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NHRA at New England Dragway.
June 2024.
Fujifilm X-T20 with 55-200mm lens.
#yzshot#america#new hampshire#drag race#drag racing#motorsports#nhra#hot rods#nitro#fast#speed#fast cars#power#top fuel#usa#original photographers#photographers on tumblr#fujifilm#fuji xt20#fujifilm x series#flames#velocity
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Unveiling the Efficiency of Motorcycles: The Verucci Nitro 50
https://gob.stayingalive.in/revving-up-knowledge-unveil/unveiling-the-efficiency-of.html Discover the efficiency of motorcycles with the Verucci Nitro 50, traveling 172 km on one gallon of gas. Explore the balance between performance and fuel economy, and embrace sustainable transportation. #MotorcycleEfficiency #VerucciNitro50 #SustainableTransportation In a world where sustainability and…
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#cars#Eco-friendly commuting#Environmental consciousness#Fuel efficiency vs. power#Fuel-efficient motorcycles#Good Old Bandit#Gud Ol Bandit#motorcycle#Motorcycle efficiency#Motorcycle fuel economy#Motorcycle performance tradeoffs#Motorcycle technology advancements#Motorcycles#News#Sanjay K Mohindroo#Sanjay Kumar Mohindroo#Sanjay Mohindroo#Sustainable transportation#technology#Verucci Nitro 50
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Heroes & Villains The DC Animated Universe - Paper Cut-Out Portraits and Profiles
Goons of Gotham
There was no shortage of goon, miscreants and scoundrels in Gotham City, far too many to list individually in this project. That said, here are several of the more prominent goons that batman has had to contend with throughout the years.
Germs and Bell
A pair of neurotic goons in the employ of Roland Daggat, Germs and Bell handled the illegal dirty work that allowed Daggat to conduct his illegal affairs while keeping his hands clean and maintaining plausible deniability. Unsurprisingly, this did not work out well for the pair of ne’er-do-wells and both ended up defeated and apprehended by the Dark Knight.
Actor Ed Bagley Jr. provided the voice for Germs while actor Scott Valentine voiced Bell. The cads first appeared in the fourth episode of the first season of Batman: The Animated Series, ‘Feat of Clay Part One.’
Carlton Duquesne
A renown mobster in Gotham City, Carlton Duquesne ran highly successful protection rackets for The Penguin. Duquesne teamed up with the Penguin and Rupert Thorne in a potentially lucrative scheme to sell illegal weapons to the war torn nation of Kaznia. The operation was taken down by the mysterious Batwoman and Duquesne and his coconspirators were sentenced to prison.
Actor Kevin Michael Richardson provided the voice for Carlton Duquesne with the character appearing in the animated feature, Batman: Mystery of The Batwoman.
Ma Mayhem
The villainous Ma Mayhem was an old-fashioned criminal in the futuristic Gotham City. With her two sons in tow, Ma Mayhem committed several robberies that eventually led to her running afoul of Batman (Terry McGinnis). Although Batman initially struggled in dealing with the villains, the hero eventually prevailed and Mayhem and her two boys were captured and incarcerated.
Actress Kathleen Freeman provided the voice for Ma Mayhem with the matriarchal menace first appearing in the nineteenth episode of the second season of Batman Beyond, ‘The Egg Baby.’
Captain Clown
Not much is known about Captain Clown, other than it was absolutely terrifying. It was a powerful android of unknown origins that The Joker had obtained and dressed up as a sea-faring clown. The android was programed to follow The Joker’s instruction and aided the Clown Prince of Crime in his scheme to use a garbage barge to embank all of Gotham with his toxic laughing gas.
It was quite difficult for Batman to defeat Captain Clown, only succeeding when he was able to trap the android in an industrial car crusher that compacted it into a cube of metal and wires. Distraught over his robotic minion’s demise, The Joker exclaimed ‘You’ve killed Captain Clown!’
The frightening android appeared in the fifteenth episode of the first season of Batman: The Animated Series, ‘The Last Laugh.’
Armory
A former Special Forces operative, Jim Tate later acquired advanced degrees in electronics and engineering, with which he made an impressive career as a small arms weapons designer. After he was fired from Wayne/Powers, Tate became desperate to maintain his tony lifestyle. Utilizing his training and expertise in experimental weaponry, he became the villainous Armory yet was ultimately taken down by Batman.
Actor Dorian Harewood provided the voice for the Jim Tate with the character first appearing in the tenth episode of the first season of Batman Beyond, ‘Spellbound.’
Nitro
An explosives expert and arsonist, ‘Nitro’ Nelson took great glee in blowing things up. He was hired by Roland Daggett to set off a series of bombs that would level the Park Row neighborhood of Gotham. Actor David L. Lander provided the voice for Nitro, with the villain appearing in the twelve episode of the first season of Batman: The Animated Series, ‘Appointment in Crime Alley.’
Golem
Nelson Nash was a student at Hamilton High School who was frequently bullied by a fellow student. Pushed too far, Nelson decided to get his revenge by stealing a Galvanic Lifter Machine so to destroy his tormentor’s car. This Galvanic Lifter Machine (nicknamed a ‘golem’) was an enormous robotic loading device with a roughly humanoid shape. The machine was operated by way of a neural-syncing headband that enabled the operator to control it through mental command.
After destroying the car, Nelson used the Golem to menace another classmate he had a crush on. At this point Batman interceded and debilitated the Golem unit with an electrified battarang that caused it to short circuit and shut down. The feedback into the neural headband caused Nelson to be shocked into unconsciousness. When he awakened, however, he found that had somehow cultivated psychic powers that enabled him to control the Golem even without the rural headband.
Actor Seth Green provided the voice for Nelson Nash with the young villain and his robotic companion first appearing in the fourth episode of the first season of Batman Beyond, ‘Golem.’
Garth
An early subject outcome of Doctor Dorian's experiments, Garth was a gorilla with enhanced intelligence and other rudimentary human-like capabilities. Not as refined a subject as Dorian’s later creation, Tygrus, Garth did prove useful as muscle to execute the scientist’s schemes.
