#myc talks design
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mixupmycota · 14 days ago
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My review I guess on Veilguard at this point: It has a very strong core, from a narrative design perspective. I like that core a lot.
All of the companions have arcs that resonate with each other, the themes of the narrative of a whole, and mirror the failures of their personal antagonists; Solas, and Elgar'nan and Ghilan'nain. Each opportunity for someone to die or experience long-lasting consequences during the MSQ has been carefully considered and selected to provide narrative weight.
Rook's arc is mostly very satisfyingly executed for me, particularly in the relationships with Solas and the concept of leadership primarily through soft power. A lot of work is put in to mirror our efforts against those of younger Solas fighting against the Evanuris in a way that provided much needed textural contrast.
Felassan's notes, presences in the memories, and his overall haunting of the narrative since DA:I provide a poignant counterargument to Solas's whole deal.
Anders and Hawke continue to haunt the series as well, and their actions inform Varric's approach to Solas and I believe Rook as well in a way I find very compelling.
Grief hangs over this story, and it has a lot to say about the importance of facing and processing that grief, regret, and rage in order to have the best odds of creating a healthy future - or else cycles of vengeance and harm will continue in perpetuity.
The writing around the Titans here is very strong, especially when placed within the overall series with the recontextualization of harm we have witnessed and navigated in prior titles. It adds more depth to the already major horror of Tranqulization, for instance, and the creation of Golems.
Veilguard declares that burying and outright erasing history dooms us to repeat it, and that righting historic wrongs requires principled engagement with them - even and especially if they were harms committed by those who believed they were doing the right thing. This encourages reflection on the previous games, and I enjoy that a lot. We were always going here, and the devs have shown their work on that. For this, Dragon Age as a series is a hell of an achievement.
The companion writing is from a game design perspective the strongest it has ever been. The systems for engagement with those characters beyond transactional exchanges and demanding their background info are wonderful. I think the companion character writing from a writing perspective is very strong, and often quite subtle, as evidenced by a lot of the fandom discussions and debates that fly about.
I think, if Bioware had the opportunity in another title, to combine the Lighthouse inter-party banter system and mini events with free conversation, it would be truly outstanding. I was very pleased to see the companion quests staggered out through the game, that was a wonderful change.
I am confident that with my background and skillset, I understand the design decisions made in Veilguard, what they were going for in terms of its overall narrative, and I deeply appreciate that.
A story about several queer and disabled experts coming together to act as, functionally, a fantasy anarchist cell resisting patriarchal, fascist forces is exactly what I needed when it came out. Veilguard focuses on coalition building, it repeatedly drives home the importance of valuing the lives and personhood of those we work with when doing activist work - which is something that is often overlooked by those who fall into a Solas-style Chessmaster approach to the same.
The seams where content was likely cut for scope fill me with longing. I want to be clear I am talking about this from a design perspective - I'm looking at what is in the game itself, not the art book or data-mined material.
The Crossroads, for example, have so many little things that signal to a much more important function in gameplay. I expect at one point it was going to be a refugee hub, and that we would have been able to speak with some of the spirits there.
Harding's gift and so many associated momentos being in the Black Emporium speaks to the cut of additional dwarf related areas - if not Kal-Sharok itself, then the ability to return to the outpost that we do visit, and that's a shame.
Rivain is very underbaked, and the way the Lords of Fortune are siloed off from the map compared to the other factions suggests that there was either a late stage rework of the faction or they just ran out of time.
While Arlathan is one of my favourite areas to explore, the Veil Jumpers as a faction also are underserved with the inability to freely speak with Strife and Irelin.
I believe Treviso and the Necropolis can be used as a benchmark for the aspirations of interactivity with faction characters in this game. There are Crows and Watchers all around their respective areas, albeit most closely clustered near their immediate headquarters, and this I think does a lot to contribute to the player fondness for these groups in particular that I've seen.
Minrathous and the Hossberg Wetlands feel middle of the road here, and while I think accessing other regions for both was likely cut, I think good work was done with the resources available.
While work has been done within the framing of the narrative to make the gaps in faction content density less jarring, those gaps are very much still there.
Veilguard focused on the interpersonal-as-political, and I believe that's in part a choice made because there simply was not enough time to flesh out the environments, npc's, and factions as much as would have been wanted. The companion writing around this is very tight.
Replayability subsequently, in my opinion, comes from wanting to see the permutations possible with different Rook's relationships to each of the companions and the overall main plot. There are less opportunities for roleplay that grounds our character within the setting itself, and fewer still it seems if not playing as a member of the Mourn Watch, Crows, or Wardens.
Subsequently, if someone does not gel with the companions for any given reason - or considers them fun and enjoyable to be around but none reach blorbo tier - there is little that incentivizes replay beyond a second run unless they wish to see all of the faction/class combo dialogue variation.
I believe there is a lot of room within the roleplay opportunity we get to shape the essence of a given Rook, particularly if not wedded to picking the "blue/purple/red" options consistently, but Rook is a heavily authored character to fit the narrative that has been designed and subsequently will not mesh with many people and that is okay.
I think that the narrative design for the companions would have been stronger without Varric's narrated sections between their milestone quests. The same sections for the main story with our main villains serve an important purpose in updating us in what's going on in the wider world, but I think that the foreshadowing cut-in's weaken the companion narratives, personally.
However, I also understand that they are contributing to the overall Varric Illusion for the player themselves, and are a quick and easy thing to implement versus more interactivity with him in the Lighthouse. It feels like a compromise made as an investment in the payoff for that specific beat, and I get that.
The presence of the returning characters feels almost vestigial until the last couple of hours of the game. Morrigan and Dorian are the most important here, and Isabela I feel could really have benefited from also providing us with updates on the situation in the South in order to elevate her presence.
It feels as though the Inquisition - whether its remnants or the full organization - was intended to have a larger presence within the game, and I think at one point there was intent for us to visit Ferelden and the Hinterlands specifically, potentially using Skyhold as a hub for this and creating a refugee corridor with the Crossroads.
The letters from the Inquisitor and the Emmrich and Harding road trips have me thinking of that, and I think its omission is why we meet the Inquisitor in Minrathous versus the Crossroads.
The presence of the Inquisitor also feels truncated from their vision there, and I don't hold that against them at all. An impossible "Your Choices Will Matter" cheque was written at the end of Inquisition, as has been the case with all previous entries. Veilguard is the first game that does not promise us grand direct consequences of our individual actions within it, and that is a savvy design choice that provides much more freedom for anyone on the team going forward.
It is also something that will frustrate players who enjoy being promised those consequences, but I think it is healthier for the RPG sphere as a whole in the long term if we move away from doing that as it is fundamentally unsustainable.
I believe Veilguard is a game that people will get considerably fonder of over time, in the way that DA2 is now regarded by many as the best of the Dragon Age titles. It is incredibly earnest, and hopeful. Subsequently it's very important to a lot of people right now.
I want to be clear that this next part is not me hedging my opinion to appease anyone, it is just part of my opinion as a whole thing.
I think there are a lot of structural flaws in Veilguard that undercut its intended messaging, muddy the waters, and contribute to the caustic discussion space surrounding the game. I just also do not think this is a situation remotely unique to Veilguard, and I had no expectations of what this game "should" or "would" be prior to its release. I simply did not build any of that up, and so have engaged with it exactly as it is, relative to the other Dragon Age titles.
I think the reliance on environmental detail, fine facial animation, symbolic visual framing and body language in the higher-effort cutscenes to convey important story beats and nuance in characterization is the source of a lot of the conflict that emerges in discussion.
I do not think it is bad that they leaned on these things, and there is a great deal to enjoy and pick over. It's something that has not been as present in previous titles for various reasons, and I think its presence here is the result of the full Twine prototyping process with integrated storyboards.
I do think that with the free interactivity with npc's from previous titles vastly reduced or entirely absent; and much supporting documentation relegated to the codex rather than learned semi-organically through conversation with characters in the world at large, it is unsurprising that many players do not engage with what is there, or miss it in the first place.
There is a lack of narrative signposting, here. I think it is deeply unfair and often mean spirited to consider lack of engagement with these elements to be entirely a player skill issue, in discussion.
I also think that one of the weakest points of the game overall is how it handles time, and how this interferes with overall pacing. It is very unclear, often, how much time has passed between events - and the regret prison sequence is the most glaring example of this. The aftermath of that feels like it is missing a full debrief and establishment of the passage of time, and a check-in on Rook.
Ironically, it is one of the sections of the game that really could have used a Varric voice over explaining what everyone else was up too, and I think there is a missed opportunity to foreshadow the end screens here in having the companions take over and provide one for us.
Here I can feel the absence of gating - it feels like time and its passage was intended to be a much more substantial part of Veilguard than it wound up being.
If the game had another year to cook, I think we would be looking at a much richer experience all around.
That said: I really enjoy the game we do have. It did a great job, for me, in showing that much of Thedas is in a period of social upheaval and shifting norms in the wake of the rapid-fire major historic events in the previous titles, and it was nice to see life in the setting outside of hardline religious stronghold areas.
