#and when noelle points it out she gets cut off because she says ralsei turned to face them as she was thinking that. hmmmm
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au where asriel comes home early
#this came to me in a dream but i dont remember the rest#i just think it would be pretty interesting if asriel comes home since im assuming the game#takes place over a series of days until he comes back from college#i havent kept up with deltarune since chapter 2 came out so i dont remember much abt the theories around asriel#esp what ralsei is supposed to be- im kinda suspicious of ralsei actually since he didnt mention the roaring until#the end of chapter 2. plus we dont know why hes able to go between dark worlds without freezing so im a little sus#plus noelle points out that he looks like asriel so it makes me wonder if ralsei knows abt that or ow he would react to that information#and when noelle points it out she gets cut off because she says ralsei turned to face them as she was thinking that. hmmmm#im also curious if we actually get to see asriel and what he looks like so im looking forward to that#my art#myart#doodles#utdr#deltarune#ralsei#asriel dreemurr#deltarune asriel#kris dreemurr#deltarune kris#deltarune fanart#au#i dont think id actually call it an au its more of a one off but if anyone wants to take this and run go for it ^_^#its probably already been done at some point anyway lol
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Theory on the Soul in Deltarune. (Warning for spoilers on all routes.)
In case you didn't know already, there are two routes in the new Deltarune chapter. I think each one gives us a different perspective on Kris's motivations and their relationship with the soul that inhabits them.
I think the important thing that underpins my take on the game is assuming that the two other lighters who accompany you in the game, Noelle and Susie, are used to voice perspectives that Kris as a silent protagonist might share but be unable to express. This is a common tool used in silent protagonist RPGs, but if you don't agree with it my take might not hold much water for you.
I'll start out by talking about a fairly regular pacifist playthrough of this part. The main scene I'd like to discuss is the one at the end, where it is discussed that opening a dark fountain could bring about the Roaring.
Because it's pretty obvious that we are to think Kris is the "Knight" sneaking off to create these dark fountains with their knife, some people think that they intend to bring about the Roaring. I think their intentions are far less malicious than such a theory assumes.
Because the main thing is that we know that Kris as a character cares about the people in their life. They have a loving relationship with their family and take care of their friends automatically without us prompting them. When Susie consistently alludes to wanting to stay friends with Kris throughout the pacifist rounds, I assume these feelings are reciprocated. I also assume that most of the feelings Susie expresses about the dark world, that it's cool and fun and easier than the real world, are also feelings felt by Kris.
There's also another layer we can see to Kris's feelings about the dark world that comes from their own reactions. We know that Kris is a weird kid in real life, a lonely kid who looks up to their older brother and doesn't have any trophies on their wall like he does. In the dark world, Kris does get trophies on their wall in the room Ralsei makes for them. In the dark world, Kris is a confident, accomplished leader who can make as many friends as they want to thanks to help and guidance from a goat who is very similar to their older brother who they can't contact because of the internet currently.
It isn't really a ground breaking conclusion to say that Kris probably likes the dark world just as much as Susie does, as she talks only of how she wants to go back and have another adventure. Because Kris is the one making the dark fountains, one can see that the worlds are made for them. Made for their adventure with friends in a world makebelieved out of all their childhood toys and imaginings.
We also know that Kris has the ability to walk around, slash tires, eat pies, and make dark fountains without any input from us at all. They don't need us for that and have the ability to take us out whenever they want.
So if the theory that they resent the soul that controls their actions held true, why would we still be in control? Why would they choose to let us do that?
This is where it's important to consider Noelle in the alternate route, whose inner feelings we are often privy to due to Kris's strong understanding of her from childhood.
The alternate route is activated by forcing Noelle to kill people in the dark world. At one point, Noelle asks herself why she's following Kris's commands when they're asking her to do such awful things. The conclusion that she draws is, "but I keep getting stronger... They're just trying to make me stronger."
If this is the reason Noelle obeys Kris, then perhaps in turn we can extrapolate that this is the reason Kris obeys us.
