#oc: the pan wielder
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even more ocs except this time they are only joke (crows 'n pan) or bg characters. i'll prolly do quick designs for the rest of the Children of Eo group at some point too tbh 🤔
#rain world#rw#oc tag#rain world oc#rw iterator#slugcat oc#rw scavenger#oc: murder of crows#oc: abet zephyr#oc: the pan wielder#philosophy sessions au#my art#i feel like Suns could challenge Crows for that mistress misérables title#-points at the scavs- ive a COLONY to populate god DAMMIT -hits the wall- Fish teaches them how to make fabrics at some point :)
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KH OC Week Day 1 Part 1 - (Re)Introductions
Hello again! I’m back with my Scala Survivors AU OCs, although they and the AU as a whole have had some changes since last year’s entries and the Dark Road finale. (RIP 75% of my DR era headcanons lol, but I did mostly enjoy how the story played out in canon.)
Major spoilers for Dark Road ahead (for this post and the rest of my entries this week)!
The premise of this AU: Due to the meddling of a certain dark witch, the events of Dark Road played out a little differently in this worldline. TL;DR - Hermod, Urd, Vor, Vidar, Hoder, and Bragi survived Baldr’s rampage. With the exception of “Bragi” (as Luxu had to wait a while to finally swap vessels for Plot Reasons™), they lived all the way to the BBS era where they’ve taken on apprentices just like Eraqus and Xehanort. My OCs for this week are said apprentices.
(Fair Warning: This is not a fix-it AU, this is a “break more things” AU. Just throwing it out there now.)
We’ll start with the two characters that underwent the least amount of changes since the finale dropped:
Name: Sophia
Gender: Female (She/Her)
Age: 19 years old during the events of BBS
See her art and full character profile here
Biggest changes: Sophia got a redesigned keyblade with a new name and new outfits, but not that much has changed for her story-wise. Her post-timeskip design now includes matching scars with Brandr and Virdandi (but in different places for each of them) due to the attack in Traverse Town. (To go along with the emotional scarring, of course!)
Name: Ferrum
Gender: Male (He/Him)
See his art and full character profile here. (He’s gone by the time of BBS, but he haunts the narrative like it’s his job.)
Biggest changes: Besides aging up by two years, Ferrum also made it out of the rewrite relatively unscathed. Most of his changes happened as a result of fleshing out his backstory and motivation for being a keyblade wielder, as well as adding a “supporting cast” for him in the period of time before Brandr and Virdandi were apprentices.
Speaking of those two, of course my two OC fankids were the most affected by the post-DR rewrite, especially:
Name: Brandr
Gender: Male (He/Him)
Age: 18 years old during the events of BBS
See his art and full character profile here. (Note: Major spoilers for Dark Road mentioned)
Biggest changes: Oh boy. Obviously my “Bragi is just a red herring because giving him a name that’s only one letter off from Braig is way too obvious, even for Nomura” theory didn’t really pan out. (At least his cool but anachronistic jacket makes a lot more sense now.) With the timeline established by the events of DR, a lot of plot contrivances would have to occur for Brandr to exist at all now… but I did it anyway!
In his new backstory, Brandr is being raised by his single mother (a free spirit who’s into older men) and Bragi/Luxu isn’t a presence in his life at all. In fact, Luxu has no idea Brandr even exists due to being distracted by the previously mentioned Plot Reasons™ and he didn’t think to check up on the gorgeous lady from Scala that he’d had a brief fling with before finally swapping vessels.
If he had known about Brandr, Luxu would be freaked out to discover that his son has developed the same rare power that the Master of Masters had. Whether due to centuries of Luxu’s body-swapping doing weird things to his genes or just a cruel twist of cosmic irony, Brandr has the ability to glimpse visions of the future. Except Brandr doesn’t have the same level of control over his powers as the MoM and the uncontrollable visions that resulted from this socially ostracized him from most of his homeworld and basically ruined his childhood until Master Urd taught him how to (mostly) manage his condition.
Brandr’s driving motivation as a character has also changed pre and post-timeskip. When he meets Sophia, his greatest desire is social acceptance. After the events in Traverse Town, his main goal is to learn how to change the terrible futures he foresees for himself and his friends. Destiny doesn’t really work like that though. And the power of foresight alone doesn’t make one a competent chessmaster…
Design-wise, pre-timeskip Brandr has clothing more appropriate for the world and time period he lives in instead of t-shirts and sweatpants. I wanted to keep the anachronistic clothing concept for his post-timeskip look, but this time he’s dressed like someone from a past era. Due to Brandr’s newfound interest in history (as the past is the only time period he can only experience through books), Sophia and Virdandi (but mostly Sophia) got him a coat in the style of Scala’s Gothic era for his eighteenth birthday. He might’ve cried a little.
(And that’s my in-universe justification for why he’s dressed like a knockoff Bloodborne cosplayer lol.)
Brandr’s keyblade has been slightly redesigned, with the most important new detail being the Gazing Eye on the token. Brandr might not know who the eye belongs to but he knows they’re watching him, so Virdandi’s dad made him a metal cover in the shape of an apple to encase the end of the keychain.
