#northern fool
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bernard-the-rabbit · 1 year ago
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everytime they refer katara as "the best healer" in tlok i have the urge to punch my wall
[ID found by clicking alt on the piece]
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creativenicocorner · 1 year ago
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It's like they don't even know they're in a horror story. Well, I tell a lie, by this point in the story they've got the notice - but they stay silly.
Anyways, upcoming Glow Worms or rather: In the Depths of the Safflower Hills chapters are coming together~
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thunderboltfire · 2 months ago
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I was having fun with making up their voices! I've also decided to solve a question of languages (languages color-coded to avoid confusion).
Also, this one has quite a lot of tiny text, so I've included transcripts.
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[ID: a list illustrated with colored doodles of characters' heads. Titled Who speaks what?
Igna [cartoon picture of Igna's face drawn in brick red color]: Native language: illiraian (southwestern regional form). Understands enough elvish to know when she's being threatened, and can ask for directions, but not much more.
Argo [cartoon picture of Argo's face drawn in sap green color]: Native language: northern elvish. Fluent in illiraian, hardly discernible accent. (it took Igna 3 months to figure out what's off - he rolls 'R' a bit too hard and his vowels sometimes are pronounced too close to the back of his throat).
Theria [cartoon picture of Theria's face drawn in muted brown color]: Native language: Samhran. Fluent in illiraian, audible samhran accent (difficulty pronouncing consonant clusters, palatalising 'L's and 'T"s, mixing up vowels and dyphtongs, sometimes sing-song affect to the vowels). Speaks basic Andaran and broken Omtheron.
Daen [cartoon picture of Daen's face drawn in violet color]: Native language: Moer. Fluent in illiraian, Andaran and gods know what else. Communicative in old elvish. Understands both dwarven languages, but speaks neither. No discernible accent in illiraian.
Haart [cartoon picture of Haart's face drawn in blue]: Native language: Kará (east-dwarvish). Fluent in illiraian (mostly without an
accent, but he often switches soft and hard 'H'). Understands some Andaran and Omtheron. Knows his local variety of sign language.
Knows some expressions in samhran (exclusively swearwords and toasts).]
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Results: Igna is a spoiled kid, she's the only one in the group who has the luxury of speaking her native language day-to-day. She grew up in complete nowhere, with a very scarce contact with other languages. Tentative A1 in elvish, due to her dad trying to teach her.
Argo probably had the knowledge of Illiraian hammered into his head during his education - inhabitants of Riss speak exclusively a dialect of elvish day-to-day, but the duchy is an enclave, and it would be severely imparing not to know the neighbors' language.
Theria has been away from home long enough to gain a pretty good grasp of Illiraian, and has around B1 level in Andaran. Both spoken with a pretty thick accent, her native language is from a different language family with a strikingly different phototactics, and she's learnt the foreign languages pretty late.
Daen speaks many languages, and all of them pretty well. Maybe it's his long lifespan, but it's possible he's got a knack for language learning.
Haart has had a similar situation to Argo in a sense he's lived in a close neighboorhood of another language and learnt it in childhood. He comes from a merchant house, so it's understandable his family would want him to know foreign languages.
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[ID: a scale diagram titled "profanity meter" Left to right: Daen titled "Apocalyptic event indicator", Igna titled "curses when hurt", Argo titled "curses if pissed", Haart titled "curses to emphasise" and Theria titled "Fuck is a sentence divider"]
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I have to face the fact that Theria most probably has a severe case of unwashed mouth. Her mercenary career spans a good few years when she enters the stage and she doesn't seem like the type to watch her language, so in all probability she doesn't even notice that she curses like a sailor.
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[ID: a list titled "Voice and expression". On the left side there's an up-and-down double ended arrow titled "pitch". Characters from top to bottom:
Igna: Easily the highest voice of the group. Clean, and rather strong despite it. Makes an open and honest impression when speaking, fairly good singing voice.
Theria: on the lower side of feminine voices, full-bodied voice with a bit of a vocal fry, on average way louder than the rest of the group. Enjoys singing, but easily dominates a choir
Argo: rather raspy, matte voice. Has a tendency to mutter - the limited sensitivity on the scarred side of his face makes it harder to speak clearly. Speaks quite fast despite of this. Can't hold a note for his life.
Haart: soft, full baritone. Probably the nicest laughter. Nice singing voice, talks with his hands a lot. Makes a characteristic huff when he's nervous.
Daen: low, resonant voice. Clear pronounciation. Reticent, rarely talks more than necessary. Makes a formal impression.]
Last but not least, my trials to work out how would they probably sound like. (I'm not really one to do voiceclaims).
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23rdhunter · 8 months ago
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the light today was really good
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a-celestial-dream · 6 months ago
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Oh yeah, I live in a state where the northern lights were visible a week and a half ago, so here’s some photos my dad captured on his phone
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flovverworks · 4 months ago
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gah i need to ramble. i dont know how itd work/how to not make it push things too far/itd be useless anyway since akira knows 0 about fighting/does noooot have the stamina most ppl who end up fighting does<3, but taking the whole "can help oz use magic at night" into a buffer concept.......cuz i dont find a way to use that stuff/the sages book/etc in aus enough T_T something something when akira forms bonds with ppl............. so i was like "ig their evol could be something where i can work around it into that" BUT I DONT WANT THEM TO HAVE ONE........my normal little guy............who somehow can enhance u should the need come......
