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#new IP Nintendo
godisasimp · 2 months
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What the fuck is Nintendo doing
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isabaeart · 4 months
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I been playing a lot of Animal crossing over the years and nothing hits me quite like when I get a bit sad because im starting up the game and finding myself not playing the game but simply sitting in the world because i have no where to go, now building an island for no one to look at. I miss the community Animal crossing had sometimes...I miss playing with my friends and doing jack all. I miss being excited to help someone build their island up and trading with villagers them. I know the Community exist somewhere and im probably not looking for it....but damn....it fucking hurts.
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mlarayoukai · 8 months
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Are you still getting Palworld discourse on your blog?? Why cant people just enjoy looking at your characters with conveniently placed copies of pmd explorers of sky on them.
Well it kinda died down a bit (conveniently after most of the hard-to-dispute evidence came out) I was just baffled at how wrong that person was. Those people who make bad opinioned comments definitely don't follow me and that's for the better. If they genuinely like green cinderace I don't think they like demon boys in panties
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pinkydragon01 · 2 days
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Nintendo vs Pocket Pair is worse than you think
When Palworld came out, it took the gaming world by storm and became an instant hit with players who enjoy a mixture of creature collecting and survival base building. However, when a new game stirs up this much publicity, it catches both positive *and* negative attention.
There's no question about how similar Pals look to Pokemon, and there's much debate over the authenticity around Palworld's model designs. So much so, people were raising alarm to Nintendo to investigate Pocket Pair for IP infringement. Which Nintendo responded with a lukewarm, "We'll look into it."
After months of silence, Nintendo has now come forward with a lawsuit against Pocket Pair, but not for what we thought. The lawsuit is not about creature design, it's over *patent infringement.*
The patent in question is specifically over the mechanic of allowing the player to perform "an action of launching" to either "catch a field character or cause a fighting character to fight against a field character."
In simple words, the very act of throwing an item to capture a creature, or to summon a creature to fight another.
This mechanic is fundamental to nearly ALL creature collecting games.
Regardless of your personal feelings regarding Palworld vs Pokemon, this hopefully sounds wrong to you. This legal battle is little more than a billion dollar juggernaut swinging down their hammer onto an indie studio. It doesn't matter Pals *look* like pokemon. It DOES matter that they are demanding absolute control over creature collecting mechanics.
The patent in question does not even care if the item is sphere shaped like a pokeball. The item used for capture is irrelevant in this extremely broad patent.
Ultimately, Palworld is caught in this because of the massive attention it got, and this lawsuit is setting a deeply disturbing precedent. This lawsuit says, "If you look like a competitor to us, we'll sue you for daring to try."
And that's a danger to all creature collecting games, not just Palworld.
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janmisali · 8 months
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do you think there will ever be a new Rhythm Heaven game?
probably not. the studio that made rhythm heaven doesn't exist anymore and the people who used to make rhythm heaven were moved to a larger dev studio responsible for nintendo's more profitable IPs. it's remarkable that they're still allowed to make warioware
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genericpuff · 3 months
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completely off topic but regarding something that i saw pop up in my FB feed and i need to rant about
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please do not fall for this shit
nintendo is NOT anti-AI.