Name: Virdandi
Gender: Gender: Female (She/Her)
Age: 17 years old during the events of BBS
See her art and full character profile here
Biggest changes: Virdandi’s story also has a lot of notable differences compared to the previous year. Due to Dark Road using the previous name for one of the upperclassmen, Virdandi’s dad is now named Magni. (Sigyn, who is now Virdandi’s little sister instead of Brandr’s, doesn’t need a name change because the Norse mythological figure she’s named after is different from Sigrun I think?) Neither he nor Urd get a statue this time due to the surviving keyblade wielders trying to cover up the details of the “Calamity” and Baldr’s corruption. (But that’s a story for another time.)
Speaking of Virdandi’s parents, due to the canon timeline established between the events of DR and BBS, the only reason Virdandi exists at all (since Urd should be old enough to be a grandmother by the time her daughter is born) is because of a helpful scientist who owed Urd a favor after she saved her from an experiment gone terribly wrong. Virdandi is biologically Urd and Magni’s daughter, just grown in a tank for the first nine months of her existence. (She’s mostly just sad she didn’t get any superpowers from it.)
Aside from Sigyn, Virdandi also took on Brandr’s burden of expectations from having a Keyblade Master as a parent and the strained parent-child relationship resulting from that. In Virdandi and Urd’s case, however, the issue is that Virdandi actually wants to be a keyblade wielder but Urd doesn’t have time to train her because she’s busy trying to help Brandr manage his powers. Virdandi’s reaction to this lack of attention from her mother is to act out, causing issues with not only Urd but Hoder as well until another keyblade master steps in.
With Bragi out of the picture due to the Dark Road finale reveal, Vidar is now Virdandi’s keyblade master (mostly because I thought it’d be interesting to see what would happen if he lived to face the consequences of his actions in DR). Their relationship is a lot less antagonistic because Virdandi admires him for having wandered the worlds as a Seeker and Vidar has the patience to deal with Virdandi’s idiosyncrasies and shut down any of her temper tantrums.
Aside from the story additions, Virdandi also got a new keyblade design and a different post-timeskip haircut. She adopted Urd’s weird turtleneck thing into her post-timeskip outfit as a sign of their relationship improving.
With all of that out of the way…
Link to Part Two
@khoc-week
#KHOCWeek2023#KHOC Week#KHOC#KH OC#Kingdom Hearts OC#Original Characters#Long Post#Scala Survivors AU#OC: Sophia#OC: Ferrum#OC: Brandr#OC: Virdandi#KH Dark Road Spoilers
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Day 1 ~ Introduction
Another start to @khoc-week and we begin with introductions! This year I will be focusing on Y! She’s an Oc near and dear that I haven’t focused on since the very first KH Oc week, though she’s been mentioned in others. Y begins her story in Birth By Sleep, where she is a Keyblade wielder training alongside the Wayfinder trio. Due to Xehanort’s plan though everything falls apart. And while the other three suffer their fates, Y is turned into a Heartless. For the time between BBS and her return to the story she hides out in Castle Oblivion, keeping watch over Ventus. She comes into play once again during Days, where she finds new friends and her journey can begin again. Her main focus is usually helping out the heroes, while also trying to find her lost friends. But it all gets much crazier when she realizes she is a human incarnation of Light, a key piece in Xehanort’s game.
Y has always been a challenging character for me, as I find her to be very much my opposite or at the very least incredibly different from me. She is a character who on her surface seems very happy and cheerful but harbors a lot of anger. I’m hoping to be able to explore more of that over this week.
Some additional information from her character sheet:
Name: Y
True Name: Y, Lucerna
Age: Looks 14, technically 24ish (As of KH1)
Gender: Demi-girl (She/they)
Sexual/Romantic Orientation: Pan
Nickname(s): Starshine (Given by Vanitas)
Alias(es): Light’s Keeper, Dark’s Keeper
Date of Birth: December 24
Astrological/Zodiac Sign: Capricorn
Species: Heartless
Blood Type: B
Affiliations/Organizations: Eraqus’s apprentices, Ansem the Wise apprentice’s, Guardians of Light
Occupation: Keyblade wielder
Favorites:
Music, computers, plants, dandelions
Least Favorites:
Reading, studying, anything that requires little to no physical movement
Hobbies/Interests: Computer programming
Music
Gardening
Phobias/Fears: Being alone; Autophobia
Spiders; Arachnophobia
#khocweek2023#kingdom hearts#kingdom hearts oc#original character#Y#Light#Lucerna#im so excited for this year yall#i cant wait to see everyones work#everything already looks so good#kingdom hearts ocweek#khocweek
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But to have the queen, with all her many, many faults, avow her opposition to the Heartless and have her men ordered to fight them, is an excellent cap on the world's story, one I'm sorry to have missed all these years.
