#musings 、 doom
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ghost-bxrd · 9 months ago
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Just saw artwork of Jason doing the heads in a duffle bag thing and—-
I’m sorry but there’s just something so visceral and horrifying about a teenager sawing heads off people in a display for power.
Were they bad people? Yes. Did they deserve it? Probably. Did it send a message? Absolutely. Is it still horrifying? Heck yeah.
Just—- knowing Jason and his background, it’s just so heartrendingly tragic. I don’t even think he liked doing it, I’m just imagining him having to throw up afterwards before putting his helmet back on and playing tough crime lord again. The amount of self loathing he must feel whenever he thinks too hard about his actions. Falling asleep and seeing that—
Just— emotional repercussions, man. They’re real…
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blood-starved-beast · 8 months ago
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One Hades II reviewer says the game should tone down the "haunting the humans" aspect of Melinoe in the myths for the game and ngl I disagree immensely. They should ton it up. Let her be wild. Be free Mel from the burdens of your responsibilities and people's expectations.
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azaablue · 1 month ago
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something something dick grayson was found by bruce wayne and jason todd was found by batman idk
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moonlight-prose · 3 months ago
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i shall leave you guys with one final thought: dofp!logan likes to be reassured he's a good boy in every scenario. did he do something well? good boy. did he make you smile? good boy. did he make you cum so hard your vision went black, only to look down and see his face coated and sticky and shining under the bedroom light? very good boy.
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ramblingsfromthytruly · 5 months ago
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kinda happy that i'm not as chronically online as i used to be. i've been focusing on my studies, hobbies, etc and it makes me feel so much better. ofc i still have a long way to go but a phrase that is constantly running in my mind is one day or day one... like if i wanna be a certain kind of person and become better i should actually DO stuff that makes me better instead of thinking about that one day where i will magically get everything i want. that doesn't happen, i have to work for it. believing in myself is the first half which i have accomplished, the other half is working hard (with balance ofc). i doomscroll much less, and if i do i gain awareness of it very quickly and it doesn't surpass an hour. i don't turn on my laptop first thing after waking, i only turn it on when i i actually have some work or i want to listen to music. sometimes i relapse. but the point is that i've never tried more harder than i am rn and i am proud of myself for it. i am feeling seeing my progress. i intend to constantly heal and succeed and make mistakes and learn from them and never ever stop trying.
if i can do it you can too <3
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lady-quen · 5 months ago
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Hello Guild Wars 2 community! A new poll has dropped! 🐦‍⬛
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(At least, hopefully new, lol.) I'm curious, which blessing did your Commander get on their first/canon go through the Raven Sanctum in the story mission "The Invitation?" Choose and tell me in the tags why they made their specific decisions :)
Compiled explanations from the wiki below for ease of access:
The trial choices in order:
Save the wounded man or save the healers
Save the spell tome or save the historical record
Save the queen or save the prince
Blessings:
Blessing of Daybreak
"When the fear of beastly claws and a child's pain is made sharp by the knowledge of elders, we make no mistakes. But do we grow?"
Healers -> historical record -> prince
Grace of Dawn
"When wisdom is favored in all things—a healing hand, a text of old, a beloved queen—we lose the sharpened sword of the truly bold."
Healers -> historical record -> queen
Consecration of Morning
"We seek to destroy monsters with sharp claws and icy breath, but do we protect ourselves from the beasts shaped like us, who prey on the young and vulnerable, who seek to rule us?"
Healers -> spell tome -> prince
Invocation of Midday
"When we flee from the things we fear most - the teeth of beasts, the storm of a dragon, a change of power-we risk running backward."
Healers -> spell tome -> queen
Supplication of Midday
"We favor the skill of healers and the wisdom of elders over the uncertainty of the future. But the young take chances, and the young push us forward."
Wounded man -> spell tome -> prince
Consecration of Evening
"We long for the comfort of a healing touch, an ancestral word of wisdom, a leader we know and trust. But comfort is fleeting, and with it comes inertia."
Wounded man -> historical record -> queen
Grace of Dusk
"We sacrifice so much—safety from the claws of death, knowledge of the ages, a steadfast reign—to propel ourselves forward. But if we move too fast, do we risk the inability to stop?"
Wounded man -> spell tome -> prince
Blessing of Twilight
"We try so hard to do the right thing. We heal, we protect our people, we preserve stability. But we cannot control how the winds of fate may shift, and a tight grip can sometimes hurt more than it helps."
Wounded man -> spell tome -> queen
#guild wars 2#gw2#icebrood saga#the invitation#raven sanctum#gw2 ask game#ask game#dash game#character poll#gw2 commander#ibs spoilers#As for mine: Invocation of Midday because Mael values a winning hand by any means necessary. Making choices where the few may have to die so#that more survive in saving the healers#valuing the present victory in saving the spell tome since forgoing the present war will only mean there is no future to preserve#and saving the queen because an immature heir is worse than a stranger hopefully elected by the people#In my personal hc of this mission Raven specifically takes note of how ruthless his answers were and asks if he'd really do anything to#secure a winning hand. From letting the wounded man die for the sake of the healers to letting a child heir die to preserve a nation. It's a#trick question as everything is with Raven but he finally answers Yes. To which Raven comments#''Of course you would. You were even willing to sell your soul.''#This wreaks some havoc on party dynamics because nobody present knew the true extent of what Mael had to do to bring himself back to life :)#Whether his soul will actually be unable to pass on into the Mists... I shall see. But it makes for good thinking. and possible plot hook#for the party coming together to save him from his own doomed magic#Furthermore: Fuel for Rytlock angst because now he has real reason to think Mael would Not Hesitate and kill Ryland. And that he is lying#This doubt of Rytlock's (and Crecia's) Jormag of course capitalizes on#commander's musings
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expectiations · 7 months ago
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I think if I found out that my best friend had a daughter who was poked and prodded, abused and raised as a weapon – not a human, not a child, but a WEAPON – because of ME, and that said daughter was also apparently the same person as the woman who I met in another lifetime regeneration who sacrificed herself for ME the future we would have together, it would be a pretty ingenious way of stabbing several knives into my hearts at once and then twisting it for maximum pain and the horrors.
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melit0n · 4 months ago
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Delicate Is The Flesh - Chapter 6
- Synopsis: On the brink of the bustling new city of Rosholt lies a forgotten palisade of abandoned homes, shops and streets that sit mummified after a chemical outbreak in the 70s, leaving the city uninhabitable.
Over the years however, the place has become a hotspot for urban explorers and crime junkies alike.
Whispers of reanimated bodies stalking the dead streets and brutal murders worm their way into your friend's ears and, having nothing to do on your Winter break, you reluctantly agree to go exploring the abandoned city with them.
