Novikov - Jackson's Diary: Hug
Rory - Morgana and Oz: Hug
Rosa Ushiromiya - Umineko: Kill
Rose Quartz - Steven Universe: Hug
Rozy/Rozana - The Guy Upstairs: Hug
Ruby Rose - RWBY: Hug
Runaway Kid - Little Nightmares: Adopt
Ryland Tate - Good Game: Hug
Ryo Akizuki - The Idolmaster: Pat on the head
Ryotaro Dojima - Persona 4: Hug
Ryuji Sakamoto - Persona 5: Hug
Saburo Yamada - Hypnosis Mic: Pat on the head
Sakuna - Sakuna: Of Rice and Ruin: Pat on the head
Sakura Haruno - Naruto: Pat on the head
Samantha "Sam" Giddings - Until Dawn: Hug
Sam Drake - Uncharted Franchise: Marry
Sammy Lawrence - Bendy and the ink machine: Kill
Samuel J. Stuhlinger - Call Of Duty:Black Ops 2 Zombies: Kill
Sam Winchester - Supernatural: Hug
Samwise Gamgee - Lord of the Rings: Hug
Sanetoshi Watase - Mawaru Penguindrum: Kill
Sans - Undertale: Hug
Sarah Lynn - Bojack Horseman: Hug
Sara Lance - Legends of Tomorrow: Marry+Kill
Sasara Nurude - Hypnosis Mic: Kill
Sasha Nein - Psychonauts: Hug
Sasha Waybright - Amphibia: Pat on the head
Satoru Gojo - Jujutsu Kaisen: Marry
Saturday Tasogare- vivid/stasis: Hug
Savannah - Milo Murphy's Law: Kill
Sayori - Doki Doki Literature Club: Hug
Scissors - Paper Mario the Orgami King: Kill
Scrappy Doo - Scooby-Doo: Kill
Scrooge McDuck - Ducktales: Hug+Kill
Scylla Ramshorn - Motherland: Fort Salem: Kill
Seliph - Fire Emblem: Hug
Senku Ishigami - Dr. Stone: Kill
Sergei Dragunov - Tekken: Marry
Sergey Razumovsky - Major Grom: Hug
Serial Designation N - Murder Drones: Hug
Sesshomaru - Inuyasha: Kill
Seungha - Odd Girl Out: Hug
Severus Snape - Harry Potter: Kill
Shaggy - Scooby-Doo: Pat on the head
Shannon LaFae - Heart Fragment: Hug
Shauna Shipman - Yellowjackets: Hug+Kiss+Marry
Shaun Riley - Shaun of the Dead: Hug
Sheryl Luria - Evil: Kill
Shigaraki Tomura - My Hero Academia: Hug
Shinobu Sengoku - Ensemble Stars: Pat on the head
Shinra Kishitani - Durarara!!: Kill
Shin Sato - The Idolmaster Cinderella Girls: Hug
Shion Sonozaki - Higurashi: Pat on the head must
Shirogane Ryo - Tokyo Mew Mew: Pat on the head
Shouko Komi - Komi San wa komishou desu: Hug
Shouto Todoroki - My Hero Academia: Hug
Shrek - Shrek: Hug
Shu Itsuki - Ensemble Stars: Kill
Shuji Ikutsuki - Persona 3: Kill
Shuya Nanahara - Battle Royale: Pat on the head
Siffrin - In Stars and Time: Hug
Simon Keyes - Ace Attorney: Kill
Sir Pentious - Hazbin Hotel: Hug
Six - Little Nightmares: Pat on the head+Adopt
Skull Kid - Legend of Zelda: Majora's Mask: Pat on the head
Skyler White - Breaking Bad: Hug
Slate - Outer Wilds: Hug
Slaymate - Dungeons & Dragons: Pat on the head
Snow White/Red Shoes - Red Shoes and the 7 Dwarfs: Hug
Sojiro Sakura - Persona 5: Hug
Soldier Boy - The Boys: Kill
Solomon - Obey Me: Marry
Sonya - Fire Emblem: Marry
Sora Harukawa - Ensemble Stars: Pat on the head
Spamton G. Spamton - Deltarune: Kill
Sparkle - Honkai: Star Rail: Kill
Spencer Reid - Criminal Minds: Marry
SpongeBob SquarePants - SpongeBob SquarePants: Hug
Stanley Poole - Bioshock 2: Kill