This brings to mind part of what made KH1 and KH2 so damn good: the consistency and cohesiveness in the universe. The Disney worlds and characters actually hold connections to the main KH-original plot, themes and concepts. In KH1 we get to see how every world responds to the appearance of the Heartless, with some of the characters even learning that their world isn't the only one and that this is a universe-scale threat. Traverse Town has working ties with Disney Castle and also holds some destroyed Disney world refugees, and Hollow Bastion is full of Disney villains and Disney princesses from across many different worlds. KH2 continues this with some of the Disney characters from Traverse Town migrating to Hollow Bastion which the entire digital world of Tron is tightly linked to, we see new worlds reacting to Heartless and now the Nobodies + Organization XIII, with more characters learning the wider scale of things such as Jack, Will and Elizabeth in Port Royal, and old worlds from KH1 still carry on with where we left them off - Hades still has command over Heartless and ties to Maleficent, Agrabah has concluded a lengthy time of rebuilding after the big Heartless invasion of it that Jafar led, Jack Skellington still remembers the Heartless and how they ended up not being so good for the holidays, and in Atlantica we even have King Triton reference his surprising knowledge of the Keyblade again. People like Mushu, Simba, Belle and the Beast are back in their own worlds but still remember how others exist through their time with Sora, Donald and Goofy in KH1, while Genie once again can be summoned in other worlds and now so can Peter Pan and Tinker Bell whom Sora befriended in KH1.
It's part of what makes KH3 so disappointing. While half of the time we'll still get good stuff like with the summons, Disney characters operating businesses in Twilight Town, Hades' link to Maleficent and the Heartless still being addressed, the Unversed responding to the negative emotion of all the leftover scream cannisters in Monsters Inc., and just about everything in the Carribean, the other half feels like the KH-original concepts and characters are just there in the Disney worlds and with the Disney characters but not actually leaving an impact on them. Andy's toys being put inside some kind of illusionary world, Heartless and Nobodies swarming across Corona and Arendelle, and a guy talking about freaking time travel in front of Big Hero 6 all get swept under the rug like "well, that happened". Maleficent and Pete just wander around aimlessly in search of a mystery box, not doing anything even when they find it. And the whole core 7 vs. 13 Keyblade War plotline largely just kind of ignoring Donald and Goofy for large periods of time while only focusing on the OCs plus Keyblade wielder Mickey and former Keyblade wielder Yen Sid (although Donald and Goofy at least get to temporarily kill Terra-Xehanort and help Sora kill Master Xehanort). It just feels like a game universe crossing over with Disney, rather than Disney within a game universe.
Yet Another "Kingdom Hearts" Revisit, Part 1
Against my better judgement (because once I start any of these games, it becomes an inescapable time sink until I finish), I started up another playthrough of Kingdom Hearts. Initially, this was just because I had the itch to revisit certain boss battles and never thought to create multiple saves at different stages of the story for easy access before, but inevitably, a fresh look has led to pondering the story - and, in this case, the gameplay.
Which leads me to Wonderland. Am I the only one who likes this world? Based on some of the comments I've seen, this may well be another instance where my utter lack of experience with video games outside this series works in KH's favor, as the only real platforming experience I have to compare it to is the Spyro the Dragon trilogy. But Wonderland really doesn't seem that bad. Sora and his Mickey Mouse shoes might have a little trouble on the mushrooms, but he can still get around. The different configurations of the Bizarre Room are fun to find and navigate, the puzzles are basic but enjoyable, and there's a good amount in this world to encourage revisits.
And I only realized on this playthough that, on the first revisit after Hollow Bastion, I hadn't ever checked back in with the Queen of Hearts and her cards. Wonderland has always been a nice slice of variety in the first game, having a villain who wasn't part of Maleficent's cabal. But to have the queen, with all her many, many faults, avow her opposition to the Heartless and have her men ordered to fight them, is an excellent cap on the world's story, one I'm sorry to have missed all these years.
I do have aesthetic objections to Wonderland; it doesn't look that much like the film and the Lotus Forest borders on the ugly with its color choices. And as marvelous a beginning to the "save the Disney worlds" quest as Alice's trial makes, and as good a hook her disappearance is, I have grown increasingly disenchanted over the years with her being one of the Princesses of Heart - but that's for another post.
#Disney#Square Enix#Kingdom Hearts#Kingdom Hearts II#Kingdom Hearts III#Opinion#Analysis#Comparison#Bad Writing#Jumping the Shark#This Franchise Got Screwed Up#Anti-Kingdom Hearts#Anti-Square Enix#Anti-Nomura#Anti-Tetsuya Nomura
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Man, I love it when Canon validates some of my headcanons. I operate on the belief that Lucky Charm adapts depending on the wielder (and their allies) and would never give the wielder something they can't figure out how to use. Marinette is just a special brand of zany. Other Ladybug holders don't need to McGyver their Lucky Charms to be successful.
In the latest episode, Joan, while she is recorded in history as a brilliant strategist, is baffled at how Marinette uses her Lucky Charm. The implications on how differently Joan uses her Lucky Charm is amazing to me.
Adrien's giant mirror Lucky Charm is exactly what he asked for because he had a plan that was simple and direct. It later served a secondary purpose for Marinette to use on Reflektdoll, taking into account his ally. Then there's the perfume bottle which he just uses as an excuse to go to the Agreste Mansion without exposing his identity. Only Adrien could've cracked that one.
Alya immediately got a trash bin to defend herself with. The frying pan was something she was able to solve herself with a little encouragement. And she was having her moment of self doubt about not being as good of a Ladybug as Marinette... perhaps the Lucky Charm picked up on that and gave her something that would require Marinette's help.