BUT it means i end up thinking about the time oz killed someone in front of akira. cuz it was at night/dawn. 'have u seen a wizard turn to stone' 'no' and holding them in a way so they wouldnt see auughhhhhh...........->figaro who ALSO has killed someon(something) in front of akira. and how quiet akira is after. no further comment i should reread that spot story now that its voiced
#stardust speaking !#also in the same(???) line thinking about thise specific oweaki fanart sometimes. i need to look at it again i forgot the dialogue#i just think about it sometimes#cuz i think akira & the northern wizards r so funny (guy getting annoyed with owen......<3333) so anything thats them#in situations where they have to be the one to keep akira safe no matter the reason is situations im fond of#(even more so considering the times akira almost dies cuz of them(mithra) LOLT_T#stuff like fausts tanabata where akira does a thumbs up to show owens secret didnt get found out.........#'fine i wont help u next time ill leave u alone bye' I NNEEEEEEEEEDDDDD AKIRA VOICED FOR OWENS AFFECTION STORY ALONE#FUNNIEST CONVO IN THE WOORRLLDDD#idk i think a lot about stuff the twins & figaro has said too. about how refreshing(?) it is to be viewed in ways thats not immediate fear#and stuff like oz & the younger wizards who dont fear him (his relation w riquet especially) and akira who has called him a fool multiple#times. oz who trusted akira and told them about arthurs prophecy. as well as akira who treats the rest of them so normally too#(before being jumpscared by them again)#akiras concern for brad when he disappeared in that summer event. akiras overall convos with mithra. akira trying to protect owen from#a unicorn likeeeeeeeeeeee#i think theyre great#ok all ramblings done. um. ill try to set up the q today + read pt2 a bit.....T_^ assuming i dont get caught up in other stuff#otherwise itll happen tmrw
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alternativeulster · 2 years ago
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thewhispet · 2 years ago
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it’s interesting how there’s no mention of the northern lights in Fool’s Fate
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yung-and-bludy · 6 months ago
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Regionalism + xenophobia are so fake wdym you hear a voice thick with memories of home and think them lesser
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kareofbears · 7 months ago
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I’ve come to the conclusion everyone is wrong and I’m the only one who’s right
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skyrigel · 5 months ago
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“Pretty when you smile”
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Pairing: Benjicot blackwood x Bracken!reader
Benji masterlist
“A settlement was made but they never said anything about the pretty bride and a smitten groom.”
Drinking, arranged marriage, fluffy fluff and smitten!Benjicot, slurred humour.
“ They never said about the pretty part.” you looked up, as lord of Riverdale stumbled, his face splitting around his huge grin, almost devilishly.
“ Look at you.” Ben slurred, despite knocking a goblet along with it's contents down, he managed to slump next to you on the bed, with a low thud and sheepish laugh.
“ You're drunk.” you almost snarled before you bit back, “my lord.” you added with a smile, he wasn't actually offended, he smiled just the same, like a fool that nicked a coin.
“ I almost refused—” he hiccuped, “ but then I saw you darling.” he propped on his elbow, reeking of whatever he was drunk on, perhaps a wine that was made on the northern aisles. His eyes widened more, like he was looking at you for the first time and it made you smile, it did back then too when he married you by the gods, taking your hand forever, smiling and it was inevitable not to, but you smiled anyway.
Brides never smiled, especially those who were traded for peace, it was duty. Never love.
But then again, who wouldn't ? Ben had that glint in his eyes that was funny but also, relaxing, like the sun rising and whispering, it's going to be alright or the moon basking and singing, you're safe child.
“ saw you...” he murmured against your jaw, tracing a fine line, his fingers sweaty and syrupy, until he stopped at the corner of your mouth, watching you intently.
“ M-my lord..” you weren't sure what to say and you never did, the words strangled on their way, wrecking before they ever made it out. Benjicot amused himself, his cheeks flushed but this rosey glow that devoured his way was new, perked only when you smiled, like you had done at the wedding few hours ago.
“ You are so beautiful.” he cried, like a chanting, a prayer. You could taste his skin on your tongue, as his thumb slowly dipped inside, swiping across your velvety mouth.
“ Thankyou my lord.” you wouldn't blink, his sweetness was too much, almost getting you intoxicated.
“ shhh.” his mouth curved in 'o', face reaching up close to you, eyes dazed but you could see your reflection back. “ call me Ben, or benny.” He giggled, it wasn't very odd to hear that rich melodious sound tingle your skin, so close to you, like waves crashing.
“ or benji.” he added after a chortling, you couldn't help the snort that escaped you, surprising you while Ben only grinned.
“ You are so pretty, especially when you smile. ” he said, joining his lips on yours in a constellation of stars, every thought bursting into sweet nothings, his mouth was sweet, fruity and toxicating, the glee you felt inside you was very similar to nicking a extra goblet of wine that wasn't appropriate for a lady, like floating and feeling nothing could touch you, like almost a dream where everything could be true, like music and poetry, like everything beautiful, kissing him felt like kissing the sky, no, it felt bigger than the whole sky.
