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#not very used to traditional art but i like the effects i can get
solemnvowz · 6 months
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pastel and charcoal study of micah
i also sculpted him yesterday and today...
i rlly need to finish the dutch drawing
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dduane · 3 months
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I just received a copy of a book I've been very much looking forward to by a favorite author, but the quality of the book itself is... not great. Cheap paper, weak binding, even a weird illustration of the main character on the cover that I'm having trouble believing the author approved. Obviously, I don't want to leave a bad review on Amazon or GoodReads or anywhere, as I'm 100% certain the content is as excellent as her other work. But how can I best let the publisher (Baen) know I'm disappointed without threatening to never buy her books again? Because, well, if this is the only option, I'm gonna keep buying them even in my disappointment.
Well, the first thing I thought when I read this was "Wow, I'm really glad I don't have anything in print from Baen at the moment except a couple of anthologized short stories." :)
As for the rest of it, let's take it point by point.
Adding a cut here, because this will run a bit long. Caution: contains auctorial bitching and moaning, painful illustrations of cases in point, and brief advice on how to complain most effectively. (Also links to paintings of cats.)
Cheap paper: This has been an accurate complaint since well before COVID—and it's often been worse since, with supply chain issues also being involved. That said: one way publishers routinely save money on printing books, especially the bigger ones, is by going for thinner/cheaper paper. I remember one of our UK editors going on at great length and with huge annoyance—during one of those late-night convention-bar bitch sessions—over how the only way they could get some really good books published (because Upstairs insisted on reducing the per-copy production costs) was by reducing the paper quality to the point where you could nearly read through it. Sacrificing decent text size(s) also became part of this. Nobody in editorial was happy about the result: but there wasn't much they could do.
Bad bindings: Similar problem. Sewn bindings used to be a thing in paperbacks... but not any more: not for a good while, now. These days, it's all glue. Even hardcovers are showing up glued rather than sewn. Don't get me started. :/ (This is why I so treasure some of the oldest paperbacks I've acquired, which are actually sewn.)
Crap covers: I've had my share of these—though my share of some really good ones, too. And one of the endless frustrations of traditional publishing is that the writer routinely has little or even no influence over what the cover will look like... let alone how much will be spent on it, or (an often-related issue) how good the execution will be.
There are of course exceptions. If you're working at the, well, @neil-gaiman -esque level or similar in publishing, a lot more attention is going to be paid to your thoughts. You may even be able to get "cover veto" written into your contracts, so that if you disapprove, changes will get made. But without actual contractual stipulations, the writer has zero legal recourse or way to withhold approval. (And I bet even Neil has some horror stories.)
The normal workflow looks like this. After a book's purchased, its editor and the art director discuss what it's about and what the cover should look like. The art director then hires an artist and tells them what to do. After that, the artist executes their vision and gets paid. It is incredibly rare for a writer to have any significant input into this process. And as to whether or not they approve of the final result, well... the publisher mostly just shrugs and goes back to eyeing the bottom line, muttering "Who told them they get a vote?"
Now, I've been seriously lucky to occasionally be an exception in this regard. In particular, my editors at Harcourt (when Jane Yolen and Michael Stearns were editing Harcourt's Magic Carpet YA imprint) would ask me what I thought would be a good idea for the next Young Wizards cover, and I'd think about it a bit and send them back a paragraph or so about some core scene. They'd then talk to their art director, and after that send their notes and mine to Cliff Nielsen (who started doing the covers for the hardcover and mass-market paperback editions of the series in the mid-90s) or to Greg Swearingen (who was the artist on the digest-format editions). And the results, by and large, were pretty good. ...I also think affectionately of the UK artist Mick Posen, who insisted on seeing pictures of our cats before painting the covers for the Hodder editions of The Book of Night with Moon and On Her Majesty's Wizardly Service (the UK title for To Visit The Queen).
But this kind of treatment is a courtesy—not even vaguely suggested in the books' contracts, and very much the exception to the rule. And for every writer who's midlist, there are times when the luck runs out. For example: one time I wrote a book that was an AU-Earth-near-future fantasy police procedural, thematically pretty dark—dealing with issues of abuse of megacorporate power, institutionalized bigotry, and (explicitly) attempted genocide. And the cover, done by an artist who's a good friend and some of whose fabulous art hangs in our house, came out looking like this. It was... let's just say "not ideally representative."
So I was glad, when my local workflow allowed it, to recover the current, revised version of the book with something at least a little more apropos. But the original cover's not the artist's fault. He did what the art director told him... as a cover artist must do to get paid, and (ideally) to get hired again. At present, that's how the system works.
...So. You've got a badly-built and -presented book on your hands. How best to make your feelings known in some way that might make a difference down the line? (As you make it plain that you'll keep buying this author's books this way if you must.)
First of all: when (as part of my psych nursing training) we were taught how to complain most effectively, we were told that the first and most basic rule of the art is this:
Only Complain To Someone Who Can Actually Do Something About Your Problem
So I salute your desire not to waste your time taking the issue to the reviews on Amazon, or the pages of Goodreads... because they can't do anything. The odds that anyone from production at Baen is reading the comments there strike me as... well, not infinitesimally small, not being hit-by-a-meteorite-while-in-the-shopping-center-parking-lot small... but really low.
So: write to corporate.
In your place I would go online and rummage around a bit to find out who's on record as the publisher at Baen. I would then write them a letter on paper. And I would lay out the problem pretty much as you laid it out up at the top.
The tone I think I'd choose would be the more-in-sorrow-than-in-anger approach. I'd say, "I write to comment about your recently published book by [X Writer], whose work I love. I have to say, though, that I don't think the cover on [X Book] is terribly representative of the quality of the prose inside. And also, the construction and production quality of the book itself was a disappointment to me because [here spell out why].
"I'd really like to see [X. Writer's] books succeed with you, and I'd like to buy more of them without wondering whether I was going to be disappointed again. But if this is typical of how they're being produced, I'd also be concerned that the state of these books is setting up a situation in which the author's sales will be damaged, and you would stop publishing them... which would really be a shame. Whereas on the other hand, better production quality could keep previous purchasers coming back and buying, not only more books by this author, but books by others whom you publish."
This phrasing, as you'll have seen, walks a bit wide around the issue of your further purchases, while directing attention toward the bottom line... which will routinely be what the publisher's looking at from day to day. And—being, one has to hope, in possession of the wider picture as regards what's going on with their production costs—maybe they can actually do something about it.
Anyway, nothing ventured, nothing gained, yeah? It's worth a try. All you can do is hope for the best.
And finally: please know that I admire your commitment to the author: whoever she is, she's lucky to have you. It's a terrific thing to have readers who'll willing to spend the time to hunt you down, and who're willing not to judge a book by its cover. :)
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bokettochild · 3 months
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random LU hcs before I go to church
Legend likes to draw, and while he uses it for practical purposes (he's compiling a bestiary of his own) he also likes to sketch random crap he finds while traveling
Hyrule weaves. Not fabric, since that's a bit legthly and requires materials he can't get or keep for long, but he's very good at making baskets and the like! When the rest go to his cave, it's just full of woven items, including his attempts at weaving a freaking chair. Hyrule is going to become Pier 1
Sky writes poetry but never shares it with anyone. Groose used to laugh at it when they were kids, and so he's very self-conscious about it (and not very good anyways). He does come up with some really, really good pieces though from time to time!
Warriors couldn't read before he enlisted. He had to learn, and did learn rather quickly once he had to, but he still did very much not grow up with books. He is, however, very fond of oral tradition and somehow keeps a library's worth of knowledge in his head, since he never knew how to write it down before.
Warriors loves folk tails and will use any excuse given in order to share them with the younger ones
Wind is a very proficient mapmaker. he's terrible at drawing figures or anything, but he's very good at charting things out and putting them down on paper
Wind has a great eye for photography though! He and Wild sometimes play a game where they have to find a particular item and take a pictograph of it and then they'll have one of the others judge which one is better. Wild's candids are usually better, but Wind has a talent from framing and using the light to his advantage that outshines Wild's.
Wind likes composing little tunes with the Windwaker when he's bored. he has accidentally discovered several magical songs and their effects in this manner. Sometimes Time debates if just teaching his the Song of Storms from the get go would have been better in the long run, since it would have saved them getting soaked so much
Four has a fascination with artistic metalwork. He can't do it himself, and often times can't understand how someone thought up the idea in the first place, but it gives him great delight to see various metal pieces/tools/items forged together into the oddest art pieces
Twilight claims he's no good art of any kind, usually blaming "these darn big paws o' mine", but the secret is that he's a talented embroiderer, he just doesn't consider it "art" in the same way the rest do. Most Ordon folks add stitch-work to things so he considers it standard practice, not exceptional.
Sky is also very good at stitch-work of all kinds
When Sky and Twilight discover their shared skill-set, they absolutely use it for evil (start adding little patterns and things on their brother's stuff). Is this competitive? They're Links, you tell me!
Time claims not to be very creative, but he's actually quite good at art himself! Just drawing, as his paintings have a very childish sort of color combinations and the like, but he's surprisingly very good with shading and proportions!
