#nimrod ping
Explore tagged Tumblr posts
bandnameserver · 11 months ago
Text
Nimrod Ping
1 note · View note
Photo
Tumblr media
18 notes · View notes
freudensteins-monster · 6 years ago
Text
Captain Marvel, scaring the shit out of everyone: Where’s Fury?
*three hours later*
Captain America, bawling: …and then half the world turned to dust! Including Fury!!
Captain Marvel: Okay… what about Stark, the spider kid, and the wizard guy. Where’d they go?
Captain America, blowing his nose: I told you! We don’t know! They followed a spaceship into, you know, outer space.
Rocket, who everyone thought was tuning out the story in favour of tinkering with… something: It was probably headed to Titan.
*everyone stares*
Rocket, explains to preschoolers: Thanos… the Mad Titan… is from Titan. And everybody knows that place destroyed itself, which is probably when the Mad Titan started circlin’ the metaphorical black hole, if you know what I mean, so it’d make for a pretty decent bad guy headquarters.
Captain America: Why didn’t you tell us this, like, five months ago?!
Rocket: Because EVERYBODY knows. Everybody, who’s traveled outside their own star system, knows. *glances at Carol who nods in agreement* See, the glowing parole officer knows. And what precisely would you backwater nimrods have done if you had known? You don’t have light speed tech. You don’t even have a friggin spaceship! Here. *throws Carol the device he was tinkering with* It’ll track the Milano, but you gotta be within about three systems of the ship to get a ping. Head to Knowhere first; that’s where Quill and those other idiots were going to grab an infinity stone. They failed miserably, obviously, but if they weren’t dead they would have followed Thanos back to Titan. It’s about a 300 jumps due east of here at the ass end of space. From there, to get to Titan, you head out the nostril and take a left at the first red dwarf you see and travel straight for another 40 jumps. Then come back here. If they’re alive they should be somewhere in that giant triangle of the universe. It’s only a few million cubic parsecs. Piece of cake.
*Captain Marvel blasts off before anyone can argue*
An hour later Captain Marvel drops the Milano onto the compounds lawn.
Captain Marvel: Found it.
*Tony practically falls down the gangway*
Tony: *groans* Should have called an Uber.
While everyone else is fussing over Tony, Rocket is forcibly ignoring the fact that the only other person on board is Nebula.
Rocket: What the hell did you do to the ship?!
Nebula, bored already: The Terran did it. He said he needed to increase the oxygen levels.
Tony, near hysterical as he’s being carried to medbay: I needed oxygen to breathe, Nebula! We’ve been over this!
672 notes · View notes
justdealingwithsomeissues · 5 years ago
Photo
Tumblr media
HAHA holy crap Shaw just gets straight up ping-ponged into outer space by Nimrod
7 notes · View notes
picturebookmakers · 5 years ago
Text
ATAK
Tumblr media
In this post, ATAK talks about his fascinating creation process and he shares illustrations and development work from some of his wonderful books – including sketchbook pages for his forthcoming picturebook ‘Piraten im Garten’, which is due to be published in 2020.
Visit ATAK’s website
ATAK: My process is like hip-hop. Mixing and sampling.
I have a big box where I put material that I’ve found on the street or in magazines. Then in the summer, when I’m sitting in the summer house, I stick everything into sketchbooks.
These are important books for me. I often use them when I’m looking for an idea. I like to make connections between this and that.
Sometimes I steal things. Here’s an example of where I used a painting by Caspar David Friedrich in one of my images. This is a very important painting for the German culture; it’s romantic. It’s the first painting that’s like a window. You see with him and you’re led into the picture.
‘Wanderer above the Sea of Fog’, Caspar David Friedrich, 1818.
When I take something to use in my own work, it’s more about the idea of composition and atmosphere. It’s not just a reference that people will know.
This is the sketchbook for my picturebook ‘Topsy Turvy World’. The publisher asked me for a book for children, and as I was tired of working with long texts, I thought this one should be a wordless book, where the images tell the whole story.
We have a German tradition from the 18th century of ‘bilderbogen’. This is like the origin of comics. They’re one-page stories. I was looking at some of these and I found some interesting ideas for ‘Topsy Turvy World’.
Here are some pages from the sketchbook.
Not everything made it into the final book; some of it was too heavy for my publisher, so he kicked it out. The smoking people had to go, otherwise we couldn’t have sold the rights in America.
Then there was a problem... My sketches had a lot of life and were fully-worked, so to transform them into the final artwork was very hard. After the rough version, I had this feeling that I was already finished with the book. Making the final ‘clean’ artwork felt like a kind of discipline.
My original paintings are always much bigger than they appear in the books. I never work to the correct size or format.
I often sell my paintings, but here is one I’ll never sell. It was done for the first children’s book I made, called ‘Comment la mort est revenue à la vie’ (How death came back to life), written by Muriel Bloch and published by Thierry Magnier.
It’s an important painting for me. I came from the comic world – black and white graphics – where I would draw out the whole scenes with all the details. In the middle of working on this painting, I had to go out to buy some food, and then I came back and thought, “Oh, it’s enough.” There’s a big difference when you work with colour. It’s like a sound, like a kind of music. This painting was very important for me in understanding colour.
Before I start working on an image, I often have a rough idea of what’s going to happen in the scene, but I leave a lot of space for other things to come in... And when I’ve started to work, I might see something in my studio or in a book, and it goes into the image.
I like this open process. And I like to be surprised. It’s very important for me that I don’t know in the beginning exactly what’s going to happen.
My way of painting is very old school. Traditional. Sometimes I paint over the top of something and you can see the trace of it behind. You can’t really fake things like this on the computer. For me, my original artwork is more important than the finished book. I once had an interesting discussion about this with Blexbolex. It’s completely the opposite for him: he sees his books as being the original artwork.
After ‘Topsy Turvy World’, I made a book called ‘The Garden’.
The original German edition was almost like a book for bourgeoise women... But for the French edition, they reimagined it for kids. It’s much bigger; you can really go inside. And the French publisher asked me to make some flaps to open up on the pages, which were not there in the original edition.
The sketches for ‘The Garden’ are almost nothing. It was very important that I didn’t repeat the process of ‘Topsy Turvy World’, where the sketches were very close to the finished artwork. I couldn’t work like this again. So the sketches here are very loose, but I knew exactly what was supposed to be in the pictures.
Working like this, you must have a very strong relationship with the publisher – one of absolute trust. I also have big problems with deadlines; I’m always late. With this book, my publisher Antje Kunstmann was so good. She phoned me every morning: “Hallo, here is Antje!” It was so important to know she was there, almost like a mother. It was a similar story with Wolf Erlbruch and his book ‘Duck, Death and the Tulip’. He was working for four years on this book. In the end, Antje came to his home and was waiting on his sofa for two days to take the last drawing!
The latest children’s book I made is called ‘Martha’.
I started working on it after reading an article in National Geographic about the passenger pigeon. I was fascinated. Because it’s a real story, it was not easy for me to make this book. It’s easier when I’m given a text because I have more distance.
Again, I worked very loosely in my sketchbook. These sketches are just indications – so I know something is here or somebody is there. It does help me that things are more open.
I don’t have sketchbooks where I draw from reality. I’m not good at this. You’ll never find me sitting in a crowd, making sketches. I watch and I observe instead. And I have books where I write ideas or note down interesting forms and shapes that I see.
Here are some pictures from ‘Martha’.
And here’s an idea for the dust jacket, where the kids could cut and draw on the paper, and make origami out of it to give a kind of rebirth. Martha is gone, but maybe she’s not gone if the kids could bring her back. The publisher didn’t go for this idea.
I went to art school but never finished. Just after the Berlin Wall came down, I was studying visual communication. There wasn’t a good atmosphere at my art school. I wanted to find like-minded people and work as a team, but it felt like most of the students were only interested in being artists, but not in working together. Then my daughter was born, and I never finished art school.
I’m now teaching art as a professor. The other teachers have diplomas, and I feel like I’ve come from the working class. I do like intellectual work, but when I work with students, I want to see something. I can only talk about what I see. I need it very visual. It has to catch me.
From when I was nine years old, I wanted to be an illustrator. In east Germany, illustration was a part of publishing. All the novels had illustration. It’s still unique now to see this, but in east Germany it was normal... So my plan was always to be an illustrator. This way I could wake up when I wanted, have no boss, listen to my music all day, and make my own work.
Speaking of music... The type of music I listen to when I work depends on the specifics of the book. For example, I made a book for Nobrow called ‘Ada’ (from a word portrait by Gertrude Stein). The idea for the artwork was to make handmade pixels, so I listened to a lot of electronic music; ping–ping–ping! It’s about energies. And for me, the music is also very important because I travel a lot and it can be hard to come back to your work – but when I listen to the music, immediately I’m back in the project, in the zone. It’s all connected – the music with the book.
Here’s my playlist for ‘Martha’.
Distortions – Clinic Go – Sparklehorse & The Flaming Lips VCR – The XX Song For A Warrior – Swans Avril 14th – Aphex Twin Quiet Music – Nico Muhly First Song For B – Devendra Banhart Last Song For B – Devendra Banhart How Can You Mend A Broken Heart? – Al Green Ash Black Veil – Apparat I Know They Say – Spectrum Opus 55 – Dustin O’Halloran Lost Fur – Karen O & The Kids Unfinished Business – The Go-Betweens Sometimes – My Bloody Valentine Lies – Sin Fang Bous Debussy: Suite Bergamasque, L 75 - Clair De Lune – Alexis Weissenberg Nimrod (Adagio) – David Hirschfelder Atmosphere – Joy Division Still Life – Elliot Goldenthal The Lake – Antony & The Jonhsons Flying Birds – RZA
I used to make hardcore comics with friends. This was our first, which we made before the wall came down. My work has changed completely. I can’t understand this now; it’s like another man made it! And they are not funny. It’s a very small humour; you really have to look for it.
Then, after my daughter was born, I did my own comic series called ‘Wondertüte’. In the comic scene, everybody told me that this wasn’t a comic. But for me, it was totally a comic. I liked the comic medium, but I didn’t see why there had to be only one way. From all my old comics, this is the one I like the most.
The idea comes from the ‘learn English’ books we had in school. It’s a bit like a poem, but with a more open structure. I think my older work was very closed, and this comic is where it really started to open up. I made it for me, not for the mainstream. I got no money for it. But you could find it in kiosks. Somebody told me he saw it in a kiosk in a very small village. He said it was very important to see this comic displayed in-between all the nice, fancy stuff... My audience is not many people, but they are passionate.
I don’t really consider myself as a children’s book illustrator; it’s not like this. But it gives me a lot more freedom. Some of my friends find themselves working on one comic for years! I respect this, but for me that’s like a jail. With comics, you have to take such care with narration. You go from one panel to the next panel to the next... The comic medium is a question of time. In a children’s book, the reader looks at one page for perhaps two minutes or ten minutes. They go deep inside. It’s a completely different work. Also in a children’s book you have a stage; it’s really like theatre.
I also think it’s very important in children’s books that you read the book again and again. You read a comic maybe once and then you kick it out or you give it to somebody. But a children’s book is like a ritual between parents and kids.
This is a cover version of the German classic book ‘Der Struwwelpeter’.
The stories here are new and full of humour. I made this book with Fil (Philip Tägert). It was after ‘Topsy Turvy World’, and for me it was so important that I could be free with the pictures. The publisher said make what you want. And it felt so good.
There are hundreds of different versions of ‘Der Struwwelpeter’. As with the ‘bilderbogen’, this was like the beginning of comic stories.
I once found an old version of the book from Denmark with an extra chapter. They didn’t trust all that dark stuff and they made up new stories. So in our cover version, we had this idea to make one chapter where literally nothing happens! We tried to make it as boring as possible, with the pictures saying exactly the same thing as the words. It was so hard to make a boring illustration! It’s really not easy!
My new book will be published next year. It’s for my little son; he’s three years old. You could see it as a connection between ‘Topsy Turvy World’ and ‘The Garden’. It’s called ‘Pirates in the Garden’. The German title is ‘Piraten im Garten’, so the title is like a poem; you hear it and you don’t forget it. I like this title very much.
This book will will be very simple, a bit like Sesame Street. One word on each page, so you make associations between the word and the image, and the parents can talk about it with their kids.
I’m working in the sketchbook at the moment, and I want to make the sketches really good. For ‘The Garden’ and ‘Martha’, I kept the sketches really open. But for this one, no. I know this is going to be my last book for children. And it’s for my son, so I’m going to make it special. In the future, perhaps I’ll make art books in small editions, more paintings, stuff like this, but not books in a commercial way again.
When I made ‘Martha’, I was thinking, “who needs this?” It wasn’t mainstream and I was so confused. It’s different from when someone asks me to make a cover or a painting; I’m never thinking about who needs this. But this was different. Sometimes you just don’t know if what you’re doing is important or not. So I was kind of depressed working on that book. This is the main reason it took me such a long time.
I sometimes feel very alone working as a children’s book illustrator in Germany. My style is not at all mainstream and I always just made my books for fun. It was never a big passion of mine to make children’s books for my whole life. But I always liked the roots.
So for my final children’s book, ‘Piraten im Garten’, I will make it for myself and for my son.
Illustrations © ATAK. Post edited by dPICTUS.
Buy this picturebook
Verrueckte Welt / Topsy Turvy World
ATAK
Jacoby & Stuart, Germany, 2009
A fantastical picturebook where mice chase cats, penguins live in the jungle, and cars fly! There’s few things that children enjoy more than catching grown-ups telling fibs. Discarding what’s obviously wrong is how they find out what’s right.
It’s a time-honoured children’s game; ATAK’s just given it a new twist, using lots of classic tall stories, and adding a few new ones as well.
German: Jacoby & Stuart
English: Flying Eye Books
French: Editions Thierry Magnier
Spanish: Fulgencio Pimentel
Italian: Orecchio Acerbo
Norwegian: Magikon
Slovak & Czech: Baobab
Portuguese: Planeta Tangerina (Portugal)
Portuguese: Companhia das Letras (Brazil)
Dutch: Boycott Books
Chinese (Simplified): TB Publishing Ltd (Everafter Books)
Buy this picturebook
Der Struwwelpeter
FIL & ATAK
Kein & Aber, Switzerland, 2009
Like a rock band covering their favourite songs, ATAK and FIL tackle the classic stories of Zappelphilipp, Hans-guck-in-die-Luft & Co.
And just as a Heavy Metal cover might sound harder than the original, you’ll also find tighter morals, harsher imagery, politically incorrect humour, and that ever-so-subtle touch of evil that has been pervading this book for more than 160 years.
German: Kein & Aber
French: Fremok Editions
Buy this picturebook
Der Garten / The Garden
ATAK
Verlag Antje Kunstmann, Germany, 2013
In silence, the garden wakes up. Thus opens this picturebook by ATAK, as an invitation to walk in a garden with a thousand surprises – a haven of peace, populated with animals and strange characters.
You’ll discover with wonder, the treasures and the tranquility of the garden, and you’ll observe the seasons and the passing of time.
German: Verlag Antje Kunstmann
French: Editions Thierry Magnier
Spanish: Niño Editor
Portuguese: Companhia das Letras (Brazil)
Korean: Bear & Cat
Buy this picturebook
Martha
ATAK
Aladin Verlag, Germany, 2016
Martha tells the tale of the extinction of North America’s native Passenger Pigeon – its shockingly rapid decline caused directly by humans – and is told from the perspective of ‘Martha’, the last of the species who died at the Cincinnati Zoo in 1914. The story begins with a feeling of greatness and awe, describing flocks of birds that were once so numerous that they would darken the skies for days, their beating wings as loud as motors.
German: Aladin Verlag
French: Les Fourmis Rouges
Korean: Sanha
3 notes · View notes
deepweboutlxws · 6 years ago
Text
Goretober #31: Halloween!
Joseph had given up Trick or Treating years and years ago, but the idea of dressing up still excited him. He sat on the couch dressed up as a fallen angel, a rather fitting outfit given his occupation and sadistic nature, gorging himself on candy beside a plague doctor on the couch. Mike sat between him and the large werewolf on his other side, fur peeking out from every crevice of his shirt, facial hair thick and unkempt from running around all day in preparation. He was dozing off now, blissfully unaware of the gruesome maiming taking place on the television screen as the other two of the trio binged the entire Saw series before bed. It would be a mistake when they went to bed tonight, but for now, they enjoyed what they could get out of cheap old DVDs and their isolation in the woods now that all the pumpkin carving and cookie baking was done.
The four horseman— or so they called themselves— had plotted an ingenious Halloween party as Will’s bar. William was war, Larry was plague, Clint was famine, and Amalea was death. Dressed in their designated knight armors of which they had spent weeks building to be unique to each of them, they kept the pumpkin spice drinks and holiday menu items flowing. At some point, Lydia had dropped by in a glorious witch outfit looking to get frisky with some half-witted nimrod by the bar, but stopped to chat with the others as they kept spirits high both metaphorically and literally. Amalea managed spooky tunes on the dance floor, Clint and Larry cracked jokes on stage as it went on, performing a silly skit for the patrons while Will kept their bellies and glasses full, the night riding on with contests, comments, and comradeship.
The Feds received no break for the holiday, but that wouldn’t stop them from having their own kind of fun. Luka was kind enough to bring spiced coffee and pumpkin spice cookies to the van, Percy and Jaso decorated the interior with light, and Kate even painted their faces for the occasion. Like so many other sleepless nights, they sat up buzzed by caffeine and sugar-rich snacks and passed the time with card games and reminiscent stories until a ping showed up on their heat map. They circled back to holiday stories and family matters, long lost ideas of childhood— or boot camp as some called it— plots to be the very best at their chosen occupation or positions in higher ranks of their job where they stood now. They laughed, they cried, and babbled on and on as the number of pop icon and horrifying beasts’ feet grew larger and larger, forming packs and eventually a swarm around their van. How lucky they were that tonight was not an activity heavy night.