Because we get results.
No matter which ending you get, Kris had an adventure, became stronger, defeated enemies it would have been impossible to go up against without us.
We also see that in scenes where we don't help Kris, where we aren't in control, they often suffer at the hands of these enemies. How Susie hit then against the locker in the first game, howthe King almost strikes them down after they help Susie, how Spamton would have killed them all alone in the basement if their friends hadn't interceded.
Kris wants to be cool and strong and have a fun adventure. For that reason, they are relying on another, external force to make their choices for them. To make choices that will matter.
In the Pacifist run, Kris gets their wish. A fun adventure with their friends where no one has to get hurt. Kris can just sit back and enjoy as a friendly dark power holds their hand through the whole thing.
In the alternate route, however, we see the start of a darker path. One where the dark power with hold over Kris makes malevolent choices that make them question themselves. Is this really the right thing?
We see this hesitation in how other characters react to Kris in this route. After Kris and Noelle kill Bertly, Susie notes that Kris's expression seems to be off some how. That something seems wrong with them, even offering to heal them because of it. Later on, Noelle notes that she sees some other voice coming out of Kris, something scary that she needs to investigate, foreshadowing a continuation of this plot in later chapters.
Kris experiences some amount of turmoil due to the actions of the player. But they still open the dark fountain and put the soul back into themselves later.
How do they justify that to themselves?
Think about Yoshi. If you talk to Garrison's descendent at his grave, they tell you that Kris drops Yoshi into the pit on purpose to complete a level in the video game. In video games Kris is already the kind of player that can distance themselves from necessary sacrifices.
Maybe they justify it to themselves the same way Noelle does at first. It's in the dark world, things are different there, it doesn't matter, it's not real. I'm still getting stronger. Isn't this what I wanted? Who cares if Berdley is dead, he sucked anyway, let's close our eyes and not even look so toby doesn't have to draw the sprite when we hide his body in the wire closet.
Perhaps the resign themselves to it, acclimate to it, become numb to the traumatic event in order to justify carrying on, like Flower or Chara in Undertale might be assumed to on a genocide run.
Because that's what having the soul allows them to do. It allows them to carry on.
On the notion of Noelle carrying on her investigation, it would be interesting to me if the endgame of deltarune turned out to be a fight where all the friends whose levels you raised by killing turn on you and try to either a) save Kris from you, or b) stop a Kris who is too far gone into apathy. That ending would seem sort of karmic to me so I would enjoy seeing it. I think a battle where you play as Kris but try to make them lose to their friends in a pacifist run ending might be interesting too seeing as they are the "knight" and all and are being set up as the big bad.
So basically my actual theorizing boils down to a) on pacifist run you're like Kris's replacement older sibling cajoling them into making friends on a little video game adventure and they're trying so hard to make you stay, or b) you take the alternate route and are just kind of traumatizing Kris into thinking murder is ok if they get to be cool and have fun adventures.
I also have some things to say about how Ralsei takes on Asriel's place of influencing Kris to experience empathy and when you follow those actions Kris is reminded of their big brother who they love and how the alternate route makes Kris cut themselves off from that empathetic power as part of maintaining their own self justifications but I should just make a different post if I'm gonna talk about that.
TLDR; Kris just wants to have a fun adventure like everyone else, I don't think they resent our control but are instead actively seeking it out to make their life easier.
#deltarune spoilers#deltarune#kris dreemurr#noelle deltarune#deltarune theory#deltarune meta#Feel free to add on/disagree with me im in the mood to chat about this
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I FINISHED DELTARUNE CHAPTER 2
Very fun. I was genuinely struggling with the last boss, played it up to 1 AM last night, was about to give up and go to bed, and then...
I don't know what happened, but something clicked in my brain? Suddenly I was perfectly dodging attacks and had the pattern LOCKED down?? I was having such a miserable time right until then. Then out of nowhere I started seeing the freaking code and owned it.
Spoiler-laden thoughts under the cut.
THAT ENDING.