All the boys play music, but Twilight's a good hand on the fiddle/violin (but only for short periods) and Legend has a surprising preference for the piano/organ. They'd make an excellent duet if they actually managed to know any of the same songs
Wild cannot and should not play instruments, Hylia help your ears if he does. He's also not that great of an artist (look for JoJo's comic of him drawing a new tapestry, it's hilarious). He likes the art the others make, but in general, the best he can do it just making designs and patterns that always seem to resemble Korok puzzles.
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meanbossart · 5 months
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Another much overdue ask compilation! Some short-ish lore asks (Gale, Gort, DU drow relationships and pet-companion preferences) and a couple of art/advice ones sprinkled in. THIS IS BY NO MEANS ALL OF MY ASKS so as usual I appreciate everyone's patience!
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I actually think he'd give them a pass entirely as soon as he noticed. Correct me if I'm mistaken but half-drow get No love from underdark drow and are usually surface babies right? So that fruit is miles away from the tree lol. I think he generally has a bit of a soft spot for mixed kinds since he himself feels like an amalgamation of sorts.
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Thank you! They're kind of a pain in the ass to draw at times for that very reason but man I do like the look 😩if other people like it too then that makes it all worth it!
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THAT'S TRICKY TO ANSWER BECAUSE OFTEN TIMES I'M NOT... REALLY TRYING. I've draw a ton of horror comics for mine and my partner's series' SAD SACK and SORTIE, so I think it just comes naturally to me 😅 also I do genuinely find expressive and, uh, rugged faces more attractive? (I think they look rugged, again that's what people tell me at least.)
I think the secret might be adding bits of realism in there. I get a lot of comments about the wrinkles and eyelashes I add to my art, as well as the way I draw individual teeth (though I've lately been making an effort to simplify my style in favor of drawing faster, so I haven't done that as much or in as much detail.)
Both symmetry and the lack of it can also add to that effect. I have employed both facial unevenness and almost point-perfect symmetry to achieve something a little frightening or otherworldly in my work. [MORE UNDER THE CUT]
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Thank you so much!!! The contrast is very much intentional, that's what DU drow's character is all about ;)
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Hahah well I somewhat doubt Bhaal would care that his spawn gets named, but either way he stripped himself of his name as soon as he killed his foster parents and abandoned the Underdark. He had a drow name that I jotted down somewhere but it's completely irrelevant because nobody has used it since he was a child, and he doesn't remember it (even pre-tadpole/having his brain scrambled.) Here's a little write up about his origins that might shed some more light on that: https://meanbossart.tumblr.com/post/739688837431836672/did-drow-ever-have-a-childhood-before-the-temple
And about his original drow-given name and the reason behind it: https://meanbossart.tumblr.com/post/741350986692591616/drow-had-to-have-been-given-a-name-by-his-adoptive
Everyone just referred to him as his supposed race, or as Bhaalspawn or Bhaal's child, and any other similar titles. Orin called him "kin" and "brother" and Gortash likely called him his associate. Post-tadpole the camp grows entirely used to calling him "the drow" and he has no desire to change that or to choose a proper name.
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THANK YOU BOTH SO MUCH😭 no reason to be intimidated, I'm just some rando drawing BG3 fan art LOL I've been drawing since I was a child, and started taking it semi-seriously when I was 16 years old, so twelve years ago! That's around the time where I got my first non-display tabled and used that well into my twenties, prior to that I only did stuff on paper and liked to do inks color with pencils. I never really ventured into traditional painting at all except for a little bit of water-coloring in college.
Traditional and Digital art are very much different beasts. Which one you want to start with is, in my opinion, just dependent on what you want to do. Digital art gives you a lot of tools that makes learning easier, but you might find yourself having much steeper of a learning curve if you ever decide to do traditional art instead. If you want to be good at both, you need to practice both, since the skill doesn't entirely translate from one medium to the other.
Naturally you will be able to draw well on either, it's just... Different. I will say though, that I think if you're still learning you should use whatever allows you to look directly at what your hand is doing, so either traditional or display tablet/Ipad. I have no idea what a non-display tablet would do to a beginner, but remembering my experience with it I feel like it might be a huge detriment to developing the skill (feel free to share your experiences in the replies if you disagree, as I would definitely be curious to read them!)
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YOU KNOW ME BABY IT WAS MESSY AND COMPLICATED the tldr.: is that they were "buddies", absolutely no romance intended there on either mine or DU drow's part, but due to his nature the friendship was extremely weird.
Here's a couple of replies where I go into more detail about it: https://meanbossart.tumblr.com/post/739191190871818240/i-dont-have-a-particular-question-in-mind-sorry
https://meanbossart.tumblr.com/post/744952815768764416/so-not-sure-if-youve-covered-this-but-i-thought
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That's definitely reserved for the vamp LOL DU drow very much enjoys when Astarion teases and fusses over him, and while Astarion probably got a kick out of acting that way around such a big and scary looking guy at first, I think by "now" (later and post-game) he's pretty much immune to DU drow's looks and just enjoys doing it in earnest.
He's not at all averse to being touched (even rather intimately) by close friends, but he wouldn't be quite THAT vulnerable with anyone else.
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HE REALLY DISLIKED GALE... He irked him out by seemingly fostering a rather persistent romantic interest in him for at least half the time they spent together (very much based on my interpretation of their in-game interactions at the time, though my Gale might have been a little bugged.)
But also they had a... Fairly in depth relationship still? Gale was a staple in my party, and even though I antagonized him constantly by the end of the game it still felt like they had so much weight in each other's lives, if that makes sense. I might need to do a bit of an "update" on the DU Drow/Gale lore sometime, I feel like I've had some thoughts since that warrant more exploration of their dynamic (you can find a lot of old asks about it if you just search the Gale Dekarios tag in my blog though).
The gist of it is that DU drow found him arrogant and duplicitous, his constant optimist irritated him to no end and felt like it veiled a stream of self-pity (two things DU drow despises) Gale's attempts to get through to him only added insult to injury. By the end of the game he decided to pursue the crown of Karsus and this only lost him even more respect in Drow's eyes, seeing as he doesn't value godly power at all.
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I was pretty overwhelmed by the game at the start so I actually missed a lot LOL including Scratch. I did get the owlbear cub though, which DU drow gladly welcomed into camp since it was injured - but I think he would have wished for it to remain a wild animal and to return back to it's home after it had grown up a bit. He didn't really make a "pet" out of it more than he just looked after the little guy in the way it's mother might have, probably with Shadowheart's help.
He wouldn't be opposed to proper pets though if one were to stumble into his life. He'd definitely be more of a cat guy because of their independence and strong little attitudes.
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It is very hard to build proper rapport with him. He will be "friendly" to most people who have a good sense of humor about them, but friendSHIP is another thing entirely.
I think it's kind of circumstantial. He's very economical in his relationships and doesn't really seek them out at all - so a situation where he's forced to be in someone's company might be the only way to develop a bond with him, as he doesn't appreciate insistence either and that's more likely to push him away. He doesn't value status or titles either (kind of looks down on them really) so that won't help.
I think he just likes people who are true to themselves and their nature, sometimes even if the nature is one he disagrees with at it's core. This is why he liked Gortash, why he and Shadowheart got along so well, and why him and Astarion fit together so seamlessly despite seeming so different. Likewise I think it's why he didn't jive with people like Gale or Wyll, because they seemed to be rather... Dishonest with themselves and their own end-goals.
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ranticore · 8 months
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I wanted to keep drawing some pern dragon stuff because I'm now writing a full AU set in weyr but I didn't want to put this stuff on my main blog or patreon due to it being basically for my own reference, though i felt others would like it too! so here is My Take On Dragon Wings By Type...
It's no secret I love drawing bird wings and prefer them a lot over traditional dragon wings. Growing up, I read the pern books featuring cover art of dragonfly-like wings with lots of little translucent panels, which I always loved. So I thought I'd try to nail down some wing shapes & structures by blending those two things i like together. I am aware dragons fly by telekinesis but I prefer a more realistic type of creature design so I will be choosing to ignore that fact. I do not care about strict canon compliance but I do like to keep some of that framework there as well, for fun.
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The wing is made up of three main sails, as well as a propatagium sail (in front of the elbow). They are relatively polymorphic and can expand or contract to an extent to change the shape of the wing in response to flight demands, like the wing of an airliner. The trailing edge can expand and the slots between the spars of the 1st wingsail can deepen or become shallower (where those are a feature). The main structural matrix is opaque, while the membranous 'sails' are translucent and let light through like stained glass. These are a bilayer of membrane with air sandwiched between, which forms part of the air sac & respiratory system.
It makes sense for the original engineers of dragons to diversify dragon wing types by colour so that when fighting Thread, there's a dragon for every conceivable aerial job.
[individual descriptions under the cut]
Queens have the longest wings, though the largest bronzes can rival them for surface area. Gold wings are high endurance - a queen can fly further than any other dragon in active level flight, leaving even the swiftest bronzes behind if they can't muster up the energy reserves to catch her. She is an effective flier at all elevations and can pass very low over terrain without issue as well; she is an expert at taking advantage of the ground effect, where extra lift is generated within one half of a wingspan above land. This way, she can pass low below the main wings fighting Thread to catch any stragglers without expending too much energy. However, she is not very agile and may need a bit of a run-up or cliff-edge to get airborne.