What could go wrong, right?
- Chapters ->
Prologue
Chapter 1: For Whom The Bell Tolls
Chapter 2: Corvus and Krater
Chapter 3: Belly of the Beast
Chapter 4: Something Forgotten
Chapter 5: Citrus and Cinnamon
Chapter 6: Mumbling Conscious (you're already here!)
Chapter 7: Heavy is The Head that Mourns The Past
Chapter 8: Be Not Afraid
Chapter 9: Eye for an Eye
Chapter 10: Blood will have Blood
- Status: Work In Progress.
- Obessive!Demon OC/Reader
- Word Count (for chp): 6.9k
- Warnings (for chp): None.
- Ao3: https://archiveofourown.org/works/55444003/chapters/150657787
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“So, are you sure you don’t want to tell me about this little love story of yours now?”
Helen giggles softly behind you. It echoes loudly in the cracking concrete bowels you trek through.
“Yes. I can assure you, the only way you will be hearing it is if you come back to Greece with me.” Something snaps under someone’s foot, either glass or the dried remains of some bug. 
You both know very well it’s a thinly veiled act of persuasion, a not-so-subtle play on your curiosity. So, somewhat determined to get whatever she had been keeping secret out of her, you put on your best pout and turn to her.
She walks right past you.
Shaking her head back and forth with a hidden knowing smile, she replies, “Making sad faces will get you nowhere, I am afraid.”
“So mean…” you grumble. Considering Helen's typical openness in her thoughts and experiences, you were genuinely intrigued. While it wasn’t mandatory, it was rare she’d hide topics she’d happily chatter about if given the chance. That said, your main aim–hidden under glass and dust–was simply to keep a conversation going. You’ve learnt very quickly that you don’t like the silence here, either. For both of your benefit, you’d much rather keep aimless chatter bouncing off the walls instead of some distant radio show. Keep your mind focused on replies and not the sickly sweet stench of flowers blooming in the middle of winter.
Of empty sockets that stare right at you.
Helen shoots a hand out, “Careful.” Puzzled, you send her a confused glance.
However, the moment she puts a foot down on the wood, you get your answer: the floorboards creaking and groaning loudly with the simple weight. While it wasn’t unexpected–every step you’d taken for the last hour or so had been accompanied by a loud squeak–what catches your attention is how far the wood visibly bends. That, and how damp it is. Damp enough that the moisture shines under the light of your torches. 
Stretching your own leg out to test them, you’re unsurprised to now physically feel how deeply they bow under your weight; whining something foreboding with each kilo you put down. Through the soles of your shoes, you can practically feel the fibres cracking. 
You sigh to yourself, half out of exasperation and something else you can’t quite pin down. 
Looking up from the rotting floor, you’re not surprised to see the rest of the story was in a similar state.
More household items are scattered across the main hall: old stuffed animals poking their saturated heads out of screeching doors. Legs, maybe once holding up sturdy tables, lean against the walls. Sodden, deflated cushions lying haphazardly on the floor slowly melt into the woodwork; plush becoming indistinguishable from the flooring.
All create a waterlogged tapestry of the past.
The wallpaper, colours faded and mixed with old graffiti not unlike a fresh watercolour, reappear in diseased patches across the walls. Even vines from downstairs creep and crawl through the crumbling structure, anchoring themselves to whatever they can find. From the withering leaves, however, you guess they aren’t having as much success as they are downstairs. 
A floorboard wails loudly from beside you. “This does not look too good.” She steps forward–really only a half-step–and begins to test the strengths of the planks in front of you. Then, she takes a full one forward with sounds from the floor that have you partially reaching your hands out, as if to catch her. You watch with a building level of unease as she attempts to spread out her weight.
Even the air is heavy. Heavy with the calm before a storm: petrichor and an electric buzz that lets you know you shouldn’t be here. Somehow, it overpowers the dust–which you’re sure sits in foetid clumps wherever the rain and wind sees fit–and worms its way into your lungs. 
It’s nothing like the air downstairs: while that was fresh, still holding hints of petrichor, this was thick. Like oil. It’s somehow worse than the stagnant air from the basement. 
Eyeing the wood, you hesitantly do the same. “Yeah.” 
Something viscous is at the back of your throat. Tastes like how decaying autumn leaves smell. 
The thin walls–either on this floor or one of the many others–waver in the wind, and you’re starting to affirm to yourself that Jeanne’s promise of the place being ‘structurally sound’ was another one of her half lies.
Four floors high, including the ground floor–five with the addition of the basement–and you’re sure you’d snap your neck. Bleed out on that ugly cream carpet with wooden wings splayed out beside you. Your only consolation is that you’re pretty sure that the main structure is made of solid concrete, sitting silently under the wood.
The gaping plaster wounds in the walls–rippling wooden muscles and creaking metal bones taught underneath–make you doubt yourself.
At best, you’d break or twist an ankle. At worst, you’ll be a bloated carcass strangled by weeds. A rotting warning to all those who enter.
No way in Hell is this safe. 
You take a few more cautious steps forwards, ears perked for the tell-tale noises of crumbling wood that would rather collapse than hold your weight. “If the rest of the floors are like this, I say we stop.” One creaks loudly, a bit too loud for your taste, and you take one backwards. “Wouldn’t be surprised if we fell straight through.”
Helen’s head lowers to stare at the floor, probably contemplating whether the risk of going crashing through four or five stories was worth taking the chance. “I think,” she takes a step forward, graceful as an onyx chess piece slid across the board. “We will be okay.” She turns to you, optimism in her eyes. It makes your shoulder sag. “We just have to keep our eyes out for any wood that is especially dark, or looks wet on the surface.” Another step forward, and you sigh as you begin to follow behind, dutiful as ever. “Is that okay?”
Kind of hard to do when all the wood looks wet, you think. Even so, you keep your nervous thoughts concealed beneath a cool facade. “Whatever you say,” you feel the cold of the water sink into your soles. “You’re paying my hospital bills if I break something, though.”
It’s sarcasm, but she still takes it somewhat seriously. “It would be my fault, so I would not mind.” She shrugs, before pausing, her weight spread between a few different planks. Then she raises her flashlight.
The centre-piece window–which never fails to draw your eye–is broken: jagged teeth glinting in the light.
A soft hum glides up her throat, “The wind and the rain from the North probably comes in here quite harshly: it is no wonder this place is so wet. Either way, I am surprised this place hasn’t fallen like, what is it- paper mache?”
It’s a simple description, one you’d easily take for an answer if not for one simple fact: both windows on the other floors were broken. Both windows faced North, as all the rest of the windows above you.
