#minecraft ask-blog
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amycherrysoda · 7 months ago
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“Reuniting”
🟠🟣🟢
(This was after the big fight scene :3)
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angelsgame-au · 8 months ago
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Question for kris: Do they have a crush on Berdly or anyone in particular (avid kerdly enjoyer here)
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"You put your Minecrap bed next to someone else's as a joke ONE TIME-"
". . ."
"No."
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askendy · 2 months ago
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This is continuation of Part 1
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"you're the first one in many years that didn't either attack me or ran away upon seeing me. To answer your question... I'm not fond of numbers I've been assigned but I'm not so sure about a new name, I'd much rather find out what it was originally. I'd probably pick one or have someone pick one for me once all my hope is gone. As for nicknames I don't mind them, as long as they fit me I guess."
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ask-premidio · 2 months ago
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griffin-the-enderman · 30 days ago
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She offers you a flower.
(Draw your oc’s reaction and tag it with this post)
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askzub · 3 months ago
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xesnox · 13 days ago
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Here’s some more (Minecraft) Lost Ruins concept art!
This won’t be all, I’ll definitely post a general Mc human races lineup as well as some more character specific art of these two in the future, but I thought I’d get this little thing out to start.
Lore rant below, brace yourselves.
On the topic of Neo-Builders
History:
Very little is known about the Neo-Builders’ history, in-fact, the distinction between the ancients and them had only been made as of recent; as before they were assumed to one and the same, wich forced us to call back a lot of information we had thought to have previously established. Therefore, for now, only having been coined “Neo-Builders”, the “Neo” referring to new, and the term “Builder” a reference to older documents of the Ancients.
They’ve been quite the new phenomenon, only having been recorded within the last 50 years (OW time) of documentation: though this is difficult to be certain of as many antique relics, books and murals have since been either purged or stolen, so they very well may be older.
Biology:
Neo-Builders resemble what we know of the Ancients physiology almost to a tea, being a bipedal humanoid mammal measuring the average height of 6’2. Owning an internal skeleton and organs identical to those of any classified human (see page 104.) excluding the illagers (though self inflicted mutilation can be argued is not a standard biological requirement that should classify one to be taken from that category, despite requests from certain Villagers.).
They can be characterised by their slightly elongated skulls and a more often than not rather thin nose bridge. Their skin colouration tends to remain on the cool side, but seem not to range beyond the usual earthy tones, whilst eye colouration varies into each and every direction possible, including odd pupil shapes and unusually large irises.
A properly dissect-able body of a Neo-Builder is incredibly rare to find, as the entities themselves are already practically unheard of, so we do not have a lot of insight beyond one and a half example models;
But strangely enough the lack of visible veins seem to be more of a manmade aesthetic choice than a naturally evolved mechanism, their color nearly invisible and generally settled deeper within the body than what we commonly observe in the remains of the Ancients. They do not bleed, as the body doesn’t seem to utilise energy through a normal circulatory system: instead using “energy of the spirits” (see page 109: “forbidden sorcery.”) as a powerful energy source, giving any actually visible blood vessels (commonly found within the hands, wrists, forearms, neck, ears, ankles and feet.) a strange light blue glow that more often than not overpowers the thickness of their skin at-least partially.
Additionally, their organs and bone structure are supported by mechanical aids made of varying metals, specifically around the femur, spinal chord, arms, heart, lungs, and general joints.
Their eyes show a similar construction to those of the guardians, wich could lead one to believe they weren’t as new of a phenomenon as we had settled on reporting for now, though nothing concrete could be found thus far to fully support this idea.
They show a staggering immunity to both the green plague and the withering disease, and aren’t affected by any kind of physical corruption.
The Neo-Builders also do not reproduce naturally.
Culture:
We have not yet been able to observe any specific overarching culture within this people, as it is incredibly rare to find them within groups, this only having been documented twice across the entire to us beknownst world within the last half a century of literature. However they do share a few common behavioural traits, such as wearing durable clothes identified as ancient working class attire at large, harvesting materials and cleaning the Overworld of junk and rubble, of wich not much remains. They appear to have a specific affinity for saving those in need.
The only sentiment on religion they seem to share, is the fact that there were three Devine entities of some kind, wich overlaps enough with the belief system we established the ancients to have to draw our own conclusions from.
Psychology:
This race, to our, especially my, utter surprise is not only capable of communication but also entirely willing of participating in study, conversation and labour, wich is not only unusual, but unheard of.
The language they speak natively however sounds unlike anything we’d heard before, it doesn’t seem to have connections to any languages we documented beforehand, they cannot write nor read it, wich further complicated early communication as well as desperate attempts to figure whether this was the language written within the hieroglyphs of the ruins, of wich we still have unclear results.
They do not seem aware of who they are, who they were, or what their purpose is: some, of course, have found a purpose over the years, through affinity for something, a newfound passion or a mission they strive to complete, but each one of their earliest memories begin cryptically, as if they had simply beamed into existence within adulthood. None elaborate further.
They also do not appear to have empathy, as in ability to put themselves into the shoes of others unless the situation is explicitly explained to them. So they work better in social situations if you tell them the desired outcome they can strive toward reaching than if you gave them a long and detailed layout of how something could be emotionally upsetting, even if the latter is followed by a suggestion for improvement, if your time requires efficient fast action that is.