Bronzes are suited for command positions during Threadfall, rising highest and maintaining that altitude effortlessly by soaring on thermals. From this vantage point they can easily survey the wings of riders below and make tactical decisions to direct the tide of battle. They have the size and stamina to chase queens, but might find it difficult to keep up on the flat, so they continually select for fitter hatchlings as only the best manage to mate. It takes a very clever and agile bronze to catch a green, if they are so inclined.
Browns are swift, highly agile, and the fastest vertical fliers, ideal for diving through the Thread mass from top to bottom while the other types pass horizontally. During earlier Passes, browns were capable of using their speed to catch queens, but as queen & bronze endurance gradually increased, browns struggle to keep up if they haven't managed to immediately catch their mate in the starting scrum, which is unlikely due to the bulkier bronze dragons being able to shove the browns aside.
Blues are fast on the flat and nicely manoeuvrable, with enough endurance to last a full Threadfall. Good all-rounders with a characteristic vertical take-off, they work best in the horizontal plane in battle but really they can do a little bit of everything. They often beat browns to catch greens, being very precise in flight and almost as manoeuvrable as their green mates.
Greens make up for their low stamina with their extreme manoeuvrability. Their short and elliptical wings let them turn on a dime, hover, and even fly backwards if they are sufficiently skilled. They have the fastest wingbeats, flying with a distinct thrumming sound. Of all the types they are least likely to be hit by a stray Thread, but they tire easily on the flat and have no soaring ability at all, often tapping out midway through battle in favour of replacements. In battle, greens excel at catching odd and skewed clumps of Thread that don't fall as predicted, or ones that are missed by the other riders. Green mating flights are a whole different beast to gold mating flights, where extreme aerial acrobatics are favoured instead of endurance and altitude, and these flights may be over within seconds. You need to be able to withstand a Lot of G-force to be a green rider.
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canmom · 2 months
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Hello! I absolutely love your blog, everything from your festival recounts to animation analysis and programming (one of tumblr's recommended posts was the one where you made your own rasteriser, and I liked your attitude in what I've read so much that I'm gonna attempt to conquer my 3-year-long grudge against using opengl during college and do something similar now that I'm a bit older and have no deadlines :D).
But anyway, I have 2 questions (sorry if there's easily accessible answers, tumblr search is not helping): 1. During your animation nights, does the screen stay black while everyone watches their own video while you provide commentary? I haven't caught any yet but maybe someday! And 2. do you have any youtube channels or just one-off video essays that you like that also cover animation/directors? Or, even programming lol.
Sorry for the long ask have a nice day!
hiii! i'm very touched that you like my dorky eclectic blog <3
For the Animation Nights, I just stream the video over Twitch from local sources on my computer, typically by playing the video in mpv and recording it in OBS. This is obviously not ideal from a video quality perspective, but it's the easiest way to watch video in sync without making everyone download files in advance. Then we all chat in the Twitch chat box (in large part to crack stupid jokes, it's not that highbrow lmao). I've gotten away with it so far!
As for youtube channels, I can recommend...
anime production/history (i.e. sakuga fandom)
SteveM is likely the most sakuga-fan affiliated anituber. He makes long, well-researched and in-depth videos on anime history, usually themed around a particular director or studio.
Pyramid Inu might be my fave anituber - very thoughtful analysis of Gundam, obscure mecha anime and oldschool BL and similar topics. tremendously soothing voice too.
The Canipa Effect does excellent deep dives into the production of specific shows, both western and anime. I appreciate the respect he gives to the Korean animators of shows like AtlA in particular!
Sean Bires's 2013 presentation on sakuga is pretty foundational to this whole subcultural niche, and a great place to get an introduction to the major animator names to know and significant points in the history of anime. unfortunately a couple of the segments got slapped down by copyright but the rest holds up!
animation theory (for animators and aspirants)
I'm going to focus here on resources that are relevant to animation in general, and 2D animation. if I was going to list every Blender channel we'd be here all week :p
New Frame Plus is one of the best channels out there for game animation, describing in tightly edited videos how animation principles work in a game context and analysing the animation of various games. highly recommend
Videogame Animation Study is similar, examining the animation of specific games in detail
the 'twelve principles of animation' (defined by Disney's Ollie Johnston and Frank Thomas) remain the standard approach to animation pedagogy; there are various videos on them, but Alan Becker (of Animator vs Animation) has quite a popular series. I haven't actually watched these but many people swear by them! Dermot O'Connor expands the list to 21. Note that some of the terminology can be a little inconsistent between different animators - c.f. 'secondary motion'...
Dong Chang is an animator at Studio NUT, who produces a lot of fantastic, succinct videos on standard techniques in the anime industry, timesheet notations, etc. etc. Studio Bulldog, a small anime studio, are a good complement; they focus more on douga than genga and are generally a bit more traditional.
programming
big topic here, I'm going to focus on game dev and tech art since that's my field. but also some general compsci stuff that's neat
SimonDev - graphics programmer with a bunch of AAA experience, fantastic explanations of advanced optimisations and some of the more counterintuitive aspects of rendering
Acerola - graphics programmer who makes very detailed guides to a variety of effects with a very rapid and funny 'guy that has seen monogatari' editing style. When he's good, he's really good. His video on water is probably the best one I've seen (though I can recommend a couple of others).
TodePond - the most charming, musical videos about recursion and cellular automata you've ever seen. less programming tutorial and more art in themselves.
Ben Eater - known for his breadboard computer series, a fantastic demonstration of how to go from logic gates up to the 6502 with actual hardware. worth watching just for how clean he puts the wires on his breadboards like goddamn man
Sebastian Lague, Useless Game Dev - both do 'coding adventure' style videos where they spend a few weeks on some project and then document it on Youtube, resulting in a huge library of videos about all sorts of fascinating techniques. great to dive into
Freya Holmér - creator of the 'shapes' library, makes videos on mathematical programming, with gorgeously animated vector graphics. Her video on splines is a particular treat.
There are definitely many more channels I can recommend on these subjects, but I'll need to dig into my history a bit - unfortunately I need to rush out right now, but hopefully that should be good to be getting going with!
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tantei-chan01 · 8 months
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So I'm not sure if you add in lore from The Beat Goes On or Trollstopia, or if your only focusing on the movies, but some very interesting things that come about from both animated series is that it really adds to Branch's adorable character and canonized the fact that pretty much everyone adores him, awkward dorkiness and all. He's very, very goofy, and I love him.
Some of my favorite funfacts from the series is that Branch goes to 4AM Raves after being introduced to the concept (originally due to a compromise because the TechnoTrolls were using his favorite hot spring for it turned to a genuine love), likes all types of music after being introduced to it, loves puzzles to an obsessive degree along with his other more natural OCD tendencies, and actually did take part in all the different Holidays and traditions of the Pop Trolls even while be was gray but did so form the safety of his bunker. Its also during these series we get the first hints the bunker meant more to Branch than what we had originally thought.
My favorite favt is the one about the rave, though. Just imagine they all get back from the events of Band Together, after JD got his rights punched out by Barb and they all take some time to rest and relax, and then the brothers are woken up by Branch trying to sneak out at like 4 in the morning (he's not used to people in the bunker and has gotten used to not having to sneak around anymore after everything) and find out it's because their adorable, mute baby brother is going to a RAVE with some technotroll who keeps calling him Dubstep.
There's a reason why I put up a poll, the result changes the storyline of trollstopia
About 2 months after Floyd's rescue and the integration of the Putt-Putt trolls, Poppy comes up with the idea of Trollstopia. After everything that's happened, she realizes that the Pop trolls are behind in many things, like medicine, education, and engineering. They've mastered agriculture, effective natural remedies (with the exception of Branch due to him being rare case), and the art of desserts but not much else. If Trollstopia works, every troll will benefit from it.
Poppy pitches this idea to Branch and his brothers (Bruce is back at Vacay Island and visits often thanks to the Flier Bugs.). They think it's a good idea, but it will take the cooperation of every tribe to make it work. Aside from Branch and JD, none of the other trolls have been in one place together for an extended period of time. Floyd rarely went to the other genres territories, Bruce has only interacted with the occasional Techno troll that washed up on the shore, and Clay's never left the Putt-Putt course. Poppy urges that this would be a great step to achieve Harmony, even if it'll be hard. Branch agrees to help with the condition that he can invite the sub-genre tribes. Poppy readily agrees, and so begins the first step of Trollstopia
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randoimago · 6 months
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Hello is it okay if I could please have headcanons for yusuke and akechi and joker and futaba from persona 5 with a animator s/o like the reader does anime or cartoon animation and probably still watches cartoons and old animated movies as someone who wants to study animation I just wanna share my passion with these guys
Fandom: Persona 5
Character(s): Akechi, Joker, Futaba, Yusuke
Note(s): Sure thing!!
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Akechi
He's tried watching you animate before and he had to walk away after he watched you draw the same shape for what felt like a hundred times. He knows animation takes a lot of time and patience but he doesn't have either of those to watch.
Akechi will pull you away from the TV or whatever you're doing with your animation to spend time with him. And to make sure you've eaten or taken care of yourself. He's definitely a bit of a hypocrite when it comes to that.
