Tumgik
#nomura is this how you felt? is this just the consequences of my actions??
masterfuldoodler · 1 day
Text
girlbossed too hard.... unless...
11 notes · View notes
eztria · 3 years
Text
trollhunters: rott and overall toa thoughts
decided to write down what i think of the movie and the series as a whole after watching rott
toby domzalski
first of all, i am so unspeakably sad that toby remained a comedy relief character until it was time for him to die. i really hoped he would get his time to shine but not like this. the death scene was definitely amazingly done and im glad that at the very least rott had a scene that showed the audience just how important tody’s friendship was to jim.
on that note tho, im sad that no one seemed to realize that toby was gone??? it was only after jim realized what happened that he was the first to desperately search for him. i get that toby has the strongest ties to jim but??? claire??? AAARRRGGHH??? they were also close with toby but even after seeing him take the car they didnt immediately shift their focus to him after finding jim???
i really wished we got more serious moments with him through all the toa series. i feel like after trollhunters (although he was also a comic relief there, but id say there was more to him back then), he became the designated comic relief and it makes him such a 2-dimensional character.
jim lake jr
jim is one of my favorite protagonists ever in any show, so seeing him struggle through all the series was always an emotional rollercoaster. i appreciate what rott was going for, the “he doesnt need the armor/amulet, hes always been a hero” sentiment but... the movie gives him the amulet back in the same scene in which he says it. i was severely disappointed when it happened, im not gonna lie. the scene would have been way more impactful if jim defeated bellroc by himself when they were stripped out of magic, instead of suddenly getting a power-up and besting her in combat. if jim didnt get the amulet right then the message of “i always was a hero, with the amulet or without” would have actually hit way harder. we see jim struggle about being just human and lacking the power to hold his own ground in a fight through the whole movie and him suddenly besting bellroc with the amulet is just. underwhelming. i think he should have gotten the amulet after the fight, so we still could have the whole time travel shenanigans thing happen, but def not when he got it. 
and on the topic of the time travel, what the fuck did they do to jim. like????? hello????? this. in Not. the same jim lake jr who went into the darklands all by himself so his friends wouldnt get killed/hurt. this is Not the same jim who refused to burden his mother with what he had to deal with as a trollhunter. the fact that he makes a concious choice to have toby pick up the trollhunter amulet????? is so out of character for him???? especially since he experienced all the struggles, the hurt, the trauma himself. i Refuse to believe he would ever have his best friend relive the hell he has been through all those years. especially since only He has the knowledge of the past??? how does he think this is going to play out??
not to mention that, by having the amulet choose toby, it means that the whole fate/destiny aspect of jim being chosen is out of the window. i didnt like how much the series leaned into it already, because im not a fan of stories which support the concept of “destiny/fate” but that ending really just confirm that jim was never the chosen one, he was just lucky to get the amulet first, because it could have been literally anyone. and im not trying to say that toby would not be a great trollhunter himself, i just mean that if toby can also be chosen instead of jim, the whole speech about destiny is kind of a lie.
claire nuñez
this isn’t really a criticism about her character, but more of how she has been treated by the narrative. im glad that claire gets to do more in this movie and that she keeps an active role (despite being spent in critical points to prevent her from solving problems). i really wish claire was more than Just jims love interest once they got together tho. i wish she was first and foremost his friend instead of his girlfriend, although that might be just my personal pet peeve of narratives putting romantic relationships above platonic ones. i felt it was really a shame that her wish for jim was to “find her and try until she falls in love with him again”. like i get that it was a sweet scene and sentiment overall but all i could think of was shouldnt she be freaking out that her friends and family are possibly dead because of the destruction of the whole town??? she could have been helping people evacuate and then join the fight.
the steve palchuk problem
ive seen a lot of people talk about this, but yeah the mpreg plot was really unnecessary. its really weird and it made me very uncomfortable considering both aja and steve are like. supposedly 18? in rott. this whole plot point not only feels like it takes up time that could have been better spent, but it also kinda portrays aja as a really bad partner to steve. like. you’re telling me she never really told him how this works??? like, ignoring how stupid and arbitrary the 7th kiss thing is, considering that she knows how kissing works for humans, she Should have told him about the possible consequences of it. i get that she was on akiridion-5 but is there really no way for her to communicate with him, considering that krel stayed on earth??? i dont remember if there was any communication mentioned, but if it was, that makes aja even worse in this context, honestly. they did my girl so dirty.
(on a quick note tho, i do like how aja was reluctant to follow jim. she’s a queen now and her priority will always be the safety of people surrounding her so her sentiment of “you can do the risky thing But my ships are still showing up either way” was really nice and i actually liked that she kinda went against jim and questioned him.)
with the mpreg steve plotline also comes the fact that eli is barely in this movie. we literally only get to see him to see that he has a growth spurt and then to have him deliver the babies. i really wish we could have gotten more about eli himself, maybe see how his relationship with aja developed into a friendship??? or the good old eli-steve friendship after a long time of being apart.
anticlimactic deaths/losses
nomura’s death scene was so fast and we didn’t even really linger on its impact, which honestly was. really disappointing. strickler was also done really dirty by being killed off nearly immediately after the reveal of his engagement with barbara. at the very least we got a scene of the lakes mourning him.
nari’s death served a purpose. they sacrificed herself to kill skrael. i did like how much it impacted douxie, but after the deaths, the characters are not really mentioned again until the very end when jim decides to time travel.
archie being left behind felt kind of forced and i wish he stayed in the story if only so douxie didnt have to lose two people close to him on the same day. we also never mention him again which... okay.
this is the finale... where is everyone, what is happening
is barbara just stranded in the castle now??? where is nana?? the changeling babies??? notenrique and claire’s family??? the trolls from the troll market??? this whole movie just felt rushed, honestly. we never were told how barbara and strickler got to the castle and we never even got to witness them see jim in the human form for the first time too. i honestly think this movie should have just been a series. it has enough action to stretch it out and we could have had more scenes that were about finishing arcs for characters and lingering on the consequences of certain deaths. its not a bad movie in itself, but it does not feel like a proper finale to the toa series, especially with the last 5 minutes of rott. im kind of disappointed, but at the same time we p much got an open ending so everyone can go wild with their interpretations/speculations.
15 notes · View notes
nadziejastar · 5 years
Note
Did you finish reading that KH3: A Conclusion without a story article? If so, what did you think of it?
I loved reading it. It was a fantastic take on KH3. There was pretty much nothing that I disagreed with.
By the time you leave Olympus, Sora hasn’t learnt how to restore his powers; and the frustrating part is that he never explicitly does.
I completely agreed with this. Sora’s journey in KH3 should have been about learning the power of waking. But even in the scene where he finally does learn it, there’s no real reason why. He didn’t seem to learn anything on his journey.
Even the villains are given no progress – a subplot about Pete and Maleficent looking for a mysterious black box goes nowhere, and Organisation XIII (the primary antagonists) only put in a brief appearance, spouting their usual brand of vaguely ominous dialogue. To compound these issues, the protagonists are ultimately left not knowing where to go or what to do next. Only two hours into the game, and the plot has no sense of momentum or direction.  
Yep. The black box thing annoyed me so much. The Organization was also a huge letdown. We don’t get to learn the real reason why Marluxia, Larxene, Demyx, and Luxord joined until KH4!? Something went very, VERY wrong in the Dark Seeker Saga for that to happen. 
By comparison, Kingdom Hearts II’s opening was significantly slower paced – to the point that it was a detriment to some players. However, so much more was achieved in a similar space of time; II’s initial hours establish the game’s tone and major themes, as well as introduce a large cast of brand new characters (while simultaneously reintroducing old ones in new contexts).
Yep. I liked KH2′s opening, slow as it was. The prologue of KH2 felt like it had more plot than almost all of KH3.