Stan Pines - Gravity Falls: Hug
Stardust Cookie - Cookie Run: Kingdom: Hug
Star Flower - Warrior Cats: Pat on the head
Starscream - Transformers Prime: Kill
Stephen "Flyboy" Andrews - Dawn of the Dead: Kill
Steve Harrington - Hug
Stokely Mitchell - The Faculty: Hug
Stonemover - Wings of Fire : Hug
Strider Hiryu - Strider: Kill
Subspace - Phighting!: Kill
Suletta Mercury - Mobile Suit Gundam: The Witch from Mercury: Hug
Sypha Belnades - Castlevania: Marry
Taichi Fujisaki - Danganronpa: Ultra Despair Girls: Hug
Taiga Kagami - Kuroko No Basket/Kuroko's Basketball: Hug
Takuto Maruki - Persona 5 Royal: Hug
Tali'Zorah - Mass Effect: Marry
Tally Craven - Motherland: Fort Salem: Kill
Tamaki Suoh - Ouran High School Host Club: Hug
Tangerine - Bullet train: Kill
Tarvek Sturmvoraus - Girl Genius: Hug
Taylor - Simulacra: Hug
Taylor Hebert - Worm (Parahumans): Hug
Taylor Swift - Real Life: Kill
Teddy - Among the Sleep: Kill
Terry - Deltarune: Kill
Teruki Hanazawa - Mob Psycho 100: Pat on the head
Teruteru Hanamura - Danganronpa 2: Goodbye Despair: Kill
Tessa James Elliot - Murder Drones: Hug
Testament - Guilty Gear: Strive: Marry
Tetsuya Kuroko - Kuroko no Basuke/Kuroko's Basketball: Pat on the head
The Collector - The Owl House: Adopt
The Dud - The Simpsons: Kill
The Emperor - Baldur's Gate 3: Kill
The Goose - Untitled Goose Game: Pat on the head
The Grim Reaper - The Sims: Marry
The Maker/Reed Richards - Ultimate Marvel: Kill
The Mask - The Mask Animated Series: Kill
The Ninth Doctor - Doctor Who: Hug
The Nowhere King - Centaurworld: Kill
Theodore "Teddy" McDonald/Reed Thompson - Snowfall: Kill
Theodore Peterson - Hello Neighbor: Kill
The Once-ler - The Lorax: Kill
The Princess - Slay the Princess: Hug
The Puppeteer - Five Nights at Candy's: Kill
The Second Coming - Animator vs Animation/Animation vs Minecraft: Hug
The Shade - The Longing: Pat on the head
The Shapeshifter - Odd Squad: Kill
The Snatcher - A Hat In Time: Kill
The Stalker - Stalker: Kill
The Survivor - Rain World: Pat on the head
The Test - Baldi's Basics: Kill
The unnamed salesman who recruits participants for the Game - Squid Game: Kill
The Wandering Trader - Minecraft: Kill
The Works - The Works: Kill
Thomas Richardson - The Apostle: Kill
Thorn - Wings of Fire: Hug
Tien Shinhan - Dragonball: Hug
Tifa Lockhart - Final Fantasy VII: Hug
Tippi - Super Paper Mario: Hug
Titania - Fire Emblem: Marry
Tom Barnaby - Midsomer Murders: Hug
Tony Tony Chopper - One Piece: Adopt
Tord - Eddsworld: Kill
Toya Aoyagi - Project SEKAI: Hug
Trevor Belmont - Castlevania: Kiss
Trevor Garbo - Smile For Me: Kill
Tsubasa Yuunagi - Hirogaru Sky PreCure: Pat on the head
Tsukasa Okino - 13 Sentinels: Aegis Rim: Hug
Tulio Triviño Tufillo - 31 Minutos: Kill
Tulip Olsen - Infinity Train: Pat on the head
Turbo - Wreck It Ralph: Kill
Twelve - Zankyou No Terror: Kill
Twice - Boku No Hero Academia: Hug
Ubel - Frieren: Beyond Journey's End: Kill
Ukitake Jushiro - Bleach: Hug