Doesn't really watch cartoons with you, but he does listen as you talk about some specific effect or frame of animation. Akechi doesn't completely understand what you're talking about but you look happy so it's good enough for him.
Futaba
Oh she thinks it's really cool that you do animation. Might ask if you could show her a bit of the software you use. She's not artistic, but she loves technology and learning new things that you can do with it.
She's more than happy to watch whatever anime or cartoon with you. Probably asks you a bunch of questions about the animation too. She knows you pause and rewind quite a bit to watch the details of something multiple times so she tries her best to see whatever you saw.
Futaba would jokingly suggest doing stop motion animation with Phantom Thief dolls or something. If you decide to go with it then she'll gladly come up with a script and get to work while you get your own stuff set up.
Joker
There's many times when he'll go to spend time with you only for you to be involved in your animation. He doesn't mind it since you've visited him when he was making lockpicks or tending to Le Blanc. He doesn't know everything about animation, but he enjoys listening to you talk about it.
He likes whenever you go on tangents or talk to him a mile a minute about some new technique you learned or some new feature you figured out to help you animate more smoothly.
He is always happy to sit with you and watch some anime or something and see how you react to the animation in it. He doesn't quite know why he feels more kind after watching Studio Ghibli with you, but he's not going to object with how you seem to be very enraptured with the animation.
Yusuke
The idea of making a picture or image move is fascinating to him. He's a fan of most art mediums so if you'd like to practice animation by having him sketch a couple things out then he'd be glad too.
Yusuke is the most fascinated with 3D animation. Watching you rotating the character or object and changing details is something he enjoys doing. Although he does throw in his own input of what needs more shadows or changing the texture of something.
He'd try his hand at traditional animation if you explain it to him. Yes, it's very time consuming, but it's a new art medium and he is determined to make an attempt. The issue is he's a perfectionist so you probably won't speak to him for a few weeks while he's working on this. At least he's supportive of your career?
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Taglist:
@reo-the-leo @abellaheart-blog
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pluckyredhead · 6 months
Note
Can you please say more about the Lanterns' politics?
I am so glad you asked me about this because I've been thinking about it since I reblogged that post but also I'm definitely about to get yelled at lol. ANYWAY THIS IS GOING TO BE LONG.
Tl;dr: John is the only one with a coherent political position or an up-to-date voter registration.
Hal:
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So something interesting about Hal is that his stories are often very political but his character is not. With one extremely obvious exception, he rarely talks about politics; rather, he serves as a means through which to tell political stories, usually unintentionally.
What do I mean by that? Well, for example, in the Silver Age, his love interest would occasionally be possessed by a misandrist space jewel that would force her to attack him, but always lose because women are inherently inferior to men and prefer to be subjugated by them anyway. That's the original Star Sapphire concept. It's wildly misogynistic, but it doesn't mean Hal the character is misogynistic. But it's also a very political story, even if I don't think the writer was deliberately trying to make a point so much as...being an average, thoughtlessly sexist guy living in the 60s. (Carol continues to be the subject of mindbogglingly sexist writing and art well into the 2000s. Fucking comics.)
And so you have Hal Jordan, whose love life was ruined by his girlfriend getting promoted above him and who called his best friend by a racist nickname for decades; Hal Jordan, poster boy for chest-thumping post-9/11 kneejerk patriotism; Hal Jordan, lightning rod for a certain kind of regressive bigoted fanboyism. Choosing Hal as the Lantern for a particular story over John or Kyle has come to signify something very specific, but none of that is necessarily reflective of what Hal himself believes.
So what about Hal himself? Well, when we first meet him, he's the epitome of privilege: a white, straight, cis, Christian (I know he's canonically half-Jewish now but that's only as of the past decade or so), ablebodied, upper middle class (Geoff Johns retconned him to have a working class background, but in the Silver Age, he had one uncle who was a millionaire, another who was a judge, and a successful politician brother) man with a flashy job. Privilege tends to lean Republican; even if he is from California, I suspect Hal voted for Eisenhower in 1956.
In GL/GA, the word "Republican" isn't used to my recollection, but Hal is definitely presented as...I'm going to say conservative by I mean lower-case C. He doesn't have deeply held political beliefs, but he's traditional. He doesn't question the system, because he's never had to. He resists things that challenge the way he's always understood the world works, and that's very relatable - most people do! And he will absolutely argue with Ollie, who certainly isn't always right about everything. But he's also willing to listen, and have his mind changed, and certainly reachable via appeals to compassion and fairness.
Once the "relevance" trend of the late 60s-early 70s was over, Hal's stories default back to ostensibly politically neutral, although obviously nothing is actually politically neutral. In the late 80s and early 90s he's the most unpleasant version of himself, and that has political manifestations, like when he allows John to be imprisoned in apartheid South Africa for a ridiculous and unnecessary crime Hal himself committed. It's extremely fucked up, but again, it's less because of Hal's actual opinions and more because Christopher Priest wanted to write about apartheid, even if it does make Hal look incredibly, horrifically racist.
Then jump to the mid-2000s and Green Lantern: Rebirth, and you might imagine that losing his hometown, getting possessed by a giant space bug, becoming a supervillain, dying, and becoming the embodiment of God's vengeance might have some effect on Hal's politics, but that is not what Geoff Johns is here to write. Johns is writing a Hal who teleported in from, like, 1967 - no nuance allowed. He's a summer blockbuster that walks like a man. He's a Baja Blast. He's never had a coherent political thought in his life. In his defense, he has had more and goofier concussions than any superhero I can think of and his brain is smooth like an egg. Still.
Anyway, all of this is to say that I think Hal tends to default to center right positions but can be easily coaxed over to center left. That said, he has never not once in his life had his shit together enough to vote in a single election, not even for his own brother.
Guy:
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So Guy's deal is a little bit complicated because his most vocally political era was also in part due to severe and personality-altering brain damage.
When Guy was originally introduced in the 1960s, he had the pleasantly bland personality of all superheroes. Many years later, he suffered a series of major injuries, torture, and a lengthy coma, and he emerged from the coma in 1985 with the aggressive, abrasive personality he's best known for today. Justice League International took that even further, using him to parody the jingoistic, red-blooded American action hero of the 80s.
This version of Guy is a vocal fan of Ronald Reagan and despises the USSR. He's pro-war, proudly xenophobic, and treats women badly enough that it crosses the line into repeated sexual harassment, both physical and verbal. (To be fair...ish, this last also applies to Wally West and arguably a number of other men, and was always played for laughs. It was gross all around.)
Again, this is partially a manifestation of his brain damage. There's also a running gag in JLI where if he gets hit on the head, his personality changes to this cloying, timid, gentle one, sort of halfway between a child and a flamboyant gay stereotype. Hit him again and he goes back to Asshole Guy. I'm not going to pretend I don't find some of the gags funny, but it's obviously all highly problematic, and not just from a medical standpoint.
That said, I don't think we can dismiss Guy's politics or his usual personality as simply a manifestation of brain damage. We see in later flashbacks that he developed the abrasiveness as a defense mechanism from growing up in an abusive home, and as he matures through the 90s, he doesn't actually become a significantly different person, even after his Vuldarian healing factor kicks in and heals his brain. (It's a thing.) I think it's more accurate to say that the brain damage probably affected his impulse control, his filter, and arguably even his paranoia levels.
All of which is to say that as much as I would love to go "Guy's better now, so he's not a Republican!"...that dog won't hunt. I think a really good canon writer could make the case that Guy is pro-union-style working class and also a former teacher so he's at least center left, but as of now canon evidence is pretty firmly on the red side. It doesn't help that the GLC has been written as fetishistically pro-cop and pro-military since Johns got his grubby hands all over it. I will happily ignore the New 52 retcon that Guy was a cop, and you could even try to argue that he dislikes cops because his brother was a corrupt cop who became a supervillain, but I think it's much more likely that he identifies with cops as a Corps member. Although I don't think he would have any patience for killer cops. ("You were afraid for your life even though you were the only one with a weapon? Then fucking quit, coward.")
All of that said, I think Guy is similar to Hal: defaults to center right, can be talked into center left on certain issues but he's more stubborn about it. (They would also both be enraged by Jan 6 and disgusted by the current Republican party - I can't quite argue that Guy Gardner is a Democrat but Green Lanterns don't have any patience for traitors or cowards.) It's also kind of a moot point because he never knows what is happening on Earth and hasn't voted since his pre-coma days.
John:
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Oh John Stewart, thank god for you.
John was introduced as an explicitly political character in an explicitly political story. The first time we see him, he's stepping in to defend Black men from a white cop, citing his own knowledge of the law to do so. He shows a much more perceptive and informed perspective on the issue's main plot (a racist senator running for president) than Hal does. Even in the little moment above, we see that he's sensitive to exactly what it means for him, a Black man, to be taking on this role.
None of this is a surprise, since we'll later learn that John's parents were civil rights activists. Not only would he not have had the privilege Hal and Guy did to assume his existence was politically neutral, he was explicitly educated about political realities and progressive advocacy from childhood. He's well-informed, he's passionate, and he's going to tell you when you are being fucking stupid.
John isn't immune from the GL cop/military...thing, although I can't blame Johns for that - it was the cartoon that made him a Marine, and the comics followed suit. But that's never outweighed his origin or his upbringing. Like, he's friends with the DCU's fictional version of Nelson Mandela.
