#movie not bad. don't think about it
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knifearo · 7 months ago
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this year my challenge for everyone is to unlearn the association between love and morality. love is not something that is inherently morally good, and the absence of love is not something that is inherently bad. sex without love isn't morally bankrupt, it's just an action. people without love aren't less kind or less good, they're just people. when we can get past this false (and often unnoticed) dichotomy of good love/evil lovelessness then i think we are going to be able to take leaps and bounds in sex positivity, aro advocacy, certain discussions of mental health...
#and also. not the direct focus. but love doesn't make things good. you can be in love and do terrible terrible things.#people do bad things in the name of love and in despite of love all the time.#but!! imagine a world where people could exist as people and not be demonized.#sex positivity means being cool about All sex. reexamine your internal systems of moral judgement.#this goes for sex workers. for aroallo people. especially aroallo men. for aro people in general who might enjoy sex.#and frankly i think it can easily bleed into discussions about mental health disorders around 'not feeling' certain things#especially demonizing ppl who don't feel as much empathy. i think there's definitely a correlation between that and the emphasis on love.#our support needs to go out to Everybody and i think these things are all structured together in one way or another!!#it might not be immediately obvious but when i tell you it all leads back to amatonormativity..... little bit wild.... large bit wild....#anyway. horror movie psychopath 'oh he can't feel emotions or love' damn alright. well. let's take a closer look at that.#silly that there's an association between lack of love and Murdering. feel like that might affect some stuff.#love is just an emotion/a feeling it doesn't mean anything about you one way or another#same with empathy. you can feel it all you want but it doesn't inherently change the actions you choose to take#anyway. thesis statement. there is a socially constructed link between love and morality. unlearn that.#kiss kiss (<— lovelessly)#aromantic#aromanticism#arospec#talking#aroace#aspec#sex positivity
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sofiaherzen · 3 months ago
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MEG RYAN and HUGH JACKMAN in KATE & LEOPOLD (2001) dir. james mangold
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hunnam · 11 months ago
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Myles O'Brien Evil Laugh (1986) // dir. Dominick Brascia
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bertoyana · 3 months ago
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X-MEN: DAYS OF THE FUTURE PAST (2014)
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bixels · 4 months ago
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I'm not getting into The Giving Tree discourse...
#personal#delete later#idk i just saw a post of the “alternate ending” comic on my dash and everyone praising it as an improvement and “fixing” the original#which i kinda resent#while tulli and i was taking my nephew to a book store we walked around the kids section and found the giving tree and we read through it#and i was so stricken by how profoundly sad it is. it's not a happy story#in the end both versions tell the exact same lesson. but one flat out tells you and the other makes you sit with a pit in your stomach#and work to find the answer#i dunno it's kids literature but kids literature is important. i don't wanna discredit anyone's bad memories with the book but also i think#sometimes it's ok to make kids a bit sad and upset with fiction.#tweet that goes “what if romeo and juliet didn't kill themselves and explained to the audience that family feuds are bad”#idk you can't seriously read the original book as an adult and say it's glorifying self-martyrdom#when the final drawing of the book is of an old tired man sitting on arotting stump with his hat fallen to the ground#again i don't wanna invalidate people's feelings if they enjoy the alt version i think it's really nice too. but the original has its#purpose too. imagine if at the end of the lorax they show that the boy did it and replanted the world happy ending#wait they did that in the movie shit#i dunno i just love somber children's literature. tulli and i are talking about moomin right now and how the series ends with the moomin#family just leaving. and nobody gets to say goodbye to them. their friends have to find ways to live with the emptiness they've left behin
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blueskittlesart · 7 months ago
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deeply refreshing to see someone critical of Swift who also like, genuinely likes her. Like i'm neutral to positive on her, but the online discourse has been absolutely rancid. flipping between "Taylor Swift has never done anything wrong ever and she's a fucking genius" and "Taylor Swift is the worst lyricist of all time and also a bad person" is exhausting, so thank you for like. nuance or something lmao
