#murderat
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victoriadallonfan · 2 days ago
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Support this YouTuber!!!
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thethcministry · 4 months ago
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coloursofunison · 6 months ago
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I'm delighted to share my review for Murder at Midwinter Manor by Anita Davison #bookreview #blogtour #historicalmystery #newrelease
I'm delighted to share my review for Murder at Midwinter Manor by Anita Davison #bookreview #blogtour #historicalmystery #newrelease @rararesources @BoldwoodBooks #MurderAt MidwinterManor @theboldbookclub
Here’s the blurb Escaping the city doesn’t mean escaping the criminals… 1916, Midwinter Manor: Desperate for a Christmas weekend break from war-torn London, Hannah Merrill and her Aunt Violet take Bartleby the cat and themselves off to visit Hannah’s sister, in her beautiful country estate, deep in the English countryside. The huge house is full of relatives, friends and merrymakers, and…
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qudachuk · 1 year ago
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The social network owner’s business model appears to include a slurry of unmoderated toxicity, such as footage of a murderAt 4am a couple of weeks ago, Ryan Carson, a young activist for social justice, was sitting with his girlfriend...
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murderblunder · 2 years ago
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goopydad · 2 years ago
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So, I’m doing a hack of Mork Borg that’s sort of a ripoff of Skaven in that it’s about the countless legions of ratmen and their eventual ascent to the surface world. It’s all from the rat’s point of view and the “hero” classes are Skaven clan knockoffs. Here’s my take on a sort of Stormvermin, fighty-rat. Enjoy!
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Zealous Murderat
Begins with 1d6x10 tokens and d2 omens.
HP: Toughness +d8
Your loyalty lies with…(d6):
1. the charnel temple of the Fecund One.
2. the crippled warlord, Gnarlmaw.
3. the rat-man who pays you the most.
4. the elfen crone who hexed you.
5. the wet thing whispering in the dark.
6. no one. You’ll kill anyone or anything.
Abilities
Quick and violent, roll 3d6+1 for Agility and Toughness. Dull-witted, roll 3d6-2 for Presence.
Rhabdophobia; You hate and fear magic, rendering you either unable or unwilling to use scrolls. If you begin with a scroll, you may reroll or you can tear it to shreds and piss on the remains.
Despite all my rage; You can give into violent impulses, throwing yourself into a berserker rage and ripping your foes to bloody ribbons. Working yourself into a foaming frenzy requires a single round. While enraged, you make two attacks per round and roll damage twice per hit, using the higher result. Throwing caution to the wind, defense is DR 14.
Roll d8 on the weapon table and d3 on the armor table. You also begin with one of the following:
1. Brohdgrym’s Heir: The oozing, maggot-eaten severed head of a dwarfborn princeling. When brandished, nearby humanoids roll a Toughness test (DR 12 for enemies, DR 10 for pcs) or spend d4 rounds violently retching. Creatures with an acute sense of smell can track the head or its bearer by scent with a DR 10 Presence test, due to the clinging stench.
2. Gut-Spiller Helm: A battered helmet adorned with an array of brutal metal spikes and horn-like blades. When worn, grants -1 incoming damage as a normal helmet. In addition, you may make one counterattack per round when you are hit, punishing your foe with a goring thrust of your head (DR 10 attack, d6+1 damage).
3. Scavenged Whetstone: All that was left of the previous owner was a broken knife, a chunk of bloody scalp, and a filth-coated whetstone. You can spend downtime sharpening a weapon with this whetstone. Attacks made with the sharpened weapon are rolled with a +1 to attack and damage for one fight before needing sharpened again.
4. Clangorous Flail: A heavy bronze bell affixed to a solid wooden handle by a length of rusty chain. Two-handed, d8 damage, DR 10 attack and defense when you wield it. 1 in 6 chance an enemy wounded by the bell goes deaf. Stealth is out of the question for the wielder.
5. Gnibblah’s Bone Flute: This delicate instrument is carved from the bleached shin bone of some unknown beast. DR 10 Presence test to play the flute and attract d4 helpful rats (3 HP, Morale 5, Bite d3 with 1 in 6 chance the bitten contracts a random disease). They understand you and follow simple commands to the best of their ability, but will flee if abused and will spread news of your betrayal to their legions of brethren.
6. Thing-Skewer: Cruel, barbed prongs top the business end of this vicious stabbing weapon. D6 damage, DR 10 attack and defense when you wield it. If thrown, the foe is impaled by the skewer on a successful hit, taking d3 damage every round until it is removed with a DR 12 Strength test.
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qudachuk · 1 year ago
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The social network owner’s business model appears to include a slurry of unmoderated toxicity, such as footage of a murderAt 4am a couple of weeks ago, Ryan Carson, a young activist for social justice, was sitting with his girlfriend...
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murderblunder · 3 years ago
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murderblunder · 4 years ago
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doing their duties as scholars
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