Actor Jim Cummings provided the voice for Garth, with the brute appearing in the thirtieth episode of the first season of Batman: The Animated Series, ‘Tyger Tyger.’
Ian Peak
An ambitious and unscrupulous television journalist, Ian Peak was the host of ‘The Inside Peak,’ an infamous tabloid newscast that dished the dirt on the influential people of Gotham City. After stealing an experimental intangibility belt from a scientist, Peak used the belt to garner all manner of secrets regarding the luminaries of Gotham. He even discovered Bruce Wayne’s secret identity as Batman. Unfortunately for Peak, however, the belt ultimately caused his body to lose structural integrity and he perished when his body defended down into the earth’s core.
Actor Michael McKean provided the voice for Ian Peak with the villainous paparazzi appearing in the eighteenth episode of the second season of Batman Beyond ‘Sneak Peak.’
Doctor Belson
Gregory Belson was a transplant surgeon who had previously worked in the cryogenics laboratories at GothCorp where he was a colleague of Victor Fries. A series of poorly thought through investments resulted in Belson’s finding himself in a dire financial situation. Mr. Freeze was able to leverage Belson’s debts as a means of getting him to conspire with him in a dastardly plot. This resulted in the craven Belson meeting a fiery end.
Actor George Dzundza provided the voice for Dr. Belson, appearing in the animated feature, Batman & Mr. Freeze: Sub-Zero.
The Repeller
Dr. Suzuki was a researcher working in the medicinal technologies department of Wayne-Powers. He and his colleague developed the ISO field generator rings which could generate a magnetic forcefield around a living being. Suzuki stole the device and used it to commit crimes as the villains ‘Repeller.’ Batman was ultimately able to surmise the Repeller’s true identity and take the villain down.
Actor Gedde Watanabe provided the voice for the Repeller with the villain appearing in the second episode of the third season of Batman Beyond, ‘Untouchable.’
Vincent Starkey
Also known as ‘The Shark’ Vincent Starkey was a mobster and drug dealer who had previously been put away by Detective Harvey Bullock. When Bullock was receiving death threats, he was certain that the recently paroled Starkey was behind them. Aided by Batman, The Shark was taken down as he was starting up a new narcotics racket. Although it turned out that it was actually Bullock’s landlord who was behind the death threats.
Actor Gregg Berger provided the voice for Vincent Starkey with the villain first appearing in the fourth episode of the fourth season of Batman: The Animated Series, ‘A Bullet for Bullock.’
Falseface
The mysterious mercenary known only as Falseface possessed the ability to shape the contours of his face so to imitate any man of his size and stature. The villain was hired by the terrorist organization known as Kobra to smuggle a deadly virus into Gotham. The plot was thwarted by the combined efforts of Batman and Stalker.
Actor Townsend Coleman provided the voice for Falseface with the villain appearing in the twenty-first episode of the second season of Batman Beyond, ‘Plague.’
Montague Kane
Doctor Montague Kane traveled around the world publishing works on debunking the supernatural. He showed a particular interest in magicians, revealing to the public the non-magical ways of how their illusions worked.
The stage magician known as Zatanna was aware of Kane's reputation. Revealing the secrets of stage magic was very much frown upon and Zatanna was eager to stump him with a trick he would not be able to figure out. Although Zatanna was practiced in real magic, she relied on traditional sleight of hand in her stage act. And she had created an illusion utilizing mirrors that would make it appear as though ten million dollars had disappeared from the Gotham Mint.
Kane was actually a cheat and a thief. He learned how Zatanna was planning to pull off her trick and seized upon it as a means to steal this money for himself. And Kane's expertise of illusions allowed him to rig the trick so that it would seem the money was there, while it was already stolen.
Kane and his lacks tried to make a quick getaway with the stolen money but were stopped by Batman and Zatanna. Kane was delivered to the police and Zatanna was cleared of all charges.
Actor Michael York provided the voice of Montague Kane with he villainous skeptic appearing in the fiftieth episode of the first season of Batman: The Animated Series, ‘Zatanna.’
Bigtime
Charlie ‘Big Time’ Bigelow was an ambitious hoodlum and former friend of Terry McGinnis. Three years prior to Terry becoming Batman, Charlie and Terry were arrested for burglary. Charlie was eighteen and tried as an adult, resulting in a three year prison term; whereas Terry was still a minor and hence avoided jail time.
Following his release, Charlie fell in was a gang of thieves who planned to steal an experimental chemical from a Wayne-Powers facility.
The robbery went awry and Charlie ended up doused in the mutagenic chemical. This caused him become physically deformed, yet also bestowed him super human strength and durability. Going by the alias of ‘Big Time’ Charlie used his newfound powers to become a super villain and had multiple altercations with Batman.
Actors Stephen Baldwin and Clancy Brown provided the voice for the villain, first appearing in the fourth episode of the third season of Batman Beyond, ‘Big Time.’
Mutro Botha
The killer known as Mutro Botha was a top lieutenant within the mysterious Society of Assassins. When the Society found itself hunted by Curaré, Botha attempted to extort Batman into protecting him. The plan did not work and Botha ended up killed by Curaré.
The legendary Tim Curry provided the voice for Muto Botha, with the desperate criminal appearing in the fifteenth episode of the second season of Batman Beyond, ‘The Final Cut.’
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Transformers: War Zones project plan - Bumblebee (Vol. 1)
This series is not an assured project. It is a concept that can still be changed or scrapped.
Synopsis
A young scout Bumblebee is sent into Polyhex to investigate rumors of a new secret program. He must avoid the sinister Blitzwing and the merciless Nitro Zeus to make it out alive. The project will open a portal to the Shadowzone, a mythological dimension said to have been sealed since the days of Primus. Who knows what is inside?
Characters
Bumblebee - A brave Autobot scout. He is sent by Ultra Magnus to investigate a Decepticon stronghold before an attack can be planned. He can transform into a Cybertronian car and his main weapon is an electric bolt blaster or "Stinger" as he calls it.