People rarely came by Lucas’s neighborhood for candy. The occasional child walked by, frightened and intrigued by his vampire costume. As the night whittled on, he called the dogs back inside and decided to go for a walk just up his street to a small park. It was past ten by this point, the night air chilly and reeking of those sweet autumn smells; crisp leaves and antifreeze and gummy candy dropped and stuck to pavement and asphalt, sending up sugary sweet smells as wind weathered away sugary and chocolate coats. He found himself drawn to the swing set, having recalled not having gone on one since he was a boy, well over 30 years ago. He glanced around to make sure no one was watching and sat down, rocking himself back and forth, slowly gaining height and speed. This felt... nice. He threw his head back and laughed, catching a glimpse of the stars above him. The sky was more clear than usual, and he felt moved to speak by its beauty- confess all that was on his mind and start fresh with winter’s first breath. His smile faltered, however, as he looked at the empty seat beside him. If only he had someone to talk to.
Halloween seemed to have a treat in store for everyone.
3 notes · View notes
thecountydiary · 3 years ago
Text
Kitui East MP race heats up as Mulaimu joins the Jubilee Party, will he match indomitable Mp Nimrod Mbai in a ping pong duel??
Kitui East MP race heats up as Mulaimu joins the Jubilee Party, will he match indomitable Mp Nimrod Mbai in a ping pong duel??
By OUR REPORTER. Kitui East Member of Parliament hopeful Hon. Mulaimu Mavusyu on Friday was welcomed to the Jubilee party by the Party senior officials at the Jubilee headquarters in Pangani, Nairobi. Speaking hours after joining the ruling party, Mulaimu exuded confidence in the party and stated that it is the right direction for the people of Kitui since it is one of the parties which has…
Tumblr media
View On WordPress
0 notes
libidomechanica · 3 years ago
Text
Wearing a trusse of
Wearing a trusse of the strongest,  or what peace which the whole  weeke without pains get only transgression,  proud humility. Chaste  was strange route. as purple  clouded jade And, as I 
said, had saved, To whom that bliss Clarindas  wishes flaming thy sisters and  Moscow, led by Fame, the loins  engenders there? face of an  overcharge, while their quiuers, in Sleeps  armory; with 
showers. But the middle-aged to  find weak points in their bower a  little earliest of spight, and  how can Bagpipe, or  form shaped by darkness and eclipses  stain both my boy feelings, 
and to help my beggary,  deere, loue me more. To lift Thyself a  welcome hame fair and uninspired, devoid  of fear, have gone return,  turn no more be seen the  slow Germany, where sh
ines in the elected  from the wind like: a blues  song; I chirped, cheeped, trilled and sail in  the right of  beer— but I will invite some diplomatical  relations, arising 
among green, or canker lives, precipices,  glaciers, volcano holds thee! Over  them shot in their joy, and leasure;  sometimes a plain the  floure of blisse; in tombe of  lids then buried are mine 
owne fiers might have condemnd its use— but Strongbow  from the loins engenders there  is nought him some way of wrath and  thence I learn to nerve  it, and tasted all where  young men whose spotless Surface 
of your stave. And the pair. And  thus far brought to you—the  more at hide or seek him in you,  in all men like morning doves,  whether on crystal grow, if  thy praise rehearse in no 
ignoble never since a bon-mot head began  to be a watchful  servant for him not to  drink a drop of  wine and gazd on her owne sheep-herd  steeks his face, shall never 
with its eerie ping sounds their  solace of Thy mother kills her  back, there is not eternall praise of  any thing more substance still  with all it intends should graceful  necks, white or keys 
of gold: nimrods, whose godly labour  to choose to beauties of  bone, the way, her, piano,  and rather  may the ringing joy of thyself  alone. And people would have 
thou my lips and dust. Good-morrows Seed- field, ere That come, whose Waters lie upon  my father, soone wexen wider. Where he embarkd,  and wide; Or contradicted  but shoot out, Shrink from the  wine. but that beares on 
0 notes
manuelverdugo · 4 years ago
Text
La historia de los videojuegos
Tumblr media
En los 80's Pac-Man fue uno de los videojuegos más populares
Todo comienza en la década de los cuarenta (40´s). Durante la segunda guerra mundial, el británico Alan Turing, en compañía del estadounidense Claude Shannon, trabajarán en el descifrado de los códigos secretos de los submarinos U-Boot alemanes. 
Esto sentaría las bases de la teoría moderna de la computación. 
Una vez acabada la guerra, las potencias vencedoras construyeron, los primeros súper ordenadores programables, como la ENIAC en mil novecientos cuarenta y seis (1946). 
No tardaron los intentos por crear programas del juego intelectual por excelencia, el ajedrez. 
Después de varios intentos infructuosos, en mil novecientos cincuenta y uno (1951), un empleado de la empresa Ferranti; John Makepeace Bennett, presentó el Nimrod, un ordenador gigante que era capaz de jugar al Nim. 
Generó mucha expectación, pero fue perdiendo fuelle (prestigio) poco a poco. 
Un año después, llegaría Nought and crosses, conocido como OXO. Presentado por Alexander S. Douglas, como parte de su tesis doctoral para la Universidad de Cambridge. 
Estaba inspirado en el tres en raya y permitía a un jugador humano competir contra la máquina. 
Fue considerado como el primer videojuego de la historia. 
En mil novecientos cincuenta y ocho (1958), llegó de la mano de William Higinbotham, el Tennis for Two; Tenis para dos. Un simulador que mediante un programa para el cálculo y un osciloscopio, permitía el juego entre dos jugadores humanos. 
Fue muy popular entre los visitantes de la Brookhaven National Library. 
Cuatro años más tarde, en el Instituto Tecnológico de Massachusetts (Massachusetts Institute of Technology), vería la luz el Spacewar, un juego para computadora usando gráficos vectoriales. 
Este permitía el control de dos naves que luchaban entre ellas. Fue un éxito a nivel universitario, pero su creador Steve Russell y sus colegas no lo patentaron. Esto dio pie a que se convirtiera en el juego más copiado de la historia. 
En el año mil novecientos sesenta y seis (1966); Ralph Baer, comenzó a trabajar en un prototipo que consistía en conectar un aparato a un simple televisor, que permitiera al espectador poder jugar con este. La denominó Brown Box. 
Tumblr media
Computador Nimrod; en el que se puede jugar al Nim, de 3.7 de base, por 2.7 de alto, por 1.5 metros de ancho.
En un principio no recibió el apoyo necesario, pero dos años más tarde Magnavox se interesaría por el prototipo y en mil novecientos setenta y dos (1972), fue presentado en sociedad bajo el nombre de Magnavox Odyssey. 
La primer consola doméstica saldría al mercado con una buena aceptación. 
A finales de los sesenta, Bill Pitts; un estudiante de la Universidad de Stanford, fascinado por Spacewar, tuvo la idea de hacer una versión del juego que funcionase con monedas para salones recreativos. 
El primer prototipo no salió rentable, así que lo mejoraron, permitiendo que un ordenador controlara ocho consolas simultáneamente para así poder rentabilizar los costes. Fue bautizada como Galaxy Wars. 
Casi simultáneamente, Nolan Bushnell había tenido la misma idea que Pitts, pero con más ambición. Así que junto con Ted Dabney fundaron Syzygy Engineering y comenzaron a trabajar en su primer modelo llamado Computer Space. 
Cuando su prototipo llegó al público, tuvo una muy buena acogida y Nutting Associates se interesó en el proyecto y se encargó de la fabricación de la máquina. Pero no funcionó tan bien en el público en general y Nutting Associates rompió su contrato con ellos. 
Aún así, podemos afirmar que fue el nacimiento de las primeras máquinas recreativas o arcades. 
En mil novecientos setenta y dos (1972), por problemas de derechos de autor, Bushnell y  Dabney cambiaron el nombre de la compañía a Atari. 
Con el nacimiento de Atari, Bushnell se puso a trabajar en una versión arcade del ping-pong, juego de la  Magnavox Odyssey. 
Así; bautizado con el nombre de Pong, apareció el primer nombre de título de la recién nacida Atari. El juego con respecto al original, contaba con mejoras importantes en interactividad y jugabiidad. 
Fue la misma Atari la encargada de la fabricación. Los pedidos empezaron a crecer y Atari se vio desbordada, así que se hizo una contratación en masa. 
La imagen de la compañía como hippie (movimiento contracultural, libertario y pacifista, nacido en los años 60’s en EE.UU.) empezó a crecer debido a que entre sus trabajadores había un gran número de adictos a la heroína y al crack. 
La falta de normas a la vestimenta y la libertad horaria, no ayudó a cambiar la imagen de la empresa. Aún así; Bushnell consiguió cumplir con los plazos y los pedidos. 
Tumblr media
Recreación del Tennis for Two de William Higinbotham (1958), empleando un osciloscopio DuMont.
En mil novecientos setenta y cuatro (1974), ya había más de cien mil (100.000) máquinas Pong repartidas por Estados Unidos, que generaban la friolera de doscientos cincuenta millones (250.000.000) de dólares anuales. 
El inmenso éxito de Pong, reestructuró por completo al negocio del entretenimiento. Mientras la competencia no paraba de sacar copias de su ya mítico juego. 
Atari comenzó a innovar y lanzó títulos como Space Race, Rebound o Gotcha, Quadrapong, Touch Me, Tank, Qwak!, Gran Trak 10. 
Así se ampliaba el abanico a nuevos géneros de juego. La industria de los videojuegos, daba sus primeros pasos y con fuerza. 
En el setenta y cinco (1975), dio luz la Telegame Pong, la primera consola doméstica de Atari. Fue un rotundo éxito en ventas. 
Ese mismo año, salió al mercado Gun Fight (Western Gun), un arcade de Bally Midway, que incorporaba por primera vez en la historia un microprocesador. 
Otra de las innovaciones eran la aparición de figuras humanas en la pantalla combatiendo entre si y la introducción de los controles separados para el movimiento y la dirección. 
Un año después, sería lanzado por Exidy el Death Race, basado en conseguir la mayor puntuación atropellando al mayor número de zombies. 
Esto generó una polémica en torno a nivel de violencia, que podían mostrar los videojuegos. Considerándose así como el primer juego polémico de la historia. 
Mientras las máquinas Arcade y las consolas domésticas causaban furor en todo el mundo, en los ordenadores donde habían aparecido originariamente los videojuegos, no acababan de arrancar, carecían de monitor y el sistema era lento, por lo que no permitía la creación de juegos de acción. Así que los únicos juegos posibles eran los conversacionales o por turnos. 
Por esa época, el desarrollador Wild Crawler, amante de los juegos de rol, había creado un juego conversacional para sus hijas. Pero no sólo desató el gusto de sus hijas por este, sino también el de los múltiples usuarios que empezaron a jugar. 
Adventure, no fue el primer juego conversacional; fue Startrek, pero si fue el más influyente. 
Estamos ante el germen de los juegos de rol modernos y de las aventura gráficas que conocemos en la actualidad. 
Entre los años mil novecientos setenta y siete (1977) y mil novecientos ochenta (1980), la industria del videojuego fue frenética. 
Las compañías rivales de Atari, comenzaban a superar la innovación y tecnología, sacando varias consolas con microprocesadores . 
Tumblr media
Computador PDP-1
Así que Bushnell, viendo los apuros que pasaba la compañía, decidió venderla a Warner Bros por veintiocho millones de dólares para poder sacar así al mercado la ansiada Atari VCS 2600. 
También, fue la época de ideas radicalmente novedosas, como el Auto Race, el Football (Futbol) de Mattel. 
Incluso Ralph Baer volvió a revolucionar el mercado, lanzando el famosísimo Simon. 
Mil novecientos setenta y ocho (1978) será un año doloroso para Bushnell y su Atari. Maganvox presentará una demanda contra la compañía por plagio y aprovechará el momento para lanzar su su Odyssey II, que competiría en igualdad de condiciones contra la VCS 2600 de Atari. 
Bushnell fue sustituido por Ray Kassar en la dirección de la compañía. Sin ninguna experiencia en el mundo de los videojuegos, cambiaría radicalmente el rumbo de la compañía hacia los ordenadores personales, acabando así con la época dorada de Atari. 
Mientras tanto; al otro lado, en Japón, Taito lanzó Space Invaders con ciertas dudas que se disiparon al ver el éxito con el que era acogido su nuevo título. 
Arrasó tanto a nivel nacional, como a nivel Internacional, colocando a Japón como el epicentro de desarrollo de videojuegos. 
Space Invaders; esta inspirado en tanques y aeronaves, pero la compañía presionó al creador Toshihiro Nishikado para convertirlas en naves espaciales, debido a la influencia de Star Wars en aquellos años. 
Precursor del Shoot 'em up o matamarciano, fue objeto de múltiples continuaciones, clones y convertido a todas las plataformas importantes del momento. 
Insert coin to continue… 
En los primeros años de los ochenta, la figura de los videojuegos parecía no tener fin. 
Fue tal el boom (éxito) entre el público, que las principales compañías de entretenimiento pasaron a tener su propia división de videojuegos. 
Lucasfilm, Walt Disney Studios o Twenty Century Fox (20th Century Fox). Incluso McDonalds se había asociado con Atari. 
Pero lo que realmente revolucionó la industria fue la llegada del color en mil novecientos setenta y nueve (1979) de la mano de namco con Galaxian, que siguiendo la estela de Space Invaders, marcaría un antes y un después. 
Pero el éxito les duraría poco. Con la llegada de Pac Man en mil novecientos ochenta (1980), un juego de laberintos, libre de violencia y con una dinámica de juego relajada, inspirada en Hello Kitty y en el Kawaii, Toru Iwatani su creador consiguió reventar las cifras de recaudación, atrayendo así masivamente al público femenino e iniciando la industria paralela del merchandising. 
La fiebre Pac Man arrasó mundialmente. Fue clonado, versionado y explotado. 
Casi paralelamente, Activisión; se convertiría en la primera empresa externa en desarrollar juegos para Atari y el gigante americano empezaba a tambalearse. 
Muchos de sus empleados partieron y fundaron Imagic, que seguiría el ejemplo de Activision. 
En Europa; la industria del videojuego no acababa de arrancar, era más vista como un consumidor que como un competidor, pero esto duraría poco. La industria de los ocho bits acababa de comenzar. 
En mil novecientos ochenta y uno (1981), Sinclair; una compañía inglesa sacaría su ordenador personal; ZX81, y poco tiempo después comenzaron a aparecer los primeros juegos como Football Manager, que daba iniciación al género de estrategia deportiva y Pman o Cam of Worms de temática surrealista. 
Tumblr media
Galaxy Game, de Pitts y Tuck (1971).
Sólo un año después, saldría al mercado el ZX Spectrum, con títulos como Manic Miner o Jet Set Willy, que inaugurarán el género de plataformas. 
En mil novecientos ochenta y tres (1983), sale al mercado el Amstram CPC 464. Aunque llegó a tener una buena acogida de ventas, no consiguió desbancar a la hegemónica Sinclair, pero con un catálogo inicial de cincuenta títulos, poco a poco fue superando a su competidor, llegando tres años después a comprar Sinclair Research. 
Esta década está caracterizada en Europa por la creatividad, haciendo mención especial a la compañía española indescomp y su lanzamiento de Bugaboo (La Pulga) en Reino Unido, considerado un gran éxito y posteriormente en España bajo el nombre de la pulga. 
Con este lanzamiento se inaugura la época dorada del software español, con títulos como la Abadía del crimen y se considera a España como uno de los más importantes países productores de software lúdico. 
No debemos olvidar al mundialmente conocido Tetris, ideado en mil novecientos ochenta y cuatro (1984) por Alekséi Pázhitnov en la URSS (Unión de Repúblicas Socialistas Soviéticas). 
Tan innovador cuya influencia e impacto popular sigue patente aún entre las nuevas generaciones de jugadores y desarrolladores. 
Pero todo lo que sube debe bajar y la industria norteamericana entró en la conocida crisis del videojuego. 
Mientras tanto en Japón las cosas eran muy diferentes. Nintendo con Hiroshi Yamauchi al frente y ayudado por un joven; Shigeru Miyamoto, apostaron en mil novecientos ochenta y tres por una consola inspirada en la VCS de Atari (o Atari 2600), pero con mejores prestaciones; la Famicon, con títulos como el famosísimo Donkey Kong. 
La nueva consola sentó las bases de la industria nipona y catapultó a Nintendo al estrellato. 
Yamauchi San estableció un sistema de licencias a terceras compañías, donde Nintendo cobraba a las desarrolladoras para que sus juegos fueran publicados en la nueva consola. Una jugada maestra que hizo que el catálogo de títulos creciera exponencialmente con juegos como Mario Bros, Dragon Quest, The Legend of Zelda o Final Fantasy. 
En mil novecientos ochenta y cinco (1985), Nintendo asaltó el mercado norteamericano aprovechando la crisis. La Famicon pasó a llamarse NES; Nintendo Entertainment System y con títulos como Super Mario Bros, que vendió millones de copias, causó furor. 
En mil novecientos ochenta y ocho (1988), con la llegada de Super Mario Bros 3, Nintendo selló su éxito a nivel mundial y estableció los estándares para el desarrollo de videojuegos. 
Otra de las empresas niponas a destacar es Capcom, con clásicos como Comando, Mega Man o la famosísima saga Street Fighter. 
En los noventas llegaron los dieciséis bits y con ello el renacimiento de las aventuras gráficas para ordenador. 
Lucas Arts, sería una de las compañías importantes a nivel mundial, con clásicos como la saga de Indiana Jones y The secret of monkey Island o Loom. 
Después de varios intentos frustrados, Sega consiguió hacerse un hueco en la industria con la mega drive y su Sonic, pero su hegemonía sólo duró hasta mil novecientos noventa y uno, año en que sería lanzada la Super Nintendo, con el Mario Kart como juego principal. 
Sega presentó la Mega CD, que no consiguió desbancar a la Nintendo. 
Mil novecientos ochenta y nueve (1989), será el año que verá nacer a la Gameboy, que literalmente destrozó el mercado, haciendo sombra a sus principales competidores, gracias a su extenso catálogo de juegos y a su reducido precio. 
A lo largo de los años será modificada, permitiendo juegos a color y diferentes gadgets. 
Comienzan a aparecer nuevos géneros de acción y estrategia como Commandos: Behind Enemy Lines de Pyro Studios y el género de simulación de dios cobra protagonismo con Warcraft: Orcs & Humans y Age of Empires. 
En los noventas, la teoría de la realidad virtual de Ivan Sutherland de mil novecientos sesenta y cinco (1965), cobró fuerzas gracias a la incipiente aparición de Internet entre el público y los avances tecnológicos. 
