#mortimer craft
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This is my first mlm shipping among my MH OC... They are from 2014, they are 10 years old. Congratulations!
Also NSFW version HERE (It's my shitpost tg channel in rus)
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AWWWWW SO CUTE!!!!!
I made kandi singles of Mortimer
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Doai but all the humans have isat craft types
I'll make sure to do Alex and Mortimer later
Rambling time undercut
If you don't know the isat (aka in stars and time) craft type system basically it's the magic/battle system in the game where every character has a craft type, Rock, Paper and Scissors. I'm not sure if they are exactly born with them or it comes with time but it's an omnipotent thing that everyone can weild and learn, sometimes you can learn more than one craft, other crafts are also a thing apart from rock paper scissors one i can name is Body craft which can modify your body to your liking, the other two crafts are very spoiler territory for the games story.
All forms of craft are available to humans although I'm not sure if i want the Veldiguns to have them, either the crafts deal damage to them or are completely immune to them, I don't want them to be completely immune to the Craft attacks so I'll go with them only taking 6 damage per hit, unless it's a combo which is 16 dmg(which doesn't do alot to their health bar).
I see the veldiguns however having color, the game in general is set in a greyscale world plus it's in lore that color did used to exist(i think), thus making the veldigun more like anomolies by having a shade different from grey lmao. Although color seem to be an important but minor aspect in doai if Vol.1 is anything to go by in my head.
Not entirely sure where I'd be going with this without majorly spoiling the game, I just thought the whole Craft types thing is neat.
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I made a list of all the DoaI characters we know of so far and any information on them that might be relevant, use this for theory-crafting (and correct me if you think there’s anything I should add):
Dreams of an Insomniac - Characters
Volume 0 - Haunted Halloween PSA
Tommy Merrick
Overarching story’s protagonist
Visiting old family home, vaguely recognises the things on the tapes and even knows a Veldigun (possibly either Winfrey or Simon) personally
Has to do something in Lankmann’s Asylum (post-collapse)
Owen Grady
Reporter who wrote the OG Bizzare Break-In article
Rick Graham
Owner of Grimmso’s
Sean Grim
Listed as “Sceptical Civillian” in Volume 0, but his segment of the report was shown to be scripted in In Loving Memory
“To think they said our small-town representative was corrupt…” <- possibly Lankmann?
(see Volume 1 segment for Alex Williams)
Officer Kenneth Krueger
Father of Klaus Krueger
Attacked by Clyde in 1986/7(?), became riddled with Veldigun cooties, and was experimented on by Lankmann until his death in 1996
Death was faked in 1987, claiming he had hung himself in his son’s closet (complete with a forged suicide note, which may possibly be a real note twisted to look like one due to the heavy distortion and blurring of the final paragraph?)
Mortimer Grey
In-house animator for the Lankmann Foundation
Most famous for work on cartoon series Candy Mouse
Possibly riddled with Veldigun cooties?
Mr. Wilson
Father of Sam Wilson, one of the children “eaten” by Clyde on Halloween ‘86
Got “eaten” by Clyde the following January
Wife still alive by the time Family Photo Album takes place, or at least wasn’t “eaten” by Clyde
Clyde, or “The Smiling Snatcher”
The first(?) Veldigun to make itself known in Eastridge County
“Infant” (by Veldigun standards) during the events of Halloween ‘86
Used to hunt children, now has a preference for adults
Uses taunting and psychological manipulation to get to its victims
Can wear the skin of its victims, though wether this is literal or just an extension of its hallucinations is unknown
Volume 1 - Foundation Archives
Alex Williams
Lives on 66 Elk Crescent
Partial witness to Halloween ‘86, was interviewed by ECN shortly afterwards on the same night(?)
Was put under “witness protection” by the Lankmann Foundation, borderline forced to join the asylum shortly after its founding
Going to meeting with someone “very dangerous” after the events of the recording of Volume 1
Someone that they care about has been “hurt” by the Lankmann Foundation, in a mysterious incident that will probably be touched on in the mini-volumes
Doctor Herbert Lankmann
Founded the Lankmann Foundation in 1990(?) with money inherited from his late father (who he probably murdered)
Pays the police to hide all the unethical things he does
Has mechanical hands and screens fitted into/replacing his eyes (likely a more accurate and trustworthy version of the goggles?)
Became more aggressive, alongside the Caretakers, after an unknown “incident” (likely the aforementioned one that hurt one of Alex’s friends)
Patient 66
Lived on 45 Elk Crescent
Abducted from her home by the Caretakers for unknown reasons
Described as “about in her 30s” by Alex, shows no obvious sign of mental illness and is physically fine
Went into Room 66, encountered Winfrey and didn’t die???? (the first time at least)
Probably died the second time (and got her voice stolen)
The Caretakers
Silent, stoic henchmen of Lankmann
Wear masks and goggles at all times
Winfrey, or “Specimen 02”
14-foot tall Veldigun, kept within Room 66 in the Lankmann Foundation
Auditory hallucinations come in the form of distant music, the knocking of doors and windows, the voices of people who aren’t actually there, etc
Took the voice of (and probably killed) Patient 66 the second time it encountered her
All things in mind might actually be pretty passive for a Veldigun? (didn’t kill Alex when they first entered either)
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Sims In Bloom: Generation 1 Pt. 20 (Everyone's Midlife In Crisis)
Bella Goth was a proud woman. Cass knew she’d had an affair or two herself, even if they’d never been to the level of full-blown love like Mortimer and Karl, but she was constantly exhausted taking care of baby Dex. Deep down, Cassandra feared how her mother would take the news of her husband's infidelity.