not to make it serious for a sec but i genuinely think that being able to like things that are bad is really important. like I think that it's an important skill to be able to look at something and see what you personally enjoy about it and then take a step back and acknowledge that objectively it's flawed. and to also be able to acknowledge that liking something isn't necessarily an identity or a moral stance. and i think that fandom space in general could really benefit from more people taking the time to learn how to do that. it's okay to like things that are bad
#people ask me sometimes why ill occasionally talk about something i like and then go 'but it's bad' and the answer is usually because it is#i love teen wolf. i love genshin impact. i love detective conan. and i fucking LOVE taylor swift. that doesnt mean theyre good#it just means i like them. and recognizing their flaws actually helps me better identify what i like about them!#it's like. in my mind bad > good is the x axis and i like it > i dont like it is the y axis yk. they're not mutually exclusive#tldr it's not that serious. we can all relax a little#irt taylor swift i do also think she has done some real harm to her fans in enabling them to deflect all criticism of her as misogyny#and i don't think it's fully the fault of these people who are parroting that response bc so much of her marketing has deliberately#reinforced this idea that to be a swiftie is to be a part of a sisterhood and that any attack on taylor is an attack on all of those women#who are in that in-group. when that's obviously not the case. but she's marketed herself as. for lack of a better term. 'girl music'#to the point where it makes her fans feel as though any criticism of the music or the woman responsible for it is an attack on their#personal experience of womanhood/girlhood/sisterhood/etc. and that's how you get all of thess bad-faith accusations of misogyny#i don't necessarily think this was her deliberate goal with her marketing tho because like. on first glance such a strong sense of communit#among fans sounds like a great thing. the friendship bracelets i got at the eras tour movie are really genuinely special to me.#but it does present a problem when your fans are unable to separate how they feel about the community and experience your music has fostere#from how they feel about you as a person. especially when you are a billionaire who absolutely CANNOT be above criticism in this economy#anyway. tldr i love taylor's music and i don't think swiftie hivemind is as deliberately malicious as it may seem#but it's obviously necessary to be able to take a step back and look objectively at what you're participating in.#anyway stream ttpd or don't idc <3#taylor swift
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jicklet · 1 year ago
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Elemental (2023)
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sergle · 26 days ago
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tonight I watched Return To Oz, for the second time in my beautiful life, and girl this is a HORROR MOVIE for children
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daisy-mooon · 1 year ago
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"I want Annabeth to be blonde :(" then pick up a PJO book and read it you dumb fuck
#pjo fans stop being weird about black annabeth challenge IMPOSSIBLE!!!!!!!!!!!!!!!#first off annabeths race isnt important to her story. annabeth could be any race. her skin colour doesnt actually impact her. her hair does#now im not blonde but im a white girl so let me explain why some pjo fans need to stfu. i have grade 9s. im called stupid for my appearance#im not insulted bc im white or bc i have blue eyes or brown hair. im insulted bc women are judged on their appearance because SEXISM!!#annabeth isnt called dumb for being blonde. shes called dumb bc shes female. and ppl are more likely to stereotype women than men#this is especially true for black women! whatever sexism white women get is always horrifically multiplied for women of colour#black hair frequently gets called unprofessional untidy unhygienic etc. its VERY likely that show annabeth received prejudice for her hair#does this make the casting “accurate”? no. but castings don't have to be accurate. they have to ADD to the character.#annabeth being black ADDS to her character because it showcases how women (esp black women) are devalued for their appearance#movie annabeth wasnt bad for having brown hair or white skin or whatever she was a bad adaptation bc she was out of character#i just think its ironic that a core aspect of annabeth was being judged for her looks. and now show annabeth is getting judged for her look#like. you guys really missed the point here.#anyways disagree all you want but book annabeth is still blonde. no one is erasing her. Theres a new PJO book w blonde annabeth SEPTEMBER 2#GO READ CHALICE OF THE GODS IF U WANT BLONDE ANNABETH OMG! adaptions and source material can be separate and coexist!#rant over sorry#pjo#percy jackson#annabeth chase#pjo show#percy jackson and the olympians#the lightning thief#discourse#shitpost#percy jackson show#pjo discourse#riordanverse
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mainalias · 3 months ago
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thinking about compiling screenshots of golden/silver age batman exclusively calling dick his ward to combat the allegations that it was “initially a father-child relationship”