They are not afraid of the dead, in fact, they seem to have a strange affinity for it: something that definitely needs to be kept under very strict moderation.
Uncategorised:
- there are no Neo-Builders resembling teens or children, all appearing to be somewhere within young to late adulthood physically.
- they are not afraid of magic, including soul fire, soul magic, experience, potions, enchantment and other forces, unlike the Piglin.
- They have an affinity for the music the realm reverberates from time to time.
- they enjoy watching and analysing fairly complicated mechanical work without having the ability or skill to recreate them, very commonly growing fond of acquiring knowledge.
- the Endermen appear to have a vague interest in them. From what we can tell they enjoy study as much as the next person, however the interest seems to go beyond mere meek curiosity. Wich is a large reason for concern and one of the biggest reasons to try and keep Neo-Builders away from your village if you do not wish for a tear in space and a mass hysteria breakout from realm collapsing issues: remember, they will not hurt you, however, they are a walking anomaly to our world, therefore it’s safer to keep your distance, and keep them away.
- the illagers show a similar concerning interest which definitely sets a top priority in limiting interaction with the Neo-Builders.
- however, the Piglin seem to heavily dislike them, immediately resorting to violence upon seeing such an individual. This is very odd for the maybe a little pessimistic but overall neutral species, but they refused to speak on the matter.
Theories:
We theorise they might be mechanical entities. Not golems, or robotic in nature per say, but definitely reading of bio mechanical interference. I have settled on several possible origins of these entities, very little of them implying this new add-on to the human umbrella term to be reading of any good, but I do not have enough evidence or study to back up my claims as I’ve currently put my research on hold for exterior reasons.
Note: this entry is outdated.
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askgardenerwoods · 1 month ago
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hi Emma! Who do you consider your friends do you have a crush on anybody?
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" For crushes... "
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#ITS SO SO FUNNY HOW MUCH PAIRINGS FIT MELLY? i felt like i needed to draw her as the greed talked about in the bible#AND MELLY POTENTIALLY KNOWING WENDY FOOTE BEFORE THE MANOR? omg... im so excited to see their lore#2022 me would be so sad emmamelly is not bros otp no more#NOT THAT EMMAMELLY IS BAD AND GONE heh.#swaytura on the mind though u feel#idv#identity v#emma woods#identity v gardener#survivor ask blog#idv gardener#ask emma woods#identity v ask blog#mentions:#melly plinius#wendy foote#give her like 20 seconds before she crushes again trust#a moment to talk about ships:#I dont got a defined crush/relationship for Emma! I love all her ships ^^ it's so silly to see other peoples portrayals and hcs#I started off shipping Emma and Melly because of garden scenarios and how they'd share a mutual bond through their nature expertise#Tracy and Emma are one of my OG ships too! super cute! From gears to plants they both have their own parallels to learn from eachother#when I first started this blog I used to talk to this Mun and they started sending me Emma and Naib artworks!#my goodness their excitement was contagious ^^! I hope theyre doing alright.#To that one Kurt/Servais and Emma shipper I see you! the pairings are super calming and I think itd be interesting to explore their past!#Someone posted Lucky x Emma here too and heh.. I totally get you. theyd get into such shenanigans together and they seem sweet!#Then I've been seeing alot of Norton and Emma recently on tiktok! Theres this one artist that draws them in such silly scenarios#But everytime I think about shipping them I get flashbacks to a minecraft server with nortnaib and i feel like damn... betrayal </3#how could i do that to my nortnaib besties#Then when playing with my friend on IDV I noticed they had Mary and Emma room pictures and yknow what? go queen#hcs are very much appreciated :) maybe when i open asks again i'd love to hear everyones thoughts.
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lara-prisma-avm-ask-blog · 8 months ago
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Recreation of an old art of mine.
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Original:
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[I wanted to add some more details, but MediBang didn't want to save it, so I just added my watermark and exported it as is;-;]
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daily-orange-character · 9 months ago
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Daily Orange Character #111:
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The Second Coming from Animator vs. Animation!
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amycherrysoda · 4 months ago
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Alan and Dj’s Stickfigure :D!
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askcyrus · 30 days ago
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☁️🌧️Meet Cyrus the Windcaller🌧️☁️
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itslilacokay · 3 months ago
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"How does this thing even.."
"Oh, nevermind. I think I got it."
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"Good day to everyone listening. The name's Net, full name Netherwarts."
"Recently, the group and I have been getting pretty bored waiting for that blue guy to make a potion that can turn us back to normal items, but then that green one showed us about how this ''Tumblr'' can have people ask you about various things."
"He said he did something similar before but on another platform, apparently it's fun and could help with our boredom. I am unsure of why people do that, but since it's a way to kill time.. that's what we're doing now, I guess."
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"You can ask anyone in the itemgroup, just as long as it isn't extremely weird or anything."
"..oh and per the green one's request, you can ask that guy and his friends too."
> !ITEMGROUP ASKS ARE NOW OPEN! as well as cg asks <
Please refer to this post for itemgroup info (and for the overall context of this entire qna)
ok have fun
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Opinions on creeper rap by Dan bull
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its ok
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ask-premidio · 2 months ago
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