I am happy with it. I think it is unlikely that I will replay it as often as I had planned as a lone experience, but that doesn't mean that it is a bad game, or a bad experience. It gave me exactly enough to be content, and wrap up a lot of the thoughts and feelings I had about the series as a whole. Were I able to play through the whole series again back to back, I would deeply look forward to capping the experience off by playing Veilguard.
I think EA executives should also be pushed off a cliff, but that's just a matter of principle for me.
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mixupmycota · 10 days ago
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just a note from a gamedev side of things that even if it had been voiced that doesn't necessarily mean implemented. It seems like some of the same core sentiments of this were folded into the LI scenes that come after.
There's a tangible gap where something like this would have gone, and I do wish they'd had more time to fully form it but the skeleton outlined here is. Basic. Also the decision to cut or fold in can be made for many reasons. off the top of my head for those curious:
wanting to prioritize the urgency of the core mission on return and deliberately create a feeling of overwhelm and confusion for the player that the romance scene then provides a cooldown for to further highlight the emotional bond and reciprocal sense of safety between rook and their LI, or provide space for an argument/tension/etc over risky behaviour
"we've done this, but it's not actually saying much/it interferes with the pacing"
it could have referenced other material that was since changed or removed from the game - in this case they're a lot firmer about the span of time Rook is gone than anything else in the game now, which creates a pressure to more firmly delineate what happened in the time they were gone and in what order. Doing that would require then spending more resources and writing more scenes
whatever this would have been could have required custom animation and/or prop work that they just did not have time to do
I was confused that after returning from prison of regrets, Rook was immediately dragged to a hub meeting. Turns out that after the prison, your love interest insisted that everyone leave Rook alone and send them to rest. And only then there was a meeting.
Rook: Solas? (?): We're not sure. Probably searching for some way to defeat Elgar'nan. (?): We don't know. Not really. We were so busy looking for you we… lost track. option: It's been two weeks. Rook: I was… what? Two weeks? option: A two-week long day. Rook: Apparently my hard day lasted two weeks. (?): Yes, you were gone two weeks. Which means you need rest, food, and water. (Emmrich?): Yes, my love. Which is why you shouldn't rush out just yet. (?): Enough of this. You need food and rest. We'll talk business later. (Taash?): Yeah. So you need rest. We can talk about the other crap later. Davrin: We'll talk about this later. You need some rest and Assan needs feeding. (?): Everyone please stop. Rook needs rest, and… food, probably… (?): Yeah. A lot happened. But it can wait. Until you've had some rest. (?): Yeah. There's a lot to catch up on. After you rest, anyway. Rook: Thanks, Bellara. Bellara: Of course. I'm here for you. Whenever you're ready. Rook: Lucanis… Lucanis: Go get some sleep before you collapse. If anybody knows how bad that is, it's me. Rook: Taash… Taash: You need rest. I'll make you tea. Do you want ginger or lavender? Rook: Emmrich, I can't… Emmrich: Please. For the sake of one who's missed your company. Rook: Rest? There's so much… (?): There always is. Don't worry. I won't start without you. Rook: I can't rest, there's too much— (?): Who knows you best? Rook: But there's so much to— (?): Please, Rook. For me. option: Then let's all take a break. Rook: Everything you've done, you all deserve a rest as much as I do. option: Not too long Rook: The gods can wait a little while longer. Rook: Not for too long. But fine, I'll go rest. And hey, it's nice of you to care. (?): You're quite welcome. (?): It's good to have you back. (?): I'm so glad we got you back. (?): It didn't feel right with you gone. (?): Rest well, Rook. Davrin: Assan will be happy to see you. (?): Yep. What they said. (?): I'll see you in a bit.
I wonder how the decision was made to remove this content. This is a scene where LI worries and cares about the player's character. No no no, let's cut it!
I mean, if it's in the localization file and translated into 11 languages, then it was most likely already voiced and implemented in the game.
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ignocubo · 3 years ago
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Inside Job Preference #1
< What They're Like As A Partner >
Reagan
distant
it's not you, that's just the way she is
the most affection you'll get from her is her legs in your lap or her leaning on your arm if she's really tired
usually puts work before the relationship but does try to involve herself in things that you find important
doesn't like hanging out with you at her house bc of her dad
will want to go to your house a lot if you live alone
dislikes talking about the relationship with her coworkers
gets aggravated when they bring it up anyways but it's kinda funny to you
idk i feel like dating reagan is like being her best friend except you get to know more about her personal life
Brett
clingy
you know he needs constant validation soooo
he's a pretty basic partner lol
very supportive of your interests and quirks
likes doing stuff for you like cooking and taking you shopping
his love language is definitely acts of service
surprisingly he gets jealous easily because he's worried you'll meet someone and end up liking them better
anyways, expect lots of exercise in the relationship
he finds it romantic, don't ask why
if you work at cognito inc he finds every opportunity to work with you
he'll come to you whenever he gets injured and kindly ask for help even if you have no medical experience
if you don't work at cognito inc he feels bad that he can't tell you about his job and why he has to work unpredictable, typically long hours that cause him to miss more dates than he can count
he'll probably find a way to make it up to you though
or he'll just try his best to get you a job at cognito inc as well
Gigi
i don't have many head canons for dating her
she likes showing you off
so that means you'll most likely be one of those couples that takes a ton of selfies together
i think she'd be a little demanding at times but not to the point that it aggravates you
her love language is gift giving. you get a gift almost every week, sometimes multiple days throughout
she doesn't make a big deal of asking you for things though
is probably more distant than reagan at times because she loves partying
but if you call her for ANYTHING she'll be there in a heartbeat
Myc
first of all, yes that's how his name is spelled, i hope this doesn't become a big thing in the fandom where people misspell it as 'mike' for some reason
anyways, i may be biased but i feel like he'd be the best partner out of these four
gives great advise, you know, when he cares about your problems
likes making you laugh and has spent a lot of time deciphering your sense of humor
is very touchy feely but i feel like that's expected considering what type of alien myc is
isn't as flirty in public as you think he would be
after it's made clear that you two are a couple, he saves the couple stuff for alone time
kinda lazy? like most of time the dates are just y'all sitting on the couch and watching seinfield
i've never watched seinfield but i feel like myc would like either that or rick and morty
after a certain point in the relationship, myc wants you to be his designated 'milker'
i mean it's a two-person job but he wants you to be one of those people, always
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swanpyart · 3 years ago
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This is so cool! Andre’s especially sounds metal
What do you think the gang's subconscious' would look like? We got to see Reagan's, but I'm curious what you think their would be
OH FUCK THIS LITERALLY TOOK SO LONG TYSM FOR THIS
all sfw!! tw for religion and sacrilege, surgery mentions (glenn’s), drug use + intrusive thoughts (andre’s), existential concepts + death (myc’s), unreality, 
THESE ALL TOOK. SUCH A MASSIVE NOSEDIVE INTO VERY PRETENTIOUS ANGST. IM SO SORRY ANGST JUST FLOWS NATURALLY FOR THESE POOR BASTARDS.
'hypnagogic self-projection of your own mind - it's how you see your own thoughts" WHICH,, ALRIGHT GIVES A LOT TO WORK WITH. Based on Rand + Reagan's it gives the vibe of,, partially based on personality and self-identification, with a little bit of Familiarity in em?? 
SO OH BOISE THIS IS GONNA BE A DOOZY SMDNS. Lots of misc stuff, no real specific plotting? OKIE ENOUGH PRECURSORS LETS  GO
Brett
THEME PARK BABEY
every ride is a different memory!!
it all happens so fast he doesn’t even notice the transition’s happened? Like one second he’ll be on one of those Smaller Rollercoasters and when he blinks hes,, in his 11th grade band practice?
OH and it is,,,, MASSIVE. Like if he gets up high on the ferris wheel he can see it stretch on and on for miles.
It’s also so apparent that something is,, Wrong. Nothing too overt - its not like theres Evil Metaphor Monsters chasing him around but,, its got that Weird Liminal Feel?
There’s all these rides, but nobody but him. Its a ghost town. He didn’t think his mind would feel this lonely.
It doesn’t help that it’s always sunset - at first its super fun and calming but eventually it just feels... Bad. He starts jumping at his shadows pretty fast.
The steps to get up to some of the sadder rides feel like they go on forever - like his own subconscious is actively fighting back against letting him access memories that upset him.
Like if he just really, really, really believes that everything okay, it’ll tamp down that Overwhelming Sense Of Dread. ohyeah babey his Forced Positivity is DEEP IN HIS SUBCONSCIOUS TOO SMDNSD
There’s a house of mirrors and he can’t see his own reflection. It constantly shifts into static. he doesn’t stay in there very long.
Gigi
THIS WAS SO FUN. We don’t get a lotta info on her so,,, ehehehe >:)))) time for Outis to go bananas
from what we see,,  her life is very structured, very organized - she’s got all her shit together!! 
She’s got everything she ‘should’ want, but,,, its not actually making her happy? 
She says herself that she feels completely ignored in the position she’s in right now, despite presumably working for years to get where shes at!!
