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fr where would we be without her
#nancy drew#clue crew#nancy drew podcast#sassy detectives podcast#nancy drew games#nancy drew pc games#her interactive
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It's locked! This week, V and Emily (although V hardly gives Emily a chance to get a word in edgewise) delve into the 94-year history of the Nancy Drew fandom. From a congressional hearing about whether Nancy is Bad For The Children in the '50s to a woman in the '30s who made her living traveling from town to town to evangelize against the girl sleuth, Nancy Drew is an OG fandom with big "fuck you purity culture" vibes. Also, she once jumped a shark in a jetski and solved a mystery by tap-dancing with some cats. Do you love Nancy Drew even half as much as V does? Would you want to be a Girl Detective?
Sources
Nancy Drew, Girl Sleuth by Melanie Rehak
This Week In Fandom History is a fandom-centric podcast that tells you… what happened this week in fandom history!
Follow This Week in Fandom History on Tumblr at @thisweekinfandomhistory
You can support the show via our Patreon at http://www.patreon.com/thisweekinfandomhistory.
If you have a fannish company, event, or service and would like to sponsor or partner with TWIFH, please contact us via the Tumblr link above.
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#clue crew#nancy drew#nancy drew games#nancy drew pc games#nd clue crew#her interactive#fandom#fandom history#fanfiction#podcasts#this week in fandom history#fandom podcast#Spotify
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I was listening to Clue Crew Podcast today and in the SEA episode, it was explained how the theme of the game was loneliness, and how every character in that game has lost somebody, via breakup, divorce, death, and along that theme, Nancy and Ned have also had relationship trouble and were arguing, even getting close to Nancy making the future of the relationship uncertain.
And I realized that this is not only true for Sea of Darkness, now that I think back on it, Nancy and Ned's dynamics have consistently been in theme for every single game. Remember in Captive Curse, how annoyed we all were that they were constantly arguing and getting angry at each other and making drama, interrupting our play? That was a clue. It was a clue that the theme was breakup and revenge, it was showing us that the culprit was someone who held a grudge against their relationship partner. I think the game was hinting at how badly a relationship could go and Nancy and Ned have managed to evade the disastrous outcome by making peace and finding a way to work thru their issues.
And then think of every other game where Nancy and Ned have been arguing and it fit the theme perfectly. And then think of every game that they were pointedly not arguing; remember the Castle Malloy where Ned was stuck at a party, unable to escape but loyal to Nancy to a fault and completely dedicated to her to the point where he didn't even want to speak about how inconvenienced he was. It was a metaphor for Matt! Who was stuck but still completely loyal to Kyler! We could have figured out that they would have stayed together just looking at Nancy/Ned dynamics in the game!
That kind of hint is so subtle I've never realized it before. Seriously, these games, there's never an end to realizations.
#nancy drew games#clue crew podcast#clue crew#sea of darkness#nancy drew SEA#game themes#nancy drew#ned nickerson
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Hello, Clue Crew!
It's been a while!
Now that I had the pleasure of vagueposting a single image last week, let me make myself clear: The Clue Crew Podcast will be available for watching/listening on Spotify starting 10/02/2024! Exactly four years after the finale first aired on Youtube- perfect timing, no?
My "Master Plan" is to re-release each episode in original air order on a weekly basis, so it will be a similar schedule to the first time around. Stay tuned for our Ghost Dogs of Moon Lake discussion to become available on Spotify October 2nd!
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Unlocked! The Nancy Drew Podcast 001
Scott Carty | Episode 001
Nov 4, 2016
We've been making transcripts of the various videos on the Her Interactive YouTube channel, and one that will be a continued series is for the official Nancy Drew Podcast up on their channel. They regularly interviewed people involved with the making of these games.
Click on the link above for the podcast itself.
Some notes on the episode:
Scott Carty is the voice actor of the one and only Ned Nickerson.
There is some cool information as to what the process of voice acting was like for these games.
Scott Carty originally met Megan Gaiser (the CEO of Her Interactive at the time) at a neighbor's dinner party prior to the release of Message in a Haunted Mansion
Tammy Tucky (TT): Well, detectives, welcome to Unlocked, the official podcast for all things Nancy Drew. I'm your host Tammy Tucky, and we welcome the voice behind Nancy Drew's boyfriend, Ned Nickerson, voice-over artist Scott Carty to the show.
Scott Carty (SC): Tammy, how are you?
