#mirabelle isat save me... save me mirabelle isat....
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bbaked-beans · 6 months ago
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Mirabelle aroace win forever and ever and ever.... happy pride month gays <3
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starlitmeadows · 5 months ago
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family sketches
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universeschoir · 5 months ago
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coughing and heaving Hi Chat
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eggrolls-and-fandoms · 8 months ago
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She is literally all I can think about
[ID: A monochrome bust drawing of Mirabelle. She’s a young black woman with big poofy black hair styled in an afro. She’s also wearing a large white bow in her hair. She has a mini cloak on with white jewelry attached like circles and teardrops, as well as small earrings. She’s looking up towards the right, seeming faintly surprised and maybe a little worried. End ID.]
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thebestusernamepossible · 5 months ago
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Literally going insane, might have to write fanfic for the first time in 2 years because the people™️ do not get my favorite female characters like I do and I feel the insurmountable urge to write her. I’m going to bite drywall why don’t ppl see her complexities. PLEASE STOP WRITING HER ETHIER AS DOMICILE MOM OR BITCH (or just for shipping) she is so so cool please guys please.
Also while I’m here, fandoms tendency to shove women in the ‘pure powerful goddess who can do no wrong’ box and then proceed to never give them an actual narrative role other than like ‘supportive’ or ‘took out a few background guys’. Like why DOES this incredibly badass and complex female character just get shunted into doinging some cool flips, getting praised about it (she’s the strongest fighter, so feminist wow) then never getting actnowleged as a 2 dimensional character.
I saw this a lot when I was in the Batman fandom, particularly with Cassandra Cain. She is a highly complex and interesting character, but in fandom she’s kind of shunted to ‘Badass therapy dog who takes care of the men’. Because even on the slight chance her backstory is brought up it’s always never delved into and mostly used to make her etheir more tragic and in need of support on a surface level or to let her be compassionate with the men characters who get their actual problems foucused on. It’s a unqiue kind of frustrating because it’s like almost letting the cool female character be cool, but it’s more like the idea of a badass women is shoved in your face, maybe joked about (or if we’re lucky she gets to beat up a few bad-guys), but ultimately treated like a cardboard cutout. Interestingly this actually isn’t entirely a female character thing, it’s also common with like old grandfather/grandmother characters and the elderly in general. But it’s usually badass women from what I see. :/ Why can’t fandom explore their stories (people do but why is it so much less), why can’t they be the prtags of cool AUs or time-travel fix-its, or crossover events
Idk I think I’m just frustrated, and I typed out more than I thought I would. Also Ive seen what happens to some other posts complaining about fandom misogyny, so please know if you’re a TERF, fuck off you have no place in this discussion. We will never agree, and frankly all of these points apply to canon Trans Women characters. Don’t say shit ill fucking end you.
#This is about Katara Avatar because I peaked into the fandom since I’m rewatching#you don’t get her like I do sorry#Azula too#I could save her#I think Azula needs to go on a time travel fix-it fanfic journey#you don’t even understand#this is also Alpha Undertale (the best written Undertale character)#ALPHYS NOT ALPHA#this is also about Cassandra Cain#but actually I don’t think I could write her well- but the way she’s portrayed in fandom drives me insane#and Steph brown#not dungeon meshi actually- those guys got the lesbians who are winning actually#cassandra cain#probably can tag her#I’m not an avid comic reader but I know she is being done DIRTY by fandom#Fandom misogyny#I actually really like fandom spaces#but I do have to be#fandom critical#at times#More female characters I think are done dirty: Mable pines (She needs a cool time travel fix-it where she has to hide it from her brother)#Urakaka from bnha should be in a toxic Yuri situation w/ Toga- but also should be in the time vortex and should be dropped in a crossover#though the source material there doesn’t treat their women the best so I’ll give some grace to fandom#but if you can give background character 108 his own spin off you can spare some characterization for Urakaka who is awesome#Toriel is actually awesome and I think she should get a solo fic series foucusing on her grief of being a mother again to frisk#also I love Asgore but she owes him nothing and they should stay divorced#I think Mad Mew Mew should just become the 3rd skeleton sibling#I won’t elaborate#that’s most my fandoms down- Deltarune isat Orv and stp fandoms don’t really seems to have this issiue#but Odile and Mirabelle very interesting and I will beam them into your brain
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chronologically-challenged · 4 months ago
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Mirabelle's callused hands and flat boots are everything to me.
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thebirthofvenusfly · 10 months ago
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i always play games in my bonnet and pajamas and ISAT mirabelle was such a pleasant surprise to see in a bonnet too... i have never seen a black character in a game with their bonnet on... i love you bonnet mirabelle
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fujii-dlc · 4 months ago
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Act 1
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Act 2
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I don’t. like this.