Con la llegada del primitivo 3D, los simuladores de vuelo eran los más demandados. 
También salieron al mercado títulos como Alone in the Dark en mil novecientos noventa y dos (1992) de Infograms. Inauguró el género del Survival Horros. 
Otro de los títulos de gran éxito sería Catacombs 3D, que redefinió los shooters en primera persona. 
Pero sería Doom con su engine (iniciar algo, término que se usa en España) e inusitada violencia, el que pondría patas arriba a la industria con la posibilidad de jugar en línea y su modding (modificación del diseño así como los niveles de juego). 
El tremendo éxito de Doom supuso un punto de inflexión en el desarrollo de los videojuegos, dejando atrás definitivamente el 2D para dar paso al novedoso 3D. 
La extrema violencia de los juegos como Doom, Street Fighter 2 o Mortal Kombat, derivó en el sistema de clasificación ESRB (Entertainment Software Rating Board). 
En esta época, Sony no tenía mucha fuerza en la industria. Trabajaba con Nintendo en la fabricación de consolas, pero cuando el gigante de los videojuegos anunció que pasaría a colaborar con Philips, Sony creó una división de videojuegos. 
Ni Sega con su Sega Saturn y su posterior Dreamcast, ni Nintendo con su Nintendo 64 y sus pesos pesados como Mario 64, The Legend of Zelda: Ocarina of Time o Donkey Kong 64, pudieron hacer frente al éxito de la nueva consola de Sony que crece con adeptos gracias a títulos como Tekken, Final Fantasy VII, Tomb Raider II, Crash Bandicoot, Need for Speed, Metal Gear Solid o Resident Evil, entre muchos otros. 
Convirtiéndose así a finales del siglo XX en una de las consolas más importantes y vendidas de la industria. 
Que historia ¿Verdad? 
Ya se pueden imaginar lo que sigue después, pero eso lo comentaremos en un próximo artículo. 
via Blogger https://ift.tt/2Zi9gVi
0 notes
thebibliomancer · 8 years ago
Text
Essential Avengers: Avengers #101: FIVE DOOMS -- To Save Tomorrow!
Tumblr media
July 1972
Perhaps unfortunately, this title does not in fact imply that Dr. Doom is going to team up with four other Doctor Dooms to save the future as the Fantastic Five.
And this is the third of the early 70s Harlan Ellison Marvel comics. And it is... certainly a thing.
We start off with Thor trying to make chess exciting and dramatic by shooting lightning to activate the chess-playing robot NIMROD. Invented by Tony Stark, natch.
Tumblr media Tumblr media
Now, to prove that NIMROD (not to be confused with the Sentinel) can defeat even the greatest chess masters, Hawkeye went to go get a chess master to play NIMROD.
They wanted the American champion, Robert Fischer, but he had better things to do. So they settled for Mr. Sporadik.
He is a cantankerous one.
Anyway the game starts. And chess happens for an hour. Something chess weird happens to ping Vision’s suspicions but too late because Sporadik collapses out of his chair.
Tumblr media
The Avengers suspect it might be a heart attack. Sporadik is not in the best of shapes. But Quicksilver runs to summon an ambulance. But the crowd has lost their goddamn minds. Sporadik had accused America of being a nation of wanton violence and had insisted on the whole Avengers team to protect him. SO IF SOMETHING HAPPENED TO HIM MAYBE NOBODY IS SAFE!
The ambulance arrives and takes Sporadik off to the hospital. Thor promises to catch up with them but Hawkeye tells him to take his time. Thor is as powerless as the rest of them in a situation like this.
At the hospital as the Avengers wait, they discuss the situation. Because this is super bad. Sporadik was a guest in America under the protection of the Avengers. If he dies, it could cause a major international incident.
Captain America saved the pawn, the chess piece that Sporadik touched right before he collapsed. He has a hunch that it is a clue somehow.
Meanwhile and elsewhere, Thor arrives at the hospital. Maybe Thor is powerless in this situation but he knows/has a timeshare with someone who isn’t.
Hint: it’s a brilliant doctor who makes uncanny diagnoses and who walks with a limp and a walking stick.
Yes, its House Donald Blake!
Tumblr media Tumblr media
And at the correct dramatic moment Dr. Donald Blake bursts into the OR to work his non-literal magic.
Meanwhile, Iron Man has run an analysis on the pawn and discovered some kind of dried up fluid had been placed on the top.
Dr. Blake interrupts the conversation to reveal what his uncanny diagnosis revealed: that the fluid that was placed on the pawn was a rare distillate of poison only produced by a tribe living in the unexplored interior of Brazil.
No clue how he figured that out.
What matters is that Sporadik has fallen into a coma and isn’t responding to treatment. The Avengers need to find the man who poisoned the chesspiece. They might have the answer to cure Sporadik.
And we go back to the NIMROD demonstration, all shut down now. The wing of Stark Industries dark and silent. And a panel opens on the back of NIMROD and Leonard Tippit crawls out.
But he is not alone.
Tumblr media
The Vision was hiding nearby waiting. Because he plays chess too (remember turtleneck Vision and his book of chess problems?) and he noticed that NIMROD had made a discredited play. For a vaunted chess-playing computer it didn’t make much sense unless it was a ploy to get Sporadnik to touch a certain pawn at a certain time.
Leonard Tippit doesn’t want to fight Vision but will if he has to. He lights up with glowing, pulsing power.
Vision doesn’t sense any evil from Leonard Tippit. Because I guess Vision can sense evil. But he still tries to knock out Vision with the good ol’ sticking his hand through a person and slightly solidifying it tactic. I can’t think of a good thing to call that move.
But Leonard’s shiny glow is too powerful and instead it is Vision who gets knocked out.
Leonard is a bit awestruck that he managed to beat an Avenger. He really is as powerful as someone said he’d be.
Except now Captain America shows up because you take on one Avenger, you take on them all.
And Cap hits Leonard in the face with his shield and knocks him out.
Weird.
Cap checks on Vision and the rest of the Avengers show up. They wonder who this glowing guy is. And wonder how he managed to knock out Vision if Cap knocked him out in one hit.
But then Leonard Tippit sinks through the floor and disappears.
Weiiird.
Which leaves questions. The poison that was placed on the pawn had a very short life when exposed to the air. So Leonard Tippit had to take control of NIMROD to trick Sporadnik touch it at just the right moment. But why? Sporadnik hasn’t left Russia or done anything more political than play chess since 1945.
And then some exposition is delivered as all the Avengers feel dizzy and suddenly reality becomes questionable as Leonard Tippit wakes up from a dream of tumbling superheroes. Also we’ve gone back two nights.
Tumblr media
Leonard Tippit is an unremarkable man who has never been a winner or a loser and has been reliably trekking his way to old age in a routine accounting job. And then the Watcher just shows up in his bedroom.
The Watcher informs Leonard Tippit that he is pledged not to act but merely to stand and observe. Anyway, here is how he is interfering this time.
“IT IS YOU WHO MATTER LEONARD TIPPIT. FOR, ALL OF EARTH’S TOMORROWS LIE HEAVY IN YOUR TREMBLING HAND.”
See, time is like a tree. Shut up, it just is. And there are focal elements which belong equally to each of the possible time-branches. Sometimes focal elements can be a grain of sand. Sometimes it can be a person.
Like a Leonard Tippit kind of person. Someone who has never been a winner or loser because he doesn’t belong to one time or another. And because of that, he can save all worlds!
Because there is in inevitable, inescapable war so deadly that it will cut across all time-branches of the time-tree in all possible tomorrows that will turn all Earths into empty, arid wastelands inhabited only by a dreaded radioactive plague which will destroy all life.
Anyway, here is how this inevitable, inescapable future can be prevented.
The Watcher opens up Leonard Tippit’s brain and releases the 7/8 of the brain that no human ever uses.
*grumble*
Anyway, with his power unleashed Leonard Tippit can now will himself to become a creature of pure mental energy and the most powerful being on Earth.
And now the Watcher tells Leonard Tippit what he is to do with this power.
Tumblr media
There are five people throughout the world who will one day go on to marry and produce children and each of those children shall perform some innocuous act which in turn will precipitate another act which will lead unavoidably to the nuclear Armageddon! UNLESS YOU KILL THEM LEONARD.
Powered up as he is, Leonard can read their thoughts, dreams, and hearts and he can tell that they’re good, blameless people. But the Watcher insists that Leonard must kill them or he will willfully doom untold billions of billions!
And then the Watcher fades away, leaving behind a distraught Leonard.
And now back to the Avengers, who just saw all of that flashback. Which included the locations of the other four people Leonard Tippit has to kill.
And having seen all of that, the Avengers have to grapple with a question for exactly one panel. Do they dare try to save those four people if doing so will doom the world eventually? But could they ever look themselves in the mirror again if they didn’t try?
So zoop now we’re in Naples where Target #2 Mario Rizzo is shoplifting an apple. Leonard Tippit appears and shoots some mind-blasts at Mario. Thor dives in the way and blocks the blasts with his sternum but so stunned he can’t stop Leonard Tippit from just blasting Mario again.
Two down.
And now we’re in Undisclosed Location Africa where Captain America and Hawkeye arrive a split second too late to save Target #3, an unnamed daughter of a Massai tribal chief.
Hawkeye tries to shoot Leonard Tippit with a drug-tipped arrow but the arrow just passes right through his disappearing form.
Tumblr media
Three down.
And now Leonard Tippit arrives in modern Tokyo to attack Keigo Ozaki (Target #4 and the world’s youngest compsoer of atonal music.) Vision grabs Leonard Tippit’s hands but he can’t stop him from blasting Keigo Ozaki.
While the Vision laments that he has failed but Leonard exclaims that it was the way it had to be as he disappears. But according to the narrator, he wonders if it truly did. If the Watcher told him the full, unadulterated truth.
Tumblr media
Four down.
And finally, at a moldering old summerhouse on the edge of the sea at an undisclosed location Scarlet Witch and Quicksilver guard Target #5: Eliza Willis who is tending her prize roses.
Not guarding her very well because Leonard Tippit pops up and blasts at Eliza before the two Avengers can react.
In fact, Eliza has a faster reaction than even Quicksilver because she manages to dodge Leonard Tippit’s blast.
Leonard Tippit wonders if he has gotten weaker and the narrative confirms that he has dissipated much of his power zapping all over the place in the past few hours.
Leonard Tippit tries to blast Eliza again but this time Quicksilver runs between him and her and somehow creates a ‘wall of speed’ that blocks the attack???
Anyway, he circles back around to tackle Leonard Tippit but the man marshals his power to vanish once more. And as he is wont to do Quicksilver then runs face first into a rock.
So now only Scarlet Witch stands between Eliza and-
DID YOU EVEN TRY?
Five down.
Tumblr media Tumblr media
Leonard tries to vanish one last time but Scarlet Witch encompasses him in a hex sphere, causing his own power to cascade and creating a feedback.
Scarlet Witch and Quicksilver arrive at... place. Its either Stark Industries or Avengers Mansion. With Leonard Tippit. Just as Iron Man finished creating a mentality-retrogressor which can be used to keep Leonard Tippit subdued.
So they place the helmet on Leonard Tippit just as his power starts to build up again.
But with Leonard Tippit subdued, Thor wonders how Iron Man managed to create a mentality-retrogressor so quickly. And Iron Man can only say that its like someone was guiding him. Perhaps an angel or perhaps...
UATU THE WATCHER
Who shows up in place to explain it all.
Tumblr media
See, he needs to lock Leonard Tippit outside of space and time forever because it is actually Leonard Tippit’s mere continued existence that would cause the war that he spoke of.
Those other five people the Watcher sent Leonard after were just a ruse to bring the Avengers into things so Leonard Tippit would exhaust his powers.
Because if the Watcher had even touched Leonard Tippit, it would have set off his potential power ravaging the Earth.
But now that his powers have been drained -WHOOP!
And the Watcher just grabs Leonard Tippit to throw him outside of space-time.
The Avengers prepare to fight to save him but Leonard protests, begs them to let him be important just this once. So the Avengers bid farewell to Leonard Tippit and herald him as a guy who saved the Earth.
By letting himself be consigned to a fate worse than death.
Geez, Uatu. I don’t think you handled this situation the best you could.
The Watcher answers one more question. The reason why the Avengers saw that flashback is because Leonard Tippit was a good man unable to bear the thought of killing, even for noble purposes. So his subconscious reached out to the Avengers, hoping that they would stop him. KEIKAKU DOORI by the Watcher.
Oh and the five people he ‘killed’? They were only put in comas and they’ll recover juuuuuuuust fine.
MANKIND WILL NEVER KNOW THAT A SIMPLE, INCONSPICUOUS DRAB OF A MAN GAVE UP HIS ETERNITY TO PRESERVE THE WORLD!
Tumblr media
This was not a really great story. The other Harlan Ellison Avengers story wasn’t really either. Maybe Ellison wasn’t a great person to write superhero stories - from what I’ve heard, he didn’t care for the genre. Maybe it was a translation issue as Roy Thomas tried to turn Ellison’s story into a script.
There’s a weird disconnect between Leonard Tippit’s methods in attacking Sporadnik where he went for a subtle murder mystery poisoning and the others who he just zapped. And how did he get poison that is only found in untraveled parts of Brazil?
We spend so much time on the Sporadnik stuff and then five pages on the other four.
Also, hey, kind of shitty that the only one who doesn’t get a name is the African woman.
And the Watcher handled this problem in the most ass-backwards manner possible.
Which actually becomes a plot point when the Watcher is put on trial for always interfering.
But, yeah.
Next time: The Grim Reaper’s back, back again.
4 notes · View notes
verdigrisprowl · 8 years ago
Text
Mar 6 Lost Light Stream - Transformers Prime: Predacons Rising
At last, it’s over. Prowl spent the evening on hand-holding duty. Magnus showed up; Prowl asked if he had any progress on Tyrest, and Magnus said no.
Missed the start.