So why weren’t those as dilapidated as this one?
Wearily, you take a few more steps, trying to follow her invisible pattern of semi-promised safety. “But what about-” that is, before your feet knock into something. Something solid.
Expecting the worst, you look down with a strained look on your face. You’re met with the sight of a porcelain doll. The pale, once pretty, type you almost always see in charity shops. 
And horror movies.
Part of its silky pallor is cracked and smashed in, leaving an empty void where half its face used to be. Curly blonde hair frames what’s left of it, fading blue eyes rolled absently to the side.
“Are you scared of it?”
There’s a bit of blush on its face, too. Faded, like everything else is at the hands of time and neglect, but still there. 
“What?”
It reminds you of something freshly dead. Eyes and body empty, yet still holding onto the warmth in its fingertips.
Helen crouches down in front of it, repeating herself. “Are you afraid of it?”
You’re surprised the wood holds her weight.
Before you can say anything–let a garbled and probably incoherent answer out of your mouth–she picks it up. Handles it more like a living baby rather than a porcelain resemblance. When she cradles its head, resting stiffly in her palm, one of its eyes rolls. Rolls out of its vacant skull to stare right at you. Glossy and unblinking and reflecting flashing blue and yellow that blinds you.
Beneath light fatigue and a growing sense of alarm that refuses to go away, something rings.
“You’ll get a demon or something attached to you if you hold on to it.” You joke, eyes darting up from the glass one you’re sure sees right through your skin. Or, maybe, sees right past you.
She takes your avoidance as an unspoken yes. She isn’t wrong: if you saw that thing at the end of your hallway in the middle of the night, you’d happily give your apartment up to it.
She fiddles with the stained lace that edges the sleeves and the hem of the forget-me-not dress. “Why?”
It’s a good question–like all of her questions are. You roll thoughts around in your head, seeing how they taste on your tongue. You’d say it’s something embedded in you; embroidered into the intricate tapestry of each twitching muscle and thumping pulse of your heart. You’re afraid of the doll the same way something in the back of your mind, a knowing voice neither old nor young–simply alert–tells you to be afraid of the dark. Tells you to be wary of things that creep and slide.
Tells you to be fearful of things that try to be human.
“Probably because I’ve watched too many shitty horror films with Jeanne.” You reply. Helen simply shakes her head, and you think she knows you aren’t telling the entire truth. Either way, she doesn’t bother to pry a more self-aware answer out of you.
Gingerly, she places the doll back down where she’d found it. Its eye rolls back up into its head, having seen enough. For a few brief moments, you don’t blame it. The untouchable night that resides in its hollow head is probably a more comforting view compared to the sodden floorboards.
Both of you carry on with your hushed agreement to explore the other apartments. Helen glides across the floor with wisp-like grace, barely making a noise, while you stumble over each creaking floorboard and spend every two seconds wondering if you’re going to fall.
You stagger through a few different apartments, eyes skimming over whatever was visible and then moving on, more focused on not falling than searching for anything of interest.
After traversing the hall somewhat aimlessly–chattering to Helen along the way–you find your way into another apartment. One side of the floors has swollen, and the entire place reeks of festering mould. 
A question strikes your mind, worming its way out of your mouth as the conversation threatens to fall flat. “Hey, Helen?”
With growing confidence, you carefully step forth. The living room is lifeless; void of any furniture. It also happens to be the side where the floors rise–something very old and very slow trying to breach the surface–so you make the decision to leave the bedroom unexplored. You value your ankles a bit more than that.
“Yes?”
The kitchen is in a similar state. Woodlice crawl between the splitting wood, and a low wind meanders through the rooms like a death rattle. Between what remains of a cabinet and the wall, a cobweb hangs, weighed down by the ever present moisture that seems to loom over the entire floor. 
Its weaver is absent.
“Do you believe in ghosts?” Considering her lack of reaction to your joke earlier, you’d say her answer would be a no. Either that, or she wasn’t afraid of the dead leaning over her shoulder.
“I think so. To believe in ghosts, you have to have a belief in some sort of life after the one you live, yes?”
Eventually, you find a somewhat sturdy path towards the bathroom and storage room. Much to your displeasure, the bathroom is locked tight. Even though the wood crumbles under your hands, it refuses to open. In fact, after a few tugs, the doorknob comes right off, small screws clattering to the floor.
Almost as if to spite you, the lock stays intact.
“What do you think of it?”
So, you end up trying the storage room. It’s gutted of all furniture. 
“Of what?”
The air is stagnant. Brackish. You guess it hasn’t been opened in a while. 
“The afterlife. What do you think comes after all this?” Backing up, you attempt to follow your steps back out into the hall. 
“I am not entirely sure,” she hums. As each floorboard keens under your weight, you realise that Helen is practically silent as she walks through different apartments. You only really know she’s doing so because of her voice; ebbing and flowing like a warm summer wind from the hallway. “I believe each living thing has a soul, but I am unsure on how long that soul can last.” Her voice becomes louder, “but, I think it may stay after it does not have a body to support it.” and then quieter. You don’t see her walk past your door. “Perhaps they stay because they forgot to do, or say, something before they went. Maybe they stay because they miss home too much.”
Peeking your head out of the doorframe, you can’t spot her. She must’ve already gone into another apartment. 
Looking down, you find a stuffed animal imitating you. Or, rather, you it. 
You scoff, walking out into the hall and examining the different doors. “What’s home to someone who’s already dead? You’d think a ghost would want to go wherever they please since they have no physical restrictions.” With long strides–you’re sure you look like some sort of awkward stick bug–you pass the elevator. The twin doors are wide open, and even your flashlight can’t illuminate the rubber veins that crawl along its throat.
“Home is not always a place, I think.” Her voice is closer now. 
Each door is in varying states of decay: those closer to the window in the hall are mere fragments, while those nearer to the main stairs retain some semblance to actual entryways. 
Your eyes catch onto one near the elevator: number forty-six. It’s one of the few on the floor still holding on to its once shining number, this floor being numbers thirty-three to forty-eight. Although, the four is crooked–slanted to the left like a loose skull–and the six is ever so slightly lower than it should be.
“What else could it be?”
With a jostle of the knob, you also realise it's one of the few doors that’s locked. The weight in your pockets brings a smile to your face, and you can only hope you have the right key. 
“A person.” Her voice has moved again, now on the opposite side of the hall.
You pause, if only for a second. 
You’d never really thought of it that way. 
With warmed metal under your fingers, you wonder if you’ve ever seen home inside another person. Your thumb glides over engraved numbers, hidden from your eyes underneath years of rust and oily fingers. 