SO
its a castle - a big, bright, luminescent castle, like the ones she dreamed of when she was a kid. Pristine marble and gold, these big fluffy curtains everywhere <3
its beautiful. she hates it.
she feels bad for hating it? She’s built it from the ground up, right? shouldn’t feel so disconnected from what supposed to be the ‘basis of her entire self’, but she does. 
It’s like stepping back from an artwork you’ve spent years on, only to realize you don’t like how it turned out.
TBH it takes her,, a little while to actually find her memories.
She doesn’t like to think of the past a lot - she’s learned its not good to dwell
tucked away in this,, little corner of a small hallway is this giant darkroom with this big pool of Misc Chemicals in the middle.
RED LIGHTS AND ALL, ITS.... VERY CREEPY. 
She used to spent a lot of time in them, developing photos she’d take,,,,,, in this dinky little darkroom her highschool had. kept using it even as she progressed into more professional journalism!!
she supposes its,, pretty apt? It has that same,, disquieting familiarity that thinking of the past does. ,, nostalgia, but icky.
YEP ALL HER MEMORIES ARE PHOTOS!! she’s gotta toss the photo into the chemical pool and have a hop inside. 
It smells like,, peroxide and cleaning chemicals and that alone brings back unpleasant memories but it passes fairly quickly!!
the more recently she’s thought of the memory, the clearer it is!! If she hasn’t thought of it in years, everythings,, super grainy black-and-white with lots of static around the edges of her vision. If its smth she things of regularly, its,, vivid and bright and,, a little overexposed.
Glenn
At first I was gonna be like ‘well its a warzone bc,, its HIM’ BUT ALSO THATS TOO SIMPLE,,, MM,,, NO.
It’s a war museum
it reminds him a lot of the ones in his hometown AND FUCK THERE WAS A LOT OF EM SMDNSMDN
there was this,, massive military base, barely a mile out of the town he grew up in - one of those places that are created from a necessity for houses for ppl working there, yk? 
The base came first, a long time ago, and houses were built for the families. As farmers began to set, up it became less of ‘vague habitation’ and more of a town!!
that also meant that,,, smdsnd it was drenched in military influence - extremely patriotic, everyone was military, or knew someone who was military, etc
SO YEAH, WAR MUSEUMS FEEL SUPER FAMILIAR. it has almost a religious sacredness for him.
It isn’t as solid as the others - like it isn’t a Specific Type Of Object associated to memories, they’re all different!!
Medals, paintings, dioramas - theres this,, sleek while hallway with framed surgical equipment, and all his memories of medical operations are there. A lot of stuff his from his point of view, others look like someone hid in a corner and sculpted him out. Touching them puts him into the memory!
He’s alright for,, maybe 1/4. Until he comes upon a memory that,, actually shows him. From an outside/third person perspective.
His face is covered in every single memory of his pre-surgery self. He wanders for nearly an hour, tracing back - his wedding, getting the letter saying he was drafted, nothing.
paintings have this thick, tar-like sludge smeared over sections that have his face. Sculptures are decapitated. 
more recent memories, after the surgery? sure! he can see himself perfectly. Everything before then?
:/
yep you’ve got it its because he literally hasn’t looked at a photo of himself since he got the surgery :) and he’s forgotten what he used to look like.
needless to say, he doesn’t linger very long.
Myc
OH THIS WAS HARD. The irony isn’t lost on me that,,, the one who’s a mind reader is also one who’s internal motives and thoughts and feelings we see the least of MSNDMSNDS.
LITERALLY I BLANKED SO HARD ON THIS. BUT I THINK I’VE GOT ONE THAT VIBES?
He’s what he’s always been babey! a stranger in the crowd!
‘crowd’ is generous smdnsmd
its a lot more of a,,, street. This long, infinite street lined with buildings in the middle of spring-summer - it has that nice fresh smell.
A vague combination of all the places he’s been. 
While people do shuffle about a bit, nobody really moves - they aren’t gonna start walking down the street or anything.
Memories are accessed by finding a key person who was in those memories - as usual, the transition to a memory is done through touch!
his mindscape isn’t,,, upsetting in the traditional way? Like there’s no scary room or weird atmosphere. If anything, it feels too nice. Anybody else would feel completely chill in his subconscious.
It feels wrong specifically for him.
It’s like,,,, when you look at a really old black-and-white photo and you’re like ‘damn, all those people are dead, that feels weird. that’s kinda fucked my guy’
except imagine you got to meet those people - that you saw them, a hundred, two hundred years ago.
Not only that, but you could see inside their heads.
Current thoughts and the way they think them, their favorite things - their family and friends. Every hope and dream they had, everything they wanted to accomplish. Their deepest fears. The things that make up a person. All in the time it would take to glance at them, or brush shoulders on the subway.
now come back. look at that photo.
of course, you weren’t friends - you hadn’t even talked to them, but you knew them. Everything about them. Maybe better than anybody who did actually talk to them, because you didn’t have the filter of language and unsaid words.
Do you have the right to mourn someone when you’ve never even heard their voice?
*jazz hands* so yeah Myc’s having a whole time in his subconscious.
 He really has never moved faster in his LLIIIIIFFFFEEEE. He just wants to get in and out as fast as possible.
As miserable as it is, It’s at least a refresher as to why he doesn’t get attached. Those are needed sometimes. He’s been getting a bit too chummy.
Andre
His drug use is implied to be how he copes with his OCD and Tourettes and possible religious trauma? Which gives so much to work with when crafting his subconscious smnsmd
Catholic Guilt x Eyestrain
Just,, this towering, omnipresent cathedral that's been vandalized to all hell? The pews all have these neon stickers and UV lights underneath em? Someone took a giant paintbrush and just dragged it behind them, making streaks of color on the walls? The candles on the walls are replaced with these super bright, colorful flood lights?
The holy water fond has jungle juice in it and that makes him laugh WAY longer than it should have lmao
It's kinda like when you're watching a 3D movie and you take the glasses off and there's that,, Fuzzy Aura that makes your eyes hurt?? Yeah that but its Neon Green-And-Pink and fucking EVERWHERE sdmnsmd
these long, stretching hallways that no matter what will always bring him back to the start. It's super dusty, but the apse is scarily clean.
OH and there's these,, angel statues everywhere around the room - Kinda like the ones you'd see in a cemetery? Their heads are wrapped all the way around with neon tape and glittery chains but he can still hear them whispering.
His memories are depicted in stain-glass windows - stepping through em feels like jumping in a cold lake.
JR Scheimpough
His office. 
I had a few ideas for him, but he's so thoroughly entrenched in Cognito day-in, day-out that I can't imagine it being anything else. 
even HE isn't surprised when he opens his eyes and he's just,, sitting in his office again. just feels like some kind of sick joke. Of course, the thing his mind would conjure is his office, as if his life isn’t already some surreal tragi-comedy smdnsmd.
LIKE,, TANGENT HERE BUT,,
 it isn't even a case like Reagan's, where he cares about Cognito and WANTS to improve it and WANTS to make it the best it can be LIKE NOPE NOPE /ABSOLUTELY/ NOT
Cognito Inc is a beast that's eaten him from the inside out and filled in the gaps and is now shambling around in the body of what used to be JR Scheimpough. It’s a parasite and he is a host unto it.
OH and his mini golf set is still there though so that's fun :)
When he opens the door, it's an endless void. There's a red rotary phone on his desk with a phone book beside it.
Memories are each associated to a phone number bc even his subconscious can't make shit easy for him smdnsmdns
YEP THIS POOR BITCH IS GONNA BE SITTING AT HIS DESK, FLIPPING THROUGH THOSE THIN, FIDDLY LITTLE PAGES FOR LIKE THREE HOURS TRYING TO FIND THE RIGHT MEMORY SMSMNDSMD BECAUSE FUCK HIM I GUESS
when he dials the number, the scene outside changes!! He can step out of his office, into the memory, or he can just open the blinds up and observe from a distance.
He likes the distance. lots of memories have Rand - the less he has to interact with him, the better.