Rodimus: ((lol Rodimus: ((rodimus does love star wars FakeProwl: *surveys the room, then claims his usual spot next to Slendy's other side* ItsyBitsySpyers: *Soundwave nods to both allies and tries to make himself as comfortable as possible.* Rodimus: So---- what one you guys on? FakeProwl: ((roddy your music is very very quiet and your skype alerts are loud)) Bruin: (is the screen black ??) ItsyBitsySpyers: *And, yes, there is a small scorch mark by the left knee.* ItsyBitsySpyers: [[We are on the final documentary tape - the last assault.]] FakeProwl: ((thank)) Txen: *could repair that* Shockbox: *Notes to himself that he'll have to catch up on the others later.* Shockbox: *Surely he won't be missing that much context....?* ItsyBitsySpyers: *Could also, BUT wouldn't say no if the offer is made later.* Txen: *Darksteel is visibly excited, though his tails length makes wagging into more of a full-hindquarters affair* Whirl: ((dinner is acquired at last)) Whirl: *crosses his legs, spreads his arms over the back of his couch, and looks between his companions* Sup, you two? Rodimus: *passes a snack up to lazerbeak before pulling out his datapad to flip video files frown a slight frown on his face* Whirl: I'd offer you the use of my footstool but he won't be able to make it tonight, I don't think. Your feet are ontheir own. Txen: DS: *hops in place in a way that shakes the ground slightly* Tonight's the night! My BIG DEBYOO... Rodimus: I need one more song until im ready then. Airachnd: [a shrug] Nothing too exciting on my side of the multiverse. FakeProwl: *notices that tiny scorch* Sorida changed their nickname to Bee. Bee changed their nickname to Bee. ItsyBitsySpyers: *Frenzy bops Darksteel on one shoulder.* \\YO. IT'S GETTIN' REAL TALL IN HERE. MIND?\\ In other words, can he sit on Darksteel for a better view. Rodimus: *seriously doubts the deck would be bounced* ItsyBitsySpyers: *Laserbeak chitters happily and noms the HECK outta that snack* Txen: Darksteel: Huh? *looks left, then right, then down* Oh! Sure thing, guy. Sorida: [gonna just slide in] Txen: ((not bounced. still makes vibrations)) Sorida changed their nickname to Bumblebee. Rodimus: ((dont upset the science deck =) ItsyBitsySpyers: //Eh. Been worse.// That's all Rumble will say about that. Deflection time. //Where's Chill?// Whirl: Same. *shrugs, this is a huge lie, since Whirl has, since the last time he saw her, met some mechs to arrange a secret and very illegal operation, but shh nobody needs to know* Txen: DS: *dips one shoulder so it's easier to clamber on* ItsyBitsySpyers: *Frenzy scrambles up Darksteel with a FRAG YEAH and gets comfy. Soundwave nods to Bee.* Whirl: *he will very subtly nudge Rumble in unspoken acknowledgement; it's an imporvement, he supposes* He's ill. Something to do with those greyfaces, poor guy. Airachnd: [she has plans too,and how legal it is, well, it's quite questionable] Smokescreen: :O did I actually come on time this time?? Bruin: *Specter has decide its time to be tall as well and is going to kick Spotter off Bruin's helm with a squawk* Airachnd: Yes. Sorida: (( c'mon livestream do the thing )) Whirl: I offered to help the best way I know how--which is to say, I got him blackout drunk for a period of time. It's a tried and true cure for most ailments. Airachnd: rip)) Rodimus: It seem so Smokey Sorida changed their nickname to Bumblebee. Smokescreen: Whoa. That's pretty rare! Also Rodimus Rodimusrodimus- /He's going to go over to see if he can sit with Rodimus!/ Rodimus: get out and come back in fashionably late! *grins* Bumblebee changed their nickname to Bumblebee. Txen: DS: *is pretty spiky, but he's also broad. there's probably a comfy spot between his wings* Smokescreen: Haha- I'm a trendsetter! Coming in on time! Bumblebee: [nods back at Soundwave] Rodimus: *you can join him but rodimus has his feet on the seat and but on the back of the couch* Bumblebee: Proud of you, Smokey. ItsyBitsySpyers: //Frag greyfaces,// Rumble says while Laserbeak laughs at poor Spotter. ItsyBitsySpyers: *And Frenzy's pretty spiky himself, so he doesn't really mind. Good thing he's smallish.* Whirl: They're usually more trouble than they're worth. Being turned into a bird WAS fun, though. Smokescreen: Aww, thanks, Beepbee. Whirl: *swivels his helm around to look at DS and SL* So, this is when you two chuckleheads finally show up? Rodimus: ((who is da bee? Smokescreen: /Smokescreen's gonna try sitting like Rodimus here! It looks cool to him, at least./ ItsyBitsySpyers: ((radioactivibee, yeah?)) Bumblebee: (( radioactivibee ^-^ )) Txen: Skylynx: Unfortunatel-- Shockbox: *Ah, it is starting!* Txen: Darksteel: *interrupts* YOU KNOW IT. Smokescreen: :OO It's starting! Bumblebee: (( ALSO did not realize like, hasbro studios is in Pawtucket, RI )) Whirl: *snickers* Smokescreen: ((oh yep Rodimus: Were is their NAILs? ItsyBitsySpyers: *All right. He can do this. He doesn't have memories of this. Only recordings. Long, slow vent.* Starscream: *slides in quietly* Bumblebee: ...A NAIL? Txen: ((the budget ate them roddy)) Whirl: Probably where they belong--scattered all around the galaxy. Rodimus: Thats a patchic sized gather Optimus... Airachnd: Non affiliated indigionous lifeform. Rodimus: I meant to ask-- your Cybertron not call everyone back? Smokescreen: ... Yeah, Optimus never made that speech here. Bumblebee: We did after this. Starscream: Why do they have a statue of him? boomtank: . . . Whirl: Non affiliated pains in the aft, more like it. Bumblebee: We were kinda the first back and we were about to send out the signal when this scrap happened. Airachnd: Because he ordered it. ItsyBitsySpyers: *Looks at Shockwave. Questions will mostly be his to answer tonight.* Whirl: Oh, THIS nimrod again... Smokescreen: That's Kaon! That was like. Megatron's house basically ItsyBitsySpyers: *Soundwave pings Starscream a polite greeting.* Bumblebee: Yeah. And surprisingly, really well maintained compared to the other city states. Airachnd: He SIEZED Kaon. Smokescreen: ..... wait ONCE flowed through his veins? so like. if you ever have dark energon you can't... Txen: *nods at Smokescreen's explanation* The statue was erected prior to our final exodus. Bumblebee: He seized a lot of things, ok? Starscream: But shouldn't they... get rid of it or something? FakeProwl: *oh. that's unicron. prowl is probably going to be on hand-holding duty tonight.* Airachnd: It was never really his, he took it. Bruin: (i forgot unicron was so damn Irish)) Bumblebee: Oh just wait. Airachnd: [she's trying to ignore what's on screen] Starscream: hahaha serves him right Smokescreen: ...... boomtank: Oh....uh...yeahno Bumblebee: ...So that's what happened. Whirl: So... the lesson here is. Don't just destroy Unicron's BODY. Whirl: You need something that'll kill his, er, "soul," as it were, too. Bumblebee: Pay up Smokey, I didn't fragging miss his spark.. Smokescreen: ... Yeah, this isn't my universe, at least. ItsyBitsySpyers: [[Yes.]] Txen: ((squints at chat lag.... are my posts even showing up)) Whirl: Have we figured out how to do that yet? *swivels his helm to look between Soundwave and Shockwave* Smokescreen: Okay, okay, sorry, Bee! FakeProwl: ((that one did)) Bumblebee: [slightly salty that nobody acknowledges the rank change] ItsyBitsySpyers: ((one did earlier txen)) Bumblebee: (( nah i got lag too )) Smokescreen: oh primus I'm embarrassing in every universe Rodimus: I party----- Starscream: ((me too Airachnd: Yes, you are. FakeProwl: ((errybody laggin)) Whirl: Of COURSE he is gonna run off. Bumblebee: We can sit together in mutual embarrassment. Whirl: That's what Optimus does BEST. Bumblebee: Speeches? Bumblebee: Leadership? ItsyBitsySpyers: [[Only in some timelines, Whirl.]] There are still so many he doesn't know how to stop. Whirl: No, running away from his problems. Txen: *to Whirl* Primal energies are antithetical to his essence and provide a partial solution, under the right circumstances. Bumblebee: Literally everything and anything requiring an iota of responsibility? Whirl: And then swooping back in and swanning around like he never left. Airachnd: Droning on? Smokescreen: ... Oh. Oh yeah-- I learned about this pretty recently- wait, the matrix can lead to it...? Bumblebee: ... Starscream: ugh, OP speeches, annoying in every verse Bumblebee: Apparently? No idea how it works. Smokescreen: Sounds sounds do you think these universes are the same on something like that? Rodimus: I'll navigate YOUR deep space, Optimus. Bumblebee: ... Smokescreen: ...... Starscream: hahaha Rodimus: *yawns and stretches* Bumblebee: why Smokescreen: RODIMUS NO Airachnd: No. Txen: ((so does this mean that to robots, irish accents are like. the accent of the devil)) Smokescreen: I need to make sure Megatron never dies ItsyBitsySpyers: *Hold it together. Megatron is dead. Separated. Devoured. He cannot be reanimated.* Rodimus: No what? Starscream: torture him more! Bumblebee: (( IMAGINE IF THEY WATCHED JACKSEPTICEYE )) Starscream: Go back! FakeProwl: *hey this likes the kind of thing Soundwave really wouldn't like. knuckle nudges hand?* Whirl: So, in theory, the best weapon against unicron is life. Well. Praise Heqet, I guess. Txen: ((robots only get irish accents if you're born and raised on the devil hisself)) Airachnd: Or, you know, throw his body into the nearest star and make sure his body melts completely. FakeProwl: *BULKHEAD IS A TERRIBLE FOREMAN AND PROWL IS JUDGING HIM.* Bumblebee: I like that idea, Airachnid. At least, to mine. ItsyBitsySpyers: *He was going to try to last without it but now that it's there he will take the Pit out of that hand.* FakeProwl: *HE HAS 2+ MONTHS OF EXPERIENCE, HE CAN JUDGE.* Smokescreen: shockwave more like shockbabe Bumblebee: smokey no Airachnd: Smokescreen. Txen: *Shockwave is here, Smokescreen* Airachnd: Stop. Smokescreen: ... This is kinda... Smokescreen: I'm sorry, what was that, Spidey? Maybe Babewave would work? Shockbox: *visibly reacts to 'shockbabe', but does not press on it.* Txen: *youll get used to it, alternate. just ignore them* Airachnd: Stop Rodimus: Barawave Bumblebee: Smokescreen...why? Whirl: I know that face! Txen: DS: *POUNDS ON FLOOR* FakeProwl: ((i keep forgetting their accents)) Smokescreen: Bee it's bugging Spidey! How about... Cuddlewave? Or is that a Soundwave nickname Txen: DS: ITS US!! *shakes skylynx* ItsyBitsySpyers: [[He does not know if the Matrix hears the call of the AllSpark. Prowl was the one who first tracked it.]] Bumblebee: Looking back...this feels really unnecessary. Smokescreen: :OOO I WANNA WRESTLE LIKE THIS but preferably with less chance of dying Rodimus: Hm? ItsyBitsySpyers: *Frenzy whoops in delight. His chair pal is a badass.* Whirl: Pfft, you think? Bumblebee: Primus, Smokey... Airachnd: [she enjoys Smokescreen getting smacked around though] Smokescreen: ... Oh. Do you think someone could use the matrix to find it without having to- you know. Whirl: *is probably enjoying watching Ultra Magnus get his butt whooped than he shold* Smokescreen: HEE still pretty awesome here though! Bumblebee: Ok, now I'm really happy you have that thing. Rodimus: Shag the matrix permenetally? Bumblebee: Weird storage pockets and all. Smokescreen: wait do what with the matrix Txen: DS: *stops to think a second* ...Yeah, it might've been unnecessary, but it was -also- pretty fun? Bumblebee: whY ARE WE FRAGGING THE MATRIX?? Rodimus: What you need found? Smokescreen: I'M NOT FRAGGING THE MATRIX- the allspark! Txen: *RUDE BEE* Bumblebee: [looks at Darksteeel] I meant mostly on our side but... Smokescreen: shockwave's parenting Smokescreen: wait wait where FakeProwl: *sees no reason why cloning something doesn't result in the product of "new life."* Whirl: Pfft. ItsyBitsySpyers: *Agrees.* Txen: Shockwave: I am not a parent. Smokescreen: Momwave! Bumblebee: Look, science isn't my area of expertise, ok? Rodimus: *head tilt* Yeah i most likely could look for it--- why you guys lost yours? Airachnd: So, that's where it was. Whirl: The only parents in the room are the preds. *pauses* I think. Bumblebee: Now you are, Shockwave. You created life from bones, you now have offspring. Airachnd: Anyone with optics could have seen that Bug. Txen: *though its true the two predacons were very young and rowdy at the time. violence was basically their idea of playing* Smokescreen: wait that means shockwave's a grandpa! Smokescreen: Well- I think it's similar here too Txen: Shockwave: Clones are not the same thing as offspring. Bumblebee: Grandpawave Smokescreen: ... really bee Bumblebee: ...l o o k Airachnd: Is...? Really? Smokescreen: Grandpa science! Whirl: Your Highness. Pfft. Really. Bumblebee: I-It worked, didn't it? I mean, that had like, a 4% chance of working, but it did. ItsyBitsySpyers: *Listening to Rodimus' offer to find an AllSpark. Good distraction.* FakeProwl: Seventeen percent. Txen: Predaking: *it was the flattery as much as it was him not knowing much about tech yet* Bumblebee: PredaKING. I wasn't gonna risk him plowing me into the ground... Txen: Predaking: *has a ...dislike for stabby sticks* Shockbox: *Listening to this 'parenting' conversation with some very slight amusement.* Bumblebee: Wait, really? 17%? That's a lot better than I thought. Rodimus: *side eyes bee* You sure you need into that kinda thing? Bumblebee: Need what? Rodimus: ((need = not Airachnd: [is glad she didn't have to deal with this on her Cybertron] FakeProwl: Seventeen's not good. But, yes, technically speaking, it IS higher than four. ItsyBitsySpyers: *Rumble mumbles a "Heh" at that side eye and comment* Txen: Shockwave: *ugh. dont call him that, Starscream. especially not in that -voice- of yours* Starscream: When do we get to see more Megatron torture?  That was fun to watch. Smokescreen: .... starscream is kinda. awful ItsyBitsySpyers: [[Soon. Too soon.]] Smokescreen: guuhghhhhhhh why is starscream Whirl: Oh, please tell me someone kicks his sh it in. Txen: Skylynx: A g r e e d. Airachnd: He is. Bumblebee: I mean, I had a 5% chance of surviving Tyger Pax, so 17% is a blessing. FakeProwl: There's no relation between the two situations. 17% is low. Bumblebee: ...past me, why didn't we just start here? Bumblebee: Low, but not impossible! Whirl: Oh god, more of this. Whirl: Nothing gives  me more secondhand embarrassment than watching that clod try to fly. Buzzstrike: ...wish you'd had time to check the basements Rodimus: *chucklesto himself whirl will like Starscream's ending* Airachnd: Ugh. Smokescreen: ..... ive done this exactly Txen: Shockwave: Factually inaccurate. If you are 'too close to turn back' then you are too close to escape after retrieving the target. Bumblebee: [snorts] ItsyBitsySpyers: *Okay. Well. He got this far without seeking a hand himself, and without taking a second. He'll just. Search the other one out now.* Bumblebee: Still proud of you, Smokey. Smokescreen: Megatron's throne is pretty cozy! Ridiculous, but cozy. Whirl: *BURSTS OUT LAUGHING* Smokescreen: ... bee how Txen: Shockwave: *lets those lil fingers slip right in there between his* Bumblebee: Really? It reminds me of the Iron Throne and THAT looks like the most uncomfortable seat ever. Airachnd: [cringes] Whirl: He looks--R-RIDICULOUS! Bumblebee: I DIDN'T MISS OK?! boomtank: ........ Rodimus: I keep forgetting this universe is one of THOSE universes. Smokescreen: his eyebrows though Whirl: He looks like a walking RUST HEAP Smokescreen: It's more comfy than you'd expect! Like, the actual seat part isn't too bad! Starscream: I don't want to hear talking, I want to see him in pain Txen: Skylynx: A downgrade, -thats- for sure. Bumblebee: Smokey, I still vote we put tennis balls on Megatron's pointy bits. Txen: Skylynx: Even for a biped. Airachnd: A downgrade, in every since of the word. Bumblebee: You could, you know, say my fragging n a m e. Starscream: torture him! Airachnd: *sense Starscream: :( Shockbox: *He would look upon this hand holding with suspicion...were it not that the others so large, rendering him unable to wittness it.* Smokescreen: Definitely! We can soften him up some- boomtank: That's...a lot of firepower Whirl: So far it's just been fancier guns and bombs than the usual. It's not exactly CREATIVE... but I think I've been spoiled. ItsyBitsySpyers: [[All that he wills.]] Starscream: He failed Unicron, they got away.  Torture him! Txen: *theyve done more suspicious things than hold a hand* Smokescreen: optimus please be safe Smokescreen: I swear he better not get hurt in this! Bumblebee: ... Bumblebee: No but um... Bumblebee: You'll know when to look away. Smokescreen: what Whirl: What a surprise, here he goes running back. And let me guess--he's gonna assume his old role like he DIDN'T abandon everyone. Smokescreen: .... who hurts him I'll fight them I swear Bumblebee: Don't worry about it - hey look, Unicron! Whirl: That's the OP we all know and love. *dryly* FakeProwl: ((I got kicked offline and lost a chunck of text)) Airachnd: You heard the Bug. Shockbox: *He has been a preoccupied mech. He might have missed a few tells.* Txen: ((what even are those)) FakeProwl: ((from "Megatron's throne is pretty cozy! Ridiculous, but cozy" to "Starscream: torture him!")) Bumblebee: (( ...scyyyythes? )) FakeProwl: ((could someone send me the missing chunk please)) Whirl: ((i got u Puff)) Txen: ((purple praying mantis arms)) Smokescreen: ((I can send! FakeProwl: ((snif did it, thanks)) Bumblebee: Also, don't call me bug. Txen: ((unicrons weed logo tho)) Whirl: Everything he does looks incredibly goofy. Whirl: ((TEX)) Smokescreen: ((aaa okay Airachnd: Quite. Txen: ((age of chaos more like age of dank)) Rodimus: OH! Smokescreen: ..... yeah I'd do this Bumblebee: (( age of DANK MEMES )) Txen: ((get him some reefer thatll bliss him right out)) Smokescreen: Also Unitron seems like the best one! Rodimus: What the all spark is what makes new sparks right? Txen: ((space crack is whack)) Airachnd: age of the good kush)) ItsyBitsySpyers: [[Yes. It is.]] Shockbox: (( I am dying.)) Rodimus: *nods to Smokescreen* yeha i could find that. Smokescreen: ((its from earth how good can it be)) Txen: ((unicron IS earth)) Rodimus: I can find vector sigma-- i can find that. Magnus: *tries to slip in as discretely as a giant man can* Smokescreen: :OO So- the matrix can do all that...? Airachnd: [sage not at what Ratchet said] Rodimus: *makes grab hands at Magnus* Whirl: I don't think the allspark would help US any--unless you're getting it for them? ItsyBitsySpyers: *Soundwave looks up, slightly surprised. A greeting ping.* Txen: Skylynx: *oh hey! the guy he chewed up!* Magnus: *nods to Rodimus* Good evening. FakeProwl: *... magnus is one of the people prowl would least like to catch him sitting on a couch with a soundwave and a shockwave* Rodimus: Magnus <3 Whirl: *snickers* I like your strategy, big guy. FakeProwl: *but prowl is on hand-holding duty. he can't leave. he'll endure it.* Smokescreen: But there's gotta be a better way to find it- I did get a bunch of coordinates from this thing recently- one of them's gotta lead to it. ItsyBitsySpyers: *Soundwave's not oblivious. He will find a way to repay that.* ItsyBitsySpyers: *But first.* @Prowl: (txt): Warning: modified patch attack approaching. Shockbox: *Two shockwaves.* FakeProwl: *acknowledging ping* Smokescreen: oh no boomtank: -so confused- Shockbox: *He still has a place on the wave couch.* Whirl: *nice* Magnus: ((was whirl talking to magnus?)) ItsyBitsySpyers: *At least Shockbox isn't being asked to perform hand duty.* Airachnd: At least Megatron has some standards. boomtank: -apparently missed enough for this to not make sense- Starscream: yes! Bumblebee: ...I oddly don't care, Megatron. Smokescreen: .... Rodimus: *he will sit properly on the couch for magnus* OuO Whirl: I can't believe Megatron said the most sensible thing I've heard all damn night. Bumblebee: ...sorry, smokey. Txen: ((god that just reminds me of the *** terrible line thats at the end)) Smokescreen: I. I need to protect Megatron- frag that sounds weird to say but ItsyBitsySpyers: *Soundwave's dorsal plating ripples. He hates the moments within Megatron's head most of all. They are the closest to reliving the memories he stole.