Umi - Sharkgirl Umi: Pat on the head
Uncle Iroh - Avatar: The Last Airbender: Hug
Unpleasant - Regretevator: Kill
Uraume - Jujitsu Kaisen: Hug
Usami - Danganronpa: Hug
User Friendly - 3DV: Kill
Uta - One Piece: Hug
Vanessa - A Hat In Time: Kill
Vanitas - Vanitas no carte: Hug
Vasily Petrovych Goloborodko - Servant of the People: Hug
Vee - The Owl House: Hug
Vegas Theerapanyakul - KinnPorsche: Hug
Vertin - Reverse: 1999: Hug
Victoria Best - Wordgirl: Pat on the head
Vigilante - My Friend Pedro: Hug+Kill
Vinegar Doppio - Jojos Bizarre Adventure: Hug
Virgil - Portal Stories: Mel: Hug
Vriska Serket- Homestuck: Kill
Wabuu - Wabuu the cheeky raccoon: Kill
Wade Wilson - Deadpool: Hug
Wallace - Pokémon ORAS: Hug
WALL-E - WALL-E: Pat on the head
Wally Franks - Bendy and the Ink Machine: Hug
Warren the Eagle - Don't Hug Me I'm Scared: Kill
Wednesday Addams - The Addams Family: Pat on the head
Wes - Pokemon Colosseum: Hug
Wheatley - Portal: Kill
Whitty - Friday Night Funkin: Hug
Will Solace - Heroes of Olympus: Hug
Winry Rockbell - Fullmetal Alchemist: Hug
Winfrey/Speciment 02 - Dreams Of An Insominiac: Hug
Winston Byrd - Toontown Corporate Clash: Hug
Wombat - Cute High Earth Defense Club LOVE!: Hug
Wooly - Rune Factory: Pat on the head
Wu Xie - Daomu Biji: Hug
Xavier - Xavier: Renegade Angel : Kill
Xavier Riddle - Xavier Riddle and the Secret Museum: Pat on the head
Yadina Riddle - Xavier Riddle and the Secret Museum: Pat on the head
Yagami Eiji - Danball Senki: Kill
Yamato - One Piece: Hug
Yang Xiao Long - RWBY: Hug
Yato - Noragami: Kill
Yellow - Malevolent: Hug
Yellow/Amarillo del Bosque Verde - Pokemon Special Edition/Pokespe: Pat on the head
Yoda - Star Wars: Hug
Yoo Joonghyuk - Omniscient Reader's Viewpoint: Hug
Yor - Yor, the Hunter from the Future: Kill
Yor Forger - Spy x Family: Marry
Yoshino Himekawa - Date a Live: Pat on the head
Youhei Sunohara - Clannad: Kill
Yui - Sakuna: of rice and ruin: Pat on the head
Yukito Ayatsuji - Bungo Stray Dogs: Gaiden: Kill
Yuki Yoshikawa - Horimiya: Pat on the head
Yura Beletsky - Pafl: Kill
Yuri - DDLC: Hug
Yurika Hakonaka - Yuri Kuma Arashi: Kill
Yu Shu Lien - Crouching Tiger, Hidden Dragon: Hug
Yusuke Urameshi - Anime House: Hug
Yuugo Tennouji - Steins;Gate: Hug
Zenkichi Hasegawa - Persona 5 Strikers/Scramble: Kill
Zeus - Greek Mythology: Kill
Zhang Chengling - Word of Honor: Pat on the head
Zhou Zishu - Word of Honor: Hug
Zim - Invader Zim: Pat on the head
ZombieCleo - The Life Series: Hug
Zuko - Avatar The Last Airbender: Hug
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Favorite Video Games 2024
Baulders Gate III
Larian Studios
The Callisto Protocol
Striking Distance Studios
Coral Island
Stairway Games
Signalis
rose-engine
Octopath Traveler II
Square Enix
Crow Country
SFB Games
My Time at Sandrock
Pathea Games
Still Wakes the Deep
The Chinese Room
Dragon Age: The Veilguard
Bioware
Alone in the Dark (2024)
Pieces Interactive