#dc#batman#brudick#i don’t even ship it#i think i'm still mad at the poll when people were trying to refute the brudick points#by saying shippers are also biased and ignoring the history and that it really was a familial relationship early on#me the only asshole on this website enough of dumbass to try to read early batman “no it fucking wasn't”#if you hate the ship fine but don't back up your argument with complete lies#the pro-brudick camp has receipts which gives them way more validity than the haters#i'm sure somewhere out there there's dick grayson pre-crisis saying bruce is like a father to him#there's so many comics and i've barely scratched the surface#but i did read both the first golden age compilation book of batman and silver age world's finest compilation#and neither of them say anything like that#and no “his ward dick grayson” is how he's called constantly it's one of the stock phrases in the ever present narration#early comics fundamentally didn't understand they were a visual medium and are full of very tedious and unnecessary text panels#and to be fair each issue needed to function as an intro to someone who had never heard of batman and robin before so#“and his ward dick grayson”#every damn time#their relationship was adult man and his plucky kid sidekick he inexplicably hangs out with#which doesn't make sense and doesn't parallel to real life real social interaction#but neither does a man going in a batsuit to fight crime#and the out-of-universe explanation is because this comic was aimed at kids who were supposed to project onto dick grayson#and the kids want to be batman's kid-partner not his kid-son#it's not that complicated this trope still exists today#kid who should not be here but is because it's a kids' show/book/movie/etc#i stg i'm gonna become a brudick shipper out of spite at this point#and WHILE I'M COMPLAINING i am also going to be mad at the people who get all up-in-arms#about all the evil heroes doing child endangerment on their poor abused sidekicks#should there be kid heroes? no but cape comics would suck without them so stop complaining and enjoy yourselves#RL vigilantism is also always bad stop bringing real world standards into this they don't apply
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rollforfelicity · 2 years ago
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Why Dungeons and Dragons: Honor Among Thieves Didn't Use D&D Combat Rules (And Why They Were Right Not To)
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The D&D movie was really fun, and since at this point most of my friends play D&D (or at the very least other TTRPGs), almost everyone I talk to on a regular basis has also seen it and liked it. The consensus is that even though there's no "meta" that the characters are controlled by players sitting around a table, or jokes about the DM, the movie feels like D&D. The jokes feel like jokes people would make while playing. The constant pivoting from Plan A to Plan B to Plan C feels familiar to anyone who has spent an hour at a table deciding what to do, only to have a roll go sideways and screw things up. Before I get too far, I should say this post contains some mild spoilers for Dungeons & Dragons: Honor Among Thieves.
What didn't feel like D&D were the fight scenes. In one scene, a Paladin quickly dispatches a group of enemies before any of the rest of the party even acts, showcasing that even though he's kind of a square, he's an incredible fighter. In another scene, the Barbarian grabs and wears a helmet in the middle of a fight, using it creatively to get the upper hand. During a fight against a gargoyle, the Bard blinds an enemy by throwing a blanket over their head, but gets pulled along with them when a loose rope wraps around his leg. These are all pretty big moments in the movie, and Rules as Written, would never happen at a D&D table, because D&D combat doesn't work like that.
Here's what I think is interesting. The vast majority of the rules of D&D revolve around combat. It's not all of the rules, but most class abilities, spells, items, and rules have a combat focus. So why does a movie that functions partially as advertisement for the game spend so little effort to replicate the bulk of the content of the base game?
In my opinion, it's because, Rules As Written (or RAW), combat in D&D is not, generally speaking, narratively satisfying. Let's look at a few reasons why.
D&D is a game where, RAW, things either happen, or they don't. If someone misses an attack, nothing happens. If someone misses a skill check, nothing happens. DMs can work with this, but in the base game, there isn't a lot of guidance for what to do when a player fails at something they're trying to do. This may seem trivial, but compare that to something like Powered By The Apocalypse, which is much more narratively focused. In those games, a full miss means the Game Master changes things up. The enemy gets the upper hand. A new danger surfaces. An NPC is put into peril. Not only does the player fail at what they're trying to do, but something else, bad for the Player Character (PC) but good for the story, happens. On a mixed success, the PC might get what they're after, but at a cost, or with a complication they weren't expecting.
