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#mentioned ralsei
artistoons-blog-thing · 8 months
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This painted such a vivid image in my head
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puppyeared · 10 months
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au where asriel comes home early
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lynxgriffin · 1 year
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Eldritchrune - Revival
1 | 2 | 3 Story Setup Eldritchrune Masterpost
After a truly miserable experience, Kris is revived back in Ralsei's castle and can take a bit of a breather. Maybe some forbidden arcane knowledge can solve their problem!
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carlyraejepsans · 9 months
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to summarize an unduly rambly post: our control over kris has been steadily growing more and more distressing for them throughout the story. the snowgrave route, possibly the most gut wrenching, violating imposition of our will on theirs AND Noelle's (*homer voice* so far!), explicitly, thematically, and visually represents possession and coercion through romantic imagery, specifically rings and weddings. it's nauseating. it forces both of them into an implied relationship that neither of them is comfortable in by leveraging noelle's desperate wish to reconnect with her childhood friend. it has exactly the horrible connotations you don't want it to have.
ralsei being presented as both a direct callback to asriel—both the undertale asriel we know, and y'know... kris' brother in deltarune—while also setting him and kris up in a clearly romantic context that kris does not seem to either share or be comfortable with, is not a coincidence. it's not an accident. "isn't that a little incestuous" that's the point! kris' agency being stripped away is one of deltarune's main thematic cores: the game is repeatedly setting up a pattern where that theme is reinforced by putting kris in upsetting, unwanted romantic relationships for OUR entertainment. nothing fits the bill better than pairing them with the nostalgia bait companion that literally looks like their brother.
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beebberbbs · 6 months
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also ralsei !!!! idk!!! he wanted to feel pretty!!!!
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murksthemime · 3 months
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It's Deltaswap Time!
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the other one wasn't my actual deltaswap just an alt. version. This is like the main one. The name's EUPHORIASCAPE btw. Roles:
Kris ⇔ Noelle Susie ⇔ Berdly Toriel ⇔ Rudy Asgore ⇔ Mayor Holiday Asriel ⇔ Dess Ralsei ⇒ Reddmecbe (meant to sound similar to "Remember me') Lancer ⇔ Devilsknife Seam ⇔ Rouxls King ⇔ Jevil
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wikipediadogdotnet · 3 months
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Redraw of that one mp100 meme
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dawnthefluffyduck · 5 months
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Drafted on 3/16, doodle to test paper overlay
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ferronickel · 10 months
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Looking Glasses Page 65
<- Prev First Next -> Website
Sometimes all Ralsei needs is a hug
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kooki914 · 3 months
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youtube
Finally uploaded another theory video to my channel! This one's more interpretative and leans a lot into metaphysics and transcendental idealism as a way to analyse the dark world, but I think I made as solid of an argument as possible with what little we have of the worldbuilding so far
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flynnlovesart · 4 months
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Ralsei doodle/Chapter 3 leak
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stuffyflowers · 2 months
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Still trying to decide in my mind whether there’s any significance to the fact that hatted ralsei has been showing up more and more in the newsletters or if it means Absolutely Nothing
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anfeycare · 1 month
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cuteness — ramblings
i've researched a bit about cuteness before, and a meme about a cute character (Ralsei) being taken as evil by some people made me ponder about it, so have my ramblings
there's some effects cuteness can have on people, and it's interesting
the common response is people find it cute and want to protect, care for, and/or cuddle, pet, give it affection in general
but there's also the cuteness aggression response: wanting to pinch it, bite it, etc — a theory is that it's related to the wish to protect: people want to protect it, so they get some sense of aggressiveness; i add that then, how there's usually no danger to fight against and they also want to give it affection, the aggressiveness + affection equation results in things like biting, really tight hugs, and so on
however, there's another, less likely but still possible, response: fear
when feeling cuteness, some people get afraid... usually it's because of a fear of the cuteness being a deception; they fear being hurt or taken advantage of, just because of finding something cute
they can get aggressive towards it too... and usually aggressiveness + fear isn't a good equation to have
but, there's also the even less likely specific fear of hurting it that some people might have — when they really know the cuteness is completely safe, but think they themselves might be a threat for some reason even if they actually are not (name your characters challenge [/silly])
anyways, that's what i found as i lived and when i researched about it a long time ago
( ' ▿ ' ) [little face smiling]
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chokulit · 2 years
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you gotta do the cooking by the book!