Mortimer and Bella were childhood sweethearts from Sunset Valley, marrying after college and settling in Brindleton Bay to satisfy Bella’s interest in the supernatural. She’d heard the old museum roamed with ghosts who knew where to find buried treasure, and like Daisy’s obsession with finding a UFO plant, she would spend hours exploring the lighthouse museum at Deadgrass Isle, while Mortimer stayed home writing articles and Cassandra taught herself shapes with her building blocks.
Cass was too young to remember the birth of her brother, Alexander, or the shock death of Bella’s beloved brother Michael, but she remembered her parents’ arguments over what they each owed to their family. Bella cried one minute, raged the next, or flirted with the mailman just to upset her husband. Then one day, when Cass was about five, her mother disappeared. No one had any idea where she was; even the Goth family’s considerable resources couldn’t find her. Mortimer was warned to expect the worst if she was ever found, but almost two years after she left, she returned in great health as if nothing had happened, with no memory of the two years she’d been gone.
The government studied her to try to unlock the secrets of her disappearance but concluded nothing. Cass and her family were forced to forge ahead without answers, and her parents’ marriage never truly recovered from the ordeal. Cassandra feared her mother might snap and disappear again if she knew her husband loved another man, but she thought of Dex, who could barely walk yet, and she knew how he would feel if she left. It wasn’t without some guilt that she chose to keep her father’s secret.
With Daisy so preoccupied with her space missions back in Henford, her second cowplant, Second Simzee, turned to its skeleton form. She left it in the yard in memory of all the times she’d had to be swallowed by the freakish thing for the sake of science. She missed gardening, and after one final voyage she announced she wanted to return to her roots, but this time she wanted to follow a more creative path with flower arranging.
It felt right to make the change again. Now she could grow enough UFO fruit to leave some to be discovered by others under Sophie the Snail. She had all the knowledge she could gather and recognition from the Sim Gardening Society for all her hard work. She proudly displayed their congratulatory plaque on the wall and glanced at it often, but River’s creatively gifted girlfriend had inspired Daisy to unlock a new interest in artistic pursuits. She dreamed of crafting bouquets for her daughters to carry at their weddings one day.
Neal experienced a midlife crisis and purchased an expensive hot tub for their yard, but with the cold winds of winter chilling the air, Daisy had to admit the extravagant purchase was enjoyable. Neal added several wind turbines to their thatch-roofed home, and four dew-catchers to the backyard. Theirs certainly stood out among the quaint homes of Henford, with exotic plants and gadgets adding a sense of modernity to the timeless country aesthetic of Henford-on-Bagley. And their meat wall faced the laneway, greeting visitors with the hearty smell of sweet beet meat. The Nesbitts were one of the most interesting families in town.
With Neal and Daisy's children growing older, would they manage to find success like their parents? And what of Mortimer's secrets? ->
<- Previous Chapter | From the Beginning
#sims 4#sims 4 gameplay#sims 4 screenshots#sims 4 legacy#sims in bloom#ts4#ts4 gameplay#ts4 legacy#ts4 screenshots#gen 1#henford on bagley#sims 4 story#ts4 story#legacy challenge#sims legacy#ts4 legacy challenge#cassandra goth#mortimer goth#bella goth
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"What are you doing here? Did I do something wrong?"
"No Blake." Grim answered. "I've done some thinking and realized that I can't expect you to trust me over the society if I don't tell you everything."
"Really?" I asked surprised.
"Yes." Grim replied.
"Can I ask a question?"
"You may."
"Why do you care so much about Ambrosia? Is it because it brings people back? And you are against that. There would be no suffering for you to enjoy?"
"Is that what you think?" Grim asked. I could tell I'd offended him.
"Well you are the Grim Reaper."
"I lack morality yes. But I am not heartless or cruel. I don't take delight in what I do."
"Then why do it? I was a kid. I needed my family."
"I know you did and I am sorry I had to reap them, but it was their fate." Answered sadly.
"Their fate was to be with me. To see me grow up." I retorted trying to not cry.
Look a balance needs to exist in the world. Do you know what would happen if everything just existed forever? Eventually resources would crumble from overpopulation."
"Then how come supernatural's are immortal? How is that fair?"
"But they aren't Blake. If a werewolf is attacked with silver they die, if a vampire is exposed to sunlight, staked in the heart or doesn't feed they die, if a fairy is exposed to poison or attacked with steel they die. It's true that they can go on forever unlike humans, but they aren't invincible. They can die too. And look at all they give up. Vampires can never feel the sun, werewolves can lose themselves and control if they aren't careful, fairies health are tied to their home. And all of them have been persecuted and hunted just for who they are before humanity got better."
"I-I never thought about any of that."
"As to why I care about Ambrosia that ties into the society. Despite what you think I would have no issue with people using Ambrosia to bring a loved one back for a second chance. In fact I am a believer in second chances. But I also fill it is something that effort should be put into and earned. Not something you could just do willy nilly."
"I guess that makes sense." I answered.
