#more pokemon calculations
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Thinking about ScarVi's overarching theme being The Truth Shall Set You Free. I am so normal about this
#spoilers in tags#pokémon#pokemon sv#Arven initially being closed off and not trusting you because he was neglected by his parent and learned to only rely on himself#realizing very early on that being honest is the best chance he has at healing his Mabostiff#but still not opening up about his bigger issues until it was absolutely necessary which pushes the story forward into endgame#Penny hiding herself behind Cassiopeia to protect herself from bullying#getting an entire group of outcast kids into a team to scare their bullies off#only for the plan to backfire splendously when they're mistaken for the bullies#and Clavell in a rare display of clarity ffrom an adult in a position of authority#rather than simply punishing them for it opted to team up with us to understand what was really going on#and that made him much more lenient in punishing them (because they did still cause trouble!)#the truth of Turo/Sada spiraling into their work and refusing to see the damage it was doing to EVERYTHING including themselves#to the point that they DIED#and the AI they built explicitly for the purpose of continuing their work ran the calculations and realized said work was Bad#and that truth made it go against its own programming which is what kickstarts the main story to begin with#and may I contrast all that with NEMONA whose sheer energy and eagerness is 1000% GENUINE#I've seen so many people say they thought she was going to eventually be angry for losing to us all the time#but the whole point of her character is that she's free to do whatever the fuck she wants and she's pretty happy with her life#she has no reason to fake happiness. she's just like that. she is free from the beginning and she's always be free and that's the point#in a story where no one else is!!! everyone else is bound by some complication or another that holds them back from being honest#i changed my mind i'm insane about this. no longer normal#pokemon sv spoilers#babbles
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yes i know everything about this game. no i haven't played it.
#i have seen so many lets plays#shoutout to me for liking games but not being able to play them#and incessantly researching them enough to write my own theories on their lore#shoutout to me for being Link for halloween in middle school despite never getting past the sand temple in A Link Between Worlds#(i could not muster the dexterity to complete the first puzzle and i got fed up with dying#and having to walk all the way there from my house over and over again)#shoutout to me for still loving minecraft even after it warped my physical form into an unrecognizeable avatar of torment#shoutout to me for calculating the circumfrence of twisted wonderland despite not even knowing wtf the gameplay is#shout out to me for- ok i've actually finished 2 pokemon games and watched a lot of the anime. im not on thin ice there.#maybe i should get more into turn-based rpgs. they're disability-friendly to me!#hm. if i ever get comfortable with paying for things or get better at pirating
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my computer died meaning i have no access to my spreadsheets meaning i am now discovering how incredibly understimulated i feel when i cannot arbitrarily sort columns and enter formulas
#im about to start calculating pokemon battle damage by hand thats how dire this is getting#i dont have Useful energy i have Sorting energy which can only be used to do puzzles and sort things and do simple math and it cant be#applied to anything more but if it builds up it starts taking up room meant for Actual Energy and now i am. not functioning as well.
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Regular Pat just made a video where he sat down and figured out--as best he could--how many Heartless Sora has killed in the Kingdom Hearts series.
And at the start of the video, he said to guess what you thought what the number was going to be. And I actually pretty much got it right. I was, like, only a few numbers off! I kind of wish that I had written it in the comments now or something. LOL. I mean, not that anyone would have necessarily believed that I would have guessed that before he had revealed the answer. But still.
#it was through knowing that sora killed a thousand heartless in khii during the battle of a thousand heartless of course. and then that he#killed that many again--maybe even a lot more (but also not THAT many more. like not an exponential amount) in keyblade graveyard segments#so you have to take all of that into account. but then when you count all of the other heartless we see him kill in the games it's not THAT#many. i mean it's a lot but nothing compared to those#i probably learned a lot from watching matpat calculate things like what pikachu's level in the pokemon anime would be. where you think it'#going to be a lot more than it is#like i guessed 2500 or 3000. my guesses were good. lol
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If the odds of getting a giant pokemon are 1/16,512 and the odds of getting a shiny pokemon with the shiny charm are 1/1,365, then are the odds of getting a shiny giant pokemon (with no sandwich) 1/22,538,880 or 1/11,269,440???