TT: I'm very, very excited. That's what I am right now. I think all the girls, think Ned is the perfect boyfriend. So the fact that I'm speaking with Ned today is really exciting.
SC: Well, as the guy who's lucky enough to play Ned Nickerson, I tell you, it gives me some real bragging points to be able to say that I'm Nancy Drew's boyfriend. You know, Ned does have a little bit of a bone to pick because he never gets to go on the adventures. He always has to just stay back at home and be there at Nancy's beck and call.
TT: Yeah, that's actually one of my questions. You would love to see Ned be shown physically in a representation in the game and actually help Nancy.
SC: I think it would be great if Ned finally got invited to go on a trip.
TT: Where do you think he would most like to go if they had to choose a specific place out of the entire world with Nancy?
SC: Oh boy, that's good. I don't know. I think there are a lot of similarities that I have with Ned, and I think Ned would want to go to Ireland. I think he’d want to go to some sort of dark and rainy place and truck around amidst a lot of history.
TT: He seems very mellow, and it seems like a very quaint area to just sit back relax and and enjoy the people. I think he's more of a people person. SC: He could sit and have tea and just wait for Nancy to come back to the hotel.
TT: Well when they when they offered the part to you because originally… I guess we should take a step back.
Originally you were in Message in a Haunted Mansion as Charlie Murphy, who was one of the construction workers helping rebuild this mansion in San Francisco. So they brought you back for future games. But first, you were cast as Charlie. When did you hear about the initial call for being a voice in the games?
SC: You know, the weirdest thing about this whole deal is that when I when I first got that opportunity with Message in a Haunted Mansion, it was the result of going to a neighbors house for a dinner party.
And prior to that, I wanted to do voice over and character work and I wanted to do commercials and my focus was on writing. I was kind of behind the scenes and I worked among a bunch of old radio voices.
(*uses a deeper exaggerated voice*) You know, these were the big radio voices that talk like this all the time. And I've always just kind of been a regular voice. So it was tough to crack into that arena.
At this dinner party, was one of these pivotal moments in my career. I met this woman [Megan Gaiser], and she was the CEO of Her Interactive. We were talking and she said, “what do you do?”
And it was that moment where I said and I declared it to myself (and to someone else) “I'm a voice actor.” And she said, “oh my gosh, that'd be interesting. You should get in touch with so and so and so that's what happened.” Then I got the call and you know, Charlie was just regular old Charlie, very similar to Ned. I think if you can go back and listen to any of his stuff. It was just sort of,
“Hi, I'm Charlie.” It was a really cool opportunity and I remember going in the studio [and thinking] this is what I love.
TT: How did they introduce the character to you? Did they show you visuals of what they were aiming to work on with the computer animation? Or did they say, well, let's get a voice first and then we'll build the image around that?
SC: That's a great question. I honestly don't really recall with Charlie Murphy, I don't ever remember seeing a visual. I do remember seeing a visual of Ned Nickerson. You know, if you put it side by side, there's a striking resemblance dun dun dun.
So I don't know, a lot of the animators (on this project, but [also] through animation in general) they go through and they they pull from the person who's doing the character when they're creating what that character looks like. And you see that in animated movies all the time. But on this one, I don't recall what Charlie Murphy [was supposed to look like], I just remember them saying, “he's just a good guy, and you know, keep it pretty simple. We don't want anything too forced.” TT: Did you get to meet the other voiceover actors or actresses during those sessions? SC: Typically no, because you're coming in and you're in the studio for probably an hour and a half, and the other people have already been in or out or aren't coming in yet.
So, I'm trying to think of who I've met. I think I met the woman who played Nancy Drew many, many years ago, but that was it.
There was one thing that they invited me to that I went to and it was crazy. It was sort of a release party, but they did it with a group of kids. And so they had all these kids that were actually playing the game because it was kind of a user experience. They wanted to see how people were doing it.
And as kids were playing, I would walk up and go, “hi guys.” There was this this surreal experience to see them playing the game, hearing my voice, and then all of a sudden I come over their shoulder and they hear the voice again, but it's actually coming out of the mouth of this guy standing behind them.
So I mean, that was a lot of fun. And that was one of those moments where it's like, alright, this is kind of a magical thing I get to do now.
