#ocarina of time was fun but I was too little to actually complete it
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Bones. Did. Did you not have access to Smash Bro's either??
She doesn't want to be there
#also I have never completed a legend of zelda game#...we had a broken copy of the original#ocarina of time was fun but I was too little to actually complete it#Majora's mask scared me#Skyward Sword always had my brother playing it instead#Twilight Princess...uh...#I got decently far but somehow broke my save file#and I didn't have the heart to go through it again#I don't really play switch games so BotW and TotK I only poked at on a sib's account.#...might jump into TotK just for Rauru#tho#might be forgetting a few who knows
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In regards to that ask about Legend, I've always liked the idea of him being Fable's half sibling or something, because it is a different Link/Zelda dynamic. I also think Legend wouldn't really be interested in relationships after the whole Marin thing. It does get tiring when Link is always paired with Zelda.
That being said, what are some of your favorite Link/Zelda dynamics? Or who might a Link be interested in instead? Sky and Sun are the only ones I can't see with anyone else, and I know you like Mipha/Wild. Which if I had actually taken my time with BoTW I probably would too, but I don't know enough of the story there to really have an opinion
There are some who like the whole “Link & Zelda are destined to be soulmates no matter what and that means romance all the time,” and if that floats your boat, sure. But I do definitely prefer variety. Also I could make a really cursed observation about Zelink through the ages based on the reincarnation that’s mildly implied, but for the sake of my lovelies who adore all the Zelink, I won’t 😂
I’m probably just gonna sound like I’m repeating myself from other asks, sorry, I haven’t played all the Zelda games so I can only truly speak to the ones that I have, but I’ll throw in my two cents for the ones that I’ve at least seen play through snippets/vibes I get from LU/ideas I liked.
Skyward Sword: They’re definitely, 100% in love, and they are adorable. 10/10 pairing
Minish Cap: They’re childhood friends to my knowledge, so it could go either way, I think. They’re so young in this game, I can’t say what’s gonna happen to them. Definitely would stay friends though.
Ocarina of Time/Majora’s Mask: It’s so complicated. I can see Adult timeline Zelda having an attraction to him, having hoped and prayed for his return to see a handsome young man appear. I can see Link physically being attracted to her while not entirely comprehending what that means because he’s still nine, and I can see than becoming an issue when he does naturally grow a little older. I can see Link being unable to separate the Zelda in the “nonexistent” timeline he fought alongside from the Zelda in his current timeline, who didn’t have to endure the same trials and therefore isn’t exactly the same, and I can see that messing him up too. So I feel like they’d be friends at best, have a professional relationship with maybe some fondness being likely, or cold and distant at worst. It seems most likely that they’re friends but Link keeps her at an arm’s length… by Majora’s Mask he seems to keep everyone at an arm’s length, tbh.
Twilight Princess: Eh. They could be friends, they could become lovers, it could work. But there definitely isn’t enough in the game to say for sure with the latter option. Link very clearly finds her beautiful based on his reaction to seeing her the first time, but he also had the same reaction to Midna lol, boy just goes :O with every pretty girl he sees. 😂 I think he had more chemistry with Midna but he also had time to develop that relationship, and since she’s gone that’s a sadly moot point anyway. But most likely, I think he’ll either end up with Ilia (he does seem to genuinely care about her, and you can see she has some strong feelings for him… you can make them a sibling dynamic or romantic, I haven’t played through the entire game yet so I can’t say for sure, but I can see them getting together) or someone completely different, despite his restlessness at the end of the game, he seems very much a guy who would settle somewhere quiet and have a family eventually. He’s very domestic and gentle and stuff ☺️ And honestly it would be interesting and fun to see the quiet, regal, stoic Queen Zelda get invited to middle-of-nowhere country village to wind down, or for her to invite Link to the castle and his kids sneak along and cause chaos or something 😂
Wind Waker/Phantom Hourglass: I’m pretty sure Tetra and Link found New Hyrule together, so it’s heavily implied they’re a thing. From what I’ve seen they have cute chemistry together, so I’m down for it.
Spirit Tracks: I’ve barely seen anything about this game, but given Zelda is the companion for this one she at least is one of the likelier Zeldas to be in a romantic relationship with Link. Dunno 😅🤷🏻♀️ everyone seems to think they are, so I guess I’ll go with it
A Link to the Past/Link’s Awakening/Oracle games: I honestly really like the implication that Zelda and Link are siblings. It’s very different from the others and could have so much potential for either fun or angst! Or both! Link obviously has feelings for Marin, and I do think he’d definitely need a break from romance after Koholint. I can’t say he’d never be interested in another relationship after that, but definitely not for a while.
A Link Between Worlds: 🤷🏻♀️🤷🏻♀️🤷🏻♀️ not a clue, never seen an interaction between them
Four Swords: Also not a clue lol
Legend of Zelda/Adventure of Link: I mean, clearly they’re at least friends if Link’s still helping her out six years later, that’s all I’ve got 🤷🏻♀️😂
Hyrule Warriors: Ugh. This game lol. They give each other lovey dovey looks, so sure. Why not. At least make Zelda interesting if you’re (general you, not specifically you) gonna write it though. Idk. Honestly, them being war buddies is awesome. But the way this game portrays Zelink grinds my gears so I usually struggle to get beyond that. Link honestly should probably just be left alone after he has Cia’s creepy self stalking after him while simultaneously trying to kill him (girl did not know what she wanted, nor did she know what clothes were). Of Link’s options, he definitely wouldn’t want Cia, Lana would be sweet and loving and kind but he probably couldn’t get beyond her being a part of Cia (RIP poor girl, I really do like her and she genuinely loves Link), and Zelda would be ok. Both Zelda and Lana could be war buddies with Link, which is fun. I don’t think Link/Lana could happen because Cia, and I can see the war and politics after the fact impeding Link/Zelda. LET LINK JUST FIGURE HIMSELF OUT DANG IT HE’S A TRAUMATIZED WAR VETERAN WHO HAS BEEN SEXUALLY HARASSED.
Age of Calamity: Link/Mipha all the way! It’s heavily implied in BotW canon that they were a thing anyway, and here they get the chance to actually live! And be together! As such, I feel like Link is a very caring friend to Zelda, and I also think a strong friendship/siblinglike relationship between Zelda and the Miphlink couple would be adorable (and very beneficial for diplomatic relations between the Zora and Hyrule). I know in botw Zelda had a crush on Link prior to the calamity after he rescued her, not sure if that’s the case in AoC because I haven’t finished the game but it seems less pronounced. Either way, a crush isn’t the same as a strong friendship changing into a romantic one. Also I had this idea that Zelda, being the scientist she is and far more interested in just helping rebuild her kingdom (and perhaps not knowing how to cope with being alone when the guy she crushed on is married), announces some kind of competition or presentation for eligible bachelors and Link and Mipha are facepalming and Link (and Urbosa) is 100% gonna vet all the men by glaring at them from behind the queen and Mipha’s gonna be the Vibe Check girl (Daruk thinks they’re all nice, mostly; Revali is like “keep me out of this nonsense” but will low key stalk all the bachelors to make sure they’re up to snuff)
Breath of the Wild/Tears of the Kingdom: Given the fact that these two traumatized beans only have each other for points of reference/mutual understanding of their trauma and entire viewpoint, they very likely get together. I have a hard time with it only because people are so insistent on botw Zelink that they completely disregard Mipha and ship Link with Zelda before the calamity as well, which I do not. But honestly, botw/TotK Zelink is fine with me. Though TotK keeps it so vague sometimes, I feel like you can reasonably imply that maybe they haven’t gotten together yet by that point but they’re very close to doing so. Or it’s early in their romantic relationship.
Echoes of Wisdom: TBD! They haven’t interacted much yet from where I am in the game (Gerudo Desert), but considering (MILD SPOILERS) they didn’t even know each other until he rescued her, it’s gonna take a lot to convince me they’re gonna fall in love. Also, it’s hard to tell how old they are with this chibi style but I get the vibe they’re on the younger teenager side? Nothing’s set in stone for relationships at that age.
…I think that’s all of them?
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And that's that for Echoes of Wisdom! A pleasant, charming game to be sure!
There's good and bad to be had, but it's certainly an unusual game. I'll definitely be going back over it to collect those Echoes I'm missing, which luckily for me, is a scant ten, per the post-game break down. One of which, humorously enough, is the damn carrot Echo used to summon your horse. I did not actually bother to do the Horse Ranch quest until just after my fifth (or sixth, depending on how you're counting) dungeon. Just going to drop a break here though, because I want to talk a bit more freely about this game.
So, there are a couple of Echoes I've discovered fairly trivialize most combat encounters. The Wolfos echo, any of the Darknut series echoes (the Level 3 variant I actually used basically as a blender throughout the entire last act, in the Still Ancient Ruins), and the Chompfin echo for water.
This game does a fair job of combining the "play it your way" mentality of the recent Wild era titles with the more strict flow of classic dungeons' puzzles. While you have considerably more options in this game, they will typically amount to being a variation on the same sorts of themes. Use fire to light torches- whether that comes from a Brazier, a Torch Slug or an Ignizol is entirely up to you, for example.
Let's talk about the key feature that honestly probably amounts to one of the biggest draws of the charming little game: DUNGEONS (and their BOSSES).
Let's see, there's three main dungeons, followed by Hyrule Castle, then three more dungeons (plus the endgame). Which means we follow the Ocarina of Time dungeon structure, which actually means we follow the A Link to the Past dungeon structure, which is appropriate, all things considered.
Each dungeon requires the traversal of a short Still World segment, which will bring Pokémon Platinum fans immense joy, before pissing them off at the memory of the Distortion World's absence in BDSP, and Legends-Arceus. These segments are mostly platforming with little significant puzzle-solving. They are the reason the Old Bed echo appears at the front of my Most Used list. But the weird eldritch, distorted scenery is quite nice to appreciate. It really does a fine job of setting up the game's final boss too.