#baulders gate 3#the callisto protocol#coral island#signalis#octopath traveler 2#crow country#my time at sandrock#still wakes the deep#dragon age the veilguard#alone in the dark
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Favorite Character Poll List 5 faves and let the people vote
tagged by @arcann
i tag uhhhhhh @fufflebutt @bombcollar @renmorris @cielleduciel @thisintermezzo @ikilledamanforthisurl @wvnaros ok stopping before i tag every beloved mutual but do it anyway
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1C
Sanji (One Piece) VS Turnip Head/Prince Justin (Howl's Moving Castle)
Prince Edward (Enchanted) VS Shrek (Shrek)
Prince Friedrich (Bridgerton) VS Lone Starr (Spaceballs)
The Nutcracker (Barbie in the Nutcracker) VS Merlin (Red Shoes and the Seven Dwarfs)
Sky (Winx Club) VS Prince Eadric (Tales of the Frog Princess)
Shining Armor (My Little Pony: Friendship is Magic) VS Prince Phobos Escanor (W.I.T.C.H.)
Dexterous "Dexter" Charming (Ever After High) VS Prince Bo (Hamtaro Rainbow Rescue)
Shade (Fushigiboshi no Futagohime) VS Prince Sorara (Onegai My Melody: Kirara)
2C
Royce (Love Nikki) VS Rhys (Phantasy Star III)
Pierre (THE iDOLM@STER: SideM) VS Damien LaVey (Monster Prom)
Joshua (Fire Emblem Sacred Stones) VS Luminary (Dragon Quest XI)
Zenos yae Galvus (Final Fantasy XIV) VS Freyjadour Falenas (Suikoden V)
Dimitri (Anastasia) VS Chrom (Fire Emblem Awakening)
Naveen (The Princess and the Frog) VS Prince Achmed (Twisted: The Untold Story of a Royal Vizir)
Prince Wilhelm (Young Royals) VS Prince Li Che (Fake Princess)
Lee Chang (Kingdom) VS Sho (Ultraman Ginga S)
1D
Aladdin (Aladdin) VS Prince Proteus (Sinbad: Legend of the Seven Seas)
Prince Stefan (Barbie as Rapunzel) VS Ling Yao (Fullmetal Alchemist)
Prince James (Sofia the First) VS Ezran (The Dragon Prince)
Prince Charming/David Nolan (Once Upon A Time) VS Claude von Riegan (Fire Emblem Three Houses)
Simba (The Lion King) VS Winter (Wings of Fire)
Dimitri Alexandre Blaiddyd (Fire Emblem Three Houses) VS The Prince of All Cosmos (Katamari Damacy)
Alucard/Adrian Fahrenheit Tepes (Castlevania) VS Noctis Lucis Caelum (Final Fantasy XV)
Fukaboshi (One Piece) VS Alan Stuart (My Next Life as a Villainess)
2D
Karma/Klaude Aidric Renaldi Mattheus Almonte (Cinderella Phenomenon) VS Victor (Romancing SaGa 2)
Amiti (Golden Sun Dark Dawn) VS Garr Kelvin (Tales of Destiny)
Jamie (Cursed Princess Club) VS Kai von Granzreich (Oushitsu Kyoushi Heine)
Karurusu de Yutari Honyalala (Cute High Earth Defense Club Happy Kiss!) VS Hikari Ku (Octopath Traveler II)
August (High Class Homos) VS Sebastian (The Prince and the Dressmaker)
Rei (Kilala Princess) VS Prince Arrow (Petite Princess Yucie)
Frederick (Cursed Princess Club) VS Eolio Ezrest (Witch Hat Atelier)
Leif Faris Claus (Fire Emblem Thracia 776) VS Lune (The Cat Returns)
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Heyo! I’m Ochette, but I also go by Dandy, Hannah, and Solan! (Preferred in that order)
I make AUs, universes, and more!