And this is one of the core problems with Kingdom Hearts III; even if you look past a threadbare narrative for Sora and company while they adventure through the self-contained Disney worlds, there is nothing going on outside of that either. In Kingdom Hearts II, both Riku and Mickey were operating behind the scenes, aiding Sora from the shadows and setting key events in motion. In III, however, these same characters spend most of their time expositing plot points and passively waiting for the big battle at the end of the game – and that can be said for almost all of our heroes.
I also agree. This problem would have been mitigated if every character got their own time to shine using the power of waking. Riku and Mickey could have had a subplot together, showing how Riku got his new Keyblade. They should have saved each other from the darkness. 
If there’s a job to do, it’s up to Sora to do it. With a couple of key exceptions, every character apart from Sora, Donald, and Goofy is presented as almost comically useless – yet our protagonist remains the butt of every joke.
Yep. Everyone other than Sora was useless. Aqua needed to save Ven, but all she did was get knocked out in the battle with Vanitas. Ven needed to save Terra, but he didn’t really do anything. Sora did all the work. Lea needed to save Isa, but he did nothing in his fight. He got shoved to the side while Roxas and Xion took over. Kairi saving Sora should have gotten more focus. 
The villains reveal that the only way Sora can release Roxas is by giving into the darkness, and sacrificing his own heart. Self-sacrifice is nothing new for Sora (he did the same thing in Kingdom Hearts I to save his love interest Kairi), but this had the potential to be an interesting plot point, as it gives him a selfless reason to be tempted by, and potentially give into, the darkness. But it’s never brought up again. 
Yep. Early scenes in KH3 make it seem like the game did originally have an actual plot at one point. Xigbar was luring Sora into a trap, so he’d fall to darkness. But it’s never brought up again, LOL. It’s crazy.
In fact, ‘saving Roxas’ is scarcely discussed until the end of the game (King Mickey telling Sora to “let the rest of us worry about Roxas and Naminé for now”, essentially dropping the subject after only the second Disney world). Ultimately, Roxas’ heart just leaves Sora’s body of its own volition in the final act, making the player’s time here, once again, feel largely pointless.  
And yes, saving Roxas was handled very badly. This is because, IMO, saving Roxas and saving Ventus was supposed to be one and the same. There shouldn’t have been a separate “saving Roxas” subplot.
In interviews, Nomura discussed the struggle of dealing with so many characters – even citing the cast size as one of the main reasons that Final Fantasy cameos were omitted[2]. The real problem, though, is that nothing is done to mitigate this challenge.
Yes, exactly. And treating Roxas and Ventus as separate characters only exacerbated this problem.
Upon leaving Twilight Town, the player finally begins their true journey – travelling to various worlds based on Disney properties and beating back the forces of darkness. But there’s no real set up for this; no distinct reason *why* we’re visiting these worlds. 
Mm-hm. I think the issue was that we were supposed to learn more about Ansem the Wise’s data in KH0.5. That was supposed to give Sora a quest in KH3: search for the “Key to Return Hearts”. Once that game got cancelled, Nomura had no idea how to write KH3′s story any longer.
So around 3-4 hours into Kingdom Hearts III, the story still lacks a clear sense of direction and purpose, and hasn’t yet established any clear themes or deeper meaning.
Yeah, it’s sad because there was an underlying theme in the Disney worlds: the power of love and its ability to restore what was lost.
Kingdom Hearts III cleverly tries to frame its story through the lens of a chess match between two Keyblade Masters, Eraqus and Xehanort, when they were young. The game even opens on this scene, highlighting its importance. But chess has rules; logic; a clear sense of direction. Kingdom Hearts III’s narrative is akin to two people who don’t know how to play chess. They understand that they have to defeat their opponent’s king, but the rules of how to move their pieces, how to actually reach that coveted checkmate, are completely unknown to them. The characters in this game feel like pieces on a chess board with no rules; aimlessly moving back and forth across a limited space, until both players finally decide enough is enough and agree to bring their match to an end.
LOL. Yep. The fact that Xehanort had “reserve members” showed he had no idea what he was doing.
Stick to your guns – don’t be afraid to explore a good idea, or to develop the plot outside of your main protagonist. When so many previously proactive characters are in play, the story shouldn’t feel so static, or entirely dependent on the protagonist’s actions. The way your protagonist reacts to events and changing circumstances is just as important as the ones they play an active role in creating.
That’s why I liked the spin-offs. KH3 suffered from forcing you into only Sora’s perspective. Even Nomura said that the Keyblade Graveyard should have had everyone fighting their own battles.
Simply put, the Disney worlds in Kingdom Hearts III have no tangible impact on the game’s core narrative.
Sad, but true.
“In the end, although I had a hand in it as well, the flow of the dialogue and the stories of each world were largely handled by the level design team.” While I very much appreciate this standpoint of ‘gameplay first’, as well as the act of involving multiple teams in the execution of the story, these statements do prove my point. Set-pieces and events are one thing, but if there was a specific story to tell – with outlined themes to be explored, character conflicts to evolve, and goals to be achieved; all developed evenly throughout the entire game (Disney worlds included) - you would imagine the scenario would be built around balancing those narrative elements with the individual tales of each level.
Very interesting. The story in the Disney worlds was largely decided by the level design team? Wow.
Despite major villains such as Young Xehanort, Vanitas, and Marluxia making multiple appearances in their respective worlds, they generally just spout off trite exposition and then either disappear or summon a boss fight. Some villains don’t even know why they’re there, while others introduce plot points (such as the Black Box or the new Princesses of Heart) that are never utilised or expanded upon. As the game features at least thirteen main antagonists, these early appearances should have been integral in establishing their personalities, motivations, and the threat they pose to the player (as well as our heroes). In execution, though, they seem like little more than after-thoughts that offer hints of personality, but never go beyond the superficial – and certainly contribute nothing to the main narrative. This, I believe, is because Kingdom Hearts III doesn’t have a story to tell, but was instead content with treading water until its grand conclusion.
Yep. I had no idea why Marluxia, Larxene, and Luxord were running around in the worlds. Why are they back? Other characters, like Saix, were given flimsy “motivation”. All in all, the organization members were supposed to be vessels by the time you fight them in the KG. Hollowed out containers for Xehanort’s heart. Victims of mind control who you are supposed to have pity for. But they never felt like it.
Kingdom Hearts III’s meandering and vapid progression during ‘the Disney loop’ supports my argument that the game lacks a complete narrative and was merely concerned with reaching its final act. I believe this is most evident by the way in which the player is made to jump from world to world without any direction or purpose. Consequently, the majority of Kingdom Hearts III feels content to aimlessly ‘go through the motions’, setting a repetitive, humdrum pace and ultimately lacking the sense of narrative depth and genuine value that is integral to a great RPG.  
Yeah, I believe there was–at one point–an actual plot for KH3. But after BBSV2 was cancelled, a huge portion of KH3′s plot was pretty much scrapped along with it and rewritten.
Everyone’s heard of the three-act structure; a model that forms the foundation of popular culture’s favourite stories. Act 1 features the setup and exposition; an ‘inciting incident’ to get the narrative moving. Act 2 is the confrontation; a midpoint which challenges the protagonist, pushing them to their limits. And finally, Act 3 is the resolution; concluding the plot, along with any character arcs introduced in the previous acts. While this structure doesn’t necessarily need to be adhered to, I believe it possesses something that Kingdom Hearts III sorely lacked – a midpoint.
Yep. KH3 had no mid-point. Scala ad Caelum could have worked as the mid-point. And it could have been another hub world like Radiant Garden. KH3 probably originally had this, but it was scrapped.
This is especially a shame, as Aqua’s fall into darkness – resulting in a twisted form that externalises all of her loneliest thoughts – is one of the most dramatically compelling aspects of the game. And that’s despite lasting for all of 10 minutes (a decade of solitude and suffering are seemingly erased by a few whacks from Sora’s Keyblade).