I'm a bit torn on if I have a favorite dungeon. I definitely have a least favorite, in the form of the Lanayru Temple. Oh sweet Demise, these ice puzzles pissed me off. I did, however, find that dungeon's boss (SCORCHILL) to be quite fun, so we've got serious points awarded. Eldin Temple is weirdly small, and kind of hallway-y, if you get my drift, but it has Volvagia which I absolutely refuse to complain about. Hated the Mogryph fight, though I expect that's because I made it significantly harder than it should have been. The Faron Temple is interesting in that it really tries to hide its linearity: the theme is Jungle Temple and it honestly captures that feeling pretty damn well: the miniboss is also immensely fun, at least in how it is presented to you, though it's not particularly challenging: Gohma is, well, Gohma, so I don't think we're winning any Boss points with it. Vocavor is a boss with an interesting design, but underwater fish bosses have never won any awards and they aren't starting to now (it did bring to mind a Bowser Junior fight in Mario Wonder, so there's that).
Huh.
Oh, right, Ganon. Eh, this is literally the exact same fight as in Link's Awakening and, if I remember correctly, A Link to the Past. Somehow, however, and I cannot for the like of me figure out how, Grezzo has completely thrown off the timing of this fight: for some reason, and I'm admitting this solely for opacity, the Dead Man's Volley sections are timed, and I literally cannot find a better word for it, wrong. Luckily, they are technically optional if you have the right Echo (which you will, as it's given to you in this very dungeon), but it brought me death and therefore annoyed me.
This game follows up with our recent (if you call Skyward Sword recent) trend of having a massive horde battle precede the final boss. Well, sort of a horde- Zelda's Echo casts Echoes of her own that should be a challenging horde, but alas! The Hylian Blender renders this fight significantly easier than any other.
I will have to look this up, bit did anyone on the dev team have any involvement with Kirby Star Allies? Everything related to Null reminds me of Void Termina, and I am struggling to believe this is simply a coincidence.
Speaking of Null, let's talk about Null!
This thing is one hundred and fifteen percent definitely my favorite thing this game presents us with. Null is an entity from the void, imprisoned within the world itself by the Goddesses of the Triforce (sorry, Prime Energy- this bothered ne immensely), imprisoned to prevent it from devouring all life that might appear within the void. A classic primordial horror, if I do say so, and if there's one thing I'm a sucker for, it's primordial entities who are world-bent on the annihilation of existence itself. When you see this thing's lair, Earthbound had better jump so far forward in your mind you are given extradimensional whiplash.
If I were a timeline fanatic, I imagine Null would screw it up so damn much.
So, where do I stand here. Where where where.
The ideas behind this game are quite odd, to say the least, and their execution is a bit short. I feel like if this map were larger, and if there were more Echoes and quests, I would have more thoughts on how it plays. I just finished the damn thing and I'm not quite sure how I feel about the actual experience of playing it, which is absurd, really.
This one does feel like a love letter to the franchise's highs and lows, a bite-sized sandbox just screaming "We love Zelda!"
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2024 Game of the Year Countdown Honorable Mention: The Legend of Zelda: Tears of the Kingdom Nintendo Switch, 2023
I feel like I’ve played this game before…oh, right! I did! It was 2018 and the game was called The Legend of Zelda: Breath of the Wild.
Now that at least one person is furious with me, I have to say that I did not hate my time with Tears of the Kingdom. I just don’t think it lived up to the immeasurable hype that I heard from critics, websites, YouTube, and friends. I don’t think I heard a single person say a single negative thing about this game for two months after it came out. I even heard people singing its praises multiple times on NPR, one of the last platforms where I’d expect to hear video game reviews.
So, let’s start out with the things I liked after the cut, because this is going to be a super long review, for those interested.
I adored exploring the Gerudo Desert, as I did in Breath of the Wild. The Gerudo are a really fun and interesting group, and I spent significantly more time here than anywhere else. It was nice to see Link welcomed into town as the one male with a hall pass, since that meant I didn’t need to make sure to always don the disguise outfit. (Although it’s silly to put on the full Yiga Clan garb and get tossed into jail!) The addition of a subterranean area in Gerudo Town was also cool and helped add to the lore of the Gerudo having a long history. The bright colors and designs of the town, clothing, and the equipment were also still present and welcome. And seeing Riju grow into her role as leader was both cool, as she packs a wallop with her thunder attack, and reassuring as she was fairly self-conscious and unsure of herself in Breath of the Wild.
The Yiga Clan are also still around, and I found them more interesting than in BotW. I wish we had a little more from them, but they’re supposed to be in disarray after we crushed them in BotW, so it wouldn’t make a ton of sense from a narrative standpoint.
Music was generally pretty good, especially in the more plot-centric sequences. The classic Zelda swells and melodies bring emotion to the forefront, most notably nostalgia. The credits music ties the whole experience together. Can’t really go wrong with a Zelda soundtrack, although it was a touch less subtle than Breath of the Wild.
Tulin was a really refreshing character that somehow struck a balance between over-eager young bird with skills, and annoying kid. In fact, he’s one of the only kid characters I genuinely enjoyed from start to finish in any game. He’s determined to help his village, prove himself, work as a team with Link, and follow through with his new role once you complete the Wind Temple.
Finally, the characters themselves all seem to have had a bit of a glow-up, design-wise. Everyone looks great. There’s also a focus on making characters stand out more, with more unique designs and more plot relevance. Some have more of a part to play than others, but there were seemingly fewer one-off interactions in TotK. Many sidequests have multiple parts to them that occur across the map, so expect to see characters popping up more than once.
Something that has undoubtedly stood out thus far in my review is how often I have referenced Breath of the Wild. It is fully unavoidable to review Tears of the Kingdom on its own. It looks, sounds, feels, and plays like Breath of the Wild. I have heard criticisms of Majora’s Mask from some people who claim they couldn’t enjoy it as much as Ocarina of Time due to the reuse of assets, claiming it was too similar, or even lazy (which just proves they don’t know the actual history of Majora’s Mask, but I digress). But even those critics have to recognize that Majora’s Mask shares little beyond the reuse of assets as the game is fundamentally different on so many levels.
Tears of the Kingdom is so similar to Breath of the Wild, I find it hard to not look at the whole game as anything other than a massive DLC. We’re on the same map. We’ve got towers and shrines all over, and while they’re not in exactly the same spots…they’re not that different and serve the same purpose. Zelda needs rescuing. Ganon(dorf) is the bad guy. Enemies are the same. Controls are the same. It felt like I was playing the same game, maybe just a different post-game story.
The addition of the sky islands and the ill-lit underworld were so underwhelming to me that I never felt compelled to explore beyond a few minutes, aside from when I was forced to do so. I just didn’t find anything interesting about them at all. It was difficult to even get to the sky islands in the early game, and once I finally made my way there, I was expecting unique weapons and enemies, or powerful ingredients for cooking. I got neither, so I don’t really see the point. Perhaps I missed some massive highlight, but I have yet to hear about anything that would make me seek out some special, far-flung sky island for amazing content.
The same goes for the dark abyss area, which I heard was this hugely fun land to explore. When I got there, it was just…dark. I couldn’t even see anything off in the distance to entice me into exploring, and the light seeds you get don’t travel very far, nor do they light very much of the area around you, so you’re still stumbling around and hoping to just chance upon something. As a result, I didn’t do much of anything down there at all.
The Zonai tech was a huge letdown, too. I didn’t exactly adore the magnetism, bombs, stasis, etc. from BotW, but it was serviceable. This new stuff in TotK was downright not fun. When I see people building these huge, elaborate devices with fans and batteries and whatnot, I honestly cannot fathom the enjoyment they’re getting out of it. It got to the point where I just never did any shrines ever again. I’d find one and activate it as a warp point, and never go inside because they were annoying chores.
The new tech felt gimmicky at the best of times, too, and I was disappointed that the developers clearly focused so much time and effort on it instead of…anything else. Being able to throw random objects onto a sword isn’t as interesting as discovering well-crafted weapons that have a bit of lore or culture behind them. Instead, we just get a couple of very basic weapons and are expected to combine them with random monster parts to make stronger ones, but they always end up looking held together with paper clips and bubble gum.
Perhaps my time playing games from Falcom’s Trails series has bled over and corrupted my ability to fairly assess the storytelling and writing in other games and series; and while there was definitely a bigger focus on story in TotK than BotW, I still found the story to be lacking. Maybe it was just my disinterest, but it came off as very underwhelming to me. I liked individual moments, like Riju standing on her own or Zelda actually playing a part in the plot, but the overall story just didn’t click with me. It all felt like something I’d already done before.
I found the difficulty in this game to be a bit of a mixed bag. I welcomed some of the more difficult enemies and the increase in the number of boss fights, in general, but the final gauntlet was such an enormous leap in difficulty that it was ultimately the thing that made me put the game back on the shelf for about five months. I was getting bored with the game, skipped both the Goron and Zora areas, and was forced to fight their bosses at the end of the game as a result. This was definitely a difficult surprise since I had no tips from the respective champions, and while I did manage to scrape through, I never felt a sense of accomplishment, only frustration and annoyance. I appreciated the option to skip Divine Beasts in BotW, but this felt like a harsher punishment in the endgame.
Even in BotW, I was never one for “proper” Zelda combat, with parries and such, not to mention being moderately underpowered. So brute forcing it was kind of my MO, and TotK very clearly doesn’t want you to do that. As I’ve gotten older, I enjoy Hardcore Gamer Moments™ less and less and I think my favorite thing to happen to video games is the difficulty slider that allows me to choose the type of experience I have. Work and life is stressful and I don’t generally want my games to be the same. Or, at the very least, I’d like the option to choose.