TT: Now with Charlie, were you told who was the murderer or the the bad guy by the end of the game or were you told ahead of time? SC: No, no, they never, they never will reveal that sort of stuff to us because.I don't know if you knew that. I don't know that you could do the character justice honestly. They want you to get the character as the characters going through the story. So it's just like you, the person playing the game receives it. You know, they don't want me giving you any extra tips that may reveal it.
They want me to just be who that character is. So when I [went in] for Charlie, I don't think I had a whole bunch of interaction.
I'll usually have somebody on the other side of the glass that will be reading back to me and sometimes will interact with me just so that I've got something to pick up off of.
But with Ned Nickerson, most of it's just between Nancy. So I have a lot of those voice prompts where I hear Nancy say something and I go, “It's ok, Nancy, why don't you think about going around the corner and checking out that phone…” and whatever the clues are, but I don't know where it's gonna go.
One of the things I like about the character of Ned is that I get to [play] the part of a guy who is very supportive of a very smart, confident woman, you know? And I think that's what's so great about these games. You got Nancy Drew, who can get into all these crazy situations, but she figures her way through them, and she is smart and can navigate it (much to the chagrin of Ned sometimes).
I mean, he can be that worried boyfriend or maybe slightly jealous. But it never is a situation where he doubts her confidence.
TT: Have you played all the games you were featured in?
SC: You know, I will admit that I have not. I guess I’m trying to recall, I think there are probably close to 20 games that I've been on. And it's kind of, I don't know, one of those things.
I don't wanna get to know the process of the game too much, if that makes any sense to you. I want to be a little bit naive to it. That way I can just do the character and get the parts, and let those parts stand on their own so that I'm not trying to out think myself. TT: I love that they gave you a chance to play two other different characters, Sherman Trout in The Final Scene and Henry Albert Daddle in The Secret of the Scarlet Hand. Is there anything that you were not credited for that you got to voice and you'd like to mention now?
SC: Oh, good question. I think there was one session that we did. And I think [they just gave me] some little…We call them ‘wild lines’ where it's just random stuff that I'm muttering in the background and off mic. So it wouldn't really be identifiable to any particular character, I don't think. I mean, it's just so much fun to be a part of that and to know how people receive it.
Like when you're talking about going through and playing it just as a fan, it is just so cool to hear about. I was tipped off to the fact of how people post YouTube videos where they play the game to try to share clues.
I had no idea such a thing existed many years ago until I walked into my daughter's daycare and I'm carrying my daughter in. And all of a sudden, her daycare teacher looks at me. He goes, “good morning, Ned Nickerson.” And I'm like, what? This is a grown man. I think he was probably in his late 20s or so. I said, “how do you know about that?”
“Because we play”, (he and his wife), “We play those games all the time”. I said, “really?” And he goes, “yeah”. And he goes, “We were going through clues, it was on YouTube.” “Whoa, whoa, what are you talking about?” “You gotta go check it out on YouTube and just go search, ‘Ned Nickerson.’” And I did. And it was, I'll admit, slightly horrifying to me because you're sitting there watching these people playing the game and going, “oh, Ned, oh, Nickerson.” It was so funny.
TT: If we were to talk to Ned now, what does Ned think is the perfect type of date to take Nancy out onto (because we really don't get to see Nancy outside of her mystery work)? So what do you think Nancy would like to do with the Ned if they had a date night?
SC: Oh wow, you want Ned to bring the romance right now, huh? The writers at Her Interactive do such a good job with all of this. But, I will say if I were to take that on and say I'm Ned Nickerson, and I wanna plan a date for Nancy, I would do this.
“Nancy. Here's what I wanna do. Let's go to a map store. And explore some maps. And then we're gonna go to a bookstore and we're gonna find a new book for you to read. After that, we'll go grab lunch. (This is gonna be a long day, by the way) Go grab lunch and take it to the park. Now you're gonna need that map, Nancy. Because in that park is a clue.” And then I would take her on the scavenger hunt.
It would be great if I could take Nancy to Central Park in New York. We would have a scavenger hunt.
TT: I think you're onto a storyline here. If we bring Ned in and he starts a scavenger hunt which actually leads to a real mystery.
SC: See that way, I'm actually in the same city with her and it leads to a real mystery unbeknownst to Ned, because Ned just sort of stepped into it again. Let's see if we can make it viral.
TT: Yes, please. That would be a lot of fun. I love watching some of the people play the games as well too, because it's really cool to see everybody's different experiences with it.
