#npc: felis
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sarcasticbeanie · 6 months ago
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NPCs of Thell
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cream-filled-bun · 6 months ago
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Watch out, the Ringmaster bites!
Have been obsessed with tadc this week
Made a tadc dnd au
And i had to do some spicy biting stuff with Caine!Damen
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cherry-extraordinary · 1 year ago
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Spindle Threadwheel
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felikatze · 2 years ago
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i love earlygame FE i love getting my teeth kicked in (<- still struggling so so hard on radiant dawn)
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nevasarini · 8 months ago
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waaaaaaait
Sig’s been in a bunch of promo material
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and he’s not playable at the start?
Also as someone else mentioned, there’s not any whole ARS trios here
…but we’ve got Klug, Lemres, AND Feli here? AND the weird fish guy?!
I’m… confused.
Don't you just hate it when you suddenly predict the future.
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fumblingmusings · 1 year ago
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oof brutal chapter! matthew being straight up demanding, even snapping at jack despite it really not helping jack to piss off kiku. but at the same its no wonder matthews wound up, hes trying to prevent an impending invasion from his own brother. everyones fighting for their own conflicting interests and the structure of their family is collapsing in on itself. and evelyn self destructing as a result and finding ludwig. and theres still genuine desire but its getting smothered by everything else
It was rather tricky to write! I chopped two scenes, one of the actual Naval Conference because I just couldn't get the right tone for it. The chapter was going to be miserable enough and we're getting into modern politics now so I am very metal gear solid alert noise about fucking it up. The other scene was essentially a rehash of the post Revolutionary War chapter, with Matthew dragging Eva out of bed in 1931, which yeah was a bit redundant, but would have at least been them talking about what their actual relationship was going to be to each other going forward. None of the Dominions show up in the next chapter, it is for wrapping up the relationships of Germany and America's subplots. The final chapter will (hopefully) tie off lose ends for the Dominions and Japan. I hope. I hope.
But yes yes! Matthew was right in the long run, I think Britain at the time was looking for an excuse to let the Alliance die, and closer relations with America was worth the price, like no question. The problem was it wasn't allowed to just end naturally and America was just so frustratingly not wanting to engage with international politics at the time. And I know it was always kind of a not totally seriously taken routine hypothetical but that didn't stop the US from making a plan anyway regarding a potential war with the British Empire and therefore an invasion of Canada, whom most knew Britain would not fight for on account of the size of the border and just not having the heart to fight the US. Like yes Oz got dropped in the shit by being told 'we will not defend you against Japan', but then Canada was told the same regarding the US, and with America and Japan apparently so determined to one day butt heads, it does feel just a smidge like England and the kids are doing the equivalent of walking down the street, get mugged then call for help only to get decked in the nose by the first person who runs over. They just cannot win.
I wish I had more time with Ludwig to explain a bit more about why he does what he does. I don't know, I may go and write some GerIta further down the line, but in my mind when I am writing Ludwig is never really wanting her, he wants Feli, and circumstances there are keeping them apart. He's existing in his own wee star crossed lovers storyline and Eva is just absolutely inserting herself into the narrative like some crap npc in a bad DnD campaign. Both Eva and Ludwig are just settling in that scene for someone who isn't actually the person they want. It's...kind of sad.
But ahhh, thank you for the ask!!! Thank you thank you.
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nemossubmarine · 5 years ago
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Warhammer 40k: Wrath & Glory RP #1
So about 2 years after finishing KoNS, I’m starting another “another RP”. This time it’s gon’ be some space adventures as we’ll be playing Wrath and Glory which is set in the Warhammer 40k universe. There will be guns, some cyborgs, maybe some aliens? We’ll see.
But first, let’s meet the player characters:
Cayenne Pepper (played by @fuzzybooks), a rogue trader of the Pepper dynasty, spice merchants. Being only the 75th cousin in line of the head of the family, she’s mostly safe from assassination attempts. Got herself a nifty little space ship called Santa Maria.
Gorm Oddmundson (@raddigested) is a Space Wolf scout. This little cub is far away from home and for some reason without his pack. He is looking for that good, good glory.
Gimlet (@xxyumeganxx) in an ex-inquisitonal acolyte. Having left the inquisition after some inside trouble he now is roped into looking after a newly awakened psyker Saef.
Saef (@arctic-urpo) was a ganger until his whole gang got wiped out of existence in an unfortunate event he doesn’t want to talk about. Now he is a psyker and has wanders the world with Gimlet as to stay out of trouble.