Now, I must admit that when I got frustrated and put the game back on the shelf, I wasn’t really intending to ever return to it because I wasn’t having fun. However, after five months, something changed and I was open to making another attempt. The water and fire temples were extremely unenjoyable experiences, with the very long, drawn-out quests for the Spirit Sage and Master Sword being only slightly less chore-like, and this has essentially always been the case with Zelda dungeons for me. I almost never enjoy them, which explains why the list of Zelda games I like is shockingly short. I actually gave up on the Master Sword quest because it involved expanding my stamina gauge, which meant completing shrines and I hated shrines in this game, so I said screw it.
However, I did beat the game. I sought out the temples I originally skipped, finished them, and headed back to Ganondorf for a second attempt. It was definitely easier, but still a jump in difficulty compared to the rest of the game. I didn’t feel satisfied with the fights, only annoyed that I had to be troubled to finish them at all.
My last real gripe is just how this game is essentially one massive roadblock. Every single thing you want to do will be locked behind having to complete some OTHER quest first, which is supremely annoying and a complete break from what Breath of the Wild was. I found myself just wishing I was playing Breath of the Wild instead, which cannot be a glowing endorsement for Tears of the Kingdom.
I can’t say I regret playing TotK and I didn’t hate every minute I spent with the game, despite some of my grumblings. It didn’t reach the heights of BotW, but I did spend over a month playing it, when it’s all said and done. I still like the open world Zelda aspect and the art direction is still top notch. Nintendo always puts their A Team on Zelda projects, so it’s never a franchise you can ignore, even if individual games don’t do it for you.
#zelda#tloz#tears of the kingdom#nintendo#switch#goty#game of the year countdown#I hope people don't hate me for this one lol
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That reply I got on my last Zelda post made me realize that I was only thinking about the story elements for potential Zelda-led games and not the mechanics of those games. I touched on it a bit in my reply, but I wanted to dive a little bit deeper into it here
As in Echoes of Wisdom, the goal here is to find gameplay styles that de-emphasize direct combat or physical dexterity, though we don't need to completely eschew them either (even EoW Zelda throws boulders around, after all)
Skyward Sword: a common complaint with Skyward Sword was the lack of content in the sky, so I think revisiting that through Zelda herself would be a great idea. Getting to spend more time with the Loftwings would be fun too, so I'd like them to play an active role within the dungeons. To that end, I'm thinking something inspired by Team Ico's The Last Guardian would work well, with the goal being to guide and instruct the Loftwing to perform tasks, requiring the player to pay attention to its mannerisms in order to gain some semblance of control
Minish Cap: the shrinking mechanic in the original was already a game-spanning puzzle in and of itself, so revisiting that could work well for Wisdom gameplay. To differentiate it, though, I might recommend expanding it to include shrinking and growing other objects, maybe a little bit like Superliminal but on a smaller scale. Or Zelda could just be shrunk down the entire time and needs to figure out how to navigate the world around her
Four Swords/Adventures: FSA ended with Zelda talking about learning a lesson about teamwork and some such, so this could either be another co-op game where the players need to coordinate with each other, or one player would be given multiple characters to work with at once and need to keep track of them all, like the single player in Tri Force Heroes. Honestly, my problem with TFH was that it was clearly not designed for single player, so if they revisited that concept with that explicit intention, I think they could have something solid
Ocarina of Time: obviously this would be Sheik stealth game. Oracle of Seasons already had minor stealth segments, so if you expand that concept into something more akin to the classic Metal Gear games, being more focused on observation, reaction and improvization than pure memorization, I think you'd really have something
Link Between Worlds: again, the 2D/3D puzzles of the original were already exactly the kind of thing we're looking for, so if the developers felt in any way that they hadn't fully explored the concept, like giving Zelda the ability to actually perform actions in 2D rather than simply moving, I think it would be worth revisiting
Zelda 1/Adventure of Link: similar to my idea for Four Swords, I think this one would best focus on the dichotomy between the two co-existing Zeldas, so perhaps an It Takes Two approach with each character having unique abilities would be best. Again, this is a good opportunity for co-op, but I'd like it if they could be controlled simultaneously, like in FSA. Maybe something more like Mario & Luigi's overworld segments, where they're both moving at the same time and different buttons are assigned to each character to activate their unique abilities. We don't really know enough about either of these Zeldas to conjecture what powers they'd have, but if we go off of Zelda I being under a sleep curse, maybe something to do with stillness vs. motion? Like one can make things stop and the other can make things speed up? It would take some workshopping, but I see potential here
Twilight Princess: knowing so little about the Twilight Realm, I'm envisioning labyrinthian architecture, where pathfinding is the name of the game. Given the predilection for darkness, perhaps light-based puzzles would be in order
Wind Waker: this one has the best reason to expand into combat for sure since Tetra is a fighter, but coordinating with her crew to perform tasks either for puzzle-solving or combat would be a perfect way to incorporate her Wisdom into the gameplay. Maybe there would be naval battles where steering the ship in the right way or firing the cannons at the right time would help fend off enemies. Maybe on land, resource management of ammunition and other supplies would be something the player has to be mindful of, or Tetra can bring two or three of her crew along at a time like the Sages in TotK to use their abilities
Spirit Tracks: the Phantoms were already pretty much exactly what we're looking for, so I think just coming up with new Phantoms and level designs would be sufficient. Rearranging the Spirit Tracks themselves for more efficient navigation could also be fun, but I don't know if most fans want land development in their Zelda games
Breath of the Wild/Tears of the Kingdom: I already said in my last post that the Ancient Power system in TotK would have worked as a Wisdom mechanic, so again, any enhancement or refinement therein should probably go to Zelda
If I were a professional, I'm sure I could come up with something a lot more workable than these high concepts, but my main goal with this thought exercise was just to see how the extant stories could be used to make new ones, and I definitely see a lot of areas of opportunity
Of these, I personally like the Skyward Sword idea best, I like what Last Guardian was going for and would really like to see the concept explored by other developers
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Okay I finished fallen order. Very much not my kind of game (I usually struggle with third person anything) but I super enjoyed it. I didnt 100% it but I got close, there were only like 4 or 5 chests I missed and like 3 secrets
I played most of it on Knight but switched to Master during Illum. I found the combat enjoyable if a bit confusing. I understand you need to get the stamina bar of enemies down before you can actually damage them but also sometimes you can damage them without depleted stamina? I didn't exactly understand that.
Since combat usually is with large groups of enemies and attacks are usually very fast, I found parrying to be pretty hard to really get the hang of, but when I did get it, it was enjoyable. But if I didn't, it just felt like, button mash till everyone's dead. Which wasn't engaging, but at least the animations were cool enough that it was at least fun to watch
I was very pleasantly surprised how much of the game was movement and map puzzles, certain areas felt like I was playing Ocarina of Time and slowly understand and unraveling the workings of a specific level.
The animations, audio, and just general feel was really spot on for me in a lot of ways, and depending on how much the sequel is, I'm excited to try it out.
The story however was... Maguffin Plot: The Video Game. And honestly a kinda confusing plot for how straightforward the "get the thing to open the thing" premise is. There often felt like there were scenes or context I was straight up missing, despite knowing a lot about the world, having completed just about everything, and reading most of the logs. There were also so many story threads that almost felt like they were totally forgotten about.
But what did work story wise were some of the characters and character moments. I feel positively about a lot of the cast, Merrin, BD-1, and Trilla especially, but I even grew to like Cal and Cere a lot too, even if they and their arcs feel really really really stock, especially for when it's set.
All in all, if you like star wars and can get it for like 5$ like I did, I absolutely would recommend, even if just for a little star wars digital playground to run around in
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patrick interview (iheartradio/mike jones) 2.28.23
link
[on people calling smfsd fob’s comeback] “i don’t think we went anywhere! we’ve been very very busy!”
he “very earnestly” loves smfsd a lot- it’s in the running for being his favorite fob album! and it means a lot to him that lftos was received so well.
“i have a day job! i score a children’s show” “you have a lot of day jobs actually!” “i have more than i need- its kindof overwhelming!”
“when you’re scoring, you’re sitting in a studio by yourself [...] and then i get plucked out of my studio and get put on a stage with fire and explosions and stuff- it feels very sudden and dramatic!”
“during mania i would go in the studio and take my voice and bend it [digitally] into completely different sounds [...] i was pretty satisfied with that experiment, it was fun”
“when we did records like ioh/fad, it was like [our] eyes were too big for [our] stomach- we had all these big ideas but we would go into the studio and have no idea what we were doing. we were still very green in terms of how to translate those ideas. now, all four of us have had so many experiences [in music] that we kinda know what we're doing and what we're talking about. and i was like, "man, if we could go back to that place, to that kind of studio, to working with neal avron [and] bring in these new experiences- what would that be like?" [it was about] bringing in these new influences and experiences into a studio and letting that sit. instead of having a specific sound we were going for, i just wanted to see what we all do now.”
he talks about wrigley and then does a sports announcer voice/impression
interviewer asks him if its daunting to have the whole year already planned out in terms of touring: “no, because i have very severe adhd so i almost forget that i am the same person in the future. i look at the calendar and i'm like, "oh, future patrick will deal with that! today patrick is doing this.”
he doesnt have a studio right now womp womppp. he’s inbetween studios atm. half the time he’s working at a desk in a hotel. he works off a little keyboard [as seen in the lftos bts vid] and then sends it off to an orchestra
patrick starts interviewing the interviewer lol “where’s the craziest place you’ve taken your radio show?”
he wrote the hulk rollercoaster theme imagining what he’d do if he got to score a hulk movie : )
universal has invited patrick to go ride the hulk rollercoaster but he doesnt like rollercoasters and is terrified of heights lol. during scoring, he scored it to a POV video of the ride but even then he still Felt it lmao
interviewer: “so no sports, no rollercoasters, but you do a great job at music so that’s all that matters!” patrick: “i’m kindof a one note guy. my one note is lots of notes!”
he wants to do a zelda score for nintendo! breath of the wild is his favorite game they’ve made, but one thing he misses about it is that its very quiet musically. he loves the ocarina of time soundtrack.