Blitzwing - A brilliant and cold strategist who oversees Project: Tarriassuk. He devises a plan to open the Shadowzone for the use of the Decepticons. Also, he is a triple-changer.
Nitro Zeus - A Knight of Kaon who protects the Decepticon base in Polyhex. He has a powerful thunder cannon that can break apart Cybertronians into individual parts.
Other Information
The Shadowzone is a more Lovecraftian place than it was in the animated series Transformers Prime.
#fan fiction#shared universe#transformers war zones#transformers au#transformers fanfiction#transformers#bumblebee#nitro zeus#blitzwing
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hi what is your opinion on cars -🚗
Cars are awesome! I love the luxury ones, but sometimes you need some more power! Have you heard the engine of a Nitro Fang roar? It's sooo freaking cool!
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Montague was minding his own business
But he didn't notice someone was watching
Nolan approached the vehicle and after peeking and noticing there was no danger he hopped in for a ride
Of course some freaking evil avatar again. Their car got wrecked and they had to jump out to attack
Nolan tried his best, but, clearly, the nitro fists weren't his specialty
Tragic ending for him
But Montague wasn't going to forgive Korra
Their trip was short-lived, but still, they have been together before, multiple times, there's no way they could forget the other
After that, thinking about his boyfriend, Montague had the most miserable victory, but still, a victory
The power of DiamondChance love is undeniable
#DiamondChance#Montague#Nolan Chance#Fortnite#Nolan posting#Sorry I'm delusional#Nolan Chance spotted
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New AU: Head of Might Tower/Time Skip
Based on this post
Eight years passed since the end of the war and Izuku continued his life as a hero until the embers of One For All gave out. When they did he continued his life as a teacher for UA to help the next generation. For a time he was happy just being quirkless again despite missing being a hero from time to time. That was when All-Might had arrived and gave him a new suit, a new state of the art power suit based on the one All-Might used during the war. Not only that, but All-Might did plan to fully retire from his agency soon and he wanted to give it to him, so that he could be the one to help those that are quirkless or had weak quirks to find their true potential.
Izuku couldn’t refuse this opportunity, to be a hero again, a mentor, and visionary for change to grant everyone the chance to be super. It would certainly make his life busy, but he was more than happy to do it with some help of course. When he isn’t being a hero or running a business, he is teaching with the selected sidekicks to help him out. When he isn’t doing all three, he is spending time with friends and family while thinking about the next support item to make in the back of his mind. His intellect would help those understand their quirks more and how to best use them. It’s not the suit, nor the quirk, that makes you a hero, but the man behind it.
The Omega suit is made to emulate One For All as closely as possible, coming with a car called Loki that matches Izuku’s tricky nature and his color scheme. The car would be a green and gold color similar in ways to his suit.
Omega Suit: Features
Nitro-Booster: Gear Shift- Similar to how street racing cars have Nitro boosts, Deku's OFA suit will come built with a special device that works just like an actual gear shift embedded into his gauntlets. Like before Deku can shift between different gears but they are now renamed: 1st Gear, 2nd Gear, 3rd Gear, Top Gear & Overdrive. Each gear changes the aura/color of the suit when used and increases Deku's speed by 1 Mach per gear.
Kinetic Stockpiler: Fajin- A device based on Bakugo's grenade gauntlets, Deku's gauntlets and iron soles are built with a kinetic energy stockpiling device that charges as Deku moves around and the faster and more often Deku moves the more the gauge on his gauntlets fills up. He can release the energy at any time however the gauge can reach maximum and once it does Deku can activate Fajin Zenkai(full power) which when combined with Gear shift puts his speed and strength on par with Prime All Might with no recoil.
Adaptive Combat Entity(ACE): Danger Sense- An AI computer programmed to help Deku and assist him in analyzing danger and alerts him to any incoming threats. It can also scan a person and determine their threat level, if they are lying, etc.
Hard-Light Laser Cables: Black Whip- Using cutting edge laser technology, these beams of light fire off as fast as real lasers but don't burn or destroy anything. They do come equipped with a high voltage stun feature used for capturing villains and great for mobility.
Tactical Smoke Utility Belt: Smokescreen- Deku's belt is now equipped with an built in smoke machine that emits thick clouds of dense purple smoke that is laced with a powerful sleeping agent that Deku is protected from while using his cowl/mask.
Hyper Sonic Jetpack: Float- Built into the back of his suit, this jetpack is capable of reaching flight speeds faster than any of the jets used by Star & Stripes fighter Ace team.
Jet Force boots: Inspired by the now retired Gran Torino, Deku's iron soles/boots now function like the old man's jet quirk allowing Deku to zip around and also launch air pressure kicks.
Air Force Gauntlets: The perfected version of Deku's air force gloves, these gauntlets can suck in surrounding air, build it up to a high pressure and then Deku can release it by using Delaware smash or Texas Smash.
SMASH Knuckle: The right fist of Deku's suit is outfitted with a shockwave emitter into the knuckles so when Deku punches something it hits the same way he would have hit it if he was using OFA at 100%
Dynamight Knuckle: The left fist of Deku's suit is outfitted with a device that can essentially mimic Bakugo's explosions whenever Deku hits a really hard punch.
Additional Weapons provided by Loki based on class 1-A:
Gravity Beam: Ochako
Flamethrower & Freeze Ray: Shoto
Turbo Booster: Tenya
Sparkle Sabers(lightsabers): Aoyama
Photon Cannon: Momo & kaminari
Sticky acid bombs: Mineta & Mina
Crimson Shields: Kirishima
Smash Gauntlets: Sato
Cloaking: Toru
Soundwave cannon: Jiro
Cement tape: Sero
Asura: Shoji
Mecha Wings: Hawks & Koda
Iron Tail: Ojiro
Reenforced black cloak: Tokoyami
Frog tongue whip: Tsu
Confusion ray: Shinso
And if all else fails, Loki can morph into a mech suit for large threats.