Then, onto the story!
Our party of heroes have arrived in the Adeptus Mechanicus controlled Forge World of Triplex Phall, located in the Eastern fringes of the Empire to meet with a tech priest.
The Pepper family wishes to strengthen their bonds with the Tech Cult, so they have agreed to take on some work for them to gain some favors.
Cayenne Pepper has been ordered to do this job, and has taken Saef and Gimlet, new hirings to the ships precisely for this with her.
Gorm is here because the Pepper family has ties to the Space Wolves, and Cayenne decided having one could be useful.
The tech priest is not currently in his room, so our heroes are told to wait, and wait they do.
Gorm introduces himself to everyone, and asks for everyone’s names and comments on Saef’s nice pants! 
He also asks why everyone is here on this mission: Cayenne’s answer is business, Saef is just following orders and Gimlet admits on being interested in the Mechanicus.
Gorm takes this moment to wax poetry about his home-world of Fenris. Aah, Fenris, its icy peaks and glaciers are beauty incarnate!
They talk among themselves about what to expect, the tech priest’s ad hadn’t been exactly specific.
Gimlet says he has heard there might be Inquisition agents on the planet they’re heading.
Gorm comments that he hasn’t much experience with Inquisitors as he has never met one and Gimlet says that he hasn’t either.
Gimlet talks about wanting to know history especially related to the AdMech. He also seems to be curious in this particular tech priest that has hired them.
Gorm asks if Gimlet is the writing type, as he is in need of a person to write down his glorious adventures!
Gimlet agrees. 
Cayenne tells about the galas that her family does, helping orphaned animals.
Gorm asks if there’s any pets on board her ship.
She says yes, some cats and dogs. There’s also an indoor park and a shark tank!
Gorm says he isn’t much of a cat person himself. Definitely more of a dog person.
Gorm takes this moment to relay the tale of his childhood, where he was thrown into the sea, swam to find a kraken who raised him. Hence why he is called the “Child of the Kraken”.
This lovely tale is barely finished when the tech priest arrives. Much like the rest of his kin, he is rather haphazardly put-together figure with several extra limbs and eyes.
He leads our heroes to his lair, a tower-like room filled with shelves and computer screens.
There’s also a cream-colored cat that jumps onto the priest’s shoulder.
The tech priest shakes Cayenne’s hand with the hand that still appears to have some skin left on it, even still it’s cold and unpleasant. 
He introduces himself as E-E \\ 821.
Now onto the mission at hand.
A four person group of Mechanicus has disappeared on a mission in the planet Styria R867, led by E-E \\ 821′s sergeant K303 2:82. The tech priest wishes them to be found.
The planet itself is a curious thing, it  is unreachable for hundreds of years at a time, because of a storm and only comes out of it for 10 years at a time. Even then it is incredibly hostile as far as living there goes, but it does host a small population of human settlers, who mostly do mining.
The Imperium presence on the planet is really sparse, there’s members of Ministorum on the planet but not much else.
There used to  be some kind of ancient civilization there, and the storm occasionally uncovers ruins. 
The Mechanicus went to the planet to survey the ruins to see if there’s a need for the Mechanicus to ready a bigger mission, and to possibly find the origin of the storm so that the Imperium could use it better.
There is a settlement of Hellhole, where the Mechanicus were last seen. A Sister of Battle resides there, and she could be useful informant.
If the Mechanicus are dead, a data disk must be retrieved  from the Sergeant’s body, that is the condition in which our heroes are paid for their services.
The tech priest is very fond of swerving questions by asking clarifying questions and then answering those instead of the first question, but our heroes still get a lot of information.
Cayenne asks for something to show the Mechanicus to show that our heroes are authorized by their commander. 
E-E \\ 821 gives her a badge of the Mechanicus symbol with some damage on it.
They leave. Gorm doesn’t take his eyes off the cat, because he is suspicious, and just before the doors’ to the lair close he sees the tech priest give the cat a little pat on the head with his mechanical claw hand.
Before getting too far, Gorm has one more thing that he wishes from the tech priest, so they return.
Gorm wishes to have something with the sergeant’s smell on it.
As the tech priest starts climbing up his tower to find something that fits the description, his cat decides to take this moment to jump down in front of Gorm.
Despite Gorm showing no inclination for playfulness, the cat seems to be ready to play.
Gorm asks someone to get rid of the cat before he loses it.