it's really easy for them to say they're not going to use generative AI to create their games, because this statement has nothing to do with the very real issues with AI art such as the blatant theft of artists' work, environmental impact, replacement of humans in the industry, and just flat out unethical shit that AI has been designed around
it has EVERYTHING to do with their intellectual property rights, which Nintendo is NOTORIOUS for protecting with an iron fist even at their own expense. and i'm not talking the usual sensible argument shit like "ofc Nintendo wants to protect their IP's, they're a business!" i'm talking about the fact that this is the same company that just recently did a major takedown of the vast majority of Nintendo-licensed games on Vimm's Lair which aren't even being sold legitimately anywhere anymore-
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i have so many fucking bones to pick with the flaccid bootlicking anti-piracy arguments out there but basically it comes down to this:
Nintendo is not a small indie company. They are literally one of the biggest, richest, most powerful gaming companies on the planet, rivalling Disney in just how many major franchises they own and profit off of. Many of their games are cultural classics, not just through the sentimentality and nostalgia of our childhoods, but also for all the innovations they made through games like Super Mario Bros, Super Mario 64, The Legend of Zelda: Ocarina of Time, and many others that we, within the world of gaming, owe a lot to and should be able to access and play. It's not a matter of "wanting these games for free", it's a matter of wanting to be able to access these games, period, and Nintendo is deadset on making it as difficult as possible, even when it doesn't necessarily profit from them (need I remind you that many of the games that were taken down from Vimm's Lair are NOT available through their shitty, poorly-ported emulation subscription service - plus that subscription service can be altered and/or removed at any time, regardless of what you paid for, just like the Wii Virtual Console was, meaning you do not own any of the games you're paying to play on there.)
This isn't about being "cheap" or "not wanting to pay for games". This is about media preservation and the virtue of actually owning the things we pay for. If these games were resold at official outlets for reduced prices or made more accessible through e-shops that don't close down in between console generations or drip feed the odd legacy title every few months or release crappy ports on their outdated af tech for only a few months at a time for three times the price of their original value, people would gladly pay. It's the fact that people are having to put up with all of the hoops that Nintendo has put in place to prevent them from even handing them money to play their favorite titles that even drives them to piracy to begin with, and Nintendo will gladly shut those sites down to protect their IP even when it's an IP they're no longer profiting from and aren't making active efforts to sell.
Like, I would gladly hand over a reasonable amount of money (i.e. not the cost of a brand new triple A title in 2024 which is like $80-$100 here in Canada) for Diddy Kong Racing on the Switch, but ofc it's not on the fucking online play store and even if it was, I'd have to deal with paying an overpriced subscription fee for a port of the game that would undoubtedly run WORSE than it does on my PC, and that subscription service can be taken down at any time. But Nintendo wants me to not pirate the game that's not available on their shitty subscription service because... just don't do it, pretty please??
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Nintendo is not anti-AI. They would gladly use AI in place of manual labor to scour the internet and dish out DMCA's to every emulation site, archived ROM hub, fan game, and artist alley creator if they could... oh wait, they already are.
Do not fall for the virtues of anti-AI when it comes to companies like Nintendo. They are not anti-AI. They're anti-ownership. They're anti-preservation.
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splatoongamefiles · 2 months
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emio looks interesting, even if it is just a dude with a paper bag on his head, it's cool to see nintendo do a new ip
I think before this it was ARMS, then Splatoon, then Pikmin (reverse chronological)
idk if labo or 1-2 switch counts yeah they're games with multiple entries in the series but it's just like. you get what i mean it's a very different kind of game
i'd love to see their take on horror
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So I am a little late with this, but today is the ninth anniversary of the original Splatoon!
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I never had a WiiU, so I didn't get into the series until Splatoon 2 myself, but the original Splatoon was a genuine miracle, a brand-new IP by a relatively inexperienced team on a floundering console that never the less went on to be a massive success, and earning itself a spot amongst Nintendo's biggest franchises.
While I never got to play it myself, and the online servers have since been shut down, I'll be always be grateful to this game and the developers that made it for starting a franchise that would go on to define much of my young-adult life, introducing me to many friends and a wonderful, creative community. Here's to Splatoon 1, the little WiiU game that could.
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adamthefifth · 2 months
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Nintendo announcing a new horror game IP at the tail end of the Switch's cycle is simultaneously the most and least Nintendo thing I could've expected from them. Anyway, I'm on board with this dude, Emio/Smiling Man for Smash on Switch 2.
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doubleddenden · 8 months
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The topic of Palworld is pretty charged, but often times I see people be shamed for liking it because the CEO tweeted stuff about NFTs and the company using AI art in a separate game. Acting as if that's the most damning thing ever for a gaming company in an industry filled with similar people.
