#nobz
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Nob Warbiker
by Karl Kopinski
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Thought of the Day: For every battle honour, a thousand heroes die alone, unsung, and unremembered.
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Gotta have a right 'ard lad to lead the nobz!
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About 20 years of various Nob models in one unit. 3rd edition metal box, Black Reach, new Plasic box, the extra boyz one, all here!
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First batch of a bunch of Evil sunz Ork Nobz I had, half finished, in my backlog.
Feel free to C&C
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"Don't ever talk to me or my son again!"
Boss Lugnob grew up into Warboss Lugnob! Over the course of the last campaign my Orks played, this one Deathskulls nob kept finding himself in key narrative moments, so he's been promoted for the new campaign!
I kitbashed the Warboss version out of parts from the Nobz, Lootas, Warbikers, Boyz, and Kommandos kits, along with a front armour piece from a Rhino on the base to give him some extra height. He was originally going to have a gigantic pistol, but then I found a spare kustom mega blasta and decided he'd upgraded his gear during his scavengings.
In the current campaign, he's leading a squad of Deathskulls Boyz, which includes his former version.
#painting warhammer#scifi#warhammer 40k#warhammer#warhammer 40000#warhammercommunity#orks#wh 40k#40k#40k orks#orks40k#kitbash#model painting#miniature#miniatures#miniature painting
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OI BOSS! DOWN HERE!
*Makari shows the warboss the warhammer website on the noosphere*
WHAT DO YA WANT FROM DA RED GOBBO?
*scrolls slowly with his power klaw, pondering*
HMM, I MEAN MORE BOYZ IZ ALWAYZ GOOD. MAYBE SUM FLASH GITZ TA FIX WOT KAPTIN BADRUKK DUN NICKED?
DEN AGAIN, MORE NOBZ. CANT GO WRONG WIF MORE NOBZ.
(Since they added that new mek, they should do a battleforce box with big meks, the grot teleporting gun, and all sorts of stuff like that. That'd be lovely)
#orks#ask blog#ghazghkull mag uruk thraka#warhammer#warhammer 40000#orks40k#warhammer 40k#ask-ghazghkull#ask ghazghkull
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I didn't realize I'd be painting so many Madboyz for Orktober. This batch puts me up to 21. If I remember correctly in the old 'Ere We Go codex ork boyz could have mobs of up to 20, but madboyz could have up to 30. Speaking of 30, that's another 30-year-old project finally completed. Here is the Mad Nobz back banner for your own mobs.
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Had a game yesterday against the lovely @becomingisla who came to visit us over the weekend for a festival. Playing at home made me realise how small all my terrain is and that I definitely need to get a bit more. Really fun game where I used my very old, very battered Ork models for Orktober and Isla used her short men, I mean pre primaris iron hands list. This battle really got me excited to play orks again which is exactly what I was hoping for because it's seemed too daunting a task to try and fix up my battered and bruised poor orks from 10-15 years ago. Supply drop was our primary mission and battleline units could still shoot and do actions which was helpful for both our lists in this 1k point game. The far corner objective was blowing up on turn 4 and the middle objective was the only one to remain in turn 5 allowing for some big points in those last turns. Here is what our armies looked like after deployment, the unprimed trukk contained my big squad of 10 nobz with a warboss who also let them move 8" once they're out the trukk.
Isla got first turn and pushed forward a bit, he lascannon old man dreanought taking a few wounds off my trukk.
I pushed forwards hard on my turn one, getting lots of big advances and probably pushing my bikes way too far, they're orks, they got excited!
I forgot to get some pictures of turn 2 but I declared the WAAAAGH! to give all my guys advance and charge and a bit of extra protection. The trukk still died, unfortunately not blowing up so I could careen it forward but the Nobz clambered out ready for a big run towards the dreadnought that krumped dere trukk over dere! Both dreadnoughts managed to survive the turn, one being charged by a very angry 4 armed deff dread and the other being slapped 9 times by a warboss' powerclaw.
Turn 3 the terminators came in and the dreadnought ran away to allow everyone to shoot the Nobz. Ard as nails meant most things were wounding them on 6s and a failed charge meant those terminators weren't long for this world.
The Nobz and Boyz charged the armoured gitz and ripped them open, the captain surviving and me realising that Helbrecht and his sword bros punch a lot harder than a warboss and his Nobz.
Turn 4 saw the old man running back for a heroic last stand on the final objective but we both knew it was curtains at this point. He took down the remaining Nobz with him but the warboss crumped im gud fer squishin iz gitz like dat!
Quick final turn just to tally up points, the dreadnought did explode out of spite to kill one more boy and hurt a warboss and a little unclean one came to watch the last turn
Really fun game against @becomingisla and here are a few action shots she took of her terminators' final moments. She did really good despite only a few games of 10th under her belt
Final scores here and can't wait to get my orks all fixed up and krump some more gitz! Already looking at some 3d prints of Nobz and meganobz for a bully Boyz list...
#warhammer 40k#warhammer#orks#orktober#space marines#iron hands#short man with gay bolter#battle report
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Brickchewa is a nob largely by virtue of bullying, and his skill with a kombat shield has allowed him to scuffle with the best of them. He’s very good at simply delivering a patient beatdown- which, for an Ork, more or less translates to hitting his opponent with the shield repeatedly until one or the other breaks, and while orks may be durable, an oversized slab of spiked steel generally wins.