Or is my math horrible n am I wrong entirely
#i assume its the 1st 1 because these things are calculated separately so theyre 2 seperate events but it happens on the same pokemon so idk#my post ≽^- ˕ -^≼#i edited his to add an extra 2 commas#added more commas in another edit
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Creator Spotlight: @camberdraws
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
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okay i have THOUGHTS about this line
he didn’t have to say that to make his plan work. i mean yeah, being nice to the player definitely earns their favor and future assistance, but he could have just as easily gone the route of gaslighting them into feeling bad and like they caused the problem, eliciting a more shame-based and desperate and less uplifting and righteous kind of reliance. like if volo really hated the player, and was truly cruel, that’s what he would have done. the player would have still gotten the chain and felt indebted to him for the plate hunt, but they also would be miserable and feel lonely and hurt and confused. but volo doesn’t do that, he grounds the player and validates their feelings, which were hurt by the cruel townspeople more than the event volo caused to prompt that cruelty. like truly, it’s only volo’s fault that the player gets banished through the most like simple calculated logic—yes, if he hadn’t caused the rift, they wouldn’t have been banished, or brought here at all. but kamado CHOSE to banish them based on his own paranoia and disdain for outsiders, and the others enabled it by choice. volo didn’t make that happen, just how he didn’t make or even want arceus to get the player involved in the first place.
i don’t think volo hates the player, personally, at all. or at least, i think that he hates them and cares for them just as much as he hates and cares for himself. i know this isn’t groundbreaking volo theorizing material, but he’s absolutely projecting his disdain for society based on his vague past experiences here. he dislikes the outsider because his plan demands it, but he dislikes everyone else because he personally thinks they’re terrible. it’s kinda neat how he “fake” compliments the player’s loyalty to him as a merchant so often, bc i think loyalty is something he actually takes very seriously. and he probably saw how loyal the player was to the galaxy team, and then the way they kicked them out, and was genuinely pissed and hurt on the player’s behalf.
the things he says at the end of the game are said in extreme distress and defeat, and while they are not NOT reflective of his character and motives, i’m shocked by how many pokemon fans regard volo like he’s a nihilistic and amoral sociopath. passion and compassion are behind nearly everything volo does, for better or for worse. they’re behind moments like this, and moments like his ranting at spear pillar. he is a person who constantly grapples to align his personal moral code and lofty ideals, which live in this weird space between the manmade and divine, with the flawed reality of existence. his entire mentality is full of contradictions, because he is a man who thinks he should be god, but in reality could never be a good god, because he is still very much a man. it’s the emotion, idealism, and intellectual curiosity of humanity that drive him, not the impartiality, absolutism, and complacency of an omnipotent all-knowing deity.
so like, with this line. he specifically mentions that the galaxy team has treated the player poorly. not that the galaxy team’s choice was illogical, not that the player just needs to try harder to get them to accept him. he is emphatically rejecting the premise that the player did anything to deserve blame, even though he has no intention to actually explain why this really happened or volunteer himself to take the blame. because ultimately, volo is not the person to blame for the galaxy team’s cruelty, and he knows it. and he also knows that it’s the cruelty that has hurt the player, more than the sky problem itself, because he has been treated like an outsider too. and he can’t DO anything about that. even if he told the truth, the damage has already been done. the player knows how their supposed allies would react in this situation, regardless of the logic or truth. and volo can’t fix that. he does not believe he can make people kinder or the world a better place, which is exactly why he wants so badly to remake it. for himself, bc clearly he’s been through some shit too, for people like the outsider, and for anyone else whose loyalty and dedication have been met with rejection and apathy. which is so deeply tragic and ironic, because by being the only person to care for the player in this moment, he is making the world a better place for them.
volo is, at his core, a hypocrite. he’s like if you put the ingredients for a hero into a blender, but accidentally used the “tragic hypocrite” setting so he came out a janky villain instead. to volo, concepts like loyalty and self-righteousness are driving forces, much moreso than simple black and white morality or consequentialism. this makes him a hypocrite because he believes a perfect world is possible as long as his moral code is strictly followed, and his evil plan is to prove it. but in his efforts to do so, he proves over and over again that a perfect world isn’t possible, and certainly would not be possible under his control.
like, okay—if someone suggested that the means of pain and suffering in the world justified the ends (the world), volo would disagree and claim that arceus is responsible for the pain and suffering, and therefore does not deserve the power to create/rule worlds. but then, following that very same logic, if volo needed to get a random person banished and betrayed in order to create his better world, then those means wouldn’t justify his ends either. which is WHY we see him subconsciously draw a line here, between the things he’s not responsible for (other people being cruel, arceus transporting the player) and the things he is directly responsible for (the way he treats the player in these circumstances, either with derision or support). and wouldn’t you know, in this instance where it truly is up to him what the means are to his ends, he chooses kindness where he could have been cruel. because while arceus sending the hero and the town banishing them weren’t really Volo’s means to Volo’s ends, this conversation sure as hell could be. And he doesn’t want his better world built on a foundation of suffering and pain.
by saying this one line and treating the player as he does here, i think volo accidentally exposes something deeply true and good about himself. this man could say “i’m a villain and i don’t care about the player” and fully believe it, but at the same time demonstrably possess the morals and compassion of a hero, which he uses to actively care for the player. he is a delusional hypocrite, but he’s definitely not heartless. and i just think that’s neat.
alternatively, volo is completely heartless, knows that people are endeared to people who want to protect them, and methodically uses that knowledge here for his convenience. that very well could have been the intention, and it makes sense too—but i personally enjoy entertaining the notion of depth where i see potential for it. so yeah.
