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give-grian-rights · 2 years ago
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Minecraft Worldbuilding Headcanons
-Players & Species
here is 1179 words of minecraft worldbuilding infodump
I would be spending several more hours working on this if I didn't cut it short here, so I might make a second part. But i'm.. kinda in finales week so I died today.
Included in this is references to some Minecraft YouTubers and their world building, namely Watchers, of the 2017 Evo SMP.
Feel free to use this for fics, art, comics, etc.
Includes headcanons for how Players work, are created, and function. Also how disabilities are accommodated!!!
Very simulation-esque. essentially my world building is as if The Sims were aware of what they are and they had access to make themselves god ig . cyber tech. yeah
Devs/Developers
The Devs/Developers are the first. As their world expanded, and the Universe grew, more of them would appear. They create the updates, design the Mobs, and ensure the future of their Universe; features, challenges and goals, for the Players to explore and use and learn from. The asexual creation of new Players. Purpose, for the Players to never get bored. Devs created the Watchers to manage the day-to-day of Players. Watchers fine-tune and teach the Mobs, kinda like playtesters, to give feedback to the Devs. 
The Devs determined what is and isn’t a Player, and what qualifies something to be a Player.
There are slips, and with malicious or ignorant intent, someone not given the right to be a Player slip through, as man-made creatures. Non-intended “Players” do not respawn, have Communicators (see: Players), or inventories.
Mob hybrids were added one by one, as they assured they could have a quality of life, and make changes as fit to allow them to be.Older Creeper hybrids may look different from younger ones, for example, as they fine-tune their process to make them have the healthiest, safest and most fulfilling possible life.
Devs rarely spend time with any Players. The ones they do speak with are usually first generation, very old Players.
Watchers
(About Me: Watchers are god-like beings featured in an SMP known as Evo. They filled the role of overseers, and are typically interpreted to be the personification of the two things that speak to you in the End Poem. In the series, they were morally-neutral, punishing Players who did wrong, and awarding others. They put them through tasks and challenges, and led them to a series of portals that would take them through time, to new updates. The series started in the first version of Minecraft that featured servers. Nearly everything wrote is from my own worldbuilding or the fanon of others, as there is very little known about them in canon.)
The Player are made from the Universe, and made of the same code, but Watchers  ARE the Universe. They don't make the Players, but they make the Mobs that roams in each world. They oversee upcoming updates. There are only two Watchers who are the true Universe, the ones we see in Evo SMP, all other Watchers are “hired”/recruited based on their morality, strength, perseverance, or sometimes just sheer entertainment. Sometimes, in a situation of Permadeath, the Players that meet their standards are given the opportunity to expand their life and purpose by becoming a Watcher. They are taught the true Universe, the meaning of it all, and the power to manipulate it into life and love. Watchers can also turn animals into Players, and do so in the scenario that a world is deleted/abandoned by all of it’s occupants.
The head Watchers are the two that speak to you, the Player, during the End Poem. They are a bit disconnected but well-intentioned. They enforce laws, and assign Watchers to every Server and world to ensure it’s safety. The Old Watchers (as I’ll dub them) are god-like, and are the only ones that typically speak with the Devs on a regular basis. Not all Watchers are good. Some are centuries old, Players-turned-Demi-Gods who have watched all they love die or age. As such, their mentality may begin to crumble.
Those who are Watchers, stop aging. They no longer can scar, and all injuries are cured on respawn. The state of their body from before being transformed remains the same. For example, bad vision, scars, and hearing lost remain. Their body is frozen from where they left off. Temporary ailments, such as bags under eyes, scratches, bruises, etc. can still occure.
They have the ability to shapeshift, but it is something that takes effort, and can be blocked by Servers. Watchers can toggle between their Player form, where they left off when they were human, or in a Spectator-like form. Think biblical angel. Thick bird-like wings, that can come in a plethora of numbers.
The state of their Watcher form is determined typically by their mental or emotional state.
Watcher Form
Cool & Collected: One set of wings, long and angular with slick feathers. Appear in the vision of others like a foggy outline in the mist. Eyes covered by a mask.
Stressed & Anxious: One-Three set(s) of wings, feathers bristled and messy. Purple glow around the edge of the mask, and outline of eyes appear around them. Can appear shadow-like.
Angry & Upset: One-Six set(s) of wings, outstretched with a shimmery-crystal like appearance. Halo of eyes around their head. Their real eyes can also be seen glowing underneath the mask. Visual distortion to any that see's them in this state, like a graphical glitch.
Player Form Capabilities
Their eye color is now a hazy purple-gray. Similarly to their Watcher form, experiencing emotions can cause their eyes to turn to a more vibrant purple, and become illuminated.