Marinette, when she's under the effects of an akuma and couldn't think straight like in Psychomedian, is given a Luck Charm that Chat Noir can figure out in her stead. It also showed that Lucky Charms can also fail its intended purpose (so Adrien wasn't that bad at using Lucky Charm on his first try. His initial plan was just unsuccessful which happens even to the best of them).
And every time some akuma, sentimonster or other apparitions uses a bootleg version of Lucky Charm and it turns into some oversized sword (or gun in one case), it's because all they wanted to use it for is to cause harm (Anti-bug, Nightmare!Bug, Miraculer, Wax!Bug, SentiBug...).
Lucky Charm is more adaptable than people give it credit for, and it's not something only someone with Marinette's way of thinking could use. We mostly just see Marinette, who prefers to overcomplicate things, using it. One's objectives are actually taken into account whenever they're given a Lucky Charm, so it isn't as random as it seems. Ladybug holders don't have to do it exactly like Marinette to make it work.
On a side note, I feel validated because my future!Ladybug holder OC is more straightforward with his Lucky Charms, unlike Marinette. This opens up a lot of possibilities on how other Ladybugs operated. My portrayal is now a possible take in canon and I am living for it.
Yes! Marinette's particularly inventive and can make just about any random object work, but the Lucky Charm IS geared towards the particular Ladybug Holder, so any Holder should be able to use their object to great effect. Does make me curious how Joan used her charm though.
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D&D OC’s in Four Words
This is something I was inspired into doing from watching The Anime Man’s “Every Anime in Four Words” video. I may make another of my party demands it. Also many of these are VERY truthful to the characters they sum up, and I don’t expect anyone to know some of these. Lemme know who I missed guys.
Tinto: High Elf War Mage. Doomed Furbolg To Bridge.
Tewar: Water Emire, ancient White Mage. Party Healer, Only Healer.
Pastel: Mysterious Elf Lady. Emotionless Girl Controls Village.
Genroga: Corrupted Blue Dragonborn Paladin, Pastel’s 1st follower. Believes Pastel’s His Sister.
Alizon: Orc Scholar, Pastel’s 2nd follower. Orc Is Smartest One.
Illiana: Tiefling Rouge, Pastel’s 3rd follower. Rouge Afraid Of Snails.
Isroka: Dwarf Barbarian, Pastel’s 4th follower. Weapon? Use Frying Pan.
Vivran: Aasimar Hunter, Pastel’s 5th follower. Fallen Angel Needs Hug.
Panelovi: Lost Illithid Wizard, Pastel’s 6th follower. Evil Muffin Making Calamari.
Deivio: Eladrin Cleric, Pastel’s 7th follower. Do Not Give Kazoo!
Meiuna: Drow Bard, Refuses Pastel, and HATES you. Terrifies Doors To Open.
Lacie: Pseudo-White Dragonborn White Mage. Dragon With A Stick.
Tolea: Easily Lost In Snow.
Arlen: Keyblade Wielder, became a ‘Shattered’, appears as a PB Heartless. UwU In Your Pocket.
Clover: Keyblade Wielder, lover best friend of Arlen. The Arlen’s Lost Boyfriend.
Darien: Dragonborn Legend. Ice And Goblin Cock.
Arron: Half Elf mace wielder. (This was a running joke between me and my boyfriend) Nat 20 Charmed Tinto.
Oak: Oak Tree Nymph, best friend of Tewar. UwU Protective Services Founder.
Steve: Green Dragonborn Barbarian. Barbarian Tried Fighting Wisps.
Bear Born: Human Barbarian. Never Did Anything Wrong.
Sora: White Dragonborn Paladin. Axe Points Out Everything.
Oleander: Goblin Monk. Everything Stops For Cats.
Emiline: Keyblade Weilder, Arlen’s First Gal Pal.
Terah: Keyblade Weilder, Son of Xemnas and Leonhart. (Don’t as how...) What Did Xemnas Birth?
Candlescura: Boss Monster, Queen of Wisps. This Boss Is Lit!
Wispy: Will-o-Wisp that dreams of being a warrior. Smol Wisp, Big Heart.
Ramrod: Human twin brother of Straud. Man Of Great Jokes.
Straud: Vampire twin brother of Ramrod. Hate’s Ramrod’s Music Jokes.
Zeek: Feeble minded servant of Ramrod. Zeek! Zeek! Zeek! Revolution!
#dnd#dnd character#dnd 5e#d&d 5e#d&d#d&d character#funny#humor#d&d homebrew#original character#dungeons and dragons
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Random facts about my OCs
Because once again, I don't wanna forget and some of them are wonderful and I know I'll forget l0l
Lily:
He's terrible at naming things and names stuff the most ridiculous things. His cat Pickle and a bird named Typhoon
He has insomnia and anxiety
He has terrible handwriting and sometimes forgets words. Terrible writing grammar too
He can play piano and still remembers, but its been years
He hates the cold. Like, if anything is below 70, out come +3 sweaters and undershirts
Related to that he gets sick easy, like...real easy. Weak asf immune system
Can't cook or bake but knows to make simple things like a sandwich and salad lol. That's what he'd live off of if no one can cook for him
He isn't a picky eater. Almost. He takes food from restaurants or stores or if Ollie makes it, but if someone else makes it, it doesn't matter what it is, he won't eat it. But other than that he'll eat ANYTHING
Hates baked sweets, but hates bitter food, but prefers tea.