Make no mistake, I dislike both AI art and nfts, but do you realize how many gaming companies have involvement with that?
To begin with, Pokémon used AI art in a promotional piece for Pokémon Go in September, and nobody gave a shit because uwu Pikachu. The Pokémon Company also put a job listing some months back seeking an expert in NFTs. That's not quite damning evidence, but if I were a betting man, no "NFT expert" will willingly say "yeah nfts suck are bad for the environment, man, I'll take my paycheck and fuck off now." There's also a strong argument to be made that Pokémon has stolen ideas from fakemon artists (Finizen and Palafin, Scovillain, Dipplin, etc) and other franchises (kaiju movies, Dragon Quest, Megaman, final fantasy, western cartoons and food mascots, etc), a dubious legal statement that claims they own all fan art from the remixes and fakemon made on youtube to the pikachu your kid drew at breakfast; they have yet to apologize for the state of Scarlet and Violet while charging full price to millions of paying customers for a clearly unfinished and barely functioning game (which i did enjoy, but you can't tell me it was finished baking when it struggles not to shit itself just to run), and a bunch of other things people shit on Palworld for, but A. It's Pokémon so people don't care and think it's fine, and B. That's not the point of this post.
You know who else does NFTs and AI art? (Yes I heard Muscle Man from Regular Show in my head just now, too, moving along)
Square Enix sold several of their IPs for NFTs and claims to have used AI art "a minimum amount" in Foam Stars, yet I see nobody yelling for boycotts of Final Fantasy 14, 16, Kingdom Hearts, Dragon Quest, Life is Strange, etc etc etc.
Sony has invested in both, they want to implement AI into gaming, and has a patent for nfts to be used in games and consoles, yet there's no movement to throw out your playstations.
Bandai Namco- you know, that company with a hand in pretty much most anime games on the market and popular games such as the Dark Souls games? They have a game called RYU that's essentially a virtual pet game that uses the blockchain, and its AI driven, among other projects. Yet there's no outcry to stop playing the many, MANY games they brand with. This also includes quite a few Nintendo games (btw they just partnered together to form a special studio quite recently) like Smash Wii U/3ds and New Pokémon Snap. Nobody gives a shit though.
Android, Microsoft, Google, Apple- I don't even need to explain those, they have whole teams dedicated to both. Even popular VPN companies accept crypto.
I'm just saying an awful lot of you guys that scream and shit bloody murder about Palworld's company being involved with that shit are either the biggest "It's okay when my favs do it" type of hypocrites, or you're sorely ignorant to just how evil and greedy most corporations are. You'll be hard pressed to find a game company with popular AND fun games that DOESN'T have some interest in either, let alone movie and show studios. That's the awful reality we live in.
You have 2 options
1. You basically stop doing anything involving most modern tech, including throwing out your pc and smart phone. You could probably live a comfortable life with tech circa 2010, but you have to be aware that any thing you buy may go towards a cause you don't like.
2. You accept that people can enjoy a product while not necessarily agreeing with the CEO of said product. Most CEOs tend to be jackasses anyway, that's kind of the shared trait they all have. You can also discourage companies from using them while understanding it is everywhere.
Palworld at the end of the day is just a toy, that's it. From the looks of it, it's not even actually hurting anyone, and it seems like the company at least treats their employees pretty decently- at least according to a few things I've seen here and there that seems rather progressive for a Japanese studio (with room for doubt obviously, it's a company after all and as we've established, they're all evil). At the least its not like when people supported Hogwarts Legacy and directly put money into JKR's wallet so she can openly hurt more Trans women. In fact, the only people seemingly hurt in all of this Palworld drama are obsessed Pokémon stans that can't accept a parody, or the Pokémon Company themselves, who rightly deserve some punching up tbh.