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insertdisc5 · 11 months ago
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✨ The In Stars and Time Spoiler Q&A ✨
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it's time. MASSIVE IN STARS AND TIME SPOILERS UNDER THE CUT. IT'S GONNA BE SO LONG. LET'S GO
I hope you are aware of The Secret Final Boss because I'm also gonna spoil the crab out of that. If you haven't,
1. Did you know the events for interacting with your souvenirs are randomized for some of them, and also change depending on how far you are in the game.
2. Did you know there's a way to show souvenirs to a certain character.
3. Did you know you can go back to Dormont during the Epilogue.
Figure that out, and come back here! Or watch a let's play online. You can also do that.
I will also try to adopt a ~mysterious cool voice with no exclamation points~ for Effect. Come with me on this journey.
Now. Questions time!
✨ Will you ever make a sequel to ISAT, or make a game in the same universe?
Nah. This was always intended to be The Story. This is your turn to imagine things now.
✨ But so what happened to the Country? What was its name? What about the wishes? What about the colors? What did Siffrin say as an openphrase to open the door to the King's room? What about--
I will not answer those. It's your turn.
✨ BUT THE COUNTRY AND THE COLORS AND THE WISHES
Ok fine. Here are some facts that I alluded to in-game, that I am confirming now.
-The Country disappearing and the events that made colors go away are not related.
-The colors disappeared a loooong time ago, which is why knowing they even existed is a relatively new find.
-A wish made everyone forget the Country.
I will ALSO say that ISAT's map operates on Final Fantasy/General Fantasy rules (i.e. in-universe locations are based off of real ones when it comes to culture, but are not one to one parallels, especially for geography), so no, the Country isn't based on the UK oh my god please do not say that to me again or im deleting ISAT out of your computers and putting legos at the foot of your bed. It's based on another place. You can figure it out, I believe in you.
✨ But why won't you give more info on what happened :(
Can you imagine if I did answer. Wouldn't that be a bummer, whatever my answer was. Sometimes things need to stay a mystery. And also, I don't want to answer <3
✨ Does the world Loop came from still exist after they left? Or is this a get mystery'd situation?
There is only One Timeline and it's the timeline that goes from the prologue to ISAT. Every timeline that gets rewound does not exist anymore, and that includes the prologue's timeline.
✨ What's the deal with Siffrin's dream at the start?
It's Siffrin's dream, but that doesn't mean our Siffrin is the main star.
✨ Is [specific missable game moment] canon?
Every moment that you personally experience in the game is canon.
✨ Is there a reason Siffrin remembers their name but the King doesn't?
What makes you think Siffrin does?
✨ At the very very end of the game, if you look out the window behind the Head Housemaiden, Sif mentions seeing an island in the distance. Is that his country?
It is. It's always been there, for the whole game. You can see it in the distance, too.
✨ Who was the King, before?
He was just a guy!
✨ With the King left remembering in the end, does that in any way change the redaction effect for other people in the world going forward?
That's a fun idea. Maybe!
✨ One thing that never really clicked for me is: Is the sweet smell Time Craft or Wish Craft? Or is the sweet smell TIme Craft and specifically the burnt sugar smell is Wish Craft? Other way around? Does this question even matter since without Wish Craft you can't attain Time Craft in the first place? (To me, yes.)
Wish Craft smells sweet. Time Craft doesn't have a smell per se, but it does do something.
✨ Does Mirabelle retain her immunity to being frozen in time after the events of the game or does it go away after the Head Housemaiden is saved? Or does it persist for a while and eventually fade away?
I imagine the immunity slowly faded away. But no one's left to do Time Craft, so it's a moot point anyway.
✨ How was Odile able to stop Siffrin from looping back during the fight against Siffrin?
In the Discord channel I stated that it's because "she's just that cool", but really, she does have access to some skills that heighten the efficacity of Rock/Paper/Scissors attacks, so it's not too much of a stretch to imagine she could lower the efficacity of Time Craft as well. In this last loop, while listening to Loop and observing, she could figure out Siffrin was looping way earlier than she could in even the Sus Quest, so she made plans. She is Very Smart <3
✨ Will you ever share everyone's full names?
That's artbook content <3
✨ In the ending, what happened to Siffrin's hat?
Flew away. It's gone now.
✨ Looking back at the original comics, and seeing how comic!sif has both eyes at the start of their loops, but in ending sequences is shown with his eye patch...did you ever consider making that concept of sif losing their eye a part of the main loop in either of your games? and if so, was there any reason why you decided against it?
Early on, I did think about making that whole event an event that happens during the loops, but quickly let that go since 1. it would be a pain to write and code (two different sets of Siffrin portraits!) and 2. if it happened, the player might want to look for a way to NOT make that happen and so 3. it would be a pain to write and code
✨ How was Siffrin's homelife before?