This one is straightforward: John is a staunch progressive. He is, however, in outer space 90% of the time, so he's always at least a little bit out of date. I imagine every time he comes back to Earth he spends the first 24 hours watching the news in abject horror.
Kyle:
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Kyle doesn't talk about politics a lot, but when he does, he lands pretty much where you'd expect a young California-born artist living in New York City to land: to the left. My read on Kyle is that he hasn't really thought any of his politics through, which makes sense - he's a character who is led by emotion over reason every time. He doesn't have John's carefully thought-through arguments or knowledge of the law behind him. I feel like when something political upsets him, he's more likely to splutter angrily than make a coherent argument (which: same). When he's given the time to think things through and speak from the heart, though, he can be very eloquent, like in his speech to Terry after Terry accidentally comes out to him.
It's also worth pointing out that his solo appearances were mostly in the 90s, which were prone to avoiding politics or only addressing them in a halfhearted both sides-y way like the story above.
That said, I don't think he ever actually does anything about his political opinions. He never votes in midterm or primary elections, and probably only voted in a presidential one because Alex dragged him along one time. I feel like Donna tried to do the same when they were dating and that was when Kyle realized he'd forgotten to change his voter registration from California to New York. Jennie wasn't responsible enough to Mom him into doing his civic duty, and he's been in space pretty much nonstop ever since, so...
Simon:
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In that other post, I said Simon's experiences should have radicalized him, but instead he was created by Geoff Johns. Simon is a Muslim, Lebanese-American man who came of age in the post-9/11 era, and was wrongfully convicted of terrorism and waterboarded at Guantanamo Bay. His reaction to this was...to put on a ski mask and wave a gun around. Like, it's been a while since I've read these issues, but aside from the "ripped from the headlines!!!" of it all, I feel like Simon's experiences largely don't inform his actions or perspective except that he's super angry (fair enough).
The thing about Simon (and Jessica) is that he hasn't been around very long, and most comics don't have characters directly expressing political opinions. It's not a coincidence that these characters are in chronological order and each write-up is shorter than the last. I can think of about three times where Kyle has ever said anything I can interpret as political, and he's been around for 30 years. Simon only has a third of that history. So while one could certainly extrapolate what Simon's opinions are likely to be, I can't think of any canon where he actually says them.
Jessica:
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Jessica has even less to go on in terms of explicitly political comics. You'd think she wouldn't like guns because of what happened to her friends, but she has one of her own and doesn't seem bothered by Simon's. I'd imagine she has opinions on immigration as someone whose family is from Mexico and Honduras, but it never comes up. If I were writing for DC, I'd make both Simon and Jess leftists, but as for actual canon proof? I got nothing.
I will say that she probably avoids political discussions because anxiety, and I bet she got really good at voting by mail during her years not leaving the house. She probably votes by mail from space. Maybe John's not the only one with an up-to-date voter registration.
Kilowog:
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muffinsin · 9 months
Note
If you can, can you do where the sisters are so tired that they don’t realize when their fem s/o guide their head on her lap, and when they wake up, they realize how much they enjoy sleeping on her lap so they end up using their s/o lap more often cuz it’s so comfortable and soft and warm, oh and also the s/o runs her hands through the sisters hair, and gives them kisses. Literally something I’d want to do, just comfort them and love them.
Absolutely! This is so adorable!🙌 I totally agree, I just wanna spoil and coddle them and SHOWER them in comfort and affection. Funnily enough this reminds me of a request I did once, of Cassandra falling asleep in her s/o’s lap! :)
Let’s get into it! :)
Masterlist 1
Masterlist 2
Bela
Bela can be something of a troubled mind at times
She thinks a lot and attempts to manage many things
Working, her sisters, the maidens, you, anything her mother adds to this list
It’s very common for her to be entirely focused on her work. She’s more than a little bit of a workaholic at times
What she then doesn’t realise, is to take breaks. Or eat. Or sleep
So when you enter her office after hours and hours of her doing nothing but working, all day and night, even yesterday, you are concerned
You know you can’t just tell her to stop. She’s too focused on her work, and too eager to please her mother to do so
She will allow you to convince her to take breaks, however
And so she finds herself being guided to the castle gardens for some fresh air, her limbs heavy and eyes fighting a battle to stay open
She doesn’t even realise this, her mind already occupied with what work she will do after her break
Bela just allows you to pull her along, until she finds the two of you sitting at the gazebo outside
She makes a small squeak of surprise when you pull her head on your lap, but doesn’t attempt to get up
How could she, when it’s so warm? And soft? And comfortable?
Oh, and she feels the sun shining at her from the position you chose
It’s warming her up like a comfortable blanket, and urges her to close her golden eyes
Surely it won’t hurt to close them a little, right?
Bela yet again fights a losing battle of attempting to stay awake
You go to talk about your day, but instead giggle when her hand slides off the bench and dangles in the air
She’s sleeping soundly on you, nose occasionally twitching when the sun and find tickle it
You don’t dare move. You don’t want to wake her at all
When Bela wakes hours later, she feels groggy, yet shocked. How long had she been sleeping for?!
You’re just glad the blonde made up for the hours of sleep she was so clearly missing, even if your legs went numb a couple of times
In the future, Bela allows scheduled breaks for working, in which she eats, has a few sips of the wine keeping her strong and healthy, and- spends time with you
At first you’re surprised at how she insists to lay on your lap
It quickly becomes a tradition though, as well as a very popular napping spot for her
Bela loves to rest on your lap, and purrs quietly when you begin tangling your fingers in her blonde hair
It has such a beautiful effect on her and never fails to make her fall asleep
After her (usually) 30-60 minute naps, she basks in your warmth a little longer
When her sisters get curious of this and ask to try, Bela chases them off with her sickle
Cassandra
Cassandra has had a LONG week
Interrogating and torturing the men-things that broke into the castle, finding their hideout in the village and making an example of them
She barely got to sleep, even after she at last, after days, finished this task
She was completely on edge for an attack, despite knowing no one was left. This made sleeping…difficult
You, of course, notice this
When you pull her with you to the art room, she doesn’t protest
Her head turns often, as if analysing and looking for threats, but unsurprisingly she finds none
This continues on until she is gently eased to her knees, on the floor where a blanket and pillows are waiting
She raises an eyebrow, though with her heavy eyes, it looks more silly than serious
A light blush covers her cheeks when you kiss the top of her head and giggle at this
When you gently guide her to sit and lean onto your lap, she complies. She doesn’t mind watching you paint
She finds it relaxing
Besides this, being with you allows her to protect you against an attack that you know won’t come
When you pick up the paint brush with one hand and scratch her scalp with the other, her eyes droop and fall shut
Immediately, she opens them again. She attempts to open them wide, but is unable to, sleep gripping her tightly
Instead, she makes a displeased noise that sounds like a mix of a whine and growl at the back of her throat
She doesn’t need or want to sleep. She just wants to watch you
Yet, within moments, her eyes fall shut again
She can’t help it, really
It’s an unfair fight, with how you scratch her scalp and play with her hair, even reach down to gently massage her head and neck
She’s asleep before both of you know it, filling the gallery with quiet snores and purrs
When she wakens a little time later, she feels more at ease
You giggle when she buries her face in your stomach, her cheek smudged against your thigh
She’s so comfy, she doesn’t want to move at all, and you don’t at all demand her to
Instead you stroke her hair a little longer, and even lean down to press a few kisses to it
Judged by the snores muffled by your shirt, she falls asleep at least two more times for a short amount of time
After this, Cassandra often seeks you out during the day for exactly this
It’s adorable how once she finds you, she pulls you into a sitting position or lays you down and all but plops her head on your thighs
She calls it her daily naptime, although you know it means more to her than that
Funnily enough, no matter what amount of time she sleeps, 10 minutes or 30, 40 or 60, she always has an adorably confused and groggy expression and typical bed hair
Daniela
Daniela doesn’t notice how tired she is, too engrossed in her new favourite book
You brought it to her, and she’s very adamant on reading it
Little did she consider, it’s a 1000 page book. She will not be able to read this in one go
Nonetheless, she tries
To her credit, our little redhead makes sure to still cuddle and eat with you, often pulling you against her and reading out loud, or having you take over and read to her while she eats messily
She doesn’t notice her eyes get droopy, or how she has been in the library all day and night already, too engrossed in the book
When you find her in the morning, you tsk. Your favourite teddy bear wasn’t in bed with you
Still in pyjamas, you sit down next to her. She looks up from her book for a moment and shoots you a wide grin, her finger resting at the next sentence to remind her where to continue
“Hello my love!”, she greets. In her exhaustion she doesn’t notice you’re wearing pyjamas, nor did she notice that it’s morning of the next day already
The light in the library was never turned off with her inside and she was too engrossed to see the dark sky out the windows
When she pecks your cheek and turns back to her book, you look around for something that can be used as a book mark. You’ve decided your girlfriend is in desperate need of sleep
Daniela doesn’t notice this until the book is gently pulled from her hands a few moments later
She growls instinctively, then merely whines at you and shoots you her perfectly trained puppy eyes
You force yourself not to give in to them, it only because of the exhaustion you see in them, and how Daniela fights to keep them open
“Come here, sweetheart”, you coo instead, gently guiding her to lay down and rest her head on your thighs
She keeps her eyes trained on the book, though cuddles closer to your thighs
They’re just so warm, so soft. She pokes and rubs her cheek against them
A grin settles on her lips when you begin reading to her instead, continuing where she left off
Still, you already place the bookmark inside.