For a long time, I had no idea that there were a lot of other people who love these games too. It's really nice. It's like a really, really lovely fandom and there's boys, girls, all different ages, so it's wonderful to have that legacy continue. And you and you were a part of it.
SC: It's been really crazy. I mean, it's neat that you bring that up, and I appreciate that. You know, as I told you, the story at the beginning of how I just sort of stumbled into that role, but then it kept going and going and going and it was sort of every year they would call me and I get to do more.
So just to be a part of that and to know to really know what the company was about with Her Interactive, the fact that they were creating content that wasn't really at the time (back in the late 90s- early 2000s) wasn't really available to girls, and I remember when they explained that to me. Megan Geyser was the CEO at the time. I was like, that's awesome. I'm totally on board with that. That's even before I was a father of a girl. So, now to know that it's out there is really, really cool. It's cool to be a part of now.
TT: What do your kids think about you being that Ned? Do they know?
SC: *jokingly* I keep it a secret from them.
TT: Have they played the games? SC: My daughter's now 12. I'm looking at the whole stack of them on my shelf here in my studio. I think that it would be kind of fun to pull them out and let her explore them, and just not really tell her anything about it and see what happens.
TT: And, you have other projects too, I have to add. So why don't you tell us about your Facebook page, of course, your website, and what your most current project is at the moment? SC: Well, you know, part of what I mentioned, [with the story at the beginning] of speaking up and saying, what you are and what you want to do, that you have to be able to to vocalize your dreams and your passions.
This was an example of where that started, as I went through my career as a writer, as a creative director and doing radio commercials and all of that. One of things I always wanted to do was to be on TV. I did some TV training in college, but I was always told I look too young, which is a good thing to have. It allowed me to get some experience until I finally started to look a little bit older. And people still tell me I look young. I appreciate that.
But what I finally did is, I said I wanna go to TV and that got me into doing TV entertainment. Now I am a freelance entertainment correspondent and so I'm a journalist. I get to fly all around the country and sit down with movie stars and, and talk with a lot of them, including a lot of animated projects, which is great. That's some of my favorite stuff when we're talking about voice work.
So I do that for a TV station in Seattle, and I also contribute to a couple of other platforms. And yeah, there's a show coming up that I'm getting excited to announce and then I do my own show, which is called the Scott Carty Party. And it is a web show that I've just started and got a couple coming up here.
So the trials are sort of out of the way and it's just a chance where we sit down and chat with really interesting people. The next one in November that'll be doing will actually be deep down Voiceover Mastery Summit in Los Angeles, just outside of Hollywood. And I was just down there yesterday where we're gonna be sitting down with just an incredible selection of voices from so many different things.
We've got the two guys who play Ratchet and Clank, David Kay and James Arnold Taylor will be there Tara Strong EG daily Tommy Pickles from Rugrats. I got to meet her yesterday, you know, and then Melissa Disney.
She was your most recently heard to announce the Emmy Awards and this is all headed up by my really good friend Randy Thomas, who is she was the first woman to ever be the live announcer at the Academy Awards. She's done the Grammy, she does the Tony Awards every year. And so that's gonna be really, really fun to do. We're gonna take the show down there, but I'll also be part of the panel and and people get to come attend that. So it's a real mixed bag of what I get to do, but it's pretty awesome. It's pretty fun.
TT: I will definitely be tuning in it.
TT: Will you be posting it on your facebook page? SC: I will in fact in fact I will have something on my Facebook page and you can find me on Facebook at Scott Hardy live at Carty and then on Twitter at at Scott Carty really tough to remember and then even more difficult is my website scottcardi.com.
It's hard to remember isn't it? Ohh very hard it's.
TT: I am. I'm having, I think I need to write this down just in case. Sure, you'll tweet it out for me.
SC: But, but yeah, so I'll have all of that listed. In fact, I have a link that I'll post that if people want to register, if they're in the Los Angeles area or they can make it really a variety of things. They can show up for the entire event.
They can be there for part of it, or they can come and just be part of the cocktail party.And the Scott Cardi party that we do at the end. TT: I can only Wish you the best of luck with everything and again, I can't wait to see your panel. I will include all the links that Scott has mentioned for our listeners below in the YouTube channel show notes and I I can't wait. I hope we get to have you back on the show to talk more about Ned and possible future mysteries he may or may not be involved with. So it was really a pleasure. SC: Thank you, Tammy. It's been really fun talking to you and I'm really I'm intrigued by your show. I think that what you're doing is awesome. You've got some great content there.