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carlyraejepsans · 1 year
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speaking of dr, there's something that really annoys me about how shallow the ship discourse around kr4lsei is. I'm not sure I'm 100% behind this for the same reasons i doubt toby will go full in with noelle's mom being abusive, ie "those are very delicate and complex topics to handle, does he have the time and space to deal with them in deltarune's story?" so take this with a grain of salt.
(warning for brief mention of incest, so I'm putting this under a readmore)
i think the discourse being framed as "thinking ralsei is presented as a romantic interest" vs "thinking ralsei is compared to kris' brother or like a family member" is incredibly stupid because those are... both true at the same time. yes, there's an unskippable "tunnel of love" scene, and it looks like ralsei could have somewhat of a crush on kris. but ralsei still 1) looks just like a dreemurr, 2) clearly plays, as a character, on our feelings and memories of asriel from playing undertale, as evident by their designs and their names being anagrams 3) i am 99% sure Noelle was going to say "that kinda looks like asriel" while looking at him eating cotton candy with Susie, and Susie herself suggests telling toriel he's "a long lost cousin". either way, if ralsei is meant to play on our feelings towards asriel, then as asriel's sibling, kris is likely gonna feel similarly.
are you uncomfortable? good! you should be. that's the point.
it's not random that the snowgrave route was framed and portrayed with the imagery of a wedding. first the freezering, then the thorn ring are explicitly compared to wedding rings. "we're just friends"/"we're something else". "YOU'VE BEEN MAKING [hyperlink blocked (...LoVE?)], HAVEN'T YOU?" noelle with whom kris had a strained relationship, whose feelings (platonic? romantic? we don't know) we brute force in what is the most chilling, manipulative, cruel iteration of chapter 2's story we could take... it's almost as if deltarune uses kris being forced into romantically coded situations they're deeply uncomfortable with as a way to showcase their lack of agency in the story.
and being pushed into romcom-like situations with a guy who looks like their brother works pretty darn well to follow that pattern, if you ask me.
now, if a forced romance with noelle represents their lack of agency in regards to the player, then... a forced romance with ralsei could represent their lack of agency towards Fate. The Plot/Story. unskippable cutscene, remember? not to mention ralsei's whole purposepilled shtick he clearly has a complex about.
this does raise a couple of questions about susie though, as the third option in the "who would you take to the fair with you" question, the one option kris seems to agree with, as well as being a character who is actively resisting the narrative.
because there's people who are very much FOR krusie, just as there are people against it, i doubt their getting or not getting together would work to represent kris gaining their agency back. and i believe i speak for everyone when i say that susie is going to play a huge part in that arc. either way, i'm curious to see how this develops.
idk! like i said, I'm not sure just how much toby is gonna go into this because it IS a very delicate subject. but it's an example of what i mean when i say "there's more to fandom than shipping" and "fixating so hard on Shipping Good Things" can be detrimental to analysis. I'm not cancelling anyone with this post, go on doing your thing whether it's kr4lsei or r4lsusie or krus1e. but if your first thought going into this was "I'm gonna ignore the part where the game compares ralsei to asriel because that would make my ship incest and that is Bad and uncomfortable" then... that's a very cheap way to interact with media? lol. sometimes being uncomfortable IS the point. god knows utdr makes you uncomfortable on purpose sometimes. ok rant over :P
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patchwork-crow-writes · 11 months
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Thoughts on Kris x Ralsei, continued
(this is a continuation of my first post on this subject, creatively titled Thoughts on Kris x Ralsei. The parts all build upon each other, so it's best to read from the beginning. Here's a little TOC so you can get up to speed:
Part 1: And They Lived Happily Ever After Part 1.5: I Believe Your Choices DO Matter Part 2: A Pair of Star-Cross'd Lovers <- (You Are Here!) Part 2.5: In Another World, We Could Have Been (Just) Friends (Future parts to be added as they are written))
(Please be aware that this series will go over topics including coercion, non-consentual romance, and an observation pertaining to potential incestual undertones. If any of this makes you uncomfortable in any way, please proceed with caution. Thank you)
Part 2: A Pair of Star-Cross'd Lovers
Kris Dreemurr is doomed the instant the player assumes control of them.