"Plus the society uses it for evil."
"What do you mean?"
"I know the founder of the Ambrosia Society in fact three hundred years ago she was my best friend."
"I never would have pegged the Grim Reaper to have friends."
"There's a lot about me you and other mortals don't know Blake. Anyway I trusted Deanna more than I had any human before. I knew she was scared of dying, but as her friend I tried my best to reassure her that when her time came it'd all be ok. I even broke my own rules and told her how old she'd be when her time was up. Little did I know she was using me. Our friendship was never real.
She learned as much as she could about me, my powers and the supernatural world as a whole. She used that knowledge to craft the first ambrosia and the first young again potion. She then fled with her findings and went into hiding. She built her society up with other criminals and together for centuries they've built their criminal empires. They've done every crime you can think of. I've tried and tried to stop them, but reaping them when I do catch one does no good as they just use the tools at their disposal to revive.
Because of the Ambrosia Society and my own foolishness for thinking I could ever have a friend thousands of people have died or been harmed of the centuries before their time. I have to stop them and I have to make Ambrosia something only people with pure intentions can access."
"I'm sorry." I said." I can't imagine that kind of burden. They sound awful. But why are they helping me?"
"They usually don't interact with the mortals who partake in my quest to learn ambrosia. That is why many don't get far. They must see potential in you. Deanna is wanting to recruit you."
"I'd never join."
"He said that too."
"Who?" I asked.
"Mortimer Goth. He told me he just wanted his wife Bella back. I saw him as a potential friend."
"What happened?"
"The society got to him. They told him they could bring his wife back and he could make himself even richer off of the schemes the society had. He feel for it."
"Mortimer doesn't seem like that?" I questioned. I'd only met him once when I first came to town and he sent me the Grimophone, but I'd not heard from him since.
"Because the society betrayed him. They brought his wife back like he promised, but she was disgusted by what the society is about and she didn't want her or Mortimer involved. She threatened to expose them. Deanna killed her. They then tossed Mortimer out and moved locations. He once again lost it all."
"That's awful. However I can promise you I am not swayed. I do not care about money, power or whatever else they can offer. I just want my parents and sister. So I will continue to learn what I can from them. I can play stupid until I have the information you need."
"I hope so." Grim said before he vanished in a cloud of black smoke.
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Abigale Backstory Rewrite
(the old vers here was.. not accurate with the "women can't have higher education" thing that the 1800s had)
Her father Mortimer Blackwing was a brilliant man,the man who invented the typographer Braille sewing machine the wrench the loom and various other things. She watched her father create technological masterpieces with awe and wonder,and she was lucky to be as brilliant as him. Mortimer taught her everything she knew,and was the very reason why she's such an excellent inventor today. Abigale never knew her mother Constance Blackwing (née Kimbrough) as she and Mortimer filed for a divorce when she was born,the two were too different with Constance desiring to make it on her own with her fashion company while Mortimer wanted to start a family. Abigale created more and more wonderful works the older she got,going from a simple telegraph machine at age 17 to an elaborate carriage at age 21.
Her brilliance was so great that her father wanted her to go to college as he wanted to share her talent wit the world, although knowing that a woman would never be given a higher education,he had to improvise by making a whole alter ego for his daughter in the form of her male cousin Adriel complete with a fake birth certificate and Abigale wore the old clothes her father had as a young man. Adriel was staying with his uncle Mortimer so he could pay for "his" scholarship and thus Abigale was able to become accepted into the Alabama Polytechnic Institute to study engineering in order to improve her tinkering skills.
She then graduated with flying colors but not before ending the graduation with a bang,literally,she exploded the entrance to the university with a new cannon she made. Abigale was then able to build her own engineering research facility called the Blackwing Institute with her father's help,the inventor supporting her every step of the way while she maintained her Adriel persona. Things were going well for the genius,until a fellow researcher of hers falsified documents of her apparently embezzling from a successful oil company in order to fund her inventions 10 years later. With the perpetrator doing such in order to "expose" Abigale as a fraud and thus disgrace her from her position,as the man was jealous about the fact that an inexperienced younger man such as Adriel had his works recognized more than him who spent years honing his craft.
She was then kicked out of the Blackwing Institute and her father stopped believing in her,the man regretting his decision to support such an atrocious person. This permanently broke Abigale as the reputation she worked so hard to build as well as the fact that the only family she had now hates her were such devastating events to her. Abigale was down on her luck as she then had to use her college grant money to buy a small apartment as she used to live in the Blackwing Institute building but now that's not an option anymore. She sought revenge against the perpetrator as she planned on making a machine to agonizingly torment and kill him.
