#micro computer
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RETRO ZX SPECTRUM CAR
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Ad for the Arma Micro Computer (called the MICRO here). Source:Ā Electronics, July 27, 1962.
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I love playing some pinball on the amiga
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UK 1987
#UK1987#THE FIRST IDEAL MICRO COMPUTER SHOW#COMPUTER SHOW#BBC#ELECTRON#AMSTRAD#SPECTRUM#C64#AMIGA#ATARIst
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Computer Lab Series 1
This set is inspired by: early 80s computers, my dadās office when he taught electrical engineering, and VHS tape artifacts. Many of the pieces in here are stylized versions of real-life things, which Iāve included more info about under the cut.
This set contains 11 new meshes and features 2 retro computers, a desk chair, a desk, and lots of retro clutter items.
Download link (SFS): Separate packages or ZIP of the whole thing.
Here's some fancy promo GIFs!
Set contents:
Electronics:
Carapro II Portable Computer: Based on the Kaypro II Portable Computer (1982) // 4 swatches (including wood grain/rainbow!), 789 polys
BBC Micro Computer: Based on the BBC Micro Computer (1981) // 4 swatches (including wood grain/rainbow!), 329 polys
Furniture:
Steelcase Desk Chair // 5 swatches, 746 polys - has 1 LOD
Retro Desk // 4 swatches, 264 polys
Clutter/decor:
Floppy Disks // 2 swatches, 734 polys
Stapler // 3 swatches, 152 polys (has 1 LOD)
Caradex V (Rolodex) // 1 swatch, 834 polys (has 1 LOD)
Desk Caddy // 2 swatches, 1580 polys (has 1 LOD)
Computer Manual Posters // 4 swatches, 20 polys (resized EA soccer poster mesh)
Cassette Recorder // 4 swatches (including wood grain/rainbow!), 212 polys
Cassette Tape // 4 swatches, 202 polys
Here's everything you get:
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Credits:
Images for the poster set are taken from the manuals for the Kaypro and BBC Micro; thank you to folks who upload these online!
Fonts used in the textures are Nootrasim, Uni(versity) Llama, and Simlish Crayon.
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Technical notes/known issues:
Simsā hands slightly clip into the computers with angled keyboards; this is not something I can fix due to how the animations are set up.
The computers donāt have mice (they wouldnāt have had them at the time), so the Sims will move their hands around as if they were using an invisible mouse.
The BBC Micro computer has a medium decor slot on top -- perfect for cute plants, books, clutter, etc. In testing, I noticed that if you place something there that trails down the sides, Sims will not want to use the computer (you have to make them sit in the chair and then interact with it). Most items donāt seem to do this so Iām leaving the slot in - just know if you put trailing stuff on top, this might happen.
The cassette recorder has a decor slot in the perfect place to actually put the cassette tape in it, and I love it! Iād recommend picking the cassette tape you want before putting it in; once itās in the recorder, I couldnāt figure out an easy way to get it out again. You can always delete the whole thing and re-place a cassette recorder.
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Other notes:
TOU: Don't upload to paid sites or claim you made these. If you do recolor, you can include the mesh if you link back to me.
This is my first larger set and I'm kinda nervous! If you encounter any issues please message me on here and let me know.
I've also created a companion "further reading" post here, which goes into more detail about the research and references I used for these
ā Like my stuff? It's all free but it does take me time -- if you want to, feel free to leave a tip on Ko-fi. ā
@mmfinds @maxismatchccworld @simbfinds @adoring-ccfinds @mmoutfitters Ā @public-ccfinds Ā
#ts4#ts4mm#ts4mmcc#ts4cc#ts4 cc#retro#kaypro portable computer#kaypro ii portable computer#retrotech#bbc micro#vintage computers#retro computers
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compilation of doodles (mostly mic)
#inanimate insanity#ii#inanimate insanity invitational#ii 2#ii 3#inanimate insanity microphone#inanimate insanity mephone4#inanimate insanity nickel#ii microphone#ii nickel#ii mephone4#ii micro4#the daily object show#tdos#tdos evil computer#extraordinary excellent entities#eee micro#micro eee#ii daily dads au#tdos daily dads au#eee daily dads au#max does art
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Should I just binge the rest of TMA? I should just binge the rest of TMAā¦.
#my will is breaking#itās getting harder to avoid spoilers#I like having the time to fully digest each episodeā¦#but this is really becoming an exercise in self controlā¦#all I know is the ending is SAD and it involves stabbing and deathā¦.#thatās not spoiled past the point of return right?? right?? š#thereās something with a computer too but I canāt tell if thatās a joke or not or just tmagp#the magnus archives#tma#tma s5#micro reacts to tma
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I Be in world of ZX Spectrum now
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I participated in the Micro Jam this weekend! Tyler, creator of the Latios Framework for Unity's DOTS, runs an annual game jam with his friends and I've ended up becoming something of a regular in it.
We made a game called Sanguis Velocitas, in which you're a chompy alien eating blood and spraying it out of the back to go. It's somewhere between asteroids/Jet Lancer, and those games where you're a little fish. Don't spend too long around the poisonous macrophages...
It was a pretty intense jam but it paid off - unlike every previous jam I've been in, the team did not fall apart, and we had a working game at the end of it! here's some of the stuff I did...
on Friday I modelled, rigged, texture painted and animated the main character 'chompey', kind of like a little Audrey II...
on Saturday I wrote the character and animation controllers for chompy, which involved some fiddly quaternion stuff. (Tyler/Dreaming381 gave it a little work after me to smooth out some jitter.)
and today, I did most of the visuals for the game while my friends worked on coding up all sorts of other behaviours - enemies, menus, etc.
that included cooking up a Blender system to generate gnarly looking caves using Geometry Nodes...
which are naturally inspired by Chris Riddell's illustrations of Sanctaphrax. It basically computes a 3D Voronoi pattern on voxels and shapes it with various functions of the distance from the level geometry, then meshes the result. (I was loosely inspired by the techniques used in Solar Ash to procedurally add detail using Houdini.)
Along with that, I piled up a big stack of post-processing effects to render that in Unity, and cooked up a nice little shader for rendering the pulsing effect on the walls and the red blood cells. I may have gone a little overboard but it was nice to be on a platform where post-processing and shadows are actually an option lmao.
Then in like the last 20 minutes I made the particle effect for blood.
I never made a model for the macrophage enemy or a shader for its poison cloud, but outside of that, I got pretty much everything I wanted to do done, and I'm very happy with what came out. Go try it out if you like and maybe leave a rating~
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UK 1987
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Micro Computer Magazine (1983)
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