This is true for all of the characters that needed to be saved. Nobody really used the power of waking on anyone. It’s was just whack, whack, okay you’re saved.
And this is ultimately the problem with the lack of a true Act 2 – the characters aren’t explored or challenged when they need to be. The narrative refuses to escalate until its final act, at which point it feels like going from zero to sixty in a matter of moments. But during the heat of battle – at such a late stage, and with so many heroes and villains in play (more than twenty) – it’s hard to develop your characters in a way that feels natural. Kingdom Hearts III’s solution is bizarre soliloquies that are completely disconnected from the events around them. Is Sora in the middle of a boss fight with three villains? Well, the other two will disappear while you spend several minutes casually chatting with the third. And while this is partly due to the challenge of giving such a large cast an appropriate send-off, it’s also a direct consequence of the lack of time given to exploring characters and their relationships in the previous 20-25 hours of playtime.
So true. So many characters who had so much development over the series. That’s why they needed another game before KH3. It was probably too much to ask for KH3 to be the epic conclusion as well as dive into everyone’s backstory.
On that note, having some sort of hub – a place, like Traverse Town or Hollow Bastion in the first two Kingdom Hearts games, that the player regularly returns to – can be an effective way to centre your story. It provides a home base, and a recurring cast of characters that can be revisited at any time. This kind of location helps players to feel a deeper and more personal attachment to your world.
Yeah, the game would have been so much better if you could visit RG and interact with the plot-important NPCs.
Put in Kingdom Hearts terms, we might say that the body and soul are here; it’s just missing its heart.
I’ve had the exact same thought.
This essay began with the assertion that Kingdom Hearts III is a conclusion in search of a story; a game without a tale of its own to tell. So far, we’ve examined the material impact; the effect this has on the game’s pacing, its sense of player progression, engagement, and character development. So in this topic, I want to consider the conceptual side of things; the motivations that drive our heroes and villains, the purpose of the events that take place, and finally the meaning intended to be conveyed by the story. Put simply, does the narrative of Kingdom Hearts III have something to say?
Sadly, no. I can tell it was supposed to, though. KH3′s story was supposed to be about the power of love. It was really that simple.
By the time of Kingdom Hearts III, Riku has overcome all of these challenges and been granted the title of Keyblade Master, so it was important to present him as a more mature, capable character, having regained his confidence and developed a clear identity. But ultimately, he just feels bland and stoic in this game. He has no new narrative arc, relatively few interactions with Sora, predominantly serves as a mouthpiece for exposition, and is more devoid of a distinct personality than ever. And for a game which serves as a conclusion to the story so far, it’s essential that our core group of characters, such as Riku and Kairi, reach a satisfying crescendo. The narrative should organically involve them in significant ways, and the challenges they face should provide natural opportunities for growth and exploration.
Sad, since Riku seemed like he did originally have a narrative arc. He got a new Keyblade! But the way he got it was laughably random and meaningless and contributed nothing to his overall growth or development.
As much as I’ve tried to understand it, I cannot summarise Master Xehanort’s motivation in that same, concise way. His initial speech in Kingdom Hearts III implies idle curiosity; he speculates that “If ruin brings about creation, what, then, would another Keyblade War bring?” followed by statements that he wants to re-enact the conflict and simply see what happens. He also wonders if they will “…be found worthy of the precious light the legend speaks of”, implying that his goal is to test humanity; or at least the current generation of Keyblade wielders. But that’s a pretty flimsy motivation, and it’s lacking any context or logic.
Yep. Xehanort was supposed to have another game to explore his motivations. When you get rid of that, his character just doesn’t work anymore.
And it’s not just the heroes that have this problem. During their death scenes, several of the Organisation’s members (Luxord, Marluxia, Larxene, Xigbar, Xion, Saix, and Ansem) either encourage Sora or imply that they didn’t care about the outcome; or didn’t even want to battle in the first place. Some have their reasons, but if even one of them had chosen not to fight, Xehanort’s re-enactment could have failed. Much like I described earlier, it doesn’t feel satisfying to overcome a foe who didn’t want to fight, and a war with the potential to destroy the universe should be motivated by much more powerful convictions.
I don’t disagree. But I honestly think this is because none of these characters actually wanted to fight in the Keyblade War. They were supposed to be possessed puppets. Mind-controlled vessels with no will of their own. 
Let’s use Saix as an example. What makes a more engaging battle? In canon, Saix had flimsy motivations to be fighting, anyways. He wanted to atone so he was acting as a double agent in order to procure some Replicas. And he wanted look for Subject X. That’s why he joined Xehanort. That’s all the reason he had to fight. 
Compare that to a potential backstory with him as a vessel, lacking free will. Isa was a human test subject who was possessed as a teen. His best friend Lea has to fight him unwillingly. Saix is berserk and nearly kills Lea without even being aware of it. But all Lea wants is to save his best friend. I know which one I find more engaging. 
Ever since that first game, I’ve been trying to identify what it is that unified these two styles of storytelling – the Disney fairytale with the SquareSoft RPG. And in writing this essay, I finally realised; the secret ingredient, the unifying thread that both franchises had in common, was love. Romance is at the core of almost every classic Disney film, and every Final Fantasy from IV to X was in some way a love story. Seemingly the developers of the original Kingdom Hearts realised this too.
I’m pretty neutral about the Sora/Kairi romance. I mainly wanted Kairi to not feel like a damsel-in-distress yet again. And KH3 definitely screwed that up.
In a way, my problem was the same as that of Kingdom Hearts III’s story. We both spent so much time looking to the horizon, imagining what the future may hold, that we missed out on what was already right in front of us. I will always love and support this series, and its creativity and charm will no doubt continue to inspire my own stories for the rest of my life. But despite not being the conclusion I hoped for, Kingdom Hearts III has freed me from my own obsession with the series’ future. I no longer feel like I’m waiting for something that may never come. Of course, I hope the series gets its story back on track, and rises to new heights greater than ever before! But it turns out that I already got my ending in 2006; and now that I’ve finally realised that, I can finally, honestly say that, as a Kingdom Hearts fan, I am satisfied.
It’s sad that KH2’s ending felt more satisfying. Because KH3 should have been even better than KH2′s ending. KH2 had a happy ending. But in KH3, everyone was there on the beach. Terra, Aqua, and Ven were saved. In KH2, Axel was dead. He had a sad ending. But in KH3, he was human again and even had his childhood best friend back, too. Even Hayner, Pence, and Olette were there. Sora should have been there, too. By all accounts, I should have liked KH3′s ending the best out of any game. But they ruined it with the horrible character development and the cheap cliffhanger.
4 notes · View notes
I Feel People Misinterpret Strickler in Season 3 (Including His Fans)
“I didn’t come here to train you, I came to protect her!”
“My life is not worth the world!”
“It is to me.”
“May the world forgive me, for without you, there is no world!”
The many months following Trollhunters’ season 3 release, I have seen both positive and negative reception to Strickler’s character development, as well as his current relationship positions with Jim and Barbara. From some fellow Stricklake fans, the reception was a bit more positive: “He loves her so much and would do anything for her!”
From those who are not so much fans of him and his romance with Barbara, I’ve seen quite the opposite reaction: “He couldn’t care less about Jim and how everything turns out; only Barbara matters to him!” “He’d let everyone die for her!”
In my opinion, however, I don’t feel as if either of these conclusions are the correct interpretation of Strickler’s character motivations, nor his relationships with the Lakes.
In this post, I will be defending season 3 Strickler using past actions and scenes in previous seasons as examples that I feel helped shape him into the way he is now.
First of all, I’m pretty sure if Walter only came back to Arcadia solely to protect Barbara, he wouldn’t have presented himself so freely to Jim and asked for his permission to train and help him; actually following through as best as he could on his offer. In both parts of The Eternal Knight, you see him out in the battlefield risking his life instead of hovering over Barbara in the hospital.