However a certain evil demon triangle appeared before her and told her he could do something much more horrific and satisfying than torturing the perpetrator,if she just gave him her help with a different machine. "Hey,Goggles. Down on your luck?,hit rock bottom?. Yeesh. How the mighty have fallen,like they say." Bill says as Abigale then rubbed her eyes to see if she wasn't hallucinating from the sleep deprivation caused by her thinking about the torture device all week,only realizing that the creature before her was real once she blinked and it didn't disappear. "I don't need your pity,demon. Leave me alone to deal with my failure and maybe i won't have to throw purifying salt in your eye." Abigale remarks in frustration,turning away from the creature as she just wanted to get her life back without this thing distracting her. "Rude. I just want to help. That dumb traitor of yours?,i can do SO MUCH MORE than just torture him like that machine you're building can do. I can turn his organs inside out,i can give him nightmares that'll be so painful that he'd want to kill himself. Just do a favor for me,and i'll do a favor for you in dealing with that pesky double-crosser. And i can even give you your reputation back." Bill replied as he then held out his flaming hand for the woman to shake,the inventress considering the offer as she hesitantly held out her own hand as she then pulled away to figure out what she's getting into. "I will do it. But first, what do you want from me?." Abigale asks while looking at the beast straight in the eye. "I just need your tinkering skills for my own project. A huge steel mechanism that'll be able to let other worlds bleed into yours,and i can't do it without your skilled hands. Making that portal will give you your life back,the world will rue the day they made a mockery of you with those claims of fraud once they see how brilliant you really are." Bill explains as he sneaked in some praise with his explanation in order to make the woman seal the deal. "That sounds extraordinary. And i do want to have the last laugh whenever i make fun of those traitors in their faces once i make something great enough to make them regret ever doubting me. I accept your proposition." Abigale replied as she then firmly shook the triangle's hand,the creature grinning as the woman just fell into his trap. Abigale then went on to create the portal while following instructions from Bill,although he told her that they needed six stout men to fully operate the device so he didn't let her finish until he gets those men.
Abigale later became weary as she lost sleep and barely ate while building the portal as "William Lucipher" refused to let her rest from his impatience regarding the machine despite knowing that she would drop dead at this rate. He kept working her to the bone without any time to deal with her other projects until Abigale snapped and confronted him about this issue. She remarks that she won't be able to work on the portal properly without going insane from the lack of sleep and lack of food while Bill tells her to walk it off,Abigale then tries to quit the project but then Bill threatens to strangle her as he says that she's bluffing and that she would never give up on her life's work but he did let her rest for exactly three weeks in order to stop her whining. Abigale then distanced herself from the triangle as she started to realize that she got into something much bigger than she thought. She kept ignoring his visits,she used special crystals to successfully ward off the demon from her house and her mind,as well as stopped working on the portal while still leaving it intact in fear of what the creature would do if she destroyed it. Bill got more and more impatient from the woman as he reluctantly let her have her break,starting to think that she wasn't resting and was actively revolting against him. His suspicion proved to be true once he realized that he can't go into her mind or possess her,discovering that she's been using some strange crystals to prevent him from doing so. He then angrily destroyed the crystals after he managed to break the barrier that the crystals made with his hands,he then possessed the woman in her sleep and began to commit crimes while using her body in order for Abigale to wake up to a burning Alabama town and a letter detailing her exile as revenge for the genius DARING to go against him.
Abigale was furious and upset upon realizing that she's now been banished from her beloved town all because of that dastardly demon committing fraud (she actually *DID* commit fraud this time) murdering people and burning everything down with her hands,no longer being able to rebuild her life again since her home and her family are now gone. She then sought to kill that triangle for destroying her life and ruining her chances of regaining success. And as if a miracle were performed before her,she found an article that detailed exactly that. An article written by a fellow named Thurburt who was also tormented by the creature and is now seeking out other fellows to help get rid of William Lucipher. She then went to the address and found three other fellows who want to destroy the triangle. Abigale is going to get that success and regain her life back,no matter what cost.
@aria-greenhoodie
#gravity falls headcanons#gravity falls hcs#anti cipher society#anti bill cipher society#anti cipherites#abigale blackwing#canon divergence#canon divergence au#canon divergent#gravity falls#gravity falls writing#gravity falls fanfiction#fanfic#fanfiction
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KSP HEADCANON
(i know, i know, these are dark times)
We all know the Kerbals can be… kinda stupid, at times. Mistaking moons for smudges on their lenses, reckless endangerment, apparent incapacity to do literally anything but build rockets (and even then, usually not good ones), "promoting" interns to test pilot roles for giving legitimately good advice, not promoting "janitors" at all for the same offence, and blatant incompetence are all mainstays of Kerbal life.
We, the players, are free to point and laugh and sometimes speculate on those signs, all without taking them too seriously. We can even choose to ignore or dismiss that content altogether. But the question that sheer incompetence naturally poses for us, and the question that many have tried and mostly failed to answer, is thus:
If the Kerbals are so apparently incapable, how can they run a space program?
The answer to this, I believe, lies in the player. We are the competent ones, playing the straight-man to the endless comedy routine of Kerbal life. But what does that mean to the in-universe Kerbals?
Well, it means our player character, of course. And who would that player character be? Well, there are many options, but the one I favor most is the financial representative and implied administrator of the KSC, Mortimer Kerman.
Why's that? Well, firstly, because if he IS the administrator, then we have to play as him – after all, we're administrating the Program. And if we DO play as him – given the fact that we know very little about him other than that – it would stand to reason that he has more or less the same perspective as we do, given that he's being given more or less the same information and doing pretty much the same exact stuff as we're doing, with the notable distinction that it's actually real to him.
On top of that is the fact that, of what little we do know, at the top of the list is his description:
“He's an accountant, called Mortimer. He doesn't have many friends, but he likes things to be under control and arranged in right angles. This job is pretty stressful for him.”
…which is about the most un-Kerbal thing I can imagine.