#new au#head of might tower#timeskip au#mha#mha au#(I know it's not a major divergent but it could be cool to do)
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What faction do you fear the most, and why?
Those wastelanders. Ever since they showed up I get less sleep, and their cars are dangerous.
I can't even go out into the street without fearing for my life, if I can't do that then I fear what else those people are doing. Especially with that nitro, that stuff is too powerful.
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Everything You Need To Know About Fortnite Chapter 5: Season 3
New Post has been published on https://thedigitalinsider.com/everything-you-need-to-know-about-fortnite-chapter-5-season-3/
Everything You Need To Know About Fortnite Chapter 5: Season 3
A new season of Fortnite is now live, and it brings Fallout, Magneto, plenty of nitrous oxide, and some Mad Max-esque flair to the battle royale. Titled “Wrecked,” Fortnite Chapter 5: Season 3 follows last season’s Greek Gods-themed season with a new battle pass, new weapons and skins, and more.
“A ferocious sandstorm recently moved over the Island, creating a new biome in the south dubbed the wasteland,” an Epic Games blog post reads. “The ‘Wasteland Warriors’ have already called shotgun on owning the place (they did ride in with the sandstorm, after all). This crew moves as fast as their decked-out cars, proven by the places they’ve already established.”
We’ll break down those new locations and more below.
Everything You Need To Know About Fortnite Chapter 5: Season 3 – Wrecked
Let’s start with the battle pass. It features some newly made characters by Epic Games, known as original skins within the Fortnite community, and some collaboration skins in the form of Bethesda’s post-apocalyptic Fallout series and infamous X-Men villain, Magneto.
Check out all the skins in the battle pass below:
New Points of Interest
One of the first new points of interest, or map locations, is Redline Rig. It’s a Nitro refinery run by The Machinist, the Wasteland Warriors’ master mechanic who is also available in the battle pass.
Also in the south of the island is Nitrodrome. Here, Ringmaster Scarr, who is available in the battle pass, runs the circus-like car spectacle known as the Nitrodrome.
From the Nitrodrome, you can easily reach Brutal Beachhead. Here, Megalo Don is the person in charge. He’s the Wasteland Warriors’ “master muscle,” according to the blog post, and taking him on won’t be easy.
Epic says there are other changes to locations on the map, though. For example, Snooty Steppes is now Sandy Steppes.
Going Nitro
Across the Island, you’ll find Nitro Splash and Nitro Barrels, both from Redline Rig. Nitro Splash is a portable version of a Nitro container, which you can throw down to infuse you or your car with Nitro for a fiery boost. Nitro Barrels are Nitro containers that “Nitro-fy” on contact, and when you hit them, they’ll fly away and explode on landing.
Here’s how Nitro works in Fortnite Chapter 5: Season 3 – Wrecked:
Vehicles that are Nitro-fied get a driving speed increase, explosive ramming power that deals damage and knockback, fuel consumption decrease, and a buff to attached attack mods.
Players that are Nitro-fied get a movement speed increase, explosive bashing power that deals damage and knockback (and it can bust through builds), a stamina consumption decrease, a reload speed increase, and fall damage immunity.
New Weapons And More
One of the new additions to the Battle Royale fight are the Nitro Fists, which allow you to perform a three-punch combo, uppercut, or aerial punch that dashes you through the air.
Nitro Fists have four charges, and each charge recharges every eight seconds. The uppercut and aerial punch use one charge each, while the three-punch combo uses none. If you aerial punch the ground instead of the air, “the impact will be meteoric to surrounding enemies,” Epic writes in the blog post.
The Boom Bolt is a new fast-firing, moddable crossbow that fires explosive bolts. A few shots can take down a vehicle, Epic says.
Returning weapons include:
Cerberus’ Gatekeeper Shotgun
Combat Shotgun
Gatekeeper Shotgun
Hammer Pump Shotgun
Oscar’s Frenzy Auto Shotgun
Warforged Assault Rifle
Tactical Assault Rifle
Enforcer AR
Thunder Burst SMG
Harbinger SMG
Huntress DMR
Ranger Pistol
Hand Cannon
Shockwave Grenade
There are some new ways to fortify your vehicles in Fortnite now, too, because mods are back. Here’s what to expect:
Machine Gun Turret (roof slot)
Grenade Launcher Turret (roof slot)
Spiked Bumpber (front bumper slot)
Cow Catcher (front bumper slot)
Bulletproof Tires (tires slot)
Chonkers Off-Road Tires (tires slot)
All you need to do to equip a new mod is hit a Vehicle Mod Box and one will automatically attach to your vehicle. You can tell which mod you’ll get based on the symbol on the box, too.
You can repair your vehicle and its mods with the new Repair Torch or Repair Boxes, which are scattered around the map. Plus, Service Stations have replaced gas pumps, allowing you to refill your vehicle’s gas and health while parked on a station pad.
Joining the vehicle roster is the new Behemoth Car Body, which is an SUV vehicle.
Outside of weapons and vehicle fortifications, there’s the Nuka-Cola, which restores a bit of health (over time) and shield.
And there’s also the Kind Cacti, which gives players (and vehicles) a splash of healing when pickaxed or driven through.
New Bosses
The Machinist will drop The Machinist’s Medallion upon her defeat. This medallion generates your shield over time. If you defeat her inside Redline Rig, you can also use this medallion to open the garage holding her car. Regardless of where you defeat her, she drops The Machinist’s Combat Assault Rifle.
Defeating Ringmaster Scarr nets you the Ringmaster Scarr’s Medallion, giving you infinite ammo and a small damage buff. Defeat her in the Nitrodrome to open the garage holding her car. Regardless of where you defeat her, she’ll drop the Ringmaster’s Boom Bolt.
And finally, defeating Megalo Don gives you the Megalo Don’s Medallion, which will infuse you with infinite Nitro. Plus, defeating him gives you Megalo Don’s Nitro Fists.
And that’s everything you need to know about Fortnite Chapter 5: Season 3 – Wrecked.