The line in Bad Coffee where he states that he returned to protect Barbara I feel was more him revealing the main motivation of his return instead of his main purpose. This is not because he doesn’t want too much to do with Jim; I believe it’s more because he thought Jim didn’t want anything to do with him.
“The other trolls don’t trust fighting alongside you. And honestly, neither do I.”
In that very same scene in Something Rotten This Way Comes, it’s pretty obvious Strickler doesn’t believe in himself, even after Jim - one of the people he’s negatively affected the most - reveals that he could change if he tried. The reason why Nomura’s character arc was significantly quicker was that she had no previous positive relationship with any of the Lake family, so her forming a new bond with Jim didn’t come with any guilt, regret, hesitation due to past, personal rivalries, or longing for what may have been before.
Even before Jim sent Strickler away, Walter asked if there was anything more that he could do; all of this happening before the prospect of Barbara even being in danger due to Gunmar’s release. He wished him luck, and expressed a genuine desire to see him again.
Barbara is more of a motivation for Strickler’s redemption than the sole reason for his redemption. There are multiple examples throughout the series of Strickler hesitating time and time again before helping Jim in some way, but also before harming him in another way. This is simply because of circumstance; more them being in opposing positions rather than out of real, deep abhorrence for each other. This short thread about his alternate self in Unbecoming sort of explains it best: https://genalovestoons.tumblr.com/post/180185249712/magic-and-moonlit-wings-whammy5-having-watched
He didn’t stab Jim immediately in the episode; even when he had him pinned to his desk with a dagger to his throat, he still hesitated. He had no actual proof that Jim was correct, and yet he still didn’t go through with injuring or killing him.
He has never been a pure evil threat.
Strickler could have easily still kept Gunmar’s eye after freeing Barbara from the binding spell “for her,” or kept himself hidden when he came back to Arcadia and stalked the doctor instead of presenting himself to her son to help him.
“Jim, I understand that I wronged you. I was once your teacher and - I’d like to think - your friend. Clearly, I broke that trust, but I want to make it up to you...I know I have hurt you. Your friends. Your family,” Strickler said in quiet apology, “But at least consider what I said, Jim.”
Another reason for him mainly returning for Barbara’s protection I feel, is that he also didn’t believe Jim had what it took to defeat Gunmar initially; with or without training from him. Walter knows a lot more than most about Gunmar and his ways, and so Jim showing him compassion in season 1 may have also helped caused doubts to rise about his success over the Gumm-Gumm king, alongside the shock and appreciation of the Trollhunter’s honor and humanity.
Even Nomura, who was the one to rally Strickler up to return to Jim in the first place, also clearly had her doubts that she withheld about the warrior and him winning in the end:
“He’s not ready, his humanity will get him killed!”
Following this, the two changelings resort to more dirty methods to help hasten Jim’s abilities because - deep down - they secretly believed him to be too weak to bring about the world’s salvation.
In the eventual grave sand confrontation scene, it’s clear that Strickler really was frustrated with Jim’s lack of progress; he truly was angry that Jim wasn’t improving in the ways he though he should be in battle.
“I want to teach you, help you, but you’re so blind to the truth...the weakness is you!”
To say that Strickler didn’t actually have the desire to train Jim and only cared about Barbara’s well-being is false.
From this point on, Jim now trusts Strickler more and accepts his and Barbara’s love because he knows that the Changeling really does want to help him; just as much as he wants to protect the woman he loves. He doesn’t feel upset that Strickler’s main motivation for returning was for Barbara, because they both understand how their relationship fell in season 1; Walter didn’t trust Jim, and neither did Jim trust Walter for the longest time. They both still held a bit of affection for one another, but were also reluctant to try repairing the relationship after everything. Jim also does truly at last see Strickler’s point of view; the one that he (at first) held about him: that he was too weak (in a human body) to stop Gunmar. This thought, as well as Merlin’s encouragement, are what pushed him to eventually make the ultimate personal sacrifice for the world.
In conclusion for this argument: Strickler did legitimately have the desire to return to train Jim, but his doubt in himself and in Jim are what caused his hesitation in returning, which most likely led to him - as a last resort - concluding the decision with the thought of at the very least coming back to protect Barbara through it all; not because he didn’t care enough about Jim or the well-being of the world.
Even if Jim fails in the end or turns me and my offer of help away, at the very least I can try to protect Barbara.
(Besides, if Jim hadn’t had mentioned Barbara at all during this scene, the two could have bonded over the fact that they still do have a working “student” and “teacher” relationship (and enjoy it to a certain extent), so it’s not as if they didn’t actually have nothing to bond over).
The second scene/s I would like to defend Strickler in is him claiming that he would free Morgana to destroy the world in order to protect Barbara. What I find funny about this is that he was so obviously not serious when he said he would sacrifice the world for her freedom.
If you give the Trollmarket scenes with him and Barbara in A House Divided another watch, notice how when Walter says all of the lines where he eludes to thinking the world is worth her life he sounds like he’s “acting.” His voice didn’t sound at all vulnerable, pleading, or weak as if he was trying to justify his would-be actions for love, or that he felt bad that he was about to do something horrible.
If you also watch Walter’s face during and after the line: “None of your games, Stricklander,” he seems to be upset over these words while contemplating something (an escape plan) at the same time. He most likely said that there was no world without Barbara to put Gunmar in a false sense of control and accomplishment at the belief that he would not play any tricks, and would fully bend to his will for Barbara without a fight.
The lines were written to sound cheesy and over-the-top (as well as the way Strickler said them), because they were supposed to appear fake/suspicious to the viewers, but real enough to Gunmar and Angor Rot so that they wouldn’t think he was planning any sort of schemes to escape.
After he activates the Staff of Avalon and the beam to free Morgana is projected, very quickly does Walter tell Barbara to close her eyes and he subsequently blast Gunmar and Angor Rot; it didn’t appear as if he were suddenly surprised to see the beam, so he must have at some point prior thought up the plan to temporarily disable their captors. Obviously the plan backfired (maybe he believed the beam would soon go out if he weren’t there to hold the staff, or that Gunmar wouldn’t be able to move it back into the correct position to free Morgana because he wasn’t a Changeling), but to say that Strickler was ever so willing to sacrifice the world for Barbara and only thought of the plan as soon as the beam was activated isn’t that plausible an interpretation to me after viewing the scenes my way instead. Strickler is not an idiot, and is shown to have come to understand the consequences of his emotionally-based actions at that point. I’m sure if it was Jim and Barbara in the scene instead, Jim would have done something similar to protect his mother too. And if you’re still upset at Strickler for possibly putting the world in danger for Barbara, then you should also be upset with Jim in season 1 doing something similar for Blinky, and the rest of the team for doing something similar as well in season 2 for Jim with Killahead Bridge.
All in all, I know that my interpretations of Strickler in season 3 are not concrete correct or confirmed by the writers, but to me, they make a lot of sense. I spent quite a bit of time gathering information and re-watching scenes from the entire series multiple times for this, because I do feel that people are too hard on Strickler. Walter sacrificing the world for Barbara and only returning for her sole “benefit” is not romantic, but believing him to be an irredeemable antagonist who would put Barbara before anything and everything isn’t right either, in my opinion. 
I was mainly inspired to spend as much time as I did putting this together after seeing certain people in this fandom (specifically Barbmura shippers) write multiple fics where an OOC Villain!Strickler will sexually assault an OOC Damsel in Distress!Barbara because they felt as if they were making an important statement. I really hope that if you are among these people and have read this, that I have possibly put an end to your negative feelings towards Strickler and his relationship with Barbara; I don’t understand why you would choose to specifically write so many times about a sickening subject just to make up for the fact that you aren’t personally satisfied with the endgame romances and redemptions of the show.