Pretty good!
✨ How old were Nille and Bonnie when they ran away? How old was Sif when their home got zapped?
Both were teens.
✨ How old IS everyone?
Siffrin is mid-late 20s. Mirabelle and Isabeau are early-mid 20s, with Isabeau being slightly older. Bonnie is a preteen. Odile is Too Old For This. Petronille, Bonnie's sister, is late teens-early 20s. You can ignore whatever I said in the prologue's artbook, whoever wrote this was Wrong!!!!!!!!!!
✨ Regarding the book that talks about someone who crafted a copy of themself using wish craft: is that meant to imply someone we know is the author (and/or the copy), or is it not directly related to any of em? or is it a "who knows ;)" situation where we can just speculate and theorize either way?
Please check the book again during Act 5! This applies to most items/map events by the way, like the pendant. You can check those during Act 5 and 6 for some fun new dialogue!
✨ Why are Siffrin's clothes so warm looking?
The Country got cold at night.
✨ What's up with Siffrin's pins?
They're made out of a special material. And also, they make Siffrin look cool <3
✨ I want to know the story behind Loop’s different eye shades!
They're blind in one eye. Also, fun foreshadowing <3
✨ What determines whether someone is paper/rock/scissors craft? Is it assigned naturally at birth or something else (and how do you find out)? Does it make you more inclined to use that specific craft or is anyone generally free to use whatever craft they want?
Astrology rules, It Just Is A Thing. Being Rock Type means it is way easier for you to do Rock Craft, but that doesn't mean you can't learn other types of craft, although it's way harder. Doing Craft of your type is instinct, doing Craft of another type would take some time and resarch.
✨What crimes has Odile committed before. I need to know.
Odile just smiles.
✨ Why did the King specifically target the House of Dormont?
I had a reason in mind, but adding it to the game would've added a layer of Explanation that really didn't need to be there. It's just a nice House.
✨ Who was Odile's hatecrush...
Dunno. It's your turn.
✨ What is loop's body situation. like is the surface of their "skin" solid? they did poke siffrin that one time, and we know they aren't cold, but...
I have some idea. But it's your turn!
✨ Would Sif still have looped if they hadn't made the wish he made in the beginning? As in, would Vaugarde's combined wish have made him loop until managing to beat the King?
No. But without time powers, you can imagine what would've happened next.
✨ During the Loop Hangout, how did the rest of the team make it all the way to The King? What about during Act 5?
During the Loop Hangout: with difficulty. During Act 5: Loop was there to guide them.
✨ Is Loop: 1. Actually comfortable with both he and they, but only gave the one pronoun to emphasize the distance? 2. Only using they/them because a large life event led to a shift in identity/ how they'd like to be perceived? or 3. time lops stole he from they they :(
Mostly that first one. But all three of those reasons have a bit of truth to them.
✨ Who cooked crab in the House of Change???
This is a very funny question! I've never thought about it. It's your turn.
✨ What are the Orbs that open the gate? Did the King create the Gate or was it there before?
(did not think about the orbs or the gate beyond "plot that proves there was a journey before") Stop Asking Questions,,,, It's your turn,,,,,,
✨ Bonnie's dialogue is *extremely* accurate to how overexcited kids talk, which is really rare to see. Was that something that took a lot of effort to achieve, or did it come naturally to you?
Thank you <3 I'm just that good. Really, Bonnie is an adult with no filter, and less general knowledge. I'm very glad I managed to write Bonnie well, especially since. I haven't talked to a kid. Since I was one myself
✨ The Spoilery Concept Art. Blease
oh yeah. here have it all. this is what I gave Mimi to do the animated trailer!
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✨ So. What's everyone's favorite shade.
FINALLY the question. Plus I can say shade names now. White = darkless, Black = lightless. Light and Dark is like light grey/ dark grey. Oh my god I'm checking my notes and I wrote a small event I never used about hair dye colors like "midnight dark", "tomato grey", "snow light" past me that's so fucking funny
Anyway, Siffrin loves darkless, Mirabelle is more of a light shade lover, Isabeau loves that lightless (BECAUSE ITS FASHIONABLE OK), Odile likes darker shades, and Bonnie also loves that lightless (BECAUSE ITS AS DARK AS MY SOUL OK)
✨ Are there any bugs you found during developments that you've made into features?
Two! The first one was the ability to ask Loop to just silently hang out during Act 4. I messed up the code and the game softlocked there, with Siffrin and Loop sitting there silently. I thought it was very sweet. They deserve a little quiet time.