Are you excited about this new season? Let us know in the comments below!
#air#ar#Blog#box#Cars#Collaboration#Community#container#Containers#deals#driving#easy#epic#Features#Fight#form#fuel#games#gas#Giving#hand#healing#Health#how#impact#it#map#max#movement#muscle
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NHRA Gatornationals Recap
The start of the 2024 NHRA Drag Racing Season is here, and with that, it's also the start of the Mission Foods era of professional drag racing. This 2024 season has kicked off the same way as the last few seasons, pushing the traditional opener of the Pomona Winternationals back a few weeks in favor of starting in the Sunshine State of Florida. It was not all sunshine however as rain delays and oil down became the theme of the weekend leading to the appearance of the elusive Top Fuel night run which is not too common here in Florida. But enough intro, let's look at the results of the historic 55th Annual Gatornationals:
In Pro-Stock Motorcycle the #1 Qualifier of Gaige Herrera took on the #2 qualifier and multi-time champion rival Matt Smith. Gaige and Matt had dominated all weekend however, none were surprised when Gaige Herrera turned on his fourth win light on during Sunday earning him his 12th National Event win in only his second full-time season.
Pro-Stock car saw a race between teammates and once again the number 1 and 2 qualifiers stage up being Erica Enders and Cristan Cuadra respectively. There was a lot on the line as despite being one of the most successful active Pro-Stock drivers Erica had never hoisted a wally at the Gators and after several heartbreaking losses here in years past Enders knew she had to lock in and win the round. However, the burning desire was also there for Christan Cuadra who was in his first ever 2-wide final round and had his first opportunity at an NHRA race victory. They staged and went but early tire shake for Cuadra signaled that yes indeed, Erica Enders would host her first-ever Gatornationals Wally.
Nitro Funny Car saw one of the best drivers in the class win in the strangest ways possible. #1 Qualifier Austin Prock was making his first official start in the Mission NHRA Drag Racing series and was on a tear. Just a few weeks before in Bradenton he won 250,000 in dominating fashion beating the reigning champion Matt Hegan in the final round. Now in Gainsville, Prock looks poised for an easy victory against JR. Todd in the DHL Kalitta Funny Car. Todd hadn't run in the three-second range or anywhere near 300 mph all weekend, he spun and smoked the tires every round before this and yet somehow continued to turn on win light after win light. The Yellow Fellas knew that to beat the best and most consistent car on the property this weekend they would have to put in not a blazingly fast tune-up, but one that could get them safely down track under power and hope that the John Force Racing Funny Car of Austin Prock had issues. Prock Prestages, then Todd, they both full stage, the lights flash yellow then green, Todd is first off the line by 0.004 seconds and by the 60-foot mark Austin Prock goes into tire shake. Making his best run of the weekend JR. Todd goes 3.889 at 329 MPH making the unlikeliest win of his NHRA Drag Racing Career.
Top Fuel Had a bit more of a straightforward narrative, the #1 Qualifier of Shawn Langdon raced the #6 Qualifier of Billy Torrence. Don't let those numbers have you make up your mind about this final, Billy Torrences teammate and son Steve Torrence was the number two qualifier, and with Steve out both crews were working in tandem to give Billy the best possible car. However, in the other land was Shawn Langdon in the second Kalitta Motorsports top fuel dragster, having seen his teammate JR, win his final, there was immense pressure to deliver the first-ever Kalitta motorsports double up 17 times it had been tried but never to be as both cars would make it to the finals only for one or both of them to lose. Billy reacts quicker on the tree by 6 one thasounths of a second however not to be denied was Shawn Langdon who surged ahead and completed the illustrious Kalitta Motorsports double up having a car of the same team win in both nitro categories.
Overall the 55th Annual NHRA Gatornationals was worth the wait and despite a huge amount of tire spin from all the rain reducing the grip of the track, it was an amazing event with some crazy storylines. Thanks for reading and I'lll see you in Pamona for the NHRA Winternationals.
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The Definition of Acceleration
Read this thru slowly and try to comprehend the amount of force produced in just under 4 seconds! There are no rockets or airplanes built by any government in the world that can accelerate from a standing start as fast as a Top Fuel Dragster or Funny Car!
DEFINITION OF ACCELERATION
One top fuel dragster 500 cubic-inch Hemi engine makes more horsepower than the first 4 rows of stock cars at the Daytona 500.
It takes just 15/100ths of a second for all 6,000+ horsepower of an NHRA Top Fuel dragster engine to reach the rear wheels.
Under full throttle, a dragster engine consumes 1-1/2 gallons of nitro methane per second; a fully-loaded 747 consumes jet fuel at the same rate with 25% less energy being produced.
A stock, Dodge Hemi, V8 engine cannot produce enough power to drive the dragster's supercharger.
With 3,000 CFM of air being rammed in by the supercharger on overdrive, the fuel mixture is compressed into a near-solid form before ignition.
Cylinders run on the verge of hydraulic lock at full throttle.
At the stoichiometric (stoichiometry: methodology and technology by which quantities of reactants and products in chemical reactions are determined) 1.7:1 air/fuel mixture of nitro methane, the flame front temperature measures 7,050 deg. F.
Nitro methane burns yellow... The spectacular white flame seen above the stacks at night is raw burning hydrogen, dissociated from atmospheric water vapor by the searing exhaust gases.
Dual magnetos supply 44 amps to each spark plug. This is the output of an arc welder in each cylinder.
Spark plug electrodes are totally consumed during a pass. After halfway, the engine is dieseling from compression, plus the glow of exhaust valves at 1,400 deg F. The engine can only be shut down by cutting the fuel flow.
If spark momentarily fails early in the run, unburned nitro builds up in the affected cylinders and then explodes with sufficient force to blow cylinder heads off the block in pieces or split the block in half.
In order to exceed 300 mph in 4.5 seconds, dragsters must accelerate an average of over 4G's. In order to reach 200 mph (well before half-track), the launch acceleration approaches 8G's.