You can just say you dislike the game, that's fine, I totally get that. Even though I personally think The Pokémon Company deserves a few nut shots after the way they've treated fans these last few years with the state of their games (and you know, stealing ideas from fans without credit), I can see why someone would be turned away from a parody that's literally meant to be Pokémon with guns. I can totally understand all of that, personally I'd prefer if the game was MORE like Pokémon with turn based combat.
But if you're going to defend Pokémon because you think its perfectly innocent because of Wooloo or something like that, just be sure you're aware you're defending the World's Richest Franchise and their own attempts at AI and NFTs while calling out an indie company (a real one thats learning as they go, not the fake "We're totally indie" franchise that hasn't been indie since gen 3) for having a ceo that also seems interested in the same stuff. And remember, you don't become number 1 without hurting people somehow (we could dig up receipts about certain partners Pokémon has teamed up with, such as Tencent with Unite, but I'd rather not right now.)
Just saying. I don't think you're an irredeemable person for still liking Pikachu, cuz I do too believe it or not. I've been a life long fan and still have fun with the games despite the clear scummy business practices towards their paying customers. Just maybe extend that courtesy to the millions of players just trying to have fun in this awful, putrid, shithole planet that just keeps getting worse and worse with each passing day.
Plus... you know, think about it. Do you think Pokémon would ever get around to making a gunless Palworld? Probably not. Do you think Palworld would exist if The Pokémon Company and Nintendo were the slightest bit chill about Pokémon fan projects like SEGA is with Sonic? Also probably not. From what I've read, the devs just wanted to make a fun game that happens to mostly be ARK with Pokémon adjacent monsters. That's not really a bad thing, all things considered, and it seems like the worst they've done is reference official Pokémon when making their own models.
Palworld being successful is actually beneficial to Pokémon fans, as well. It'll never really truly compete, but it has outsold Legends Arceus in terms of units sold (not as much financially because Palworld was only $30 plus a sale recently, but still impressive), and it is enough that Game Freak is aware of its existence. Let Palworld light a fire under their ass, and maybe GF will actually finish their next game before releasing it for full price (and no, we're not bringing up the tired imaginary ball and chain game devs, game freak owns 1/3rd lf the franchise and can easily take methods to get more dev time, they just haven't because money). Just saying, at least the Paldevs were honest enough to sell it in early access for half the price.
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arkus-rhapsode · 17 days
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So wasn't expecting to make this Gaming Hot Take of the day but after reading this from Sony CFO Hiroki Totoki I gotta be honest I had to write something
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So look, I can kinda understand this stance in a very retrospective sense as he says "Fostered from the beginning." Playstation 1 in particular didn't really make a big distinction between its original IP and its Third Party IP. It's why you had Crash Bandicoot or Cloud Strife as basically the mascot of Playstation when both come from third parties. Compared to the likes of Mario and Sonic who were not only their console mascot, but company mascots respectively.
But by now, Playstation has an undeniable back catalogue of first and second IP that it can either revive or rerelease if need be. Like if we're looking at like multi entry series and not just one offs, by the PS2, Sony had:
Jak & Daxter
Twisted Metal
Ape Escape
Sly Cooper
MediEvil
Wild Arms
Dark Cloud
Everybody's Golf
God of War
Rachet and Clank
And by the PS3 we have
Infamous
Uncharted
Killzone
Resistance
Little Big Planet
Like Sony has their own catalogue that can stand on its own. Its not like they should be struggling now to play catch up.
Now if you read my recent Emio and Mages post, I am very well aware that in the age of modern gaming, a game doesn't get made without a team devoted to it. And with the rising production and time costs of making games, no company can release a hundred games and be profitable. So sadly some IP just do fall by the wayside in favor of others. Guerrilla Games isn't making Killzone anymore, because their efforts are spent on Horizon and Sucker Punch went from being the Sly Cooper guys to the Infamous guys, to now the Ghosts of Tsushima guys.