All that being said, I would like to suggest for public consideration that maybe, just maybe, the reason why the KSC isn't the unmitigated disaster it has every right to be is because it's run by the one and only actually competent Kerbal in the entire world.
I offer that maybe, just maybe, every single Kerbal (yes, even Gene; yes, even Jebediah) somehow manages to be incompetent, reckless, short-sighted, and/or generally un-useful except Mortimer, and he's just BARELY managing to drag the rest of them into actually achieving something every now and then rather than constantly bickering, losing Kerbonauts, and blowing things up prematurely.
I offer that over the course of the program, while we're all laughing at the self-destructive stupidity of every Kerbal, Mortimer is growing more and more tired of and frustrated at his colleagues' increasingly incomprehensible mistakes and failings.
But most importantly, I also submit for public review that when a KSP save is inevitably played its last, then abandoned for one reason or another, what happens in-universe is that Mortimer, finally fed up with the rampant stupidity of everyone and everything to do with the program, hijacks one of the rockets he funded and blasts off alone into the cosmos, never to be seen again.
With Mortimer gone, the KSP is sure to find itself in the grips of failure after disgraceful failure, hemorrhaging funding, reputation, and Kerbonauts to a never-ending rat race of stranded Kerbals, suicide missions, and both literal and metaphorical explosions of more and more catastrophic proportions, until any program – no matter how large, no matter how well-funded or previously prestigious – finds itself bankrupt, its reputation in shambles, its crews of Kerbonauts gutted, and what few remaining craft it has all but guaranteed never to fly again.
And with the fall of the Kerbal Space Program, the very concept of space travel itself is soon enough relegated to the affairs of idiots and madmen; drowned in the incompetence of the very people who made it possible, just like it really should have been from the beginning. Kerbals will be forever relegated to their lonely home planet, slowly spinning its way to damnation.
And in these dark days, surrounded on all sides by the incompetence and unpreparedness of lesser space programs, only one team will remain, standing resilient against the helpless herds.
In these days, it will not be programs, but individuals, who save the Kerbal race. Jebediah and his crack team of Kerbonauts remain, the last relics of a bygone era, rescuing one stranded explorer at a time.
They will be Kerbalkind's last hope. And they will call themselves…
…THE BLUNDERBIRDS.
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I’m so interested in your slashers! Do you have any more art or specifics for their stories?
I've got a Few unfinished works
KINDA LONG but it's got a lot of JUICY DETAILSSSS.
Plus a BONUS SLASHER I FORGOT TO MENTION.
-The Handler and Fursuiter have been known to spare victims, often time only taking what they need; that usually being a leg. Handler has gotten alarmingly skilled at amputation with a high success rate. Handler does the cutting, Fursuiter does the sewing. They'll often let the victim pick which one if they're feeling kindly.
-They travel cross country in a shitty van. They rarely settle in one place and their often choice to crash is seasonal cabin homes; places that have fully functional amenities such as showers, toilets, working stoves and fridges. If it's an off season for the area they may hang around for a month or two.
-They are both roughly in their 30s possibly approaching 40 in a few years. For Killer Cannibals, they're actually alarmingly smart about how they go about things and have an entire retirement contingency in plan should one of them get injured to the point where 'hunting' their food is no longer a viable choice.
-Calvin 'Prom King' Black's father is actually a well known boxer in the area who tours the country. Although estranged from the family-Calvin knows how to efficiently fight thanks to him. So imagine you think you've disarmed the revenant slasher by knocking their weapon away only to get squared up on by a guy who actually knows how to throw a very solid punch.
-According to the school's legend, The Prom King and Queen always inevitably shack up after prom and become a couple. This sort of tradition is almost like a point of pride. However, Calvin, being a homosexual, rebuffed these advances rather quickly.
-Calvin's nomination to Prom King was actually sort of rigged. The student council at the time was sick and tired of the same popular people getting voted in as Prom Royalty and decided to secretly promote 'one of the lesser known members of the student body'. That being Calvin whose hobbies included skipping gym to smoke behind the building, reading Syfy Novels and having bad skin. None of it was actually done in malice, they genuinely believed they were doing Calvin a kindness.
-Calvin was around 19 when he was murdered-20 if he had lived to see the next summer.
-Mortimer is Collage aged (around 19.) but has yet been able to go due to financial issues/his dad favoring his sister over him/his dad being a general ass hat. If he could, he'd study psychology or art.
-Mortimer is trans, AFAB. His transition was poorly received by his immediate family who insisted on dead naming him at every turn and it began to look more and more ridiculous on their part the more masc Mortimer gradually became over time.
-His favorite movies are The Craft, Jennifer's Body, Rocky Horror Picture Show and Ginger Snaps.
-Mortimer's mother currently resides at a psych hospital where she receives assisted care for her condition. Mortimer hasn't seen her in years.
-The Original concept for Ephriam was shortly after X was released where I wanted a more.....visually appealing killer to stumble on a porn set. (The Mormonism is non-canonical) And has the aspects most of the fandom loves in a Slasher. Built af, scuffed up, long hair, scary face, Tits to die for and often times a quiet disposition.