So many...scars..
He doesn't have a fulltime job or anything and mostly does hunting jobs
Hates collars/chokers/anything real close to his neck. He also hates exposing it because of a scar and shame
Had 2 other names before, his original and another alias he went by
Oliver
Loves succulents and has em all over the house
Love hate relationship with rain and snow. He loves it, but his herbs are dying-
Loves ugly things and shares it with Lily, who also likes em
C a f f I N e is his life
Had depression and sometimes it comes around again but he's better!
Don't be fooled by his go lucky self, he's sassy asf and won't take bs from anyone
He likes dressing feminine at times and act like it, but still identifies as a boy, which is why he hated it when his mother made everyone think he was a girl (because she actually always wanted a daughter- Ollie liked dressing up but also didn't because it was forced as a kid)
Awkward at naming things. They're not bad names but very...unfittting. Like his dog Jack
HATES TOMATOES AND POTATOES
Loves spicy things
"None of my business"
Alexander:
Used to always receive marriage proposals from other kingdoms. Now, no one wants to because they know of his lack of commitment
Sometimes thinks of his bro and then cries
Made a festival or day dedicated to his bro. No one in the kingdom likes celebrating it, but ehh fck it. They do anyway
Has no shame
A DUAL WIELDER
Shaves his face constantly cus its gotta be °~pretty~°
Will never cut his hair and styles it different too many times. Mostly a messy bun tho
PAN ASF
Tired 24/7 but also has a lot of energy??
Dane:
Forever Oliver and Lily's third wheel
Hates Lily, mostly because he knows who he really is
A farmer boi!!
Sells his goods to Oliver for his market
Good friends with Oliver, he thought they were tight asf bffs. They are but he's just salty Oliver got married to Lily because he thinks it was a bad decision
Forever alone
He acts kind to literally any and everyone...BUT Lily
Can't fight for sht but is smart.
#id do valdis and lenalee too but ehhhh#another time#this is too long anyway#text post#oc#lily#oliver#alexander#dane#i need to change his name but dont know what
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The Archon’s Review of SOULCALIBUR VI
SOULCALIBUR VI is the seventh installment of a venerable series of fighting games that started with Soul Edge. The series is created by BANDAI NAMCO Studios, more specifically by Project Soul. In the 16th century, rumors of a powerful sword, Soul Edge, have emerged. Many seek it, some to wield it in service to a greater cause, others in service to themselves. However, only a few know of the truth, that Soul Edge is an evil, soul-devouring blade that slays every wielder to comes into its possession. Fewer still know that Soul Edge has a twin, the spirit sword, Soul Calibur. In the midst of this turmoil, many warriors fight for good or evil, order or chaos, and future of the world and all its souls hangs in the balance...
While I was never very good at fighting games in general, I consider myself passing skilled in the specific arena of 3d fighters. I’ve played the shit out of Soulcalibur II, Soulcalibur III, and even Soulcalibur IV. When I heard that another one of these was coming out, I was rather quite pleased, especially since it’s out on Steam.
So, in case you haven’t heard, the Soul Calibur series is a tale of souls and swords, eternally retold. In this case, it really is a tale retold, as it is a soft reboot of Soul Calibur, which came after Soul Edge. What this really means is that we get the tragic backstories of certain characters as they were told in SC, plus the tragic backstories of other characters as they were told in SCII and SCIII, and some stories were changed entirely, just for funsies, as far as I can discern.
“But Archon,” I hear you ask, “this is a fighting game. Story would have been shunted faaar down the priorities list; why are you talking at length about it?” And to that I would ask you how you got into my house. But also, I would say that the Soul Calibur series has always put a whole heaping helping of plot and story in its titles, and that story is often... interesting, but not skillfully executed, leading to some... peculiarities.
I’ll start with the main story. They call it “Libra of the Soul”, and it’s called such because it uses a set of scales (or “Libra”) as a metaphor for their moral choice system. So you’d think that if they’re naming the main campaign after the moral choice system, then that system would be executed well. You would be wrong, sadly. Basically, what happens is that every so often, usually after a fight, you’ll be presented with a binary moral choice. Some of them make sense, such as “Steal this defeated bandit’s weapon, or tussle his hair and tell him not to do bad things anymore”. But the decision that sets the tone, the very first one, in fact, is completely bonkers. See, you’re in a dream sequence, and you’re presented with two swords, one golden and one azure. You’re told that the golden one represents freedom and the desire to forge your own fate, while the azure one represents a desire to impose order and harmony on an inherently chaotic world; you’re then asked to choose one. Naturally, because I am a red-blooded, eagle-fucking, burrito bowl-eating American patriot, I picked the golden sword, after which the game literally told me that I was “Aligned with the darkness.” Oh I’m sorry, I didn’t realize that wanting to forge my own destiny made me a bastard! And there are plenty of other choices that the game boils down to either “good” or “evil”, despite being more complicated than that. Worse yet, the post-game content, as far as the morality goes, is literally just picking from those fucking swords over and over again. So why is it even here if it’s so poorly presented? Well, the only things of substance that seem to change if you’re good or evil is which of the two plot-important swords your character wields in certain cutscenes, and a particular line your character spouts after a post-plot optional fight. The game will tell you that certain optional fights are only available to characters who are either good or evil, but I don’t buy that, frankly. And certain weapons have an increased rate of scoring critical hits depending on your alignment, but realistically, you can just wield the one with the biggest average damage and you’ll be fine.