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Now that you've mentioned it, I'm curious how'd you'd rank the Zelda games minigames from best to worst
That would be entirely too many minigames to do individually, especially from memory since I haven't played most of these games in years. I can go by individual title though, ignoring the ones that don't have minigames in the usual sense (the NES games, both Four Swords games, Tri Force Heroes) and also Breath of the Wild and Tears of the Kingdom because I never actually played the latter and because my frustrations with both are on a much deeper conceptual level. I do recall BotW having some obnoxious minigames though, involving horses I believe. I'm not counting as well any minigames that offer only minor rewards that don't contribute to 100% completion, because those can be safely ignored.
Rating is out of 10 based on how obnoxious they are, with 1 being perfectly manageable and 10 being so annoying that they actively discourage me from replaying those games.
A Link to the Past - 2/10
The only really notable ones are the treasure chest game and the digging game, both of which are pure RNG and thus can be save-scummed. They're also in the Dark World so you shouldn't be strapped for money when you play them which is nice.
Link's Awakening - 1/10 for the original/DX, 4/10 for the Switch
On the Game Boy (Color) the fishing, crane, and river rapids games are all simple one-and-done affairs if you know what you're doing. The Switch remake however adds a bunch of new mechanics and rewards to all of them which makes them more annoying and time-consuming. There are rare fish to save-scum for, a realistic physics engine to make the crane more finicky, and a rapids race that requires precise maneuvering to get its best stuff. I'm not counting the Chamber Dungeons as a minigame because that's basically a separate mode unto itself...and also because they're usually pretty fun.
Ocarina of Time - 8/10
Not off to a great start for 3D Zelda. The gravedigging "tour" is pure luck, Bombchu bowling is also RNG-reliant, the treasure chest game is only not a nightmare because you can cheese it later on with the Lens of Truth, and the shooting challenges are serviceable at best. It's the fishing hole that truly lands OoT this score though, because it's the perfect storm of awful: partially luck-based, finicky mechanics, and actually physically painful at times on account of how hard and for how long you have to hold the analog stick to reel the big fish in. Oh, and you have to beat it twice, and the second time is harder!
Majora's Mask - 3/10
Surprisingly manageable and even fun in places, like the beaver races and the shooting galleries even if they require perfect scores. The horse and Goron races have issues with rubber band AI, the hitboxes in some of Honey and Darling's games can be stingy, the treasure chest game is (again) mostly RNG...but MM somehow makes all of these not so bad in their own ways, perhaps to compensate for the constant stress of the ticking clock. If I had to pick a worst one it might be the jumping minigame in Great Bay, because it takes a while to reach and the camera is liable to screw you over. The dog race is mostly luck-based, but at least it takes very little time and can be somewhat cheesed with the Mask of Truth. I am absolutely not counting the fishing hole added in the 3DS remake, because it's not required for 100% and because screw fishing in particular.
Oracle of Ages and Oracle of Seasons - 6/10
Sort of unfair lumping them together since Ages has all the really bad ones, but these two have always been a package deal. The baseball game is hard to get down precisely and also has a fair amount of RNG, the seed shooter game also requires some exact shots, and while both have dancing minigames Ages is the only one that takes into account timing. Making all this worse are the Oracle games' randomized ring system...plus a whole lot of randomized other things (Maple, Gasha trees) that aren't exactly minigames but still make these titles really annoying to revisit. Huh...I just noticed that "Gasha" sounds like "gacha"; were gacha games even a thing in 2001, or were Nintendo and Capcom just extremely ahead of the curve?
The Wind Waker - 5/10
Has some real nuisances, like the battleship game (RNG), the Flight Control Platform (precision gliding), and sword training (endurance). Much like my feelings on BotW however, it's not really the minigames that make me dread replaying WW so much as its various other headaches - many of which were addressed in the HD remake, granted, but they're still there.
The Minish Cap - 2/10
Another one where it's not really about the minigames. The only mandatory one I can even recall was catching cuccos, and a lot of that comes down to item progression later in the game. Kinstones are the real pain in MC, but even they're not so tough to find that you have to rely on minigames to get them.
Twilight Princess - 2/10
Same rating as MC, but for very different reasons. For me it's quite similar to MM in that there are a bunch of minigames but most of them are either inoffensive or actively enjoyable, and without the in-game time limit they're less stressful too. Snow sledding, popping balloons, the Clawshot cage games...all pretty fun. The only ones that stick out in my mind as not great are either quickly handled (goat wrangling, sumo wrestling) or are just boring (bombing pots on the river). Note however that this ranking would have been higher if I'd gone solely off my initial impressions from the Wii version. Having played the Gamecube and later HD versions afterward, I can safely say that, as always, motion controls make everything worse.
Phantom Hourglass and Spirit Tracks - 9/10
The touch screen controls are bad enough, but I can distinctly recall both of these games also having some downright awful minigames. Hourglass has fishing and a merciless shooting gallery, Tracks has the whip race and the pirate shooting game, and both have stuff like another WW-style training endurance test and randomized part prizes making everything worse. I have very few good memories of either of these games, honestly; all their good bits get drowned out by the clunky controls and the miserable optional content.
Skyward Sword - 7/10
Again, motion controls suck - but at least the HD remaster fixed most of that, and in both versions a good number of the minigames are optional even by my standards. There are still some extremely bothersome ones here though. Fun Fun Island is very much not, the minecart race isn't the most responsive and the pumpkin shooting game can be very grating until you nail the exact way to (sort of) cheese it. I actually switched this ranking with OoT's as I was writing this, because I remembered how much losing the motion controls redeems the experience of this game. Still by no means a favorite, but at least I want to come back to it sometimes now.
A Link Between Worlds - 5/10 normally, 10/10 if you count the giant cucco
Fittingly, it's LttP but more of it - including more annoyances. There's still the RNG-dependent ones, but there's also now a racing game that requires some fairly precise movements as well as a finicky baseball game. The rupee-gathering games are now more about having a stopwatch on hand, but phones can cover that. The cucco-dodging game is a real pain and bumped the rating up a full point, but note that I am never in my life attempting to survive for 1000 seconds (that's over sixteen and a half minutes!) to get the giant cucco in the end credits. Even completionists have to know where to draw the line.
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How would the Ganondorfs (Wind Waker, Ocarina of Time, Twilight Princess, Hyrule Warriors, and Tears of the Kingdom) & Demise react to Deadpool?
Deadpool: (smiling and cracking his knuckles as he approaches the Gerudo Warlords and Demise) “Well, look who’s here! Six Ganon-daddies all lined up like the villain buffet at a gamer’s Thanksgiving! Oooh, and the big scary one with the glowing hair! Are you the OG? The ‘daddy daddy’ of all these ‘Dorfies?’”
Wind Waker Ganondorf (Wake):
Wake crosses his arms, peering down at Deadpool with an arched brow, half-curious, half-amused.
Wake: “Do you ever stop talking? Or does your voice run on some kind of enchanted battery?”
Deadpool: “Enchanted battery?! This vocal powerhouse is 100% all-natural, baby! Brought to you by fourth-wall-juice and pure, unadulterated caffeine!”
Wake: (sighing but slightly entertained) “You're either a master of chaos… or the village idiot of your world.”
Deadpool: (grinning) “Both, but hey, you get the sword-wielding, pirate-loving, smack-talking pirate vibe! We should team up sometime, maybe hit up a karaoke bar?”
Wake raises a brow, half-amused, half-perturbed by the idea but not entirely dismissing it, though he’s trying to hide a slight smirk.
Ocarina of Time Ganondorf (OoT):
OoT Ganondorf glares coldly at Deadpool, one hand hovering near his sword, prepared for an attack if necessary.
OoT: “Fool. You presume far too much. Do you know who you’re speaking to?”
Deadpool: “Oh, I do! You’re, like, the OG OG! The ‘make-Hyrule-a-dark-realm’ guy! The original Green Machine! Ooooh, I’m getting chills just thinking about your legend—except for the part where you, y’know, lost to a ten-year-old twice!”
OoT: (face turning a deep shade of crimson) “Choose. Your. Next. Words. Carefully.”
Deadpool: “Ooo, tough guy alert! Wanna go get some rage therapy together? I know a guy. Or, ooh, even better! I’ll be your rage therapy!”
OoT clenches his fists, completely exasperated, but somehow, Deadpool’s audacity leaves him baffled enough to prevent him from fully unleashing his wrath.
Twilight Princess Ganondorf (Noctis):
Noctis takes a few slow steps toward Deadpool, his face an unreadable mask, and his aura downright intimidating.
Noctis: “Strange… You laugh in the presence of death?”
Deadpool: (leaning in, waggling his brows) “Death is an old friend of mine! We go way back. Fun fact, I’ve dated her sister. You’d probably love her.”
Noctis: (clearly unimpressed) “You would do well to silence yourself. Or I’ll do it for you.”
Deadpool: (smirking, crossing his arms defiantly) “Well, try me, Nocty! I’m a regenerating chatterbox, and honey, you wish you could get rid of me!”
Noctis grimaces, barely restraining himself, but he finds himself more intrigued than he’d like to admit, wondering how Deadpool’s regeneration could be “repurposed” for something far less obnoxious.
Hyrule Warriors Ganondorf (Hedony):
Hedony surveys Deadpool, an amused smile playing at his lips as he looks the mercenary up and down.
Hedony: “Hm. A jester with a death wish.”
Deadpool: “Yeah, but, like, a really sexy jester, wouldn’t you say? Love the hair, by the way. Do you style it yourself, or does your hairdresser also do evil overlords on the side?”