GOD THAT TOOK SO LONG IM GONNA EAT MY OWN SHOE <3333 MDNSMDS IT WAS SUPER FUN THO. lmk if you had smth else in mind!! I may come back and rework some elements one day but who knows smdnsd
#inside job#angst#gigi thompson#brett hand#glenn dolphman#andre lee#myc#magic myc#yes the angels are there to represent andre's intrustive thoughts.. and how drugs don't really stop them. they just mute them a bit. oughe#we don't really know too many of his compulsions? aside form counting? msndmsd i resisted the urge to just give him my compulsions bc#I PROJECT ENOUGH ONTO ANDRE OK SMDNSDMSND I MUST GIVE HIM SOME PEACE-#OH and hc for rands? The alleyway of his subconsious is the alleyway beside the diner him and JR used to go to#jr scheimpough#rand ridley#OH jr's was fun.#it was gonna be an empty street at midnight w/ a solitary phonebooth but...#like </3#this job has consumed his morals and values and /self/ so much. ofc its cognito. its always cognito. its his own personal purgatory#even when he GETS to be in the shadow board he doesn't quite attain it.#something something JR is literally in a purgatory of his own design watching his life crumble around him. knowing he cant#stop it#getting to the shadow council isnt a 'reward' its an amputation. its getting out of Cognito inc after so long.#OK OK ENOUGH OF THAT I COULD LITERALLY TALK ABOUT JR AND HIS RELATION TO COGNITO BEING HIS OWN PERSONAL HELL FOR YEARS BUT I SHALL NOT#IS THIS PRETENTIOUS YES IDC I LIKE OVERANALYZING SILLY LITTLE SHOWS#unreality#unreality tw#drugs#drug use#gigis was so fun omg. i feel theres so many parallels btwn her and JR just. waiting to happen.#also adding reagan in there. the trio of 'working so long for something only to realize that it isnt what you thought'. it hurts bro i
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mixupmycota · 6 days ago
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multiple things can be true at once when writing for games or anything else formally:
we should not be obliged to build morality tales into the stories we create, art is allowed to make people uncomfortable
we should as professional storytellers creating narratives that will shape culture have an understanding of ethics, and specifically the ethical issues surrounding material we choose to cover. If we are writing war stories, for example, we are served by knowing the geneva conventions and having a thorough understanding of universal human rights frameworks. we can compare the current framework to ones in the past - because many cultures and times have codes of conduct around war, even if they often go as unenforced. this is because breaches in those codes have consequences. even if the protagonist can get away with firebombing a hospital as an act of war, or sneaking themselves into a place disguised as a medical professional for military objectives, that breach will have consequences going forward. it will result in escalation from the opposing side, which is what these codes of conduct are supposed to PREVENT.
if we have this understanding, we make more impactful choices with our narrative design, and have a better sense of what we are saying with our work. we can say things with intent. It does not limit the bounds of imagination to do this - it in fact provides endless opportunity for generating conflict and plot opportunities within narratives. we can write characters who make ethical breaches, experience consequences, and either learn or do not: with intent.
if we do not have this understanding, it means we will encode whatever understanding of these issues we DO have into our work, which are multilaterally shaped by propaganda and the education we receive and the limits of our own perspectives. these understandings are then passed down to our readers/players/audience.
a lot of people have their understanding of medical practice influenced by medical dramas in some way. think about that for a second. think about how scary that can be.
as a result i make the argument for duty of care in narrative design. to try our best to keep educating ourselves and have a firm understanding of what conditions are deleterious for life, and use those to inform our work. we can make our uncomfortable art, absolutely: and it will be better if we know it is uncomfortable in the first place, and if it is uncomfortable for the reasons we intend it to be.
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imaginemycroftholmes · 8 years ago
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Imagine mycroft becoming very concerned with the work load his girlfriend has from University. And trying to help her (but she's independent and can do it all her self!) And he plans a day out for her to have a break and in the evening his plans continue ( ;) )
"Mycroft what the hell is this?" you ask upon entering the his office with a paper packet in hand.
Mycroft hardly looks up from documents as he answers, "Why your schedule for tomorrow."
"My schedule?" you parrot dumbly.
"Yes," Mycroft confirms, "I designed one for you so that way you get optimal preparation for classes, studying-you were complaining about it the other day remember?"
To be fair you've been pretty strung out with your courses and workload. So close to graduating you were pretty much riding on coffee fumes and Redbull trying to make it on your own that you even neglected your own boyfriend.
"Um, sort of?"
Sighing you take the seat across from Mycroft and go over the time table.
"So it says here I get up at 6:00 a.m. for a jog around the house with you?"
"Nothing helps jog the mind than with a little exercise," Mycroft explains continuing his paperwork.
"Then around 8:45 a.m. it talks about personalized studying?"
Mycroft reaches for one of the stacks closest to you and you push it closer to help. "I called in a few favors to have some professors come in to help tutor you for some of the more sticky problems that have been causing you sleepless nights as of late," Mycroft states getting a bit peeved when his pen won't write shaking it before abandoning it for a new one.
he begins writing something fierce as if he's nervous about something but you'd chalk that off to having his deadlines to meet.
"Ah Myc, you didn't have to," you begin before you look further down on the list to see 9:30 p.m.
"Mycroft what's this 'extracurricular activities' listed on here for 9:30 p.m.?" you ask curiously.
All pen motion stops and you can't help the wide grin that's growing on your face.
Mycroft's face looks as hot as the sudden sound of having extracurricular activities at night  scheduled by your own boyfriend. My poor baby you think as Mycroft still fidgets with a plausible answer.
Like the minx that you are you put the schedule down and swagger over to Mycroft and push the chair away from the desk in order to get a spot on his lap.
"Mycroft, you could've of told me I was neglecting you," you coo bringing him ever closer and farer away from his work.
"But your education-"
"There are necessary times when every student needs a break," you say shushing him with a gentle finger.
 "Do you think I could get a head start on my extracurricular activities now?" you ask so innocently that it makes Mycroft shudder.
"It can be penciled in," Mycroft says weakly before he lets lust overtake him.
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cognitosclowns · 3 years ago
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....Would you be interested in doing Glenn headcannons? Glenn x Reader headcannons? He is very special to me.
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IMMACULATE TASTE ANON I WILL GLADLY SIMP OVER THIS MAN W/ YOU 
All sfw!! just a very cute dolphin man <3 
Oh god oh fuck the moment he realizes he’s fallen for you he starts losing his shit.
it hits him like an absolute semi-truck too. It isn’t a passive ‘oh, they’re pretty sweet’, that would be too easy for him, right?
Nope, it’s head-over-heels, completely forgetting his own name when you make a comment on his new artillery designs.
Your eyes are just,, so kind?? and you’re smiling so sweetly at him? Like genuine excitement while you pour over his designs?? dear god he’s a mess?????
He thinks its stupid to even consider, because
He’s the most abrasive mf on this hemisphere, and he knows it
Have you fucking seen him lately dear god he doesn’t have a shot in hell huh (the self hatred is Deep huh smdnsd)
~Repression time~
He’s repressed every other positive feeling in his life and by golly is he gonna do it again! Because the idea of asking you on a date is somehow the most terrifying thing he’s ever experienced, and he’s fought in actual wars
Be merciful, ask him
Because it’s gonna take him weeks to even consider getting the teams input for advice about this. The shame is unbearable.
Yea sure they’re gonna tease him a bit, but they’ll definitely lend a hand!
When you ask him he might just,, fucking bolt. Make up an excuse and find the nearest exit because he is Panicking
Gigi and Myc will physically drag his ass back to talk to you if they have to smdnsd bc they are not letting him pass up this opportunity.
DATING HIM?? TO KISS THE DOLPHIN MAN?? <3 <3 <3 <3 THE DREAM
AT FIRST HE IS A COMPLETE MESS PLEASE BE PATIENT WITH HIM OK
he’s terrified of initiating anything bc he doesn’t wanna scare you away?? Insecurity is a pain in the ass, and you’re definitely gonna have to get him used to hand holding/hugs/kisses!! 
It’s gonna take time for him to accept that you love him, but he’ll get there eventually <3
He honestly loves affection!!!! He’s kinda gotten used to tamping down All Those Warm Fuzzy Feelings (tm),, but he secretly loves cuddling. <3 <3 Please hold him <3
He might cry if you call him handsome. Or pretty. Any genuine compliment about his physical appearance and hes,, gone.
(bonus : his accent gets thick as molasses when he’s flustered)
he loves feeling you trace the webbing on his fingers!!! it’s very comforting <3 
EEEE I LOVE HIM IM LOSING MY MIND <3 TYSM FOR THIS ASK ANON
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mariajustinteriordesigns · 6 years ago
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MYCS Furniture Makes My Home More Beautiful
Hello friends and happy Friday! I was talking to my friend Agata this morning because she’s looking for a marble surface in her home and she loves my coffee table. And of course she asked me where I got it and I happily told her MYCS, a company in Germany that I just love and would shop from again and again. MYCS worked with me in 2018 on a little collaboration in which I received a lovely closet for my hallway to store jackets and things and my favorite piece of all - my white Carrara marble sofa table in my living room, shown below. Have you seen it!?! It’s one of my favorite pieces in my home at the moment.
I really love this sofa table, it’s beautiful and big, I can even shoot on it when my clients ask for something to be shown on a marble background so it doubles for work and for play. It’s also very sturdy and looks so pretty when I’m entertaining, especially if I lay out all of my pretty things on it - candles, string of lights, nuts, fruit, cheese, prosecco, stemware… THE perfect table for an girls party that okay, you always want to Instagram because everything looks so damn pretty when combined with white marble! Yes?!
AND good news for YOU. At the moment, this table “Beistelltisch” is 30% off and you can get it in many different variations, including brown and black marble, glass, wood, or 18 different solid colors and the base can also be changed to suit your wishes. I honestly want to buy extra tops in different colors so I can use it more for flat lays and shoots because the dimensions of this table are just perfect for photography and I take a lot of photos over the past two years than ever before.