Maybe in Jeanne? Or Helen? Noah? A past lover?
“If you were to die,” you bring a key closer up to your eye, the number indistinguishable. “Away from ‘home’, do you think you’d try to find your way back? Or would you find somewhere else to haunt?”
Maybe…maybe in him.
“I would want to go home, definitely.” Floor six, apt eighty four… “When I do pass, I think it will be nice to be where I grew up. I would want to see the sea again, too. I would not mind staying there after I have passed.”
If so, home is long gone. The grass is dead, and there’s no soft light in the windows anymore.
Just flashing blue and glass in between in your fingers. In your skin.
“And what,”…Floor eighteen, apt two hundred and seventy-nine…not this one either. “What if you’re the type to see home as a person?”
She stays quiet for a few moments.
…Floor three…
You squint. 
“Then I trust I will find them, and them, I.”
…apt forty-eight. Shit. 
Your shoulders fall.
“Just…uhm, let me know when you make a decision about coming with me, okay?” Helen’s voice fades and flickers like candlelight. There’s almost an echo: a second whisper layered underneath her warm tone.
Wait a minute. 
You look back down at the key. Apt forty-eight. 
Slowly, your head turns to the left. 
The last door by the stairs. 
You frown. “Yeah, no- of course.” Answering absentmindedly, you begin to stalk over to the door. You trace invisible lines with your feet, and all seems silent. 
Easily, you find yourself in front of number forty-eight, your light greeting the door: a circular glimpse that pierces through the darkness. 
You feel like you’re sensing a pattern.
It’s closed, and, with a gentle tug, you find it locked as well. 
Half expecting another talking radio, or maybe a miniature desert for this one, you hesitate to even use the key you had been wanting to make use of. You turn it over in your hand: there’s nothing special about it, nor the door itself. Both are in similar stages of disrepair, the door swollen with water and the key elongated with rust. Looking at it closer, you doubt it’ll even open the lock. Hell, the lock itself has probably rusted shut. Either that, or the knob will fall right off, just like the bathroom door’s did. 
You look between the door and the key.
Well…as the saying goes, curiosity killed the cat, but satisfaction brought it back.
The key slides in, and the mechanism opens with a quiet click. Seems the building has decided to grant you a bit of good luck.
The door opens with an ominous creak. Loud and anguished. 
When light finally enters the morose cave, you’re more than pleased–although admittedly a little disappointed–to see nothing abnormal. No radios, no luscious ferns, and best of all, no buzzing flies. 
Plus, it seemed to house more furniture than the last. The windows are layered thickly with grime and algae, and, even with your torch light, the whole place still feels utterly drenched in darkness. Blinking, it’s as if a thin haze–a light mist–hangs over the room. Or maybe just your eyes. 
Tentatively, you step forward, keeping a careful watch on the floor.
The floorboards whine underneath you, rising and falling like valleys and hills under your feet. 
The first thing that catches your eye is a large, embroidered armchair in the living room. Like the doll, it has dark, frilled edging–colour indistinguishable–at the end of the fabric. While it’s faded, the colours of the threads bleeding into themselves, you can just about make out a floral pattern; deep viridian in the centre, framed by jade and mulberry. 
The legs are made of sturdy wood–not cracking and splintering like the floor–which curls inward at the feet like a snail’s shell. An endless spiral unfurling from itself. It’s exactly the type of chair a grandfather, or maybe some old-money, rich man, would have sitting by the fireplace. You can practically see a soft cat curled up on the seat, slowly nodding off as the wood cackles and crumbles into cinders. 
Quietly, you wonder if anybody in this building had a cat. Or a dog, for that matter.
A board bends underneath you, and you take a step back before continuing. 
Someone must’ve, right? Your own apartment had a policy on them: no pets allowed aside from fish–and the odd reptile, though that depended on how much paperwork you wanted to fill out–but maybe this one didn’t.
The door to the bedroom opens easily.
You wonder if they had to leave them behind when those chemicals got out. If they did, you hadn’t seen–nor heard–any once loved strays on your way here. Then again, nature, aside from her plants, seems to have abandoned this place. Left it to the hands of Time and the ever changing faces of the seasons.
Much to your surprise, the main bedroom is almost fully furnished. The bed frame is still intact. Well, you think it is, until you notice it’s leaning on one side. Looking closer, you find one leg had rotted off, the rest in a similar condition. There’s a tall wardrobe on the left wall and, opening it, you find it empty. That is, if you don’t count the dust. Running your index finger over the flat surface, you find it comes off in one thick clump that sticks to your finger. Reminds you of the gum people always stick under the desks. 
With a look of disgust, you wipe it off and continue looking around. 
A soft wind coming from the smashed balcony doors is the only noise you can hear. 
You wonder what Helens’ doing. 
Then, there’s something in the air. Nothing like the dust or the scent of chocolate, but a noise. It’s some sort of chime; light and soft like the call bell downstairs.
You cross through the main bedroom entryway, intrigued and more awake than you had been a few minutes ago.
Who knows, maybe it’ll be this floor’s anomaly.
You wonder where it’s even coming from: quiet as a breath, it disappears behind each thump of the blood in your ears. Maybe from the storage closet, or the bathroom? Whatever–wherever–it was, you determine it must be close. 
Doing a double take, you quickly discover that the kitchen floor was very close to caving in.
Ah. 
Well, now you know why the ceiling was dipping on the other story. 
Seems the bathroom and storage room are off limits, then. 
Ding.
You turn your head. There it is again.
With only one other traversable room left, at least in this apartment, you find your way into the second bedroom. It’s smaller, and without a window it feels as if you’re staring into the endless throat of space.
The wood hums endless tunes underneath you, and there are shapes dancing in your vision, trying to convince you that they’re stars. Stars, and not hooded eyes of indistinct figures.
In the centre, backed up against the far wall–painted a stormy grey–is a cot. It used to be white, paint now peeling off of the wood and curling like angry fingers. There’s a small heart carved into the headboard. It’s obvious it wasn’t a part of the original design; scratchy, as if done with some knife instead of a well-trained machine. 
You like it better than the carbon copies, though. 
Above it hangs another reminder of one of the parent’s handiwork: something halfway between a traditional wind chime and a baby’s mobile. Falling apart as it is, you can still see the wood carved with pure love and twine threaded with nothing but adoration. Sanded wood and glass clink together, the wind from the hallway their conductor. 
There’s a few animals carved into twirling plaques, as well. At least, you think there is. There’s what looks to be a bird with a comically large beak–maybe a woodpecker?–and another that just looks like a homunculus with stick legs. 
It’s so utterly odd looking that it gets a chuckle out of you.