-Ephriam's family farm actually used to be a site for satanic sacrifices in the 60s and was abandoned in the 80s. This resulted in the area being a bit abnormal as well as Ephriam's sort of unconventional physical appearance and his survival of what should have been a fatal gunshot wound to the face. While it has no effect on his parents aside from them being in pretty good health for an older couple-Ephriam who has been drinking from the well water and eating the pigs they slaughtered on the property since he was born, resulting in a healing factor for him, enhanced strength and other perks.
-The area where they take the pigs for slaughter is abnormal as the pigs will willingly lay down on what appears to be a naturally occurring slab and fall into a slumber that they do not wake up from, making slaughter rather humane. Ephriam's family used this spot for slaughter because of the angle of the stone, the fact it was near the house and is a good wide surface to clean the pigs and carve them up. Invertedly-Ephriam and his family are sacrificing animals to hellish entities that reward them with good health (though they haven't made that connection yet, they just all chalk it up to luck and good clean country living.)
BONUS TIME:
These two don't have names yet.
-He's not really a slasher-though he does KILL Slashers. Mainly since his twin sister is often targeted by Slashers since she's a hot girl in a sorority at a big name collage.
-They were conjoined twins at birth. REALLY conjoined. And it was only sheer LUCK that the doner parts came through to keep them both alive at the time. They've both undergone numerous surgeries over the years to repair and replace parts. The Boy opted out of the surgeries eventually because he was so tired of it all while his sister doubled down and looks much more human thanks to plastic surgery.
-It's a concept of Killers always attack sororities; plot twist incel-There's already a 6'9 guy welding a knife ready to defend his sister to the death hanging out in the kitchen. You really gonna try your luck? Gonna try and kill these girls cause you have unresolved issues with women not liking you. Gotta get through THIS DUDE FIRST. (and he has put down QUITE a few. Not just for his sister's sorority.)
-He's actually good friends with his sister's sorority. They view having him around as having scary dog privileges. His unique face is a bit of a shock at first, but they've become very comfortable with him being around. Very much a 'NO BOYS ALLOWED.....except for him, he's very very polite to us.' vibe at this Sorority.
-She's studying fashion and design while he's opting for the trade course (Welding, car repair, etc. etc.) Though if he chose to, he could very easily make very high marks in any field he chooses.
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Unreality Puppet lore🐛❗
Words: 662
Trigger warnings: Implications/ mentions of arson, murder/death, terrible events happening in the past, ect.
The puppets brought to life by Ennioch’s book of spells were interesting beings.
They were puppets. Living puppets. Crafted nothing but wood and cursed magic by the wrong pair of hands. Made only for the purpose of performance, to comply and perform in their creators televised puppet show. Their creator had been so confident he had complete and total control of them, only for them to end up overthrowing him after the show's cancellation in 1995, killing him in the process.
This puppet show originally went on air in 1985. It was decent, but received average ratings and wasn’t very popular. Not until the puppets were brought to life two years later. In 1987, due to the puppets' actions being their own, the show appeared to be one of a higher quality with more fluid movement and much more personal storytelling, and its popularity rose tremendously. And with such popularity the show was able to go on for ten years straight in total.
Up until February 23rd, 1995. A fire erupted in the home of Mortimers Handeemen, an old but huge warehouse in the middle of the woods. Eight cast members and workers were pronounced dead whilst seven were severely injured. The cause of the fire was unknown, but there was a rumor that the creator himself had started the fire.
Fortunately the fire was taken care of before any plants were destroyed, however due to the irreparable damage caused to the warehouse, the show was to be canceled for good. Everyone who survived had left except for the creator and his puppets…
Two weeks later, the creator's body was found among a gorey display, his body had been cut perfectly in half from the waist. There had only been one suspect, a former intern who came to attempt to retrieve the creator. However she was soon found to be innocent as the details didn’t match up to her as the culprit.
The puppets themselves had tried to come clean and speak about what really happened in the warehouse during the show's air, but they were swiftly silenced. A false tale was spun regarding the puppets wearabouts. One “dead” and the other three “missing”. No one believed it due to the suspicious timing of the report taking place a few days after the warehouse incidents were exposed, but no one could dare to prove otherwise.
Ten years later a being with an uncanny resemblance to the dead puppet appeared, and when they did, the streets became much safer and crime hit a huge low.
The being called itself Judgment.
But everyone knew who they really were.
And if they were alive and around, then the other puppets would be too. Perhaps there were even more of them.
In present times, the puppets were in their thirties. They had been through hell and back but they were still standing, living together with their found father in a house much nicer than the rundown old warehouse that ended up collapsing twenty nine years after the amount of damage it took.
They were strong, intelligent, DETERMINED…and extremely powerful.
All of them were in different ways, with different abilities. It didn’t matter that they were cursed.
Fighting any of them alone would be a formidable challenge.
More interestingly, they could choose to share and combine their power with others if they desired too.
It was done through a special psychic link they all possessed. As long as the other participant was willingly agreeing to it, the puppet and the participant would be able to combine their powers and use them together for however long they stuck together, as they would have to avoid being separated while this link was in motion.
However, a power like this would naturally hold negative side effects…especially if one puppet's psychic link were to be messed up and go haywire at the wrong moment.
Anyone close to them might find themselves waking up in a body that is not their own.
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Sketches. Oh, this is the first time in 4 years that I drew something really this early, haha.