However, I feel like Sony has had some circumstances that compound this problem. Sony and Playstation are technically powerful machines-they want to fully utilize the hardware they're selling you for hundreds of dollars. It is their brand. However, the downside to this is because of this the rise in production costs, it's now taking much longer to make games that make use of the powerful hardware. We went from being able to release a full trilogy in a single generation to basically one. Its also made worse by the fact that Sony has been very active in shuttering studios and cutting costs. The biggest would be the loss of Sony Japan Studio, who were beloved for their more varied Japanese-y style games. It added flavor to the more Naughty Dog inspired games of the sixth and seventh generation. But now, Sony went all in on being that one big budget release that leaned more towards broader genres that could maximize the amount of sales like Uncharted, The Last of Us, Spider-Man, etc.
With this, a lot of mismanagement, its really made the PS5 era feel very sparse compared to the PS4. Now, I wanna stress this, I actually do not subscribe to the mentality "Playstation has no games." Playstation has tons of games beyond just their first party titles, some are exclusive like Final Fantasy 16, some are just way too powerful to be something that could be played on a switch like GTAV. Heck, I played Bomb Rush Cyberfunk on my PS5 and it's probably the game I've dumped the most time into this year. So yes, even if Playstation's first party offerings are few and far between, you're still capable of playing a lot of good games on this really expensive plastic box.
And maybe that's indicative of the fact that Playstation has always been about selling you the hardware on the basis of the hardware. Going back to the PS1, the main selling points was this was the haven for third parties after Nintendo really burned a lot of developers with the N64, and that this was a much more system than the N64. When you look at someone like Nintendo now, they're hardware is underpowered they live and die by the power of their software that only they can provide and no one else. But the playstation even if its not shooting out a new Jax & Daxter every year, they're still the place you can play something like Final Fantasy or Elden Ring at a really great clip. Perhaps Totoki was alluding to that reliance on hardware instead of software because in retrospect, they never really had that big homegrown system seller on playstation till the PS2 with things like God of War. And now fostering that, has made it hard to have that sort of Zelda or Halo that are so undeniably their companies IP and will move launch units.
But a reliance on just being the place where you can play games at a high fidelity, means that its still got competition from Xbox and PC. So Sony would have to offer a service the others don't and that can be software you find nowhere else. True story, I was genuinely conflicted about getting a PS5 or and Xbox X/S for my birthday because I knew I needed to at least have a strong machine to play with my switch. And ultimately I took PS5 because that was the console that would have God of War Ragnarok and Spider-Man 2. So yes, IP absolutely factors into purchases in my experience. And the fact that this generation Sony has really struggled to put out first party games, really makes that purchase factor feel so much thinner and thinner. When you know-you know Sony has loads of IP (Some that haven't left their respective console) that even a simple remaster on the PS5 could at least hold people over in-between their AAA releases. So to hear their CFO say that they don't have enough IP, gets very disingenuous.
To close this out, I wanna stress something. I don't think wanting to make new IP is a bad thing. Im glad Sony is willing to invest 8 years and millions of dollars into something new. But eventually, we reach a point where this has to be better managed. We have to have some smaller titles that can be released between the bigger ones. We gotta have some variation in the types of games we're getting from the platform holder. And sometimes leaning in on those fan faves for smaller titles would help. Are they gonna sell 10 million units? More than likely not. But if you balance the budget, having something move between 1-2 million units would be acceptable. Perhaps maybe allow more second party developers a crack at using that IP so your internal teams can work on the bigger blockbuster titles?
The PS5 generation has been a pretty all over the map one for Sony, and the more we learn about the thoughts and management behind the scenes, the more aggravating it can become when this platform does something really cool, but then seems to take two steps back. I genuinely can't tell you if I'll get a PS6. But if I do, it will probably not be out of optimism for classic Playstation franchises to return.