As for the company itself, MYCS is just great - friendly, fast, their setup and delivery service is 100% professional and great, and I really like their price point and also how you can customize many of their products to suit your design and lifestyle. It’s affordable, functional, beautiful design for all budgets, but definitely NOT IKEA, it’s extremely well made so it’s perfect for when you are ready to graduate from IKEA systems and furniture and purchase lasting pieces that you’ll keep a lot longer. For instance, my IKEA closet is falling apart so I won’t replace it with an IKEA closet… When I am ready, I’ll replace it with a system like those that MYCS carries.
This is my exact closet from MYCS below (photo/room not mine):
I am so happy with my MYCS experience from start to finish and highly recommend this company to shop from for your home, it has my official Holly stamp of approval. :) ha ha. They also have 5 showrooms in Germany, one in Paris and another in Zurich. You can also shop their online site in the UK - or buy online from other European countries, of course.
In other news… It’s boiling hot in Germany right now, it was 104 yesterday, so I’m indoors blogging and working on a photo shoot for issue two of my magazine, out 26 September on news stands all over German speaking Europe and not long after, a digital English version will be available to buy online. It’s a lot of work to make magazines, but it’s the most exciting project I’ve ever been on, and I’m loving every minute of it. As I finish up the magazine in boiling weather and no A/C, I am reminded that I must really love my job. :)
I’ll be back later with a lovely home tour.
Hugs,
Holly
(Images: Holly Becker except of closet.)
[SPONSORED by MYCS however ALL opinions and words are my own. I am never paid to “like” something. If I don’t like it, I won’t write about it and the products get returned. With this collaboration, I was only gifted with product, not compensated to write about it. I love the product and am happy to share this brand with my fans and friends.]
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azveille · 6 years ago
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Protein-slaying drugs could be the next blockbuster therapies
When Craig Crews first managed to make proteins disappear on command with a bizarre new compound, the biochemist says that he considered it a “parlour trick”, a “cute chemical curiosity”.
Today, that cute trick is driving billions of US dollars in investment from pharmaceutical companies such as Roche, Pfizer, Merck, Novartis and GlaxoSmithKline. “I think you can infer that pretty much every company has programmes in this area,” says Raymond Deshaies, senior vice-president of global research at Amgen in Thousand Oaks, California, and one of Crews’s early collaborators.
The drug strategy, called targeted protein degradation, capitalizes on the cell’s natural system for clearing unwanted or damaged proteins. These protein degraders take many forms, but the type that is heading for clinical trials this year is one that Crews, based at Yale University in New Haven, Connecticut, has spent more than 20 years developing: proteolysis-targeting chimaeras, or PROTACs.
Large and unwieldy, PROTACs defy conventional wisdom on what a drug should be. But they also raise the possibility of tackling some of the most indomitable diseases around. Because they destroy rather than inhibit proteins, and can bind to them where other drugs can’t, protein degraders could conceivably be used to go after targets that drug developers have long considered ‘undruggable’: cancer-fuelling villains such as the protein MYC, or the tau protein that tangles up in Alzheimer’s disease.
“This is new territory,” says Alessio Ciulli, a biochemist at the University of Dundee, UK. “We’re breaking the rules of what we thought would be druggable.”
The field has reason to be optimistic. In 2014, scientists discovered that the myeloma treatment lenalidomide (Revlimid), one of the world’s best-selling drugs, works in a similar way to protein degraders to chew up two formerly untouchable proteins1,2.
Yet the field lacks published data confirming that PROTACs and other emerging compounds can make undruggable proteins disappear. And there are questions about where and how these odd-looking molecules will work in the body.
For now, all eyes are on Arvinas, a biotech company in New Haven, Connecticut, founded by Crews. It’s scheduled to begin testing a PROTAC for prostate cancer, albeit attacking a protein that’s been targeted successfully by other drugs. “We’re on the cusp of proving these PROTACs can be drugs,” says Ian Taylor, senior vice-president of biology at Arvinas. “Right behind that will be: can we do this with an undruggable?”
An academic exercise
In diagrams, PROTACs often look like dumb-bells. They are molecules made up of two binding ends connected by a thin tether.
The action happens on the ends. One grabs on to the target protein, while the other latches on to a ubiquitin ligase — part of the cell’s natural rubbish-disposal system that labels defective or damaged proteins by slapping a small protein called ubiquitin onto them (see ‘Marked for destruction’). Ubiquitin tags act as sort of ‘Please collect’ stickers that instruct the cell’s protein shredder, called the proteasome, to do its thing.
Proximity accounts for a lot in biology, so by simply bringing together the ligase and the target protein, a PROTAC ensures that the target will get marked for destruction. Ligases are efficient and ubiquitin, as the name suggests, is plentiful, so a single PROTAC should be able to perform its catch-and-release function repeatedly throughout the cell, suggesting that only a small amount of such a drug is needed for potent activity.
The earliest-known published description of a PROTAC-like molecule is in a patent filed in 1999 by two scientists at Proteinix, a biotechnology company in Gaithersburg, Maryland. In the patent (see go.nature.com/2vyjf9l), John Kenten and Steven Roberts proposed co-opting the cell’s protein-degradation system. Colleagues dismissed the idea, saying that Kenten and Roberts were complicating drug discovery by trying to bind to two proteins — the unwanted protein and the ligase — at once. “There was not a lot of enthusiasm internally for it,” recalls Kenten, now research director at Meso Scale Diagnostics in Rockville, Maryland. Proteinix did not pursue the approach.
But on the other side of the United States, another pair of minds was mulling the same idea. During a research retreat in 1998 at a scenic resort on Semiahmoo Bay in northwest Washington, Deshaies paused in front of a poster by Crews to listen to him talk about using small molecules to link two proteins together. Deshaies, then a biochemist at the California Institute of Technology in Pasadena, was knee-deep in the study of ubiquitin ligases. The human genome encodes roughly 600 of them, which need to form a complex with other proteins to do the tagging. About a year earlier, Deshaies had co-discovered3 a protein family now known to contain 250 ubiquitin ligases.
“It wasn’t that big of a leap to come to the idea of, well, gee, if you could link things to ubiquitin ligases then you could potentially drive the ubiquitination of a protein — and its degradation,” recalls Deshaies. He and Crews continued to chat all weekend and parted ways with a plan to find funding to explore the idea.
At the time, Crews was developing a drug that worked in the opposite way to PROTACs. It blocked the ubiquitin system in cells, causing proteins to build up to dangerous levels and eventually trigger cell death. The result of that work, carfilzomib (Kyprolis), is now used to treat the blood cancer multiple myeloma. “I thought the flip side would be equally as interesting,” says Crews. “That certainly has turned out to be the case.”
Crews and Deshaies soon published a study demonstrating that their first PROTAC, Protac-1, successfully grabbed and led to the degradation of a cancer-associated protein called METAP2 in extracts from Xenopusfrog eggs4.
Still, Protac-1 was far from being a drug, says Crews, who called the paper an “academic exercise”. First-generation PROTACs had low activity in human cells, probably because the compounds struggled to get inside. They relied on big, unwieldly peptides to bind to the ligases. The scientists had to find a way to make the ligase-binding ends more drug-like — “Something that had potential to be a pharmaceutical,” says Crews. Or they needed to move on.
With funding and research support from GlaxoSmithKline in London, Crews pushed ahead, mainly targeting one particular ligase, the von Hippel–Lindau disease tumour suppressor (VHL). In 2012, Crews, together with his graduate student Dennis Buckley and Ciulli, a former visiting fellow in Crews’ lab, reported on a small-molecule binder for VHL5. Crews finally began to believe that PROTACs really could become drugs.
Fishing for small molecules
Crews wasn’t the only one chasing protein degraders. In 2010, while at the Dana-Farber Cancer Institute in Boston, Massachusetts, chemical biologist James Bradner read a paper by a team of researchers in Japan, led by Hiroshi Handa, then at the Tokyo Institute of Technology in Yokohama6. Handa had been trying to understand why the infamous drug thalidomide, approved in some countries in the late 1950s and early 1960s to help with nausea in pregnancy, caused problems with limb development. (It is now approved to treat multiple myeloma and a skin condition.) Using thalidomide as the bait to fish for proteins in cells, Handa discovered that the drug hooks on to and blocks the activity of a ubiquitin ligase called cereblon. That inhibition, his team found, affects limb growth and development in zebrafish and chicks6.
Bradner realized that if thalidomide binds to a ubiquitin ligase — no easy feat, because such enzymes are notoriously difficult to grab — then perhaps he could find a way to bind to the same ligase but target it to proteins implicated in disease. In 2013, Buckley joined Bradner’s team as a postdoctoral researcher, and they began the search for small molecules that bind to cereblon.
In May and June 2015, three teams — led by Bradner, Ciulli and Crews — published five separate papers describing small-molecule PROTACs with potent, drug-like activity7–11. With Ian Churcher at GlaxoSmithKline, Crews bound a PROTAC to VHL and used it to degrade the levels of several proteins to less than 10% of those present in untreated cells7. Bradner and his colleagues bound cereblon to their PROTAC to reduce levels of a cancer-causing protein8, and Ciulli, by then at the University of Dundee, and his team degraded the same protein, using VHL as the ligase9. The protein degraders worked both in cells in a dish and in human tumours in mice.