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Did art fight and saw so many pokemon OCs...and realized for how much I LOVE pokemon, never had any of my own really...so I made some. Then I wrote a story. Then I built a whole worldsetting.
So enjoy the "End of the Line" pokemon setting that is now born... starting with my favorite trio of ghost pokemon! The Silph bros are known more publicly in connection to the powerful Silph Corporation, but also operate a powerful black market mafia under the table.
More under the tab if you are interested in my character ramblings!
GEN SILPH (Gengar) He is all about image. In the public eye, he is a well liked, always smiling, corporate prodigy and the face of Silph Co. Well respected and always known for handling PR and all the social trappings of an elite status well. Behind closed doors though, he is also running an extensive mafia operation with his fingers on the pulse of Saffron-Lavender City. He may seem nice and upbeat, but when he is ticked, he can show a very cold, very calculative, and very sadistic side as he is not above getting his hands dirty if people are messing up on the perfect persona he controls. Not a pokemon to cross as he will smile and shake your hand while having a gun behind his back. There are very few whom he trusts, as he is known to let his paranoia sometimes get the best of him when it feels like the control he's carefully built into an empire seems threatened even a little bit. Every move is calculated. Every chaos a delicate pull of the strings. Just remember to always trust in Silph Co for your every need!
Design Note: All the Silph bros wear suits because they are classy, but each has a design. For Gen, I was all corporate. Sleek cut, formfitting, Dark colors, and of course, classy tie. The kind of guy without a hair out of place. Also glasses felt fitting for someone that probably has to squint at computers...also makes him look more smart. GHAST SILPH (Ghastly)
The youngest brother of the Silph brothers, Ghast is a bit goofy and doesn't really tend to take things too seriously, but also never one to disappoint his older brothers whom he adores. He really wants to live up to expectations and has since stepped up to being the main leader of the mafia, second only to Gen, but really he just does what Gen says and doesn't ask questions. He really just wants to make his brothers proud, and feels the pressure to live up to Hauts' legacy.
Ghast can come off as dismissive towards others at times, but it comes from his desire to appear just as strong as his brothers when it comes to the dealings of the world. They are super besties with their personal gang of "bad brats" as he calls them, sometimes to the point of trying to step in and keep them out of trouble.
Should be note that Ghast is transgender. What their deadname is, no one knows. They don't much care for being misgendered as there has, and always has been, three Silph brothers, and don't you forget it!
Design Note: I felt that Ghast was the flashy type with bright eyesore suits and sort of a lounge lizard, impractical sort of suit, hence no pockets to be found. The single button suit felt more like going to a party than corporate, which fit Ghast more in my head. Also had to give Ghast unruly hair to mimic the gas around Ghastly.... Ghast's wears a hat to try and control it.
HAUTS SILPH (Haunter) (Alsos one of the main characters of the story!)
There was no doubt that Hauts was how made the Nightshade Mafia a force to be reckoned with. He was smart like his older brother, but also wasn't afraid to be reckless and unrelenting when it came to his goals. He was the muscle that could get any job done, one way or another. Known as a wildcard, laid-back, unpredictable, yet suave, Hauts was a criminal prince and was an important part of keeping the Nightshade Mafia running well....most of the time. His recklessness and disregard for Gen's orders often put him at odds with his brothers.
Hauts felt it more a difference of opinion, but nothing too crazy as at the end of the day, he cared very deeply about his brothers and everything he did would never put everything in danger. Gen didn't see it that way and shot his brother with intent to murder and remove something that was starting to make him paranoid about his control of things.
By all accounts, Hauts should be dead, face blasted open and body dumped in the woods, but he was found by a local pikachu from a nearby village and managed to find his health again. He's hung up his old life though, not interested in revenge, not interested in going back into that world. His guns are hung up to live a peaceful life as a bartender in Veridian Village, at least, until life comes knocking and he might have to pick up his old life again... Design notes: He is very much looking to copy the style of a 1920's ganster, hence the older style to his suit and wears an open jacket to match his more laid-back attitude. Also was one to always make sure you knew he was armed when in company. His hat was fun as it is clear it is blown off and there history and sentiment to it. He's had that torn up hat a long time and is intent on keeping it that way.