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lastoneout · 8 months
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Tbh I think people getting super upset about that Palworld game are hilarious bcs weird knock-off Pokemon games that brazenly dance the line of straight up plagarisim are a time-honored video game tradition and this is probably the like, 500 billionth one ever made, and none of them have ever stopped Pokemon from being one of the most well known and profitable IPs in human history.
Like I think in general plagarisim is bad and if they were ripping off an indie game studio or a single creator this would be a completely different story, but I really don't think 'I can't believe it's not Pokemon 12' is hurting Game Freak's bottom line, and literally everyone is going to forget this game exists the second a new mainline Pokemon game drops.
(Also Nintendo is famously not super chill about people Using Their Stuff(tm) so I'm sure if they actually thought this game was stealing from them they would have fucking nuked it from orbit by now. Pretty sure they don't care bcs this is keeping Pokemom relevant and making everyone forget how much of a goddamn mess ScarVi was.)
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alpal-arts · 2 months
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Anyone else see that little teaser Nintendo dropped titled Emio? I hope it’s a new horror ip. I’m pretty pumped about it, enough to make some art of it anyway.
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kerubimcrepin · 7 months
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What do we know about Joris le Sans-Pouvoir (Joris the Powerless)?
Aka, addressing the "cancelled Nintendo DS game"-shaped elephant in the room.
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While this blog has gone deep into the show and character dissections, I think it would be remiss to proceed without addressing the elephant in the room — the game, the myth, the legend, the 2007-2009ish cancelled game Joris le Sans-Pouvoir.
There isn't a lot that is known about it, and all the data in this post comes from two developers.
The only videos of it we have available are uhhh......,
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...Please say "Thanks Ronik!" for this video in particular.
I spent hours trying to convert these two SWF animation video files, — which demonstrate how the game was supposed to look, — to something actually viewable. There were many issues, with at least seven different programs.
I suffered for crepinjurgenology studies, but I did it.
Instead of recounting the story in my own words and omitting anything on accident, I will simply present to you, what the portfolios of two different developers say (these two pages are the source of all the images, gifs, and gameplay):
Joris Le sans-Pouvoir is the main character from a feature film Ankama due in 2013. It’s a new character IP situated in the DOFUS universe. I had the chance to work on a platform game prototype that was all about delving into of the character’s backstory. We wrote a lot of background and had a lot of fun designing and developping a cute and quirky platformer with a hint of metroidvania elements and a dash of Grow gameplay elements in-between levels. It also was a great opportunity to work with Jono Takeshi-san of Radiata Stories fame who worked with me on the art direction. (SOURCE)
Joris was the first Nintendo DS project developed at Ankama (in partnership with Magic Pockets). I began working on the project as narrative game designer, then took on the role of Lead Designer and Project Manager. Game design on this project involved boss fight, level design, minigame design, UI… I also designed an original collecting system where collectible items were used in a minigame inspired by the “Grow” series. The developpement has been put on hold to match the release of the animated movie with the same character (scheduled in 2013). (SOURCE)
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Neither the movie nor the game, survived their development, due to circumstances. (shorthand for: I have no idea what happened, man. Maybe one day I'll write a post about the history of the movie, and truly open that can of worms, but god, not right now. I don't want to spend more time on this.)
Eventually, The Wakfu film turned into three OVAs instead, and the Dofus film changed its plot a bunch of times, and became Livre 1 : Julith.
...For some reason, in some version of it, Joris had a tail. Yeah, I don't know what that's about either. Cool clothes, though!
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We don't know anything about its plot, and unlike cancelled projects Dofus Donjons and Welsh et Shedar (which was cancelled for years, until its recent resurrection), the lore of this game carries no relevancy in modern canon.
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The name, Joris the Powerless, as well as the log-centric gameplay, both seem to reference the early concept that Joris had log-based powers, — and that without his "magic wand," he couldn't do much.
(Joris and his weird fucking "magic wand" were, in turn, borne out of the idea of a warrior who had a woman's voice. Which makes me chuckle.)