If Undertale is a game about how your choices can affect the world, then Deltarune is about how sometimes, your choices mean absolutely nothing. Fate grinds on, irrespective of your wishes. Onward you march, towards your ultimate destiny.
This concept features heavilly in a lot of RPGs - the idea that the protagonist is the "chosen one" who will save the world, which due to the constrains of narrative and gaming, is what ends up happening 95% of the time. Much like the Knight and Princess dynamic I discussed in the previous part, this trope is so heavily ingrained in the gaming psyche that we do tend to accept it when it happens,as part and parcel of the RPG experience.
This very familiar setup is where Kris and Susie find themselves upon meeting Ralsei, who waxes lyrical about the very Non-Specific-and-Light-on-Any-Identifying-Details Legend. They are told that the balance of light and dark is being disrupted and a "terrible calamity (will) occur", are shown some apocalyptic imagery, three heroes who are identified by their race/species (and not their name - a detail which may become important later on), who will stop something nefariously dubbed the "Angel's Heaven". It is Prophecy 101, the most barebones framing for a quest you can imagine... but hey, the game needs a hook, doesn't it? Some grand stakes to get the ball rolling.
And so, the roles are doled out: Kris is the human, the unwavering leader; Susie is the no-nonsense contrarian who doesn't really care much for concepts of fate and determinism, and Ralsei is the exposition fairy, doing his best to keep his comrades on the path he has set out for them.
Ok, cool. But where does Kralsei fit into this? Well, in Part 1 and 1.5 of this series of posts, I brought up how Deltarune goes to great lengths to bring the idea of this pairing to prominence... but I didn't really talk about why the game is doing this. And the answer is, because it ties in with Deltarune's central theme of destiny and determinism. Or to put it another way:
Your Choices Don't Matter.
And here, you might protest. Because surely when the game says that, it's only refering to Kris's choices, right? We, as players, can choose from different dialogue options, we can choose to FIGHT or SPARE our adversaries. More fundamentally, we are the ones in control of Kris's movements and actions, while they are almost entirely powerless to fight our influence (note how I say almost - this will be important later).
But think for a moment about the choices we are given as players, and ask yourself - what meaningfully changes as a result of our actions? In Chapter 1, it doesn't matter whether we fight or spare anyone, they'll all return regardless in Chapter 2, with a single line of dialogue added as a handwave to explain why. And while Chapter 2 gives us a little more say in this - we can lose potential recruits to Castle Town by fighting rather than sparing, and they won't turn up in Ralsei's dark world at the end - the main points of the story do not meaningfully change to reflect this.
(there are, of course, things that we CAN do to change things in a pretty big way *coughSnowgravecough* but given that the means to achieve this are rather well-hidden, and it involves doing some very, VERY messed up things in pursuit of it, we can consider it an exception that proves the rule - technically your choices CAN have consequences, but those consequences are so horrific that you're probably better off not choosing in the first place.)
Okay, sure, you say. But this doesn't apply to the interpersonal relationships in Deltarune, now does it? If we don't want Kralsei to happen, then we simply don't choose any of the options that hint at it. That much must be in our power, surely?
To which I have one riposte: the Acid Tunnel of Love.
Brief overview of this sequence: Kris and Ralsei are tasked with "distracting" Queen while Susie and Berdly go to rescue Noelle. Literally on the next screen, the only way to proceed is across a giant river of acid, atop a swan pedallo, while soft carnival-style music plays in the background. Partway through, Ralsei has a heart-to-heart with Kris/the player, Rouxls Kaard does what he does best, and a photo may or may not be taken at the end.
You don't get to choose not to do this (unless you do that other thing which we're not discussing here). This just happens. And it's difficult to get away from the fact that this entire scenario is dripping with romantic undertones, especially when it's contrasted directly afterwards with Susie and Noelle's equally-romantically-charged Rescue and Ferris Wheel ride.
But then, perhaps it's a parody. A funny contrivance that sends up the absurdity of Kralsei by comparing it to a romantic pairing with actual weight, Suselle. But there are two problems with this; the first is that if we write off this scene as parody, then we must also do the same with the ferris wheel, because they both operate under the same logic - they're both based on a massive contrivance.