Hedony: (chuckling) “You’d do well to amuse me more, little fool. You might survive a moment longer.”
Deadpool: (grinning) “Anything for you, Big Red! Wanna hear a joke? Why did the Triforce cross the road?”
Hedony: (eyeing Deadpool with a smirk) “Because it was fleeing from you, I assume?”
They share a laugh, albeit for very different reasons. Hedony finds Deadpool’s antics a welcome entertainment but silently wonders if this “mercenary” would actually fare in a fight.
Tears of the Kingdom Ganondorf (TOTK):
TOTK eyes Deadpool with utter disgust, as if he’s staring at something beneath his notice.
TOTK: “Insolence… You dare speak so casually to a king?”
Deadpool: “Who, me? I’m sorry, did I miss the part where you actually won? ‘Cause last I checked, you keep ending up in the ground—literally!”
TOTK: “Another word from you, and I’ll see to it that you never speak again.”
Deadpool: (mock-saluting) “Yessir, Your Highness of Grumpy Town, population one!”
TOTK looks like he’s about to lose his last ounce of patience, but Deadpool’s obliviousness is so astounding he’s left bewildered, his usual anger momentarily disrupted.
Demise:
Demise, towering over everyone, stares down at Deadpool with a deep, unyielding hatred, sparking fear even in the merc’s normally fearless heart.
Demise: “You are nothing to me. Another insect begging to be crushed beneath my heel.”
Deadpool: (Huge grin) “Oh, big talk! Ever tried a sense of humor? I hear it’s great for the soul. Not that you, uh, have one, right?”
Demise: “Do you think yourself immortal? Your existence ends now.”
Deadpool: (laughing nervously, backing away) “Whoa, slow down there, Giganto! I’m a lover, not a fighter… usually. But hey, you’d be amazed how many people love my type of big bad evil energy, and I mean, wow—you are nailing it.”
Demise’s sheer presence finally leaves Deadpool a little less bold and a little more in survival mode, but Deadpool’s parting words still echo as Demise silently considers the idea of obliterating him right there and then.
Final Moment: Deadpool: (whispering to himself as he edges away) “Okay, that’s five really angry sword-wielding villains and one towering embodiment of death. Maaaaybe I’ll take a raincheck on that evil overlord team-up thing.”
The Ganondorfs and Demise watch him disappear, each secretly baffled but half-amused, their former grudges for a brief moment displaced by the baffling experience of the “merc with a mouth.”
#mallowresponse#legend of zelda#ganondorf#ganon#demise#wind waker#ocarina of time#twilight princess#skyward sword#hyrule warriors#tears of the kingdom#ai use#use of chatgpt
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more characterization fun with the four sword heroes meet au:
so in the original four swords game link can actually obtain a chain chomp to keep in his inventory. what this means he literally owns a chain chomp called BowWow like in link's awakening. and the thing about BowWow is that he won't attack the link he's tethered to, but he WILL attack other links that are within reach as well as enemies. i like to imagine that knight eventually trained BowWow to only attack enemies and not friends and so he pulls him out to say hello one time and the other three are just like "WHAT THE FUCK IS THAT THING" and knight just says, completely straight-faced, "oh, this is my dog." so anyway i think BowWow would become the group pet. eventually
because four is smithy's descendant, on some level i do believe that four would want smithy's approval despite the fact that smithy is ten and also has no idea that they're even related and i think this would translate into four trying to make himself smithy's favorite. which would include him letting smithy talk his ear off about the minish and blacksmithing and kinstones and whatnot (even if he doesn't care about it at all. especially if he doesn't care about it at all). this backfires because i don't think smithy would play favorites he just likes everyone. this is what four gets for trying to win the favor of a child who's so pure of heart that it canonically enables him to walk on clouds. meanwhile light and knight can very visibly see what he's trying to do and light definitely starts teasing him about it and gets tripped for his efforts
light and knight often compare different swordfighting styles used by the knights of hyrule in their times—since light is so far apart in history i think it'd stand to reason that there would be some changes made to whatever the standard method taught to knights is and they have fun just going at it for a while. smithy is interested at first because he's never seen competent knights before but then gets bored and wanders off after a while. four is standing on the sidelines occasionally dropping annoying little comments like "so do you fancy knights do tricks for rupees? how much do i have to pay for you to do a little dance" and then runs away laughing when light goes after him
smithy is the only one who can somewhat play an instrument because he's the only one who even has one (the ocarina of wind). he doesn't practice very often though so sometimes he misses notes. it's okay though he's trying very hard
i like to think that four just has zero magical items on him because 1. he just didn't encounter any on his quest. he just showed up with his one (1) magical item and sealed vaati away in said magical item and then had to leave it behind. 2. carrying all that sounds like too much effort and he'd much rather just rely on his own skills anyway. this is in contrast to smithy, light & knight who all have magical items of their own. light is mainly based off the manga than the game, but in the game fsa link DOES have pegasus boots and i'd like to think light eventually found a pair shortly after his adventure as well. so he, smithy & knight would all have pegasus boots. and guess who they like to leave in the dust for fun sometimes
smithy doesn't like cats to the point where he'll literally climb knight like a tree to sit on his shoulders if he sees one. knight doesn't mind this and actually kind of empathizes because he was also able to turn teeny-tiny during his adventure because of the gnat hat and if he thinks about it he can definitely understand why smithy and cats don't get along. he's very glad that he himself never encountered a cat while tiny.
since shadow is still stuck in light's literal shadow and has no interest in pretending to not be there, a brief "yeah he's my friend no he's not evil (anymore)" explanation comes quickly after the other notice him, probably very soon after they first meet. some time has passed since light's adventure so they're on completely good terms now (they've already hashed out the "you betrayed me" situation and the "destroying hyrule" situation and whatnot) and light's actively looking for a way for shadow to have a body again. if one of the others catch light muttering under his breath to seemingly no one it's because he's snarking at shadow.
#i think the bowwow thing is fun in general not just related to the au. link gets a whole free dog what's not to love#my silly au#txt
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tears of the kingdom is a love letter to wind waker
alright long post here we go:
breath of the wild changed open world video games just as much ocarina of time changed video games at the time. it changed the way we tell stories and how we go forward from those things. however, breath of the wild feels like what it is, a clean slate, yet it honors every game made prior till this time. through amiibo we are able to gather set pieces of previous link's. we are able to obtain special weapons that have been wielded by characters of old. so despite it being a clean slate, we still hold onto what made zelda. a simple hero, using every ounce of courage to protect the world, by choice or by simply being born to take the path when the day comes.
after ocarina of time comes out, we see several sequels that stem from it, keeping most general aspects of the previous entry while creating its own thing. this is where wind waker thrives. ocarina of time does feel very restrictive and i do have a lot of struggles replaying it for that nature. old zelda formats are linear, but ocarina of time is almost too linear. i don't enjoy having to take on dungeon after dungeon just to eventually get the item i need to do the task that i want. wind waker embraces open world with a game with some of the fewest dungeons in the series. but the difference is that, i actually enjoy these dungeons. i find the bright nature of the game easier to navigate most dungeons, they are pretty straight forward, the puzzles don't require as many items or having to search and do long side quests to obtain items that would be needed. and even in that case, there are only two dungeons that require items we don't naturally obtain along our journey and the game rewards you for exploring and finding it on purpose or simply by accident.
naturally, there are islands and sections that are restricted until we complete certain parts and gain items, but not in the same way ocarina of time was. it falls back onto the original zelda formula, letting you create your own journey and letting you find things through your own exploration. for that alone, it makes the game fun.
the story of wind waker, is one of love. the love a big brother has of his little sister, that gives him the courage to bear a sword and shield to save her. going alone on a journey as just a child to discover that his mission of saving his sister is not just that, but something much deeper and darker. that he must save her from ganondorf, a man sealed away for years back for blood to achieve what he failed to do the first time around. and along comes this boy, who threatens that. yet, what is so incredible is that link does not have to kill ganondorf, that is technically not his problem. he saves his sister from the helmaroc king and she leaves with the pirates. link could've told the king of red lions no, that he did not wish to kill ganondorf, but he understood that as long as ganondorf was still alive, he would threaten the world and every inhabitant. so, he chose to take on the curse of blood, bounding him to ganondorf and zelda for all times to come.
tears of the kingdom, much like its previous installment, allows you to create your own story, your own adventure. it rewards you for completing and discovering secrets, helping the towns and stables of the overworld, defeating great monsters that threaten it. however, from the beginning, it allows you to ignore all of those things and take on the main quest of defeating the great evil. but we, as the players, choose to help others, protect them, lead them to safety because we are acting as link would. link wants to help and explore and discover everything he can to prepare him to defeat the evil looming around him, clouding his mind and dreams.
but what makes tears of the kingdom specifically stand out compared to breath of the wild, is how much it takes after wind waker. again, breath of the wild honored all games, but tears of the kingdom took wind wakers blueprint and inserted it into tears of the kingdom. and yes, there is the argument that can be made that all zelda games honor each other in some way, but this time it feels personal. intentionally writing a letter to a once hated game for its childlike nature to say, we are here and we will protect you. a more beloved and accepted game, to its seemingly lesser installment and giving it the chance to be loved underneath the wing of a protector.