And they never said about the love part, but perhaps...
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lokabrenna13 · 2 years ago
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Happy Fool's Day!
Today is a day some choose to honor Tricksters. This is a day many Lokeans and other Norse pagans honor Loki with offerings and rituals (and some with pranks). Last year, I talked a bit about the Joker card and the Joker. Today, we'll talk about The Fool. But first, a bit of trivia...
Years ago, I was inspired by this and went looking for a pagan connection to the holiday. The origins appeared to be political. The closest ancient celebration a Roman holiday called Hilaria, a spring festival associated with the cult of Cybele that was usually held around March 25. The festivities involved processions and masquerades, including people disguising themselves as fellow citizens and nobility.
Now, The Fool... (I'm including the my Fool as the image card -- I truly love that He's carrying a sprig of mistletoe. Hail Loki!)
Often considered naive, impulsive, and "foolish", the Fool is a risk taker, ready for adventure, completely unaware and unconcerned about the obstacles and dangers ahead. In fact, in a number of decks, The Fool is not watching where he/she is going and is blissfully unaware that they are about to step off a cliff. Some similar traits have been attributed to Tricksters -- impulsive, unconcerned about the consequences of Their actions until those consequences are staring Them directly in the face... I love The Fool! The Fool is ready to begin a new journey, open to the wisdom and growth the journey offers. The Fool asks you to take a leap of faith, to trust the journey, trust yourself, trust that, even though the path is winding and dangerous (and it is... life isn't safe! Life is dangerous), the Trickster has your back!
That next step is... ahem... Well, that next step will be worth it... 😉
So, Happy Fool's Day to my Tricksters! (Lucifer has a trickster aspect as well.)
Hail Loki! I love You!
Hail Lucifer! I love You!
Card: The Fool, Vikings Tarot, art by Pietro Alligo
#aprifoolsday #foolsday #jester #wildcard #thefool #trickster #northerntradition #loki #godspouse #rokkatru #rokkr #lokabrenna #tarot #tarotcard #hilaria #lucifer
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reloaderror · 2 years ago
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“you need to consider whether this is an ok day to die”
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nerdyqueerandjewish · 10 months ago
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Getting into birds is so funny because I’ll be like “oh that was a red bellied woodpecker and I thought it was a northern flicker I was a FOOL! How could I mix them up???” And then you show the pictures in your guidebook to a non bird person and they are like “👀 are you telling me that’s not the same type of bird?”
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k-hippie · 6 months ago
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A BRAND NEW SIMS 3 WORLD : SHETLAND HARBOUR
And here we are ... At last :D
10 years ago, Rope crafted a remarkable world, inspired by Starlight Shores, and generously given away to the community : Brightwater.
We embraced this gift, transforming and reshaping it, creating an island to eliminate distant terrain, and thus, Shetland Harbour was born ...
While many creators have fashioned stunning Sims 3 worlds with a Northern charm—like Saaqartoq, Greymont Bay, Lillebror, or Plymouth Isles—ours, stands a little apart.
Shetland Harbour is a unique blend : a touch of Aurora Skies, a hint of Moonlight Falls, and a dash of the unfortunate Barnacle Bay, all interwoven with our own vision of course. It is a vast yet easily navigable world, balanced between lightness and richness, featuring nearly all the Rabbit Holes the game offers.
Our aim was to craft a cohesive and vibrant world, one that feels alive and contemporary, with harmonious architecture and a spirit that invites exploration and delight :)
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Welcome to Shetland Harbour, a picturesque coastal town nestled between rolling green hills and a fantastic bay … It is a beautiful medium/large-sized world, a community nestled on its own secluded island, accessible only by ferry. The town is known for its charming cobblestone streets, a vibrant fish market, and a rich history dating back centuries, dotted with quaint cottages, a bustling coast, and a grand lighthouse standing guard at the harbor’s entrance ...
This hidden gem is a haven for sheep, but don't let that fool you – Shetland Harbour is far from a sleepy place. With its rich maritime history, the town offers a unique blend of tradition and vibrant local culture.
Designed to capture the essence of a northern European island, Shetland Harbour offers a self-contained community with 100 lots in total : 65 residential lots + 35 community lots. Each Lot ( except the Old Renovated Factory ) is fully furnished.
In addition, there are multiple sheep ( all by Murfeel ) fields here and there – the latter being especially dear to the local culture, a close-knit community, where the ocean's presence is always felt and the simplicity of rural life is celebrated.
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Shetland Harbour combines a lively downtown with peaceful suburbs and serene neighborhoods, featuring quaint cottages, charming gardens, and scenic paths through lush greenery.
The town's historic churches, like Old Church, Albert Church or Lux Chapel, are steeped in tales of ancient rituals and ghostly apparitions ... Albert Church, built on a Druidic site, is haunted by druid spirits, while Lux Chapel is known for the ghost of a sailor, seen on stormy nights ...