#Pokemon#Pokemon AU#pokemon gijinka#End of the Line AU#The Silph Bros#Haunter#Ghastly#Gengar#Gen Silph#Hauts Silph#Ghast Silph#My Pokemon OCs
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Had an idea for a Pokemon Legends ZA character I couldnt stop thinking about while trying to sleep last night
Basically they're an engineer/inventor type with their own little house you can go into. On a table and tacked to the walls are diagrams for all sorts of strange contraptions. There are wooden wheels and handle like pieces strewn about as well. You talk to this person and they tell you about their time in a nearby region and how over there they use a pokemon to get around and how its inspired their newest invention.
They're just so busy working on different prototypes for their invention that they ask you the player to run a couple errands for them. Idk what sort of errands but I imagine there's like three of em. After each you go speak to them to get the next one and they thank you and update you on the topsy turvy production process, they're a bit scatterbrained. They mention they keep getting distracted by side projects. After theyre done talking you can interact with them again and they'll just repeat these three comments like they're talking to themself:
"maybe more than two wheels would help with the balance...?"
"Should I calculate footsize into the shape of this part?"
"Some sort of braking mechanism might be important..."
Anyways I like the idea that the player is set up into thinking they're gonna get a bike only for the Character to say theres still some work needed on that invention actually but to thank you for helping here's the protoype for a Different invention they made while distracted that they want you to have/test out for them.
Its rollerskates
#my other idea is they give you rollerskates at the beginning as a form of compensation for helping with a different invention#and then you get a bike eventionally#pokemon#plza
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ohhhh now I'm curious about Emmet's eelektross evolution. was it a moment of manic frustration "I'm already so far gone, might as well finish the job"? or a more calculated, thought-out reason? seeing how terrified he was after his first evo and what little we know of the aftereffects of his second, I can't help but wonder why he chose to go through with it... :<?
In the beginning, Emmet was vehemently against evolving further. The thought of completely forgetting how to be human? Terrifying to him.
Alas.. that means he’s an unevolved pokemon. While Ingo managed to get through the elite four with Emmet as an Eelektrik, once he started working at gear station…
Ingo needed pokemon that he felt confident in using to help suppress immediately dangerous situations, and he didn’t want his unevolved pokemon getting caught in a bind he can’t muscle his way out of. He just wanted to keep his starter (and in Ingo’s mind, the pokemon that his twin left behind for him) safe.
After a month of being left in the apartment, Emmet finally decided that he needed to evolve, because otherwise he would just keep drifting further away from his brother. He didn’t want to evolve, but he felt like he had to. That conflict of interest still made him depressed post evolution because he didn’t truly want this, and he lost the last shred of humanity that he was clinging to.
Ingo came home to an Eelektross, staring lethargically up at him.
#ask raisans#submas#submas au#ingo#subway boss ingo#emmet#subway boss emmet#submas angst#brothers starter au
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Maxie Infodump #1 - Little known character details from official media
I promised to post some of my maxie infodumps and headcannons, and I think I'll start it off with something simple. His official character bio that was hosted originally on the first release of ORAS (this will be ORAS Maxie focused)
here is a transcript for easy reading: "Maxie is the leader of Team Magma, the team seeking a world ideal for humanity. He pays attention to even the smallest of details, and is quite sensitive in some regards. He has a habit of describing situations in numerical terms. He possesses a cool-headed outlook, thinking that some sacrifices cannot be avoided if he is to achieve his goals." Okay, so first, after looking at the original japanese version of this page,
小さいことまで細かく気にする、神経質なところがあり、さまざまなことを数字を交えてあらわすのが口癖。 目的を果たすためなら、犠牲が出ても仕方ないと考える冷徹な思想の持ち主でもある。 The one word in here I wanted to be sure of was 'sensitive' since it can have many meanings, and the original japanese gives us some possibilities with:
Personally I think (being) highly strung is the most likely option here, but either way its an interesting character trait. And we all know he certainly builds up frustration and tension and explodes a bit like a volcano. Even if he does manage to correct himself afterwards.
~ ANYWAYS ~
Now that we have the bio, let's break it down a little and look at some fun examples of it in action! Maxie has a habit of describing situations in numerical terms. This typically comes out more when he is nervous or stressed. Here are some examples: Ill just take ORAS as an example here since this is already getting pretty long... In ORAS after fighting him at mt chimney, he lets you know in a specific numerical way, how much he fell behind:
And then again, when you battle with him and lose in the Battle Resort where he just has to let you know the situation in numerical terms by giving you the exact lose chance according to his own calculations of course:
"So the great Maxie has fallen, even when battling alongside your team... I shall commit this curious phenomenon to memory. It had less than a 1 percent probability of occurring, you know."
this culminates in a really interesting interaction between him and courtney after the delta episode. While It's pretty clear that Maxie cares for his team and especially his admins, he definitely struggles when faced with his crying admin, and being unsure of what to say, he settles with a numerical quantifier again.