Geargutz design! There's something wonderful about the kinds of shields he designed for much of the orks in his roster. If orks needed riot control, this would be that ork. Fortunately, riots are a good and healthy part of Ork society.
5/10 nobz
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Warhammer Gaslamp: Peoples of the Old World
(For Introduction, see here; for Imperial Society, see here; for Geopolitics, see here.)
While the Old World of 2725 IC is dominated by the nations of Men, the non-human species of the world are by no means vanished - although all have seen enormous amounts of change over the last two hundred years.
Although they still maintain their traditional alliance with the Empire of Man, the Dawi of the Old World suffered badly from their pyrrhic victories in the Skaven and Greenskin Wars, to the point where they have begun a slow, inexorable demographic decline - not helped by increasing assimilation into the Empire. Increasingly, the Dawi have begun to coalesce around the master plan of the Great Reckoning, an effort to avenge every single Grudge in the Dammaz Kron in one fell swoop through the creation of an army of 100,000 Slayers. When the last of the Grudges has been satisfied, the sages of Dwarfkind believe that the Ancestor Gods will return and restore their people to their former glory.
Proving that it is truly an ill wind that blows no one any good, the shift in the Aethyr mentioned earlier had a profound influence on the Asur. With the increase in the concentration of Aethyric energy around, Asur born since 2594 have universally developed psykic abilities seemingly independent of their access to the Winds of Khaos, such that the younger generation now primarily speak mind-to-mind, can move themselves and objects with a thought, and much more that was once the exclusive ability of magi. Among many of the Asur, this is seen as a sign of the gods' continual favor, but these new abilities will need to be pressed into service sooner rather than later, as the blessed isle of Ulthuan is gradually sliding beneath the waves....
While their territories in Laurelorn have shrunken dramatically, the territories of the Asrai in Athel Loren remain quite strong in Bretonnia thanks in no small part to their political influence on Forest Law in L'Ancien Régime. As part of an increased level of caution (or paranoia), the Spellsingers embarked in a campaign of educating the entirety of their population in how to magically transport themselves between the remaining forests of the Old World and the spiritual dimension of Underhill, where magic remains strong and the verdant world untouched by hands of men, and to use the Glamour to move undetected in the human world.
[From the 9th Edition Imperial Encyclopedia]: Halflings (noun). A malevolent subspecies of mutant, destroyed in the Great Gene-Purge of 2614.
Life for the Vampire Counts has become increasingly more dangerous and complex. Driven from their seat of power in a vicious war that left much of Sylvania a faintly glowing wasteland of bomb craters and barbed wire, the survivors live on the run from the Imperial Plasmic Survey and the Schwarzmänner, although some vampires and thralls alike can manage to stay one step ahead via falsified blood samples and living in masquerade in the teeming throngs of urban society. Many of the surviving vampires have developed wealthy clients from among the nobility and the haut bourgeoisie, who are willing to risk the attentions of the state in exchange for infusions that extend their lifespans by decades. At the same time, the Vampire Counts are learning how to play politics by Imperial rules...
The Old World has changed, but the Greenskins have not. Although banished beyond the World's Edge Mountains, they still practice their traditional ways of WAAAGH! and generally making a mess of things. However, they have adapted to the age of gunpowder by trading with the Ogres of the East for the 'splody stuff, from the Orkish love of really big shootas and the Goblin fascination with bombs. The Greenskins might wear top hats and call their warleaders Nobz now, but they are still the mad, anarchic bastards who refuse to die.
Despite their defeat in the wars with the dwarfs and the mysterious explosion that engulfed Skavenblight in 2573 IC, the Underempire of the Skaven has adapted to their new circumstances in new and strange ways. While increasing urbanization has allowed the Skaven to spread through the sewers and subway systems of the Empire, they face new competition from the "Untervolk" and the increasingly impressive efforts of the human Technomancers. So instead the Skaven have allied with the Slaaneshi to sell warpstone dust drugs to the stupid stupid man-things, using the financial proceeds and the insidious long-term effects of warpstone dust to weaken humanity from within.
#warhammer fantasy#warhammer gaslamp#the old world#dwarfs#high elves#wood elves#vampire counts#skaven#greenskins
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T'au Empire vs Orks
by Pedro Nuñez
#tau#fire warrior#battlesuit#ethereal#drone#vior'la#orks#nobz#mega armour#deff dread#stompa#evil sunz#xenos#vehicle#battle#pedro nuñez#40k
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Da boss already et 'af a dozen uv 'im Squigs, kilt tree uv 'im Nobz, an' pinned Halshaz's ears to a plank wit a coupla spikes 'dis mornin'. Mad? Nah, 'e's not mad. Dis is a good day.
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Decided to add a rust effect on this lad, think I'll add it to my whole army!
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Converted a predator tank for a second Ork Trukk
Some boyz/nobz riding in to the waaaagh
#orks#orks40k#plamo#miniature#painting miniatures#space orks#warhammer 40k#40k#orktober#warhammer miniatures#warhammer#warhammer 40000#warhammercommunity#painting warhammer
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nobz are done! they will wait politely for their trukk
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