Asides from that, the only one that vaguely looks like anything living is one near the centre; a pig. It has sharply drawn trotters and floppy ears that cover its eyes. It spins endlessly in some subtle wind you can’t feel, glass frosted with the endless damp that coats everything in place of dust. 
But, from the darkness, something whispers.
You pay it no mind and continue staring at the cot and the home-made baby mobile. Each chime sounds like a baby’s wail: soft and nothing. It sparks something unknown in your chest. Maybe it's mourning. For who and what, you don’t really know. Provoked by some sort of empathy, perhaps.
You’re about to call for Helen–considering the large lack of somewhat interesting things here, you’re sure she’d like this–when there’s another whisper. It's closer this time.
What is that?
At first, you try to shove it off–there’s more broken windows than unbroken in this place. In the dark, it doesn’t take long for a person's mind to convince them that the wind is undead whispers, after all. 
There’s a humming in your ears. Not the sharp ring that usually finds you in calm silences and in the warmth of a sunny street, but constant all the same. It ebbs and flows like a breeze; the low mumble of a class yet to start: the distant hum of cars on the motorway: the eerie clatter of trees in the beginnings of a summer storm. 
It’s not distracting or intrusive like those invisible flies downstairs–buzzing ceaselessly around your ears–but not like the voices from the radio, either.
Sceptically, you walk out of the second bedroom with a growing frown on your face. The elastic of the mask’s straps dig into the back of your ears. 
Staying still, quieting your own breaths and trying not to focus on the constant thumping from the walls, you attempt to decipher what’s being said. 
You come up fruitless. It just sounds like an endless string of gibberish to you: too quiet to pick up and too muddled to unravel. 
Maybe you need to get your ears checked, too. 
Sliding your flashlight under your arm, you press down on a part of your ear, temporarily blocking out the noise. All you hear is the faint thrum of your body: each pulse of your heart, each twitch of your crooked fingers. Taking them away, the noise reappears. 
It’s somewhat of a relief to know that the noises weren’t phantoms created by your tired mind. But still, it begs the question of what, exactly, it was. Let alone where it was coming from. It could be an apartment on this floor, or maybe on one of the others. The staircase wasn’t exactly closed off, after all. 
Even so, you’re still sure it's close. A thin wall or two away close. 
So, you lightly step back to the main bedroom, expecting to pick up on some sort of change.
Nothing happens. 
A gentle gust of wind scrapes against the broken glass, and for a split second, you try your hardest to convince yourself that is all it is; the wind.
A gust pushes you forward and, wondering if the noise was coming from the bathroom or storage room, you try the kitchen.
Well, you get as close as you can to it without falling through.
Still no change. 
Mind busy with the hushed buzz, you temporarily disregard your fear of the boards underneath you and peek out into the hallway. As you swivel your head left and right–half searching for the source of the noise and half looking for Helen–you find nothing but air and rotting walls. 
Your light illuminates the staircase, almost hoping to see someone hiding in the darkness. It’d scare the shit out of you, Helen or stranger aside, but you’d rather find an obvious source than be left–quite literally–in the dark. 
You find no one.
Then, you try the other end of the hall. The lambent glow of the moon seems centuries away. 
Still no one.
“Helen?” Your voice cracks in your throat. “Helen! Do you,” You swallow something down. A clump of twitching nerves and bile. “Do you hear that?”
You wait a few moments for a response. You’re greeted with heavy silence. It’s deafening; somehow worse than being told a direct ‘no’. 
Wearily, you step out of the doorway, out of your damp burrow, and into the hallway. The creaking of the floor–of the walls–feels so quiet. 
Has it gotten any louder? Are you getting any closer?
Your light darts in and out of the different apartments. “Helen?”
Or is it getting closer to you?
“Helen! Where are you?” 
Passing by another apartment, you still can’t manage to find her. Either your eyesight is going, or she’s suddenly become one of the best hide and seek players you’ve known since primary school. That has to be it. She must be hiding from you for some reason, ready to jump out at you any moment.
Inside, you’re divided. Part paranoid, part annoyed–what if she just left you here?–and part confused. Both at the noise, and her sudden disappearance: you don’t remember her being a relative of Houdini. 
“I’m meant to be the one doing the scaring here!” You raise your voice, hoping to reach her. The faint whispers are your only response. “Jeeze, do you really hate me that much?” You try to play on her empathetic side, draw her out with offhanded self-deprecation that always makes her rebuke, but even that wields nothing. 
Brows furrowed, you begin to make another round. This time, you hastily search inside the different apartments too, hoping to catch a glimpse of her silky hair or the toe of her trainers.
You examine another apartment, almost skidding on the wet wood. There’s the flat face of a table leaning against a wall–legs missing–and another grimy, smashed window.
After practically running up and down the hallway, you can’t help the way your heart jumps in its marrow cage when you realise the volume of that uncanny noise hasn’t changed. At all. It’s not louder, nor quieter; just that same, off-putting, low mumble. 
“Helen! Come on, this isn’t funny. Just come out already.” You say it with a worried smile on your face and end it with a pathetic half-laugh.
Where could she be? You know you’re only skimming the apartments, wandering in and out of each room like a pacing animal, but with how many you’ve searched, you should’ve seen something by now. Plus, with how long you’ve been calling out for her, she would’ve come out of whatever dank hole she was hiding in.
If you were searching for Jeanne, you would understand. Unless you were gravely injured, she would continue playing her game for as long as she could. She was a proud winner who liked losing as much as she liked getting an injection: doing her best to avoid it by any means necessary. But this was Helen. Helen who doesn’t like silence. Helen who hates the dark.
There’s nothing in the next apartment, either. 
It strikes you then and there that the only other reason that she wasn’t responding was because she was hurt. Hurt to the point of being knocked out.
With the revelation, it doesn’t take long for your mind to dive into a worried spiral. What if the floor finally gave way? What if she’s already on the ground floor? Neck bent like your fingers. Face contorted with some unheard screech you’d been too distracted to hear. Broken and soulless, and bleeding and turning that ugly cream carpet red.
Suddenly, warm air blows over the shell of your ear, something teasing that sends a sharp spike of fear through every muscle. 
You jolt, veins thrumming with fear and relief, “Helen, you-”
Your flashlight illuminates nothing but air. 
That jumbled mumbling, that damned whispering, has risen: gotten louder without you even noticing it. It pounds against your eardrums and buzzes under your skin. It feels so close, yet so far, echoing out from every crevice. Coming from everywhere and nowhere.
With a war drum in your chest, you beg yourself to just calm down. All you’re doing by overthinking is making things worse for yourself, and probably Helen, too. It’s just the wind–just a creation of your overly-active imagination. Just that stupid, stupid effect Noah was talking about. 