He assesses the situation, and decides to comment on how MUCH courtney is crying. His "paying attention to even the smallest details" trait also ties into this habit of his, and is probably why he jumps to conclusions a little too early because of small things he's noticed. Accusing Tabitha of wanting his spot as leader, just because he disagreed with him is one of those situations.
Pokemon Masters EX has a lot of new scenes with Maxie, and I would love to talk all day about them, but I'll just pick out one here, and that's from the "A pasio Spectacle" event. In this event, Maxie overhears team break members simply say the word 'glasses' and instantly jumps to the conclusion that not only did they want to talk to him, but that they noticed his "magnificent mega glasses" and would like to hear a lecture on how they were scientifically made.
https://www.youtube.com/watch?v=rZmmaf9bhD8&t=144s here's a link to watch it, its worth it :D He certainly picks up on small details, but tends to miss the bigger picture sometimes, which is fun because I believe archie tends to do the opposite. Perhaps his mega glasses are actually designed to reflect this, because they work like horse blinders, and keep maxie looking straight ahead (trust me, I've made a pair of these, and you cannot see someone standing to your immediate side). Looking straight ahead is also relevant to his life goal, of ensuring the bright future of humanity, and as he says: "propel humanity to greater heights of progress and evolution." And that concludes my infodump regarding this one little bio that is no longer available without the wayback machine, and I just wanted to share it with any other Maxie fans out there :D Next I think I might tackle the bigger topic of how Archie and Maxie have so many fun contrasts in personality and more. and then maaayyybe I'll feel comfortable enough sharing my headcannons and theories. But only if people want more lol, I am not good at writing big posts :>
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So we all hate DnD, but I am kinda curious what are the actually bad ttrpgs?
I know that 3,5e and pf got bloated even more than 5e did, FATAL is a meme, but what else?
I think Chronicles of Darkness tell you the system's gonna be a sleek, streamlined narrative system and then immediately bukakke's pointless fiddly complexity all over everything, to an extent that I never see most STs actually use half the subsystems (does anybody actually like the Doors mechanic?) but also you can utterly break the game if you combine the right merits and powers in a way that I really hope isn't intentional. WoD games all have slightly clunky, lame mechanics but at least in OWoD the mechanics take an extremely simulationist approach of simply modeling the fiction, balance be damned; CoD throws out the simulationism in favour of abstraction and narrativism, but perversely only makes the mechanics more complex, and deploys more weird dice tricks so eyeballing probabilities gets much harder. Everything is fiddly, everything has specific exceptions, and everything good is gated behind weird prerequisites and builds as if the devs thought they were making pathfinder. If you're some sort of weirdo who actually prefers the CoD settings, run them using OWoD mechanics for the love of god.
Shadowrun 6e's character generation is so complex that people have created third party apps that are basically mandatory in order to wrangle it into shape. It's notoriously complex in play with basically every action requiring multiple steps of calculation, to the extent that 'you need to do calculus if you set off a grenade next to a wall' is a meme; when I played we simply never used grenades because we were all to scared of trying to make sense of the mechanics. However, in play a slightly minmaxed mage can make every other party member obsolete by simply summoning an extremely powerful spirit to solve every task. I hated every minute of it.
Pokemon Tabletop Adventures uses d20-based mechanics for trainers, where you roll a d20 vs armour class to hit, and then roll some damage. It also recreates the mechanics of the pokemon video games largely verbatim. Its expected that trainers and pokemon can and will interact despite using totally different systems, and trainers can even learn pokemon moves. Some classes are good at things like 'capturing and training pokemons' while others are good at 'fighting pokemons themselves with martial arts' or 'winning contests' or 'being a film noir detective', but you only get XP or mechanical support for the first ones. Some classes get abilities like 'perfect mind-control, no save' while others get abilities like 'you're better at growing berries'. You are expected to calculate the stats of every pokemon individually, from scratch, for every encounter. Encounters typically feature 5-10 wild pokemons often of multiple species and levels, alongside 3-5 player characters and up to six pokemons per PC. Its a fractal spreadsheet nightmare. Unlike shadowrun, the app to make this insanity playable doesn't exist. Good god. Send help.