what do i see in tears of the kingdom that is also of the wind waker? many things. the deku leaf is the original paraglider. we see the same korok models in both botw/totk. the villages we see in both wind waker and botw/totk are extremely tight knit, they work together with others, they look after each other and if one is in trouble, others will be there to help. an argument could be made that valoo is an extremely distant ancestor of our great elemental dragons since we know that evolution is possible in this world. bomb flowers? using water to create platforms that are identical in wind waker and botw/totk. the secret stones becoming bigger and greater versions of the pearls we see in wind waker, albeit getting similar versions in other games previous. how our quest is about finding someone we love, not just about taking down evil. link finding his sister is the same as link stopping at nothing to find zelda. the sailing we go on from lurelin, which is nearly identical layout to outset island to eventide island reminds me so much of our great sea adventures. the very finite ending that comes from both games, with huge battles leading up until then. and speaking of huge battles, colgera is an honor of both dragon roost and molgera, with the rito village theme playing a slower version of dragon roost. and while, wind waker definitely drags out our final confrontation with ganondorf, us meeting him twice before, then phantom ganon. very similar to how it is with ganondorf in tears of the kingdom, we see him reborn, to fight his phantom form, before finally descending deep into the depths to find him there. and by the end of both games, ganondorf is killed once and for all.
yet, something that makes me pause, is ganondorf himself. it has been pointed out that in tears of the kingdom that his swords bear the names of his mothers, kotake and koume. his swords in wind waker, bear the same names on each, almost nearly the same dual-wielding way. and the way that ganondorf in tears of the kingdom acts as if he has done this before, that he is naturally dark and evil in nature, but refusing to be killed. refusing to give up. so he swallows the secret stone, turning into the demon dragon swearing to rule and destroy the land. he had been sealed away for 10,000 years, attempting to revive himself by using just an inch of his force to create calamity ganon. very similar to how ganondorf was sealed in ocarina of time, to become unsealed in wind waker to go back on his original quest.
this could make another timeline argument, that tears of the kingdom is a clean slate but then, what about the depths? what is down there? what was down there? what if the world we have now above is born of land that was once under water? what if the depths was once the great sea? in wind waker, we were sent on a quest to find koroks and plant seeds to make new forests, so creating a new world is not completely out of order. there is much beyond the great sea we we unable to see or get to. so while link in wind waker went on beyond hyrule to find a new world, we never learn what becomes of the great sea after we depart from it. we have the same koroks, surely it could be possible. but that could be another post all on its own.
so, lastly, let's discuss how love enables our adventures in both of these games. skyward sword, we saw the first possible canon relationship between link and zelda, but that sits at the very top of the timeline, so we won't focus on that. wind waker happens at a time where there is no hero, where every boy coming of age is giving a green tunic, hoping that one day the hero will awaken. link simply thinks that on his birthday, he is just fulfilling a duty of tradition and that by the end of the day, he will be back in his pajamas and that's all. he doesn't expect to see a giant monster soaring through the sky to drop a random girl in the forest that would later become his best friend and be revealed to be princess zelda. but that event sets off his sister being kidnapped, and link's love for her is what leads him to stop at nothing to get her back. link's grandma falls ill with worry for their safety and his love for her, takes him back to heal her and she cooks him soup to aid him in his hardest battles, because she loves him and wants to protect them. she even sends link all of her savings, 20 rupees, because she thinks that even the smallest amount will be of use to him and to think that small amount of rupees to her was so great to give to him, it means even more to us, because we know that, that is all she had to give. that our grandma would give it all to see us back home safe. there is no greater love than that.
then, tears of the kingdom comes along and brings that question of what love really is back. at the very beginning of the game, we joined by princess zelda, whose side we have not left since the end of breath of the wild. where zelda goes, we go. in breath of the wild, we see her awakening her sealing power because link's life was in danger. her struggles was partly caused by her not realizing that she loves link, or struggling to admit that she loves link. we wonder that if she realized it from the beginning, how different our adventure would've been? but we also have to think, zelda's entire existence of power has been compared to link's, who came so easy to him, as he simply pulled the master sword out of its pedestal at age 8. she saw him at every turn, he was her own personal knight. he was a reminder of all of her failures. but she didn't understand he had his own struggles, that he chose to be silent to bear his duties than to speak on them. and yet, before zelda knew all of that, she would chastise him for following her, until her own life was in danger and he stepped in without question to save her, where her outlook on him became much different. they developed a mutual respect for each other, but love? still of question, since link technically was bethrothed to mipha, who gave him the zora armor to propose to him. but we know, that, that is doomed to end in sadness as link won't leave zelda's side. their feelings will always be there at the surface, eventually unable to go on without addressing them. so when the calamity resurrects, as horrible as it is, solves that problem. and that's when zelda discovers that she will stop at nothing to save and protect link because she loves him and will not let anything happen to him. it is no longer about him being the one to bear the master sword, it is about them. about who they are together. link falls in battle and is sent into a great slumber, while zelda seals herself away with calamity ganon. but before that, there is a small, forgettable scene, where zelda returns the master sword to its pedestal and asks the great deku tree to give a message to link and he stops her, telling her that it will sound much better coming from her than him. we never learn what this is, but by the end of the game, zelda turning to link and asking him if he really remembered her and then their adventure starting anew as they run off into the openness of hyrule field together. but again, despite 100 years passing (minus the time we spend playing the game) we don't know how much time actually passes till we take on calamity ganon. so they are only apart for a short amount of time because they have been sealed away together.
then, we need to talk about how after everything that happens in breath of the wild, how they are the only ones who understand everything that has happened. they are the only ones they can each depend on to go to when they have nightmares or bad memories, discussing what happened, or what didn't happen. and you would be crazy to think that after what happened, that link would ever let zelda out of his sight again. we do learn what happens between the two games, zelda creating a school in hateno, her and link sharing a home together. zelda even has a secret well made, which wouldn't be needed if she lived by herself in link's home. but there is a lot that we don't know, that simply leaves it for us to make our own stories and conclusions. but we do know that they haven't left each others side. so, when we are together with zelda at the beginning of tears of the kingdom, it feels like an adventure we are going on with zelda by our side, with our partner, and when she falls at the bottom of the chasm, with link in extreme pain, unable to catch her, it felt like we failed at protecting the one we love. so, of course, one of our first main quests is to find princess zelda. we think, oh, not another game where she's gone and just sidelined. because she's not, zelda is next to us in every single way, albeit in a different way, but she is with us, as the light dragon, watching over us at all times. she holds our sword because she loves link so much, enough to turn herself into an immortal dragon so we could save hyrule, because her love for link and her kingdom was that great. her last words before transforming was link's name. she aids us in our final battle, soaring through the skies like her tail was on fire because her devotion to link was too strong to lose herself. she still knows it's us, her love is shown to us in that moment by catching us every time we dive down to go after the demon dragon. then, the love for her is shown by link when time freezes and he wants to turn her back, but doesn't know how, until rauru and sonia show up to aid him in that. and when zelda is falling through the skies, we reach for her, catching her, saving her despite our earlier failures to do just that. zelda awakens and says that she woke up when she felt the warm loving embrace of link, falling into tears knowing that she is home. but not just back in hyrule, but with link.
from there, both games are open ended, but feel finite as well. wind waker, we go onto discover a new world. tears of the kingdom, we look to preserve the one we have now, to better prepare for the future and to leave the one of plagued darkness behind for good. to go forward in a new adventure, one forged in love.
#the legend of zelda#legend of zelda#zelda#link#princess zelda#light dragon#tears of the kingdom#legend of zelda wind waker#legend of zelda tears of the kingdom#wind waker#totk#breath of the wild#botw#ganondorf#legend of zelda ocarina of time#ocarina of time#skyward sword#majoras mask#phantom hourglass
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Mwah Mwah Mwah I love you the Adventure of Link <3 You're a tough game but you don't deserve all the hate you get. OUGH yall i love this game so much the soundtrack slaps incredibly hard
Genuinely one of my favorite Zelda games esp in terms of lore and musici, if I grew up in the 80s and played this this game would've been my special interest for sure
The stickers are from the ALTTP sticker pack by Comstock Cafe and I just took the stickers that were the most generic to use for this game and the original Legend of Zelda ^_^;
Writing typed below!
Rating: 8.0 Played: Sp 2023 Port: NES Switch Special Edition (YES I PLAYED THE EASY VERSION I WAS TRYING TO BEAT THIS BEFORE TOTK)
Comments
Initial thoughts: reminds me of the claymation mythology movies (aka Jason and the Argonauts and Clash of the Titans)
This reminds me a lot of Joust
little link statue <3
this feels nothing like a zelda game
(in reference to above comment) the mechanics are a little off putting but this is actually a very zelda game, it takes getting used to but i'm enjoying it
I'm actually really obsessed with the zelda II lore and story, love the magic system
omg the iron knuckle
interesting bosses! it would be fun to see them return
damn gooma was so hard
wolfheads can burn in hell
I like how much the future zelda games are insp by this game!!!
how would you ever know how to find new kasuto without a guide T^T
FUCK WIZZROBES
-> they were't too bad in this game bc you can actually block them (I hate top down wizzrobes and hate a visceral reaction lol)
i absolutely love that you can turn into a fairy, this should've been a reused mechanic
"this is the first game where Link shape shifts as well as the first game where the process is voluntary and beneficial" oh my god T^T
I love how Barba/Volvagian returned in Ocarina!!!! LOVE!!
I FORGOT THE CROSS
It's funny how Link can't swim in these games so he walks on water instead
items collected are used in the overworld
I love this game a lot actually
the mega demon looking bubble?? T-T
the regional differences are really interesting
the design of the thunderbird is crazy cool
love the shadow link fight also insane you don't get to heal and replenish magic
zelda and link having 2 different styles is so funny, link looks so goofy
This game had a massive difficulty spike compared to the original The Legend of Zelda game. However, I loved this game so much and you can see how much influence games like OOT and TWW took from it. The music is incredible and iconic, I love the enemy designs and their grittiness, and I love how despite never playing this game before, I had a lot of nostalgia for it bc I played Joust as a kid. This was a great sequel for its time and continued the story well -- Link has gotten 2/3 of the triforce pieces and rescued zelda and defeated Ganon in the first game. Now he has to complete multiple trials in order to get the triforce of courage and save zelda from the past. The end fight being a 2 boss rush AND the true boss being the shadow of youself -- AKA the hardest boss in the series if you don't cheese the battle, it's great what an incredible idea. And OOT used it again with another incredible idea -- reflection, conquer yourself. Are you a true hero if you can't even outmatch, out wit, out last your own self, your own shadow? UGH as a huge OOT fan I just loved this game and seeing all the influence it had. I'd def play it again in the future.