The second was in Act 5 - the House map had a lot of issues with the Act 5 map bringing you back to the normal House map. So one of the testers got brought to the normal House map and didn't notice, and interacted with the Mirror on Floor 3, and it gave them the normal interaction with everyone seeing the mirror and taking a picture, and when they went to look at the picture in their inventory, it gave them the actual Act 5 picture. A little bit after they realized the game bugged out, and told me about it, and begged me to keep that in because they were very unsettled by it. So here it is! Beforehand, it was just Siffrin silently taking a picture, so I'm glad I changed it.
✨ Did you ever have emotional difficulty writing the more sensitive parts of the script, like Siffrin’s intrusive/negative thoughts, for one reason or another? Moreover, did you worry the script may be darker than your initial vision for it anticipated?
Not really. The Mirabelle and Odile hangout scenes were the hardest scenes by far because I really wanted to get them right, but everything else was about the same amount of difficulty. And actually, I wanted to go a little bit darker for the script, but I was worried it was going to be too dark... When it comes to the dagger event, I had a whole tangent about Siffrin thinking about the best way to strike, so to speak, but I deleted it because it was getting A Little Too Detailed. T rating come back to me
✨ For the questions you WON'T answer, did you have your own answers while making the game? Or were they left blank?
Some of them I do, some of them I don't!
✨ I loved this game and I want to replay it but I don't want Siffrin to go through everything again!
Here's a little fun fact I decided: if you hit the credits, you helped a Siffrin escape. If you start a new game, you are creating a new Siffrin that you can emotionally tortu-IIIIIIII MEAN, a new Siffrin that you can help. Do not worry about your Siffrins they are fine
✨ A lot of those answers ended up being "It's your turn", huh.
Yea <3 The answers to some of those questions ARE there if you look. Some just aren't. But you can imagine whatever you want. It's your turn! I finished the game! I'm done working! It's your turn!!!
✨ I loved ISAT and it made me feel so many feelings!
Thank you so much. I'm sorry if you sent a message or ask and I didn't answer it. I read every single one and cherish it! Thank you for playing and thank you for writing me a message!!!!! When I get a little down I look at all of those and I feel better. Thank you. I'm sorry I can't answer them all.
✨ What will you work on next?
I have a project I'm currently in the preproduction stages of. I don't want to talk about it until I feel like I have some stuff to show. Plus I still have to make the ISAT artbook and some other stuff, so it won't be for a while. Nonetheless, I hope you will enjoy it!!!
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blooky8 · 1 month ago
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its 3:30am..... i did some.......... Gaming
no but why did you have to motivate me to play isat now of all times. its 11 pm my sleep schedule is ruined i NEED to go to bed (you didnt actually do anything but i did get motivated because of your blog so i think you should know about that😔)
you wanna play isat you wanna play isat sooooo bad you want to sacrifice your sleep schedule to play my silly little timeloop game
#first of all i was counting on like classic short indie gametime#howlongtobeat says 20 HOURS MINIMUM#absolutely baffled#i was ready for a minor-to-medium crisis but not like another omori situation#this is gonna be difficult#second of all its very charming#like i knew its gonna be cute and everything but its reaaallyy polished#third of all its really hard for me to say anything more concrete about the characters than that they're very intriguing#i guess the way to explain that would be#you don't really know those people but your mc knows themselves and their teammates somewhat well#so there's not much of “getting to know each other” action#but with the way they behave you think that you can pretty quickly tell their archetype and basic personality#so when something contradictory to those expectations (or not contradictory but just not expected) casually builds on top of that-#-you're a little surprised; especially because of the casuality of it#i think the dynamic is adorable#there is joking around and bickering but not actual fighting#at least so far they have worked together greatly with no conflict#like the way they help mirabelle with her anxiety by repeating tactics is very lovely#they dont really need a refresher but they'll happily do it if it helps their friend feel better#(and it also has a gameplay functionality as a tutorial that doesn't feel out of place so bonus points)#and i probably should mention that i've been playing for about three something hours#and i think my save said act two loop two#does not sound great at all (im scared)#anyway i think thats all for the main first impression#nice dialogues nice art nice music i like#but 20 damn hours man..............help me god#isat#yakking
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m4g0hun · 4 months ago
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in stars and time x dungeon meshi
(extra thoughts and ideas below!)
closeups!!
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so this is more of a isat in dungeon meshi kinda au than the opposite, the idea is that the King is the dungeon lord/mad mage, his desire being to be able to freeze the dungeon and the country in time
The change belief still exists, and Mirabelle is still a housemaiden destined to save the counrty, so she goes to seek out companions who can help her on her journey
Everyone's reasoning to join is still the same as it was in the game
Also this isn't a redesign of them, more like a dungeon meshified version of their clothes + colors so they could fit in better (imo!!)
ok now onto some design notes!