(This question about fate is the only moral choice in the game with a neutral option, and frankly, it isn’t even really a moral choice, in my humble opinion.)
While Libra is the story of your OC (more on that in a bit), the game also infuses the main cast with individual stories of their own. And it even does something quite revolutionary for fighting games: it creates a central canon and has the cast all tie their plots around it, so that you don’t have a case where theoretically one character’s ending is just as canon as another’s, unlike most fighting games I’ve played and seen. However, this creates a couple of glaring issues. First, it means that the main cast can’t be fighting each other all the time, because they’re all in different places and times. To solve this issue, a not-insignificant number of plot relevant fights are against total randos who contribute nothing to the story. This contributes to the second issue, that is to say that any character’s plot outside of the main canon feels tacked-on and unnecessary. Most of the characters don’t even interact with the main macguffins at all. In addition, many chapters are extended dialogues instead of fights, which seems extremely misguided seeing as how we are here for the fighting. One particular instance that really got my goat was the character Zasalamel, who’s entire plot is given via monologue, without a single fight. It honestly made me wonder what I was even there for.
(Now, when the game decides to go full cutscene, it’s pretty stunning)
So a fighting game has a poor plot; and in other news, bears remain Catholic. I bring attention to it, however, because SCVI just has a shitton of plot, more plot than is socially acceptable for a fighting game to have. This makes me wonder something. A thought, you see, crept into my brain pan as I traveled across the world map of Libra, stopping intermittently for plot-relevant fights and sidequests which I had little personal investment in. That thought being, “Would Project Soul be more comfortable just making RPG’s?” I mean, the Libra mode has all the trappings of an RPG: an expansive world map, random battles, tons of sidequests, weapon and item drops, a levelling system, and expansive scope, a binary moral choice system. And yet it was bound, or maybe cursed, to be a fighting game. So, Project Soul, if you guys happen to read this ever: Would you guys be more comfortable making RPG’s? Because I can’t speak for other people, but I would play the shit out of a Soul Calibur RPG. Just something to think about during the next company meeting when some bigwig from BANDAI NAMCO is droning on about how you’ve gotta make Sophitia twenty percent more “milfy” or how you’ve gotta make Siegfried sixty percent more emo.
So, lets veer away from plot and get more mechanical. I’ll start with the character creation; and let me just say that I’m actually more mixed on it now that I’ve had time to reflect. When you first create a character, the game gives you a list of fantasy races to choose from (my idea from when I was like, 13 years old, but go off I guess), and you can be as fat or as skinny as you want to be, and you can modulate your character’s voice to be however you want it to be. All in all, first impressions were good. However, I was disappointed to learn that you couldn’t be a female lizardperson. In fact, several races lack female options, which really irritated me, because I had an awesome idea for a lizardwoman character, but I couldn’t use the female clothing options to make that idea a reality, so I just had to use male clothing options and headcanon my own OC as a female, even though it said “Male” on her sheet. What chuffed me even more was the fact that you could have a female skeleton, skeletons being the one entity I could imagine skipping out on gender designations for. In addition, they still havn’t brought back the custom character styles from SCIII yet, nor have they allowed you to make your own, forcing you to use a pre-existing style, which, as has been stated before by better critics than I (notice me Yahtzee), is basically just crafting a custom model for an already existing character. This wouldn’t be a problem if they just brought back the custom styles from SCIII or let us create our own style in the vein of Mortal Kombat: Armageddon. However, the creator may be more robust than I give it credit for here; I did manage to make some characters that I thought were pretty awesome, and plenty of people have bent it toward the ever-noble goal of transplanting Pokemon into the Soul Calibur universe. Basically, if you want to create a fun and interesting-looking character, great. If you want to have a custom moveset, or if you wanna make a big-tittied lizard play a female lizardperson, so sorry.
(Seeing this screen actually brought me no small amount of joy.)
Now, what about the mechanics of play? Well, this is the reason I, despite all my earlier criticism, really like this game. The fighting is solid, each move having appropriate weight and impact. The controls are responsive and smooth, even at high graphical settings (online play notwithstanding). Guard impacting makes a triumphant return after its apparent disappearance in SCV, although, it seems like the timing on it is a little more lenient than in previous installments. Soul Charging is its own little cutscene and knock-back effect, instead of SCII, where I remember Soul Charging being a liability that no one used. There’s also this new thing called a Reversal Edge, where you and your opponent both press a button and the person who pressed the best button wins. Okay, it’s a little bit more complex than that, as when the two players tie, they do it again, except verticals win, except if both players did a vertical, in which case the instigator wins, so the whole process ends up being like speed Rock-Paper-Scissors with extra rules. People seem mixed on whether this is a welcome edition to the formula or if it’s pointless and dumb, but I personally like it. If nothing else, it’s flashy as fuck. The move list also seems slightly more simplistic, although that could just be down to me finding all my favorite moves early.