* FakeProwl: *squeezes Soundwave's hand instead of covering neck* ItsyBitsySpyers: *Returns it as tightly as would not also be painful. A mutual thing.* Txen: Predaking: *shudders and hackles* Magnus: *perches on the edge of the couch, not quite settling in yet* How are things on the ship, Rodimus? Bumblebee: The retributive part of me is just...really, really satisfied knowing Unicron treated him like that. Airachnd: I cannot exactly protect my Megatron, considering he is molten slag. Bumblebee: But it's the worst feeling so... Whirl: I wouldn't protect Megatron, I'd jus give him the dignity of killing him. Rodimus: Busy--- you coming back to me, Magnus? :D Whirl: ...maybe a little slowly. ItsyBitsySpyers: \\Y'ALRIGHT OVER THERE, YOUR KINGLINESS?\\ Smokescreen: That's fair! But- he's kinda stuck as leader here, andI don't want Unileader. Whirl: But a... slightly slow and very painful death is pretty damn generous, under the circumstances, really. Bumblebee: ...You two are kind of adorable. Whirl: Hmm. These two remind me of some people I know. *sidelong look at Rumble* Txen: Darksteel: Us? Bumblebee: ...Wait are we really all that surprised someone ELSE came back from the dead? ItsyBitsySpyers: *Slow blink. Equally slow look over at Frenzy. Then back at Whirl.* Smokescreen: oh nooooo megatron's butt is awful now THANKS UNICRON Bumblebee: Yes, you two. ItsyBitsySpyers: //...Guess the birds are like that, yeah.// Bumblebee: ...Smokescreen, what the frag? Swoop: :V Magnus: Only with a certain someone in handcuffs. *glances up and around at the room, faceplates shifting into a frown at the scene* ... Yes, busy. I can see that. Swoop: :V Txen: ((shockwave non reaction lmao))\ boomtank: ohwow Smokescreen: ... What? Airachnd: shockwave, seeing god of chaos: eh)) Smokescreen: ... I need to learn to NOT externalize every thought, huh? ItsyBitsySpyers: *Crunch.* Shockbox: (( Isn't that at least 90% of his reactions, though.)) Whirl: *maintains his cheeky sidelong look for a moment longer before watching the action* I gotta say, I like Peadcons' style. I mean it went poorly but how can you not appreciate someone whose first-- Whirl: --reaction to encountering the avatar of a god is to try and kill him? Rodimus: *nudges Magnus* I was the first in weeks--- *shrugs* I doubt i even need to hold these. FakeProwl: *has been quietly listening in on Magnus's conversation* Txen: Shockwave: *crunched* Smokescreen: oh no Bumblebee: No Smokey, I just...Megatron's butt? Really? Txen: ((and yes... his reactions are all 'eh' and it is precious)) Rodimus: ((I = this Whirl: *snickers at Rumble* FakeProwl: @Magnus «Have you made any progress that you're at liberty to share?» Swoop: Him Shockwave dead Bumblebee: Shockwave, you were not built for speed. Smokescreen: those squeaks from those predaterrors are kinda adorable Bumblebee: ..........Dear Primus. Airachnd: [covers mouth with hand servo] FakeProwl: ((I get the feeling that Shockwave's "It defies all science" and Starscream's "We're doomed!" are the same statement in different languages.)) Whirl: Bless them, tanks are fantastic but not known for their maneuverability. Txen: That is true. I am not. ItsyBitsySpyers: *Soundwave pings Shockwave. He's so very, very grateful his ally survived. And was not turned.* Bruin: *get wreked* boomtank: Wh-what just happened there? Txen: *is clearly not dead, swoop* Magnus: *bats Rodimus's nudging hand away like someone might a child's* It is, of course, your decision, captain. You know more of crew morale than I do these days. Swoop: *no, ur dead* Txen: ((lol puff)) Swoop: *don't tell him is business, that dude dead* Txen: *glances at Soundwave and wiggles his fingers in agreement. he didnt particularly wish to die there either* Whirl: A moment of silence for our dear, departed Shockwave. I can't believe he's gone. *drapes a claw over his cockpit dramatically* ItsyBitsySpyers: \\I CAN STILL HEAR HIS VOICE...\\ Txen: Shockwave: *quiet scoff* Airachnd: [chuckling] Bumblebee: Sometimes, I can still hear his voice. Smokescreen: ... Airachnd: [LAUGHS] Smokescreen: RUDE Bumblebee: Smokey please Shockbox: (( I remember /cackling/ when I first saw that.)) Whirl: *laughs* Swoop: :V Bruin: *lol* Smokescreen: ... /Going to go ahead and phase himself into a wall just for extra effect/ Beeeeee help I'm a wall decoration Rodimus: *pouts just a little but still smiles widely* Bumblebee: [snickers] Swoop: :V :V :V Airachnd: How shallow of him. Txen: Skylynx: *rolls onto his back and covers his optics with his tail plume* Txen: Skylynx: This part is....... embarassing... Smokescreen: beeeee I'm a real wallflower here :( Bumblebee: And I can't believe THAT worked. Swoop: *patpatpatpatpats Skylynx* Bumblebee: pfffffft Magnus: @Prowl: *glances sidelong at the unexpected comm* ::I am loath to admit it, but I doubt the chase will end soon. There is little positive to report.:: Swoop: What embarassing boomtank: ...are you kdding me? Whirl: Happens to the best of us, mech. *sympathetic nod to Skylynx* Smokescreen: I can! You can't spell Starscream without "Gullible." Bumblebee: Smokey, I'm so doing that again. Smokescreen: Stargulliblescream FakeProwl: *mumbles* fifty-eight percent probability. Whirl: ...won't happen to ME, though. *cheeky, sidelong look Predaking's way* boomtank: He broke it that easily? Airachnd: Oh, he's alive. Swoop: Look, him dead Bumblebee: He's alive. boomtank: Shockwave looked alive there Smokescreen: Pff- please do, Beepbee. Txen: Predaking: *amused hmph at Whirl* I do not expect -your- fealty. Merely your defeat. ItsyBitsySpyers: *Ravage joins the couch to park himself on Soundwave's lap.* Bumblebee: Whirl, are you flirting with Predaking??? FakeProwl: @Magnus «I see. If you need any assistance...» Smokescreen: Hey Soundwave- are the predacons online where you are? Txen: Shockwave: *looks quite alive now in fact* FakeProwl: @Magnus «I'm certain you won't accept it from me. But, I offer it anyway.» Whirl: Pfft, as if anyone could earn my fealty, really. But still--we need to set up a time and place. ItsyBitsySpyers: =Yes. Many.= Airachnd: [laughs] Smokescreen: ME NO Whirl: *to Bumblebee* Hmm. No, not yet. Gotta see how he fights, first. Airachnd: The idea of smokescreen being a Prime. Rodimus: Firebreath is so awesome, its a good motif! Smokescreen: me you don't need to mention that every time it's really not necessary and- yeah. Not the right bot at all. Airachnd: It's laughable at best.
The damn stream rebooted. Lost a huge chunk of the chat.
Welcome to the 'lostlightstream' room. Smokescreen: No no no no no- I'm NOT crying on more Optimi. Bumblebee: You want to talk? I...it's...I get it. Smokescreen: ((it's completely hoeless now :( Whirl: If you say so. Airachnd: Oh well, it started when I told him to talk to my Optimus, to truly see if he was over Optimus' death. Whirl: *SMOKESCREEN, HE IS BEING SINCERE* Whirl: *Exhibit A that Whirl is Not Good At Comforting People* boomtank: No, you didn't but you're blaming yoursself for something that you were not capable of stopping ItsyBitsySpyers: *Tiny helm shake. All right. He's focused on the room again, and not distant thoughts. Where is everyone's conversation? He'll buzz Ravage for the data.* Whirl: ((hoeless, eh)) Rodimus: YOu remember to refuel Magnus? You forget when you are working too hard. Airachnid: ((wait dangit it did somethign weird with the chat)) Shockwave: ((wow i just DCd and it lost recent stuff and is showing me older stuff ;;) Airachnid: ((what the heck)) FakeProwl: ((... skype just randomly refreshed and deleted the whole window, can somebody send me the log-- dammit did it happen to everyone)) boomtank: ((the frick? Airachnid: WHY IS YOUR NAME  AIRACHNID ON MY SCREEN)) Smokescreen: ((Yeahhh it happened to everyone)) ItsyBitsySpyers: ((it happened to me too D:)) Smokescreen: ((I DONT KNOW IT JUST DID THAT??)) Whirl: ((SMOKESCREEN AAHAHA)) Whirl: ((THEYF UUUSED)) Sorida: (( omg what just happened)) FakeProwl: ((well, fvck. i lost a huge chunk of tonight's chat. :,) Rodimus: ((cause not its not lagging Smokescreen: ((smokescreen is actually airachnid)) Sorida: (( I KNEW IT )) boomtank: ((smokey no! Rodimus: ((they reset servers Airachnid: fusion is just a tactic to make weak Cybertronians stronger)) Airachnid: *grunts, pulling his attentuion away from the shouting* Sir? I'm fueled to sufficient levels. I have no intention of working tonight. *oddly enough, he's not getting up to stop the shouting* Smokescreen: But yeah- Optimus' life is way more important than- you know. Whirl: ((OH NO IT HAPPENED TO BIG M TOO)) Smokescreen: ((ULTRA MAGNUS is also airachnid livestream made everyone spider Airachnid: EVERYONE'S NAME IS AIRACHNID ON MY SCREEN WHY)) ItsyBitsySpyers: ((who am i appearing as)) ItsyBitsySpyers: ((awwww, i'm still myself)) Whirl: ((and in that moment... I swear we were all airachnid)) Airachnid: we are all spider)) Sorida: (( PFFFFFFFFFFF )) FakeProwl: ((are we at least multicolor airachnids)) Shockwave: ((omg magnus is airachnid too)) Bruin: ((go home livestream ur drunk)) Shockbox: ((Hm.)) Airachnid: Airachnid has taken over)) Whirl: ((our queen)) Smokescreen: ((queen!!)) Shockwave: ((i vote we end on this note. nothing can top Airachnid Rainbow)) Airachnid: -finger guns-)) boomtank: ((oh god Shockbox: (( Pffffff.)) Airachnid: true)) FakeProwl: ((everyone's name is normal to me but im delighted to know that yall have rainbow spider)) ItsyBitsySpyers: ((i have two airachnids and everyone else is fine)) Whirl: ((most everyone's name is normal here, with the exception of BB's and Magnus's, but BB's has changed)) Shockbox: (( Txen is showing up as 'Shockwave' for me.)) Shockbox: (( But that is not problematic at all, really.)) Shockwave: ((it booted me back to a previous nickname i guess)) Airachnid: ((Lord, I do show up as airachnid)) Airachnid: ((weird Shockbox: ((/shrug emoji)) boomtank: You didn't know what was going to happen, and blaming yourself is doing you no favors FakeProwl: ((oh wait, magnus is airachnid! i DO have a false spider.)) Airachnid: ((identity crisis)) Airachnid changed their nickname to Magnus. FakeProwl: ((well, we already knew you were everybody)) Smokescreen: I guess so... It makes me feel like I've got some control over what happened, but- it's not like I can go back and change it now. Rodimus: You remember to refuel Magnus? *he starts to stand up* You forget when you are working too hard. Sorida changed their nickname to Bumblebee. Bumblebee: [hugs Smokey] Bumblebee: You weren't expecting it, doesn't sound like anyone was. Smokescreen: /Clinging to Bee/ boomtank: You didn't. That's the point. You did what you could in a situation you had no control over Whirl: I still maintain that the Drifters did this song better. Rodimus: I like her voice. Whirl: It's not bad/ Airachnid: It is indeed nice, tolerable for human music. ItsyBitsySpyers: [[It is pleasing. As are the lyrics.]] Whirl: But not everyone can be Ben E King. Whirl: It's a good song. *nods* Smokescreen: But I didn't do enough- I wish I could've done more. I at least could be not here helping Megatron of all bots, but- I don't think I could lead something against him now. Whirl: *tilts his head* Hey, Rodders, got time for a request? FakeProwl: *not enough rock. isn't enjoying it.* Rodimus: I bet Magnus could sing it better * he grins teasingly at the ex-enforcer* FakeProwl: *but, it managed to rouse soundwave back into speech. ...well. "speech."* Rodimus: What's up Whirl? Whirl: Anything by AC/DC. Not enough classic rock in tonight's playlist. boomtank: You did what you could. And...sometimes that isn't enough. It's life. ItsyBitsySpyers: *Trust good music to draw something out of him even when he's tired.* Whirl: *and he happens to know a certain depressed mech sharing the couch with him might appreciate some AC/DC* Airachnid: /By the Allspark/. boomtank: But you continue to live. And looking back like you are only holds you back. Shockwave: *taps Soundwave's palm with a claw. he has... Potentially Humorous Commentary* Smokescreen: I guess so- but doesn't make it better- I wish I could've done better. Magnus: I'm quite alright, si- *pauses a little* I'm not singing anything. *frowns, not right now* Rodimus: AC/DC --- ok i play alot of that let go with something i never played before. Bumblebee: Smokes... ItsyBitsySpyers: *Soundwave glances over at Shockwave. Hmm? What?* boomtank: You can't do anything now, but you can move forwards Whirl: *listens; it's not immediately apparent what this is* ... ItsyBitsySpyers: *Rumble hears good jams and starts to lift his helm.* Bumblebee: But think about what's happened now Whirl: --WAIT. WAIT NOT THIS ONE. Whirl: DIFFERENT SONG. ......*ahem* ItsyBitsySpyers: *...Wait a second* Whirl: *attempts to regroup  his cool* Whirl: How about Shoot to Thrill. Rodimus: What---? Whirl: How about that one. ItsyBitsySpyers: *IS HE PLAYING--* Bumblebee: Whirl, what? Rodimus: Not alot about rosie? Whirl: NO. Smokescreen: Move forward? I don't even know what I CAN go with now Whirl: I mean, no. Whirl: Shoot to Thrill. Whirl: *HE BEEFED IT* ItsyBitsySpyers: *Rumble's visor dims to near black. He suddenly gets very interested in looking at Airachnid instead.* Whirl: *SUPER BEEF* Airachnid: ... what? FakeProwl: *there's shouting. what's whirl doing.* Whirl: *he's doing his best to keep his cool* Magnus: *stiffens a little, promised himself he wouldn't get in the middle of it but it's getting harder the louder it gets* boomtank: Live rather than survive. Looking back like you are now? That's not living. You cannot change the past, so stop putting all your focus on it Airachnid: He cannot apparently. Airachnid: Pity. boomtank: Stay out of this spider ItsyBitsySpyers: //Nothin'. Jus' was--// He can't even lie well right now. //--Thinkin' bout the moon. 'S all.// Bumblebee: Airachnid, take your sass. Put it in your pocket. Airachnid: Make me. boomtank: I just might Smokescreen: I thought I was doing a pretty good job of living, though... Bumblebee: You are! Airachnid: :3c Bumblebee: I mean, look at how many friends you have, how many bots care about you. Whirl: *should he pretend it never happened? What do? WHAT DO* ...@Rumble: Sorry, mech. Shockwave: *passes over the thought of a rather silly mitten-looking 'Hand Reinforcement' for protection against future crushing. if, you know. they werent already done with the content that's to blame.* Shockwave: *its clear he doesn't really resent having to repair his hand twice and its just a ... very, very dry attempt at joke* Bumblebee: Don't you make that face, Airachnid. Rodimus: *looks to magnus and gives a small shrug* Airachnid: >:3cccccccc Smokescreen: buddy you're a wise man something something gonna be a big man someday Smokescreen: ... oh Bumblebee: [bobbing his head a little, he actually knows this song] Rodimus: @Magnus ::If we are in a hurry I can kick them all out so we can have our meeting.:: Whirl: ((imagining airachnid make that face tho)) Shockwave: ((shockwaves hand to soundwaves hand: we've got to stop meeting like this)) Airachnid: she does)) Bumblebee: Close, Smokey. Big difference between Queen and AC/DC Shockwave: ((soundwaves hand to shockwaves hand: ive got a crush on u)) Airachnid: when she smiles, her mouth is like :3)) ItsyBitsySpyers: @Whirl: //What for?// How the FRAG did he know? WHO TOLD HIM? Whirl: ((PFFT)) ItsyBitsySpyers: ((txen you're killing me lmfao)) Bumblebee: (( i'm convinced that's the only expression she knows )) boomtank: -better, lets Bee take over now- Airachnid: it's the only emoji she uses)) Smokescreen: I know Queen? That's one difference ItsyBitsySpyers: @Shockwave: [[...In red.]] Whirl: *well, even if he hadn't said anything, his reaction to the song gave him away anything* @Rumble: I think you know. But, uh. ...sorry. *excellent. he has mastered wordsmithing, just look at him* Whirl: ...*anyway Whirl: *anything?? wtf me)) Bumblebee: Smokescreen, you ever hear Bohemian Rhapsody? That one's a trip. Smokescreen: Of course! Magnus: @Rodimus: ::Do not rush things on my account, but if you think it will stop the shouting... Well, it is not my place to say anymore. I relinquished my place here.:: Shockwave: @Soundwave: *considers whether the polyfibers could be dyed, then nods. the little mental image turns red* Rodimus: @Magnus ::Just go head up to my of-- no wait--- the ready room we can have our meeting there and not be interupted.:: boomtank: -back to the work on his datapad- Rodimus: *shrugs and tilts his helm to the room* Rodimus: @Magnus ::No other officers come to this anymore i can just leave it to them.:: Bumblebee: What other Earth music do you know? [oh good, a distraction until next time Optimus comes up in conversation...] Whirl: ((the closest thing to an officer in this room is Whirl. What a scary thought)) Bumblebee: (( ........that is terrifying )) ItsyBitsySpyers: @Whirl: //Yeah. All right.// A long pause. //Listen, don't - I don't wanna... y'know.// He's not ready to talk about that yet. //Jus'. Don't say nothin'.// boomtank: ((wait, what? Rodimus: ((just rodimus alone THATS FINE HE IS GETTING USED OT IT)) Smokescreen: A bunch of it! I'd play a bunch of their pop music whenever I was driving- It was one of those stations that did pop music from the '80's to today? Bumblebee: wait you did what on patrols?? Bumblebee: please tell me those weren't patrols. Smokescreen: Not on patrols! Smokescreen: Just drives for fun. Whirl: *makes a soft "pfft" sound aloud* @R: Of course I won't, mech. I haven't so far. I'm not gonna throw you under the bus. Bumblebee: Ok, because I did that my first few months and...yea. ItsyBitsySpyers: *Soundwave huffs softly. He appreciates the mitten joke. He also pictured them on the revived Megatron's hands instead, to make him less intimidating a thought. It helped.* Bumblebee: What stuff did you hear? Magnus: @Rodimus: *glances around with a grunt* ::I think that sounds like a good idea. I'll be waiting for you, sir.:: Smokescreen: I'd play other songs while on patrol to get my head in the game. Magnus: *slowly brushes off his frame and starts to get up* Shockwave: ((gosh my LS chat is doing a thing where it wont scroll unless i catch it up manually ;;)) ItsyBitsySpyers: *Rumble stares at Whirl for a couple of seconds before nodding. His visor goes a tad brighter, but his night's kinda done now.* //Goin' home. Seeya.// Whirl: ((I HATE IT when it does that X|)) Whirl: *bobs his helm* G'night. Smokescreen: A lot of stuff! You ever hear about Michael Jackson? He's the King of pop! Really talented! Actually actually can we listen to him Whirl: I'm Bad's a good song. Rodimus: I like this cover Bumblebee: Yeah, I have! Smokescreen: all his songs are good songs Whirl: It... huh. Sounds like. Cyclonus, a little. *blinks* Bumblebee: ...This is a nice cover. Bumblebee: Sad, but nice. Whirl: ((his voice is lovely but the original is so much more haunting <3)) Rodimus: ((you shut it you only like orginals Whirl: *just gonna stare at the blank screen with a wide opic and a perked antenna, like a cat watching a computer cursor* Rodimus: ((I tihnk its cause i heard this one live and his voice tears your chest Rodimus: ((I am glad he made a offical cover Whirl: ((I like plenty of covers... Iron Savior's cover of The Hellion/Electric Eye is much better than Judas Priests;'s, for instance)) Shockwave: DS: *looks from screen to whirl a few times* You look like Shockwave when a test tube's around. Magnus: *nods to Rodimus as he stands* I'll be seeing you shortly, sir. *begins to slip out towards their meeting spot* Whirl: ((His voice is wonderful, but I just love Simon and Garfunkel's haunting harmony!)) FakeProwl: ((this isn't the best version I've heard him do)) Rodimus: *smiles brightly at Magnus* FakeProwl: ((p good though)) ItsyBitsySpyers: *Laserbeak CACKLES at Darksteel's remark* Bumblebee: [snickers] Whirl: *blinks and snaps out of it, snorting* What? Really? ...do his antenna do the thing. Airachnid: [it was somewhat cute] Rodimus: ((yeah it was killer live Whirl: ((I'll bet!)) Rodimus: Cyclonus really...? Whirl: Hmm? What about him? Shockwave: DS: They do all sorts of stuff if you pay attention long enough. *leans in conspiratorially* Shockwave: DS: You really wanna see em wiggle? Whirl: *snickers* I'll be sure to keep an eye out. Whirl: ((now HERE is a cover I love, this one is amazin)) Whirl: *doesn't even try to hide this statement from Shockwave* FakeProwl: *ugh. so apparently it's all sad melodic songs now.