You know Daniela won’t be up for long, otherwise you would have to deal with a little ball of energy unable to stay still, rather than the tired and nearly limp woman on your lap
Daniela purrs quietly upon hearing your voice
When you start to play with her hair and scratch her scalp, it’s over for her
True to your thoughts, you hear snores before you even finish your page
She is a relatively heavy sleeper, and so you gently shift her to lay more comfortably
After this, Daniela often asks for you in the library. She even had maidens set up a corner with pillows and blankets
She’ll take breaks from books and settle on your thigh, requesting that you read to her
Often enough she falls asleep within a few pages
Aside from this, you notice Daniela can be brought to sleep even when hyper with a few scratches of her scalp and your fingertips trailing along her backside
She always makes sure to reward you with much praise and cuddles for taking such good care of her
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Text
Missouri was my home, and I can’t go back because I’m trans.
Before the rest, I want to clarify: I do not get my hrt through a Missouri healthcare provider. This will not impact my medical transition, and I am so very lucky to not have to worry about that. Many, many transgender people living in Missouri do not have that luxury. However, I am hurt, and I am scared. I was not intending to move back to Missouri, because I am a lot happier where I am now. However, I’m very scared about the precedent that this sets. Missouri is the first state to pass legislation that restricts access to medical transition not only for minors, but for ADULTS. I would be very surprised if this was where their anti trans legislation stopped. Based on how they seem to be leading the charge against transgender rights in this regard, it seems very likely to me that within the next few years, trans peoples rights to public spaces in Missouri will be legally restricted. If this happens, I will not be able to visit about half of my family members.
The rest of this post is me coming to terms with that.
I flew to my home city, St. Louis Missouri for Pesach recently. I was so excited to spend the holiday with my family. Several members of my family were unable to get off work/school on the actual holiday, so I flew home on Easter weekend and we had our Seder on Easter. This is because in the USA, Easter and Christmas are federal holidays that get automatic off days, unlike Jewish holidays. The Seder happened at my grandma’s house and my entire extended family was invited, as is our family tradition. I had a lovely weekend with my family.
While I was visiting, I stayed in my grandparents house. Growing up I spent nearly every weekend there. My grandparents have always done their best to make me feel at home there. I have countless memories at that house of Shabbat with my grandma, playing games with my cousins and sister, climbing the big tree in the backyard, play dates with friends, doing all sorts of arts and crafts projects with my grandma, teaching myself to use a sewing machine on the living room floor, playing d&d in the basement, and big extended family gatherings for every Pesach, Rosh Hashanah, and Yom Kippur every year. It is one of the places that makes me feel the safest out of any place on earth. I would consider it my backup home. And as always, our Passover Seder was amazing.
This trip home coincided with my parents selling the house I lived in until I was 18. This has been in the works for a long time, so it did not come as a surprise to me. Even so, both my grandma and grandpa reassured me repeatedly throughout the weekend that I would always have a home at their house. That I could always come back, to visit or stay as long as I need. That this place would always be my home.
One of the things I did while I was staying there was make sure I had copies of all of the family records that my grandma had saved. Things like family trees, Ellis Island immigration records, death certificates, writings of long deceased relatives. I want to preserve as much of our family history as I can, because too much Jewish history has been destroyed by those who hate us. I already knew that my family has lived in the same city in Missouri practically since they immigrated, I think it’s something like 4 generations. Looking through these documents and reading things the previous generation of my family has written was fascinating and deeply moving to me. It cemented in my mind the fact that my family history is completely intertwined with the St. Louis Jewish community.
And of course, the synagogue I belonged to growing up is in Missouri. Where I spent the high holy days, where I was bat mitzvah’d, where I went to hebrew school every week. My Hebrew school teachers. My rabbis. I’ll be visiting it soon for my cousins Bat Mitzvah, and I’m hoping I might get a chance the day after to sit and talk with my rabbis. I feel like I need to say goodbye to them.
I can’t go back to any of these things. It has taken me a long time to write this post because this is so painful for me. I love my family so very dearly, and I have a big family. My cousins were like extra siblings to me growing up, I’m close with all of my second cousins and their partners and kids, my aunts and uncles, my great aunts and uncles, and my great grandparents when they were alive. I don’t go back to St Louis for the city, I go back for them. My grandparents have lived in St. Louis for their entire lives, and they aren’t going to move. Nor do I want them to have to, they’re so happy there. They have carved out a very comfortable and safe place for their family and friends. It’s just not a place I will be welcomed in for much longer, and that is out of our control. They will travel to visit me once in a while, but I know that me not being able to visit Missouri would drastically cut down on the time I can spend with them. And realistically, they are getting old. I don’t know how much longer cross country travel will be safe and feasible for them.
My family took a long time to get on board with my transition, largely because they were lied to by politicians and mental health “professionals” who were unqualified to treat transgender patients. I don’t want to spend too much time talking about that. To me what matters is that they unconditionally support me as a trans man now, and even though they were misinformed and said and did things that hurt me, they have always loved me. And they have made an incredible and effective effort to not only apologize for the harm they caused, but to change the way they treated me in order to express that love. My grandpa, previously the most old fashioned, socially conservative, and transphobic member of my family, will now call me to say things like “the other day this meshuggenah tried to tell me trans people are dangerous, I told him my grandson is transgender and to shut the fuck up. You shoulda seen the look on his face.” My grandma and mom both flew across the country with me to help me prepare for and recover from my top surgery. I could not have asked for better people to care for me post op.
Despite how supportive they are now, it’s only fairly recently that I’ve repaired my relationship with my family enough to enjoy spending long periods of time with them. It is still hard for me to talk to certain family members because I am trans. But the last few trips home have been the first times in a long time I have had a wonderful time with my family, which is something I missed and needed for so long.
I think that is going to be taken away again very soon. And it’s being pushed by the very same people who lied to my family and drove a wedge between us in the first place. This time it is out of our control.
To say I’m heartbroken would be an understatement. It’s hard for me to even conceptualize the concept that my ability to see my family is being slowly taken from me by the Christian zealots in our government. It feels like just now that I’ve been fully accepted and embraced, I’m being forced out again. And once again, it is under the guise of protecting people like me. They expect me to believe that this is for my own good. That all of the bullying and abuse and dysphoria I was forced to endure for my entire childhood was for my own good, because g-d forbid I be transgender and happy.
I had to move across the country to escape unsafe living conditions caused by white Anglo Saxon Christians, and now I’m uncertain of my ability to visit the family members I left behind. Ironically, this is a very Jewish experience. I imagine this is a much smaller version of the pain my ancestors felt when they immigrated to America and left their family behind in Russia and Poland. In a way, this experience connects me to my Jewish heritage in a profoundly painful way.
This was a long and rambly post. I’m just hurting a lot right now, and I needed to talk. Thank you to anyone who read this far.
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sylenth-l · 4 months
Note
Hi hello, I love your art so much LIKE MY BROTHER. IT'S SO YUMMY, THE SHADOWS THE EXPRESSIONS, I love how you draw Timur , Felwinter and Osiris together 🙏 little bird with his two funky adoptive parents. I stare at your art like , I'm always ready and hyped to give traditional art another try ✨
If I was to go back, any tips for which watercolours to pick? I so far got only aniline colours.
Aah, thank you so much!! 😳💙
Hmmm, the thing is, I use fountain pen inks almost always for painting. I don't use watercolour much, so I can't really suggest anything in particular… I have a selection of colours from different brands, of course, I know quite a lot about pigments, and I like using watercolour from time to time to add some special effects to my works. For sketching outdoors it's also the easiest to use among all other paints, probably. But painting a whole artwork with it……… I try doing it sometimes, but every single time I end up thinking "God, I wish I used inks instead, I hate this so much, why is it so BLEURGH". I guess watercolour just isn't my medium 😂 
I can share my thinking process when building up a palette though, I use it with all mixable mediums I use, be it inks, watercolour, gouache, etc. I found it to be the most effective (and money-saving, lol) approach for me.
So what I want for my main mixing palette is to have 3 sets of primary trios. All colours also must be as smooth as possible, with no surprises or unwanted colour separation. For watercolour - not granulating ones.
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(my camera tends to make all colours brighter and also fails to see the subtle difference between some shades, but you can still get the idea)
The first trio is extremely vivid, consisting of bright cool colours - lemon yellow, cyan, magenta-leaning pink. It gives you access to all the bright, open colours.
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Second is the classic they teach in all art schools (probably, from what I've heard, I never went into one alkjdshfk) - sunshine yellow, bright warm red and ultramarine blue. This gives you a huge selection of warmer, natural colours, like all shades of golds, eggplant purples, olive greens, etc. It also allows some nice selection of wood browns.
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Third is my personal favorite, the muted trio. You kinda can get similar colours from the previous trio, but I prefer having these separately, because of how often I use them all. It consists of golden ochre-leaning yellow, dark bloody red and dark indanthrone blue. It gives you the most beautiful browns, beiges, blacks and other rich, deep colours.