So Kris opened a dark fountain in their house, right? That's what happened?
Setting aside the obvious "What the hell does it mean for a fountain to exist in the Light world" question, does that imply that they're the Knight? Probably not, right, because the King and The Queen would have recognized them...
I'm still on my crack theory that Papyrus is the knight. Think about it! He just arrived to town, and this business with the dark fountains only started recently iirc? And in UT, Papyrus wants to join the royal guard... in other words, a knight.
And considering the Lightners that have entered the Dark World so far seem to be ones facing serious emotional issues (Susie feeling like she'll always be "the bad guy", Noelle's difficulties speaking up for herself and dealing with her family life crumbling, Berdly's superiority/inferiority stemming from skewed self-perception, the myriad things going on with Kris...)
Papyrus just moved to a new place, and doesn't seem to want to leave the house. It's not hard to imagine a person struggling with the loneliness that comes from a situation like that.
The allure of being a powerful, influential figure in the Dark World would make sense.
That ties Sans into this weirdness, which in turn gets us a little bit closer to whatever the hell Gaster has to do with everything.
...or maybe not.
Theories aside, I really loved the cyber-city as a setting. I was skeptical at first because I usually dislike "electric" themed worlds, just, aesthetics wise, but they knocked it out of the park. I especially liked the glitchy garbage heap part.
The enemies were cool and adorable, the Werewires as a standout were creepy and awesome. Also liked the mechanics of the Butlers.
For characters? I liked the Susie and Noelle-budding romance, it was cute. The ferris wheel was such a good sequence.
I liked Noelle in general. Not too many specifics, I just liked the way they handled her.
AND BERDLY. Goddamn it. As soon as I saw him in the dark world, I fucking KNEW he would be my favorite by the end of the chapter because Toby Fox does not do things half-assed and I'm a sucker for character development. But Yeah no, I really, really liked Berdly's arc.
This wasn't as much of a Susie-heavy chapter as the last, but the developments she did have were nice. Her excitement at seeing Lancer was so sweet! And at the ending, I took her to the bunker, where two other kids were there, and one off-handedly said something mean about Kris and she stepped in and scared them off and then checked on Kris like... 🥺
And Ralsei. Ralsei... Gonna be honest, I was super sus of him at the start of the chapter, and still kinda am, but in a different way now. He DEFINITELY knows more than he's letting on, but whereas at the start of the chapter I was getting almost... idk, smug vibes? Now I feel pretty confident that he's more in the vein of "doing what he thinks is best" type beat. Still sus, and I still wonder what he talks to Kris about when the player's perspective shifts to Susie in both chapters... but I don't think he's a villain-in-disguise. At least, not intentionally.
There's still a lot of mysteries surrounding him that might point to something more sinister, but... yeah, idk. I think part of my initial hesitance was because I was still adjusting to his goat-face after having replayed ch. 1 with the covered bird-ish face.
Also the Swan-boat scene was soooooooooooo cute.
The big plot still remains obscured, but what with "the roaring" being name-dropped, we have some sort of endgame we could potentially ascribe to the Knight, but no motivations to couple with it yet...
I really hope in chapter 3 we get to see them. Maybe not like, ACTUALLY see them, but hear them speak, get a feel for their voice and what they're like...
ANYWAYS. tldr, Deltarune ch. 2 was very good, just as good as ch. 1 in my opinion. Now, the waiting game begins for chapter 3.
OH. Also, I am absolutely OBSESSED with the Snowgrave route. Hooooooly shit. Just... wow. I need to watch a full playthrough before I make any judgements about what it says for the story, but what I've seen so far...
It seems like a deadly reminder that the events of the Dark World DO have consequences for the Light World. It may feel like fantasy, but it can easily twist out into reality, in drastic and horrifying ways.
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Fourth (and Final) Impressions of Deltarune Chapter 2
Edit: forgot to put a readmore. Forgive me! Spoilers under the cut!