Dragsters reach over 300 miles per hour before you have completed reading this sentence.
Top fuel engines turn approximately 540 revolutions from light to light! Including the burnout, the engine must only survive 900 revolutions under load.
The redline is actually quite high at 9,500 rpm.
Assuming all the equipment is paid for, the crew worked for free, and for once NOTHING BLOWS UP, each run costs an estimate $1,000.00 per second.
The current top fuel dragster elapsed time record is 4.428 seconds for the quarter mile (11/12/06, Tony Schumacher, at Pomona, CA). The top speed record is 336.15 mph as measured over the last 66' of the run
Putting all of this into perspective:
You are driving the average $140,000 Lingenfelter, 'twin-turbo' powered, Corvette Z06. Over a mile up the road, a top fuel dragster is staged and ready to launch down a quarter mile strip as you pass. You have the advantage of a flying start. You run the 'Vette hard up through the gears and blast across the starting line and pass the dragster at an honest 200 mph. The 'tree' goes green for both of you at that moment.
The dragster launches and starts after you. You keep your foot down hard, but you hear an incredibly brutal whine that sears your eardrums and within 3 seconds, the dragster catches and passes you. He beats you to the finish line, a quarter mile away from where you just passed him.
Think about it, from a standing start, the dragster had spotted you 200 mph and not only caught, but nearly blasted you off the road when he passed you within a mere 1,320 foot long race course.
...... and that my friend, is ACCELERATION!
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Car Guy Confessions E61 - Nitro Revival, Steve Gibbs NHRA History, Nostalgia Drag Racing
Nitro Revival and Steve Gibbs: Nostalgia Drag Racing's Pillars in Penticton, Canada
Nostalgia drag racing enthusiasts in Penticton, British Columbia, Canada, have been fortunate to witness the evolution of the sport for over four decades, thanks to the tireless efforts and expertise of steve gibbs penticton british columbia canada. As a seasoned figure with a remarkable 40-year history in the drag racing scene, Gibbs has played a pivotal role in preserving the heritage of the sport while propelling it into the future. His contributions are celebrated annually through events like the Nitro Revival, where the spirit of drag racing's golden era is reignited.
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Steve Gibbs, a living legend among car aficionados, has been a driving force in the NHRA (National Hot Rod Association) community, leveraging his vast experience to shape the course of drag racing history. Hailing from Penticton, a picturesque city nestled in the heart of British Columbia, Gibbs has dedicated his life to the sport he loves. His encyclopedic knowledge of drag racing history, combined with his relentless passion, has earned him a place of honor among fans and participants alike.
The Nitro Revival stands as a testament to Gibbs' commitment to preserving the roots of drag racing. This annual event is a celebration of speed, power, and nostalgia, bringing together classic cars, vintage racers, and an enthusiastic crowd that shares a deep appreciation for the history of the sport. Through the Nitro Revival, Gibbs has created a platform for racers and fans to relive the glory days of drag racing, complete with thunderous engines and tire smoke that evoke memories of a bygone era.
Gibbs' legacy extends beyond the track; his dedication to mentorship and education has ensured that the knowledge and skills he has amassed are passed down to the next generation of car enthusiasts. His workshops and seminars have inspired countless individuals to get involved in the world of drag racing, fostering a community that is as tight-knit as it is passionate.
As the sun sets over Penticton and the roar of engines fills the air, it's evident that Steve Gibbs has left an indelible mark on the world of drag racing. His contributions have not only kept the spirit of nostalgia drag racing alive but have also ignited a fervor that will continue to burn brightly for generations to come. In a world that's constantly evolving, Gibbs' steadfast commitment to the past is a reminder that some traditions are timeless.
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Revealed: New "Power Slide Drift RC Kart" for Crash Bandicoot (Crash 4 Style, CTR) by mm on EB Games and ZiNG (Australia)
Looks like we got our first look at a brand new merchandise item from Head Start (Imports Dragon), and its an RC kart (car) toy with Crash riding a CTR Nitro-Fueled kart, dubbed the “Power Slide Drift RC Kart”, from what we can see, it reuses a lot of the visual assets from NF and modifies some of it to fit the Crash 4 style, as well as a stylized remote coloured in blue with a “gold” accent to…
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Uh. Here’s that car chase scene I was talking about. Free writing brings some really great like, self-expanding ideas. But it literally never goes where I started from. So here’s that scene cut and pasted directly from the notes file that was supposed to be my johnkyle idea.
Weird.
Of course. Of course Dick would be here the minute Bruce ran a red light with just a few miles to spare to reach the Gotham-‘Haven Bridge.
Red and blue lights fill the interior of Bruce’s GT-R.
Fuck. Bruce thinks as the ramming bar appears from between the laundromat and the gas station. The nitro is already empty.
“Fuck!” he shouts, punching the center console. Two dump trucks are parked at the entrance to the bridge. A sea of wood pallets and orange cones litters the river side of the intersection.
Bruce rips back the parking break as he drops a gear. The car elegantly slides sideways through the intersection; the front bumper hugging the median as the tires smoke and scream.
Dick’s car takes the turn with the hint of a fishtail. The heavier, American car wasn’t made to drift like the GT-R.
The cop car begins to wail, but Bruce isn’t stopping. He touches the wire under his shirt. He can’t get Dick involved in this. He can’t.
Bruce downshifts to fifth and puts the pedal to the floor. He’s got two miles of straightaway to put some distance between himself and Dudley Do-Right. If he can just do that, he can make it to the tunnel and out of Dick’s jurisdiction.
Behind him, the headlights seem to flicker. The fog on the road swirls around the BPD logo on the hood. The growling engine seems to pause its rumble and take a deep breath as the paddle shifter moves the clutch at an inhuman speed. The grille opens wider to suck more air into the intercooler. A roar erupts from eight cylinders at full, supercharged pursuit power. The space between the cars begins to rapidly shrink.
Of course he’d be in BPD’s brand new C7.
Dick.
