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#not really in the mood for sidestepping the morality of child murder
infimace-blog · 8 months
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Okay I have to say it. I have to say it because it passes my mind every single time I see anything remotely related to Baldur's Gate 3.
So there's the first quest, right? There's an idyllic druid glen and you have to rescue the head druid Halsin because the vice head druid is racist against tieflings. And he got captured by goblins so you go to the goblin camp in the ancient ruins, where the goblins are all completely and utterly unsympathetic. And that's racial essentialist horsefeathers but it's a DnD game and you can't rely on Wizards to actually commit to being less racist rather than just saying they will. We knew what we were getting into when we bought the game.
And then you find the head druid and he's stuck in bear form and getting tormented by three kids and their babysitter, and to free him you have to murder every single goblin in the room?? Including the children??? Who are not combatants?????? You can go out of your way to not kill the children, which makes the fight harder because they inevitably call more goblins who can actually fight, but then the noble and progressive head druid you came to save will just murder the children himself.
I'm not trying to turn this into 'every person who's fantasized about a Shadowheart/Astarion three-way thinks goblin children deserve to die'. Disco Elysium is one of my favorite games and I love talking about Tequila Sunset and Kim, the World's Most Perfect Man, but also Measurehead exists and I hate him and everything about his writing. But also I bring up Measurehead more than I normally would when I talk about Disco Elysium because the weird way his race is handled in the game compels me, and no one does that with the goblin children murder? It's not an obscure part that no one sees. Rescuing Halsim is one of the easier routes in the first major story quest, he can become a recruitable companion, and the first I heard about the game was 'hey, there's a druid companion and you can bang them while they're turned into a bear'. The game pointedly glosses over the fact that you murdered three children for the crime of being jerks to an animal, and I guess that means the playerbase did too? Even I had to do a double-take because I initially assumed that I screwed up the encounter and that the correct way would have let the goblin children live (and probably give me an easier fight to boot). But no, unless you're handling the quest in some really unintuitive way (maybe you can knock them out?????), you gotta kill the kids to get the bear sex.
I guess some players just agree that there's nothing wrong with killing children as long as they're goblins and categorically evil. But I feel like the overlap between that kind of DnD player and the kind I occasionally see posting shipping art of BG3 isn't that large. Hopefully.
And it bugs the hell out of me because the biggest game of the year, based on one of the most popular TRPGs of all time, just goes 'yeah, we're going to put child murder in one of the good routes to complete this quest, but it's fine because they're the wrong race and they're kind of dicks' and it's not news. Wizards has spent years trying to do a soft rollback on all the racial essentialism in its worldbuilding, up to and including retroactively making a type of good drow so they can get off the hook about making an entire race of dark-skinned fantasy creatures evil. Sure, Wizards cares about fixing the obsession DnD has about race performatively half the time, but it does try. And now Wizards knows that it doesn't even need to care performatively anymore. If the product's good enough and the racism is subtle enough, it just goes forgotten.
I don't even, like. Need this to be universally condemned by the fanbase. But at least talked about more? I'd have preferred it if I knew about the goblin children murder *before* I bought the game and played enough of it that Steam won't refund me.
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