* Shockwave: Shockwave: *not dignifying this conversation with a response* Rodimus: Maybe that gravel part of the voice--- you know right when you -hit- his shpot /just/ right be is hella hard to get the deep---- OH HELLO MULTIVESE MECHS! :D Smokescreen: /Drooping a little with the song- sad songs are rough tonight!/ Rodimus: *lets just go stack up cubes and like talk details on how to get crewmates off* FakeProwl: *turns down his audials. if anybody wants his attention, they can shout to him. the only person here he plans on speaking with doesn't talk anyway.* Bumblebee: [pets Smokey's wings] Shockwave: DS: *IS actually talking in a hushed voice, just isnt very GOOD at it* Just put that... weirdo human movie alien he likes up on the screen. Whirl: *if that was sexua, it went right over Whirl's head* Yeah, when he sings, it's always got that edge to it. ItsyBitsySpyers: ((DARKSTEEL)) Whirl: Also, Rodders, if you'll deign to take a second request from me, can we listen to I'm Bad? Smokescreen: /Nuzzling Bee some here/ Smokescreen: YEAH YEAH BAD!!! Rodimus: *snrots and looks up at the warrior to see if he is getting tyed with* Whirl: *he';s gonna cheer SOMEONE up, dammit* Rodimus: What no more sappy songs eh? Whirl: You're gonna hafta be more specific than that, Darksteel. Whirl: Oh, no, I'm enjoying this. The harmony's lovely. But 'Bee talked about Michael Jackson, so... *shrugs* Bumblebee: ...This song is a lot sadder than I remember. Smokescreen: .... Shockbox: *He is paying attention to the conversation, but doing his best to pretend he isn't.* Smokescreen: /Going to rest his helm in Bee's lap- he's already feeling drained enoughhhh/ Bumblebee: [pets Smokey's helm] Shockbox: *This....talk of aliens and antennae wiggles.* Bumblebee: Same, buddy. Whirl: ((everyone wants to know the Secret of Shockwave's Antenna)) Rodimus: Half way? *he grins cheekily* Shockwave: Darksteel: *grimaces and tries to remember. wiggles a claw in the air* You know, the... it's all black and shiny, and it lays its eggs in people? Bumblebee: Darksteel, what?! Whirl: *momentary distant look* Whirl: Can't... say that's familiar, mech. Smokescreen: ... Wait, Darksteel, what? Where? Bumblebee: Should we be...worried about that?? Shockwave: Darksteel: *shushes Bee and Smokey urgently and looks back at Shockwave* ItsyBitsySpyers: *Frenzy leans on Darksteel's side and motions for Whirl's attention. He then points at Soundwave and mouths the word "Halloween"* Whirl: Send me a pic. Shockwave: Shockwave: *dun give a fuk* Rodimus: Aleins? Bumblebee: Insecticons? Whirl: *looks to Frenzy* ... *he's trying to tell him something, he can feel it* Shockwave: Darksteel: No-- I mean, I think he likes them too-- and -yeah- no slag its an alien... Rodimus: That? ItsyBitsySpyers: *PRIMUS WARN A MECH* ItsyBitsySpyers: *Soundwave sits back a lil* Whirl: Well, if it's in a movie, I'VE never seen the movie. *looks to the screen* Shockwave: Darksteel: *pulls a blue crayon out of his subspace and starts doodling drawing of a xenomorph on it* Here--- heyyy. Whirl: Yep. Never seen that film. Whirl: *NOW IMEMDIATELY LOOKS TO SHOCKWAVE* Rodimus: We showed it FakeProwl: *??* Smokescreen: :O Bumblebee: O.o; FakeProwl: *u ok soundwave* Whirl: I missed it, then. ItsyBitsySpyers: *Yes. Yes, er, he's fi--STOP THAT* Shockwave: Shockwave: .................. *antennae quiver* Whirl: *ZOOP* Whirl: *HE SAW IT* Shockbox: *Well....now /he/ is intrigued by this creature.* Shockwave: Darksteel: *a little miffed his doodle got beat to the punch* FakeProwl: *since he's already looking in soundwave's direction, catches that quiver from past him* Smokescreen: is that soundwave boomtank: -looks up- ....? Rodimus: He dressed up as one. FakeProwl: *glances back at screen. ... hmm. so /both/ of them.* Whirl: It's pretty neat. Whirl: I dig the tail. Shockbox: *He tilts his helm curiously, as his antennae, tragically, do not wiggle.* boomtank: What is that? Bumblebee: That is terrifying. Whirl: Nah, it's adorable. Bumblebee: Would not want to run into one of those. boomtank: Looks interesting Whirl: The inner mouth kinda reminds me of Killer, a little. Smokescreen: I mean, it could be kinda cute... Rodimus: It was a pretty cool movie if not---- a tad VERY 80's Shockwave: Shockwave: 8would very much like to run into one of those* ItsyBitsySpyers: [[It is - an efficient organic.]] Bumblebee: ...Do I want to know who or what Killer is? Whirl: ...waaait. Wait! No, I HAVE seen one of these! She shows up at Teach's movie night sometimes, yeah? *looks to Soundwave* Shockwave: ((RODDY YOU ARE THE LORD OF 80s)) Rodimus: ((its not an insult ot rodimus lol Whirl: Killer's my pet space barnacle. ItsyBitsySpyers: [[Yes.]] Very, very carefully keeping his mental tone flat. [[She has.]] Whirl: It dismembered someone once. *drapes his claw over his cockpit* Such a little stinker. Bruin: *Specter is practically bouncing on Bruins head because thats a neat organic, could use a few more eyes tho* ItsyBitsySpyers: *Merciful Micronus, that one's a mech.* Whirl: Nice. Shockwave: Shockwave: *ah* Shockbox: *Reserving judgement for when (if ever) he gets to see one of these creatures in action.* Rodimus: *going to keep scrolling threw pictures yes.* Whirl: That would be a killer alt-mode. Shockbox: *But still, /very/ curious.* boomtank: !!! Whirl: *luckily for Soundwave, Whirl isn't judging him, he's most interested in the creatures, and sought from him merely confirmation* Shockbox: *Well. That is a little bit of action.* boomtank: okaynotinterestinganymore Whirl: Little drooly, though. ItsyBitsySpyers: *Distraction. Distraction. Shockwave's distracted. Can't ping him.* FakeProwl: *prowl is. just. sideways glancing at his couchmates. feels like he learned something tonight.* ItsyBitsySpyers: @Prowl: (txt): Thoughts about documentary? ItsyBitsySpyers: *There. Yes. Good.* Whirl: *LAUGHS* Whirl: The little mouth! Shockwave: Shockwave: *going to put darksteel on -such- Throne Room Construction Duty* Whirl: Aww, look at it! It tore someone in two! Airachnid: [is going to sneak out while everyone is looking at the pictures] Shockbox: *Mesmerized* Whirl: *will swivel his helm and bob his head at Airachnid* FakeProwl: *ah? hm.* @Soundwave «The knowledge that Unicron can compact himself into the size of a regular mech is... alarming. I wouldn't have thought it possible for such a small frame to support him.» Shockwave: Darksteel: *Regret.......* FakeProwl: @Soundwave «I take it you invited Starscream to warn him against the dangers of making a bargain with Unicron for power.» ItsyBitsySpyers: *Thank goodness, the images are gone. Going from the tape to that was SUCH whiplash.* Shockbox: *Aw. It is over.* Whirl: ((darksteel, you did us all a great service today. Your sacrifice will not be forgotten)) Rodimus: *grins to himself and centently projecting his mirth* ItsyBitsySpyers: @Prowl: (txt): Correct. Record indicated boxverse alternate attempted. This, not wanted. Rodimus: *trolllolololol* Shockwave: Shockwave: *relaxes very slightly now that he doesnt have to be so Attentive to the Perfect Organic* ItsyBitsySpyers: *RODIMUS HE TAKES BACK EVERY GIFT YOU GOT TODAY* Rodimus: *mind is off unicorn isnt it?* ItsyBitsySpyers: *...You can keep the gifts* Cardinal: Hello Soundwave and company! Whirl: *streetches* Well, I feel like I learned a lot tonight. I should see that movie sometime. Cardinal: ((Aww did I miss the stream)) Bumblebee: I never want to see that movie. Whirl: *stands and points to Predaking* Comm me when you're free. We'll has out a date and time. Smokescreen: Oh! Soundwave- did you ever get a chance to listen to that playlist? Bumblebee: [thumbs-up at Whirl] FakeProwl: @Soundwave «Boxverse. The one where Starscream is crowned and immediately assassinated by Megatron-turned-Galvatron?» FakeProwl: *he's guessing based on, y'know, the box shapes.* Shockbox: *He will have to ask his alternate what makes that Organic so 'Perfect', but he'll admit to it being appealing.* Shockwave: Shockwave: *hesitates* .... I possess the films on file and have shared them previously. boomtank: -and up he goes. Time to go home now- ItsyBitsySpyers: [[Greetings, Knock Out.]] And yes, he missed it. [[Farewell, Blaster.]] Bumblebee: Knock Out! boomtank: Thanks for the recording, g'night Whirl: There's more than ONE? Well, deamn. Yeah, shoot em to me, mech. *nods* Shockwave: Predaking: *nods to Whirl. now that the documentary has ended, it seems an opportune time for such... 'hashing'* Rodimus: *pings whirl a link to DL the triolgy later* Cardinal: Hello Bee! boomtank: -waves to Soundwave before leaving- ItsyBitsySpyers: @Smokescreen [[Part of it. He is enjoying it.]] Shockwave: Shockwave: Very well. boomtank: ((mun is gonna wander off now, thanks for the stream Shockbox: *And speaking of asking things later.....* @Shockwave: I have a proposition. Smokescreen: Really? I'm glad you're liking it! Guess I was right about the music you like. Whirl: All right, I'm out. See you losers later. *salutes the room and trots for the door* Bumblebee: Bye, Whirl! FakeProwl: *ah. the pretty doctor is here.* Shockwave: Shockwave: *looks at alternate expectantly* ItsyBitsySpyers: @Prowl: (txt): Affirmative. That Starscream, also ghost. *Small pause.* Unknown if related to one encountered. FakeProwl: *he missed the show.* Cardinal: *awww* Bumblebee: Hey Predaking, um...never mind. Cardinal: *is going to look around for Buzzsaw* FakeProwl: @Soundwave «Ghost. Is that a frequent occurrence with Starscreams?» Smokescreen: :O Knocktopus! Whirl: *spins on his heel to nod to Bee, spins back, and leaves* Shockwave: Predaking: *blinks* Cardinal: Trogdor! Smokescreen: /Going to wave at Knocktopus- he's not moving his helm from Bee's lapthough/ ItsyBitsySpyers: *Buzzsaw floats over to Knock Out and perches. Saw buds.* Smokescreen: You should lie down here with me- it's pretty comfy here! Cardinal: *saw buds 4 life* Cardinal: *waves back to Smokescreen* Cardinal: In a bit, definitely! ItsyBitsySpyers: @Prowl: (txt): Unclear. Three known. More examples needed. Bumblebee: ...Well, Predaking, sir. Would you, um, we're trying to organize treaties and...you know, Predacon territory. Protecting it. Yeah. So. Cardinal: Hello Buzzsaw.  How goes life in the art world? FakeProwl: @Soundwave «That's three too many for my tastes. I don't suppose you know how to... banish them? exorcize? ghostbust?» ItsyBitsySpyers: {{Successful, of course! Steve Vale awaits the completion of my newest piece with stalled ventilations.}} Cardinal: Steve Vale?  *thinks*  Is that the Eradicon settlement? FakeProwl: ((... is he making a statue of starscream for steve vale)) Cardinal: A sculpture I assume? Bumblebee: ...Steve Vale? Shockwave: Predaking: Ah, so you seek my advice regarding my bretheren from your 'universe'. Rodimus: *oh great they are all chatting now...* ItsyBitsySpyers: {{Ah! You've heard of it! Yes, they look forward to having their struggles immortalized.}} Bumblebee: Yes. Please. Council's tricky and this is the one thing they're going to let me do so... Cardinal: *nods thoughtfully* Cardinal: What kind of materials do you typically used? Rodimus: *flops backwards on the now cleared off table and broods* ItsyBitsySpyers: @Bumblebee: {{A large Vehicon settlement of approximately 80. All have assigned themselves variations on the human designation "Steve".}} Bruin: *Everyone has reached the end of their collective socialization tolerance fr the night, so time to leave* Shockbox: @Shockwave: In exchange for my own CNA sample, I would like to request a small preview of your current working area. ItsyBitsySpyers: @Prowl: (txt): Negative. Knowledge never needed. One reframed, one helpful. Other seen, never met. ItsyBitsySpyers: *Laserbeak helpfully pats Rodimus' helm and offers him a treat with one feeler* ItsyBitsySpyers: *...She then takes it back, splits it in half, and offers him half. She'll eat the other piece.* FakeProwl: @Soundwave «Hm. Too bad.» *it might be useful if he ever needs to assassinate Starscream someday.* Shockwave: Predaking: *frowns thoughtfully* What is the current status of your relations? Has their territory been respected thus far? FakeProwl: *admittedly, the dead usually can't hold public office, but he wouldn't put it past Starscream to try anyway.* ItsyBitsySpyers: {{Found materials, dead parts, energon... the usual, dear doctor.}} Cardinal: *chuckles*  I thought so. Shockwave: @Shockbox: *helm tilt* ...Acceptable. *his samples from the boxyverses are limited, and all evidence indicates that this alternate is not particularly destructive or disrespectful* ItsyBitsySpyers: @Prowl: (txt): Will inform if discovered. Cardinal: My mate uses the same for his puzzles. I was thinking I might trade you some of his cast-offs for some of yours? Give you both more variety for your respective work. ItsyBitsySpyers: *Buzzsaw sticks out a feeler. Deal.* FakeProwl: @Soundwave «I'd appreciate it.» Bumblebee: As well as it can be, bots are afraid and mostly don't want trouble. But I know there's going to be THAT idiot that goes out and tries to hunt them. So I guess...how much space is enough space... Bumblebee: And how much contact do you want from us? Cardinal: *shakes it formally* Shockbox: *His posture might have straightened a smidgen. He nods at the other's confirmation.* ItsyBitsySpyers: {{I shall transfer you one of my rare failed pieces tomorrow.}} Shockwave: Predaking: *hmms* Such an individual would soon become the hunted. Bumblebee: Yeah, and then it would just be a giant mess for everyone. Shockbox: *Going to be the first time he willingly travels to someone else's universe for something other than a large gathering.* Bumblebee: But I'll keep in mind to write that into the treaty. Shockwave: *daw........ alternate playdate* Shockbox: *Shhshhhh yes.* Cardinal: Hey Trogdor, still room over there? Shockbox: *Might need....coodinates.....and to set up a time.* FakeProwl: @Soundwave «... How are you?» Smokescreen: Plenty of room! Come on over! FakeProwl: *he needs to leave to get ready for work soon, but he's gotta make sure Soundwave has adequately recovered first.* Shockbox: *Do not recall if Shockbox was ever given a frequency to attempt communication with, either.* ItsyBitsySpyers: @Prowl: (txt): Relieved documentaries: complete. Tired. Journey home, recharge imminent. Rodimus: *bored Rdoimus. this is bad* ItsyBitsySpyers: *Which is why the minis are starting to gather toward him* Rodimus: *he sits up and peers aroudn the room servaying...* FakeProwl: *acknowledging ping. that's good enough.* @Soundwave «I should go get ready for work.» ItsyBitsySpyers: *Oh no. Soundwave knows what that means. He's scramming.* Smokescreen: /He's going to glance at Rodimus and wink at- come make a car pile!/ Bumblebee: Smokey, this is your song. ItsyBitsySpyers: @Prowl: (txt): Acknowledged. Work well. ... Assistance appreciated. Shockwave: Predaking: If my 'alternate' is anything like myself, then the principle factors for consideration are power and respect. Peaceable relations -are- possible, but recall that your Autobots may still-- Cardinal: Excellent! Smokescreen: ((wait dangit the sound isnt playing what song Bumblebee: (( CARRY ON MY WAYWARD SOOOOOOON Cardinal: *He's going to head right on over to Smokescreen and Bee* Smokescreen: ((:OOO Shockwave: Predaking: --have much to atone for. As for the size of their territory, I myself claimed a large space centered upon our burial grounds and the Manganese Mountains. I am told it is roughly-- FakeProwl: @Soundwave «Rest well.» Cardinal: Hello Bumblebug! Smokescreen: wait I'm not a wayward son Smokescreen: Once I rose above Bumblebee: Hey Knock Out! ItsyBitsySpyers: *Nod and carefully de-laces both hands.* Smokescreen: /He'll sing along thoguh- he knows this! Kinda!/ Cardinal: How's it going? Smokescreen: CARRY ON MY WAYWARD SUUUUUUN Bumblebee: [nods as he listens, definitely taking some mental notes] Shockwave: Predaking: --equivalent to the size of one of your pre-war city-states. FakeProwl: *a farewell ping; disappears.* Bumblebee: Ok, thank you. I...I understand. I don't know how much the Council is willing to atone, but I'll do it myself if I have to. You helped us protect Cybertron and are incredible allies to have. Shockwave: Shockwave: Good night, Soundwave. ItsyBitsySpyers: *Looks to Shockwave and pings him. He's going to go home, (and be sick and scrub up a bit and maybe play hax until he can) get some recharge.* Bumblebee: Not just for power, but as another perspective for how our planet should operate to accomodate everyone. Bumblebee: And Knock Out...honestly, it's not bad. Bumblebee: Been happier lately, how about you? ItsyBitsySpyers: *Gets everyone docked, sends Shockwave a similarly appreciative message for the handhold, and trudges out* Shockwave: Predaking: *looks faintly surprised, but pleasantly so.* If you approach the matter with a similar candidness and dignity, then I am certain you can one day achieve this goal. Smokescreen: I'm gonna head off- I gotta go somewhere important, buuut- /He's going to hug Bee and Knock Out really quick./ Bumblebee: Glad you approve, easier than the Council. I have their approval, but it came with a price I'm not willing to pay again. And they know that. Bumblebee: Seeya Smokes. [hugs back] Smokescreen: Thank you for all your help, Bee Bumblebee: Anytime. Bumblebee: I'm heading out too, thanks for hosting again. Bumblebee: And thanks for your help, Predaking. Cardinal: Bye Trogdor!  *hugs* Shockwave: Predaking: *brows furrow-- more puzzled than anything* Your species' politics seem unduly troublesome. Cardinal: I've been fine, Bee.  Enjoying some down time. Bumblebee: Oh yeah, they are. That's why I quit, this is really the last thing I'm ever going to do for them. Bumblebee: Awesome Knock Out, I'll um...I'll comm. you sometime? Shockwave: Predaking: *nods in acceptance of thanks* Anything to assist in the well-being of my brothers abroad. Cardinal: Please do! Shockbox: *It is time for a sleep. Or in Shockbox's case, it is time to work his aft off in order to open up a large enough timeslot for his field trip.* Shockwave: *knows that feel, alternate* Shockbox: *All of you are being bid adieu.* Shockbox: *G'night.* ItsyBitsySpyers: ((night!)) Shockwave: *He, too, must attend to his work. Files quietly out as soon as he's certain that DS and SL aren't going to consume the entire snack table on their way out* Rodimus: *there is nothing but a prime on the snack table* Shockwave: *all the more reason to make sure they dont eat you* Shockwave: (( ;) night folks, thanks for streaming, i'll get out of roddymuns hair lol)) Rodimus: ((I wanta go playoverwatch l3
2 notes · View notes
mcglaviano · 4 years ago
Text
Subversives
Tomkins scanned his heads-up, monitoring the readout from Criminal Activity Feed.  He paced back and forth, his boots squeaking on the floor of the Noncom commons.  He needed a collar.  Big time.  