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Six Flags Great Adventure First-Time Trip Report 8/11/23
Well, posting this in retrospect is extremely painful. But here we go. Driving up to this park and seeing Kingda Ka is a feeling like no other. I can't even describe it. We got into the park at about 12:30 PM. We went straight to Ka to make sure we got on it before it inevitably went down, and we were able to get on with only about a 15-minute wait. Then we went to El Toro for three consecutive rides. We got nachos from the Macho Nacho beside El Toro, then headed over to Medusa for one ride. We tried to get on Runaway Mine Train next, but accidentally got in the line for the Skyway and didn't realize we were in the wrong line until we had waited for about 15 minutes. I would have liked to get on the Skyway, but we just weren't going to have the time for it with one day at the park. So we got out of line and finally got on the mine train. We got a ride on Green Lantern next, then went to the other side of the park. We got three fairly quick rides on Jersey Devil, then three rides on Nitro that we waited about 15-20 minutes for each time. Then we got a ride on Batman, then Dark Knight, then Skull Mountain, then Joker. We then waited a stupid amount of time, probably about 50 minutes, for Superman Ultimate Flight. This was the end of the credit run, and we now had about one hour and 10 minutes to get re-rides on Toro and Ka before close at 9:30. But of course, Ka was down. So we back to El Toro for three EPIC night rides. Then, to our relief, they got Kingda Ka back up! We ran over there as quick as we could and got two fantastic, surreal night rides! Then we sprinted back to El Toro for two more rides to close out the night. They started shooting off fireworks as the park closed, and I got some nice pictures of El Toro with the fireworks before we left. This was an awesome day. With my only previous Six Flags experience being SFOG, I didn't have high hopes for the park itself, but I was pleasantly surprised by how nice it was. The operations were solid too. We didn't wait too long for anything, other than Superman, which I regret to this day. But the one-two punch of Toro and Ka is probably the second best of any park I've been to, in close competition with Hershey's WR and Skyrush combo.
Coaster Rankings and Thoughts
1) El Toro (x 8 rides, including 5 night rides) -- WTF is this ride!!!!!!!!!!! I am BLOWN AWAY. I cannot BELIEVE this is a wooden coaster, because the ridiculous forces it provides are simply unlike those on any other wooden coaster. El Toro takes the cake for my favorite first drop and also has three more of my favorite airtime moments, with the two subsequent camelbacks and the Rolling Thunder hill. I don't know about the actual numbers, but I know the feeling, and these four moments feel like the most powerful, most sustained ejector airtime moments I have ever experienced. The name of this ride is so fitting, as it truly does feel like it is trying to eject you into the sky, like a bull trying to throw you off its back. Aside from the ejector airtime, I also love the chaotic twister section at the end of the ride that throws you from side to side. I hear people calling this ride rough a lot, and there is a pretty bad rough patch on the turnaround after the camelbacks, but the rest of the ride is perfectly smooth. I had a strange experience with the roughness of this ride. Most of my rides were in the back car in the front and middle rows 16 and 17, as well as one ride in the back of the second to last car in row 15, and one ride in the back of the third to last car in row 12, and the only ride I found to be painful was the ride in row 12, which was one of my roughest coaster experiences ever. I can't understand what the big difference could be, as I rode on wheel seats further back without issue. But I also already had a bad headache on this day, so that couldn't have helped. Anyway, the night rides on this coaster were absolutely transcendant, the ejector was absolutely addicting, and I never wanted to stop riding.
2) Kingda Ka (x 3 rides, including 2 night rides) -- I am obsessed. Ever since I got really into coasters, these Intamin stratas have been the most amazing structures to me. Just standing near Dragster or Ka and looking up at their sheer size is incredible. I never got the chance to do Dragster, but to actually get to ride Ka? My god. I think the criticism of "one trick pony" that I so often hear from enthusiasts on the internet regarding these rides is such a pedantic thought to even have after an experience like this. Ka is now truly a one-of-a-kind experience. The force of the hydraulic launch is absolutely mind-blowing. The whole track shakes as you fly down the launch, gaining a ridiculous amount of speed. People without taste might call this a "rattle," but I call it "intensity." Haha. The launch feels like it lasts forever and ever, and I love that it's not just a split second and it's over. You can feel the continuous acceleration like a car changing gears for the whole 3.5 seconds. And before you have a chance to process the launch and how fast you are going, you get crushed with the forcefulness of the pull-up into the top hat, then shoot straight up, 456 feet into the air. The views from the top of the tower are breathtaking, and the airtime coming over the tophat in the back row is awesome. Barrelling back, straight down the tophat and reaching those ridiculous 120+ mph speeds yet again is a sensation like no other. My ears would pop every time we came back down from the top due to the rapid elevation change. There is no adrenaline rush like the one this ride gives, especially at night, when you are just launching straight up into the darkness. Running back and forth between Ka and Toro at night was one of the highest highs of my life, and I will constantly be chasing that feeling for the rest of my existence.
3) Nitro (x 3 rides) -- I love these older, 2000s B&M hypers. Nitro easily makes my top 3 for this ride model, as it has a much more interesting layout with a much more varied array of forces than most of the newer hypers. (Goliath and Nitro have the two best hyper layouts that I've done, but Diamondback remains high up there for the sheer quantity of airtime.) Anyway, back to Nitro. The big camelbacks give good, sustained floater, and the helix into the midcourse gives some great positives. The ending run of smaller hills is a fantastic finale, with every single one, including the drop off the midcourse, giving some of the strongest airtime moments you will find on a ride of this model.
4) Batman (x 1 ride) -- There is nothing to say about this that I haven't already said about the SFOG Batman. I love B&M inverts, and I love this compact layout that is absolutely packed with positive Gs and whip. It doesn't run as fast as the SFOG Batman, but it's still an intense and fantastic ride.