Gimlet swoops in and attempts to befriend the cat, but she gets scared, smacks him on the hand and finds safety on Gorm’s shoulders.
Luckily before Gorm wolfs out, the tech priest returns, gently swoops up the cat and places it back on his shoulders.
For Gorm, the tech priest hands out the sergeant’s undershirt.
Gorm and Gimlet make a hasty retreat before the cat can do anything else bad, while Cayenne and Saef stay to say proper goodbyes.
Gorm says bye from the other end of the hallway, and the tech priest opens up a speaker right next to him to bid him goodbye.
After leaving, they talk a bit in the hallway, Gorm comments on having difficulty with robot-people.
Cayenne says eye-contact is important and instructs him to pick an eye and stick to it.
Then it’s off to Styria R867! 
Cayenne has her servo-skull to give a tour of the ship to the other three.
Gorm takes Saef to the tax-free shop to pick out moomin mugs for themselves.
While there he comments that he has heard good things about Saef’s gang, and he wishes to be Saef’s gang friend.
Saef doesn’t seem too enthusiastic about this, but he mutters a “sure” and keeps on looking at the mugs.
Gorm asks if they should ask the other people to be in the gang as well, but Saef says he should take care of recruitment.
Then the last bit of business is deciding whether to be a violent or non-violent gang.
Saef says he’s alright as long as he gets to fight, which sounds pretty violent.
As Santa Maria has warp travel capabilities it doesn’t take our heroes long to get to Styria R867.
They get teleported on the surface of the planet little ways away from Hellhole. And immediately get attacked by three scorpions. (as one occasionally does)
Gimlet immediately gets face-full of poison from a stinger shot. Gorm rushes that scorpion and gets a hit in with his cool-ass chain-sword.
Gimlet retreats a bit and takes care of the poison before anything else.
One of the scorpions attacks Gorm, but can’t get through his armor.
Cayenne takes a shot with her plasma gun, absolutely annihilating the third remaining. Unfortunately her gun jams.
Saef takes this moment to show off his psyker powers, smiting one of the scorpions.
Gorm finishes one of the remaining ones and Gimlet shoots down the last into bits.
Gorm turns around and demands to know which one of our group is a psyker. 
Saef rises his hand and Gorm tells that he doesn’t appreciate magic.
I guess that’s it for their awesome little gang.
Cayenne gets a bunch of unhelpful comments about her weapon such as, try turning it on and off again (Gimlet) and smash it against a rock (Gorm).
She knows her way around a plasma weapon however, and cleans it up no problem.
There is no more incidents as our heroes reach the settlement of Hellhole. Situated against the mountain they are mining in, the settlement consists of houses made out of mis-matched metal plates. There’s an AdMech ship parked on the front.
A woman clad in the black-and-white armor of the Sisters of Battle comes to meet up with them and introduces herself as Portia Bailey.
Upon hearing our heroes want to discuss the missing mechs, she suggests they do so in her house (well, more of a shack).
Sister Portia is a bit of a rambler, veering off-topic quite often, but from what our heroes can gather, the Mechanicus went to a ruined castle on the other side of the mountain.
Sister Portia has been to the castle before, but it was filled with traps and generally unsafe, she tried to warn the Mechanicus of this as well, even saying she could come with, but the Mechanicus were rather secretive.
In fact only the sergeant (or as Sister Portia says, the weird horse-legged one) did talking, the rest communicated among themselves in sign language.
After the Mechanicus left and weren’t heard from again, Sister Portia went to check the castle and noticed that the ancient machines in the castle were powered up again and the giant doors to the castle were locked up tight.
Sister Portia knocked but no answer.
She surmises that maybe the Mechanicus just wanted a castle, but admits that she has no real proof they are still alive.
She suggests our heroes travel to the castle at night, as they are less likely to be attacked by beasts as the nights still get cold-ish around here.
Plus they could catch glimpses of movement in the castle.
Before leaving the Mechanicus’ ship is there, although locked.
Sister Portia says she’ll look the other way if our heroes want to take a look. Which they do.
Before they can get to the ship, they are stopped by two kids, Layla (11), who is really interested in big Space Marine man (Gorm lets her hold his chain-sword) and Laurel (8), who asks about the big ship in the space.
Their mother calls them away before they can waste too much of our heroes’ time.
Gorm breaks the lock on the Mechanicus ship, and our heroes take a look around.
