#na’avi art
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howgalling · 1 year ago
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am I making a big alien OC YES OKAY . God. Anyway I’m getting jiggy with it and doing a cave system based aquatic na’avi.
Also Any other nd people absolutely fascinated with the body language /eye contact conversations that happen in avatar way of the water?? SO MUCH DETAIL,..
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no-one-says-hi · 2 years ago
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Littol Fafa finds out he has a crush
(Or: 15 year-old Xie Lian flies with Ruoye for the first time and Hong-er is in awe.)
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trashy-greyjoy · 7 years ago
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All Those Books I Read
Ok, so I’m real shit at doing book reviews because I just end up yelling, but a few of you wanted to know about all the gay af books I read last month so I’m just gonna run through those real quick! Here we go:
The Wicked + The Divine Vol. 2 by Kieron Gillen and Jamie McKelvie
comic book series about gods being reincarnated every 90 years
this time they’re famous musicians and like almost everyone is queer af
lucifer is a bi/pan woman, “kanye” is dating “pince”, and rihanna maybe ate someone
they always die after 2 years, but this time things are getting crazy
its amazing and the art is wonderful
The Red Threads of Fortune by JY Yang
awesome novella this chick rides raptors and wrangles flying snakes
there’s a rebellion her twin brother is involved in and people reincarnating dead souls into new dragon monsters
and the main characters love interest is nonbinary and everyone is raised as gender neutral until they “claim” their gender when they’re old enough
also touches on ptsd and depression
Alchemists of Loom (and series) by Elise Kova
high fantasy about a world where the Fenthri (elf like creatures) are ruled by the Dragons (kinda described like the Na’avi from Avatar)
main character is a Fenthri known as “The White Wraith”, a thief and Dragon hunting looking to avenge her family (also she’s biiiiiiiiii)
she has to team up with a rogue Dragon to help get info to the rebellion to overthrow the Dragon King
MAJOR enemies to friends to lovers, like wow I’m talking major angst and feels
there’s 2 bi characters, one with a man and the other with a woman and it’s dope
The Long Way to a Small Angry Planet by Becky Chambers
super fucking amazing and wholesome space opera with a found family 
basically like firefly x gotg but if everyone was like not a criminal and super nice
everyone is a character of color except like one guy + super cool and original and complex alien races
main romance is f/f 
super fucking awesome commentary on cultural differences and adapting and accepting those differences and its really so cool
Wild Beauty by Anna-Marie McLemore
family of latina women that can make flowers grow from the earth live in this garden that they can’t leave
and they’re cursed so anyone they love gets “taken” by the garden and vanishes
5 cousins all love the same girl and to protect her from getting taken they ask the garden to protect her with a sacrifice
and then a boy shows up with no memory of his past and they have to help him figure it out while saving their home 
7 wlw, 5 of them are confirmed bi and talk about their attraction to men and women, and a gay side character towards the end
really beautiful magical realism and romance and storytelling
Simon vs the Homo Sapiens Agenda by Becky Albertalli
so it’s the book that Love, Simon (the movie) is based off, I’m sure you’ve seen the trailer
omg it’s so fucking cute
as someone that grew up queer in the midwest, I related to a lot of this so much, even just the jokes about the dumb school activities and spirit week… i felt personally attacked
the love story is so sweet
it’s like a gay You’ve Got Mail, with a closeted gay kid and his anonymous online crush
there’s also a black girl, and an overweight girl (who is revealed as bi in another book but not this one) as side characters
I also read The Cruel Prince by Holly Black, but I finished it in February and it only had one bi side character and also I’m gonna do a whole separate post for it, but it was amazing too.
I’m tagging @sanvastark and @fictionisalwaysbetter because they commented and wanted reviews so here you go babes!
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theinvinciblenoob · 6 years ago
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For over 50 years, Disneyland and its sister parks have been a showcase for increasingly technically proficient versions of its “animatronic” characters. First pneumatic and hydraulic and more recently fully electronic — these figures create a feeling of life and emotion inside rides and attractions, in shows and, increasingly, in interactive ways throughout the parks.