The second problem is that Ralsei doesn't seem to have got that memo. And no matter how you respond to his questions, the scene will end with his admiration for Kris strengthened. There is NO dialogue option you can select which will dissuade him from his feelings.
Exhibit A: calling Ralsei a lackey will have him cheerfully exclaim "Ooh, I've never been somebody's lackey before!" (because he's a darkner, that's literally what he was designed to be). Exhibit B: saying "It's strange" has Ralsei write off his question as, erm, "sarcasm". Which would perhaps be read as a rebuttal, except that his understanding of social situations is so minimal that he might genuinely believe he's committed a serious faux pas here, rather than interpret the response as a rejection. It also doesn't change his follow-up response, either. Exhibit C: Saying nothing when he says "it's good that you're you" has him laugh at how "Kris-like" not saying anything is, before saying that he "[likes] you-like things".
Cue Ralsei haters throwing their hands up in exasperation.
Contrast again with Susie and Noelle's scene. Here, too, we're presented with options to influence how things will happen. But the crucial difference is, we have absolutely zero sway over Susie, and she will always choose to say and do her own things. Here, too, we are powerless to intervene, but in a more direct way, whereas with Kralsei, even though we CAN choose an option, none of them make a difference to the scene or its outcome. This serves to show just how much agency Susie actually possesses, and is a stark contrast to Kris's severe lack of agency... as well as our own.
What does that mean, exactly? Well, consider this: Susie is free to make her own decisions, up to and including choosing NOT to pursue Noelle romantically. Kris, on the other hand, has no such freedom, and thus cannot choose to opt out of entering into a relationship with Ralsei. And, as I have alluded to a few times, neither can we, despite what our own feelings on the situation might be.
And thus we come to the title of this part - Kris and Ralsei are Star-Crossed. No reference to this line is made in Deltarune as of present, but it has numerous connotations which I believe are relevant to these two characters. Firstly, the idea that their connection is destined to occur - it's written in the stars, woven into the game's literal architecture. As such, there is nothing that anyone can do to stop it from happening - not Ralsei, who probably would be quite thrilled with it, not the player, who try as they might cannot influence it either way, and certainly not Kris, who is almost entirely unable to voice their own desires. We are each as powerless as each other in this instance.
Secondly, the idea that this destined relationship, no matter what form it might take, is doomed to end in tragedy. From the reaction to the various teas, we can infer that Kris is lukewarm on Ralsei at best (this may change as future chapters are released, but it's not exactly a ringing endorsement). And as time goes on, it becomes increasingly apparent that Ralsei is likely labouring under a false notion of who Kris actually is, and has fallen for the idea of Kris that he has conjured up in his own head, rather than the genuine article.
But the problem is more fundamental still, for if we understand the prophecy correctly, light and dark must be in balance - they cannot mix. That means no new dark fountains, which means that Ralsei can never manifest anywhere as a darkner once the events of the game are concluded. This would of course preclude any sort of interpersonal connection, romantic or otherwise. The best that could be hoped for in such a scenario is that Ralsei returns to whichever object he represents in the light world and Kris keeps him around as a memento.
This all assumes a great deal, of course - Kris's stance on Ralsei may well change, and for all we know Ralsei is more than likely very aware that we exist separately from Kris, as evidenced by his clandestine conversations with Kris while we see what Susie's up to. Additionally, it is entirely possible that Ralsei has instead fallen for US through Kris, which presents... additional complications. More on that later.
All of this leads us back to the central conceit of Deltarune: Our choices do not matter. Nothing we say, nothing we do, can change what is going to happen. We don't know exactly where this is going to go, whether they will fall into a full-on romance, or if they become something more akin to queerplatonic partners, or good friends, or something like siblings, or perhaps even mortal enemies. But one thing is for sure - Deltarune is going to continue cramming Kralsei down our throats, whether we like it or not.
...okay, think I best stop there for now. And look, I know I haven't really gone too much into the why of all this just yet. But patience - much of the past few essays have been establishing the groundwork - the what and the how, if you like. I'n Part 3, I'll attempt to go over what I believe the Narrative (i.e. the game) is trying to accomplish with Kralsei - what it's trying to say about games, stories, romance, and how we can be manipulated into endorsing a potentially problematic relationship, irrespective of the wishes of the vessel we control.
Thanks for reading!
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