Siffrin
originally he was just gonna be a half-foot, but i realized his wish to be able to stay with everyone would hit harder if he would outlive them, so i made them a half elf- halffoot
i removed his hat purely for aesthetic reasons lol, i think he would stand out too much in the dungeon meshi universe with it, but i suppose its true for ingame too so maybe ill give ut back to him if he behaves well
i also wanted to remove his hat so i could see the top if his beatifiul head
his poncho is a bit different, just a few small details so it would better in universe i think
he lost his eye in one of the previous dungeons they were going through
Mirabelle
she's still part of the change religion
i felt like her being an elf is pretty much perfect, no notes on that
i did have marcille in my mind while designing her outfit, and also theyre kinda similar overall i think?? idk but i love both of them
i gave her braids because its canon in the dungeon meshi universe that taking good care if your hair+unique hairstyles strengthen your magic and also i think its cute
Bonnie - the senshi of the group!!!
i wasn't sure what race i should make them at first because they're a kid so theres no point in chosing a shorter race to show their size i thought, but then i remember how cute gnomes are in the verse with their big ol ears so thats what they are haha
their design is probably my favorite out if anyone as well
i imagined they would join pretty much the same way senshi did
Odile
her race was also pretty much immediately decided
her clothes were the biggest struggle for me, not only figuring out how to make them look a bit more medieval-like but also the colors
i decided a while ago in my head that odiles color palette would be blue but it was still a struggle making her coat not look like a lab coat lol
maybe that was the intention but i really just wanted her to appear like a normal adventurer
Isabeau
as you can see on the page i have the least amount of ideas for him lol
i pretty much just had laios in my head while i was designing him
i do feel a bit bad for taking away his stripes and silly looking belt thingy but i felt its a bit too much for the dunmeshi verse
thats pretty much it i think!! not sure if i will draw more of this au, i just mainly wanted to get it out ot my head cus its been rotating in it since i played the game
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the-bitter-ocean · 7 months ago
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ISAT BAD END THEATER AU NOTES/SUMMARY (MAJOR FULLGAME SPOILERS FOR BOTH BAD END THEATER, AND ISAT/ SASASAP) After a long time brainstorming with friends I present to you.. “THE BAD TIME THEATER AU”!
This au is mainly created by me and @coffeewolf54 / @coffeewolfart together! This is not a exact 1-1 au and will def have some unique stuff in here to better match the themes of isat and bad end theater!
I’ve talked about this Au with a lot of my friends on discord ( thank you @felikatze @daily-odile @tealgoat and everyone else who decided to draw art for /listen to me ramble about me and coffee’s au.)
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The general gist of the story and everyone’s roles are under the cut:
|Welcome one and all esteemed guests to THE BAD TIME THEATER! A place home to many tragic tales on display for the world to see.|
|I am “TRAGEDY”- (aka the Playwright and Narrator). Alongside me is “COMEDY”- (aka The Director) to help showcase what our theatre has to offer to you all. |
|The premise is simple: You can choose between one of four actors to see their stories and it is our job to show you their fates! Don’t fret if you are unsatisfied with a particular ending, my dear Stardust and I can reset the stage anew! That being said every path often leads to tragic ends..but ah, what else can you expect from a place like this? |
|Even still..even now I wonder.. if this unlucky cast can be saved…|
|…Oh well. We should move on now~!|
|Without further ado… let’s meet the main cast! |
[ISABEAU: “THE HERO”] - A human. His role is the courageous defender that was appointed by the King himself with slaying monsters and protecting people. He is good friends with the Maiden and has been over the years questioning their role that’s been given to him. The Hero is fairly certain that he has never met any demons before personally but very adamant in the belief that not all demons would want to hurt others. (Though if he were being completely truthful he’d much rather be a fashion designer then have to fight anyone. )
{ MIRABELLE: “THE MAIDEN”} - A human. Her role is the faithful maiden who’s meant to passively fulfill her destiny of being martyr lest the town supposedly be at risk from being attacked or killed by evil monsters. She is good friends with the Hero and tries her best to be a devout follower. A huge fan of stories and curious to see if demons are anything like the tales she’s read in her books. ( Though if she were being honest… she has some doubts about her role in life and wants to take action. )
< ODILE: “THE OVERLORD”> - A half demon (half human). Her role is the (seemingly) cold and pragmatic ruler of the demons, gaining the title after her father recently passed away. She is described by other people as standoffish, she seems to have taken in the Underling and their older sister under her protection. Wary of humans and tends to lean towards keeping her subjects safe by having very little interactions with them. ( Though if she were to tell the truth, she admits to wanting to have a world where demons and humans can coexist peacefully.)