They can shapeshift their form. If a Player was a hybrid before it's conversion to a Watcher, their traits remain. Their Watcher Form hides these features, and they can also be hidden or altered by their shifting.
Purple wings are always part of them, becoming part of their default form.
Wings can be altered while shapeshifting. Length, width, color, feathers vs scales, etc. are all able to be changed, but they always must remain part of them. Their size can, however, be made small enough to disguise them and appear human.
Wings, tails, hair length, hair color, ears, and clothes are all that can be manipulated. Unlike wings, hybrid Players can completely shift their tell-tale features away.
Players
Qualifications to be a Player
Cognitive Ability
Awareness of self (pain, desire, etc.)
One limb or more capable of holding and manipulating an item
Land mobility
Ability to care for one's own needs (The children of Players are not registered as Players until they reach that milestone. At ages six-eight, they obtain that status. Dependent on the age and maturity of a hybrid/non-human species)
Capable of Respawning
If all are met, they are registered as a Player. Being a Player comes with a Communicator, the main system to access the greater Universe.
Communicators
Communicators offer: Settings, server-list, world creation, texting/messaging, video calling, basic/generic social media
Players join a Server or world by selecting their desired location, and placing it on an unlit netherportal frame.
Communicators are not breakable, and are tethered to a player. They hover, teleport, follow you, and if you do "break it", like shattering it, it respawns. They are an extension of yourself, that allows you greater control in the Universe.
Communicators are the access point for Inventories. Inventories are a pocket-dimension, which you access through the Communicators Graphic User Interface. Breaking items drops them as a digital, or holographic image on the floor. Stepping or touching it will automatically collect it, and put it in your Inventory.
Players are capable of overwriting the inventory, by turning off the setting. Doing so will make it so your tools do not react how they typically wood, and work as real-world items. However, it also means physically carrying them and real manual labor.
Anthro/Animal Players
In the situation of a world/Server being deleted, Watchers and the Universe will pick the most interacted-with animal(s), and the ones that witnessed the most behavior of a Player, and the former mob(s) will take the Player's place. They are warped and made humanoid to fit the previously mentioned criteria.
The longer they were a pet/companion to the Player(s) the more memories of their time as a Mob they’ll remember. Most forget overtime, and will take on the memories of their Player/owner believing them to be their own. 
Spawned
While Players can be born, they can also be spawned by Devs or Watchers. Players can be created anywhere from the ages of 8 and up. They will spawn (typically) in a single player world of their own, an assigned Username, and the knowledge that they're meant to survive and discover.
Hybrids
Hybrid Players are typically Mob and Human to qualify, but that's not always the case. There can be double or triple Mob hybrids, without Human, though uncommon. Hybrid Players can be born from two Human parents. In the case of a Player becoming pregnant, The Universe has a small chance of giving the baby a Hybrid-feature to make it more inclined to their surroundings. Hybrid Players are more common for Spawned, but both is possible. Two Hybrid Players of different species typically ends up with the child being one or the other, not both, but it can happen.
Usernames
Usernames for Spawned are automatically assigned, but can be changed.
Usernames for Players who are born, is a prompt given to them the day the world considers them a Player. At this time, their parent typically have given them a name. Their Username typically contains said name, but with alterations/additions. These Usernames are chosen by the Player, however, and as such can at-times be completely unrelated. That is their legal name.
Disability
Accessibility was painstakingly given to ensure every Player could live a life. Devs do not oversee the creation of every single person. They allow them to live, make mistakes, etc. and do not want every Player the same. There is assistance and accessibility for the hearing and seeing impaired, limited mobility folks, etc.
Deafness
Subtitles on their Communicator act as you imagine they would. Only seeable in your eyes, is a small black box in your peripheral that describes the sounds around you.
Visual indicator of where a noise is coming from. Each line in the Subtitles has a corresponding color, and an arrow of the same color, small and in the peripherals, that point towards its direction until it fades. Able to be turned off.
Blindness
One small earplug that narrates your surroundings. It gives the distance between you and a Player/Mob, the amount of blocks you’re looking at and what they are, the registered Username of a Player, etc. Warnings for steps up and step down.
The option to describe a Player (hybrid, hair and hair color, eye color, etc)
Some use a guide cane, or can train a mob to be their guide.  Some prefer the narration and can navigate through life fine that way.
Mobility
Using your Communicator, you can transform something into a wheelchair, crutches, cane, etc. In doing so, Servers will automatically allow you to keep them on/with you. It does not take space in the inventory. They are fully customizable by the Player.
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