TT: Oh, you’re so sweet, I'd really like to thank you.
SC: It's fun being a part of a team. It's fun collaborating and in what I do and I know what you do, as a one man band on so many things, you have to cover everything. You've gotta do the writing and do the editing and do the posting and promote it and all of that with her interactive.
It's great because you're going in and you're part of a team and you've got writers who have spent an enormous amount of time creating the characters and storyline and it's all ready to go and then the audio producer that you get to work. With and you know, you get to go in and be a part of it and then it just magically happens. So it's been a really spectacular experience being a part of it.
TT: And if you could describe your experience working for her Interactive and being a part of the Nancy Drew universe. And one word, what would it be?
SC: Spectacular!
#it's locked podcast#podcast#interview#transcript#mhm#message in a haunted mansion#behind the scenes#nancy drew#nancy drew games#voice acting
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Hemlock Halloween Recommendations: Maxine Miles
If you're a fan of Nancy Drew, you might be interested in checking out Maxine Miles, a choose your own ending mystery audio drama where a classmate's disappearance leads Max on an investigation of many of her hometown's mysteries and secrets.
![Tumblr media](https://64.media.tumblr.com/b99ea4316c2500c26ed707cfbcc3bc25/62806da8e6036599-85/s640x960/26e657d20a76a0e7c0353db06f6155d5f3366afe.jpg)
#nancy drew#maxine miles#hemlock halloween#hemlock creek productions#audio drama#audio fiction#podcast
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Touchstones for our first arc include:
Once Upon a Time
CW's Nancy Drew
Friends at the Table's Bluff City
Tsubasa Reservoir Chronicle
Gilmore Girls
#cw nancy drew#once upon a time#friends at the table#tsubasa reservoir chronicle#gilmore girls#actual play podcast#some place to be#we used to be friends#sp2b#actual play
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youtube
Hey new episode is up! This week we pitch minigames and puzzles for Mystery of the Seven Keys!
Spotify Apple podcasts
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when will @clue-crew-podcast return from the war
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trying to get all the awards in VEN takes so long. what do you mean I have to buy all the clothes, wear all the shoes, find all the ground euros AND hear every gondolier sing? not to mention a perfect mosaic, which you have to do so early in the game and if you accidentally fuck it up there's SO MUCH GAME you have to do over
#and for whatever reason the dev box ctrl shift tab c doesn't work - at least not on my copy >:(#i'm making my way through the gondoliers rn and HOO BOY ARE WE ON MUTE#muted and we've got a podcast going bc fuck a girl does not need to listen to that many renditions of the same 2.5? 3? songs#YEESH#nancy drew#clue crew#the phantom of venice#ven
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likely this means nothing to anyone except maybe two people but the noise ART's medsystem makes (in the new graphic audio adaption of artificial condition) when secunit sits up after their diy bestie surgery times is the exact same sound effect used when you clear a line in petroglyph punch in the classic Nancy drew point and click game curse of blackmoor manor.
#Also the same noise the card readers make in the haunted carousel!#it's an interest of mine now to see what sound effects get reused in different media. my half finished videogame project involved a lot of#soundscaping. Which meant lots of trawling through open-source sound effect databases#really makes you think about where the sounds come from! Who got what from where and what the overlap is#especially with smaller projects#also how the sound is used. Graphic audio is very high quality sound design from a recording/technical standpoint#but is almost tell don't show#Y'know “I walked there” *loud walking noises*#It a the interpretive dance of sound design. Well done technically. But a little intrusive after all the indie podcasts (wolf 359) that are#so smooth with the sound design implementation#anyway rambling#the murderbot diaries#nancy drew
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need a man like him
#nancy drew#clue crew#nancy drew podcast#sassy detectives podcast#nancy drew pc games#her interactive#mystery of the seven keys#ned nickerson
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@petrosapian
#petrosapian#papa do look!#(it’s a podcast where adults compete to win money for charity by solving#mysteries from encyclopedia brown scooby doo nancy drew etc)#and it’s so funny#i just thought you might be interested
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How cute! Thank you for tagging me @lightthewaybackhome ☺️
I'm going to add one;
Last podcast: HearthKeepers Podcast
It's a podcast about the art of homemaking! I've really enjoyed listening to it so far! 🩷 I can definitely recommend it!