- So I wasn’t even in the palace very long before we got to a series of puzzles that Berdly couldn’t solve, much to his frustration. I figured Berdly was building up to something, either a boss fight or a growth moment, and it was the second one. Turns out when you thrive off of praise, you develop a bit of a dependency... good on him to be self-aware.
- In the flashback sequence with the spelling bee, I noticed the word Noelle got nervous and stuck on - “December”. See, I remember another sequence in the city where we had a character moment with Noelle while pressing a series of switches that spelled out “December.” Clearly the word is significant to her in some way, and probably a negative way considering how it made her freeze up. Either something big happened in December, or something big happened involving a person close to her named December, since I remember her mentioning a “Dess”. I’m looking forward to where this goes.
- The theme in the Queen’s palace slaps, just gotta say that before we go further.
- So backtracking a bit, Lancer has been stone-ified, and Ralsei knows exactly what’s up: the dark fountains create worlds, the dark fountains that was sustaining Lancer’s world is gone, and that’s why Lancer is stone now. He’ll be fine, though, if we can get him back to Ralsei’s castle town and the fountain there. Good of him to offer a solution, except...
- ... hold the fuck up, Ralsei. So you’re telling me that this happened to Lancer because of the loss of his dark fountain - which Ralsei encouraged us to go through - and because of that, the Dark World that Lancer comes from is no more? And what’s more, Lancer now depends on the Castle Town fountain - that is, Ralsei’s fountain - to live. He is now life-bound to your town, Ralsei. He literally cannot leave you and still live, and even if he could, the world he knew is gone. Oh, but it’s ok, because you conveniently have a place for him to live under your roof now.
- And, hold on, who was it who told us we had to go through the Dark Fountain to get home?? I played through the first chapter just recently, that was you, Ralsei. I definitely remember Ralsei saying we had to do that, he gave us that quest in the first place, and I definitely do not remember him mentioning at any point that this would end with Lancer’s world being destroyed. This is absolutely not fine, Ralsei. Oh, and considering how conveniently us getting isekai’d in the library lines up with Ralsei suddenly insisting we had to go and do homework... Ralsei, are you the one isekai-ing us???
- *deep breath* Okay. I’m calling it now. There’s something Ralsei isn’t telling us. I joked earlier about how he wants to bake us into cakes and eat us, but to be clear, I think whatever’s going on here is more complicated than “Ralsei was the bad guy all along”. I get the feeling that Ralsei’s desire for friendship, especially towards Kris, is very genuine. It’s just... this whole situation is reminding me of Asriel’s deal in Undertale. Fitting considering the whole anagram situation... I wonder how Deltarune!Asriel is going to play into this.
- Okay, back to more current stuff in the game. I met up with Roulsx Kaard (idc how to spell it) again and he’s facing me in... the thrashing machine I made in the first chapter. I’m serious. Same color and everything, holy shit.
- behold the majesty
- COMETH FORTH, MY SQUEAKY DUCKY!!!
- ...whut?
- this is excellent. I’m going to die of excellent.
- ohh, now he’s gonna transform... aaaaand...
- oh. ... you know, I wondered when it was gonna catch up to him?
- ice cold, Ralsei. Ice cold.
- “Why don’t we close our eyes and imagine how she’s doing now” Just like last game... is Ralsei actually activating some kind of power when this happens?
- “I wish Dess could see this”? I knew it! I’m on to something!
- taking a moment to acknowledge the shipping energy in the air
- Noelle (paraphrased): “Where are we, anyway?” Me: say “Dark World” Susie: “You’re just having a dream” Again with Susie thwarting player intentions...
- .. a heart-covered Ferris Wheel. Okay, Toby Fox, we’re doing this now!
- Susie has a tail???
- BERDLY WHAT
- And again, we return from a Susie Sequence to Ralsei apparently explaining something to Kris and finishing with a variation of “so that’s why-” before getting cut off by Susie. What are you explaining, Ralsei.
- Checked a calendar in Noelle’s palace room. “Every page is the last month, every day is the 25th”... what??
- another banger of a final battle!! let’s do this!!!