(The following quotes are machine-translated and may contain errors)
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(SOURCE)
This is, by the way, the reason why I personally headcanon Joris to be really bad at huppermagic. So bad that he dropped out of the Huppermage Academy, and almost never uses magic in combat. It's a homage to his original idea.
(Yes, there is an actual reason why I headcanon Joris to be godawful at magic, besides just projecting my neurodivergencies onto him.)
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I suppose that, even at this time, Joris was meant to be a store owner:
The gameplay loop involves going from boutique, to missions, and so on, while those two pieces of concept art involve the said boutique section, and show a female character saying «Pas mal, boss !».
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In my opinion, it might be this character. Proto-Simone, perhaps?
Since the store seems to be the centerpiece, and the Grow-style minigames involved collectibles, I would assume that the plot involved Joris going around and finding artifacts for the store. That would also explain the concept art gifs of him adventuring.
(Though, the adventuring would probably just be the inciting incident/a vehicle for plot development. Nintendo DS games loved using the jobs characters did for that purpose.)
This is the extent of what I can surmise about the plot.
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The developer portfolios also included these example documents, but the image quality is too bad for me to make sense of or upscale. I am including them here solely for some French people who are very good at reading blurry text. (If you learn anything, let me know, okay?)
Overall, my verdict is that this game's cancellation was both a blessing (Joris without Kerubim and Atcham is like tea without water and a cup. How am I meant to drink leaves? Are you stupid? Why are you giving me leaves with nothing?) and a curse (THEY CANCELLED A GAME ABOUT MY BLUE-COLORED YOINKY SPLOINKY (who has a THIN, GRABBABLE WAIST)????? FUCK!)
Hope this was a fun read!
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kdinjenzen · 8 months
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just saw your post about how Golden Sun is on the switch now. would you be cool with telling us more about it?
(i struggle to get into media that is new to me without knowing a bit about it first, and it's usually best when i hear it from someone who loves the media in question)
Golden Sun began as a two-part Game Boy Advance JRPG series starting with 2001's "Golden Sun" and ending the first arc with "Golden Sun: The Lost Age" in 2002. The second arc of the story began with "Golden Sun: Dark Dawn" on the Nintendo DS released in 2010 and is the last title in the series to this date with an unfortunate "The End?" cliffhanger suggesting the closure of the series as a whole would come with a FOURTH game to be released at some point in time. To this day there has been no true word on a fourth title to finally finish the series.
The Golden Sun series of games were developed by Camelot Software whom originally were a Sega Only Developer specifically focusing on the "Shining" series starting with Shining in the Darkness in 1991 and ending with Shining Force III in 1998.
Camelot Software then became a Second-Party Development Studio for Nintendo focusing on the Mario Sports series of titles including both the home console and handheld versions of these games, beginning with Mario Golf in 1999.
Camelot Software was also the creator of the Waluigi character who first appeared in Mario Tennis in 2000. (They also created both the UNSEEN version and now KNOWN versions of Wapeach for Mario Tennis and Power Tennis respectively.)
The game series was created with the intent of allowing Camelot to get back to their roots or more RPG style games and to bolster the Nintendo IP owned roster with diverse gameplay titles. Much of Golden Sun's style can be seen in Camelot's older "Shining" titles with a more evolved and "of the era" style. Golden Sun was originally being conceived as a Nintendo 64 title before it was revealed that the Game Cube would be releasing soon and the N64 would be sunset. Development then moved to the GBA.
Originally Golden Sun and The Lost Age were intended to be ONE GAME, but the cartridge space on the GBA was too small and would need far more memory to whole the full game so the idea to split it in two was devised to create a much more well rounded story, give devs more time to finish the latter half of the game, and get the first title out sooner.
Golden Sun (as a series) is fairly simple and follows more traditional JRPG standards of turn based battles, a party of four characters, elemental magic, leveling up, and various collectable armors and creatures to enhance characters in and out of battle.