Now for small potatoes and nitpicks! They changed many of the voice actors since SCIV, although, since I didn’t play SCV, I wouldn’t know if these are recent changes. While I really didn’t dig most of the choices, I will admit that Siegfried’s VA was spot on, capturing a sort of perfect middle ground between tortured hero and lovable wangsty-man. I remember liking the old announcer more too, although I fully admit to having nostalgia goggles on for that.
The amount of objectification of women in this game is frankly intense, although, if you’ve ever seen the models for the characters of Ivy the dominatrix or Taki the ninja, that shouldn’t surprise you. What may surprise you is that clothing damage is back, which is weird, because while in SCIV, clothing damage had a purpose, as certain pieces of clothing informed certain stats, it doesn’t seem to serve any mechanical purpose here. However, it does mean that the men can get in on the sexualization action too. In fact, I’ll tell you all a little secret: Raphael, the fencer, has a move that can tear off all the clothes of any other character, leaving them in their skivvies. Step one: Soul charge. Step two: Use the Triple Botta In Tempo (forward+vertical, then vertical vertical vertical vertical...). If you’ve completed step one, and the enemy hasn’t blocked, Raphael will do this kind of Zorroesque maneuver and wham bam thank you mam, all your opponents’ clothes fall off. Do it on Mitsurugi the samurai and...
(Both of these characters are only based on the mentioned characters, but I hope it demonstrates my point. On the left, my Raphael-style character.)
One last point, and one that’s been made to death: the guest characters. While Geralt from The Witcher series made sense, being at least aesthetically consistent with the other characters, BANDAI NAMCO are apparently going to put in 2B from Nier: Automata, and frankly, that doesn’t make much sense to me, but I may very well be in the majority on this, so I won’t say too much more about it, since this gripe is even more subjective than usual.
To sum, would I recommend Soul Calibur VI? I would say so, if for no other reason than that the game mechanics are solid, and frankly, if I take the nostalgia goggles off, I have to admit that this one is the best Soul Calibur so far. In addition, this character creator is pretty robust, if you don’t mind not being able to do very specific things, such as making a big tittied lizard. While the unnecessary sexualization and weirdly grandiose story can bog things down for some, I’d still recommend it for the gameplay alone.
(No big tittied lizards, but Pokemon/Human hybrids are okay. Sure.)
#archon reviews#video games#video game#review#soul calibur#soul caliber vi#soul caliber 6#fighting game#fantasy
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TMI-Tuesday: Dragon Age Edition
I have a bunch of DA oc’s so I’ll just be listing the mains and main-ish ones. Literally all of the exist in the same universe, I’m that person.
DA:O
Warden-Commander Tauriel Mahariel: Hero of Ferelden/Warrior-Two Handed/Champion/Pan-poly/Dalish/LI: Alistair + Cassiopeia
Queen Cassiopeia Cousland: Queen of Ferelden/Warden-Constable/Blind/Rogue-Daggers/Bard/Pan-poly/Orlesian born/LI: Alistair and Tauriel
Fen’Asha Tabris: Senior Warden/Blood Mage/Healer/Lesbian/Transwoman/LI: Morrigan
Serynn Aeducan: Senior Warden/Warrior-Sword + Shield/Champion/Lesbian/Princess of Orzammer/LI: Leliana
Merielle Amell: Senior Warden/Blood Mage/Bi-demiaro/Orlesian/LI: Zevran
Neo Caron: Warden/Elf blooded/Orlesian born/Gay/Former Chevalier/Dual Wielder/LI: Nathaniel Howe
Cadmius Iraneaus: Warden-Recruit/Dwarven/Tevene/Aro-Ace/Disgraced noble/LI: none, bff’s w/ Sten
DA:2
Ophelia Elspeth Hawke: Champion of Kirkwall/NB-they/them/Rogue-dual wielding/twin to Hero/Assassin/Panro-demi/LI: Fenris
Halcyon Hawke: Templar/Eldest Hawke sib/Warrior/bi-ace/Princess of Starkhaven/LI: Sebastian
Hero Hawke: Twin to the Champion/Mage/Blood Mage-Healer/Lesbian-poly/LI: Merrill + Isabela
DA:I
Calliope Imryll Lavellan: Lady Inquisitor/Reincarnation of Falon’Din/Dalish/Orlesian-Tevene/Warrior-Mage/Reaver/pan/LI: Solas (or in Halliope and FFXV AU, @lorspolairepeluche ‘s Halla Trevelyan)
Elessar Lavellan: Twin Brother to the Inquisitor/ Warden/ Reincarnation of Dirthamen/Dalish/Orlesian-Tevene/Mage-Archer/Tempest/gay/LI: none
Evra Mahariel: Daughter of the Warden-Commander/Inquisition Footsoldier/Mage/Knight Enchanter/NB-she/they/pan/LI: Cullen
Ariel “Ari” Chatelain: Inquisition scout/Orlesian City elf/ Rogue-dual wielder/Assassin/gay/LI: Krie Mahariel, courtesy of @orihharas
Elodie Vandame: Chevalier/Orlesian Noble/Warrior-Weapon+Shield/Pan/LI: Either Leonelle+Gaspard courtesy of @mordinsolis or Re courtesy of @avitvsrix
August Fischer: Free Mage/Anderfels Noble/Abomination of Valor/Rift Mage/Pan-poly/LI: Cassandra + Silvhen
Silvhen Halveri: Ancient Elf/Agent of Fen’harel/Blood Mage/pan-poly/LI: Cassandra + August
(I do have two bullmancers, a seramancer, a josiemancer, and a dorianmancer, but for the sake of the post and how long it’ll be these are the only ones I’m listing. Feel free to ask tho)
//d&d edition//mass effect edition//
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Please tell us more about THE GREAT PAN WHEILDER