3 notes · View notes
themattress · 6 years
Text
My Opinions on the KH OCs
SORA: I adored Sora from KH through KH2. But then I became disillusioned with him because they kept making clones of him, pushed his positive Messianic qualities to the extreme, and then went too far the other way in 3D by making him into this over-the-top childish idiot who screwed everything up and was denied Keyblade Master status, all amidst proclamations that he was a "dull, ordinary boy" who "the Keyblade didn't choose" (which is an outright LIE.) For the most part, KH3 brought my old love for Sora back by usually characterizing him the same way KH2 did...and then it basically killed him off in the end, punishing him for doing good, all while Xehanort gets rewarded by being able to go to Heaven even after a lifetime of doing evil without a shred of remorse. What. The. FUCK? When Sora faded away at the last minute, so too did any remaining interest in this series.
KAIRI: Loved her in KH, she was so damn interesting and relatable, and her role in the story was a perfect twist on the classic Disney Princess role. Her role and characterization in KH2 weren’t as strong, but her new design, actions, connections with other characters and endgame development made up for it, as did the fact that she was still voiced by the lovely Hayden Panettiere. Add to this how strongly she factored into COM, and Kairi was clearly the original trilogy’s emotional heart. Then that heart got removed and never put back, as Kairi was excluded from the games to the highest degree possible, all leading up to a horrifying bait-and-switch in KH3 where she was finally returning to prominence and looked to become a stronger character than ever before, only for the exact opposite to happen, not at all helped by the voicework of Alyson Stoner. What Nomura’s done is a travesty. #KairiDeservedBetter.
RIKU: Loved him in KH, where he was like a Final Fantasy character turned Disney villain and he played that role incredibly well. I thought he was fumbled when he starred in his own story mode in COM, but I never really blamed him for that and more the writing around him that pushed him into an unnatural position that even he didn’t seem to want to be in. Despite not truly appearing as himself until the endgame of KH2 and having flatter characterization, Riku still redeemed himself excellently through being a party member helping against the final boss, along with a beautiful reconciliation with Sora. Like his other friends in the Destiny Trio, things went downhill afterwards. Riku became so overexposed, shoved down our throats, and positioned as the series Deuteragonist who phased Kairi out of existence while being given more badass feats than Sora, that I lost my liking for him entirely and consider him to be a blatant Mary Sue. This sadly didn’t change with KH3, and it only looks to be getting worse.
ROXAS: Despite falling way short of the hype, I enjoyed Roxas in KH2. He was likable and sympathetic, and he did a good job servicing one of the game’s deepest themes. But then, because he was (confusingly, IMHO) uber-popular, he got his own game featuring his time in the Organization, and he never left that bland portrayal behind, with every subsequent game he appears in having it be Days!Roxas instead of KH2!Roxas, to the point where KH2!Roxas was demeaningly retconned into having “ceased to exist” when he fully re-merged with Sora despite what was said and shown to the contrary in KH2, all for the sake of giving him a shamelessly fan-pandering perfect happy ending. Roxas thus became one of the characters whom I most associate with the downfall of the KH series, and thus one of my least favorites. 
NAMINE: Namine was a character that I loved in COM and KH2, despite being pretty confusing even back then, since she had a real humanity behind her. I was very disappointed that afterwards, she became more and more of a convenient plot device and mouthpiece for Nomura’s convoluted lore rather than a legitimate character, with her characterization regressing to and being regurgitated from her debut appearance. The scale and scope of her powers got ridiculous, the retcon of Sora having promised to thank her when that was never the case is beyond stupid, and she fell prey to the same retcon Roxas did of “ceasing to exist” when she merged with Kairi and thus needing to be “saved” in order to cure her “hurt”. Naturally, she’s right up there with Kairi as one of the most frustratingly-handled characters.
XION: I was immediately turned off by this character due to how blatantly fanfic Mary Sue-esque she was, then warmed up to her considerably as I actually played the game and saw how she was utilized, only to be turned off of her again when Nomura completely went back on her firmly established tragic fate for the sake of a schmaltzy happy ending that neuters what was effective about the character, in essence turning her right back into just a fanfic Mary Sue. I don’t actually blame Xion for this, but she’s still my least favorite main KH girl.
VENTUS: Kind of the same deal as Xion - didn’t like him at first because he was a lazy retread of Roxas and whose connection to Sora cheapened things, warmed up to him after playing the game and seeing him in action (I especially love his voice by Jesse McCartney, which is very distinct from Roxas), only to go right back to not really liking him when we ended up never hearing the end of him and how he is the reason behind so many events and character motivations, especially once he was retconned into hailing from the X time period.
TERRA / LINGERING WILL: While I’m not too attached to him, I still low-key love this guy. Yes, he’s an idiot, but an understandable, well-meaning and likable one, who also has a very charismatic-looking design and is badass in combat. Everyone loves the Lingering Will, but I don’t think it would be as effective if it didn’t come from such a flawed screw-up like Terra. It’s uplifting that even if you do nothing but fail, your will to succeed can achieve some form of success in of itself. He may have got the shaft in KH3, but he made the most of what he had.
AQUA / ANTI-AQUA: In BBS, I felt Aqua was more enjoyable than Ven but not as much as Terra, making her a pretty fittingly balanced character in my view - I loved that she was the first fully playable female character in the series and did a lot of neat stuff in the story, but I hated how devoid of character development she was compared to her male friends and how her English voice actress constantly missed the mark in her delivery. In 0.2 BBS, she was put in a lousy story, but she became a much more interesting and developed character as a trade-off. Sadly, it all fell apart in KH3, where aside from her brief stint as the terrifying Anti-Aqua, Aqua became an incompetent joke of a “Keyblade Master”, jobbing in every major fight she had and jobbing badly, with that development from 0.2 BBS amounting to nothing. In the end, Aqua wound up right back where she began - between Terra and Ventus in my favor.
MASTER ERAQUS: Love his design, love his voice-acting, love his premise as a character - do NOT love him. In a story where all the heroes act like idiots, Eraqus takes the cake, and becomes outright unlikable when he attempts to murder Ven and Terra under very flimsy reasoning. And KH3 only makes him worse, with a severe disconnect existing between his younger self and his older self, and helping to contribute to the game’s bullshit ending.
DIZ / ANSEM THE WISE: I loved him as the tragic, Monte Cristo-esque figure as shown in COM, Days and KH2, especially when voiced by the incomparable Christopher Lee. He had the perfect send-off in KH2, which made it such a slap in the face when BBS’ secret ending retconned him into having surviving, only for him to do jack shit but be a plot device, and not a very good one at that. Bringing Ansem the Wise back was one of the series’ biggest sins, and stands as a textbook example of Nomura not knowing when to just let a character go.
HAYNER, PENCE & OLETTE: I like these kids, they’re a lot of fun in all their appearances.
MASTER XEHANORT: I really enjoyed Master Xehanort in BBS, when he was just a simple Darth Sidious expy voiced by the great Leonard Nimoy, a character whose chief purpose was backstory for the villain we already knew who went by the same name. But then Nomura decided that he was the main antagonist of the whole series and retconned that everything that ever happened was part of his convoluted master plan...a plan with very muddled objectives and motivations, not to mention contradictions at many turns. This turning of Xehanort into a Villain Sue had severe consequences in KH3, where not only was he weakly voiced by Rutger Hauer, but he was written terribly: only showing up at the end, fridging Kairi for no reason, being beaten in a surprisingly easy boss fight, having his entire motivation changed, and receiving one of the most audience-insulting endings that a villain could possibly receive, especially one as remorselessly evil as him.  The final slap in the face was revealing that he was a pawn to someone else, derailing the entire point behind the stupid-ass “Xehanort Saga” decision! So in the end, Master Xehanort was pretty damn pointless.
TERRA-XEHANORT: The original Xehanort introduced in KH2. While his origin is something of a headache (he’s an amnesiac Master Xehanort possessing the body and heart of Terra), it still works, IMO, and creates a character who is much more interesting than either of the two characters it took to form him, despite (or perhaps because of) his relative lack of screentime.