Cayenne looks over the sergeant’s room, and finds a data pad where the captain’s logs are generally kept, but she can’t crack the code of it. She still takes it with.
Saef goes over the other people’s living areas and notes that they are bereft of any signs of living or personal belongings.
Gimlet takes the bridge, and extracts the black box of the ship, but he has no tools to listen to the recordings inside.
Gorm checks over the cargo bay, and notes that the Mechanicus, especially the Sergeant appear to be extremely well-armed.
He also finds a device for listening to black box recordings. So that’s what they do next.
They pick the latest recording; the only speaker appears to be the sergeant, who admits to some uncertainty about the situation, saying he hopes “that Eden is right”. His musing are interrupted by something and he laughs and reprimands someone named Tora for their (sign) language. He then notes that it’s best that he does the talking while the rest can communicate via sign language.
There’s few oddities on the recording. 
Gorm is convinced something is up with the sign language and wishes they could have visual recordings of the Mechanicus.
(also we found out both Gimlet and Cayenne know the basics of sign language, though very specialized language only)
Gimlet notes that it is odd for the Mechancius to laugh, as they pride themselves in getting rid of their humane qualities.
Cayenne noticed the two names spoken, Eden and Tora, neither of which appear in anyway in their mission statements.
Gimlet suggests they could maybe ask the kids about anything odd the Mechanicus might have done while here, and everyone thinks it’s a good idea.
They find the kids in the mesh hall with their mother, who doesn’t want to talk about the Mechanicus.
Gorm tries to persuade the mother to come with her outside but only manages to her to clamp up even more.
Gimlet asks her to get them some food, which she agrees to, buying our heroes few moments with the kids.
Laurel, the boy, whispers what he knows into Cayenne’s ears. Apparently he had caught a glimpse of some of the non-sergeant Mechanicus without their hoods/helmets and he says they had pieces missing on their faces.
When they noticed Laurel they got really angry, and he ran away, which Cayenne says was a smart move.
And that’s enough information gathering for one day. Next time our heroes start heading for the castle! What mysteries will await them there? We’ll see.
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meep-boy-enjoyer · 2 years ago
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quil, reference
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tieflingbi · 6 years ago
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*fooled around and fell in love playing in the distance*
(the nicer full view)
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hyper-juice · 3 years ago
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officially moved the assorted shenanigary for the aisfai prequel to my pc and called the draft “data sora’s existential dread siesta”
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cream-filled-bun · 6 months ago
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A Red Light District WIP
Just for u
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tema-makes-art-sometimes · 3 years ago
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calling anyone who knows how to write romano well-
I consider myself a Romano Characterization Intermediate, I’m looking for an expert to clear something for me and check me in case I’m shooting myself in the foot.
I am making a kind of- organized crime AU- kind of thing. But not real crimes, crimes in video games. Where nations play video games and their video game characters run around cause problems and commit crimes. So it’s just like they’re playing a game of GTA. They run around, kill NPC, cause problems ETC. It would cover heavy topics, but it would not be the nations directly, just how I imagine they would play a violent video game.
While I am comfortable with a lot of the concepts I have so far, I’m a little unsure about Romano’s. I do not want to lean into him being the head or a member of a m*fia or mob group. I have an idea for him, but I don’t know how to integrate it into the narrative. I want to do it in a way where Romano is not a mobster or m*fia member. I don’t wanna lean into that stereotype.
My current situation with his in game avatar is that he’s a street racer, an adrenaline junkie essentially. Him and his brothers are fancy cup racers by day, but Romano likes to do underground illegal street racing at night.
I'm trying to think of ways to get him active with other characters who are more in the organized crime field, and I've thought maybe they sponsor him to race (above or below ground). Or him getting caught up in a situation with his brother causing them problems so Romano has to work with them to get his brother out of trouble (as I see Feli having a bit of a spending issue).
But I just want to make sure I’m not dipping into any negative Italian stereotypes. So anything would be helpful here.
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felikatze · 1 year ago
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i never saw how funny izana is holy shit. i am FULLY convinced he died specfically for the bit. SPECIFICALLY to insult takumi.
also like. it would've been SO easy to have his death make more sense. just have him die from the valla curse! maybe whatever god he spoke to gave him a name, and he dies when he says it. first of all, would actually establish stakes for the valla curse. like, "oh shit, we WOULD die if we spoke those names." second, justifying one bullshit point with another bullshit point makes both points less bullshit. if you're worried abt other characters now potentially repeating what izana said, you can just have azura butt in, since she knows about the curse. she could clarify what killed him, and dissuade everybody else, lest they meet the same fate.
as it stands izana's death is actually funny as hell so i'm not even mad about it. izana comedy king. get fucked takumi
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felinecorpse · 3 years ago
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YES YES HELLO I AM HERE W YOUR LOOT MWAHAHA
Ruby Geode: A geode containing a random r50 tarot card, Ruby pieces and a Ruby amulet.