• they were wandering about some old house when they tripped right next to an edge, tumbled off of it, and cannonballed headfirst right into The pot. haven't put that thing down since • their first active interaction with the horde of overseers following them was one of the iterators asking them to do a backflip • someone made a song consisting entirely of them nailing lizards on the skulls. NSH listens to it religiously
• they are prone to running into walls. one time they pounced Directly into a wall that was like. 5 centimeters away from their face • they could oneshot Inv • despite the best efforts of like 50 separate iterators, Potscug has never gone into an iterator can. until they came across Pebbles of course ( ꈍᴗꈍ). animal magnet magnets • their left arm is so Fecking Stronk from constantly carryin n swingin that pan around that they could win an arm wrestling match against a red lizard. i believe in them • Potscug Has used the pan as a snowboard Once. they sailed far far away right into a crown of a tree and then needed help getting down • their wawas have a metallic echo to them cuz of the pot. one of the iterators almost broke down cuz of it, they couldn't stop laughing • the overseas iterators think that either an entire continent worth of demigod cousins has finally gone fucking insane or some kind of mythical beast has spawned into existence on the other side of the puddle • when i said they have the mindset of a truck i mean that they've repeatedly threw hands with red centipedes and king vultures. common sense Does Not burden the Potscug • the party-pooper iterators call them a threat to society (this includes Pebbles)
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A random thought that popped up in my head for Pan Wielder was that they throw everything with the trajectory of a spear, the implication being they hit the item with the pan like a baseball
Imagine your just a lizard chilling then some random squid gets thrown into your face at mach 10
JKLDMCKLDSMGKLDSMCKMGK Potscug should get into the hall of fame of direct assault along with Gourmand at this point tbh
#Spot says stuff#rw#rain world#oc: the pan wielder#wrong FUCKIN sport but who give a shit#so much lizard abuse....
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When... when the potscug.... scugs.....
this is the best thing i could come up with when faced with the term "scug" in adjective form i hope it is satisfactory o7 they're ravin to kayava
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i like potscug he is very cool but....
can he cook????
i read this initially while blasted a bit n all i could think about was them frying bubble weed... can he cook? well if y'want some goddamned fucken hot air, the creature sure can! pothead got u Covered
less blasted answer: i guess some iterator from the horde most likely tried teaching them how to use a pan in the intended way, however, as nature have desired, Potscug is unshakeably stupid. so they've probably been cookin rocks for a good bit
now here's a fun thought i've been pondering though: what if Potscug the mentor to Gourmand. but the thing is that Gourmand is, unlike Potscug, incredibly intelligent so he picks up on everything incredibly fast. so this Puppy Ball ends up being the more capable one
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potscug is my life
now don't compliment them too much, their self-confidence is already life threatening
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...
Who most commonly has an overseer following putscug, and who is responsible for the silly recordings to share around of potscug?
(The one responsible for the recordings doesnt count for the first question, I wanna know who doesn't record the Pitsligo but still follows em around alot.)
well, i imagine that anything the iterators witness gets recorded and archived, but i getcha i kno whatchu mean
Moon has locked an oversser on that bad boy the moment she heard about them and received their location. she has a window of them doin their horseshit live opened 24/7 to the side. she goes the least out of her way to record the bugger, but as an older sister she can hardly withstand the unstoppable need to sometimes send her youngest, easily annoyed brother funny cat pics
Unparalleled Innocence is DEF the one who's constantly uploading Top 10 Potscug Scavenger Related Fails into the continental group chat. but then again I'd like to think someone is trying really hard to usurp her place as #1 Pan Wielder uploader. there's techno demigods cyberbullying each other over a very confused yet self-confident cat
Potscug is meant to be oc friendly too tho, so who knows! maybe some tumblrspawn iterator could triumph Moon's Hours of Indulgence in Free Potscug
#Spot says stuff#rw#rain world#oc: the pan wielder#PITSLIGO.............. i wheezed so hard i started coughin i love it here
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potscug finds out about ritty
not the fuckin cat too
#Spot says stuff#rw#oc: the pan wielder#the most concerning part about this was that i apparently already had that anime face thing saved in my folders
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