#merch in the wild
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Saw you on twitter through your post about alixpress and wanted to support you. Super happy with the stuff. Im in love with all these freaks so I'm definitely a happy customer ❤️ (Sorry for the crummy pics my phone is 7 years old lol)
thank you so much! i remember packing this order :> i'm very happy you like all your items 💖 and you have excellent taste in robots, if i do say so myself
#merch in the wild#ask#bowl-o-nudel#the bootleg queens (that i had bookmarked) have been deleted (i did not do that though) but the wheatley is still up#they wont take my copyright registration because they do not understand what a Username is. so. gotta take the fucking L i guess#sending the people stealing my pins big 'get fucking murdered' energy#my shop did get some extra sales from this which is nice though#i appreciate everyone that orders but i would like to extend an Extra special thanks to people who helped spread the word#and who made orders after hearing about what happened#friends dont let friends shop on cheap chinese websites <3
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Link and Princess Zelda Pair Pins made by Marshmeollow
#zelda#nintendo#art#link#princess zelda#tears of the kingdom#totk#breath of the wild#botw#switch#nintendo switch#skyward sword#wii#twilight princess#gamecube#wii u#wind waker#ocarina of time#oot#majora's mask#n64#3ds#gaming#video games#hyrule#legend of zelda#zelda art#zelda pins#zelda merch#loz
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God bless sellers on etsy a few months back I found a wheatley charm I REALLY wanted but it was sold out. I asked the artist about it and as soon as it restocked they messaged me 🙏
#merch in the wild#not technically but also yeah it belongs there. cuz its about me :)#i bookmark all my messages on etsy asking about restocks so when things come in i can message everybody!!#we ballin
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Just a robot and her son 🥺💕.
Charm here: ko-fi.com/s/2a00e79041 or international: imaplatypuscreations.etsy.com/listing/1806035330
Last charm artwork that I made and posting 😭
Like a lot of people, I loved this movie. Beautifully done. Reminded me of my love for soft robots(specifically Baymax and Iron giant UwU).
#the wild robot#roz#rozzum#rozzum unit 7134#brightbill#movie#robot#wild robot#cute#mom#son#mother and son#goose#love#hug#fanart#fan art#fan merch#dreamworks#dreamworks animation#charm#keychain#design
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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I’m back from San Diego Comic Con! Don’t mind me just being silly.
I got quite a lot of merch this year!
Though I will admit one of the things that made me happiest was getting some beautiful gifts from @miniyunart in the mail when I returned! I was ecstatic since all the merch at Con was mostly Tottmnt related! I highly recommend checking out her amazing store!!
I swear that will be it for photos/videos for a while. Back to art now! Thank you for your patience!
#merch#rottmnt#miniyunaart#TMNT#sdcc2024#comic con#rise of the teenage mutant ninja turtles#leonardo#Batman#avatar the last airbender#sleeping beauty#tottmnt#blacksad#the wild robot#Wolverine#deadpool and wolverine#Mimi#darkness
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samples of some charms weeeee
#outer wilds#echoes of the eye#echoes of the eye spoilers#kinda#i'm kinda iffy on the colors i chose for them#they're definitely the right colors and they match outer wilds' aesthetic#but idk how well they work as keychains#i'm used to using pink purple and blue in my merch haha#will maybe have these up on my shop next month!
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if your inclusivity and promotion of a safe fandom space does not include trans people and their voices, then it's not inclusive, nor is it safe.
if your inclusivity and promotion of a safe fandom space does not include acknowledging, understanding, and apologising, when you yourself do something wrong, then it is not inclusive. nor is it safe.
if you only bring up inclusivity and only promote the safety of a fandom space when it benefits you personally, then it is not inclusive, nor is it safe for anyone but you.
if your inclusivity does not make people feel safe, and your promotion of a safe fandom space makes people feel unsafe interacting,,,
dare i say it's not inclusive. or safe.