My Current Fandoms
(and the ocs)
- Dandy’s World
Nillie, Ravio, Flower Trio, Luna, Ice Creamisus III, Drey, Hydrogen Twins, Anne, Guti, Beatrice, Diamanté, Pierce, Soren, Windy, Apphia, Phoebe, Azalea, Fina, Foggea, Michelle, Rosé
- Octopath Traveler 2
Leini, Caitlin, Inventor
- Warrior Cats
Arisenruse, Dawnrunner, Glacialstreams, Tangerineharvest, Dusk at Moon’s Depths, Arisenshores, Darkhiss, Frightfulfeather
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W, R, L, Zila, Lynn, T
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Side blogs Included: Shrimpo, the Warrior; Dandy’s Travelers
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Happy 4th Anniversary to OCTOPATH:CotC!
When I was participating in Project Path Action's anniversary countdown, I decided to draw the Champions of CotC, then I decided to make a classic "OCTOPATH" styled drawing, as that's actually something I've never done before!
I had a lot of fun drawing all of them!
Also I have updated progress on my chibi project, having finished both the Initial 64 and Year 1 Travelers!
Onwards to Year 2, and more! I am going to try and do Travelers by their anniversaries. So I'll be mixing around with Year 2, 3, and 4!
#octopath traveler#octopath cotc#champions of the continent#Rosa's Art 2024#Octopath Sazantos#Octopath Orsazantos#Octopath Ceraphina#Octopath Tatrocha#Oskha Huseinov#Pardis III Edoras#Octopath Auguste#Octopath Tytos#Herminia Bertolini
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The Complete Octopath Traveler OST is now here for you to enjoy!
Check out the list below the readmore for quick access to all tracks.
Disc 1:
Octopath Traveler - Main Theme
Ophilia, the Cleric
Cyrus, the Scholar
Tressa, the Merchant
Olberic, the Warrior
Primrose, the Dancer
Alfyn, the Apothecary
Therion, the Thief
H'aanit, the Hunter
The Frostlands
The Flatlands
The Coastlands
The Highlands
The Sunlands
The Riverlands
The Cliftlands
The Woodlands
Disc 2:
Flamesgrace, Guiding Light
Melancholy
Atlasdam, Seat of Learning
Tranquil Days
A Sea Breeze Blows
How Amusing!
Cobbleston, Nestled in the Hills
Tension
A Brief Respite
Dark Caverns
Battle I
Victory Fanfare
Requiem for the Fallen
Sunshade, City of Pleasures
On a Knife's Edge
Clearbrook, by the Pristine Waters
Reminiscence
A Settlement in the Red Bluffs
Discord
My Quiet Forest Home
Determination
Beneath the Surface
Creeping Dread
Decisive Battle I
Disc 3:
Battle II
Town Veiled in White
Gazing over the Great Plains
Enveloped in Kindness
Grandport, Center of Commerce
Among Stately Peaks
Sorrow
The Trees Have Eyes
Despair
Decisive Battle II
Oasis in the Sparkling Sands
River of Life
Bonds of Friendship
Orewell, Beneath the Crags
Victors Hollow, Jewel of The Forest
Jubilation
Forbidding Corridors
An Ill Omen
Disc 4:
Battle III
They Who Govern Reason
Stolen Dreams, Lost Light
Pure Evil
For Light
For Truth
For Treasure
For Redemption
For Revenge
For Succor
For Freedom
For Master
Battle at Journeys End
The Gate of Finis
The One They Call the Witch
Moment of Truth
Daughter of The Dark God
Ending Theme
Ophilia Motif
Cyrus Motif
Tressa Motif
Olberic Motif
Primrose Motif
Alfyn Motif
Therion Motif
H'aanit Motif
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So, I played the first bit of the Triangle Strategy demo, and I'm happy to report that I've added it to my list.