#mh#mh oc#monster high#monster high oc#art#sketch#lula twinkle#mortimer craft#daft vampirefall#marshall star-splinter#winx#winx club
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The Sims Shares Details About Collab with SixamCC
You Make The Sims Featuring SixamCC
The Sims community is a place of big ideas, storytellers, content-makers, and creators of all kinds. Our players inspire us to keep looking for new ways to tell universal stories, and to continue to invite collaboration and creativity from all kinds of Simmers to help shape the game we all love. For this edition of You Make the Sims we’re sitting down with SixamCC to take a look at what inspired the Storybook Nursery Kit and how he and The Sims team brought it to life!
SixamCC (also known as Alex) is well-known in The Sims community as a custom content creator and 3D Digital artist. A lover of both video games and Japanese fluffy pancakes–a winning combination, tbh–SixamCC works in the creative field and spends his free time creating CC for the community he loves..
Like many players, SixamCC was introduced to the game by a family member, and knew from that first playthrough it was going to be one of his favorite games.
THE SIMS TEAM: Tell us about how you were first introduced to The Sims and what inspired you to start making custom content.
SIXAMCC: My cousin was a big fan of The Sims at the time, and she told me about The Sims 2 and how fun it was. She told me all about the endless possibilities and opportunities to tell every imaginable story with the game, which sounded fascinating to me. One day, she brought the Deluxe CD to my house and got me to install it. Ever since then, I knew it was one of my favorite games.
I’ve always wanted to make my own custom content for my Sims, but I never had the time to get into it. During the 2020 lockdown, I finally decided to try it out, and I found the process so fascinating and fun.
THE SIMS TEAM: Kit collaborations are some of our favorite things to work on, because of amazing creators like you who pitch a concept to The Sims team. As a creator, how do you approach creating a new concept from scratch?
SIXAMCC: I always ask myself what kind of stories I want to tell with the concepts I design. I like to go beyond just decorating a room. I think the game allows you to create your own stories without needing specific new gameplay, which is why I aim for my ideas to have something unique and interesting to explore.
THE SIMS TEAM: How did the idea of ‘legacy’ play into what you wanted to create?
SIXAMCC: I truly believe our most iconic Sims characters have set the perfect example of legacy; Bella and Mortimer have shared a story that has stood the test of time and distance, we’ve seen them in different life stages throughout the games. This is what inspired me to create this Kit—a space, or in this case a nursery room, where every legacy story can take place.
THE SIMS TEAM: What kinds of stories do you hope to see Simmers tell with this pack?
SIXAMCC: I want players to have the chance to expand their legacy storytelling in any way they dream of. I've seen some truly amazing family trees from players who’ve spent years crafting the perfect legacy family, and I think that’s just fantastic. This kit is perfect for kicking off a new generation and keeping it going strong.
For those who’ve never tried it before, I invite you to start with this kit . I know it can be tough to say goodbye to our favorite Sims, but sometimes that’s part of the fun of creating new stories. (And hey, you can always bring them back to life!)
THE SIMS TEAM: You've created so many wonderful items for children and infants in the past; what interests you the most about designing and making objects for younger Sims?
SIXAMCC: Making content for younger Sims is just fun. You can experiment with different silhouettes and bright colors, and still provide swatches and options for more serious players. I feel like my creativity flows more freely when I work on content for kids. I also love to hear from my community and they’ve been pretty clear about loving children's items.
THE SIMS TEAM: This kit has a real air of elegance to it; is there a particular object you knew you had to include to make this feel like an elevated nursery?
SIXAMCC: Oh what a difficult question, the truth is that each of the elements that make up this kit are perfect and I can't imagine any of them being left out. But if I had to choose I think it would be the canopy, I'm sure the players will use it to give that extra bit of elegance to their little ones rooms.
The canopy taking center stage in this pink and white colorway of the Storybook Nursery kit.
THE SIMS TEAM: Do you have a favorite detail or easter egg you’d be willing to share?
SIXAMCC: I love all the easter eggs in this Kit, I would like to mention them all! I won’t spoil them! but I think one of my favorites without a doubt is the hanging mobile where, if you zoom in close enough, we can actually see Bella in the hot air balloon. It certainly brings back a lot of nostalgic feelings from The Sims 2.
THE SIMS TEAM: You’ve collaborated with other Sims community members in the past; are there any creators you’d really love to work with some day?
SIXAMCC: I could start listing all the people that come to mind, and we’d probably run out of time for the interview, haha. There are so many talented Simmers I admire, both as individuals and as content creators, modders, and other CC creators. I’d absolutely love to work with all of them, but the truth is, I’m super shy and I always hesitate when I think of asking. (Some people are going to laugh when they read this, but I promise it’s true!)
For now I can say that I would love to collaborate with Juno Birch and Trixie Mattel; I love their style and I think something extremely cool and unique would come out of it.
THE SIMS TEAM: For anyone who’d like to start creating their own digital art, is there any advice you’d give them?
SIXAMCC: (Looks at the camera) You, yes, you, don’t overthink it, just do it.
Honestly, it can seem scary, but the most important thing is to just dive in and give it a shot. There are so many places out there now where you can get help and learn whatever you need. And as they say, practice makes perfect, right? It doesn’t have to be perfect on the first try.
THE SIMS TEAM: You answers have been so great, so let’s end on a truly tricky question:
You can only pick ONE!