What scares you, though, is that you begin to hear words. 
Last time you checked, the wind didn’t speak to anyone other than those fated for tragedy. As far as you were aware, you were no Orpheus. 
It’s like the radio all over again, yet somehow worse.
Thick, clotted air fills your lungs. Inhale and exhale. Stop yourself from getting so worked up: just inhale and exhale-
-But it’s so loud. 
You have a walkie-talkie in your pocket, don’t you? How about you put it to use? That’s what it’s-
-Louder. 
If she’s hurt, you’ll probably have to call-
-And louder.
You knew you shouldn-
-and louder. 
“Shut up!”
All goes quiet.
After all the noise, it feels wrong. 
In the blink of an eye, the class quietens, the motorway stands still, and the trees omit themselves to a vow of silence. 
There’s only you. You, your flashlight, the keys and your panicked breaths. It comes out in mist-like puffs in front of your face. 
You don’t remember dropping your flashlight. You don’t remember pressing your hands to your ears, either.
You take a few deep inhales. “I’m losing it. I’m absolutely losing it.” Bringing a hand to your eyes, you rub them, as if trying to dispel the lingering fingers of some sort of mania. You do it much more harshly than you really meant to. Feeling the soft tissue squish and scrape against the cavities of your skull, you hope it brings some sense back to you. 
You crouch down to grasp your flashlight again. You see your face, distorted, in a puddle on the wood. With your back constantly to some sort of darkness, you feel yourself teetering on some sort of edge, standing stock still as not to fall. Still as those looming trees that pray to Gods your mind is too young to even know the name of. 
A red hot blanket of indignation drapes itself over your fear for a moment. Whoever the Hell this was, whatever dim-witted asshole and their friends, was going to get an earful. Maybe even a right hook, if you were feeling ballsy. 
You scan the halls up and down, keeping a careful ear for any sort of movement, any sort of amused giggle. You almost expect a TV show presenter to appear with a bunch of cameras or something. Even something as outlandish as that would ease your mind.
Anything that gives you a logical explanation as to what you just heard.
You begin to even search the walls, almost expecting to find grinning eyes staring at you from behind the rotting pipework. What an absurd thought.
Then you see something move.
It's from the corner of your eye, and you pray to see Helen, or just someone, there.
You don’t. 
A chasmal wound sits before you, cracking at the edges like spindly fingers clawing their way up the walls.
Something skitters. Something dark and fat. Something with beady eyes and tiny feet. 
There's droning under the floorboards. A muted thrum that, for a few seconds, only your feet can pick up.
Then you see a tail.
And a foot.
And a snout.
And you realise with horror that there is something in the walls. Something that is speaking to you.
At first, it’s as indistinguishable as ever; that same endless murmur from before as thousands of voices speak over each other. 
But, slowly–like a church choir–they all come together, whispering in their whiny voices one great chant.
“We are small. We are many.”
And you finally begin to understand the words.
“We have teeth. We have tails.”
And all you can really do is stand in silent terror.
“We were here before. We will be forevermore.”
Over and over and over they repeat it: an unending mantra accompanied by chattering teeth and pattering feet.
You can’t even bring yourself to move, body completely unsure how to react. It’s like the flies; worming their way into your ears and resounding off of your skull.
There’s laughter there, too. High-pitched, shrill sniggering. Sniggering of a thousand strangers that you’re sure are mocking you. 
And they just keep getting louder. 
What are you even meant to do? You have to be hallucinating at this point–encouraged by a weird mix of sleep deprivation and sloping paranoia. 
You feel like you’re in some type of morbid comedy, and the joke is absolutely on you. 
It doesn’t take long before your synapses finally snap into action, forcing your legs forwards. It begins with a brisk walk and easily turns into a jog. You aim for the staircase, unsure whether you’ll be going up or down.
Abruptly, their chant changes, a few voices slow to catch onto the shift. 
“India, Tango-”
It almost makes you stop dead in your tracks: even more confused with the seemingly random words they begin chittering.
“-Kilo, November-”
You refuse to listen, just blocking it out. No need to make yourself more fearful than you already are.
“-Oscar, Whiskey, Sierra-”
And you’re almost at the staircase, when-
SNAP.
-The floor finally collapses under your weight. 
“Y/N!”
You feel your head slam against the wet, wooden flooring. For a split second, no longer than a blink, everything goes blank. 
Then there’s a strain in your ankle. And water soaking into your hoodie.
And you are very much so awake. 
“Γαμώτο- Y/N? Y/N! Are you alright?”
Your brain throbs underneath your sweat sheened skin. Something wet slides down your cheek, and you wonder if it's blood. Looking up, partially balanced on your hands, all you can really do is stare at Helen with a mixture of utter horror and confusion. You open your mouth. Your jaw whines like one of the doors, and you taste wood on your tongue. “What the fuck.”
She hooks her arms under your shoulders, mumbling apologies under her breath as she drags you forward like a limp corpse. Easily, your foot is freed. Back on your feet, you wipe any residue off of your hands and face with frantic fingers. 
Turning and looking down, you see that your luck had quickly run out: the wood had finally broken through.
Knowing that there’s concrete under it doesn’t bring you as much comfort as you thought it would. 
A cold buzz overtakes the hot pain.
“Is your foot normal? Does it hurt?”
You swing your head back around. “Where were you?”
Her face twitches in surprise, not expecting your harsh tone. “Where were you? I was asking for you to see if you wanted to go up to the next floor to see if it was like this one. I couldn’t find you so I went up to see if you were there: I came down when I heard the wood snap.”
You watch her for a moment, thinking. ‘I came down when I heard the wood’, not ‘I came down when I heard you calling for me.’
Did she…did she not hear you?
Did she not hear that?
You think your ankle should hurt a lot more than it does. You think there should be pain jumping up your leg when you put your weight down.
“I was…” Swallowing, your eyes search the floor for something you don’t know the name of. Your flashlight has skidded to the foot of the staircase. “...I was in the last apartment by the staircase.”
Her brows furrow. “Why did you not come out when I asked?” 
Your mouth is dry.
You desperately want to explain it to her. Tell her you’d be calling out for her for the last who knows how long, stalking up and down the hall. Tell her that there is something in the walls and you fear they know things you’ve tried to bury. However, the moment you re-run the memories, think over how to even begin to describe what just happened, you realise you sound mad. The epitome of it.
As supportive and believing as Helen was, there was no way she was going to believe you.
“I just…”
There’d be that look on her face. It’d be there for a second, but you’d still see it. It’d be on Noah’s face when she tells him–clear as freshwater–as well. 