#mwah mwah mwah mwa mwahmwah#love you so muchhhhhh TAOL#journalsouppe#bullet journal#journal#legend of zelda#tloz#loz#the legend of zelda#zelda journal#taol#the adventure of link#zelda 2#zelda ii
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So, since i dont do a lot with my time right now besides play games I acquired through various means and use tumblr, I think it'd be fun to start using that time for something at least somewhat decent. Mutuals and followers, I introduce to you
The defininitve guide to Zelda:tm:
A list of Zelda games I've played, my opinions on them, and their rank against each other (or against the number one slot).
Starting this off strong, we have The Legend of Zelda: Majora's Mask for N64 and Gamecube. Arguably the best of the original 3D Zelda games, and a fairly short title as far as the 3D titles go, Majoras mask easily hits a 9.5/10. Its almost perfect. The graphics are lacking by modern standards but it makes up for it by having an interesting story, a fucking stellar mechanic that sets it apart from literally every other game in the series, and a weird level of complexity that you wouldn't necessarily need.
The general premise of the game: You are (The Hero Of Time), following the events of Ocarina Of Time. You are riding through a forest with said Ocarina, and you end up getting beaten up, robbed, and turned into a fucking creacher by some guy who just got back from a masquerade party. On top of that, upon following him through a fucking portal to a literal alternate universe (Because apparently those exist now) you find out that he is basically god and you have to stop him from killing everyone in the new universe.
Now you might be thinking "But Maeve, why is this any different than any of the other Zelda titles where (The Hero) goes and saves the world from someone trying to kill everyone?" and the answer is: It kinda isnt, unless you are story oriented. The main antagonist isn't Ganondorf, which isn't too strange, but he's also not like, inherently malicious. Spoilers ahead, don't read if you dont wanna know about the game.
<spoiler>The antagonist is a Deku Child, one who has been abandoned by his friends. The mask in question is just a plain evil mask that alters the Deku Child's personality, turning him into a monsterous evil creature. Sorta. Anyways, the big point is that the actual antagonist is just a mask, not the silly little guy wearing the mask.</spoiler>
Following that, the three day mechanic is the most important part of the game. Each game has a 3 day cycle. You start the game on day one, with 72 hours (Just under 1 real life hour) to complete the main objective of the game. Which, surprisingly, isn't actually entirely impossible. Speedrunners actually have the game down to 1h12m without major glitches, and just 15 minutes with major glitches for an any%. Of course, 100% glitchless runs take about 6 hours at their fastest, so you are in for a few hours worth of gameplay on your first run. Now, to beat the game you need 4 boss remains, and thats it. There's optional upgrades like 2 sword upgrades (technically 3), a mask that doubles your damage, magic bar upgrades, and obviously weapons, but realistically you can just Do The Bosses And Fuck Off. The mask that doubles your damage is actually the most difficult to get, as it requires you collect Every Other Mask In The Game, but the swords are easy to get since they're basically handed to you from the 3rd dungeon's city, and all you have to do is wait 2 in game days (after you pay the rupees for the first upgrade and give some gold dust for the second one.
Now you might have read That Fucking Paragraph and wondered "Maeve, why do you enjoy a game that not only sounds kinda complicated but also takes up so much time inherently?" and the answer is: Its just solid all around. The game itself is actually fairly easy, but it has its challenges. The time limit for each cycle means you have to be careful as you progress. If you start a dungeon on day 3 and you don't finish it before midnight, you have to start it over. Its a neat game that presents a unique challenge. Every other game is is so linear, but this game has you backtracking all the time if you wanna truly finish it.
I'm super sorry this is running long, but this is the first entry in the series. I still have to write up OoT, TwiPri, and Windwaker (once I finish TwiPri and Windwaker)
#also need to do runs of SkSw and Oracles so those will be MUCH later#im midway through a TwiPri run and almost done with Windwaker#SkSw will be next I think#I might also do this series for the Assassins Creed games but that'll take longer since I'd have to finish a lot more games#but lemme know how you feel abt this after reading!!#Long Post#in case you didnt gather
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ramblings about my favorite games
This is by no means an exhaustive list, but a good starter on the games close to my heart. I will probably do another post later.
LOZ Ocarina of Time –
“I’ve been waiting for you… Hero of Time.”
Classic, one of the greatest video games ever made, etc, but what I remember is being a wide-eyed 5-to-6-year-old when the game came out, and it being the first big 3D video game I’d ever seen. I was too little to even play it, really, but I remember my mom would let me ride Epona around Hyrule Field, and the world just felt so massive. It was everything a tiny little horse girl could dream of, and the first instance of what I would later identify as “writing fanfiction.” I had a whole sequel I’d plotted out in my head that I’d daydream about.
As for the game itself, it stands as the quintessential fantasy game. A world that felt real and lived-in and full of magic and possibility. A princess in disguise fighting against the forces of darkness, a hero traveling through time, the violent repercussions of the villain actually winning for a time. It’s as good now as it was then. It’s the top of everyone’s best game ever lists for good reason.
LOZ Majora’s Mask –
“You’ve met with a terrible fate, haven’t you?”
So, I never actually finished this game until I was an adult and playing the remastered version on the 3DS. Long story, but tragedies kept happening to my save files, and my emulator crashed. That said, this is probably my favorite game ever, and definitely my favorite Zelda game.
The thing that strikes me is the melancholy. Over the course of rewinding time over and over again, you get to really know all the people in Termina and help them with their struggles and as you learn more, this heavy feeling of doom never goes away. There is no way to save everyone in a single three-day span. You go to unfreeze the Gorons? Well, the little girl at the ranch is abducted by aliens and traumatized, an old woman is robbed at midnight, two doomed lovers are separated by forces beyond their control… The knowledge that all of these storylines will continue no matter where you are, knowing the consequences of inaction…
The richness of that world is so intoxicating to me. I can’t get enough of it even after playing the game to 100% completion. I fell in love with that world and all the characters living in it so much that I can remember all of their stories and quests like I played the game yesterday.
Dishonored –
"The one who walks here is all things. Cradle songs of comfort and bones gnawed by teeth."
Oh, how to describe my love for this game. Gameplay-wise, it’s incredibly versatile and fun, with environments brimming with little secrets to ferret out. You can do little challenges with yourself – like a ghost run where you never get spotted by anyone, or high chaos runs, or completely nonlethal runs. So many ways to play the same game and see all the little differences in what your choices lead to. It’s pretty deep.
But what draws me back is the atmosphere. A steampunk world in a place like England, an empire in decline, a terrible plague from a deadly continent, a mysterious deity or perhaps a demon who lures his chosen in with power and leaves them to rot when they bore him. You carry the heart of a murdered empress in your hand as it whispers secrets to you. You can force a man to walk into the path of a bullet, you can summon a swarm of rats to devour your enemies screaming, you can choose the cruelest kind of mercy for your enemies… This game echoes in my heart and memory.
Hades –
“The heavens and the seas belong to my brothers; but know that you are still in my domain.”
Further proof that you can love a game that you are genuinely not good at.
No, seriously, I am so incredibly bad at this style of game. That said, I couldn’t stop playing it. Being bad at the game actually made succeeding feel so much more rewarding. The art style is so good, the story is compelling, the cast of characters you interact with are so fun and endearing. Playing this game was a blast. Also, poly bisexual relationship with Meg and Than? Yes, please!
Fire Emblem: Awakening
“You deserved better from me than one sword and a world of troubles.”
Not the first Fire Emblem game I ever played – I joined this franchise on a whim when Birthright and Conquest were new. But I heard so much good stuff about this one that I just had to get a copy and try it. And – it’s as good as they said.
The “children the same age as their parents” mechanic that made no sense in Fates actually worked here to quite good effect. I love the entire cast of characters, and I can even ignore my distaste for time travel because the future of your characters is to all be murdered in the future – leading to the children traveling through time to save their parents and prevent apocalypse. It’s impactful and fun and has one of the stronger storylines in a franchise that maybe has some questionable writing decisions if we’re being honest with ourselves. All in all, a fan-favorite Fire Emblem game and one I greatly enjoyed.
Fire Emblem: Three Houses
"As unwavering as your convictions may be, the others also feel strongly about their beliefs. If you hate all those whose beliefs are different from yours, you will hate everyone eventually. People with exactly the same beliefs as you simply do not exist."
The Fire Emblem game that even people who don’t like Fire Emblem like.
Honestly, love this game very much. I have hundreds of hours on it – with 4 different paths to follow, it almost necessitates an insane amount of time dedicated to it. The thing I appreciate most is that there is no “perfect” ending. In no one ending do you uncover all of the secrets of Fodlan, so you as the player might know what Claude uncovers at the end of Verdant Wind, but Dimitri in Azure Moon gets an entirely different experience.
People die. It’s a war. Recruiting a student from one house to your own may directly lead to them killing their friends later – like Dorothea’s heartbreaking dialogue if you’re forced to kill Ferdinand, or if you maneuver events in such a way that you get Felix to kill his own father. There’s so many gut-punch moments that can arise in this game, and it all boils down to the utter hellishness of war and how holding true to one’s convictions to tear down the things separating us is an endeavor that will ultimately take sacrifice and make victims.
Replayability is a little rough with having to physically run around the monastery over and over again to build up your army’s supports, but still. I love all these little gremlin characters, and it’s a shame that ultimately even if you recruit every student you can into your house, someone’s still going to die. You can’t save everyone.