ANSEM: Terra-Xehanort’s Heartless is both the original incarnation of Xehanort in the series and both me and Nomura’s personal favorite. Sadly, Nomura screwed him up when he brought him back for the “True Organization XIII”, first going too over-the-top evil when part of his appeal was that he genuinely (and pompously) believed that he was the one in the right, and then suddenly being far less evil than he should be considering that he’s a freaking Heartless! The Ansem that I adore will always be the one from the original KH and Riku’s mode in COM, the hammy philosopher who is totally drunk on darkness and is seeking it for his own sake, not for the sake of some absurdly convoluted grand plan of Master Xehanort’s.
XEMNAS: Terra-Xehanort’s Nobody is the best villain in the KH series and the most consistently good of the Xehanort incarnations. While certainly at his best as the Superior of Organization XIII in KH, COM, Days and KH2, he actually managed to still be a captivating presence as part of the “True Organization XIII” in 3D and KH3 even if his character lost a lot of its depth thanks to the bullshit retcon that he was following Master Xehanort’s grand plan all along. He’s terrifying, loathsome, humorous and pitiable all at once...he’s just fantastic!
XIGBAR / BRAIG / LUXU: Oh, what a roller coaster this guy has been - I didn’t particularly care for him as Xigbar at first in KH2, then grew to really like him thanks to extra exposure in KH2:FM and Days, then came to love him as Braig in BBS, then went right back to disliking him when he became Xigbar again in 3D, and now am hardly able to stand him in KH3 when it’s revealed that he’s Luxu. Like Namine, he’s become a total vehicle for Nomura’s bullshit.
XALDIN / DILAN: I love Xaldin. He’s badass, intimidating, and despicable, and he really stands out by being linked so heavily with the Beast’s Castle and the Beast himself. His boss fight on the castle bridge is the stuff of legends. Dilan is a bore, though, especially in KH3.
VEXEN / EVEN: Somehow, this is one of the few characters who manages to remain consistently entertaining and well-written in all his appearances, helped out a lot by Derek Stephen Prince’s performance. As both the mad scientist Vexen and the well-intentioned scientist Even, he’s someone I just can’t take my eyes off of whenever he’s on screen.
LEXAEUS / ELAEUS: Boring but admirably power as Lexaeus, with the potential to be more interesting thanks to his intellect and rapport with Zexion. Just plain boring as Eleaeus. 
ZEXION / IENZO: Everything about Zexion had potential, but it just never came together properly and left him as an underwhelming villain. He has much more success as Ienzo, being very likable and interesting; honestly one of the best KH-original characters in KH3. 
SAIX / ISA: This character is one of the more frustrating ones to me. I liked him just fine in KH2, but not as much as I would’ve liked to. I liked him more when he got more scenes in KH2:FM, and I straight-up loved him in Days for being such an effective Hate Sink as well as a really interesting and tragic character. But I did not care for his cameo appearances in BBS and 3D, even though he still carries some of what I enjoyed about him with him in KH3, he also receives new baggage that makes his character less appealing...namely, the fact that his motivation all along was based around some random girl we never heard of until now. Still, if there’s one thing that remains consistent, it is that Kirk Thornton does a phenomenal job in the role. I honestly think most of Saix’s effectiveness comes from that badass voice.
AXEL / LEA: Sigh...you oughta know this one by now. I love Axel the Nobody, I think he was one of the series’ finest villains, and think he had an effective character arc despite some bumps along the road. I can’t stand his human self, who is a watered-down, obnoxious, whitewashed Mary Sue version of his Nobody self who is only here for fanservice, only given a major heroic role and his own Keyblade because Axel was a favorite of both fans and the development team. He’s sadly one of those characters who becomes the victim of his own popularity, with what made him popular to begin with lost as a result of increased exposure.
DEMYX / ???: He’s funny, I like him. Don’t have any stronger feelings than that.
LUXORD / ???: With his slick design, gambling gimmick, classy gentleman demeanor, and English voice by Robin Atkin-Downes, I’ve always liked Luxord, but I don’t think he’s ever truly lived up to his full potential...until KH3, where he’s a standout in both the Caribbean and the Keyblade Graveyard. I especially love his respectable rival dynamic with Jack Sparrow.
MARLUXIA / LAURIAM: A lack of clear motivations aside, Marluxia is an excellent villain. I love how he’s got flower powers, a pink sycthe, pink hair and a pretty-boy face and yet has this very masculine and imposing demeanor, not to mention a diabolically clever and manipulative personality. His battles and battle themes are also always impressive in every game he appears in. And while I don’t care for him being a Keyblade wielder, I actually like him as Lauriam too. He’s surprisingly sympathetic and is a neat contrast to his Nobody.
LARXENE / ELRENA: I love Larxene, she makes being the only female member of the Organization count by being one of the most aggressive, despicable, frightening, humorous and oddly endearing members all at the same time, getting a tragic death scene in COM and some softer moments in Days and KH3 that add depth to her while never causing her to lose her edge.  And like with Lauriam, I like Elrena despite not caring for the Keyblade angle.
VANITAS: Vanitas is awesome. He’s an evil version of Sora who does evil things because he enjoys being evil and has zero fucks to give about it. Haley Joel Osment really brings his gleeful brand of evil to life, making it always a pleasure to see Vanitas in both BBS and KH3. And thus I’m really glad he didn’t get redeemed in the end - pure villainy is his whole appeal!
RIKU REPLICA: Despite being an over-the-top retread of Riku’s role in KH for most of COM and having one boss battle too many, Riku Replica was still a good character and with one of the most tragic arcs in the series, which really made his death scene stand out. Of all the characters to ruin due to Nomura not letting go of them, I thought he was safe, but nope! He was pointlessly brought back in KH3, played a worse and more convoluted role, and had a much weaker “happier” send-off that clashed with how other aspects of the story were being treated and only reinforced Riku’s Special Snowflake status. Of course, even before that happened, the replica concept that he introduced to the series had spiraled into a much more needlessly confusing state, so I guess his legacy was doomed either way. Poor Repliku!
DARK RIKU: A confusing composite of all Riku’s alter-egos: Riku when he was possessed by Ansem, Riku Replica, and Data Riku, enlisted in “True Organization XIII”. I’m not sure what the point of this guy was. Or if he’s basically another version of Repliku, why not just make him the only Repliku in the story and spare us that convoluted nonsense with the other one?
YOUNG XEHANORT: Haaaaaaaaaate....haaaaaaaaaaaaaaaaaaaate....
KAIRI’S GRANDMOTHER: In the first KH, but only a real character in BBS. But getting Kathryn Beaumont (original voice of Alice and Wendy Darling, and thus a Disney Legend) to voice her was absolutely brilliant and made her single scene stand out as the game’s best.
And that’s about it. The rest are all the datascape clones I don’t give a shit about (Data Sora, Data Riku, Data Roxas, Data Namine, and Data Sora’s Heartless) and the cast of X that I also don’t give a shit about (The Master of Masters, the Foretellers, Ephemer, Skuld, Brain...the only ones I like are Chirithy and Strelitzia, but only on the shallow basis that they’re cute.) 
And I am NOT sticking around this series to properly meet Yozora...
6 notes · View notes
fatedcipher · 6 years
Text
Tumblr media
     It’s over.  I beat Kingdom Hearts 3, a game I’ve waited thirteen years for.  And now that it’s all said and done?
     I’m just disappointed.
     What follows is mostly my stream of consciousness impressions of the game, put to text more to organize and vent than anything else.  Be warned of strong opinions and acerbic criticism.
The Good
Roxas
It was one scene, but it was one hell of a scene.  McCartney fucking killed it.
The Sea Salt Trio finally gets justice.  Xion and Axel finally wear something besides the coat.