Last song: Baby Blue by Willow Avalon
Last book: Really Very Crunchy:
A Beginner's Guide to Removing Toxins from Your Life without Adding Them to Your Personality by Emily Morrow
Last movie: The Santa Clause. (with Tim Allen)
I watched it on the second day of Christmas with my partner. This was the Christmas movie I grew up on so I wanted to share it with him ☺️
Last tv show: Extraordinary Attorny Woo
(이상한 변호사 우영우) a cute k-drama about an young autistic woman working as an attorney.
Sweet/spicy/savory: SAVORY
Relationship status: In a healthy relationship of almost 3 years now🩷
Last thing I googled: a recipe for cake and black seed oil health benefits
Current obsession: crunchy living, holistic health, DIY everything, barefoot strength,a streamer called Gab Smolders and Nancy Drew PC games.. yeah 😆
Looking forward to: Learning more things, spending more time with friends, stabilizing my health and hugging the people I care about.
@tiny-naja @healthilyathome @hobbitrex @thehappy-homemaker @cozyhestia @liviedaltonvintagedoll @thinkaboutthescience @weergang
10 things for 10 people you'd like to know better
last song: You Go Your Way - Perrie Edwards
last book: As She Fades - Abbi Glines
last movie: We Live In Time (woah, it was a whirlwind)
last tv show: Shadow and Bone
sweet/savory/spicy: I'm spicy for sure, but more sweet when I'm on my period.
relationship status: single
last thing I googled: A cucumber and aloe mask
current obsession: uhh, anything Marvel, geeking out about the new movies coming out this year
looking forward to: Moving and getting my Master's Degree.
Thank you for tagging me, @ailoda! This was so cute <3
No pressure tags! (so sorry if you’re not interested / have already done this): @princess-lil-spidey @laaundromat @ficcharsimp @mgchaser
#tag games#willow avalon#reallyverycrunchy#the santa clause#extraordinary attorney woo#이상한 변호사 우영우#crunchy#crunchymom#holistic health#barefoot health#barefoot strength#diy#gab smolders#nancy drew#thank you for tagging me#HearthKeepers Podcast#homemaking#homemaker
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Unlocked! The Nancy Drew Podcast
Bob Heath | Episode 002
Nov 18, 2016
We've been making transcripts of the various videos on the Her Interactive YouTube channel, and one that will be a continued series is for the official Nancy Drew Podcast up on their channel. They regularly interviewed people involved with the making of these games.
Click on the link above for the podcast itself.
Some notes on the episode:
Bob Heath was the voice actor for Ralph Gardino, Dwayne Powers (STFD), and Joseph Hughes (FIN)
There are spoilers for those games respectively and also Ransom of the Seven Ships
Both Scott Carty (previous episode) and Bob Heath have noted that the voice actors weren't really shown images/drawings/renders/anything in the development of the characters that they voiced.
As voice actors, they also wouldn't get to read the full script.
(Without diving into spoilers for STFD and FIN) it also seems like voice actors wouldn't be given a ton of detail about the characters themselves? Just enough information to build the character from).
Bob also offers some advice to aspiring voice actors.
Tammy Tuckey: Hello, fellow detectives, welcome to Unlocked, the official podcast for all things Nancy Drew. Heads up, there will be spoilers in this episode. I'm your host Tammy Tuckey, and this week we welcome voice over artist Bob Heath to the show. Welcome, Bob.
Bob Heath: Thanks for having me. Hi, everybody. It is a pleasure. So exciting.
TT: As I stated in the beginning of every episode, there are spoilers, and with Bob we have plenty of them because of the characters he has played. So if you have not played Stay Tuned for Danger or The Final Scene, I would just pause the interview right now and go ahead and play those games if you can, and come on right back because we're going to talk a little bit more about the character description and detail from here.
But Bob, it's really exciting. You got to play two different villains in two different games. Did you know this coming in when you were when you first came in? Did they just say, oh, we just want to make you the villain all the time?
BH: Actually, I wish they had said that. They didn't say that. I think when I booked the first one, it was many years ago. [They told me] these are the characters you're gonna play, and I think it was two primary characters and a few characters off on the side if my memory serves correctly, and it was just a lot of fun. Great group of people to work with. And, that's what I liked about it. Then they had me back for the second game. Again, I didn't know going in that I was going to be the villain in that game either. But, it was always a lot of fun to do.
TT: Now let's talk about your beginnings in the entertainment industry. What was one of your first acting jobs or voice over jobs?