I love JRPGs, but oddly enough, I've never played a strategy-based RPG, and I was worried that I wasn't going to like the combat. The tutorial battle alone was enough to sell it to me.
Honestly, after I'm done with Persona 5 Royal, Triangle Strategy might be the next long-form JRPG that I take on. Problem, though: it's going to have to compete with the rest of my backlog (Shin Megami Tensei III: Nocturne, the Octopath Traveler duology, several Final Fantasy titles, etc.).
Also, Frederica is really pretty, so I had to draw her.
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Things Final Fantasy III does not tell you about Final Fantasy III.
When it comes to RPGs, information that the player has is far from a guarantee. Some games will tell players practically everything about their systems and leave it to the player to use that information. Others will leave some mechanics in the background, quietly applying them without the player's knowledge. The Final Fantasy III remake falls into the latter category, as there are some mechanics that the player may not realize even exist unless they look outside of the game. Here are seven of them.
This is based on the Future Press Official Strategy Guide. As far as SGs go, it seems pretty close to the Japanese SE guide (baring at least one case).
Party Member Levels (Life of the Party)
While temporary party aren't directly controllable, they seem to have their own levels and stats. Interestingly the Future Press strategy guide states that they also have stats. Though I should clarify: At this time, I have yet to find these in the Japanese strategy guide, so I am not entirely sure that these are accurate. However, the FP guide in general is close to the Japanese guide in terms of technical information, so I am willing to accept that risk.
These are:
Sara: Lv 5 (Str/Vit/Agi/Min: 6, Int: 7)
Cid: Lv 3 (Str/Agi: 5, Vit/Int/Min: 8)
Desch: Lv 10 (Str: 15, Vit: 10, Agi: 14, Int: 7, Min: 6
Aria: Lv 25 (All: 25)
Alus: Lv 30 (All: 35)
Doga/Unei: Lv 50 (All: 45)
Some observations:
The guide notes that the characters stats are usually significantly higher than the main characters' at the same levels. This is especially noticeable with Alus (The party's base stats, by compare, will be: Str/Agi: 24, Vit/Min/Int: 20)
Cid is the only party member to be weaker than the character before him (Sara), presumably due to how little time the party spends with him. He does have an impressively strong hammer, though.
Despite being portrayed as a White Mage, Sara's Int (7) is slightly higher than her Min (6).
It seems that after Desch, the devs kinda gave up with making varied stats, so Aria, Alus, Doga and Unei have the same number for all their stats.
Coincidence or otherwise, Aria's stat number also matches her level.
Doga and Unei share the same levels and stats as each other, a distinction no other party member has. For extra fun, Xande is also level 50, although his actual stats are unfortunately but understandably different.
Alus, a 10 year old boy is somehow twice as strong as Desch, a grown man.
Mognet Details (Stampin' N Stompin')
Most of Mognet's discussion usually begins and ends with it being connected to the sidequests. Because of this, there are a few features of Mognet that go undernoticed.
One particular aspect is the cards: For meeting the Legendary Smith with a mastered job and defeating the Iron Giant, the party can get cards signifying their mastery.
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(I have yet to defeat the Iron Giant. I apologize for being a fraud).
In the PSP and Steam versions, these cards are mostly just rewards. In the DS version, however, they can be used as stamps for Mognet. And while the Iron Giant is purely to flaunt your superiority over the beast, the job mastery cards actually allow players to help out other players: If a player holding a signed letter runs into the Legendary Smith, she will give the player the respective job mastery item without having a level 99 job. While it doesn't break the game, due to how late it is before you can encounter the Smith, it does cut down on the grind you'd need if you wanted those items.
Encounter Frequency (Fights in the A.M. P.M. F.M.)