- See, I had a feeling that the Queen didn’t actually want to hurt anybody, but she has a... funny... idea of what constitutes helping. It clicks with her being basically a personified search engine - she literally wants nothing more than to give people what they want and make them happy, but she’s not always great at figuring that out based on what they search. She mentions Noelle’s “sad and lonely searches”... Noelle, honey, are you ok?
- Excuse me, Queen, this Dark World was created *today*? ... And it was created by the Knight... and I already suspect that Ralsei is “isekai-ing” us... Ralsei, are you the knight?
- New important info: “Lightners” are apparently necessary to create Dark Fountains due to their determination, and unlike Undertale, determination isn’t exclusive to humans
- BERDLY!!! BERDLY IS PUTTING THAT REDEMPTION ARC TO GOOD USE!!!
- ...
... this game just became perfect
- Oh hey, White Diamond, what’s up?
- “Oh Damn I Did Not Know That” WELL NOW YOU TELL US, RALSEI!
- Susie doesn’t have a tail? Make up your mind, game!!!
- Phew. Okay. Okay. The actual game part is over. Time to process some thoughts...
- So we’ve seen two Dark Worlds so far, Lancer’s world based on games (cards, checkers, etc) and the Queen’s world based on computers and the internet. The running theme I notice so far is escapism. During her fight, the Queen monologued about a desire to fulfill the desires of people who turn to the internet to dull their pain or look for new distractions. And as for Lancer’s world... well, it’s implied to literally be made of abandoned toys. Both of them things people turn to when they need a little entertainment or escapism to avoid their real-life problems for a bit. And I think it’s been mentioned that Darkners are essentially made to serve Lightners; perhaps helping them cope with the difficulties of life?
Even putting aside the symbolism here, Susie and Kris literally escaped to this world to blow off their classwork, and Susie in particular seems to think the Dark World is better than anything in the Light World. In the final battle, Susie, Noelle, AND Berdly were all just about to open up a Dark Fountain themselves and make themselves better lives in the Dark World and only stopped when Ralsei very firmly informed them about the Roaring. Is this going to come up again? Are these kids going to struggle with the temptation to abandon their real lives to go play eternally in the Dark World?
And isn’t that just a perfect microcosm of the relationship that people have with video games in general - including this one? The perfect opportunity to just forget about your own life for a bit and temporarily live in a different world altogether, one with battles and magic and adventure?
Just what the fuck is going on here, Ralsei? Was I too quick to accuse him of being a secret villain earlier? Is Ralsei just trying to get us to process our shit in the Dark World, and then destroy it so we move on to the Light World with renewed hope in life? .. or is he just trying to make himself the center of our fantasies?
- HOLY SHIT THE QUEEN IS HERE! THE QUEEN IS HERE AND SHE’S GONNA BE A MOM FOR LANCER!!! (or “girldad” as Lancer puts it)
- ...have the Queen and King met? I mean, it would make sense, but they haven’t been mentioned as having a relationship of any kind or even knowing each other. Is this another Toriel/Asgore kind of situation?
- HOLY SHIT I KNEW IT SHE IS HIS MOM
- So I’m just talking to NPCs around Castle Town, right, and I meet up with Seam again. He just told me to be careful not to stay in there too late and that I don’t want to get caught when the sun goes down... DAFUQ YOU MEAN, WHAT HAPPENS WHEN THE SUN GOES DOWN???
- This is wonderful, I’m now witnessing Toriel and Sans having a joke-off in person.
- (Sees Kris going in to wash their hands) (Hears Toriel say “they do that sometimes”) ...so Kris has like... a condition? The heart-ripping thing has happened before?