The machines they’re creating are becoming more active and mobile in order to better represent the wildly physical nature of the characters they portray within the expanding Disney universe. And a recent addition to the pantheon could change the way that characters move throughout the parks and influence how we think about mobile robots at large.
I wrote recently about the new tack Disney was taking with self-contained characters that felt more flexible, interactive and, well, alive than ‘static’, pre-programmed animatronics. That has done a lot to add to the convincing nature of what is essentially a very limited robot.
Traditionally, most animatronic figures cannot move from where they sit or stand, and are pre-built to exacting show specifications. The design and programming phases of the show are closely related, so that the hero characters are efficient and durable enough to run hundreds of times a day, every day, for years.
The Na’avi Shaman from Pandora: The World of Avatar, at Walt Disney World, represents the state of the art of this kind of figure.
However, with the expanded universe of Disney properties including more and more dynamic and heroic figures by the year, it makes sense that they’d want to explore ways of making the robots that represent those properties in the parks more believable and active.
That’s where the Stuntronics project comes in. Built out of a research experiment called Stickman, which we covered a few months ago, Stuntronics are autonomous, self-correcting aerial performers that make on-the-go corrections to nail high-flying stunts every time. Basically robotic stuntpeople, hence the name.
I spoke to Tony Dohi, Principle R&D Imagineer and Morgan Pope, Associate Research Scientist at Disney, about the project.
“So what this is about is the realization we came to after seeing where our characters are going on screen,” says Dohi, “whether they be Star Wars characters, or Pixar characters, or Marvel characters or our own animation characters, is that they’re doing all these things that are really, really active. And so that becomes the expectation our park guests have that our characters are doing all these things on screen — but when it comes to our attractions, what are our animatronic figures doing? We realized we have kind of a disconnect here.”
So they came up with the concept of a stunt double for the ‘hero’ animatronic figures that could take their place within a show or scene to perform more aggressive maneuvering, much in the same way a double replaces a valuable and delicate actor in a dangerous scene.
The Stuntronics robot features on-board accelerometer and gyroscope arrays supported by laser range finding. In its current form, it’s humanoid, taking on the size and shape of a performer that could easily be imagined clothed in the costume of, say, one of The Incredibles, or someone on the Marvel roster. The bot is able to be slung from the end of a wire to fly through the air, controlling its pose, rotation and center of mass to not only land aerial tricks correctly but to do them on target while holding heroic poses in midair.
One use of this could be mid-show in an attraction. For relatively static shots, hero animatronics like the Shaman or new figures Imagineering is constantly working on could provide nuanced performances of face and figure. Then, a transition to a scene that requires dramatic, un-fettered action and boom, a Stuntronics double could fly across the space on its own, calculating trajectories and striking poses with its on-board hardware, hitting a target dead on every time. Queue re-set for the next audience.
This focus on creating scenarios where animatronics feel more ‘real’ and dynamic is at work in other areas of Imagineering as well, with autonomous rolling robots and — some day — the holy grail of bipedal walking robots. But Stuntronics fills one specific gap in the repertoire of a standard Animatronic figure — the ability to convince you it can be a being of action and dynamism.
“So often our robots are in the uncanny valley where you got a lot of function, but it still doesn’t look quite right. And I think here the opposite is true,” says Pope. “When you’re flying through the air, you can have a little bit of function and you can produce a lot of stuff that looks pretty good, because of this really neat physics opportunity — you’ve got these beautiful kinds of parabolas and sine waves that just kind of fall out of rotating and spinning through the air in ways that are hard for people to predict, but that look fantastic.”
The original BRICK
Like many of the solutions Imagineering comes up with for its problems, Stuntronics started out as a research project without a real purpose. In this case, it was called BRICK (Binary Robotic Inertially Controlled bricK). Basically, a metal brick with sensors and the ability to change its center of mass to control its spin to hit a precise orientation at a precise height – to ‘stick the landing’ every time.