5) Jersey Devil (x 3 rides) -- I don't know what my problem was with this ride exactly, but I think it's probably better than I'm giving it credit for. I don't know. I wanted a back row ride, but I could never get it with the stupid moving station set-up. The closest I got was row 9 (of 12). I rode 3 times and still don't have a good feel for the layout. No elements really stood out to me as I was riding. There are definitely some strong airtime moments in the first half, and I like the inversions in the first half with the stall and the zero-g roll. After the midcourse, the ride doesn't do much for me. Also, the hard, over-the-shoulder restraints are pretty restrictive and limit the airtime. I think I need more rides, because I liked it, but I definitely didn't love it.
6) Medusa (x 1 ride) -- This is a standard B&M looper. It's nothing unique or amazing, but it's a good ride with a nice variety of fun inversions and solid positive forces throughout. It's basically impossible for me to differentiate between these B&M sit-down loopers when they all have the same elements, maybe in a different order. I think it's funny that this ride is literally Kumba exactly, almost exactly the same height and track length, exact same layout. Yet Kumba gets all this praise, while Medusa is rarely talked about. I do think Kumba runs more aggressively than Medusa, so I understand it. It's just funny to me.
7) Green Lantern (x 1 ride) -- This park surely has a lot of B&M loopers. I like the layout of this ride a lot. The three loop variations, the swooping turns, and the double corkscrew finale are all very intense, piling the positive Gs on your feet and legs. The intensity of all those positive Gs on your feet is a crazy feeling -- feels like your feet might be driven through the floor of the train. Lantern is easily the best stand-up I have done, as it is taller, faster, longer, and has a much more interesting layout than Vortex and Georgia Scorcher, which hardly do anything at all. But taller, faster, longer, and more inversions also equate to a much more uncomfortable ride with stand-up trains. I would have to ride this several times to figure out how to properly brace myself, and I didn't have the time for that, so it was a pretty uncomfortable experience, but still a lot of fun.
8) Runaway Mine Train (x 1 ride) -- This is the best mine train I've done up to this point. I love the layout. The way it goes from the tame, smooth double helix beginning to the wild turns/laterals and hills in the second half is crazy. That hill before the turn over the water?? Wtf?? It's Magnum ejector on a mine train. It was so shocking, and I loved it.
9) Dark Knight (x 1 ride) -- I like wild mouse coasters more than most people, and this one has all the great, sharp laterals you would expect along with a dark, indoor setting to make the turns and forces a bit more unpredictable. Really good ride.
10) Superman Ultimate Flight (x 1 ride) -- I wasted way too much time waiting for this thing, and I regret it. I've already done the SFOG one several times. These rides just don't do a whole lot. The positives on the pretzel loop will always be a crazy sensation, but that's about all the ride has going for it, as the rest is mostly just meandering turns.
11) Joker (x 1 ride) -- I almost wish I hadn't wasted my time with this either. I don't care for these rides, and I don't really even know that they count as credits, as they don't feel like roller coasters at all. The flipping can be fun, but it's not my favorite sensation in the world. This is longer than Tumbili at KD, so I'll give it that.
12) Skull Mountain (x 1 ride) -- This is one of the weirder rides I've been on in my life. It's an indoor, dark coaster with very little theming to speak of, and it's very much a family coaster with basically no forces. Not much to say here.
#roller coasters#six flags great adventure#amusement park adventures#el toro#kingda ka#nitro#batman the ride#jersey devil coaster#medusa#green lantern#runaway mine train#dark knight#superman ultimate flight#joker#skull mountain#personal
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Shards of Hope
“Won’t somebody think of the children??? Look, I’m not a pediatrician on purpose. Kids are great, they shouldn’t be hurt. But are we gonna talk about them every other paragraph? Apparently, yes. Also, this feels like the episode of a tv show that’s designed to set up the spin-off.
* Starting right in the middle of an abduction is such a great place to begin!
* “They understood, Aden. We all did.” Her fingers clenched in his jacket, her left leg beginning to drag. “You were fighting for our survival and they died in battle.” Harsh breaths. “Don’t take that honor from them by using their deaths as a whip with which to punish yourself.” Great line for a warrior.
* “Every white knight needed a deadly black sword at his back.”
* I love her possessiveness of everything Aden has ever given her, even if it’s a trait from her pathology. Her parents took her only shiny pretty thing ever and I hate them too
* She sends him plans on how to take out Vasic and forcibly remove the gauntlet. I love it when Silent Psy are hilarious.
* Hey, Pax Marshall and Payal Rao!
* Why do they keep bringing up Stefan, my beloved, without us getting to actually see an interaction???
* “She’d never do that to a child. Never. That cruelty was simply beyond her. So maybe, just maybe, she wasn’t a monster and could be permitted to love Aden.”
* Wait, she’s actually mad at him because she had a nightmare? I’m sorry, what?
* Nope. Still hate Dev.
* Blake grooming Beatrice is just sick (I know it’s supposed to be, but it’s acheived its aim of being stomach churning).
* I don’t understand why she’s so upset at Aden’s parents for leaving him. Aren’t all Arrows, by definition, given up by their families? He had parents way longer than most. For that matter, what if a parent doesn’t pass the background check? Will they forcibly remove the kid from the parent?
* “The feel of her acted like nitroglycerine in his blood, setting off a sensory explosion that made his heart thump and his skin heat.” I can’t not comment on this line. I know the author is thinking about nitro in race cars. But in medicine we use nitroglycerin, and when that hits your blood, it dilates the blood vessels. Drops your blood pressure. I guess technically it can briefly help with an erection. Just…not really a drug you’d ever use to get the engines going, if you know what I mean. You’re more likely to get a headache and/or pass out.
* Axl and Amin—why do we know exactly zero about them? They’re important to Aden.
* The mirror is a cool super power. I assume that he’s been hsing that to repair the issues with the Net? Wiping out his people afterward?
It took so many days to finish this. I kept hoping I’d enjoy it more the second time, like a Mercy/Riley or Hawke/Sienna effect, but nope. Snooze fest, despite the fact that I love Aden. On well.
Aden: 3
Zaira: 5
Rating: only half a cold shower, because I fell asleep in the middle
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