The mysterious stone circle inside the Graveyard, Ghost Place, adds to the island's mystical allure. Rumored to be a portal to another realm, it activates during celestial alignments, with visitors reporting strange occurrences. Town elders speak of a prophecy foretelling the return of ancient spirits and the awakening of the island's mystical powers. Signs include a rare star alignment, the stone circle's awakening, and three chosen individuals with the island's ancient bloodline ...
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• Harbor Bay : The central feature of Shetland Harbour is its expansive bay. The bay is a natural harbor with calm, crystal-clear waters, making it ideal for fishing and sailing. It is surrounded by gently sloping hills and cliffs that provide stunning vistas of the sea. The marina is bustling with fishing boats, sailboats, and yachts sometimes … It’s the hub of maritime activity, with a fish market ( aka Grocery Store ), boat repairs, and a sailing club ( aka Business and Journalism Center )
• Lighthouse District : Right beside the Harbour, stands the Lighthouse Point, this district features historical homes and buildings, including a Norman cottage, a strange Diner and higher into the Hills, a fantastic museum dedicated to the town’s maritime history and a recent Hospital ready to welcome all the citizens of Shetland Harbour :)
• Beaches : The Coastline is dotted with sandy beaches, perfect for beachcombing, picnics, and bonfires. These areas are popular spots for locals and tourists alike. And you may want building some Coastal Houses for your Sims which is possible almost all alongside the sea ;)
• Old Town : The heart of Shetland Harbour is the Old Town, characterized by cobblestone streets, historic buildings, and a charming town square. Shetland Harbour's downtown area is a kinda picturesque pedestrian square, and quaint paths perfect for leisurely strolls …The Old Town includes the Town Hall, the Old Toad, the Talking Dog, a Fish and Chips, and even a Geek Store, all of them under the shadow of one of the oldest shop of the Island : the Elixirium ...
• Rolling Hills : Surrounding the town are rolling green hills covered in wildflowers and dotted with grazing sheep. These hills are perfect for hiking and offer panoramic views of the town and the bay. Beware of the fog !
• Forests and Woodlands : To the north of the town are more dense forests and woodlands with waterfalls upstream of the river which separates part of the island. These areas are home to various wildlife and provide a natural retreat for the residents. There are several well-maintained trails for hiking and exploring :)
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Come and explore Shetland Harbour all your content ... Whether you're building your dream home, running a local business, or simply soaking in the serene atmosphere, this unique town promises endless possibilities and a truly captivating experience ...
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Download Shetland Harbour today and start your new adventure!
\o/
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IMPORTANT : Before downloading Shetland Harbour !!!
Shetland Harbour contains custom content. As much as we try to include them into the world building process, we learned with time the necessity of providing a list those items. No worries, we used the same cc creators as usual and added 2 or 3 more. Such as the grey/dark roof we made, based on the terracotta roof of the game and the Wood walls you'll find on different lots, the same as the ones of Oaksoak Hollow ... Or more important, the boats used in the world and of course ... The sheeps ! All you need should be included and/or available down here ;)
1) the ANTS & CC :)
ANTS stand for Absolute Necessary Things & Stuff to enjoy Shetland Harbour :)
Download ANTS and CC ( both are needed to have all the right textures, the right look and feel of Shetland Harbour )
You will need too some of our Rabbit Holes
Not mandatory but nice : our 88 Patterns mostly brick, masonry, concrete and wood ;) A bit of fabric & paper too ...
ATTENTION : if you have played with one of our Worlds, you might see duplicate files. We try to use the same objects as much as possible. Of course, you don't have to install twice. Skip whatever you already have. We use Blams objects for some Sims 3 objects ... so if you already have those objects from any other means, just skip ;)
CREDITS & THANKS due to all the following creators :
ATS, Noir and Dark Sims, pitheinfinite, Brunnis-2, Blams, CycloneSue, HydrangeaChainsaw, Leroy157, Lisen801, Murfeele, Nilxis, PotatoBalladSims, Qahne, TheJim07, Mammut ( from BlackSimsZoo ) BlueCoco, BuffSumm, JomSims, Ladesire, Mutske
2) the Saved Games
They are in the same page than Shetland Harbour itself. You have the choice between Unpopulated and Half-populated. Whatever you choose, we always strongly advice with a save game ;) But as far we know, once we delivered a World, it is entirely up to you to begin a new adventure and make your own challenges with your own Sims :D
Download a save game
3) the Lots ( both residential & community )
Quite a bursting town, Shetland Harbour has 100 lots : 65 residential and 35 community and very important : many small sheep fields ( visitors not allowed com lots )
Download ALL the lots
Some lots are Maxis ones we modified, some lots are our own creations, and for the others, they come mostly from MTS ;) And we are very grateful to those creators who always offer a special flavor to our Worlds :)
CarlDillynson - Bellakenobi - Bast - MySimRealty - stonee206 - Norn - Cutbacks - Ferguson Avenue - SimplySimlish - hazelnutter100 - PolarBearSims - RubyRed2021 - CircusWolf - Moihi - Lasciel
Well, it is time for discovery now and you are ready for sure ! We wish you all the best, all the fun with your new life in Shetland Harbour !