In Octopath Traveler, a later game by Team Asano, entering a new location will usually show you a danger level, giving you a general idea of how strong the enemies in that area are. While the mechanic is visible in OT, it was actually deployed discreetly in Final Fantasy III: Each area has a level that the guides recommend the player be at. However, the game itself uses a more subtle method: If your party is below the recommended level, the encounter rate will be higher than usual. By contrast, the further above the recommended level that the party is (up to six levels), the lower the encounter rate will be.
For example: The Nepto Shrine has a Danger Level of 10. If the party made it to the Shrine at level 7, then they will likely encounter more enemies than they would at level 10. By contrast, at level 16, they will have a chance at encountering the least amount of enemies.
Attack Types (SMASH! SLASH! STAB!)
In Final Fantasy III, elemental weaknesses are clear and easily implied by the fact that Mages have themed spells. However, the game also has a second, subtle weakness system: Attack Types, the physical counterpart.
The four attack types are
Unhanded: Despite the name, Claws are also included
Blow: Weapons that focus on slamming or bludgeoning the foe
Cut: Weapons that actually cut the foe, like Swords
Stab: Weapons that stab or have a stab-like effect, like Arrows
Interestingly, some weapons aren't mutually exclusive: Axes count for both blows and cuts, Knives count for both stabs and cuts and Unarmed counts for both Unhanded and Blow.
Hands (The Hands of Fate)
The Hand stat is a secret stat that the game silently keeps track of for each character. The hand stat represents how many times a physical attack has been made with a particular hand, the hand getting 3 XP for each use. Much like job levels only one hand level can be gained per battle, regardless of how many points are racked up. Theoretically, if you can have hands of different levels, although given how much III encourages dual-wielding, it's unlikely.
The FP guide recommends using the Ranger's barrage if you want to build up the hand stat, as that is a multi-hit attack that nonetheless counts each hit for the hand.
Weight (The Weight of the World)
Weight is not a new mechanic to Final Fantasy. Final Fantasy V, in particular has the stat help to determine who quickly a character acts (i.e. how fast the ATB bar fills up). However, V is the rare game where the game will actively inform the player of its existence. Other games in the series have it, including III (at least, in the remake).
Weight, along with Agility, determines how soon a character will act during the turn, as well as how many hits a character does (alongside the aforementioned Hand stat). This is why a Warrior with an axe will generally hit less than a Warrior with a sword, despite having higher attack. Interestingly magic also has weight to it with spells having a specific weight/cast time to it.
Boss Scripts (Script Write)
Bosses changing strategy mid-fight has been a Final Fantasy staple since at least Final Fantasy IV (Zeromus, for example, only starts to spam Meteo when he's close to dying), so the FF3 remake isn't particularly new or original for using this. Still, it's something to be aware of in case you make a particular fight harder than it needs to be.
A likely candidate for this is actually the final boss: While the Cloud of Darkness uses Particle Beam (and spams it during the last phase), it actually doesn't use the move until it's down to 80% of its HP, using the less threatening standard attack instead. This means that a player willing to take some turns to lower the danger can focus on the tentacles, which are the more immediate threat.
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#final fantasy iii#ffiii#ff3#final fantasy 3#final fantasy#Game Mechanics#Tips#Desch#Sara Altney#Cid Haze#Doga#Unei#Alus Restor#Cloud of Darkness#Square Enix#Future Press
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VIDEOGAME SOUNDTRACK SHOWDOWN BRACKET ROUND 1
Octopath Traveler II suggested songs: Normal Battle II || Leaflands Day || (I'd put better ones but I literally can't find stuff on yt that doesn't have massive spoilers)
Rain World suggested songs: Bio-Engineering || Random Gods (Theme III) || Pictures of the Past
#im only halfway through octopath 2 and i go to find songs and they're all just actual footage#bruh#im enjoying playing i don't want spoilers :[#bracket#poll#poll tournament#videogame soundtrack showdown#videogames#octopath traveler ii#octopath traveler 2#octopath traveler 2 ost#rainworld#rain world#rain world game#rain world ost#videogame soundtracks
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