“...got scared by some rats.”
You may be human, and it may be right to accept help when you’re hurting, but you still refuse to be seen as mad. 
Sick.
Her face softens. Still somewhat annoyed–for a fair reason from her perspective–but lesser so.
Nobody likes not being believed, after all.
“Rats?”
You nod. 
“I have never liked rats,” there's a smile in her eyes. You think it’s meant to comfort you. “Maybe we should leave if there’s more?”
You hope you do. You pray to Gods who have long averted their gaze from this place of endless night and thumping walls to allow you to leave. 
“Hm…well, we do not scare easy, do we? We aren’t afraid of the dark or,” she pauses for a moment. You don’t know if it's for effect or not. “Rats, are we?”
Something in you wilts when you realise she’s trying to encourage you. Encourage you to go through with things. To overcome what she thinks is just a minor fear. 
You spite August winds and cigarette smoke for sewing your mouth shut.
There’s an attempt at a smile underneath your mask. It doesn’t reach your eyes. “Yeah.”
Smoothly, her fingers intertwine with yours. She feels blisteringly warm. 
“Is your foot and ankle okay?”
You can’t bring yourself to lie. 
-----------------------
In all their ‘nonsensical’ murmuring, the words the Things speak do have some meaning behind it, if you look close enough.
IMPORTANT: If you, or any of your friends, are going urban exploring, and stumble upon a building like this (incredibly damp, rotting wood, mould etc.) do not enter. Please do not risk an injury, or your life, for the sake of an experience or some cool photos. Further, if you visibly see your friend get injured, actually check them over to make sure they're genuinely okay. 
On note of updates: expect an update every three weeks on a Friday. If it doesn’t come then, expect it on the Saturday, and, if it doesn’t come until then, expect that I’m busy and won’t be able to update until next week. As much as I’d like to write to my heart’s content, I unfortunately don’t have all that time :’]
- Γαμώτο = Damn it
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xehabaldera · 1 month ago
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Someone pointed out based on ingame dialogue and the lyrics that Chikai and Don't Think Twice could be intended to be xehaqus songs the same way they're soriku songs, in a sort of "it's too late for us, but them..." way...
This hurts, a lot; and reminds me of associating Twin Fantasy (Those Boys) with both ships, and the way the ending in Face to Face's version of the song evokes the parallels.
"This is a version of me and you that can exist outside of everything else, and if it is just a fantasy, then anything can happen from here. The contract is up, the names have been changed— so pour one out, whoever you are. These are only lyrics now." as reference to the parallels, and to how soriku both fall into and avoid the same tropes xehaqus have...
All this being from Xeha's POV, of course.
"I haven't looked at the sun for so long... I had forgotten how much it hurts to."
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hopeforchanges · 2 months ago
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***dramatic inhale, lungs full of air, cheeks puffed out, dramatic exhale***
OKAY HEAR ME OUT. Galadriel Gets Hanahaki Disease Post-War: An AU No One Asked For But Everyone Needed the Last Alliance of Elves and Men pulls through (barely), Sauron’s defeated, and Middle-earth is ready to exhale for the first time in ages. Evil’s gone. Everything’s fine. Sure, Isildur fucked off with the one ring, but he ended up face down ass up in the river so nvm actually.
Cue Galadriel, just vibing in her forest home. She hears the news: Evil has been defeated. Sauron vaporized. We don't know if he dead but he sure look dead and his bling has been lost.
She’s a bit conflicted, but quickly pushes the thought where all the thoughts of this nature had gone ever since she got stranded on the raft: back of the head, sealed with fire, never to be thought of again.
She’s doing her ethereal elf-lady thing—checking the Mirror, side-eyeing Celeborn, contemplating the unending march of time—and suddenly… she coughs. This is the kind of cough that comes with ✨trauma✨. She feels something in her throat, hacks into her hand, and what falls out? A flower. Like, a full-on delicate, blood-streaked petal.
She has heard of this disease, she has seen it, back when Morgoth first brought war to Valinor, some elves and men both that managed to survive that unspeakable horror ... but that was a long time ago. Middle-earth has been healed since, no?
Except standing there with a bouquet growing out of her lungs because she’s repressing some next-level unholy feelings. She tries to hide it, of course, because what’s more elf-core than denying your feelings until they literally kill you? Celeborn starts to notice, though.
She’s coughing up black petals now (Nightshade? Some evil flower with a ridiculous Elvish name like Mornothlossë?).She stops sleeping (as if she slept much before lol).The golden glow she usually has? Fading fast.
The flowers keep coming. Her power wanes. Celeborn tries everything—herbs, healing songs, taking her on long walks through Lothlórien’s version of Whole Foods (idk what Elves do for fun). Nothing works.
One night, when she’s feeling particularly weak, she whispers in her husband’s arms: "It should have been me who destroyed him. I should have gone to him.
And she just looks away, her hand covered in crimson-stained petals, because she knows.
She knows.
Does Celeborn, the ultimate sad husband guy, do something reckless like trek to the ruins of Mordor to find closure for her? Or—does Sauron, who may or may not have some lingering, half-dead spirit floating around, somehow catch wind of her condition and decide, “Welp if there ever was a time to turn myself into a floating flaming eye..."
Meanwhile, Galadriel in her golden halls, coughing up dying Mallorn flowers because her heart is tied to something so dark it snuffs out even her light.
Should I write this? Should YOU? Someone PLEASE write this.
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ironman-tonystark · 6 months ago
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They say you either die a hero or live to become a villain. But sometimes you can do both.
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starlit1daydream · 15 days ago
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Introduction to my Classpecting Ideas
This felt like a good idea for something to put out before I put my Knight & Page analysis out there, since I plan on making this a 6 part series. (Potentially 7 if demand for a Lord/Muse addendum is high enough).
So, I'll be laying out my most important philosophies on the subject here for future reference.
Classpecting is...
Point A. Classpecting is malleable.
There is not one rigid, set definition for any Class pair, or any Aspect pairing. The freedom of the author is that they may assign any symbolism to a concept that they may like.
What I mean by this is that people often seem to think that manifestations of an Aspect within Homestuck's narrative paint that object or idea as a concept inherently tied to that Aspect.
Example: Pumpkins & Void. You would not believe the amount of people in the early fandom who swore by the idea that pumpkins were inherently just Void constructs because of their role in Homestuck's narrative.
No? Pumpkins symbolise Void in Homestuck itself and Homestuck itself only only due to a running gag inherent to Homestuck itself.
Anything, with enough narrative basis and existing thematic ties, can serve to symbolise an Aspect. Furthermore, two different authors may have different ideas of what Aspect something represents.