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On top of that I also like to have at least one decent black (in my case it's Quink Black ink, I cannot live without it).  And these 10 would be my essentials. Other colours I add to my mixing palette are basically shortcuts to the shades I find myself mixing the most - like a few browns and violets. There are also a few inks that I need for some very specific purposes - like, I have a very vivid cold magenta ink to mix a certain bright cold shade of the Void, and also a fluorescent orange for adding shiny Exo LED lights. And etc.
(Actually I'm currently in the process of re-organizing my main palette and also considering making a few small sets for painting some characters specifically)
I also have a separate selection of chromatographic inks, which can probably be compared to granulating watercolours… But not quite. A few examples:
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Here I don't have any special notes or advices, just get the ink you like and enjoy it. Some of these I use so often that I always keep them in my main palette, and others I only get out for some special occasion. These are also mixable btw - I constantly add other ink in Quink Black to get different shades of it.
However, I must say that not all of the ~special effects~ inks are polite and well-behaved, some will agree to work only on some specific paper after a significant amount of coaxing, and others will straight out say "fuck you" at the most crucial moment, even if they worked perfectly just a moment ago.
Btw, when working with inks, I really recommend to put it into smaller bottles with a dropper, so you don't have to open the big bottle each time. It's both easier to use for you and much safer for inks! 
ANYWAY, I hope this post was of some use for you 🌈
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theresattrpgforthat · 2 months
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Fantasy Games - And My Struggle With Them.
This might be a surprise, but I struggle with fantasy games, especially high fantasy. I come across them a lot when I’m browsing Itch.io, and after a while, they start to blur together, more so than any other genre. I understand that for many folks, games like D&D were their entry into the hobby, and making a fantasy game is often the first step a game designer makes when they try to develop their own system. But I didn’t get into ttrpgs via a traditional fantasy game, and I think that regardless of the rules that accompany the game, I don’t get very excited about games that have knights and elves and dwarves and wizards.
As you might imagine, this can sometimes make things difficult when folks ask for fantasy-related ttrpg recommendations. Fantasy is a genre that encompasses so many different styles of play and genre, from gritty dungeon crawling to super-powered adventure to sad and tragic epics. Yet, because most of those sub-genres rarely appeal to me, I haven’t looked closely at very many of the games in my Sword & Sorcery & So Much More folder, which means trudging through the items there takes a lot longer when answering fantasy-oriented asks.
That being said, I don’t want to ignore fantasy games completely; I know that so many people find joy and fun in games set in a traditional fantasy world. So I’m going to talk about a few fantasy games that are very different from each-other and have very specific goals in mind, and I encourage people who see this to re-blog with their own favourite fantasy games and tell us what makes them special.
Also - if you have a fantasy game related request, please be kind if my response isn't all that you hoped it would be!
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Tacticians of Ahm, by Meatcastle Games.
Tacticians of Ahm is a tactical combat-focused tabletop roleplaying game in the corrupt3d fantasy world of Ahm.
A bit-rotten blight has appeared in the Northern Sea and from it flows the Corrupt1on, fractured light and shattered shapes sowing chaos across the realm. As Tacticians, you alone are prepared to face the darkness spreading across the lands and reunite the scattered peoples of Ahm.
Tacticians of Ahm is for players who like a really satisfying combat, inspired by games like Fire Emblem and Final Fantasy Tactics, with grid maps to help you keep track of positioning and distance. This doesn’t meant that combat is long - it’s still fast-paced, using visual indicators like color to help you assess what kinds of things you can do in play: healing, damage, and special effects. Characters have interesting abilities that they gain as they level up, so this game is also probably good for folks who like watching their characters get more and more competent. Right now Meatcastle is grinding away at the game to make it more playable, and more full of art - so getting in on it now means that you’ll get to watch it grow.
Nexalis, by Cezar Capacle.
We invite you to step aboard your enchanted vessel and set sail on the ethereal ocean known as the Nectar. Nexalis calls you on an awe-inspiring journey across a universe filled with countless uncharted islands, each teeming with unique cultures, mysteries, and magical phenomena.
Nexalis is an otherworldly realm where islands drift amidst an endless cosmic ocean of magical plasma, the Nectar. The Nectar, pulsing with vibrant, ever-shifting colors, mirrors the celestial patterns that guide adventurers on their thrilling journeys. At the heart of this sea lies the Celestial Nexus, an entrancing vortex of astral energy that births islands and renews the world in a constant cycle of creation.
Nexalis is a fantasy game, but it’s an example of setting that feels vibrant and unique from traditional fantasy games - and yet it is also highly customizable. The game comes with oracles and random tables that you’ll use to generate interesting locations and problems to deal with as your drifters move from place to place. Characters are packaged in playbooks, compact tropes that will provide players with everything they need to know on a brochure. Finally, the game uses phases, moving from one kind of storytelling to another dependant on the kind of scene you’re about to play through.
Shadow of the Demon Lord, by Schwalb Entertainment.
The End Is Just the Beginning
Sometimes the world needs heroes. But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies? 
Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beast-men, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lord’s imminent arrival. 
For fans of the grim, the gory, and the gritty, the setting of Shadow of the Demon Lord is post-apocalyptic, chaotic and messy. The presentation is representative of a traditional RPG: a big book with high-end full-colour art and plenty of lore to accompany the rules. You create your character using pieces of Ancestry to help you determine your attributes, and your Profession to determine your skills. The game is based on the d20, and relies on stat modifiers to try and get you over most rolls, and a milestone-like levelling system that ensures that everyone who plays levels up at the same time.
Shadow of the Demon Lord is very clearly a vehicle for horror, so if your table is one that likes being confronted by all kinds of horrible things in a hopeless quest to save… well something of the world, then you might like this game.
Songbirds 3e, by snow.
Songbirds 3e is a tabletop roleplaying game about undeath, supernatural powers, and the blue dreams of the moon. In the game, you create a strange survivor of the world who was chosen (or cursed) by Death. Spirits aren't able to pass on to the afterlife and grow monstrous with each passing day. You know the songs to send them on. You have the abilities that help you find them. You are the canary in the coal mine.
Songbirds is full of danger. It carries with it a tried and true method of OSR world-building in that the world makes itself known in the pieces of the game that you decide to pick up - the character curses you roll for, the ways damage can hurt you, the gear you carry, and the roll tables that answer so many questions about different steps of the game. Combat is meant to be simple but also deadly, and much of the fun of the game is in discovering what’s around the corner or what’s in the treasure chest in front of you. Songbirds takes inspiration from both fantasy and sci-fi, so if you like weirdness mixed in with your dungeon-crawls, you might like this game.
Trilogy, by Ben Moxon.
Trilogy is a tabletop RPG designed for epic fantasy campaigns. Build your world at the table, create characters to explore it and let the adventure commence.
Trilogy is designed specifically for players who want to discover their world in play rather than having to consult settings guides and books of existing lore. A world that lives and grows around you, shared by everyone at the table.
The media listed that inspired Trilogy include series such as Lord of the Rings, Malazan Book of the Fallen, and the Storm-light Archives; vast and detailed worlds full of complex cultural relations and heavy with conflict. The rules are derived from the PbtA framework, which means that much of the action is going to be character-driven and character-focused. This game is least likely to have puzzles a la dungeon-crawl, but what it does have is character arcs.
Character arcs are guiding lights for players, providing them with loose archetypes that they can use to help advance their characters. Each arc comes with positive and negative qualities that you can turn to when your character is at their best or at their worst. It also has an opening moment (which helps define your character to the audience) and a series of checkpoints in the form of narrative moments that generate character growth. I think the Arcs part of Trilogy is what makes it stand out, looking at character development at a new angle, and giving players plenty of prompts to help them get from point A to point B.
Jack Kills Giants, by Andrew White.
There’s no shortage of vagabonds who take coin for killing, but Giant Slayers… they’re a special breed. The coin is unfathomably good, you’d be more or less set for life should you bring one of those colossal beasts down.However, you’re just as likely to find yourself a quick and nasty death and a pauper’s funeral.
Those who decide the reward is worth the risk form up into small companies of strangers, spreading out the risks and sharing the spoils.Brought from all walks of life, those who survive past their first kill and choose to continue on the path grow into tight-knit bands, comrades in arms fighting for gold and glory.
But you aren’t one of that pantheon of successful slayers just yet. You’re just flat broke.
JACK KILLS GIANTS is a game of giant-slaying in the Fantasy Gig-Economy written and illustrated by Andrew White, with valuable contributions from Nakade & Cosmic Orrery Games. In Jack Kills Giants you won't play hardened adventurous heroes, you'll play everyday people, forced by a need to make cash to survive to chase after giants in exchange for generous bounties.
Jack Kills Giants does away with the broad possibilities of a generic fantasy game and zooms in on one particular element that the designer is interested in - a gig economy. Giant-killing is terrifying and horribly dangerous, but life is so brutal that you decide that it’s still worth doing. The game also focuses on the ways a world that has giants in it works that makes it special - for instance, some folks make a living carving up the bodies of slain giants and distributing the fat, bones, and other pieces into products that the world can use. For lovers of thoughtful world-building and purposeful adventuring, maybe check out Jack Kills Giants.