BH: Well, that's a great question because I came to this as a second career. I was in the Army for 22 years prior to that. I had done a little bit of broadcast work while I was in the Army as a broadcast officer. And you know, [I did] more TV and radio as opposed to voice-over work. But when I retired and moved to Seattle, I had done some theater, and somebody (I forget who it was) but someone had mentioned to me that I had a “great voice for radio.”
At that time I was doing a lot of industrial work, more in front of the camera work. And I said, well, I'd be interested in giving it a shot. So I took some voice over classes with a woman by the name of Veronica Weikel who I really enjoyed working with, just to see if I had the chops to do it.
They helped develop my voice over demo reel, they produced it, and did a phenomenal job. In fact, I still use it today. I started booking voice over gigs, for Microsoft, Visa, Hewlett, Packard. Then I got offered the chance to audition for this gig. And I guess the rest of the time I was in Seattle, I did, as you know, two of these games plus several others for different companies.
TT: And the first game you worked on with Nancy Drew is Stay Tuned for Danger.
That was their first game in which the characters weren't drawn in an animation style. The first game was Secrets Can Kill, and this was Stay Tuned for Danger. It was the first game where they were digitally animated characters, which was very exciting. And it was, I think, a great feel to it because it's based on a fake soap opera, and the main star, as most of us know, is getting death threats.
TT: And two of the characters you got to play are Dwayne Powers and Ralph Gardino with Stay Tuned for Danger. So you're saying when you came into these roles for Nancy Drew, they would never tell you who it was until the very, very end of the recording sessions?
BH: Well, as I recall. Now, having said that I'm going back 15 or so years. As I recall when I first got booked, they said "you're going to play this character and this character and some of these additional characters," Alright. And I don't remember being told that, "Ohh, by the way, this is the villain of the piece or this is the good guy of the piece." [It's more like] here are these characters. Here's their background. Develop a voice, go for it.
TT: Did they show you images of the characters at all to help you with the development of the voice?
BH: You know, Tammy, that's a great question. I don't remember if they did or not. I don't. I don't recall seeing pictures of the characters. They may have had some, I just don't remember.
TT: Who was your favorite to voice between the two?
BH: Oh, that's an excellent question. Probably Dwayne. Only because once I found out he was the villain, I was able to play with it a little bit more, you know, add a little.
And I'm not doing the voice justice because it's been like I said, many years since I've heard it, but just adding a certain little sinister sense to it, if you will.
So those are always fun to play because [it's a 180 from] my real personality. Well, that's one of the things I like about this business.
When you're doing voice-over in particular you can bring out a lot in a lot of ways, it's a lot like acting in front of the camera. You can bring out different aspects of your personality or you can go with types of personalities that aren't necessarily yours. Embellish upon them and try to bring that character to life.
TT: Did you get to meet any of the cast members during the recording sessions or afterward?
BH: I don't think so. Not that I remember because I think I share with you that it was one of the first animation projects I did and it always has stayed with me as a very special time.
TT: And before we talked, I kind of explained that Dwayne does make a reappearance in Ransom of the Seven Seas. You said that you relocated and you were not in Seattle anymore, which is where they mostly hire the actors to voice these characters.
They cast another individual [Jonah von Spreecken] who I think did a very good job too. So if Dwayne were to come back (there's always been hints and rumors about it) would you be interested in reprising your role?
BH: I'd be interested in working with these folks anytime. I really like it. I said I had a great experience working with them and they were always good to me. And I mean I've got a studio, I don't have an in-home studio because I'm not that technically proficient. If they wanted me to voice Dwayne or Ralph or whoever, I'd be more than happy to.
TT: We also have the final scene, which is another really different, exciting game. I was kind of watching it last night. There are a lot of players who post their own versions of playing the game. You voice Joseph Hughes and Sergeant Ramsey, and that's a character via phone, so you're never going to get a physical representation of him.
BH: So again, it all relies on the voice. It relies on the process of how you develop the character with your voice. And then we have Joseph. And I think Joseph is probably one of the saddest villains in the Nancy Drew series. Because we come to find out at the end, he has found out that his brother has died. So their whole plan of starting their own theater or their own business is gone. And he doesn't have anybody else in his life. And so he really stoops to the lowest of the lows and kidnaps Nancy's friend.
TT: When did you find out about that specific part while doing the recordings?