Download Shetland Harbour World
PS : Shetland Harbour is a medium/large sized world of 88MB, and has been tested 1 week long on both Mac and Pc ;)
xoxo - blackgryffin
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shiny-jr · 1 year ago
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outlander
Warning: Yandere. Gender-neutral reader.
Characters: Riddle Rosehearts, Leona Kingscholar, Azul Ashengrotto, Kalim Al-Asim, Vil Schoenheit, Idia Shroud, Malleus Draconia. 
Summary: In every land you travel to, there's a god with elemental powers. But why is it that in every nation you arrive to, the gods attempt to make you stay?
Note: Why has no one done a genshin x twst thing? This is more of a concept idea than anything else. I might do a series with it, or not, or just random posts. Feel free to ask about it or request stuff for it.
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This must be a dream, either that or a never-ending nightmare.
Waking up alone on a sandy beach, as if washed ashore, was disorientating. There was nothing else on the shore save for shells and the occasional crab, no debris indicating a wreck and no scattered belongings. All you had on you were the clothes on your back, which were a pair of shorts and an oversized t-shirt, your pajamas.
In the center of your palms, was a marking you had never seen before, like a freshly painted tattoo in the shape of a tiny key. As curious as the strange new markings were and you wondered how they even got there, there was a larger question looming:
How did you get here?
GRIM
There was a cat on the beach. At least, it looked like a cat. A talking feline, with gray fur and the most impossible feature of blue fire lightly simmering in his ears.
It spoke, just like a human, with a grating high-pitched voice. It was a devilish little beast, with little fangs sharper than his comebacks that he supposed were funny.
The feline pridefully announced his name: Grim.
And when you told Grim your story of how you woke up by the water's edge with no recollection of how you got here and little to your name, the creature didn't appear to care. However, when he spoke of elements being used by people and names of nations and cruel living gods you never once heard of, only then was he very vaguely intrigued. Perhaps it was amusement, as he laughed and called you stupid for not even knowing of The Seven.
That's when you heard a growl, not from behind his fangs but from his stomach. If you looked at him from the right angle, he looked quite scrawny. The poor thing was hungry, you realized.
All it took was an offering of cans of tuna found in an empty cabin nearby, and you had him in your grasp. Following you around was only temporary, he insisted, he'd go along so long as there was food. While a talking cat was not the most conventional of guides, it was better than nothing, especially since he knew basic knowledge of each nation and where the nearest sign of civilization was located.
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HEARTSLABYUL
Through the winding dark woods where mysterious creatures lurked in hollow trees and dead end paths, were meadows of flowers and peaceful grooves. However, don't let the tranquillity of nature fool you. In the distance were mountains– not actually mountains, but volcanoes and hot sprints along this land's border.
It's been said that the very millions of roses and other greenery in this land, was formed when ash rained down on dry barren earth for nearly a month. Ash from those very dormant volcanoes that were the backdrop to this perfect scenery, which came in huge black clouds thousands of years ago and blanketed the earth.
A god, an archon, the deity of law that rained hell on earth over thousands of years ago.
Long ago this land was a country of criminals ruled by a god of chaos that reveled in havoc and disorder. Among the mayhem, was a small deity of fire with mighty powers and a vision for a future he was determined to see. Riddle, is what the deity was called.
Riddle gained a number of followers to listen to his words, and he created order. A small feat compared to the many wicked still running about in a lawless land ruled by a god that valued anarchy. So, using newfound strength, the deity of fire drew forth molten lava from the mouths of the northern volcanos, burning all those in its path while the deadly plumes of smoke and ash suffocated those that remained. Atop the remains of the destroyed towns and cities, he built a new nation of order for his loyal followers.
Today, it is a thriving nation filled with flowers and greenery. However, there is one issue. The god of pyro, Riddle, is a tyrant. Every law is expected to be followed without question and without fail, beheadings have become nearly a daily occurrence with the criminals often being charged with mistakingly picking flowers on Wednesdays, drinking the wrong sort of tea post-meals, or playing croquet after five pm.
You were fortunate to be spared after your audience with the god of law, for breaking the rule: one must never bring a cat to a formal affair. Before he could burn you were you stood, you interjected, answering that your companion was no cat, so you had broken no rule.
Well, he promptly apologized for the misunderstanding and in turn, offered to make up for it by inviting you to a tea party. It would be best to except his invitation, afterall, he was the same deity that buried nearly an entire country in lava and ash, then built his kingdom atop their remains. He was a tyrant that beheaded and burned people on the daily. It was wise not to get on his bad side. Besides, he appears to have taken a fancy for you. Riddle implores that you tell him more of your world while you ignore the whispers of rebellion.
There is no leaving Heartslabyul, not without the explicit permission from the god of law. The borders with their volcanoes burn any would-be invaders, allowing passage only to merchants and travelers who have received the pyro deity's blessing. Why would Riddle ever give you his blessing to see you go?
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SAVANACLAW
Across the volcanoes and hot springs of the borders, the mountains turn green with dense jungles. Across the river lies the savanna where the world's most wondrous creatures run free. Times have been turbulent, the shaking ground was evidence of troubles with this nation's divine beings, or rather, now single divine being.
Earthquakes have always been a sign of something occurring either for a purpose or unintentionally by someone else. The harsher the quake, the greater the importance of the event. And not too long ago, a ginormous tremor shook the entire globe. Something of major importance had happened.