I had Sora walk around and take selfies while Roxas and Xion effortlessly demolished Saix.  So much catharsis.
Demyx
Yeah, I know, last thing I was expecting too.
Had exactly zero patience for series melodrama.  Every other word out of his mouth had me laughing.
Dude stabbed evil mcdarkness in the back to do the good guys a huge solid and got away with it scot-free.
Lingering Will
He was on screen for all of five seconds, but I cheered for all five of them.
Namine was the one who called him in.
Should have been him to finish off Terranort, but close enough.
Half the Disney Characters
Telling the obnoxious villains to fuck off.
Actually making them fuck off in a couple instances.
Put that Edgelord back where he came from or so help me!
Hayner!  Pence!  Olette!
Twilight Gang actually contributing to the main plot again.
Them giving a shit about Roxas when they didn’t need to.
Fucking bamboozled SoD, he just didn’t know how to react to their Scooby Doo shenanigans.
Mixed Bag
Some of the Disney worlds were pretty charming and had good cast interactions.
Frozen’s world was not.
Sora using the fallen keys was visually breathtaking and played in well to his power to connect to other people.
It was a reference to the stupid mobile game that has only polluted the plot further.
TWEWY world effectively confirmed in whatever is next.
I may not actually want to play whatever is next.
Music
It practically goes without saying at this point but, JESUS CHRIST THERE’S SOME GOOD MUSIC IN THIS VIDEO GAME
OTHER PROMISE/VECTOR TO THE HEAVENS ARRANGEMENT SLAYED ME
I LOVE YOU YOKO SHIMOMURA
The Bad
Gameplay
Plays like a janky version of 2 with a botox injection of DDD flowmotion that only makes the game feel more awkward.
Clunky melee combos have too much start-up, most have no invincibility or even armor to prevent being hit out of them.
Only a handful of the keyblade transformations are actually useful, all of which are a massive step down from drive forms.
Shotlocks still feel like extraneous instant damage and add nothing to gamplay flow.
Oversaturation of minigames leaves several worlds light on actual combat.
Attraction flow is too easy to get, not fun to use, lasts too long, and leaves you vulnerable to damage.
Worlds are simultaneously expansive by individual area and depressingly small on an overall scale.  Most of Twilight Town is inaccessible, Destiny Islands and Radiant Garden can’t be visited.
General Plot and Storytelling
Generally poor writing that fails to resolve several plot threads and introduces ridiculous retcons that only create more questions.
There’s a scene where all of the good guys are in the same room having a discussion about how convoluted the plot is and Jiminy chimes in that they should read the in-game summaries on the in-game phone.  This was when the game crossed over into self-parody for me, and not in a good way.
The total absence of Final Fantasy characters save for the mention of Cloud and Auron at the start of Olympus eliminates half the appeal of what is ostensibly a crossover series.
Awful pacing, having the Disney worlds as unimportant filler with the majority of the plot happening in the last few hours of the game, following what has depressingly become the norm.
General cutscene incompetence, from characters being effortlessly overpowered by enemies to standing around unarmed and slackjawed waiting for said enemies to cut them down.
Bad dialogue and direction clearly mandated by someone who doesn’t speak English mars a number of moments that could have been good.  The script shines primarily when it escapes that ignorant control, which is not as often as it should be.
Mass death and revival scene was entirely pointless, as were the multiple Heartless swarms everyone was suddenly incapable of even putting up a fight against.
Death is still largely non-existent save for a few characters.
It made me more bitter and fed up with this series than DDD did and that is a fucking accomplishment.
Sora
How fucking dare you treat my precious boy like this, Nomura.
Half the cast spends half the game demeaning him and refuses to listen to him for no discernible reason, despite the fact he immediately solves every problem he is introduced to.
It’s not as bad as DDD, but he’s still written to be way less intelligent than he was in 1-2.
He’s the only one who doesn’t get a perfect happy ending and the only who actually seems to suffer any consequence to his actions, despite those consequences being utterly nonsensical.
It’s not even clear what the fucking “Power of Waking” is and he never needs it save for the artificial death scenes.
Riku
Every other line in the script is shilling him and how he’s somehow better than Sora.
This Yozora clown is literally just a palette swap of him.
Three Rikus in one scene.  It is laughable in how stupid it is.
He gets two playable sections and fights the same shitty boss in both.
He’s the one who goes to pick up Namine, not Roxas, Sora, or Kairi.
You can feel how much Nomura loves him and it repulses me.
Kairi
Her lively personality is completely absent along with any agency she might have once had.
Despite getting a keyblade and training the whole game, she gets halfway through a single fight before she’s easily kidnapped, held hostage, and callously executed.
None of her statements about protecting Sora are followed through on and are empty allusions to the first game.
SoKai is finally all but canon, yet the characters themselves hardly interact in the game and the Oathkeeper charm is never even brought up.
Namine
Her in-engine model is only ever used in the character files.
The only thing she does in the entire game is have a single conversation with Sora in the afterlife, in which he still fails to properly thank her.  
Riku is the one to pick her up after she gets a body because Nomura felt like awkwardly shifting Versus XIII’s unused dynamic onto two characters totally unrelated to it.
She’s still wearing the same white dress she has been since her introduction in CoM.
Aqua
Loses every fight she’s in to cutscene incompetence.
Seriously, you kick Vanitas’ ass in her only playable segment for her to throw herself spread eagle in front of some fireballs he throws out, it’s embarrassing.
Likewise jobs to Terranort and has to be saved by the COME GUARDIAN who is apparently Terra’s heartless?
Her single contribution to the plot is finding Ventus.
The refusal to let her age is just bizarre, the same extending to Ventus and Terra.
Antagonists
Xehanort remains nonsensically overpowered and omniscient, using time travel, clone bodies, and other contrivances to achieve his goals and have the heroes play straight into his hands until his actual last scene.
Multiple members of team dark don’t even have a good reason to work for the old man.  The former traitors are the ones to remain unfailingly loyal.
They show up to vaguely talk down to the heroes and/or wipe the floor with them before smugly disappearing without a scratch.  The only instances where this is even slightly averted are a couple scenes with the Disney characters and the defeat scenes in the final boss rush.
The majority of the villains are given cloying and contrived attempts at casting them in a sympathetic light when they have only ever been shown to be selfish, merciless, and cruel prior to their final defeats.  Xehanort himself is the absolute worst offender, being cast as a well-intentioned extremist at the last possible moment, despite this directly contradicting the entirety of his character prior.
Tumblr media
     So yeah, Kindgom Hearts 3 isn’t that good of a game and has a story that’s legitimately quite poorly written and told overall.  Are my expectations inflated by the amount of time I’ve had to wait for this game?  Absolutely, but the series has been on a downward slope in quality since BBS and this was their big chance to correct course.  Even with the promise of TWEWY involvement in whatever is in the future, I can’t honestly say I’m interested in playing another Kingdom Hearts game after this disappointment and that’s depressing for someone who’s loved this series for so long.  There’s still a lot I want to write for Roxas and the rest of the cast, but when most of that stuff is attempting to revise the canon, it can be pretty discouraging.  All the same, I don’t want to give up on this blond haired kid and his friends just yet.  Their story’s too important to me to let it end like this.