As well as designing drug-like protein degraders, Crews and Bradner’s teams have both built systems — HaloPROTACs10 and dTAG12, respectively — that enable researchers to put targeted protein degradation to work as a tool in the laboratory, using genetic tags to mark proteins for destruction in cultured cells and in mice. With dTAG, “you can deplete a protein in minutes or hours and monitor what happens”, says Behnam Nabet, a chemical biologist who led development of the system with Nathanael Gray at the Dana-Farber Cancer Institute. “This gives you a lot of power to study oncogenes and kinases and proteins that have very rapid activity.” The dTAG materials are currently freely available: more than 150 academic labs use the probe to investigate the effects of depleting specific proteins in cells, says Nabet.
Bradner, who left Dana-Farber in 2016 to become president of the Novartis Institutes for Biomedical Research, estimates that around 30 separate tools already incorporate the technology. “The path to chemical probes is now well established,” he says. “But the challenge to make real-world medicines from these ligands is significant.”
Gold rush
Following the 2015 flurry of small-molecule PROTACs, Deshaies, who had left the field, penned an opinion piece declaring that PROTACs had the potential to become a major new class of drug, possibly surpassing two of the hottest drug-development areas of all time — protein kinase inhibitors and monoclonal antibodies13. “The gold rush is on!” Deshaies wrote at the time.
Since then, he says, it has only intensified. He joined Amgen in 2017 and now oversees the company’s work in the area.
The Arvinas trial, expected to begin by mid-2019, will include 28–36 men with metastatic prostate cancer and will last around 9 months, says Taylor. It is usual for any new class of drug to go after a well-known target, where the biology and toxicology are well-understood, and Arvinas’s first candidate is no exception. It degrades the androgen receptor, a protein that is already targeted by a handful of approved drugs. The company hopes that by degrading rather than inhibiting the receptor, its PROTAC will be able to treat people who have become resistant to or see no benefit from existing drugs. And if the candidate succeeds, the field will finally have the clinical data that everyone is looking for. Arvinas will have shown that a PROTAC can be a drug.
That’s crucial because there has been considerable doubt about whether protein degraders can work in humans. Fully assembled PROTACs break well-known rules of thumb for drugs. Chief among them is size. A good small-molecule drug typically has a mass of less than 500 daltons. Current PROTACs range upwards of 1,000 daltons. Yet the molecules can still enter cells7,10,11. Crews suspects that this is because they are probably recognized by the cell membrane as two smaller molecules that happen to be tethered together, rather than a single large one.
“We’re throwing out preconceived notions we’ve had about larger-than-average small molecules,” says Taylor.
Also out of the window are preconceived ideas about undruggables. The problem with many of these tough protein targets is that most small-molecule drugs or monoclonal antibodies need to bind to an active site on an enzyme or a receptor to work. But an estimated 80% of proteins in human cells lack such a site. PROTACs, however, can grab a protein by any nook, cranny or crevice — they don’t need to be sitting in an active pocket to work. So they could make those proteins accessible.
There’s already some evidence to support this approach. Last year, a team at the Institute of Cancer Research in London produced a small molecule that can bind to a transcription-factor regulator that doesn’t have an active site14. They were able to create a potent PROTAC by attaching a binder for the ubiquitin ligase cereblon.
The field still lacks published evidence of a PROTAC that can target and degrade a valuable undruggable protein. Deshaies says that Amgen has a PROTAC effective in both cultured cells and animals against an unnamed high-value cancer target that has been historically tough to bind. Arvinas claims to have in vivo evidence of PROTACs degrading tau in the brains of mice. On its website, the company says that injecting its tau-protein degrader directly into the mouse hippocampus reduced levels of tau by 50%.
By developing PROTACs for an array of diseases, including those that affect the brain, Taylor says that many researchers hope to show that the technology is “therapeutic-area agnostic”. Various teams are also working to expand the pool of ligases that protein degraders can recruit. There are only four main ones used at present, including VHL and cereblon, and a wider variety of available ligases could enable drug developers to match the most potent ligase–PROTAC combination with their cell type or protein of interest. “Potentially, any ligase can be hijacked through this approach,” says Ciulli, who is collaborating with German pharmaceutical company Boehringer Ingelheim on the development of PROTACs.
Buoyed by fresh targets, improved potency, and a clinical trial about to begin, researchers are ready to prove that protein degraders can be more than a parlour trick. “The sky is the limit,” says Ciulli. “It is just a question of when.
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cancersfakianakis1 · 6 years ago
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A novel hedgehog inhibitor for the treatment of hematological malignancies
The hedgehog-smoothened (HH/SMO) pathway has been proposed as a potential therapeutic target for hematological malignancies. Our previous studies designed a series of HH inhibitors with novel scaffolds distinctive from vismodegib, the first Food and Drug Administration-approved HH inhibitor for the treatment of basal-cell carcinoma and medulloblastoma. In the present study, we evaluated these HH inhibitors against blood cancers and found that HH78 displayed potent activity in suppressing the HH signaling pathway. HH78 competitively bound to SMO and suppressed the transcriptional activity of GLI by the luciferase reporter gene assay and the measurement of HH/SMO-downregulated genes, including cyclin D2, cyclin E, PTCH1, PTCH2, and GLI. HH78 at low micromolar concentrations induced significant cancer cell apoptosis showed by increased caspase-3 activation, annexin V-staining and downregulated prosurvival proteins, including c-Myc, Bcl-2, Mcl-1, and Bcl-xL. In contrast, vismodegib did not show any effects on these apoptotic events. HH78 also suppressed the activation of the AKT/mTOR pathway, which cross-talks with the HH/SMO pathway. Finally, HH78 inhibited the growth of human leukemia K562 in nude mice xenografts with no overt toxicity. Collectively, the present study identified a novel HH inhibitor with great potential for the treatment of hematological malignancies. https://ift.tt/2PHGoPS
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irishmuseumofmodernart · 7 years ago
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  When the Ceiling Meets the Floor, Acrylic paint, 900x450cm approx., The Lab, Dublin, 2015
  ‘…when an artist sits down to write about another artist, he (she) is also writing about himself (herself).’
– D. Salle, How to See, W. W. Norton & Company Ltd, 2016, p.8.
The area of investigation within my own work explores the ‘extendable paint surface’ and the provisionality this causes within traditional views of painting. Through extensive research followed by the setting of boundaries to work within (for example using only 3 colours, Magenta/Cyan/Lemon, and 3 Shapes, Square/Circle/Triangle) I find possibilities to make painting for now. Consequently, the visual outcomes found in my work are often biomorphic in appearance; playfully teasing some form of beauty out of a self- conscious awareness of the paint and its own material hybridity.
MYC- neon, Something about some thing to do with Paint, Acrylic paint, medium gel, canvas, wooden structure and steel supports, 200x185cm, The Mac, Belfast, 2014, Photo credit: Simon Mills
MYC- neon, Something about some thing to do with Paint, Acrylic paint, medium gel, canvas, wooden structure and steel supports, 200x185cm, The Mac, Belfast, 2014, Photo credit: Simon Mills
What has become increasingly important within the work I make is how to systematically challenge painting without sacrificing the medium of paint. Peeled and removed paint within my paintings thus acts to reveal the canvases innards while concealing it at the same time, inviting the viewer in to examine its fragments (history) and out: to experience its wholeness (now-ness), making it indeed mysterious and curious as an object of painting.
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  Y_M_C_C_Y_M_M_C_Y_YMCCYMMCY_YMC_CYM_MCY, Acrylic paint, medium gel, wood support, 450x200cm approx., Highlanes Gallery, Drogheda, Photo credit: Davey Moor
  Hence it will come as no surprise that what struck me most about my first encounter with the Freud paintings at IMMA was not the normal frontality of his subject matter but rather the way he constructed his paint upon the surface of his supports.
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Detail image from Two Irishmen in W11, Oil on canvas, 172.7×141.6cm, 1984-85, Private Collection
  Lucian Freud is an artist who has been long celebrated for his painted flesh, but I am not talking about flesh; that meaty and weighty plasma. Rather when confronted with the work in IMMA what I found myself wondering about was the way his paint handling had now become a kind of skin. Skins, which are not of the human variety even though they are suggestive of it, but rather a skin, which has been created touch-by-touch [1], brushstroke by brushstroke, layer over upon layer and within the rectangular confinements of the canvas and beyond.
Freud’s paint surfaces, these skins, are made from and contain huge amounts of paint, paint often arduously yet somehow instinctually applied. The paint skins in each individual painting now hold all manner of evidence such as that of the artist’s hand, his touch, his intensity and importantly his struggle to make an image from this liquid and its fugitivity. Freud’s skins thus make visible not just a specific ‘medium’ (paint), but also content, ideas, and his very process.