A god, an archon, the deity of intellect was the new sovereign after tragedy befell his elder brother.
In the past the land was under the protection of the god of strength, a mighty god worshipped by his people. This god had a young heir who was also beloved by the people. However, most forgot or completely disliked the younger brother of the god of strength, a deity of ground, Leona, who had a burning hated for his brother.
Leona amassed followers of his own in secret. It came as no surprise that the common and the wealthy adored the exalted god of strength. However, the poor detested him, because he offered no help to them, no matter how much they prayed and offered what little they had to his alter. Instead, their prayers for mercy and for a change in luck, were answered by the deity of ground. The change of luck came from the death of the former god and his son, paving the way for a new sovereign.
Today, there is uncertainty in the street. Many of the former worshippers of the god of strength believe in one thing. The god of geo, Leona, is unfit to rule. The poor and mistreated have emerged from hiding places in the shadows, filled with newfound confidence for their was finally a god that answered their prayers. However, there remains a growing tension between both factions. Followers of the new god sing his praises, while followers who mourn for his brother believe that everything is falling into disarray.
You were promptly introduced to the god of intellect by his followers that wished to spread the good word. There was something wrong, you and your companion both agreed. How could a powerful god of strength and his young heir just perish without warning? Something was amiss.
This was just a new follower, at least in his eyes. So he brushed you off, allowing you to partake in the best food and drink only his followers had the privilege of receiving. Testing your luck, you decided you would ask him if he knew of a way home. For now you filled him in, explaining your origins and recent adventures. For such a conniving and arrogant leader, he was surprisingly lax. It even appeared as if he wasn't even listening to your words, just dozing off on some pillows. Your words were at least more interesting to him than the rumors of possible unrest.
Perhaps he does know a way for you to return home, but he doesn't want to tell you. It's as simple as that. He likes the new follower, you. Besides, you're not going. There is always the option of traveling further, but why do so when the geo deity has what you need? Leona greatly loathes betrayal from his own worshippers, so you wouldn't leave Savanaclaw to see another god, would you?
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OCTAVINELLE
In the seas dwell creatures of unimaginable horrors living deep within the watery depths, across the ocean over turbulent waves there are islands of paradise. The chain of islands composed warm southern beaches and cold northern snowlands. This may be paradise, but a toll must be paid to even get near the islands.
A tax is applied to all arriving merchants wishing to trade and tourists wishing to step foot on the island. It doesn't make much sense, until you see their towns and cities bursting with trade. Business was booming, apparently. The water is clear and pristine, you could see the vibrant coral reefs and schools of fish swimming below.
A god, an archon, the deity of contracts once came from these very waters when there was no land.
Thousands of years ago there was nothing but ocean out this far away from the mainland. That is, until a deity of water appeared from the depths. He promised a new nation to traveling merchants, so long as they worshipped him. The deity introduced himself as Azul.
Azul had grown bored of the dull happenings under the sea, for he had achieved most things beneath the waves. The ocean could not satisfy his endless greed. He had his sights set on higher elevation, with the lofty goal of being just as powerful on land as he was in the ocean. He moved waves, creating tsunamis outward but revealing islands once hidden by water. The merchants took to land and fulfilled their end of the deal, worshipping him while creating a prosperous nation of deals.
In present day, hardly anyplace can compare to the thriving hub the nation has become. However, loyal followers have begun to see his greed. The god of hydro, Azul, is a charlatan. The ocean in all its vastness was not enough to satisfy his desires, it was why he took to land. For the promise of fulfilling prayers, something always must be given in turn or the worshippers must risk going on a quest. But, it is not always as it seems. One way or another, a prayer asking for something will end in the worshipper becoming in debt to him.
In exchange for an answer to the continued question of how to return home, you have nothing to offer for payment except for ideas. Home was modern, this world was not yet on par with the technology you knew. So you offer ideas of inventions, a device to capture an image in time, a mechanism like a box with wheels, a tool to contact someone miles away.
He believes you're quite bright, you think it false flattery to deceive you but you would be wrong. Your ideas are truly brilliant, and will no doubt earn him more millions and influence in other nations on the mainland! Best to take the compliment with a smile, or else this swindler may find a way to trap you in debt. Azul insists you tell him more of your home and your lucrative ideas. Here, a contract, where he shall sell your ideas as goods and you shall reap the rewards! Whatever hearsay you've heard painting him in a bad light, is defamation! Don't fall for it so easily.
Sailing away from Octavinelle would just be a fool's quest. Unless you can escape on a boat that can weather the harshest of sea storms, there is no stepping foot off the island without the risk of drowning. Don't you have more profitable ideas to share with the hydro deity? If not, just listening to your voice would make Azul content than all the gold in the world could.
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SCARABIA
Rolling sand dunes stretch as far as the eye could see, and rocky canyons border a savanna. Sandstorms fill the skies like a dark cloud, covering the dry hot land in a new layer of sand once again. Struggle through the scorching days and blistering cold nights, and there will be an oasis in the center between large flowing rivers.