Elements are a key point to both gameplay and story as the world is inhabited by a small amount of "Adepts" whom can control these elements based on four types: Wind, Earth, Fire, and Water.
Djinni, small elemental creatures, can be found all over the world that will add new abilities and skills to the party's Psynergy (the game equivalent of magic spells) as well as used as parts of larger summons.
The main plot of the first title follows Isaac and Garet, years after the tragic loss of Isaac's father and their mutual friend Jenna's brother and parents being killed in a storm, as they learn more about their town, the world around them, psynergy, and the history of Mt Aleph's Sol Sanctum (a temple hidden within mountain near their small village) from one of the village's historians Kraden.
After opening up Sol Sanctum they are approached by two people who were part of the cause that ended up taking the lives of Isaac's dad and Jenna's family, a third masked figure, and their presumed fourth partner who are currently hunting for the Elemental Stars in an effort to light all the Elemental Lighthouses and releasing the power of Alchemy and Psynergy (again, the game's magic system) across the world which could be potentially disastrous.
After most of the Elemental Stars are stolen, Jenna and their teacher Kraden are kidnapped, Garet and Isaac meet "The Wise One" (a giant floating rock with an eyeball) who tasks them to stop the opposing party of four before they can attain their goal and quite possibly doom the world.
Along this journey they are eventually joined by Ivan, a young Wind Adept, and Mia an expert healer and Water Adept. Between these two and Isaac, an Earth Adept, and Garet, a Fire Adept, the party is able to round out with the full elemental psynergy roster.
They end the first game with a cliff hanger that directly and immediately starts back up with Golden Sun: The Lost Age.
The Lost Age features 4 new party members, who you do meet some of in the first game (no spoilers), and eventually the two teams of four merge into a team of 8 (two of each elemental type) - the groups combine their powers and the first arc ends.
Dark Dawn, the DS title, takes place 30 years after the end of The Lost Age and primarily follows around the children of the protagonists from the first two games going on an adventure that started far before their birth with something that happened at the end of The Lost Age.
Each game features both in and out of combat use of Psynergy. For combat it's as simple as attack/defend/buff/heal/etc. Outside of combat certain elements of Psynergy are used to solve puzzles in various ways from growing plants, pushing large stones, reading character's minds, blowing away objects with great winds, freezing water to create new platforms, etc.
The game features lots of fun collectables, side-quests, world building events, optional dungeons, and more.
I could go on and on about this series more, but that would involve a TON of spoilers so like... GO PLAY THE GAMES! THEY ARE VERY FUN!
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spoopy-chipster · 1 year
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ok so I know they're obviously making a legend of zelda movie next, but you wanna know what Nintendo IP would be hilarious to make a movie of after that
Pikmin.
like just imagine:
Olimar landing on this distant planet for the first time and being like "what is this place?" like Mario arriving in the mushroom kingdom for the first time in the trailer
Louie pretending to be some super smart biologist/botanist so he can travel with Olimar only for Olimar to get to the planet with him and realize he doesn't know jack about anything
A bunch of callbacks/references to the Mario and Zelda movies as well as the original Pikmin games
The Pikmin being treated as little pets cuz everyone thinks they're the cutest thing ever (except for Louie, who just wants to eat them)
A funky/dysfunctional love triangle between the Koppai captains (because every animated comedy needs one of those)
Captain Charlie singing a cover of Peaches but about Brittany
The final boss of Pikmin 3 (not saying cuz idk if it'd be spoilers) or final boss of 4 being revealed as the main villain and being perceived as some crazy alien with some crazy language but then singing a banger song/cover that just barely avoids being a TikTok trend
All the Pikmin encountered throughout the journey coming together at the end to hum a rendition of the main Pikmin theme that leads into the credits playing a remix of said theme
The possibilities are nigh endless, and it would be a great way to introduce new Nintendo fans to the series.
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