Details image from Reflection (Self-Protrait), Oil on canvas, 56.2×51.2cm, 1985, Private Collection
Details image from Reflection (Self-Protrait), Oil on canvas, 56.2×51.2cm, 1985, Private Collection
Upon close-up inspection what becomes noticeable is just how much Freud’s paint skins hold all manner of nuance. They are full of contradictions, somehow appearing both delicate and frenzied within their construction, both abstract and figurative within their picturing. They are beautiful and they make visible so many aspects of Freud’s material inquiry, understanding and long pre-occupation with both colour and medium.
What Freud’s surfaces allow to unfold before the viewer’s eye could be compared to what art historian and theorist Isabelle Graw would refer to as traces of an (his) activity [2]. Freud does this through his very many and varied brushstrokes. Those exquisitely, and more often than not laboured signature marks both embedded within and making visible these very paint skins I find myself gazing upon.
Yet for all of Freud’s frontal seduction and the juiciness of his medium, these paintings are hard won. There are so many paradoxes at play with the evidence of Freud’s own painting battles made visible within the lumpy, scratchy, blobby, melting pigmentation…hands are too big, angles are all wrong, the likeness is clumsy, wonky, weird, compositions are often ever so slightly off and lacking in optical harmony. There is no glamour to his work, only a single-mindedness and he repeatedly makes you aware of this through the dingy and shabby surrounds deliberately left on view of his artist workplace…the studio.
Freud encourages his viewer to enter this world to look beyond his sitters, to peer into and around, to be nosy. His juxtaposition of colours upon each unvarnished canvas draws you inward and invites close up inspection with the image defining the terms of its own making [3] to see how the skin has ‘actually’ arisen. Repetition, and often a lack of sentimentality for his subject matter or site reveal an obsessive tactility. A tactility in the paint handling, in the paint construction, in the many and varied methods of mark making Freud, employed and made visible upon the surfaces of his work. With this tactility in itself also becoming a form of doubling.
Details from Photograph of Freud’s Studio
Details from Photograph of Freud’s Studio
This becomes evident through the expanded nature of his painting beyond the surface of the canvas, beyond and into the world Freud actually inhabited.  His daily painting pursuit and importantly his obsessiveness with paint becomes both visual and unmistakable upon the actual ‘Paint-Walls’ [4] he created through years upon years of the smearing of the excess of his paint mixing upon the walls of his studio.
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Detail from Photograph of Freud’s Studio
  ‘Paint-Walls’ now inhabit both the imagined and the embodied world. Eventually, Freud would camouflage his whole existence and being in this second skin. And if you look closely at the paintings themselves in IMMA you can see traces and fragments of the paint-walls/skin growing, you can almost feel it taking over every available surface, breathing and multiplying, sitter after sitter, canvas after canvas. The painterly slowly becomes more about paint and painting, than the images of the flesh.
About the Author
Susan Connolly is an artist based in between Ireland and the UK, she is a graduate of Limerick School of Art and Design, she holds an MFA from the University of Ulster and a first class honours MA from ACW at NCAD, Dublin. Connolly is currently a PhD candidate at Ulster University (2014-2018) where her practice lead research is looking at the slippage and traces within contemporary abstract painting practices.
Connolly has exhibited her work extensively and has work in many private and public collections. She is a Lecturer at WIT and an Associate Lecturer at Ulster University. More information about her work can be found on http://www.susanconnolly.com
Footnotes
[1] R. Shiff, Paint-Wall, in C. Debray, (ed.), Lucian Freud: The Studio, Hirmer Verlag, 2010, p. 64-71.
[2] Isabelle Graw, The Value of Liveliness: Painting as an Index of Agency in the New Economy, Painting beyond Itself: The Medium in the Post-medium Condition, Sternberg Press, 2016, p.79.
[3] Ibid, p. 29.
[4] Ibid, p. 64-71.
Paint Skin? – a blog by Irish Artist Susan Connolly ‘…when an artist sits down to write about another artist, he (she) is also writing about himself (herself).'
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mixupmycota · 10 days ago
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MY personal "why did you leave this IN" on veilguard's narrative design is the fake lyrium dagger that functions almost exactly like the real dagger
that entire section is so mangled, and in a way it being mangled is great because it provides an endless chasm of unanswered questions for fic purposes, and contributes to, for me at least, a genuine sense of being unmoored from time and context. thinking about how much worse that would feel for a given rook is JUICY.
but the fake dagger is such a wild pull that it in itself makes me tilt my head and search for the seams of cut material in that section - specifically, it makes me think that there was potentially at one point an option for rook to FAIL to resolve their regrets, and need to be busted out.
and the fake dagger being there and a key component of part of one of the endings is i think why we do not get a more thorough debrief scene and things then move so fast, because they'd need to explain where the fuck it came from and how it works.
the more i think about that section from a narrative design standpoint the more i just hold my head and start screaming
the rammys
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mixupmycota · 2 months ago
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anyway
im not doing a full big sourced post about it and im not gonna link it to the others cause im simply too exhausted but vis a vis my letters analysis:
ferelden has a massive power vacuum after thegame. fergus cousland is potentially set to become one of the most influential people in the south, already having a personal and subsequently diplomatic connection to the Chasind after they saved his life in Origins. If Orzammar gets its shit together and abolishes the caste system in the wake of this, it may see an influx of trade and cultural exchange as some surface dwarves choose to return. with the information uncovered by solas's memories and even in the case of harding's death, bellara pledging to spread the truth of what happened with the titans, we are set to see a lot of different conflicts very quickly.
if the caste system is not abolished as just a consequence of the devastation in the south, and the miners were to refuse to gather lyrium to export to the surface, that could do it.
the revelation that making use of lyrium counts as a form of blood magic will likely have drastic implications on the southern chantry, particularly the templar order. a secondary schism is likely, between those who insist it doesn't count and those that push for abolishment of the practice
the academic ramifications are immense as they relate to the study of and understanding of magic, even if the origins of the elves as spirits is not revealed for the sake of protecting the people.
with orlais radio silent, we can expect their nobility to have scattered, probably pushing up into nevarra if they are allowed in. renegade chevalier forces will be a massive problem to be reckoned with.
the free marches are set to experience a surge of fresh refugees, so how varric's work at kirkwall went will be pretty vital.
the dalish clans could potentially push back towards reclaiming important cultural sites across the south and potentially establish more permanent presences if they were inclined.
there's not a lot of important characters who cannot die in some form across all the games.
in ferelden it's anora, fergus, and teagan
in orlais it's Vivienne and if she continues being the narrative's fave princess despite her potential death, Leliana
in the free marches we get sebastian and aveline
nevarra is set to fill the power vacuum where it straddles the north and south, getting out relatively unscathed. it can be expected to absorb a lot of refugees, both common and noble, and subsequent problems.
tevinter also set to take a place as a major diplomatic hub in the wake of the rise of the new archon
i wanted to format this all properly and gesture at maps but the fandom has made me fucking tired regardless of what positions people hold so that's the best that's coming from me
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thedissonantverses · 2 months ago
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Your background and your game dev chops are really shining with this one. This really taps into why the battle with the Evanuris needs to be dealt with quickly and with a small team and why it takes less time to defeat them than Corypheus. They’re a much larger threat and the longer they’re allowed to divide and conquer the easier it’ll be for them to take power forever.
On the importance of morale, the opportunism of Empire, and the value of supply lines.
This is part 3 of a series of posts in which I closely examine the letters my character received from the Inquisitor across Veilguard, and talk about the strategic and political implications of what we see within them.
I strongly suggest reading parts 1 and 2 before proceeding with this one, they contain vital context!
Part 1 can be found here!
Part 2 can be found here!
With that said, I will get into it:
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Morale is critical to sustained conflicts. Underestimating this is lethal, and Elgar'nan and Ghilan'nain clearly understand its value per the last letter.
They have been concentrating on symbolic attacks as well as strategically significant ones, often weaving these together with devastating effect for the South, as outlined in the last letter.
In this one, we see how critical Rook's actions will be for the outcome of this entire conflict: because we goad Ghilan'nain into making mistakes. And we do this via hits to her morale.
For all the strategic value of her victory at Weisshaupt, it pales to her in the face of the loss of her Archdemon. That's her baby, her perfect creation. The mother of monsters mourns her daughter. We reminded her immediately that she is now mortal, which is another devastating morale hit.
When we take out her blighted dragons at Hossberg it only compounds. She is overcome by her anger and grief, a situation so dangerous for them that it prompts Elgar'nan's direct intervention to soothe and retrieve her.
The war against the Evanuris will not and cannot be won in a numbers game. Both sides are keenly aware of this. Our attacks are instead personally targeted and blisteringly effective.
We see some of that in the course of playing, but it is driven home additionally very firmly here.
As the letter makes clear - to the people of Thedas, this is not just Rook's victory, this is a victory for the Wardens, who desperately needed a win to demonstrate that their Order was not robbed of power and agency in the wake of the Fall of Weisshaupt.
Hossberg sends a message: we will survive, we will endure, and we will win and rebuild.
And not just here, in this victory, either - as we progress through the game this is driven home thematically when Antoine tells us that flowers will bloom again there. No matter how bad it seems, some form of life will cling on.
Morale is everything, and this victory has encouraged enlistment in the overall struggle. The stakes are clear: we will fight together, or die alone.