Also...
If you found these interesting, you might also like my Non-Western Fantasy recommendation post, as well as my general fantasy tag.
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esggs · 25 days
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analysing the martials arts of Jujutsu Kaisen - Karate
Suguru Geto
watching him fight makes my mouth water. every move is so perfect, so textbook, so nerdy almost. he STUDIED pure Shotokan karate. when he punches its the right target from the right distance at the right power at the right speed i wanna melt. the ease with which he shifts from blocking to grappling to close handed strikes. the scene of his beating up the old man in hidden inventory is pure orgasmic karate perfection.
he's super confident when he fights. he puts power in his punches (just the prescribed textbook amount). princess doesn't even tie his magnificent hair up (???).
he's very consistently aggressive. unlike karate, he has the boxing spirit where there's no gap between attacks, no hit-and-run. his attacks end when the opponent does.
god his stances, im drowning its so perfect. when panda is tossing his around in jjk 0 he's alwasy landing in the correct kumite postion, feet parallel and shoulder distance apart, knees only slightly bent.
usage of weaponry is uncommon in karate, but he's adept at it. the Playful Cloud, sanjigun (three sectioned staff) is an insane weapon tbh. if u look at it as a more complex nanchaku (which was my first reaction and mostly how todo uses it) its not that useful, as explained very well here. geto uses it more like a super flexible staff, which is really innovative and gets better use out of it as both a defensive and offensive weapon. but the one person who defo uses Playful Cloud best is Toji.
if i have to summarize, i'd say he fights cleanly. he knows he has both the height and weight advantage on yuta and uses both as full body strikes from "above". plus he's surprisingly flexible even in those flowy ass robes. he knows what works for him, he's done it for a longgg time (those reflexes take years to come) and he does it well. he keeps it short-range. he's a monster in combat.
surprisingly he's not particularly using any grappling techniques, even though he that would give him an easy edge over yuta. maybe yuta's hard to grapple, maybe gege akutami didn't think of it.
if i had to point out any flaws, i'd say he doesn't bend his lower back and hips enough to break falls. its a very minor complaint tho, he's delicious as a martial artist. a big issue is that he clearly doesn't lose much and hence doesn't know when to stop and change strategies. like, his fighting is on reflex, not because he's thinking thru each of his moves. but ig that's more of a personality flaw than a combat issue.
Noritoshi Kamo
it's very funny, he uses an old-fashioned traditional style in a very spunky rebellious way. definitely karate based on the prominence of upper body strikes over kicks, the open handed strikes and punches and that definitive teisho-uchi (palm heel strike). Even though Shotokan karate is more popular, he's practising the Shitorio style. we can tell cuz his stances are more upright, the way he prefers to hit fewer strikes with more powers than bombard his opponent with many strikes of lesser power, and his constantly-changing-his-base-position footwork.
when striking, he uses exclusively 'hard' techniques, as in he's sparring earthbender style, not airbender style. he's going for full frontal attacks and he's putting a shit ton of power behind them, which means he either doesn't expect to get blocked or he's not expecting the opponent's block to be very effective. (if u hit proper fucking hard with no gloves and get blocked hard ur hands will hurt like hell and uv wasted all the power and movement).
however, in general he does use a lot of "soft techniques" otherwise, grabbing megumi's tonfas away mid fight. he also just dodges attacks, only using blocks to create an opening for him to attack. irl, most combat happens in very short range so blocking is easier to dodging. but kamo fights mostly long distance, very typical karate hit-and-run type technique, where u do a few attacks and immeditealy create distance. a good technique considering his tall height. this is also why i think its Shitorio karate instead of kyokushin (which is tougher and keep-hitting-them style and lots of shin kicks).
there's no flashy moves like toji or even geto or yuji. kamo uses the most basic and actually practical moves. even though his strength is a given with Flowing Red Scale enhancing him, by the way he shifts his weight, you can tell that he knows how to turn his speed into momentum to create a shit ton of force. I wouldn't like to get punched by him.
as i mentioned, he's using orthodox styles in his own way. his stances aren't textbook correct, like geto, he's just doing what feels stable to him at the moment. he twists his palm heel strike unlike the common finger-up version. he doesn't move his eye before his head, he turns his whole damn head fully. he's sort of going with the flow, a bit too loosely for a traditionalist.
what confuses me is that he's not using himself to the fullest. at 5'10, he's taller than most people, so why not 1. attack from "above" such as overhead and on-shoulder strikes and 2. fucking use your damn kicks man. specially 'kick down'- the kicks that start above the opponents head and end up pushing them to the ground.
in the anime fight, he's deliberately trying his best to not hurt megumi. the entire fight is really short, but he's doing his best to just disarm and not to injure even a little. he's taller and megumi's head is wide open. the heavy tonfas by his side that makes it harder for megumi to block his face than torso... kamo literally punch his face. im dying here tbh. kamo punch his head. even if he blocks his face ull get a second where his eyesight is completely blocked and that's all u need to hit him in the kidneys or spleen. bam fight over. but noooo he's hitting him in the middle of the chest (twice! vary ur target positions to keep the element of surprise!) like what r u doing my man. it's like he want his attacks to be blocked. he fights like he's only 80% committed to it. i'd call him confused but very very talented.
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beehunterkisser · 1 month
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hi, I always feel amazed when seeing your art, the artstyle, the way you color, everything. Something I feel very impressed is the way you make the effect like it's a traditional drawing, and I really wanted to apply this for my finished artworks, if you don't mind, could you tell me how you make this effect?
Thank you SO much for the sweet words <3
I get my texture effect using a layer mode in Clip studio paint! I dont really know how itd work on other drawing programs but i can walk you through getting it on CSP anyway.
I get a paper texture (there are a ton of great free ones on the Asset store) and drag it onto my drawing from the side bar (i picked Jeans for this)
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After the texture is over the drawing and semi-opaque, you gotta find the Layer Properties tab (if its hidden i think you can get it back using the window tab at the top of the screen) and hitting the overlay texture button i have circled.
You can change the strength of the texture if you want but I always find the default is the best..HOPE IT HELPED
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maniculum · 2 months
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Bestiaryposting Results: Gerzlaem
I'm currently out of state visiting family, so this post might be a bit brief. Anyway, we've got us a new critter. If you don't know what that's about, you can find out at https://maniculum.tumblr.com/bestiaryposting.
You can find the description of the critter in question here:
The one we're doing next is here if you want to join in:
And this week's art is below the cut.
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@silverhart-makes-art (link to post here) gives us these Definitely Mammals that are rather difficult to classify. I always enjoy this effect of "it doesn't really look like anything, but it looks like it would fit in as a reasonable animal design." There's substantial additional information about these critters in the linked post.
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@coolest-capybara (link to post here) has drawn something delightfully bizarre, and I really enjoy both the design and style here. Again you may find additional information in the linked post.
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@citrvsdrake (link to post here) was inspired by the description of the Gerzlaem pulling food back out of its stomach -- apparently this is a frog behavior, so we have the very frog-like feline you see before you. That is an unsettling face to have staring at you, but it is a clever decision I think.
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@cheapsweets (link to post here) has decided to draw all three types of Gerzlaem even though the entry only actually describes two of them -- they propose that the third type is just intermediate between the other two. I also need to acknowledge the "scorpion" in the back there; excellent. For a detailed explanation of this image, please see the linked post.
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@pomrania (link to post here) has doodled various elements of the entry for us here, and seems to have settled on a canine interpretation. I'm... fascinated by what's going on with that ape there. Some of these are very expressive too. More about all of these in the linked post.
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@wendievergreen (link to post here) posits that the three different types of Gerzlaem are the same animal in different seasons, and has drawn this goat/cougar creature in various stages of wooliness. I think this is a good idea, and the art style is pleasant. You can get more information from the linked post, though an explanation for the song lyrics is not included.
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@strixcattus (link to post here) has drawn us some dog-like critters which I can't type too much about because I saw their post right after I posted this one and now I'm hurriedly editing. As usual, there's a naturalist-style description in the linked post that I recommend checking out. Good dog-things here all around.
Now, to the Aberdeen Bestiary...
...actually we don't have a picture for this one. And it's not a missing or damaged page this time -- there isn't an illustration for this one in the Ashmole Bestiary either. It's the first entry in the bestiary, and I guess the fancy initials used up too much of the illumination budget:
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Of course, this is a long entry, so they could have put the illustration on the next page, but I don't want to backseat-scribe here. Here's the one from MS Bodley 764, though, so we can see what it looks like:
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Yep, that's a lion all right.
The lion is typically the first entry because it has that "king of beasts" reputation -- bestiary authors and others in the intellectual tradition of the time took the idea of some sort of animal hierarchy seriously and made sure the lion got pride of place. I think it's a Great Chain of Being thing, but honestly I just haven't done enough research on that whole concept to speak on it in an informed manner.
A lot of the rest of the entry is allegory, but some of it seems to just be nonsense of its own tradition. I suppose the lion's tail does look something like a brush, so I can see the steps there, but most of it I could not explain. This includes what exactly this thing is supposed to be:
We learn of small beasts called leontophones, lion-killers.
No idea. If you know, tell me please.
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