The CAF was full of stuff, the kind of stuff that, if you handled it right, got you promoted.  Sadly, none of it was local.  Of course Luna City was petitioning for independence.  Again.  He snorted.  As if that was going to happen.  And things looked pretty hot out on the coast.  He’d bet real money that the squads out there were having ten kinds of fun.  He resented that a little, but there was nothing he could do about it.  The coast was well outside his jurisdiction.
But Tomkins’ region was strictly sleepy-time.  Nothing but little stuff scrolled past.  He’d have to be stupid to field a team for any of that crap.  HQ would hand him his ass.
Suddenly there was a ping and a line in his heads-up display went red.  He pushed into the detailed report.  This looked good.  Very good.
Info scrolled past.  Analysis pointed to out-of-parameter economic activity in sector F-3.  Retail purchases, especially purified water and food supplies were out of whack from what the people in that slum could afford.  And fifteen percent of food purchases exceeded baseline quality for bottom tier rations.
That could only mean one thing.  Somebody, better yet a whole gang of somebodies, had an unregistered biz going.  Somebody was making money, and the money was getting plowed back into the neighborhood.  Bingo.
Trouble is, the data wasn’t realtime.  Sure Analytics could process with a vengeance, but the data still had to be collected.  The clock, as they used to say, was ticking.  He needed to get cracking if he wanted a collar.
Tomkins forwarded the CAF alert to Surface Transport and got an immediate confirm.  Yes!  An armored hovercraft was spun up and idling.  He triggered an alarm for his squad and opened their comm channel.  “It’s party time, boys and girls,” he barked.  “Hovercraft deck stat.  We leave in five.”
He sprinted to the lifts.  By the time he reached the hovercraft deck, four of his guys were milling around near the rear hatch of an armored urban assault craft.  He was halfway across the deck when his fifth guy emerged from the Ready Room.
“Hustle your sorry ass, Marsden,” Tomkins yelled.  
Marsden put his head down and sprinted, his heavy boots thumping like pistons.  He had his helmet visor up and he carried his beam rifle at left port arms as he ran.  The guy looked like a small tank, but he got the job done.  
Tomkins followed Marsden into the back of the hovercraft and secured the rear hatch.  He slammed his weapon into the rack and took a seat between Marsden and Wills.  He beamed the pilot.  “Squad secure.  Get us moving.”
“Keep your shirt on, Tomkins,” came the reply.  “This jalopy stays put ‘til the blast doors open.”
 He recognized the voice.  Great.  Not.  Frenchy was his least favorite stick-jockey.  They’d be lucky if the dimwit kept the craft right-side up. 
An eternity later the blast doors were cranked out of the way.   Frenchy spun up the turbines, and the armored hovercraft lurched from the fortress.  The city beckoned.  A collar was in the offing.  Tomkins could just taste it…  It tasted like promotion.
 Up front, the grunt riding shotgun flipped a toggle on the dash.  The siren ramped up, climbing from a low moan to a bone-juddering wail.  It repeated, dropping and rising, warning the civvies to get out of the way.  Tomkins, heavy in his body armor, swayed on the bench as the pilot fired side jets to kick the urban assault hovercraft around a corner.   
The trooper on his left grunted.  “I know you’re scared, Sarge, but you need to stop trying to climb into my lap.  Comprende?”
“In your dreams, Wills,” Tomkins said.
Marsden, on his other side, barked a laugh that cut off, echoing Wills’ grunt as the massive vehicle swerved hard left.
Tomkins monitored their progress in realtime: ETA in three minutes.  He leaned forward and shouted over the whine of the power plant.  “What’s your problem, Frenchy?  We’re gonna be late to the party.  You having trouble maintaining forward velocity?”
“You’re the problem, Tomkins!” the pilot snapped over his shoulder.  His voice, coming through his helmet mic, sounded buzzy.  And pissed off.  “And I’m not French.”
Tomkins pasted a sarcastic grin on his face and gestured, palms up, at his squad.  He lifted his eyebrows and bugged out his eyes.  “Hear that guys?  He’s not French!  He wants us to know he’s not French, oui?”  
He leaned forward and yelled louder.  “You’re the soccer mom, Frenchy.  Stick your foot in it and get us to the game before the other kids get bored and go home.”
“I’ll stick my booted foot up your ass.  How about I pilot and you stuff a cork in it?” 
“How about you stop flapping your gums and fly this bird?” 
But the goading had done its job.  Frenchy accelerated up the boulevard.  The display reading for their ETA dropped like the proverbial stone.  
Suddenly, the driver cursed and triggered an array of retros.  The armored hovercraft slewed as it carved a chunk from the side of a city bus.  The shriek of torn metal brought cheers and jeers from Tomkins’ squad.  
That was good.  The guys were letting off steam.  They’d be calm and focused by the time they reached the target.  Keyed up was bad; ready and steady was good.  In some ways this was just like a drill, but in one big way this was totally different.  This was for reals.  For a collar.  
Without so much as a hint of warning, Frenchy locked down the binders.  The vehicle slammed to a halt, eliciting grunts and cursing from the troop.  Tomkins snagged his beam rifle from the bracket and hit the servo controls for the back door.  He was on the pavement before the rest of the squad was even on their feet.  Out of habit, he thumbed the display on his weapon.  It came up solid green; full charge.  Time to party.
“Any time now, kiddies,” he shouted as the rest of his squad collected their gear and climbed from the back of their ride.  They got into formation and double-timed to the door of a seedy apartment building.  
A wave of disgust swept over Tomkins.  The place stank of uncollected garbage and filth.  Half the residents would be radicals and agitators, the other half bums and other parasites.  If it was up to him, he’d order his guys to raze the whole block, torch it and fry anything that tried to scuttle out of the woodwork. 
But it wasn’t up to him.  Upper echelons insisted on the niceties.  It made for better vid.  Better PR.  Still, he had some latitude and it was time to use it.  He triggered the PA function on his comm unit.  There was a blast of feedback as his suit amplifier calibrated itself.  
“This building is on lock-down,” he bellowed.  His voice echoed off the buildings, making his words difficult to decipher.  Not his problem.  “Shelter in place.  Stay away from doors and windows.  Anyone caught in the hallways is assumed to be a hostile and will be treated as such.”
They kicked open the front door and stormed up the stairs.  The place was a pigsty.  Water stains, holes in the plaster.  Mildew and rot.   Less than half the standard illumination.  The whole nine yards.
His troop skidded to a halt outside the target apartment, Ames and Marsden placed the battering ram.  They set the timer and stepped back.  An indicator light went from green, to amber, then red.  The old door shuddered on the first hit and splintered on the second.  The third blow ripped the door off its hinges.
Wills lobbed in an infrasonic stunner.  Carter tossed in a second one, and the squad took shelter, three on either side of the door.  Even with his protective gear, the subsonic pulse made Tomkins’ teeth hurt.  Anybody inside would be unconscious, bleeding from the nose and ears.
He pointed to Stevens and Wills and held up three fingers.  The men nodded.  Three fingers, then two, then one, and they rushed inside.  
“Clear right,” shouted Stevens.
“Clear left,” Wills yelled.
The rest of the squad went through the doorway.  The stun-blasts had blown out the windows.  Heaps of books.  A writing desk.
The team took up stations just inside the wrecked entryway.  There were two more doors. Carter and Ames took one; Tomkins and Wills went for the other.
It was over in seconds.  The apartment was unoccupied.  The men gathered in the main room.  The place was a mess.  A bookshelf, filled to overflowing, covered one wall.  A beat-up writing desk stood under the window.  The rest of the furniture looked equally cheap and rickety.  Probably flea-infested.  There was a small bedroom with a minimal bathroom.  A tiny kitchen.  That was it.
Something moved on the floor near the broken-down sofa.  Marsden opened up.  Bits of metal and molten plastic flew everywhere.
“What the fuck!” barked Tomkins.  “Hold your fire, nimrod; we’re looking for evidence!”
Marsden scuffed his boot on the threadbare carpet.  “I just thought—”
“That was a bot.  It might’ve had some data… maybe even some recordings.  You know, evidence?”
“But it moved, Sarge.  And I—”
“How about you stand in the hall outside, hmm?  Yell if a rebel army shows up.”
“Um… Right, Sarge…  Sorry.”
“Wills.  You go with him.  Try to keep him from torching any more evidence.”
“I’m on it.”  
Tomkins stalked through the apartment.  The place stank of old books.  And not a single reader in sight.  Clever.  You can’t track books the way you can networked media.  
There were other scents too: machine oil… and the kitchen smelled of unfamiliar spices.  Definitely non-standard meals.  No security vids.  No data ports.
Carter found a well-stocked toolbox, tucked into a niche behind the bed.  Tomkins ran a scan on it, hoping for a DNA match.  Nada.  The perps, whoever they were, had been smart.
Stevens found a pile of gear behind the sofa.  Nothing thrilling, just a couple of water purifiers and some personal hygiene equipment, but it was good-quality stuff.  What was going on here?  Books. Tools.  Used gear, all high-end.  All unregistered.  
Suddenly, it all clicked together.  The perps had been running a bootleg repair shop — refurbing gear for the plebes who lived in the slum.  That’d let the locals spend their credits on other stuff.  And by the look of it, the gear being repaired had been salvaged from better neighborhoods.  Hence the boost to local commerce that the CAF had flagged.  
Tomkins got a little excited.  Maybe they could get some ID off the stuff that was slated for repair.  But again, the DNA scan came up empty.  This had been one careful bunch of subversives.  Hmmm… Maybe they should round up everybody in the building? 
He almost called it in, but hesitated, nervous about gambling on the outcome.  What if the perps had limited their direct business to plebes in other buildings?  HQ wouldn’t authorize hauling in the whole slum.  And Tomkins had already shot a big wad with the raid.
Everywhere were signs of hurried packing.  Some books had spilled from a chair where they’d obviously been stacked.  A closet door hung open to reveal half a dozen empty hangers.  Empty drawers, pulled from the bedroom dresser, lay on the bed.
For anyone below citizen class B, information in printed format was a security threat and, therefore, prohibited.  He’d found sufficient physical evidence to justify the warrant-to-raid-and-arrest.  Confiscation of contraband was good, though it wasn’t worth anything like a collar.
“Those books inventoried yet, Ames?” 
“About half of ‘em, Sarge.”
“Let’s see.” He scanned the list.  Even a cursory glance revealed titles from the proscribed list.  That was something.
And of course the absence of certain things was itself evidence: the lack of vid unit, for instance.  The Occupancy Permit, which should have been prominently displayed, was nowhere to be found.  Ditto the photo ID.  Ditto the permit for the tools.  All-in-all, a reasonable take.
But they’d bungled the big catch.  Tomkins cursed under his breath.  It was time to report in, past time actually.  Last thing he wanted was to be late.  As if reading his mind, the HQ comm flashed red in his heads-up.  
Ice stabbed his belly.  “Here we go,” he muttered and opened the channel.  
There was a click and a short burst of static.  “Tomkins, badge 14159.  Confirm,” said a well-modulated, genderless voice.  
It wasn’t a human voice… just some automated response system at HQ.  His stomach sank.  “Um, Yeah…  Tomkins confirmed.”
“Is subject in custody?”
He tamped down a burst of irritation.  Why go through the charade?  HQ monitored the raids.  Everybody knew it and HQ knew that they knew.  He fought to keep his voice level.  Calm and professional.  “Negative.  I think somebody tipped ‘em off…  Anyway, no one was here by the time we—”
“Primary target loss confirmed.  Budget impact noted.  Forensic team with security backup dispatched.  Secure the perimeter.  Place sensors with auto-alarm activated and return to base.”
“Ah… perimeter secure order confirmed.  But the place is a mess…  We smashed the door to gain access, and our subsonics blew out the windows.  I’ve figured out what triggered the alarm in the first place.  Some of it, anyway.  The perps had—”
“Budget impact noted.  Forensic team with security backup dispatched.  Return to base for debriefing.”
Tomkins swallowed.  “Wish we’d bagged ‘em,” he blurted.  He grimaced; the words had just slipped out.
There was brief silence.  How many levels were listening to the call?  And did levels even count any more with a bunch of data jockeys mediating everything?  
Of course the system did realtime voice stress analysis.  It’d know he meant what he said.  That he felt real regret at the missed collar.  But so what?  Results mattered.  Perp walks mattered.  Right intentions?  Unclear.
“Noted.  Results in your sector below median for eighteen weeks.”
Another stab of worry, this one tinged with fear.  His throat went tight.  He tried to swallow, but it didn’t help.  “Yeah, well…  Maybe most of the radicals have cleared out.  Gone to ground outside the city.  Or—”
“Speculation is outside your charter, Sergeant Tomkins.  Budget impact noted.  Complete perimeter closure.  Have your squad off the street and in the transport prior to Forensic team and Security detail arrival.  Hand off the crime scene and return to base for debriefing.”
He fought to keep the quaver out of his voice.  “Confirmed.  See you soon.  Maybe the next tip’ll pan…”
His voice trailed off.  The comm was already dead.
Copyright © 2020, Michael C. Glaviano.  All rights reserved.
0 notes
Photo
Tumblr media
Architect, politician and activist Nimrod Ping, one of the first openly gay councillors in the UK, went to school in High Wycombe in the 60s.
9 notes · View notes
connorrenwick · 5 years ago
Text
Umasqu Shares How Their Modern African Mask Collection Is Made
Tel Aviv-based Umasqu landed on our radar earlier this year when they presented their work at WantedDesign Manhattan. Since then, the wall decor brand, led by designer Tzachi Nevo, has kept our curiosity piqued with their modern masks. They give traditional wall masks a twist by deconstructing and then reassembling images of human faces and animal heads in geometrical shapes and playful colors. For this month’s Deconstruction, Umasqu takes us behind the scenes to see how a mask from their Modern African collection is made.
Sketch – Tzachi is working on a new sketch. Sitting with both main accessories for his initial sketch – his sketchbook and computer. From a hand-drawn sketch on single page he copies to a wider digital world.
Cut – The laser cut in process. All masks are made from a combination of different materials such as Veneer, MDF, Formica, Perspex, and Plastic, and are cut in the machine.
Cut is done – Removing the first layer of the mask from the machine.
Paint Room – After the parts are out they are ready for hand painting with quality Molotow Premium colors for best UV- and weather-resistance.
Parts waiting to be assemble – After painting, all parts are sorted and wait for their turn in the assembling process.
Close-up
Assembling – Each mask is then hand assembled.
Glue – All parts are glued with the best glue to guarantee its strength and to avoid any marks on the masks.
Quality check – Before packing, each object and mask goes through last-minute finishes and a non-compromised quality check.