- (Sees last thing before credits) ...okay then!!! I think that’s all the things I can get into one post, haha! Forgot to mention some things, but I can only type so much!!! Can’t wait to talk about this later, haha!!! (holy shit)
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Prediction for Deltarune Chapters 2-7
-Spoilers under the cut-
Chapter 2:A fourth player joins the team but it’s not Noelle, it’s Jockington (A Gunner) who only needed to get a pencil. There’s a second fountain in need of closing and Ralsei is concerned about the fourth member. Kris is still mostly sane at this point. Lancer returns but this time as a good guy and this time they fight in a town full of stuffed animals. They seal the fountain and the three return to the outside world. After defeating the boss of this world, Susie also shows Kris that she did her work some point in the chapter and Kris says that they’re starting theirs. Jockington makes a joke about how they might be a thing which Susie gets all angry at. Kris then goes home, learns omnisans secret, and works on the project for a little bit, tearing their soul out and mentioning that “you are not in control of me.” Chapter 3:Susie and Kris go to China town, literally, unaware that they’re getting followed by Catti (summoner). She was curious why Kris and Susie had been skipping class lately. She says she’s gonna tell Alphys about their behavior unless they tell the truth. When she tries activating her phone though, there’s no wi fi so she’s forced to play protagonist number 5 until the final boss. During their time Susie asks Catti if she and Jokcingotn are dating to which she replies, with a maybe. Kris dosen’t like this and demands a yes or no answer. Ralsei reminds Kris that they are on borrowed time and that now isn’t the right place to fight. Upon returning to the light world, Susie notices a black spot on the wall but thinks nothing of it. Kris shows Susie the progress that they made in their project and as a reward Susie decides to award them by letting them see their home. During their trip to her house Asriel calls saying “Hey Kris! I’m gonna be coming home on Sunday!” Kris starts to cry at this statement.
Chapter 4:You want Noelle to be a protagonist now don’t you? Well here’s the Healer Noelle chapter you wanted. Alphys says that due to something happening the supplies cabinet is locked up. Susie is angry at this and demands Alphys opens it up but is persuaded other wise when Kris says “DO NOT OPEN IT, OR WE DON’T KNOW WHAT WILL BE UNLEASHED.” So Susie and Kris decide to just skip the darker world today until Noelle joins them and says that her dad needs help at the hospital. They fall down a medicine cabnet and find medicine monsters. Ralsei says that there’s no fountain here but understands that Neolle’s father is probably in need of the medicine so he helps. Through out the Chapter it’s obvious that Kris’ is acting...weird. Their soul isn’t there and you seem to lose control of them at times. While Ralsei finds this odd Susie is enjoying this and Noelle, being used to their bullcrap, ignores this. There’s also also a love confession scene with Noelle and Susie...which sadly does not go well, not matter what you do. After finding the medicine Noelle is depressed and decides that it would be best if she walked home alone. Susie thinks that she was kinda harsh and her and decides to make it up tomorrow. Kris is left alone to walk from home to here. It’s there they meet Sans, who has had his eye on them ever since they laid eyes. They talk about their natural distrust towards one another which is soon interrupted by Papyrus offering ravioli. DUN DUN DUUUUUUUUUUN. Also there’s a black puddle on the way back home and Toriel seems to be a bit unwell, BUT RAVIOLI INSTEAD OF SPAGETHI IS THE MAIN THING
Chapter 5:Berdly (inventor) is the last one to join team KSR. Ralsei, being Ralsei, tries to tolerate him but it’s very hard to when he keeps brining up science stuff. What makes matters worse is that they’re in the science lab. Susie thinks about how she’ll make things up with Noelle and she’s a lot more nervous then usual. Kris is still like they are in Chapter 4. Ralsei says that there’s one more fountain to be closed but up next is the strongest enemy they’ve faced so far so he’s glad that he brought Lancer along for the ride. Oh Lancer is there as well BTW, it’s 5 vs ? during most of the battles, except the ones in a specific part which is only Susie and Kris. After defeating the boss Ralsei warns Kris that even though all the fountains are sealed, there’s still danger. For the knight still walks alone and the angel is yet to be seen. Upon returning to the light world Berldy realizes how much of class he misses and hopes he can make it up. Susie talks to Noelle about what happened last night in the dark world and you don’t get to see if they make up or not. Upon the walk home, there’s