This calls to mind the example of the Bard throwing a tarp over the gargoyle in the final fight of the D&D movie. That's a classic example of a mixed success. He succeeds at temporarily blinding the creature, but in the process, he gets caught up in the gargoyle's rope and is dragged along for a ride. This is a dynamic thing to happen in combat, but wouldn't happen in actual D&D. Instead, a PC would either succeed at what they're doing, and blind the creature, or fail and not blind them. You could argue that the Bard's action was the result of a Natural 1, but that also doesn't fit RAW, because the Bard does succeed as what he's trying to do, and with a Natural 1, he would have failed and been pulled along.
D&D doesn't really reward player creativity. Something like throwing a tarp over a creature wouldn't be likely to happen in a session at all, because in the actual game, it would take a full action to do that, and depending on the Difficulty Challenge (DC) the DM sets, there's a good chance of a wasted turn. Creative actions end up a huge gamble, and when you're playing a game where it could be 20+ minutes before you get to take another turn (more like an hour if you're playing with a Wizard, amirite), you're disincentivized from "wasting" your turn to do something less than optimal. You can describe what you're doing to add to the narrative, whether you succeed or fail, but that brings me to my next point.
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I haven't been able to stop thinking about this question from Rise Up Comus since I read it a month ago. In D&D, a player can describe all kinds of flavor to what they're doing, and there's no change to the mechanics of the game. You could read this as saying "Oh, well that means you have the freedom to do what you want!" but if you look at game design through the lens of "what kind of play does this game encourage or discourage" the takeaway I have is that description just...doesn't matter to D&D. In my experience, that can lead to a few different unsatisfactory outcomes.
Both players and DM treat combat as purely rolling, and describing only what is required. A DM announces, "The enemy wizard casts fireball, roll dexterity save, take 25 damage. Turn passes to the Rogue." Sometimes players who describe what they're doing are seen as showboating or taking up too much time. Worst case scenario, the DM penalizes descriptive players.
Some players like describing what they do, others don't. This has no mechanical effect on the game. Players who aren't descriptive might be frustrated that an already slow process is slowed down even more. Descriptive players may become frustrated because there's no mechanical benefit to what they're describing, and spend time fruitlessly arguing with the DM that focusing on a weak point of the enemy should give them advantage. I think most tables fall into this category. It's not a bad game by any means, but not everyone is there for the same reason when it comes to combat.
Rule of Cool Table! Everyone describes whatever they want, the dice rolls don't really matter! Combat is generally pretty easy because fuck the rules, if it's cool for the dragon to die based on how the fighter described the attack, even if it's only the first round of combat, hell yeah let's do it! For players who like being more strategic and enjoy the confines of the rule structure because it makes things challenging, these tables can be frustrating. (If you're familiar with Dungeons & Daddies, this is essentially how they play D&D).
Because there's no guideline in the rules, people come to the table with different expectations. Some people want combat to feel like a strategy game, where following the rules in the most optimal way (or combining rules elements in an unexpected way) is mechanically rewarding (usually measured by damage output). Some people want to describe themselves doing cool stuff! Some people don't care about their characters looking cool, but want the story to be compelling. If everyone isn't on the same page, this can lead to players ending combat feeling unfulfilled, and when combat is the bulk of a rules set, it feels strange to me that there's no guidance for DMs or players as to how to incentivize the kind of combat your table is interested in.
This leads to a situation where combat in D&D is the part of D&D that takes the longest, that the majority of spells and abilities are focused on, but it is, narratively, the least satisfying part of the game, unless the table alters the base rules significantly.
If you're not familiar with other TTRPGs, you might be thinking "Okay, but that's why the DM is allowed to do whatever they want and make up new rules! My DM gives inspiration when we describe something cool, that solves this problem!" My critique isn't necessarily of individual tables. DMs and players come up with all kinds of mechanics that aren't in the rules. My critique is that D&D is a role-playing game that essentially has no incentives, and many disincentives, for role-playing during combat. For example, RAW, characters don't really have time to communicate during their turns, as each round takes about 6 seconds. There's no time for banter or negotiation between PCs and enemies. You can see this disconnect by the way people talk about D&D. How many times have you heard people say "I love D&D but I don't like combat?" How could this rift be rectified? Let's take a look at some other TTRPGs.