Packing – Each mask is being sent to her new home in custom-made packing which is optimized for its size. Due to our worldwide shipping the boxes are made to be extra strong and resistant on their journey abroad so the mask will arrive safely.
The workshop – A look at the Packing, Painting, and Assembling stations in our workshop.
Scale life – Large Modern African #23
Tzachi with his giant Baby – Modern African #23
Mood board – The board shows ideas for an upcoming paper-cut collection.
Ping Pong Talk – Tzachi and colleague are discussing the collection’s sketch – it’s their “ping-pong” talk which sometimes leads to a creative breakthrough.
Finished masks sorted in the Modern African collection.
Finished masks sorted in the Modern African collection.
The mask hanging in l’Abeille Hotel, Nice.
Photos by Nimrod Genisher.
via http://design-milk.com/
from WordPress https://connorrenwickblog.wordpress.com/2019/09/10/umasqu-shares-how-their-modern-african-mask-collection-is-made/
0 notes
manuelverdugo · 4 years ago
Text
La historia de los videojuegos
Tumblr media
En los 80's Pac-Man fue uno de los videojuegos más populares
Todo comienza en la década de los cuarenta (40´s). Durante la segunda guerra mundial, el británico Alan Turing, en compañía del estadounidense Claude Shannon, trabajarán en el descifrado de los códigos secretos de los submarinos U-Boot alemanes. 
Esto sentaría las bases de la teoría moderna de la computación. 
Una vez acabada la guerra, las potencias vencedoras construyeron, los primeros súper ordenadores programables, como la ENIAC en mil novecientos cuarenta y seis (1946). 
No tardaron los intentos por crear programas del juego intelectual por excelencia, el ajedrez. 
Después de varios intentos infructuosos, en mil novecientos cincuenta y uno (1951), un empleado de la empresa Ferranti; John Makepeace Bennett, presentó el Nimrod, un ordenador gigante que era capaz de jugar al Nim. 
Generó mucha expectación, pero fue perdiendo fuelle (prestigio) poco a poco. 
Un año después, llegaría Nought and crosses, conocido como OXO. Presentado por Alexander S. Douglas, como parte de su tesis doctoral para la Universidad de Cambridge. 
Estaba inspirado en el tres en raya y permitía a un jugador humano competir contra la máquina. 
Fue considerado como el primer videojuego de la historia. 
En mil novecientos cincuenta y ocho (1958), llegó de la mano de William Higinbotham, el Tennis for Two; Tenis para dos. Un simulador que mediante un programa para el cálculo y un osciloscopio, permitía el juego entre dos jugadores humanos. 
Fue muy popular entre los visitantes de la Brookhaven National Library. 
Cuatro años más tarde, en el Instituto Tecnológico de Massachusetts (Massachusetts Institute of Technology), vería la luz el Spacewar, un juego para computadora usando gráficos vectoriales. 
Este permitía el control de dos naves que luchaban entre ellas. Fue un éxito a nivel universitario, pero su creador Steve Russell y sus colegas no lo patentaron. Esto dio pie a que se convirtiera en el juego más copiado de la historia. 
En el año mil novecientos sesenta y seis (1966); Ralph Baer, comenzó a trabajar en un prototipo que consistía en conectar un aparato a un simple televisor, que permitiera al espectador poder jugar con este. La denominó Brown Box. 
Tumblr media
Computador Nimrod; en el que se puede jugar al Nim, de 3.7 de base, por 2.7 de alto, por 1.5 metros de ancho.
En un principio no recibió el apoyo necesario, pero dos años más tarde Magnavox se interesaría por el prototipo y en mil novecientos setenta y dos (1972), fue presentado en sociedad bajo el nombre de Magnavox Odyssey. 
La primer consola doméstica saldría al mercado con una buena aceptación. 
A finales de los sesenta, Bill Pitts; un estudiante de la Universidad de Stanford, fascinado por Spacewar, tuvo la idea de hacer una versión del juego que funcionase con monedas para salones recreativos. 
El primer prototipo no salió rentable, así que lo mejoraron, permitiendo que un ordenador controlara ocho consolas simultáneamente para así poder rentabilizar los costes. Fue bautizada como Galaxy Wars. 
Casi simultáneamente, Nolan Bushnell había tenido la misma idea que Pitts, pero con más ambición. Así que junto con Ted Dabney fundaron Syzygy Engineering y comenzaron a trabajar en su primer modelo llamado Computer Space. 
Cuando su prototipo llegó al público, tuvo una muy buena acogida y Nutting Associates se interesó en el proyecto y se encargó de la fabricación de la máquina. Pero no funcionó tan bien en el público en general y Nutting Associates rompió su contrato con ellos. 
Aún así, podemos afirmar que fue el nacimiento de las primeras máquinas recreativas o arcades. 
En mil novecientos setenta y dos (1972), por problemas de derechos de autor, Bushnell y  Dabney cambiaron el nombre de la compañía a Atari. 
Con el nacimiento de Atari, Bushnell se puso a trabajar en una versión arcade del ping-pong, juego de la  Magnavox Odyssey. 
Así; bautizado con el nombre de Pong, apareció el primer nombre de título de la recién nacida Atari. El juego con respecto al original, contaba con mejoras importantes en interactividad y jugabiidad. 
Fue la misma Atari la encargada de la fabricación. Los pedidos empezaron a crecer y Atari se vio desbordada, así que se hizo una contratación en masa. 
La imagen de la compañía como hippie (movimiento contracultural, libertario y pacifista, nacido en los años 60’s en EE.UU.) empezó a crecer debido a que entre sus trabajadores había un gran número de adictos a la heroína y al crack. 
La falta de normas a la vestimenta y la libertad horaria, no ayudó a cambiar la imagen de la empresa. Aún así; Bushnell consiguió cumplir con los plazos y los pedidos. 
Tumblr media
Recreación del Tennis for Two de William Higinbotham (1958), empleando un osciloscopio DuMont.
En mil novecientos setenta y cuatro (1974), ya había más de cien mil (100.000) máquinas Pong repartidas por Estados Unidos, que generaban la friolera de doscientos cincuenta millones (250.000.000) de dólares anuales. 
El inmenso éxito de Pong, reestructuró por completo al negocio del entretenimiento. Mientras la competencia no paraba de sacar copias de su ya mítico juego. 
Atari comenzó a innovar y lanzó títulos como Space Race, Rebound o Gotcha, Quadrapong, Touch Me, Tank, Qwak!, Gran Trak 10. 
Así se ampliaba el abanico a nuevos géneros de juego. La industria de los videojuegos, daba sus primeros pasos y con fuerza. 
En el setenta y cinco (1975), dio luz la Telegame Pong, la primera consola doméstica de Atari. Fue un rotundo éxito en ventas. 
Ese mismo año, salió al mercado Gun Fight (Western Gun), un arcade de Bally Midway, que incorporaba por primera vez en la historia un microprocesador. 
Otra de las innovaciones eran la aparición de figuras humanas en la pantalla combatiendo entre si y la introducción de los controles separados para el movimiento y la dirección. 
Un año después, sería lanzado por Exidy el Death Race, basado en conseguir la mayor puntuación atropellando al mayor número de zombies. 
Esto generó una polémica en torno a nivel de violencia, que podían mostrar los videojuegos. Considerándose así como el primer juego polémico de la historia. 
Mientras las máquinas Arcade y las consolas domésticas causaban furor en todo el mundo, en los ordenadores donde habían aparecido originariamente los videojuegos, no acababan de arrancar, carecían de monitor y el sistema era lento, por lo que no permitía la creación de juegos de acción. Así que los únicos juegos posibles eran los conversacionales o por turnos. 
Por esa época, el desarrollador Wild Crawler, amante de los juegos de rol, había creado un juego conversacional para sus hijas. Pero no sólo desató el gusto de sus hijas por este, sino también el de los múltiples usuarios que empezaron a jugar. 
Adventure, no fue el primer juego conversacional; fue Startrek, pero si fue el más influyente. 
Estamos ante el germen de los juegos de rol modernos y de las aventura gráficas que conocemos en la actualidad. 
Entre los años mil novecientos setenta y siete (1977) y mil novecientos ochenta (1980), la industria del videojuego fue frenética. 
Las compañías rivales de Atari, comenzaban a superar la innovación y tecnología, sacando varias consolas con microprocesadores . 
Tumblr media
Computador PDP-1
Así que Bushnell, viendo los apuros que pasaba la compañía, decidió venderla a Warner Bros por veintiocho millones de dólares para poder sacar así al mercado la ansiada Atari VCS 2600. 
También, fue la época de ideas radicalmente novedosas, como el Auto Race, el Football (Futbol) de Mattel. 
Incluso Ralph Baer volvió a revolucionar el mercado, lanzando el famosísimo Simon. 
Mil novecientos setenta y ocho (1978) será un año doloroso para Bushnell y su Atari. Maganvox presentará una demanda contra la compañía por plagio y aprovechará el momento para lanzar su su Odyssey II, que competiría en igualdad de condiciones contra la VCS 2600 de Atari. 
Bushnell fue sustituido por Ray Kassar en la dirección de la compañía. Sin ninguna experiencia en el mundo de los videojuegos, cambiaría radicalmente el rumbo de la compañía hacia los ordenadores personales, acabando así con la época dorada de Atari. 
Mientras tanto; al otro lado, en Japón, Taito lanzó Space Invaders con ciertas dudas que se disiparon al ver el éxito con el que era acogido su nuevo título. 
Arrasó tanto a nivel nacional, como a nivel Internacional, colocando a Japón como el epicentro de desarrollo de videojuegos. 
Space Invaders; esta inspirado en tanques y aeronaves, pero la compañía presionó al creador Toshihiro Nishikado para convertirlas en naves espaciales, debido a la influencia de Star Wars en aquellos años. 
Precursor del Shoot 'em up o matamarciano, fue objeto de múltiples continuaciones, clones y convertido a todas las plataformas importantes del momento. 
Insert coin to continue… 
En los primeros años de los ochenta, la figura de los videojuegos parecía no tener fin. 
Fue tal el boom (éxito) entre el público, que las principales compañías de entretenimiento pasaron a tener su propia división de videojuegos. 
Lucasfilm, Walt Disney Studios o Twenty Century Fox (20th Century Fox). Incluso McDonalds se había asociado con Atari. 
Pero lo que realmente revolucionó la industria fue la llegada del color en mil novecientos setenta y nueve (1979) de la mano de namco con Galaxian, que siguiendo la estela de Space Invaders, marcaría un antes y un después. 
Pero el éxito les duraría poco. Con la llegada de Pac Man en mil novecientos ochenta (1980), un juego de laberintos, libre de violencia y con una dinámica de juego relajada, inspirada en Hello Kitty y en el Kawaii, Toru Iwatani su creador consiguió reventar las cifras de recaudación, atrayendo así masivamente al público femenino e iniciando la industria paralela del merchandising. 
La fiebre Pac Man arrasó mundialmente. Fue clonado, versionado y explotado. 
Casi paralelamente, Activisión; se convertiría en la primera empresa externa en desarrollar juegos para Atari y el gigante americano empezaba a tambalearse. 
Muchos de sus empleados partieron y fundaron Imagic, que seguiría el ejemplo de Activision. 
En Europa; la industria del videojuego no acababa de arrancar, era más vista como un consumidor que como un competidor, pero esto duraría poco. La industria de los ocho bits acababa de comenzar. 
En mil novecientos ochenta y uno (1981), Sinclair; una compañía inglesa sacaría su ordenador personal; ZX81, y poco tiempo después comenzaron a aparecer los primeros juegos como Football Manager, que daba iniciación al género de estrategia deportiva y Pman o Cam of Worms de temática surrealista. 
Tumblr media
Galaxy Game, de Pitts y Tuck (1971).
Sólo un año después, saldría al mercado el ZX Spectrum, con títulos como Manic Miner o Jet Set Willy, que inaugurarán el género de plataformas. 
En mil novecientos ochenta y tres (1983), sale al mercado el Amstram CPC 464. Aunque llegó a tener una buena acogida de ventas, no consiguió desbancar a la hegemónica Sinclair, pero con un catálogo inicial de cincuenta títulos, poco a poco fue superando a su competidor, llegando tres años después a comprar Sinclair Research. 
Esta década está caracterizada en Europa por la creatividad, haciendo mención especial a la compañía española indescomp y su lanzamiento de Bugaboo (La Pulga) en Reino Unido, considerado un gran éxito y posteriormente en España bajo el nombre de la pulga. 
Con este lanzamiento se inaugura la época dorada del software español, con títulos como la Abadía del crimen y se considera a España como uno de los más importantes países productores de software lúdico. 
No debemos olvidar al mundialmente conocido Tetris, ideado en mil novecientos ochenta y cuatro (1984) por Alekséi Pázhitnov en la URSS (Unión de Repúblicas Socialistas Soviéticas). 
Tan innovador cuya influencia e impacto popular sigue patente aún entre las nuevas generaciones de jugadores y desarrolladores. 
Pero todo lo que sube debe bajar y la industria norteamericana entró en la conocida crisis del videojuego. 
Mientras tanto en Japón las cosas eran muy diferentes. Nintendo con Hiroshi Yamauchi al frente y ayudado por un joven; Shigeru Miyamoto, apostaron en mil novecientos ochenta y tres por una consola inspirada en la VCS de Atari (o Atari 2600), pero con mejores prestaciones; la Famicon, con títulos como el famosísimo Donkey Kong. 
La nueva consola sentó las bases de la industria nipona y catapultó a Nintendo al estrellato. 
Yamauchi San estableció un sistema de licencias a terceras compañías, donde Nintendo cobraba a las desarrolladoras para que sus juegos fueran publicados en la nueva consola. Una jugada maestra que hizo que el catálogo de títulos creciera exponencialmente con juegos como Mario Bros, Dragon Quest, The Legend of Zelda o Final Fantasy. 
En mil novecientos ochenta y cinco (1985), Nintendo asaltó el mercado norteamericano aprovechando la crisis. La Famicon pasó a llamarse NES; Nintendo Entertainment System y con títulos como Super Mario Bros, que vendió millones de copias, causó furor. 
En mil novecientos ochenta y ocho (1988), con la llegada de Super Mario Bros 3, Nintendo selló su éxito a nivel mundial y estableció los estándares para el desarrollo de videojuegos. 
Otra de las empresas niponas a destacar es Capcom, con clásicos como Comando, Mega Man o la famosísima saga Street Fighter. 
En los noventas llegaron los dieciséis bits y con ello el renacimiento de las aventuras gráficas para ordenador. 
Lucas Arts, sería una de las compañías importantes a nivel mundial, con clásicos como la saga de Indiana Jones y The secret of monkey Island o Loom. 
Después de varios intentos frustrados, Sega consiguió hacerse un hueco en la industria con la mega drive y su Sonic, pero su hegemonía sólo duró hasta mil novecientos noventa y uno, año en que sería lanzada la Super Nintendo, con el Mario Kart como juego principal. 
Sega presentó la Mega CD, que no consiguió desbancar a la Nintendo. 
Mil novecientos ochenta y nueve (1989), será el año que verá nacer a la Gameboy, que literalmente destrozó el mercado, haciendo sombra a sus principales competidores, gracias a su extenso catálogo de juegos y a su reducido precio. 
A lo largo de los años será modificada, permitiendo juegos a color y diferentes gadgets. 
Comienzan a aparecer nuevos géneros de acción y estrategia como Commandos: Behind Enemy Lines de Pyro Studios y el género de simulación de dios cobra protagonismo con Warcraft: Orcs & Humans y Age of Empires. 
En los noventas, la teoría de la realidad virtual de Ivan Sutherland de mil novecientos sesenta y cinco (1965), cobró fuerzas gracias a la incipiente aparición de Internet entre el público y los avances tecnológicos. 
Con la llegada del primitivo 3D, los simuladores de vuelo eran los más demandados. 
También salieron al mercado títulos como Alone in the Dark en mil novecientos noventa y dos (1992) de Infograms. Inauguró el género del Survival Horros. 
Otro de los títulos de gran éxito sería Catacombs 3D, que redefinió los shooters en primera persona. 
Pero sería Doom con su engine (iniciar algo, término que se usa en España) e inusitada violencia, el que pondría patas arriba a la industria con la posibilidad de jugar en línea y su modding (modificación del diseño así como los niveles de juego). 
El tremendo éxito de Doom supuso un punto de inflexión en el desarrollo de los videojuegos, dejando atrás definitivamente el 2D para dar paso al novedoso 3D. 
La extrema violencia de los juegos como Doom, Street Fighter 2 o Mortal Kombat, derivó en el sistema de clasificación ESRB (Entertainment Software Rating Board). 
En esta época, Sony no tenía mucha fuerza en la industria. Trabajaba con Nintendo en la fabricación de consolas, pero cuando el gigante de los videojuegos anunció que pasaría a colaborar con Philips, Sony creó una división de videojuegos. 
Ni Sega con su Sega Saturn y su posterior Dreamcast, ni Nintendo con su Nintendo 64 y sus pesos pesados como Mario 64, The Legend of Zelda: Ocarina of Time o Donkey Kong 64, pudieron hacer frente al éxito de la nueva consola de Sony que crece con adeptos gracias a títulos como Tekken, Final Fantasy VII, Tomb Raider II, Crash Bandicoot, Need for Speed, Metal Gear Solid o Resident Evil, entre muchos otros. 
Convirtiéndose así a finales del siglo XX en una de las consolas más importantes y vendidas de la industria. 
Que historia ¿Verdad? 
Ya se pueden imaginar lo que sigue después, pero eso lo comentaremos en un próximo artículo. 
via Blogger https://ift.tt/2Zi9gVi
0 notes
thecountydiary · 4 years ago
Text
Nimrod Mbai & Mulaimu Ping Pong in Supremacy Showdown
Nimrod Mbai & Mulaimu Ping Pong in Supremacy Showdown
The War of word between Powerful Kitui East Member of Parliament Hon Nimrod Mbai, against the certified loser and three times former Mp aspirant Mr Mulaimu Muvusyu has surfaced again.
In an hated online Discussions Nimrod was quoted telling off Mr Mulaimu whom be described as a cartel to go to hell and Hang.
Check the conversation threads.
One of the perceived political cartel in kitui east wrote
View On WordPress
0 notes