On the other end of the spectrum from stupid fiddly crunch, Ten Candles is responsible for the single most miserable ttrpg experience of my life. It claims to be a narrative game which gives players the ability to define the fiction as they go, but fails at this because the GM has secret knowledge that other players aren't privy to, meaning that it invites players to be creatively vulnerable when they have narrative authority, with a chance that they might get their contributions unilaterally overruled due to information they had no way of knowing. Since the game ends with everybody dying automatically, the game inherently leans on the GM to railroad in what's meant to be a colaberative narrative experience. And finally, on a purely practical level, the clever conciet of playing by candlelight and extinguishing candles as the game progresses means that by half-way in you can't read your fucking character sheets or dice, which is less spooky and more irritating. God I hate ten candles.
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So, since I've not been in the mood to draw, I've been playing a lot of Scarlet, doing some outbreak hunts and leveling up some old buddies.
Eventually, I thought it would be fun to finally build a Shiny Dream Team.
Darren was already level 100, and has been for years. I started raising Mist the Zoroark, and later Ruri the Gardevoir, and it hit me... I had a good shiny team going! So I went on a scavenger hunt to decide the last three members.
All of them come from various points in my shiny hunting (and not hunting, I'll get to that) timeline, and are all more dear to me than other shinies I have. (Aside from Akoya. Nobody tops her.)
This lovely team consists of:
Darren, male Flygon, Timid, Mischievous; Hatched via Masuda Method in Soul Silver, my first ever hatched shiny.
Mist, female Zoroark, Rash, Somewhat vain; Hatched via Masuda Method in Pokemon Y. I'm sure you can imagine the joy I felt at seeing that it was female. :3
Phillip, male Decidueye, Lax, Takes plenty of siestas; Hatched via Masuda Method in Pokemon Sword.
Sulfur, male Lucario, Hardy, Alert to sounds; Hatched via Masuda Method in Shining Pearl. (Yes I'm throwing him in even though he's part of a separate group. He is a shiny I've acquired of a childhood favorite Pokemon, so he's a Dream Team Shiny~)
Ruri, female Gardevoir, Jolly, Scatters things often; Lucky find in Alpha Sapphire. I was training during a Nuzlocke, and on my way back to heal, the radar thingy went off. When I saw it was a Ralts, I thought "Alright, just in case it's shiny..." It was shiny.
Tira, female Talonflame, Serious, Somewhat of a clown (lol); Extremely lucky first-egg hatch in Y. I can't remember if it was Masuda or not, but I don't think so. (I wasn't hunting for a shiny, I just wanted a Flame Body bird for my bro. XD)
Ironically the two birds are named after characters in book series' I like.
I tried real hard to not have any type overlap, and by my calculations, the only type they have no STAB advantage over is Flying. But there are ways counter that weakness. I'm very happy to see these guys all come together like this. :3
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hustle hisuian lilligant victory dance axe kick gravity
may have discovered a new nuclear bomb in the pokemon world
#disclaimer i have not tested this i've only messed around with the damage calculator on UU pokemon#i think sticky webs would pair well#so lilligant outspeeds more (and potentially can run adamant instead of jolly?)#and gravity means even flying pokemon would be affected by it
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amethio, silver x hex maniac reader.
requested
amethio and silver! oreo and jalapeño duo (this is separated.) sorry for the big wait, school is biting my toes. uhh silvers is very short, because I feel like ive mentioned most of the things silver would do in other fics. I don't wanna seem repetitive or uncreative!
— AMETHIO
amethio would initially be unsure what to make of you. your eerie aura and cryptic way of speaking would intrigue him, but he’d be cautious. he’s logical, so he’d view what you do as something he needs to understand rather than dismiss, because every person is different why judge them. he’d probably think, "are they like this all the time?" when you casually mention something spooky like the “ghosts watching over” him.
amethio’s edgy demeanor and your crazy words would balance each other out. he’d act as the grounded counterpart to your whimsical nature, often giving you a deadpan look when you go off on a supernatural tangent.
“amethio, the spirit (random gengar) says this battle will be tough.”
“the spirit is stating the obvious.”
your comments often catch him off guard, not because he gets scared of it. it's just becuse you just say it so randomly it's kind of concerning, leading to some amusing exchanges.
“The ghosts approve of you, amethio.”
“good to know. now, tell them to get out out of my way.”
your unpredictability often throws him off balance. whether it’s your cryptic compliments (“the spirits find you quite handsome today”) or your sudden affection, he finds himself flustered more often than he’d like to admit.
your spooky vibe complements his calm and calculated style perfectly. he’d use your unnerving presence to throw off opponents while he plans a precise attack. he might even ask you for “spiritual advice” during critical missions, though you’re never quite sure if he’s joking or went insane.
he isn't really phased from ghosts, neither is his pokemon. ceruledge is one of the few pokémon that isn’t fazed by your team. it often stands protectively between amethio and your more mischievous Pokémon like (for example) misdreavus, who enjoys pranking people by floating off with their belongings. ceruledge gets really paranoid and assumes all your ghosts are evil at first.
amethio never disregards your interests, and tries his best help you enjoy them, even if he's not a fan of it himself.