jkr transphobia powerpoint
jkr/robert galbraith - how these books are harmful
jkr's £70k donation to FWS + the case overview
reclaiming jkr's works and what it means
transphobia in the marauders fandom - trans peoples' thoughts
#i know ive spent months complaining about fandom but im back#you can be from a marginalised community and cause harm to others#it does not devoid you of responsibility nor does it erase the harm caused#i.e: many trans people continue to buy hp merch! that harms the trans community regardless of their personal opinion on it#its actually very wild how often that happens! most of my jkr discussions are with trans people and im like#bb what??? wdym???? hello????#like what are we even DOING guys what are we DOING#because its not having fun thats for sure#robyn is ranting sorry#im sorry im sorry im done im done
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These are all of the names of the snails that weren't revealed! (Thanks to the life series merch)
#lizzie ldshadowlady#smallishbeans#scott smajor#geminitay#zombiecleo#i especially love smollusk#snails#snail names#wild life#life series#life series merch
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TLOZ merch ideas for fun ! (Part 1)
#legend of zelda#loz#linked universe#zelda fanart#majoras mask#breath of the wild#tears of the kingdom#tloz#zelda merch#loz link#artwork#blupee#rupee#korok#fairies
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My mom ordered me your spycrab keychain for Christmas just wanted to say it’s so cute!! Keep up the amazing work!
AWESOME !!!!!!!!! merry christmas and don't forget to take the protective films off so they can breathe !!!
#drmememedic#ask#merch in the wild#or just pull the paper strip out and leave it there for extra protection. its ur keychain wear it how u want 👍#if y'all get any of my stuff for christmas post it and tag me i would love 2 see
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Hyrule Travel Posters made by LunacyLDN
#zelda#nintendo#breath of the wild#botw#switch#nintendo switch#tears of the kingdom#totk#link#princess zelda#art#illustration#artists#posters#prints#gifts#merch#etsy#legend of zelda#hyrule#hylian#gaming#video games#loz
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Seeing how famous Sabrina Carpenter is now is absolutely wild to me because most people don’t even know she was Melissa Chase in Milo Murphy’s Law
#i also saw her in concert when she released her first album post disney#i fell out of listening to her music for a while but i’m an og i still have some old merch#anyway i find it so wild that mml sabrina carpenter and hit singer sabrina carpenter are the same person
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🍬🍬🍬
#snailsstuff#loz#my art#mipha#breath of the wild#age of calamity#soon to be sold as merch so watch out for that!!#totk#zelda#legend of zelda#tloz#fisheye au
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The one piece reread only makes the hardest moments hit even harder,,,, even when you’re rereading it poorly in portugese
Or AKA, i found out today that HINATA SHOYO reads one piece and I haven’t recovered since
#one piece#haikyuu#hinata shoyo#roronoa zoro#(kinda)#omfg okay time for my entirely SEPERATE POST IN THE TAGS#i only got into one piece at the end of last year... but ive been in the anime and manga scene for like. my entire life#i cannot understate how WILD it is that I havent noticed how everywhere one piece is....#like once i read it... i started finding it EVERYWHERE#my sister gifted me an issue of shonen jump ages ago cause i liked act age and kimetsu no yaiba chainsaw man promised neverland etc#and it doesnt have like a one piece chapter in it actually (to my disappointment)#but IT DOES HAVE A LIL ADVERTISING SEGMENT AT THE FRONT TALKING ABOUT OKIKU FIGURINES AND OTHER ONE PIECE CRAP#AND IDK IT LITERALLY JUST BLEW MY MIND#ONE PIECE DIDNT EXIST IN MY LIFE BUT.... IT DID????#I HAD ONE PIECE MERCH BEFORE I EVEN BECAME OBSESSED WITH IT??? (hahah if you can consider a tiny segment mentioning okiku op merch XD)#just imagine suddenly being obsessed with a piece of media. and then you look around ur room and U SUDDENLY RECOGNISE A CHARACTER MERCH???#ITS BEEN IN UR ROOM FOR YEARS BUT YOUVE NEVER REALLY EVEN NOTICED IT OR JUST BRUSHED IT OFF WHENEVR U SAW IT#BUT ITS THAT CHARACTER!!!! ITS THAT MEDIA THAT UR MADLY IN LOVE WITH????#also im being 100 percent legit when i say that the sense of comeraderie i feel when someone says theyve ALSO read one piece#is insane#discovering that domics and worthiikids and all these other big youtubers that ive known for years have loved one piece like me?#it makes my heart clench and my eyes water man#ive never felt so connected to the world... one piece really is peak fiction.....#i love one piece's community sm....
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Current me status
Pretty sure the artwork is by cherrifire but that wasn’t explicitly stated in grian’s merch shop so, Credits to them from what i know! :]
#hermitblr#trafficblr#kxngkasper#hermitcraft#mcyt mumbo#mcyt#mumbo jumbo#mumbo k jumbo#life smp#lifesmp#wild life smp#wild life mcyt#life smp merch#shitpost
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