5 notes · View notes
spacegunmar · 6 years
Text
initial thoughts on part 3, because i’m digesting still. spoilers abound, ye be warned.
things i very much liked
barbara painting as her way of remembering
on that the stricklander painting and the angor painting are both fucking dope. does barb take commissions??
strickler and nomura training jim
strickler’s fUCKING WINGS I CANNOT FUCKING BELIEVE THAT’S CANON NOW
morgana’s whole deal like holy fuck she’s hot and i want her to murder me just so i can have the honor
merlin being a shady bastard, thank god
ANGOR ANGOR ANGOR!!!!
angor’s entire plotline, though minor, was super important to me and i’m so so glad it got a resolution
gunmar calling draal a dog and triggering angor’s flashback to his time with strickler
the whole claire vs. morgana dynamic. very very good.
strickler introducing himself as “walthalomew stricklander” to merlin like the fucking nerd he is
morgana made changelings and I Die
weird uncle dictatious
barb being concerned about nomura aka heart eyes motherfucker
troll jim aka the cutest boy alive i love him so much
honestly??? most of it??
season 2 was markedly stronger than season 1, and i think that season 3 was even stronger than season 2 tbh
things that did not sit as well with me
how strick/lake ended up. i’m not inherently against it because i think there’s potential for an interesting relationship there, but they did it in like. the worst way possible.
no consequences for strickler??? fuck that noise. barbara basically being reduced to a damsel in distress??? Y I K E S.
seriously she was mad at him for like 5 minutes and there was no fucking like..... real, genuine apology, or consequences, or anything on strickler’s behalf. that plotline literally went from “i’m mad at you walter you suck >:^(” to “eeeee!!! save me walter i love you!!” with......... no kind of natural development or..... anything. like...... he didn’t do anything......... they just all kind of went “lol okay strickler’s cool now”
also no consequences for the other shitty things he did to like.... almost every character
i love walter but holy fuck the dude needs to deal with the repercussions of his actions
anyway enough about that
draal’s death felt kind of empty tbh. lusey pointed out that that it felt very much like a setup for jim to say “this is for draal” when killing gunmar and not much else, and i’m inclined to agree. them not really talking about him dying or dealing with it made me not feel as much of the emotional weight as i think you’re supposed to, especially when you contrast it with how they dealt with AAAARRRGH!!’s “””death””” after the P1 finale. draal is like... a pretty major character with an important plotline, and so his death didn’t really feel like it matched with that
a lot of the characters that previously felt more 3 dimensional before felt very 2d this time around
it was super emotional and powerful a lot of the time, but didn’t quite manage to make me cry. maybe i’ve just got a thicker skin now lmao.
but overall, i really liked it, and i think it was a wonderful conclusion to a show that has come to mean so much to me, and i’m excited to watch it again and hopefully fall in love with it all over again.
...........
of course, one final gripe because i’m a fucking gay disaster and you probably were expecting this if you watched P3 and you know what My Whole Deal is in this fandom
no???? strickrot??? interaction????? AT ALL????? they were in the same goddamn room?????? and you didn’t have them say a single WORD to one another?????????
like their relationship is far from the most important one in P1, but especially after that tease of gunmar triggering angor’s flashback, i thought we’d get something. this is meant to antagonize me, sebastian botboyfriend specifically. they knew that i saw the truth that angor rot and stricklander fucked in canon and they had to stop me.
oh well the strickrot conspiracy continues because even though he exploded there’s not a body and if there’s not a body i’m gonna pretend that the next thing that happened after The Gang walked into the shadows is that angor (miraculously having cheated death at least a second time) kidnapped stricklander and now they’re gay troll married somewhere whilst also hating each other’s guts. the end. god what a good fucking show.
thank god strickrot is canon.
30 notes · View notes
scholarlylizzgump · 7 years
Text
Overview of Season 2
Definitely some downright amazing moments. Man, the writers didn’t pull punches when it came to changing up status quo during the last few episodes.
With all that being said, I felt like this season really suffered from being half as long as Season 1. 
SPOILERS FOR ALL OF SEASON TWO BELOW CUT!
It seemed like there was a lot of filler for such short running time. Every episode was a rollercoaster. It felt like an odd balance of plot-heavy episodes and filler.
The first episodes that come to mind are “Hero With a Thousand Faces”, “Creepslayerz” (though bless it and Pepperchuk), and “The Reckless Club”. Though great episodes in their own right, the comedic elements are oddly juxtaposed with the very serious and looming threat of Gunmar’s return and Draal’s possession. If the season were a bit longer and the story elements were given more room to breathe, I feel like these more “mundane” episodes would’ve strengthened the overarching plot and been decent world building.
Gunmar feels kinda like a step down from Anger Rot or even Strickler as an antagonist. I know he’s the Biggest Bad (or a close second if Bioncle Lady Argante is any indication), but he feels so shallow. There’s only so much killing of underlings and growling about destroying mankind you can do before it becomes clear that he’s just sitting in his seat while everyone does the work for him.
And I’m kinda miffed that the “Arcadia’s burning” and Strickler’s return hook that was heavily advertised was mostly part of a what-if scenario. So the “humans can’t know about this horrific and imminent threat” part of the status quo is still in effect.
One word I’d used to describe the later half of the season is... convenient. Everything the characters set out to do after the first five episodes is accomplished really quickly or felt kinda weightless in terms of consequence.
Stealing Vendel’s staff and the Killahead Bridge pieces is basically waging war against the Tribunal and all of Trollmarket? Not really. They seem more miffed than anything. Gunmar is trapped in the human world with only his adviser and two guards for support? It’s chill, Janus’ got his back. Jim needs to escape the Deep, a fated hole where you have to battle your greatest fears of which no troll has ever escaped? Next episode, he’s out and just in time to hear Queen Usurna’s evil-liar speech (btw, how was Jim able to kill Vendel if he was locked up the entire trial? Did no one question this? Not even the other Tribunal members?)
Speaking of which, I am NOT sure where Queen Usurna’s turn to villainy came from (if it even is her). Like, don’t get me wrong, I didn’t see it coming. Much in the same way you wouldn’t see this whole show being the product of an over-imaginative dog coming. Comparing to the Queen we saw in the previous season it seems like a rather rapid change from the fair, if stubborn, monarch who wanted to ensure her kinstroll would live a long life. Seemed almost like a twist for twist’s sake. Like, I’m not sure where dumping Killahead Bridge pieces into the ocean figured into her plans, but I guess it now makes sense why she didn’t kick up much of a fuss when they freed Jim.
Did anyone else think the mole would be Aaarrrgghh? What with Gunmar saying “it will be used against you again” when he possessed Draal? Like a sleeper agent thing, and that’s why Gunmar seemed to know their every move.
It also felt rather unceremonious how Otto was killed off. They kinda built up this rivalry between him and Dictatious, then dropped it as soon as Dicky started faking his premonitions. Him being a polymorph was game-changing; he could literally look like anyone or anything! That’s a pretty impressive ability to just waste as cannon fodder. I really liked Otto and his creepy sassiness.
There’s so much content in such little time that things don’t feel as fleshed out as they did last season.
As for character stuff: I really liked that they called Jim out on leaving them behind even after promising them they were a team. This was an action that had resounding consequences throughout the season.
Like someone else has said, it feels like presence of female characters has been severely diminished this season. Claire had some great moments, as did her friends, but it’s all sorta pushed to the side for the dudes. Nomura is gone after episode 5 (but hey, at least we got that sweet, sweet redemption arc and stinger) and Barbara is basically a nonentity. Hey. Remember there was that whole “almost died, so please tell me about Trollhunting after I forget” thing? Nope. Sorry Barb, you’re SOL and probably kidnapped. 
Not sure where else is AAARRRGGHH!!!’s super-smell ability is gonna come into play. Not much development this season, but that’s okay. He’s had his arc in the last season. Same could be said for Draal. Though his use as brainwashed ally became less “I can’t fight my friend” and more “dodge this spiky battering ram”.
I really love that Blinky took the mantle of leader, especially considering he had to take a much more active role than he was previously used to. He’s always had to defer to Vendel for guidance and authority. And that’s something he and his brother have in common. But whereas Dictatious clings, Blinky came into his own and started to take matters into his own hands.
But come on, we all know Vendel had to die after giving Blinky his “I’m proud of you, son” moment.
I know this all sounds super-duper critical and nitpicky, but I did like this season a lot and felt it was well worth the wait. Just wished it was fleshed out a bit more.
13 notes · View notes