SIXAMCC: This is a tough one because Jenni, from The Sims team, made me love the possum that we made for this kit, but I think I'll probably choose a sloth one because it's my absolute favorite animal.
The council of the eight plushies awaits your decision: If you can only choose one, who are you choosing?
Thank you to SixamCC for his time, thoughtful answers, and for all the work he did to bring the beautiful Storybook Nursery Kit to life with The Sims 4 team! Choose your very own favorite stuffed animal friend and level up your legacy with this kit when it releases later this month.
The Sims 4 Storybook Nursery Kit will be available for purchase beginning September 19 in The Sims 4 on PC and Mac® via EA app, Epic Games Store, Steam®, PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One systems.
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Bella Brand: Body By Bella 001
Published: 11-7-2023 | Updated: N/A SUMMARY “Inspired by the wealth of Bella Goth lore from the Sims/SimCity franchises (aka the “simsverse”), the Bella Brand Series includes more than a dozen sets and 230+ new business-themed items. Lore suggests that the wealth/influence of the Gilman, Crumplebottom, Bachelor, and Goth families increases considerably under Mortimer and Bella Goth, especially the latter. So, this series imagines what a prestigious Bella-based brand might look like…” Masterfully crafted to complement a diversity of body types, Body by Bella includes fashionable shapewear and intimate wear for all ages. This set includes decorative clothing mannequins and functional clothing items (packages and hanging clothing) which can be exchanged for simoleons or up to §100 towards a new outfit.
DETAILS Requires ALL EPs/SPs. You need Mesh Set 001 (Simmons, 2023) and the Display Counter (BellasSecret_Counter_Somedaythesun)from the TS2 Maxis Match Lingerie Store Set (SomedayTheSun, 2023) – these items are required for all textures to display in-game. The counter uses recolors from the Bosenklavier Model B grand piano (Bon Voyage EP). Find recolors for the counter interior in the Bella Brand: Retail Floor Set (Simmons, 2023). Recolors may include swatches for items in other Bella Brand sets such as signs, packages, cosmetics, etc. Objects in Sims 2 are limited to two recolorable parts, so not all items are recolorable in the same way. Find additional recolors for Bella Brand sets on this site under #ts2recolors, #co2recolors, and #co2bellabrand.
ITEMS Body By Bella Multipacks 001-002 (173 poly) Body By Bella: The AJ (620 poly) Hanging AJ Bottom (446 poly) Hanging AJ Top (469 poly) Body By Bella: The Deborah (478 poly) Hanging Deborah (526 poly) DOWNLOAD (choose one) from SFS | from MEGA
Functional Apparel Objects Apparel objects are debug items and show up as “clothing pile” in the catalog (Misc > Dressers). They must be placed on one of the DEBUG displays/shelves or they’ll float. Once purchased, take them out of the sim’s inventory and choose from one of the following: Purchase Clothing. Select an outfit (or several) of any type. Each apparel object is worth §100 towards the TOTAL cost. Sims save more money (and your businesses make more money) if they use one apparel object per new outfit. Sell. Recycle the object for §100 simoleons. If you exit the Buy Clothing window without adding anything to your shopping cart, §100 will be added to the sim’s household funds instead. Apparel objects are worth §100 regardless of how much sims pay for them on OFB/community lots. Pricing an item below this amount can function like a discount sale (i.e., pay $75 in-store and §100 towards the purchase or a 25% “discount/rebate.” You can decide whether this counts as cheating). Pricing it above this amount is not recommended since sims will end up losing extra money. Debug objects have slots which “catch” fellow clones if you place them too close. To prevent this when trying to clutter them close together, turn “snap objects to grid” OFF and “move objects” OFF.
CREDITS No copyright infringement intended. All trademarks belong to their respective owners. CCA = Creative Commons Attribution. Thanks: @CatherineTCJD, @gayars, @gummilutt, @haziewhims, KashmirSims (Rach’), @somedaythesun, whoward, Easy Shine Removal Kit (PF Forest, 2023), Reducing GUIDs/OBJs Tutorial (HugeLunatic, 2022), Sketchfab and Blender Communities. Sources: SEE CREDITS (ALT).
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Luis grew to really enjoy toy-making craft and was using any opportunity to sneak upstairs and hit things with a hammer. He didn't have any particular plans to shower his grandchildren with gifts or sell the toys. Playing around with the workbench just tickled that particular tinkering itch he had.
He also ended up finding some of Mortimer's old science journals. Thankfully, Bella destroyed the compromising ones involving her brother and the creation of Elixir of Life. Luis was just fascinated with all the theories and discoveries Bella's late husband made during his life.
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By the way, my number one book recommendation for any occultists, witches and general researchers of the esoteric is How to Read a Book, by Mortimer J. Adler and Charles Van Doreen. If you read one book in 2025, make it this one.
Learn how to meaningfully interact and interpret a variety of texts. Learn critical thinking skills and how to apply them. The craft is rife with all sorts of bizarre claims and takes which at best are a little zany, at worst can be dangerous both physically and ideologically.
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Smash to both younger Rackal and Mortimer. that slutty waist of his is gender envy to the point I cannot safely craft while scrolling just in case Mortimer's slutty ass appears as I will stab my left hand from my brain going hello sailor seeing it again. (The craft is fine)
The best compliments one can receive about their OCs. *chef’s kiss*
Mortimer’s waist is lethal.
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