^cont:
Ruby Pieces: Pieces of beautiful red gems that can be bonded to your weapon to deal +15 Magic
Ruby Amulet: A shimmering red pendant that yields +25 magic and +10 luck
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Felis Mask: A strange mask that ties with a ribbon in the shape of a Felis' face. It is adorned with bows and filigree in shades of red and gold. +40 Luck, +20 Magic
Queen Of Hearts: A split sword with a hollow heart carved in the middle, the handle is wrapped in a pink cloth spattered with what you really hope isn't blood. +45 Attack
Wet Specimen: A small beast suspended inside a glass jar full of a vile, yellowing liquid. Best to handle it carefully. +25 Luck
Bones' Suit: A pink and red suit depicting a jester slowly going mad over the course of three cards. Yields Bones' Curse [Inflicts Nightmare effect on enemies at cost of -15 Defense], Twist Of Fate [Prevents user from fainting 1 time, chance to inflict Nightmare status on user], Fit Of Laughter [+50 Attack, -15 Defense, -15 Magic]
Jester's Gloves: A pair of pink and red checkered gloves with steel claws embedded in the fingertips. You have a feeling that whatever jester wore these didn't appreciate being laughed at. +30 Attack, chance to inflict Shred status.
Jester's Deck: A deck of cards with extremely sharp edges made of steel, they are lightweight and can be thrown with devastating accuracy. +30 Attack, Armor Piercing.
Red's Autograph: A photo with the face scratched out, it is signed in a red marker by someone named Red. It makes you feel extremely uneasy. +20 Magic, Moderate Nightmare immunity.
Candy Bucket: A pumpkin shaped bucket with a painted on jack-o-lantern face, it smells faintly of candy and looks to have been carried by a child. It reminds you of a horror film you watched once. +26 Magic.
Mismatched Earrings: A pair of strange earrings that don't match in the slightest. They give you a lonely feeling and remind you of something or someone you've long forgotten. +12 Magic +20 Defense.
Busted Lantern: A lantern that was once used to light the way but has been all but destroyed. It looks to have been involved in a fire. Side quest item, take to NPC to receive Bones' Lantern, granting +15 Luck.
-TML/Vic
GOD THIS IS SO COOL AND SO SO ME VIC ILYSM
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supercantaloupe · 3 years ago
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if you're still looking for art requests i'd LOVE to see what garfield nathis felis and/or the messenger look like in your head! <3
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dnd is just about creating guys for your friends
(for the unaware: two npcs from my dnd campaign! nathis is a tabaxi scholar and messenger is a kenku delivery person/secret keeper)
bonus:
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warlock-enthusiast · 4 years ago
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WELL, my players almost had a tpk yesterday
tl:dr Arcelm’s ( @feylen ) brother Skylar has been brainwashed by a higher vampire, claiming to lead a new Order of Bahamut paladins and has become hostile and frantic and zealous. So the group wanted to kidnap and help him. Meaning to somehow lure him into a dark corner and throw a bag over his head.
Didn’t go that well. 
Skylar had friends with him and with his full-plate armor didn’t get knocked out by blunt arrows.
Combat time! @tieflingbi ‘s Felicitas put on a performance as a spawn of “Satan” (lol) and got the attention of four of the attacking paladin guys. With Jaro ( @khoi-raven ) helping and playing into her lie. One of them banished her to another realm later on, which was actually good, because she could heal herself and escape.  
The city is basically beneath a giant anti-magic cone, so they had to rely on their weapons and without healing or damage they quickly got the brunt of the paladin force (especially Jaro and Arcelm), while @kasiael ‘s Kethra attacked from the rooftops. 
The higher vampire (a slender redhead) broke up the fight and invited Arcelm, Jaro, Kethra and the bloodhunter npc Hella to her home. Feli came back from her banishment, while everyone was leaving the scene.
At the same time @magnetklaue ‘s Dawn enjoyed a cup of tea, making dinner and petting their snow owlbear baby at their hideout, because she trusted the group to not screw up. 
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