Life follows the flowing waters, and an enormous oasis is planted in the center of the desert. For miles and miles along the banks, are blooming cities and towns. A great contrast to the desert outside, these settlements are overflowing with water, with the greenest gardens and greatest crops.
A god, an archon, the deity of commerce that gave life to a once barren land.
Thousands of years ago, a terrible famine struck the land. All remaining oasis had shriveled up, leading to starvation. A kind-hearted deity of earth took pity on the people. So he decided to extend a helping hand. People would call the deity Kalim.
Kalim used his abilities to create a lush environment, a vast and incredibly rich oasis out of sand in the middle of the desert. When he walked, grass and flowers sprouted from the sand. In days, he managed to create a garden of tremendous size and design, where his new followers could live in peace and luxury by the rivers. Towns and cities were developed, giving way to a grand nation where he resided in comfort and extravagance, surrounded by people that adored him.
Now there is a grand metropolis where there is just as much gold in the markets as there are flowers. The god of dendro, Kalim, is naive. For thousands of years he has been sheltered and treasured by his people. He is oblivious and clumsy, but at the same time he is not foolish. He knows of the people that have attempted to use his abilities for sinister purposes. Although, no one could guess a conniving being plotting against him, resides in his very own palace.
Exciting adventures and thrilling tales, the god of commerce loves to hear your stories of the outside world! First time foreigners are welcomed with open arms, but you are treated as a rare guest with your unique origin. This might just be the most peaceful land you had ever traveled to.
Come, partake in the celebrations! It's easy to forget that such a laidback and cheerful personality belongs to that of a deity that gave life to this region of the desert. Dance, chat, he wishes to do it all with you! The brightness of the fireworks and lively atmosphere is nearly enough to drown out the presence in the shadows you see from the corner of your eyes. A figure with a piercing gaze, watching the jolly divine being with envy in their eyes. With a power as tempting as his, there would be those wishing to snatch it. Kalim distracts you, offering more food and drink with a smile sweeter than any flower.
Why would anyone ever wish to leave this garden that was Scarabia? The outside, the desert and canyons, were harsh and unforgiving. The god of commerce did not wish to see you risk traveling and getting hurt. The dendro deity invites you to stay in the city! Surely you could be happy here with Kalim, right?
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POMEFIORE
On elevated lands, between mountains and hills, were endless forests in which travelers often vanished in or were discovered frozen. A winter wonderland, although this wasn't so delightful. It was beautiful, but a deadly kind of beautiful, where you risked being chased by mysterious beasts or becoming lost in blizzards.
The snow may be pure, it may look picturesque upon frozen lakes and lines of white trees, but looks are deceiving. This was once a serene land with a temperate climate, but it has only gotten colder and colder in more recent months until there was not a single spot of green to be seen.
A god, an archon, the deity of curses who was so bitter like the cold that he caused snow to fall all year round.
Stories have told that the land was once warm in springs and summers, only growing cold whenever the divine being was cross. They were frighteningly beautiful and terrifyingly powerful, regal as royalty but at times wrathful. Vil, is what the deity was referred to.
Vil became envious of an emerging figure, so he invoked powerful blizzards and storms. In recent generations, there have been a growing number of his people breaking off into a separate faction that worshipped a younger compassionate god of healing. Enraged by the betrayal of some followers and resentful with biting jealously, many knew that it was only a matter of time before he would snap. This frightening divine being would not accept being dethroned, he would not allow himself to be demoted in the people's hearts.
Civilization continued to thrive, even despite the never-ending snow. And yet, people cannot help but worry what may happen if the cold doesn't let up by spring. The god of cryo, Vil, was pretentious. Anyone who openly voices their distaste for him or a preference for the god of healing, can expect to be encased in ice and used as a display. No one dares to even utter the name of his rival, for fear of incurring his wrath.
Misfortune brought you before the god of curses' throne. Mistakingly his followers had believed you to be worshippers of the god of healing, which you insisted not to know of. You had simply been lost. Maybe it was your gawking at his ethereal appearance, or the compliment you murmured under your breath, but you were not frozen a punishment.
He decided to interrogate you himself, and through his stern questioning you found yourself a nervous mess as you answered honestly but blabbered far too much. Maybe this deity was amused, much like a king would find humor in a pathetic little jester. The divinity that froze nonbelievers into statues for his palace, found you quite endearing. Vil even once smiled at you when you spoke of inconsequential things, warming his heart to which the clouds carrying snow broke apart if for a moment, causing his followers to go into a frenzy fueled by hope.
When leaving Pomefiore is so much as even mentioned, all exits will be frozen shut by the god of curses. Why even venture outside the palace, when you have earned the favor of the cryo deity? Perhaps the land is warmer, but the neighboring nation is dangerous and he forbids the journey. Why would anyone leave after finally melting Vil's icy cold heart?
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IGNIHYDE
A forest of dead trees serves as an ominous welcome, or perhaps it was an omen warning incoming travelers. Slopes gave way to valleys, and along the coasts was a heavy mist that painted the vision gray. Homes and buildings, magnificent temples and crumbling feats of architecture, appeared to be floating in white clouds, but in reality they were situated on cliffsides thick with fog.