( BONNIE: “THE UNDERLING”) - A demon. Their role is to serve the Overlord and was tasked to help by providing support to their people by creating food for everyone. The underling and their older sister got saved by the overlord a long time ago- so they’ve been really loyal to her ever since then. ( Though if they were being honest, they want to help protect everyone like the Overlord does and not be forced to stay on the sidelines.)
and last but not least we have…
<̶̨̬͕̬̼̼̜̋̇ͅ|̶̧̢̧̛̻̘̱̲̠̓͆̒̓ ̵̰̤̦̥̰͒̾̌͗͗͋“̷̧̼̘̼̻̂́͜ͅT̵̡̤̳̯͍͓̅͂̌̋̅͒ͅḨ̵̡̱̺͍̰̞̅̆̎̀͜Ė̸̹̜͇̬̥̇͋̾̈́ ̶̺̭̀̅̅̀̍̊T̷̹̭̝̺̝̳̊R̶̗̱̹̙̍A̴̻͇̎̀̐̾̊̆̽͑V̴͚̫̦͚̅͂̈́̎͘͝E̴̦͋̈́̿̈́̑L̸̪̼̗̀̾̒͊̍͛Ĺ̸̮Ȩ̵̹͓̻͖̹̝̍͝ͅR̷̼̬̤̖̭͉̀̈̌͊̀͜͝”̸͎̘͆͊͜͝|̵̩͙͚̱̎̅͝>̶̳̬͙̫̘͈̆͐̍̓́̇͝- [??????? ERROR 404 DATA NOT FOUND]
|Huh? Oh my. Well, it seems like there’s been a mistake there! Pay no mind to that dear audience! We hope that you grow to love our actors as much as we do~! Let’s get the show on the road Stardust, we can’t keep our dear audience waiting any longer! |
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yanqing-aus-daily · 2 months ago
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[25]
Day 3: Fandom Crossover
isat x hsr save me.... save me isat x hsr..... i'm so gonna draw more of this au
Siffrin->Yanqing (Lengfeng)
Isabeau->Luka
Odile->Feixiao
Mirabelle->March
Bonnie->Hook
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s0ckh3adstudios · 5 months ago
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Imagine if the ISAT gang actually picked up another party member who left the party and they don't talk about them/REFUSE to talk about them because they all unanimously despise them. the Scrappy Doo of the saviors except they're not one because they got out early. maybe they quit maybe they were kicked out maybe they got frozen
And nobody ever brings them up <3 Siffrin purposely leaves them out of their flashbacks. When Vaugarde is saved Mirabelle, Isabeau, Odile, Siffrin, and Bonnie are regarded as heroes and this guy elsewhere is like "HEY YOU KNOW I HELPED THEM" and insists they also deserve credit
This party member was with them before Bonnie showed up and sometimes the gang will bring him up or talk about this previous party member or talk about how annoying they were and Bonnie will be like "who?? you had another person before me?? who??" and they're like. haha. don't worry about it Bonbon
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sillylittlecharacters · 1 month ago
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Mirabelle vs the World AU
(Not a Scott Pilgrim AU, sorry to get your hopes up.) Sure, in canon Mira is seen as the Savior of Vaugarde. The Hero. The Chosen One. But what if she wasn't? What if, through no fault of her own, she was seen as the villain by the very people she was fighting to protect?
Read more below to see a (very long) explanation!
So, I was thinking (which is always a dangerous pursuit when I'm involved) that it was a good thing that Vaugarde was such an accepting culture - an another world Mirabelle's story could be much different. So I decided to make that concept myself!
A couple of massive changes to the story would have to be made. In this AU, the King won't bother warming up with tearing through other cities or villages in Vaugarde, and instead attacks Dormont first and only Dormont. Perhaps he was practicing his abilities for a while in the woodlands around the House, giving Euphrasie time to secretly investigate why and how all these animals were mysterioiusly freezing in time, and just as soon as she perfected the blessing he attacked for real.
From the perspective of the rest of the country, an inescapable curse is spreading across the land with nobody to help slow its crawl and an entire House full of the most capable Housemaidens in the land was completely decimated, with no forewarning, and no clear culprit in sight. Except from, of course, the lone Housemaiden stumbling out of its gates, completely uninjured and unfrozen. Such a convenient scapegoat - not least because the hulking sobbing giant in armour she claims to have attacked the house is as ridiculous a concept as it is physically impossible! Mirabelle (and eventually the rest of the party) has to deal with the ramifications of being the only people able to save a country that hates your guts. Should they try to redeem herself in the eyes of people determined to blame the party for their suffering, or should they lean into their villainous image to save the people from themselves?