— SILVER
silver is honestly pretty game with whatever crazy stuff you do, he didn't stop loving you after you did questionable things in order to see ghosts (he'd be apart of it anyway.)
first time meeting you silver already felt discomfort/concern. (not negative) he’d wonder if you had some hidden agenda, but over time, he’d notice how kind and sincere you are, even with your random outbursts, which would ease his initial distrust.
silver reluctantly tags along when you explore spooky ruins or abandoned buildings to “connect with spirits.” he’d grumble about how impractical it is, but goes anyway. (his honchkrow becomes your flashlight during these adventures.)
your spooky jokes and ghostly references catch him off guard, but he grows to enjoy your sense of humor. he won’t laugh out loud, but the corner of his mouth quirks up when you say something particularly clever. silver might even use them too, but to an extent. gold never understand the jokes...
when travelling on a mission sent by professor oak by the dex holders (gold, and crys mostly) he makes sure to find and pick up eerie trinkets and paranormal items to give to you on his return. he'd just silently sneak them in his pocket without the other two knowing, sometimes what he does though leads to a bigger problem.
"hey silver what are you doing! this place is completely abandoned don't touch that!" crys silently yelled (if you get it) in the corner.
silver unresponsive, shrugs and picks it up... suddenly a locked door opens "WHAT DID YOU DO?" gold yelled from the other room, echoing through the entire building.
"silver you pay for my life insurance."
"it's just another room, there might be something important we could give to professor oak there. you guys are just overreacting."
"GHOST!"
silver knows alot of paranormal information because of you, and it definitely saved the 3 idiots lifes maybe twice. lesson learned: don't go to abandoned haunted building, (unless you're a hex maniac the ghosts are pretty cool with you.)
it's not just him that gives the other trinkets, it's also vice-versa! you gift silver supposedly "haunted" charms, he's skeptical but carries it around anyway. when he wins a tough match, you proudly point at the many trinkets you gave him.
"the spirits were with you, horray!" you say celebrating.
"or maybe it was my training, but you know that works too."
silver has a beef with your pokemon, doesn't matter which he hates them and they hate him. (don't worry though) your pokemon like taunting him and whenever he complains, you brush it off as them bonding together.
“tell your pokémon to stop stealing my items,” he says, holding up a poké ball with a stone faced expression.
“it’s just trying to bond with you!” you reply.
“...bond less.”
#pokemon#pokemon x reader#pokemon horizons#pokemon horizons x reader#amethio x reader#pokespe#pokespe x reader#pokespe silver#pokespe silver x reader#silver x reader
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hi guys meet scramble. the salamence i have been preparing for NEARLY AN ENTIRE FUCKING MONTH!!!! AAAAA
so okay. i am trying to build a 6 pokemon team to take on orre colosseum in pokemon xd gale of darkness. for the uninitiated, it's basically like gen 3 VGC, but against NPCs with predetermined and handcrafted teams made by the developers. you can honestly kind of think of it like the trainer battles in the indigo disk DLC, but if pretty much all the fights had a full team and some competitive merit. and of course gen 3 doubles mechanics (which have some WILD fundamental differences from modern VGC, but i digress as that's not really the point of this post)
despite getting perfect stat pokemon being extremely difficult and time consuming in gen 3, and basically impossible outside of emerald if you want the right natures on your pokemon, the NPC opponents in orre colosseum have pokemon with perfect IVs and such, so to not suffer you really have to have some Good Pokemon. now usually this wouldn't be a problem for me because i know how to RNG manipulate wild encounters and eggs in gen 3... but there's a catch.
see i've been trying to play this copy of emerald, my new main file as of last year, MOSTLY fully legitimately and as intended by the developers, AKA no RNG manipulation and very little use of glitches. don't get me wrong, there are exceptions to this, i make my own rules and i'm just here to have fun, not to prove myself like it's some sort of challenge run for the internet to judge me on. but as for battle tower pokemon and whatnot, i haven't used RNG manipulation at all, and i intend to keep it that way. i've used RNG manipulation for that stuff in the past and frankly i'm just bored of it.
this is the team i built for orre colosseum. it's first time ever building my own team for gen 3 doubles, so i suppose we'll see how it goes, but yeah. a writeup on it after i beat orre colosseum in the future perhaps. for the sake of this post, the important pokemon is that salamence.
