#nintendo mario kart
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rgbcn · 2 months ago
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"Game Night" fanfiction cover art, written and illustrated by me! ‪@rgbcn‬
You can read my fanfictions on FF and (slowly reuploading them) on A03. Please check the warnings and rating before you read them 🔥
"Game night" Shamy fanfiction (Rating M)
📕 https://www.fanfiction.net/s/13544215/1/Game-Night
My fanfictions:
📚 https://www.fanfiction.net/~rgbcn (all my fanfics)
📚 https://archiveofourown.org/users/rgbcn/works (reuploading slowly, for now just 4 works)
Like and subscribe if you want more silly drawings! Lots of fanarts and drawings coming up! If you want to support my content, watch my videos and live sessions! For more content, work in progress comics and sp1cy content, go check my patreon ♥️
🌟 patreon.com/rgbcn
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ghakkinator · 11 months ago
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He’s just chill like that
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mostly-funnytwittertweets · 3 months ago
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retrogamingblog2 · 9 months ago
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suppermariobroth · 8 days ago
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In Mario Kart 8/Deluxe, the motion of each character is governed by four independent systems: -animation (which action the character is currently performing, e.g. sitting in the seat, throwing an item, posing after a stunt, etc. In older Mario Kart games, this was the only factor) -head tracking (the character's head turns to look at other drivers and items as they pass by) -facial expressions (the character's face changes to show their current mood, e.g. happy after winning or in pain after being hit) -vehicle motion counterbalance (the character subtly shifts in the seat in accordance with the vehicle's movement by bending limbs or changing posture. Hair and other freely moving character parts also fall under this system)
To demonstrate that these systems are actually completely independent of each other, it is possible to turn one of them off and see that the other ones are still being applied to the character. In the footage, Daisy's animations are turned off, leaving her stuck in a T-pose. However, she still looks around, changes expressions, and even bends her arms and legs to balance the bike's movement.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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skopostheorie · 7 months ago
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Like actually in general my parents never just. bought me video games unprompted. I listen to Scott the Woz talk about his parents buying him games and Nintendo Power subscriptions just for no reason and I'm like. ?????? Families do that?
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ultimashadowx · 1 year ago
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Moo Moo Meadows
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getmikestevens · 3 months ago
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Why am I so obsessed with first-gen Mario Kart art?
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yodaprod · 9 months ago
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2001
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savannah68767 · 4 days ago
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nintendometro · 7 months ago
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Ahhh! 'Mario Kart 64'
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yamouriart · 3 months ago
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ghakkinator · 2 years ago
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Some pictures of Daisy (farmer) besides Daisy (fairy) the farmer one has some of the best poses
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mostly-funnytwittertweets · 9 months ago
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retrogamingblog2 · 11 days ago
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suppermariobroth · 5 months ago
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In Mario Kart 8/Deluxe, some course elements are shot high into the air when a racer using a Super Star drives through them. This animation assumes that the racer will continue driving, so that the object can safely land back in the same place.
However, if the racer is carefully positioned directly underneath the object, it can be kept bouncing up and down rapidly for as long as the Super Star remains active, as seen in the footage with a Moo Moo in Moo Moo Meadows.
Main Blog | Twitter | Patreon | Small Findings | Source: Goppa_MK8D_IF
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