Buuuuut that's not the only interesting part of the au. Because of her newfound status as Public Enemy No1, every member of the party starts out as a minor or major antagonist that Mirabelle ends up befriending! I thought that it was a shame that the only RPG trope missing from the main cast ISAT is the 'enemies to allies', so this is the perfect opportunity to explore that idea! Whether it's escaping from a Defenders' prison cell, recovering stolen orbs or running from an angry mob, pitchforks and all, the journey to defeating the King just got a lot more complicated. Feel free to send me asks about this au or make fanfic/fanart about it yourself - I know I will!
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dasnercaret · 3 months ago
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how ISAT makes you feel like going home
so one of my friends said to me "the first time i played (isat) was when i was home sick, i felt like it had curative properties. analyse that mr playstyle 😎" and i took it as a fucking challenge. i've never written an (tumblr-posted) analysis essay before and i'm going into this with a bunch of haphazardly folded ideas and NO OUTLINE fuck it we ball
so to begin with: DORMONT.
isat, as a whole, is extremely a traditional rpg setup. which unfortunately i know little to nothing about, so forgive me in advance if i put my foot in my mouth regarding traditional rpg mechanics. but like many games, you start at a home base, at home. and the whole vibes of the place honestly serve to only emphasize the safe / at home / storybook atmosphere isat cultivates. you wake up in a field, sleepy and tired. your dear friend mirabelle leans over you and tells you to wake up, because you're going to beat the king tomorrow! and you laugh and you're sleepy but eventually you start playing. eventually, you push yourself up and wander around and meet the townsfolk and your party.
now, the player doesn't know the party. they've just opened the game! they don't know these characters. siffrin does though, and it shows in the interactions he has with each one of them. mirabelle teases siffrin about the quality of his nap. isabeau puns with siffrin. odile smiles at him. bonnie... looks away, because of backstory you don't have yet, because you're leaping into this story at its very end. but siffrin knows.
(...)
siffrin knows. which informs his narration, of course, and overall it gives the sense of - you're watching a story already known, with characters who already love each other. like walking into a family home midway through a dinner party, to know and be known in turn.
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(you know where you are. you're home!)
siffrin provides some exposition of course, enough to catch the player up and let them know the basics of the world you've set foot into. these people are here because they have natural ties, connections to the land they've been born or raised in or are travelling through. you all are here to defeat the king, who is the epitome of a traditional storybook villain, the big bad evil you defeat at the end of the fairytale. he's just the generically evil guy, with no focus given to the atrocities he must have committed and been willing to commit in order to get where he is. there's no need to be scared of him, not really. (yet.) he's evil, but in the way a storybook villain is evil. all the sharp edges defanged, sanded away, all the humanity and dimensionality and violence inherent in his character compressed into a set of scribbles on the page, words on a screen. it's not personal. it's not.... scary. not to you, and not to siffrin, who's already been floating above it all.
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(the rest is under a cut! spoilers for The Entire Rest Of The Game)
similarly, the exposition is in the form of little childlike drawings, emphasizing the same nostalgia it draws on - fairytales, fables, those stories where the heroes collect the magic sword and slay the dragon and save the princess. you know these stories, consciously or not. you love these stories, (probably), and it all serves to emphasize the familiarity with which you step into dormont. heroic stories are extremely common in the stories we love today, from the old classic prince charming to (somewhat) more modern legend of zelda, and no doubt many people picking up isat have a similar passing familiarity with the overarching story of rpgs. (i in fact was the exception, but that's a whole other essay)
the townspeople definitely do not help this vibe as well. they are practically one and all kind, steady people, precisely the sort of common folk you'd want to save in a story where nothing hurts and everyone is safe and loved. they're happy to gift you a flower or a pan au chocolat and cheer you on in your quest, certain of your victory and at least certain of their continued happiness even if you fail. simple, easy, familiar, comforting in the way redwall is comforting or an old set of childhood fairytales is comforting. there's no real judgement, no anger at you for potentially failing and (almost) none of the gross ugly real emotions that would be present in a more 'realistic' story. simple, easy, familiar, comforting.
(You like knowing what happens next!)
so. i think we all know that isat at its core is a game about homesickness. god's sakes mal du pays is literally right there. the central conflict of this game, beneath the overlaying fluff of an rpg archetype and an evil to defeat, is about siffrin not being able to go home while the rest of his party get to do so. and even at this very early stage (approximately act 1 and i would argue a bit into act 2) you can start to see the cracks. siffrin is shown alone, tagging along with the party because he had "nothing else to do" (read: nowhere else to go.) he laughs and pals and jokes with the party, but like before, like always, he merely mirrors them. he makes puns with isabeau because isabeau likes puns, and siffrin liked making him laugh so much so that he adopted puns into a part of his personality. he comforts mirabelle about her future, jokes with odile about her research, and always, always, avoids talking about himself. when they ask where he's going to go after their journey is over, his answer is always a mirror of their own - pilgrimage, research, travel, comedy. when he makes a wish at the favor tree, there's no option to wish for himself.
because the thing is, right. siffrin never thinks of himself. the only options instead are to wish for his family - his home, his only living and real connections in his life, the people surrounding him that really make dormont feel like a real home and not just another friendly place in vaugaurde he's passing through. cause the townsfolk are nice, sure, they're friendly, sure, but - they don't know him. they're not important enough for him to literally rewrite his personality for them. it's his party instead, that he laughs and jokes with and is known with, even if superficially. he wants to be allowed to go home, to stay home. he's been homeless both literally and figuratively for so long that he's beyond desperate to be allowed to keep what little he's found for himself.