BH: Well, as I recall when we did the second game, I think it was like a year to a year and a half after the first, they just called and said, would you like to come in and work with us? Said sure, in a New York minute. So I came into their studio and went from there.
He's slowly going crazy, but it's not evident in his tone, in his voice. And I thought that that was so subtle and enjoyable as a player because it really creeps you out. Well, I think what we were trying to do there was to show that the character was maintaining control outwardly, but inside falling apart, he's such a great character. I really, I really enjoyed Joseph.
TT: And do you have any particular favorite character between both games now that you really enjoyed voicing?
BH: Well, that's an excellent question because I enjoyed voicing all of them. I guess if I had to pick one.It would probably be the Joseph Hughes. I'm gonna say had the most going form in terms of from a character perspective.
He gave me more to work with and if an actor has a good foundation to work from, he can really do a lot more with that character. The strength of these games back when I first did them was the writing, you know. The writing to me was very sound. But also at the same token, they would give me the liberty that I felt I wanted to phrase something a little differently, and keeping it in the same context, I could do that.
The biggest problem that an actor has with a written script if the script has not been written to be spoken. It makes it very difficult. In these scripts, they were written to be spoken.
And what I mean by that is a lot of folks write scripts thinking they sound great. But they never read them out loud. So if they don't read them out loud, they don't know if they're, if there's, if they're, if they sound real or not. You need to get a good pacing and be able to use, phrases and terminology that the actors are more comfortable with with the spoken word. And that makes it more real.
TT: There's been plenty that has happened since the final scene. And stay tuned for danger. Can you talk a little bit about, you know, what you've been up to since then, I'm sure since moving back to the Philadelphia area?
BH: I've still been active in film and stage and voice-over work, I worked in a couple of different TV series, a show called Political Animals which was on the USA network with Sigourney Weaver, where I played Admiral Taft, commander of the Pacific Fleet in a couple of episodes. Had an episode of Veep. Where I played the MC of the Vic Allen dinner. House of Cards. A couple of voiceover projects. More voiceover industrials than animation, although I am doing voices on a TV series that airs every Saturday on the Fox Business Channel called The Sensibles, which is a small cartoon that teaches young kids about money.
TT: Is any of your material online on a website that our listeners can go ahead and feature?
BH: All three of my voice over demos are online. They can go to a site called dragonukconnects.com and that's DRAGONUKCONN.CTS dragging up connects.com. And they can put a I think a back slash and then my name. And it should go right to the website. Perfect. I'll put it in the show notes below as well, so our listeners can go ahead and just click and they can listen to some of your current voiceover tracks before we end our interview.
[Editor's note: I haven't verified if the website is still up and running since this video was released, but the website generally seems to be for searching up various acting talent. The youtube description had this link www.dragonukconnects.com/262].
TT: Do you have any advice? I know there's a lot of individuals out there who would really like to take a shot at being in the voice over business. Do you have any advice?
Sure.
BH: One thing everybody needs to keep in mind is voice-over work. It's great work if you can get it. It's not an easy field to break into. You gotta continue to plug, but the key is having a solid voice-over demo. And I have three. I have a voice-over demo for narration, for commercials, and for character voices. You've gotta be able to show your range. And.If you can't put one of those together, you're not going to get into voiceover work because that is the calling card for voiceovers. Having a good solid demo.
Once you get that demo made, submit it. Find some recording studios that are doing a lot of work. Submit your voice-over demo to them. Or if you have an agent, have your agent submitted but keep plugging away.
Keep practicing. Read a cold copy. You know, Read commercial copy. Read character voice copy. And you can download that offline. Keep working on your instrument and staying current. I mean, I've booked some jobs. Just meeting somebody at a party. You know, the guy said, oh, you do voiceover work. I said, yeah. I said, what are you doing? I told him. He said, you know, we're putting a project together. Would you be interested in it? I said, yeah, sure.
TT: Well, thank you so much for coming on the show, Bob. You know, we love you in these games. And in the nicest way, like I said, I'm very flattered that you called. So I cannot thank you enough for coming on the show. And if we can close out our interview with one more question, if you could sum up your experience working for Her Interactive and being a part of these Nancy Drew games in one specific word, what would it be?
BH: Phenomenal.
#stfd#behind the scenes#interview#stay tuned for danger#fin#the final scene#voice acting#it's locked podcast#nancy drew#nancy drew games#cluecrewplaythru#ccptfortnight
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