In the center of the dying forest, there are ruins of a grand temple once belonging to a god that met a tragic end. However, its remnants are closely guarded by mysterious creatures of air that cannot be touched. Legends say the temple was once a place of worship for a fledgling god related to the main god the nation worships today.
A god, an archon, the deity of innovation that has never once shown his face to the public.
Thousands of years ago, a pair of divine beings appeared. They went largely unnoticed for many years, until their brilliant inventions brought awe to those around them, attracting worshippers and diminishing the power of other local gods. The one remaining brother from this pair, is a deity known as Idia.
Idia created wondrous inventions, unintentionally forming a nation of inventors in the process. Withdrawn, dark, and silent, he is quite the unconventional god and yet he begrudgingly rules nonetheless. As reserved as he may be, he is feared among divinity. All lesser gods aiming for his spot are quickly wiped out by his inventions, without him so much as lifting a finger and using his own abilities. They're reduced to mere memories, as nothing is left of them. In times of old, it was once believed that he was a harbinger of death.
On decent days, the sun may shine on the coast, but most days there are heavy clouds and fog. The god of anemo, Idia, is an enigma. Most think him a ghost, for never appearing and for his abilities. The highest families, the most brilliant inventors, even other divine beings may request an audience, but he will never show. No one has ever seen him, all that's known is he is a figure shrouded in black robes like a grim reaper. There are others who believe there are double, because two figures have been spotted once.
You become the first to see his face purely by accident. It seemed he was just as startled of you, as you were of him. Thankfully, you were not going to be blown off the face of the planet by hurricane-level winds. No other god would help, in fact, they wished to keep you here. So you had to turn to him for assistance in finding a way home.
It was only by promising that he could pet Grim, a deal to which the feline disagreed to, did the god reluctantly hear you out. After your explanation, he scoffed as if looking at a simple equation like 2 + 2. Of course he knew the answer, but he wouldn't give out the assistance you needed. The deal was to hear you out, not help you out. He'd become quite bold in the private conversation, a sharp contrast to his previous anxious demeanor. There was no arguing against he who could slaughter gods with a snap of his fingers. Although you aren't as intolerable as other mortals, this he admits.
Departing from Ignihyde is highly unlikely, given how dense the fog is. You cannot even see the ground you're walking on. While, yes, the anemo deity hasn't assisted you, he will, eventually, probably, maybe... You're the first mortal Idia has ever asked to stay, so why would you turn your back to him?
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DIASOMNIA
A wall of impenetrable thorns stands in the way, magically opening and creating a clear-cut path through dense forbidding forests lively with critters. The thorn walls close, effectively trapping you. There was something different. It was unlike all the previous nations, the very air itself felt off. With every step deeper into these whimsical woods, it felt as if you were not alone.
Once upon a time, there was a dragon. No one knows how long the dragon has been alive, only that even the oldest tales say he was already ancient way back when. Valleys were shaped by his claws, the rivers from his tail, rare ore came from his fallen scales buried in the earth, the tallest mountains were but small hills to him.
A god, an archon, the deity of dreams is by far the most powerful and most ancient of all divinity in the world.
Peace was his personal preference, as he enjoyed new company which he never truly received due to his fearsome reputation. However, when other divinity sought out his destruction and his home, the deity of electricity raged. Destruction was left in his wake across the entire globe, and everyone came to know the name Malleus.
Malleus commanded thorns to be raised like walls protecting his home, and constant violent storms to ward off anyone threatening to cause trouble. For hundreds of years, no foreigner was allowed to step foot within the nation's boundaries. Anyone that tried would quickly be reduced to ash, and just a number added to the untold amount he's slayed in order to protect himself and his territory. Kind he may be to his own, but to foes he is merciless. With his black horns and piercing eyes, some refer to him as a devil incarnate.
A land unseen by outlanders, it's peaceful and magical in it's beauty. However, it seems that while your presence may be surprising, it is not a shock. You're taken by knights in gray and black, escorted away. The god of electro, Malleus, has invited you to his castle. There is astonishment and disbelief in people's eyes, a foreigner alive and well. Most like you would have been reduced to particles before they could even step foot past the thorns.
Much to your horror, or relief, once you're brought to the god of dreams, he seems delighted to have you here. It seems your presence was expected, as all he said was, "So you've finally come to see me, hm? I was beginning to grow concerned that perhaps I would have been left out of your list of destinations."
This was the last option, the only one you could turn to in finding a way home. Surely, the most ancient and powerful deity would hold the answer and assist you, since he had been so kind as to allow you inside his nation. Although as welcoming as he may be, you must remember that despite his fang-toothed smile and the twinkle in his eyes, this man– no, god, was archaic and all-powerful. He must have killed more people than you will ever know, wiped out whole armies and flattened entire nations. Malleus tilts his head at you, requesting that you recount your tale, with every minute detail.
This will be the end, there will be no escaping Diasomnia. Of course, you shall not know until later. For now, the god of dreams delights in your stories. You were the first guest he's had in thousands of years, and one of the few who did not wish to slay the legendary dragon that was the electro deity. Malleus knows what you desire, he has seen it in your dreams. However, he will not be kind and grant you what you sought. If he did, then what he desired would then vanish: you.
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