From the initial BRICK, Disney moved on to Stickman, an articulated version of the device that could now more aggressively control the rotation and orientation of the device. Combined with some laser rangefinders you had the bones of something that, if you squint, could emulate a ‘human’ acrobat.
“Morgan, I got together and said, maybe there’s something here, we’re not really be sure. But let’s poke at it in a bunch of different directions and see what comes out of it,” says Dohi.
But the Stickman didn’t stick for long.
“When we did the BRICK, I thought that was pretty cool,” says Pope. “And then by the time I was presenting the BRICK at a conference, Tony [Dohi] had helped us make stick man. And I was like, well, this isn’t cool anymore. The Stickman is what’s really cool. And then I was down in Australia presenting Stickman and I knew we were doing the full Stuntronic back at R&D. And I was like, well, this isn’t cool anymore,” he jokes.
“But it has been so much fun. Every step of the way I think oh, this is blowing my mind. but,they just keep pushing…so it’s nice to have that challenge.”
This process has always been one of the fascinating things to me about the way that Imagineering works as a whole. You have people that are enabled by management and internal structure to spool out the threads of a problem, even though you’re not really sure what’s going to come out of it. The biggest companies on the planet have similar R&D departments in place — though the ones that make a habit of disconnecting them from a balance sheet, like Apple, are few and far in between, in my experience. Typically, so much of R&D is tied to a profit/loss spreadsheet so tightly that it’s really, really difficult to sussurate something enough to see what comes of it.
The ability to kind of have vastly different specialities like math, physics, art and design to be able to put ideas on the table and sift through them and say hey, we have this storytelling problem on one hand and this research project on the other. If we drill down on this a bit more — would this serve the purpose? As long as the storytelling always remains the North Star then you end up having a a guiding light to serve drag you through the pile and you come out the other end, holding a couple of things that could be coupled to solve a problem.
“We’re set up to do the really high risk stuff that you don’t know is going to be successful or not, because you don’t know if there’s going to be a direct application of what you’re doing,” says Dohi. “But you just have a hunch that there might be something there, and they give us a long leash, and they let us explore the possibilities and the space around just an idea, which is really quite a privilege. It’s one of the reasons why I love this place.”
This process of play and iteration and pursuit of a goal of storytelling pops up again and again with Imagineering. It’s really a cluster of very smart people across a broad spectrum of disciplines that are governed by a central nervous system of leaders like Jon Snoddy, the head of R&D at the studios, who help to connect the dots between the research side and the other areas of Imagineering that deal with the Parks or interactive projects or the digital division.
There’s an economy and lack of ego to the organization that enables exploration without wastefulness and organically curtails the pursuit of things not in service to the story. In my time exploring the workings of Imagineering I’ve often found that there is a significant disconnect between how fascinating the process is and how well the organization communicates the cleverness of its solutions.
The Disney Research white papers are certainly infinitely fascinating to people interested in emerging tech, but the points of integration between the research and the practical applications in the parks often remain unexplored. Still, they’re getting better at understanding when they’ve really got something they feel is killer and thinking about better ways to communicate that to the world.
Indeed, near the end of our conversation, Dohi says he’s come up with a solid sound byte and I have him give me his best pitch.
“One of our goals of Stuntronics is to see if we can leap across the uncanny valley.”
Not bad.
via TechCrunch
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no-one-says-hi · 2 years ago
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Hello hello, let me introduce you to my na’vi hualian.
(Their design may or may not have minor changes in the future, I’m not sure folks.)
I luv them very much 🥰
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hualianff · 2 years ago
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ITS HAPPENING OH MY GOD IT’S HAPPENING !!!!
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Hello hello, let me introduce you to my na’vi hualian.
(Their design may or may not have minor changes in the future, I’m not sure folks.)
I luv them very much 🥰
10 notes · View notes