However. Empires, are Empires.
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Empires tend to die alone. Imperialism isolates you from everywhere that isn't another Empire, and while collaboration does happen, and is happening here, there is a constant friction when two expansionist Empires are rubbing up against each other.
We see here confirmation of the speculation from part 1: the Venatori are on the ground and providing direct military aid to the Orlesian rebels and their forces. The taking of Val Royeaux is a significant blow, and one that grants naval access to the Free Marches, which seems to have been immediately made use of by launching attacks eastward.
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While they could make use of the overland route I've put on here for good measure, there's not much meaningful opposition to controlling this stretch of the Waking Sea. Attempting to take Kirkwall is the next move in stepping up aggression.
It is another goal with multiple strategic purposes and morale consequences.
To the people of the city, which finally had reconstructed under Varric's tenure as Viscount, the attacks threaten what they have just regained and would create desperation, which we all know historically goes great in Kirkwall.
To the Venatori, taking the City of Chains back would be a significant morale victory and affirmation of Elgar'nan and Ghilan'nain's 'commitment' to their cause. Reclaiming the ancient powerful sites of Empire would do a lot to bolster their political influence back home, and also be a blow against the Shadow Dragons - regardless of what their current status is.
Kirkwall is the source of almost all the trade that flows between the Free Marches and Ferelden. Take it out? Ferelden is completely isolated, and the additional morale hit from this realization and starvation tactics will begin to also do their work.
If you take Kirkwall, you have consolidated naval control up to the mouth of the Waking Sea, with the Antaam intended to be performing a pincer here to lock down control of the coastlines. I'm being handed a note, we'll get to that.
Meanwhile, Orlais is dying on the hill of standing alone. We can see in the Trespasser DLC that regardless of who is in control, tensions between Ferelden and Orlais flared again when it came time to talk about what to do with the Inquisition. It is a substantial concession for Ferelden to send any military aid to Orlais, but its rejection is to be expected.
To an Empire that is governed with revolving door betrayals and power plays, accepting help and coordinating tactics with a former territory is an unacceptable display of weakness, and the sending will likely be regarded as a display of opportunism from Ferelden, rather than genuine solidarity in the face of the current existential threat.
After all, it would be opportunistic for Orlais to send aid to them, no? As it was in Inquisition? Why would this be any different?
The Inquisitor also points to the generational trauma of the war directly here, just to further drive it home. But this is a systemic cultural barrier that even an hypothetical edict from the Divine herself would not be able to overcome - the work has not been done to enable it too. All of this, incidentally, is why we will be working with the Shadow Dragons rather than appealing to the Magisterium directly. The vast bulk of Magisters have nothing to gain by working with us, and all of them have everything to lose. What support we get can only come through underground channels, lest it risk a complete purge, and depending on our actions that can occur as it is. Empire is often a game of sunk cost, and we cannot expect meaningful aid in overthrowing a corrupt system from the vast majority of those who are personally invested in it.
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I have been handed the rest of the note. Again, our work up in the North is critical to the stability of the South.
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I've marked with red X's the locations we know for sure are almost entirely out of commission at this point: Denerim, Orzammar, and Val Royeaux. Kirkwall is being harried, and so was Ostwick, so those are circled in orange.
The Felicisima Armada historically close ranks when under attack by outsiders, and our work in Rivain and Treviso provides ancillary support to the overall fight against the Antaam, sowing division between two of their leaders and dividing their attention back down to the warband level.
The Armada's work draws the Antaam away from the mouth of the Waking Sea, opening up supply lines.
Per volume 1 of The World of Thedas, pages 72 and 82, we can also get a sense of the likely situation.
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I've circled Treviso in yellow as well, since we know it is having a bad time. I saved Treviso in this run, so I don't know if anything changes at this point if Minrathous has been prioritized - but it's use in this situation is limited regardless while the occupation continues. Llomerryn and Estwatch, circled here in magenta, are stronghold locations for the Armada. Taking them would require significant commitment of resources and a well oiled logistics network, and I expect attempts are being made.
Even with begrudging Venatori aid, however, we see at this point in the game there are substantial cracks, as Rook's and the faction's efforts popping up all around the North are dividing attentions and interrupting supply and disrupting morale there. The Antaam cannot take to the open ocean, which means they have no choice but to travel up the coast, getting harried every step of the way.
As the Inquisitor points out, it's much needed relief. But this is also a dangerous moment, because we have driven our enemies to desperation that they cannot afford to wear on their sleeves.
After the loss of the Archdemon and the two Blighted dragons, Ghilan'nain and Elgar'nan need to consolidate their power and reassert their divinity and right to rule, or else they risk losing control of the Venatori and the Antaam. That means they need another major symbolic victory, and that means another act of targeted terror. I was!
Very frightened at this point!
That wraps up this round!! I'm glad these are being enjoyed, they are fun for me to write out.
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cancersfakianakis1 · 7 years ago
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A novel hedgehog inhibitor for the treatment of hematological malignancies
The hedgehog-smoothened (HH/SMO) pathway has been proposed as a potential therapeutic target for hematological malignancies. Our previous studies designed a series of HH inhibitors with novel scaffolds distinctive from vismodegib, the first Food and Drug Administration-approved HH inhibitor for the treatment of basal-cell carcinoma and medulloblastoma. In the present study, we evaluated these HH inhibitors against blood cancers and found that HH78 displayed potent activity in suppressing the HH signaling pathway. HH78 competitively bound to SMO and suppressed the transcriptional activity of GLI by the luciferase reporter gene assay and the measurement of HH/SMO-downregulated genes, including cyclin D2, cyclin E, PTCH1, PTCH2, and GLI. HH78 at low micromolar concentrations induced significant cancer cell apoptosis showed by increased caspase-3 activation, annexin V-staining and downregulated prosurvival proteins, including c-Myc, Bcl-2, Mcl-1, and Bcl-xL. In contrast, vismodegib did not show any effects on these apoptotic events. HH78 also suppressed the activation of the AKT/mTOR pathway, which cross-talks with the HH/SMO pathway. Finally, HH78 inhibited the growth of human leukemia K562 in nude mice xenografts with no overt toxicity. Collectively, the present study identified a novel HH inhibitor with great potential for the treatment of hematological malignancies. *Peng Lin, Yuanming He, and Guodong Chen contributed equally to the writing of this article. Correspondence to Xinliang Mao, MD, PhD, College of Pharmaceutical Sciences, Soochow University, 199 Ren Ai Road, Suzhou Industrial Park, 215123 Suzhou, People’s Republic of China Tel/fax: +86 512 6588 2152; e-mail: [email protected] Received March 5, 2018 Accepted July 10, 2018 Copyright © 2018 Wolters Kluwer Health, Inc. All rights reserved. https://ift.tt/2MQadw3
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mixupmycota · 2 months ago
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This does mean for the last part of this series im going to need to think really hard and pour over the wiki and take into account major political players who we know with certainty are alive or could be because their deaths have not been confirmed anywhere in the series.
Critical to remember that the odds of a character coming back in a future title sharply decrease if it is possible for them to die, and if they do come back it's liable to be in a cameo role most of the time. this is a narrative design logistics decision and does not inherently reflect dev attachment to a character.
And I specify narrative design rather than just writing because those are two different things, even when the game industry is still in active debate about the full extents and limits of a narrative designer's job as opposed to someone who does work only as a writer.
From my perspective as one, I consider narrative design to be about ensuring the whole experience is cohesive and builds towards the desired themes and motifs. It involves considering the rhythm of the narrative, the ebbs and flows and emotional peaks. It's about making decisions to set tone and writing priority, like the choice to have companions interacting in the lighthouse rather than on the field.
I know a lot of people reflexively hate that call, but from a logistical and design perspective I was just nodding along. If all of those conversations were relegated to battlefield banter, we would never see all of them without easily 6 playthroughs, and it would make the Lighthouse feel *dead* if companions didn't interact among themselves outside of companion quests.
It's less of a problem in previous titles - in Origins we have a camp, and everyone is in sight of each other. In DA2, we have a house, and the house is in a city, and our companions have places they live also that we visit.
In Inquisition, we have Skyhold, which is bustling with npcs that give the illusion of life and activity.
Not so in the Lighthouse. So the call was made to prioritize naturalistic relationships between the companions that provide the opportunity to learn more about them in how they interact in their downtime with others, with more events than we would otherwise have where Rook gets to interact with multiple party members.
Is it a bit stilted? Yes. Would I have liked to have both options personally? Yes.
Do I understand as a designer why they did it this way? Extremely yes. I would have made the same call.
Narrative design can cover what is cut, what compromises are made to avoid diluting the pacing and overall messaging you're going for. A lot of writers end up doing narrative design, especially if there aren't dedicated narrative designers on staff. It involves active communication with all the other departments to build towards an experience that has resonance between all its components.
But yeah. Gotta look over who is still standing, who can potentially step up and become a major player, and what based on past behaviour and political circumstances and interpersonal ones I predict for them going forward and I'm EXTREMELY looking forward to it.
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