Jak and Daxter –
“I have asked the plants, but they do not remember. The plants have asked the rocks, but the rocks do not recall. Even the rocks do not recall. Every bone in my body tells me that the answers rest on the shoulders... of a young boy... oblivious to his destiny, uninterested in the search for truth, and rejecting of my guidance!”
I’m not talking about the sequels here. Yeah, they’re cool. But I’m talking about the first game.
It’s just a good, platforming, quest-heavy game, okay? A style of game that they really don’t seem to make anymore. Very PS2 era, and I have good memories of playing it. It’s fun, it’s an interesting setting, it makes me happy to recall memories of playing it. Very nostalgic.
Dragon Age: Origins –
“The Maker smiles sadly on his Grey Wardens, so the Chantry says, as no sacrifice is greater than theirs.”
Nobody’s doing it like DA: Origins.
I remember waiting for this game to be developed years before its release in 2009. Checking out little snippets teased online with my mega-nerd mother. And then when it was finally released? Oh, I was in love.
Nobody really is doing it like this, because I’ve never seen another game put so much effort into the origin story of your character. And each origin felt impactful. Each origin was worth playing through – each one actually impacted the outcome of the game. Certain endgames would be closed to you if you weren’t a certain race. Plus the easter eggs hinting that the origin you didn’t pick still happened, but the character you would have played died due to Duncan not being there to recruit you? Oh, I live for that (see Majora’s Mask above.) Still my favorite Dragon Age game, still my favorite team of companions (sorry DAII companions, but you kind of all suck even if you’re lovable) and yeah, I do like the RPG combat that everyone nowadays seems to cringe at so badly. It was the only DA game where I could go into stealth as a rogue, scout ahead to see what enemies were there, and then lay traps down so when I came back with my friends, the darkspawn would run right into my traps. (I miss doing that a lot)
Baldur’s Gate –
“You must gather your party before venturing forth.”
Baby’s first experience with Dungeons and Dragons.
I was way too young to be playing this when I did start – i.e. back in the same year I was not-playing Ocarina of Time. A 6-year-old sucks at D&D. But damn did I have fun with it. I still quote random NPC dialogue from this game to people. I have clearer memories of playing the sequel, Shadows of Ahm, but this one is still the original and the beginning of becoming a super nerd.
To my shame, I still haven’t purchased and played BG3, so no mention of that one.
Northgard –
My current obsession – Viking-themed RTS that I’ve been putting way too many hours into. It’s fun. It has lots of little challenges to do, and I feel like the difficulty is a good balance. All the different clans you can play as have different mechanics outside of the baseline, so it’s a wildly different experience depending on which clan you’re playing as. Highly recommend.
Shadow of the Colossus –
One of the most atmospheric games I’ve ever played. There’s such a feeling of loss and desolation as you travel this still and empty landscape on a quest that’s never fully explained. The mystery of it is what haunts you, the meaning that you have to apply yourself. I feel like it wouldn’t have been half as memorable if they’d spelled it out for you.
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Sonic the Hedgehog 3 & Knuckles Part 1: Can't have anything on Angel Island!
I’ve had my ups and downs with Sonic as a series, in fact I’ll be brutally honest: for as important as this series was to my formative years I’ve had more downs than ups, to the point that I’ve even found myself disliking games I used to love over time. There has been very little that I’ve enjoyed from this franchise during the past 10 years, to the point that I struggle to define myself as a Sonic fan anymore
However!
If there’s one thing I can still put quite a lot of faith into, even after all these years, is Sonic 3′s quality
Sonic 3 is not just the best Sonic game ever, it is, in my eyes, one of the best videogames ever created, and this isn’t something that I’m saying just because I grew up with this game, as you’ll see in the future I’m no stranger to being extremely critical against games I grew up with that I used to enjoy (or even viceversa). The fact that this game is not usually included in top ten best games lists alongside other famous gems like Super Metroid, Ocarina of Time, Resident Evil 4 and the like is, I think, one of the greatest injustices ever done to this series, though I do have an idea as to why that is, but more on that at a later time
The level design in this game is so gargantuan yet intricate and thought out, which is actually something that I have to remind myself of, given that I’m so used to it now. Not only are these way bigger than levels from the previous games but I’m pretty sure that Sonic 3 features the largest levels of any platformer of its generation. Of course I might be wrong but I haven’t played any other game of that era with levels this huge, not Super Mario World, not Shinobi, not Mega Man and not Castlevania. When I was younger I actually used to see this as a flaw because, on average, these levels generally took me around 5-6 minutes to complete, which is longer than the average Sonic level length, but with hindsight these levels have so many secret shortcuts and pathways that you can cut down that time pretty substantially once you know what you’re doing. It certainly helps that these secret paths are not too hard to find for anyone who is at least halfway familiar with how level design in platformers works, it’s the usual stuff: some walls look a bit different than others or maybe you can see a trail of rings go through one. Many of these levels are actually quite fun to explore and the game knows how to reward that curiosity as you’ll see in the future. All of this basically makes Sonic 3 a much better exploration game than Sonic CD, which is pretty humiliating given that Sonic 3 isn’t even trying to make exploration its main focus
Despite this I actually think that Angel Island is the weakest of the classic starting levels. It’s a good level don’t get me wrong, but it’s smaller and overall more linear than Green Hill, Emerald Hill and Palmtree Panic. Though because of its more contained nature it does perhaps make for a better tutorial level for any beginner. I especially like how Act 2 starts with you always (well almost always, sometimes you stop rolling because of collision detection issues, more on those at a later time...) crashing through a wall leading to a Giant Ring, as a way to subtly communicate to the player about their existence and how to usually find them
Hydro city is peak Sonic water level: the lesson introduced in Aquatic Ruin about trying to stick to the upper routes to avoid going into the water is mostly kept (though unless you can use Tails to fly Sonic up at the start you won’t be able to access the upper route right away with him and you’ll have to go underwater for a while, but not too long), the submerged temple-city aesthetic is pretty unique and act 2 is just a flat out fun old time like Chemical Plant Act 2
Marble Garden is, unfortunately, my least favorite level in the game. Partly because of its pretty drab looks but mostly due to its obstacle placement. I actually think that Sonic 3 can get worse than Sonic 2 at times with its tendency to have you crash headfirst against obstacles at mach speed. Some levels are fine with this, but others go overboard, Launch Base and Lava Reef are the other 2 major examples but I think that Marble Garden is worse because it’s just the third level and, unlike the other 2 examples, you can’t use the Fire Shield to somewhat mitigate the issue. Sure you can abuse Super forms but that’s not a proper solution you know?
The spinning tops are also pretty damn awkward to handle and, as a kid, I had no idea you could make them automatically reach their top speeds by just having them touch the ground, it’s not exactly communicated to you clearly.
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get 2 know me! bb note: just for fun, interview style :] (I also included one of my favorite scenes from one of my fav movies for the header pic.. hurts so good)
basics!
my name is bb (not actually but my real name shall remain a mystery... im so mysterious....), I reside in the u. s., and I am turning 23 next month! I'm in my final year of college and I'm completing a double degree, one is business & the other is design & production :p
kpop!
my journey w/ Kpop is a silly one bc I have been into it for abt 8 ish years now? it was whenever fire by bts had just dropped lol ..
main groups I listen to areeee: NCT (been a czennie for ages <3.. I remember when we didn't have a name yet) & loona! (ofc riize, txt, p1h) I listen to so so many others but these r like the only ones I make an active effort to keep up with.. I've been cultivating my playlist for years so if I were to write everyone I listened to we would b here a lifetime, but I listen to most groups especially in the 2nd-3rd gen range, 4th and 5th gen I still do it's just less likely I'll know a group, I also tend to heavily listen to gg music more often than bg
groups I've seen live: NCT Dream & Loona! I am also seeing Dream and ARTMS live again later this year aaaaaaaa :v
biases: mr. Jonathan Suh has been my ult for literal YEARSSSSSS you cannot pry me off this man I remember waiting 4 his debut... crazy, Sungchan (of course), Soobin (txt), Jiung (p1h), I also biased chuu for soooo long! that is My Girl
music! (non-kpop)
genuinely I listen to so much, I think kpop makes up like 10%?.. and there is absolutely no correlation between genres like at all 😭😭 artists I frequent these days r: mitski, fka twigs, dpr (all of them but mostly Live), daft punk, yeule, the marias, deftones, smashing pumpkins, lamp, pixies, the cure, Japanese breakfast, Magdalena bay, ichiko aoba, etc....
I grew up w/ extremely music loving parents so I have just acquired alot and I'm always adding 2 my collection.. when I was like 7 circa 2008 I had this little mp3 player and I remember my dad putting artists like deftones, my chemical romance, the cure, anthony green, smashing pumpkins, Paramore, etc. onto it and it was my favorite thing ever.. of course he put some Miley Cyrus on it too lol
hobbies + interests!
anything w/ art! I draw, sing, dance, write, play music, sew, etc.! I also really love cinema!! I enjoy fashion & making my own clothes.. my gma taught me to sew so it is near & dear 2 my heart. I play Nintendo! Ocarina of Time is my favorite game ever. I'm not much of a gamer but I have played really random ones like the entirety of silent hill as well as death stranding! Pls talk abt movies w/ me bc I am always down 🧎🏻♀️ I also tattoo occasionally, I have given myself a few..
favorites!
shows: derry girls, bob's burgers, fleabag movies: pan's labyrinth, fantastic mr. fox, scream songs: lovers rock - tv girl, I will - mitski, don't be so hard on your own beauty - yeule gg songs: stylish - loona, lp - red velvet, night rather than day - exid bg songs: life is still going on - nct dream, bills - enhypen, 0x1=lovesong - txt
#bb rambles#this is all over the place lmfao#the sole reason I made this is bc I am in a chit chatty mood...#alas I hate Reaching Out bc it is in fact: scary!
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