this thing was a fucking NIGHTMARE to get without RNG manipulation. as you may or may not know, hidden power is a move that can be any type and of any base power between 30 and 70, depending on the IVs of the pokemon that knows the move. this is an extremely unforgiving calculation and it's also pretty complex so i'm not going to get into the exact math here. but what you need to know about breeding this salamence is:
bagon is 40 egg cycles. most standard pokemon are 20. they take double the time to hatch compared to other pokemon. collecting and hatching these eggs was excessively slow, even with flame body
dragon dance is an egg move and egg moves can only be passed down by male parents in gen 3, so that is something i have to juggle
the adamant nature has only a 50/50 chance of passing with the everstone hold item as opposed to the 100% chance in modern gens. additionally, it only works when the female parent is holding it (or a ditto, but that's irrelevant here)
there is no way to guarantee the passing down of specific IVs, and there also is no destiny knot to guarantee that 5 total IVs are passed down from the parents. you're stuck with getting a random 2-3 IVs from the parents in completely random fashion
this means that i have to hatch dozens of eggs to even get a pokemon with 3 perfect IVs, even off of two parents that have the 3 perfect IVs, and the process of getting those parents in the first place is a very slow and incremental and random process... WHILE juggling nature and egg moves
the cherry on top is that to realistically have the chance to get hidden power flying, i have to have two parents with a 30 IV in special attack/special defense and a 30 or a 31 in speed. so i can't just get a perfect bagon and call it a day, i have to cross two perfect bagons with all of the above parameters to roll for those parameters to pass down again, and also roll HP flying.
NOW. i made this WAY more torturous on myself. because the easiest way to get HP flying is by pairing two x/x/x/30/30/30 parents together. but knowing that orre colosseum pokemon can have perfect stats, and because of the relative lack of speed control options in gen 3 doubles (no tailwind, no trick room, etc), every point of speed matters. i wanted that perfect speed of 31. the issue? when rolling for x/x/x/30/30/31 pokemon instead, the only way that the type of the hidden power is flying is if all the three other IVs are even numbers. so alltogether, i need the following to happen on any bagon egg, assuming that i've already put together the two x/x/x/30/30/31 parents with a male dragon dance bagon and an adamant female bagon holding an everstone:
all three IVs to pass down from the parents (the way emerald determines which IVs pass down is weird but it's roughly a 1/16 chance for the offspring to be 30/30/31)
the nature to pass down with the everstone (1/2)
all three other IVs to randomly roll even (1/8)
so the odds? 1/256. and that's not even a guarantee that the final resulting bagon has GOOD IVs in its other stats, just EVEN numbers. or 0. they could all be 0!!!!
and the first bagon i got after probably around 200 eggs (i wasn't counting at that point)? a middling 16 in attack, and a fucking ZERO in HP. zero!!!! i was so sick of bagons at this point that i considered keeping it and stopping there on that fateful day of september 1st. BUT I WAS NOT SMART. AND I DIDN'T. i decided i would keep hatching bagon until i got one more HP flying one with the IVs and nature passed down, and THEN i would stop no matter what, just keeping whichever bagon of the two was better.
i actually started fucking losing it. i had to recount the amount of bagon i ended up hatching. i was doing it full boxes at a time, and later on i even added a second save file/GBA SP just to make it go faster. you know how many bagon i hatched?? 840!! for a 1/256 chance!!! dealing with the 40 egg cycles and everything!!!
my friends watched me slowly devolve into insanity as i routinely announced in our game liveposting channel that i was HATCHING MORE BAGON. and FINALLY after nearly a full month of on and off bagon hatching. I GOT ONE TODAY. AND GUESS WHAT ITS ATTACK IV WAS.
IT.
WAS.
2!!!
anyway i'm not even actually mad because i'm just so happy this is over. i was getting so fucking sick of it. i love long pokemon grinds but this was a lot even for me. it doesn't feel even remotely good like full odds hunting and this is the longest and most miserable egg grind i've ever done in these games and will hopefully ever have to do. and yet despite knowing that i couldn't stop myself because of sunken cost fallacy. and being stubborn. so i am glad to be RELEASED from BAGON PURGATORY
i am settling for the 0 HP IV 16 attack iv bagon and i will love her. she is named scramble as a reference to the sheer amount of eggs i hatched on this journey and also the scrambled RNG. and despite it all i am very proud of myself and excited to use her in orre colosseum regardless of everything. but i can't for a while because i have three more pokemon to breed... none of which should even be NEARLY this painful. hopefully. FINGERS FUCKING CROSSED!!
#long post#sorry this assumes Some knowledge of how pokemon works#like i explain some stuff but it assumes you have Foundations#kiki was here#kiki plays games#kiki.txt#emerald#pokemon emerald#salamence#pokemon rse#rse
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