Some authors may see alcohol, for example, as a Void-bound concept owing to its obfuscation of fair judgement. Some may see it as a Light-bound concept owing to the idea of 'in vino veritas' and the tendency of drunkenness to induce truthful confessions. Some may see it as a Life-bound concept owing to its associations with hedonism and impulsive behaviour.
With enough narrative consistence, anything is possible. Homestuck's narrative is not as rigid of a point of reference as some people would swear by it being. This is deeply important.
Point B. Classpecting is not the whole of a character.
I can't exactly phrase this in a satisfactory manner, but... a Classpect is not a personality type in of itself. An individual being a Prince of Heart does not instantly make them Dirk Strider. It merely means that their core value is identity & selfhood, and they interact with it by destroying it. It is that simple!
I see, time and time again, Classpecting blogs acting as if a Classpect is indicative of a character's whole personality and giving guides as to the exact behaviours & quirks a character with that Classpect should have.
I am imploring you to explore wider possibilities when it comes to this. Even if it means sharing a title with a canon character! It doesn't mean you have to just rewrite that canon character because that's not how Classpecting works.
I've seen fanventure characters share titles with canon characters. (Sovereignstuck's Annomi Errata & Dynama Zarrow sharing titles with Dirk & Porrim respectively, and Porrim herself is also a player in that narrative, mind you!)
I've seen fanventure characters share titles with eachother. (Vast Error's Dismas Mersiv is a Rogue of Mind. One of my fantrolls is also a Rogue of Mind!)
In every instance, they are fundamentally different people. I cannot put it any simpler than this.
Point C. Classpecting is always applicable.
That is the perfection of the Classpecting system. You can give a title to any character, from anything ever made. It's not even that difficult if you're half-decent at media analysis!
Quite literally all you need to do is ask yourself two questions.
"What's this character's core value?" and "How do they interact with that?" Do that, and you've got yourself a Classpect.
That's the beauty of it! It's obviously not going to be as airtight as a story that has the Classpecting system baked directly into the narrative, but it's still going to work out!
Hell, do it to yourself! Do it to your friends! The world's your oyster. You can do anything you want, forever, for the rest of time. I'm a Seer of Life! My best friend is a Page of Blood! My mother is a Witch of Hope! Go wild.
Post formatting
For my Classpecting posts, I'll aim to give two related definitions for every Class.
Definition A is the narrative function, what the Class says about the person and how they interact with their Aspect as an abstract concept.
Definition B is the practical function, what the Class says about their role in the session and how they interact with their Aspect as a SBURB construct.
Therefore, we get an idea of both the abstract, personal definition of a Classpect, and the functional, game application of a Classpect.
I'll also aim to give about two or three examples for each individual title about how you could write a character with them, since there are always going to be multiple directions you can take with a Classpect.
Conclusion
tl;dr - what I'm trying to say is this. Classpecting is malleable, easily applicable & capable of saying any number of things, and my posts will aim to give two concise definitions of both narrative and practical function for every title.
I'll get the Knight:Page analysis done either today or tomorrow, and the rest of the Class posts will be staggered releases in order of poll results. Thus, the order is going to be:
Knights & Pages, Deficiency and Exploitation.
Mages & Seers, Experience and Comprehension.
Witches & Heirs, Adherence and Manipulation.
Princes & Bards, Instability and Destruction.
Thieves & Rogues, Inundation and Redistribution.
Maids & Sylphs, Maintenance and Generation.
And, potentially...
7. Lords & Muses, Absolution and Dominion.
And then, subsequently, the order for the Aspect posts, which I've decided based on relevance to the canon, roughly speaking anyways...
Space & Time, Genesis and Terminus.
Breath & Blood, Fluidity and Stability.
Light & Void, Potential and Simplicity.
Heart & Mind, Instinct and Dialectics.
Life & Doom, Progress and Stagnation.
Hope & Rage, Conviction and Iconoclasm.
I look forward to the next post. Until then, take care.
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blood-starved-beast · 9 months ago
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Moros Hadesgame II has very strong "I spend all my time gaming in my mom's basement watching people meet their dooms and don't go out at all" energy and I think that's why the Fates had that minor prophecy to summon him. They're kicking him out of the metaphorical basement so he can socialize more.
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bitter69uk · 2 months ago
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“... oh it isn't fair / how her ermine hair / turned men around / she was white on white / so blonde on blonde / and her long long legs / how I used to beg / to dance with her / but I never had a chance with her …”
/ From the poem “edie sedgwick (1943 – 1971)” by Patti Smith in the book Babel (1978) /
Died on this day: doomed, utterly magnetic Warhol Superstar, muse, scene-maker and socialite Edie Sedgwick (Edith Minturn Sedgwick Post, 20 April 1943 – 16 November 1971). Caution: if you’re interested in Sedgwick’s story, for the love of God avoid the terrible, wildly inaccurate, tone-deaf and frankly homophobic 2006 biopic Factory Girl and read Jean Stein’s 1982 book Edie: An American Biography instead. It’s a shame it’s virtually impossible to watch the underground Andy Warhol films Sedgwick features in, because that’s how best to understand her allure. Years ago (like, in the 1990s I think!) I managed to see Outer and Inner Space (1965) at the Institute of Contemporary Art. Experiencing the radiant Sedgwick onscreen was like seeing Louise Brooks in a silent movie for the first time! Pictured: portrait of Sedgwick by Larry Fink, 1966.
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protect-namine · 24 days ago
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I know I don't talk about him a lot but I really do like li tianchen as a character. yingdu is not about him so he's not showing up again until season 3, but man. I wish we'll get some li twins adjacent info in yingdu. I still don't think they're the only "red eyes" either in S1/S2 (the way liu min and qiao ling were possessed seemed to act differently compared to say, chen bin and wang juan or even cheng xiaoshi, so I wonder what's up with that)
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Would anyone be interested in interacting with muses like these…?
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Could I even do interesting things with muses like these? I like them a lot, I do. But they’d require a lot of building, and my interests flip flop around, but I’m thinking about giving it a shot and I think I'd be real happy trying to. It's interesting trying to build on short stories with not a lot of solid background, kinda like making intricate little AU's.
They’re both kind of obscure with not a lot of background, the artists are well known though Don't be afraid to approach me!! Though please be of age, and understand my blog has dark themes!
Source for the girls is here (a music video made by vivinos, using the song "My september," though shes much more known for having made this one, using the song "Suki suki Daisuki" . she's also the creator behind alien stage!)
And the other thing is here (the notorious dr nowhere, creator behind the “boiled one phenomena” and other works like TOE!
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