(You want to stay with them!)
except - what happens when you beat the game? what happens when you finish the rpg, when you reach the end of the book, when you grow up and leave this set of children's fairytales behind?
you put it down, right? you go home, right? you go back to your home, you go back to travelling, you go back to your family.
what do you do when you don't get to go home? when dormont and the clocktower and the house are the closest you will ever get to home, are the last moment you will ever have being home before it's ripped away from you forever? (ripped away from you just like before - )
you'd want to stay, right? forever and ever and ever?
siffrin is a character who has a very bad time letting go. just like the king, he wants to have, desperately, enough to kill himself a hundred times over for it. and, through the timeloop, he can pull you, the player, and himself and his hapless party along through the timeloop, repeating the same two comforting days over and over and over and over.
and perhaps after a few loops of settling in you, too, can understand why he would want to do this. it's nice, isn't it? knowing what will happen? knowing that these people will always love you? knowing that you can always get the flower, always get the drawing, always get the pan au chocolat, always beat the tutorial kid and get the jackpot? that the townsfolk will always smile at you, that your party - your family, your home - will never know what you've done?
it's not enough, isn't it?
(Dormont, unchanging! Dormont, stagnating!)
no matter how hard siffrin tries to cling to the past turned present to stave off his inevitable future, he is still human. under the fairytale setting and pretty lights, even under his own desire to stay with them, he needs that human connection. he needs something to change, to give way. needs to be seen, to be known, to be loved for himself and not because he's learned the perfect pretty words and actions to trick them into loving him. you, the player, the person driving siffrin, can understand this frustration perfectly as well - you need something to change. you need something to give way, because you can't keep doing this. because you can't hear the same lines over and over and over anymore. you can't do the same thing over and over anymore. you're not happy. siffrin's not happy. something needs to change.
i finished isat over the course of about four days, playing about 12-14 hours per day. during that time, i experienced possibly the most deeply intensely felt emotion i have ever experienced. to this day when i look back on my first playthrough of isat, the sheer depth and fury of that emotion takes my breath away.
and it was frustration. just like siffrin, i was trapped. i couldn't look away, because i loved these characters, because i loved their story, because i wanted them to keep going and going and living and i wanted to keep living alongside them. but i couldn't keep going like this. i couldn't do the same thing over and over and over. i needed something to change, but both siffrin and i were desperately, agonizingly trapped in the same few days. the same places, the same faces, the same lines said rote until i was zoning out through every dialogue interaction, only pausing when i needed to make sure that i hadn't missed something new.
because i loved these characters. i loved how homely they felt. i loved them, i loved them, i -
needed them to be real. to change, to grow, to have their future returned to them. i needed to see them go home, not trapped in this same endless time-frozen loop. i had been trapped at home too long, and the cabin fever was eating me alive. my desire to be allowed to keep playing (to stay in the timeloop) was duking it out with my desire to see them change beyond what they were allowed to change in the span of just two days. i wanted to see bonnie grow up, to see isabeau change into someone else, to see odile come to terms with her half-vaugardian nature, to see mirabelle learn to accept her sexuality (or lack thereof). i wanted them to remember us as family.
ah, isat, absolute king of getting in my head and making me think like siffrin.
back to dormont. in the end, dormont only changes permanently in act 6, after the time loop breaks. the only time the townsfolk ever change, ever coherently move to different places and act differently (act 5 is similar, but i would argue that's because siffrin changes, dormont still doesn't really meaningfully change) is after the loops.
and it's fitting, isn't it? by this point in the game, you could recite dormont backwards and forwards. but by this point in the game, you are well aware that you need to give them back a future. their future. the one they wished for in the first place. they've been trapped in their fairy tale wonderland for long enough. they deserve to go home, truly home, to go forward and live their lives and keep moving on. to allow them to change, to grow.
to allow yourself to change, to grow. to allow yourself to go home, to admit that you want to keep your home you have now, to keep the family you've built from blood and death and tears and stars.
(You want to stay with them!)
to leave dormont. to leave this fairytale behind, and keep living.
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