i was extremely sleep deprived yesterday when i discovered the dragon survival mod which was LIFE CHANGING when you're on three hours of sleep so of course i made a whole custom forest dragon texture in one day about it.
and. just for fun, some concept art i made for it:
We've all heard the argument, "a modder did it in a day, why does Mojang take a year?"
Hi, in case you don't know me, I'm a Minecraft modder. I'm the lead developer for the Sweet Berry Collective, a small modding team focused on quality mods.
I've been working on a mod, Wandering Wizardry, for about a year now, and I only have the amount of new content equivalent to 1/3 of an update.
Quality content takes time.
Anyone who does anything creative will agree with me. You need to make the code, the art, the models, all of which takes time.
One of the biggest bottlenecks in anything creative is the flow of ideas. If you have a lot of conflicting ideas you throw together super quickly, they'll all clash with each other, and nothing will feel coherent.
If you instead try to come up with ideas that fit with other parts of the content, you'll quickly run out and get stuck on what to add.
Modders don't need to follow Mojang's standards.
Mojang has a lot of standards on the type of content that's allowed to be in the game. Modders don't need to follow these.
A modder can implement a small feature in 5 minutes disregarding the rest of the game and how it fits in with that.
Mojang has to make sure it works on both Java and Bedrock, make sure it fits with other similar features, make sure it doesn't break progression, and listen to the whole community on that feature.
Mojang can't just buy out mods.
Almost every mod depends on external code that Mojang doesn't have the right to use. Forge, Fabric API, and Quilt Standard Libraries, all are unusable in base Minecraft, as well as the dozens of community maintained libraries for mods.
If Mojang were to buy a mod to implement it in the game, they'd need to partially or fully reimplement it to be compatible with the rest of the codebase.
Mojang does have tendencies of *hiring* modders, but that's different than outright buying mods.
Conclusion
Stop weaponizing us against Mojang. I can speak for almost the whole modding community when I say we don't like it.
Please reblog so more people can see this, and to put an end to the modder argument.
I feel like I desperately need to talk about the Minecraft Movie right now. Here are my points.
I was absolutely astonished to see the overworld at that first glance until the live action humans appeared which kinda sucked the hopes and dreams right out of me.
WHAT THE HECK WAS THAT SHEEP!?!? I mean, I see everyone hating on the CGI work but to be honest it's still much better than it was like 20 years ago. It's not as bad as ugly sonic at least but still.
One thing that deeply concerns me are the villagers. Are they gonna be blocky or live action? Can they speak English or just say 'Hrmm' for everything?? The only thing that can make the villagers likeable for me is if they were all voiced by the guy who voices them on Element Animation.
What did that guy craft and how????? All I saw was a scrambled mess of iron and cobblestone and it turned into two bucket attached with a chain!? THATS NOT HOW CRAFTING WORKS!!!
I honestly dig the piglins. They remind me of the bokoblins from Zelda which is cool.
"I... am Steve." *Holds a gun to Jack Black.* NO YOU AINT!!!! WHAT HAVE YOU DONE TO MY POOKIE BEAR!?!?!?!? Seriously, they could have cut his hair and beard shorter or SOMETHING to fix this.
If Technoblade isn't mentioned in this movie, I'm sueing Mojang.
All I want to see is an enderman and an axolotl. I love endermen so much.
Thats about it. I am kinda excited to see it with my friends though.
Been a bit since I've done a mob redesign, so here's a redesigned shulker! Originally, the Shulker texture has 66 unique colours- largely due to the fact that it was never updated, and is still from before the texture update happened.
My rework brings this down to 18! I've also resized the head, and changed the texturing on it quite a bit. Shulkers finally also would blend in to purpur blocks, since they're using the actual purpur block palette.
The head resize is largely just a speculative connection between the Blaze (Blaze Rods, Fire Charges), the Breeze (Breeze Rods, Wind Charges), and the Shulker (End Rods, Shulker Bullets?). I'm kinda working on consolidating these mobs into a new mob family, & intend to add some sort ov "Bane of Constructs" type enchant that would deal more damage to these mobs + golems + guardians.
this is for my mod Valley of Plenty! all posts r tagged accordingly
anyway here's some minecraft mobs I made up :) I imagine them living in some sort of prehistoric dimension alongside the Sniffer
I also modded the nautilus into the game but my knowledge on that kinda stuff is very limited 😅 so there's only so much I can do. Was still fun to work on regardless!
I was naming all the animals in our aquarium and I named a frilled shark Kamata-kun cause it reminded me of him, and it has a dedicated skin for it??? and immediately went on a violent rampage lmao