In 7th Sea, if you take the time to describe how your character is doing something, you get a bonus to your dice pool. In Thirsty Sword Lesbians, when you get a mixed success on a Fight roll, you and your opponent are given narrative prompts to build tension (like flirt with or provoke your opponent). In Kids on Bikes, you can fail or succeed rolls by different number ranks, which determines how significant the successes or failures are. In Wanderhome, you get a token when you "take a moment to bask in the grandeur of the world, and describe it to the table." In Good Society, each player gets a "monologue token" which they can spend to prompt another player to deliver their Main Character's internal monologue. I just played a bad-action-movie-themed game called Action 12 Cinema, where players can boost a roll if they call out the song that would be playing during this scene of the movie, and get an even FURTHER boost if anyone at the table sings it.
Each of those game mechanics gives you an instant understanding into the mood of the game, and the kind of stories its built for you to tell. Even if you've never heard of any of those games, I bet, based on the title and the move, that you could hazard a guess as to what playing the game is like. Dungeons & Dragons certainly has rules that add to the lore of the game, and prompt you to create characters that act a certain way. But when it comes to combat, players and DMs are left to their own devices. Some may see that as a strength of the game, but I see it as a source for a lot of disappointing play experiences.
And it seems as though, at the very least, the writers of Dungeons & Dragons: Honor Among Thieves thought the combat rules were narratively unsatisfying enough that they eschewed using any of them.
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gus-dix · 2 years ago
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wanted to draw the girls from hunchback of notre dame 1 and 2 dancing cause they both have a red dress and i thought it would be cute
+ it always seemed likely to me that one of the triplets in beauty and the beast was only pretending to go along with her sisters... and due to that she’s good at playing a role but not so much at being herself so when she gets an interest in belle she suddenly turns real shy
do not erase the caption, use or rePOST my art (reblog ok)
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daincrediblegg · 20 days ago
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personally I think the best thing that the joker sequel did for me was expose the exact degree to which how much of internet/public criticism is not based on genuine analysis of the content using social and cultural resources to support an actual argument but is actually adult children whining because someone took their batman toys and put them up on a high shelf for once and they, as a consumer, feel like they're entitled to throw a tantrum about it
#one of those 'if everyone's a critic no one will be' kind of situations#like every day I have to see 30 youtube thumbnails saying 'joker 2 bad' and then they say 'this scene was bad' and the only evidence they#give for their reasoning on it is 'it didn't make sense' and I want to turn into my english teacher and give reading comprehension question#like. if something doesn't make sense then why not examine the deeper reasoning that led you to that conclusion? why not then also entertai#the circumstances in which the situation would be plausible? you know? find some actual answers? but that is too much to ask of people#truly the gulf between a really well educated opinion analyzing the actual content rather than knee-jerking and saying 'I don't like it' is#far and fucking wide. I literally have only found ONE video essay that actually does a decent job talking about theme and the cohesion#between the two movies about the gulf between reality and fantasy which I thought was REALLY a good and thoughtful take on it all#but the rest of them are just like 'OOOOH MOVIE BAD MOVIE SO BAD'#like. you can't just say that!!! I know it's the internet and it's edged your ego enough to make you think you can#but some of us would like you to unpack your actual reasoning. but you do not have the capacity for that. clearly#go back to ninth grade for god's sake like this is a really basic skill for actually analyzing narrative and film and you do not have it#joker#folie a deux#joker 2#arthur fleck
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mysticalcats · 3 months ago
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fellas. my friends said they ACTUALLY want to watch cats 2019 with me and i was SHOCKED because like. who would. want to do that. i am delighted. HOWEVER it will take everything in me to not pause it and clarify every five minutes about my opinions on the movie
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firepollox · 9 months ago
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Starkid should make a nightmare time episode called "good mourning" about Dan and Donna
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dani-luminae · 2 months ago
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His face during the meeting, the moment he first says "No." As he realizes what has just been said and decided, not just his dream being shattered right in front of him but also the chance they're taking away from all those kids just because Auradon is scared. The camera glosses right over it in the moment, but if you get a good look: he's reeling from it, literally backing away. The horror, frustration, and heartbreak is sinking in, and not even his own fiancée is on his side.
And the movie somehow wants me to believe he agreed with Mal and everyone else on this decision.
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