a lot of worry and panic throughout the town. More and more people start talking about a mysterious dark spots in the town. Alphys reports to a local police lady that the world as we know it is going to end and Undyne gives her a big hug. Napstablook, chief police, says he’ll do investigating but when he steps over the puddle something interesting happens. The police hat he’s wearing turns into headphones. And when Kris steps over it they turn into their darkener self. The chapter ends with Kris threatening to stab the soul... Chapter 6:...But that doesn’t happen thanks to a restraint from Toriel. The town is in a panic. There are no visits to the dark world today. Kris calls Asriel who still says that he's coming over which is the only good news Kris head. No one is happy, well except Susie, who for once in her life time feels as though there’s nothing to worry about she’s got her side of the project done and Kris is almost done with theirs so they should be good. It’s at this moment the other classmates appear and talk to Susie and Kris about their adventures in the dark world and explain that Ralsei might have been twisting the truth a little bit in his prophecy. Berdly states that, upon doing some research, there was only supposed to be two heroes, a human and a monster and that if they were to seal these fountains the sky would turn black. Susie gets angry all of the sudden and demands that they find Ralsei and have him explain his actions at once. Kris though pulls the dagger out of their pocket and says otherwise and “you’ll have to get through me first, Suzy.” You play as the five other students in their regular forms and although they don’t have Kris’ dagger or abilities they had in the dark they do have their natural abilities. Susie asks what they hell that was about and Kris explains that they are not who is in control at all times sometimes -your vessel name here- takes over. It’s then your vessels pops out of your soul and reveals it’s form that you did. It doesn’t say anything and simply disappears. Suddenly Kris feels in control of their body again and lets go of the knife. Right now they’ve got one more thing to do, find Ralsei and the knight. First things first, Ralsei. After fighting tons and tons of bad guys, the six eventually find him near a forest and they ask him what Ralsei really wanted. “It’s quite simple really,” says the dark prince “I wanted you to be fooled by an innocent look.” In reality he was the angel that was to bring chaos to this land and before you know it, new home is covered in darkness. Everyone is scared now. People don’t know what to do and thus the gang has to fight him. Thankfully, he gave them their powers back. But first, the monsters must find the knight. Chapter 7:Leaving Kris behind they reunite with Lancer and decide to add him to the party one last time meaning it’s basically 6 against 1 and 8 if they can get the knight to side with them. It takes a little why but they do find out who created the Dark World at least “Dr.Gaster” whose from a parralel universe known as Undertale, which he can no longer return too. So he created this universe in his image with a few familiar faces and some new. However it seems that there was an error in his makings or something. The knight appears and fights Dr.Gaster, no matter how good of a fighter you are the knight will grab his soul and run off with it. However don’t lose hope. For with his soul came a hint to the knight’s location. Once they find the knight he asks “where is Kris?” they refuse to tell them their location and get into a fight. The fight is rigged for him to lose no matter what you do. He surrenders but still wants to know where Kris is, for only he and Kris can stop Ralsei. Ultimately they cooperate and each one goes and fights a boss from the world they appeared in but not by themselves. Susie gets help from MK, Temmie Alphys, and Snowy. Jockington gets help from Alvin, Mettaton, Napstablook & Undyne. Catty, Bratty, the blue bunny and Burgerpants help out Catti. Sans, Papyrus, and Rudolph help Noelle and Berdly. Finally Susie and Lancer get help from the Dreemurs and Gaster. Kris and the Knight have to fight the second boss before Ralsei before they can reach him. After that they reach Ralsei once and fight him in his new found angelic form. ZUN helps compose the music for the final boss themes and in order to defeat him you’re gonna need a lot of time to get him. There’s 3 phases, one of him saying that balance needs not be restored and that your’e the ones restoring the balance. The second is of him showing him the true demon behind the angel wings and with wings of familiar colors appear. Scars, injuries and a destroyed kingdom are all explained through this phase. Eventually it seems like the Kris is about to give up but then phase 3 happens with the most unexpected twist. “...No you can’t die now Kris.” he says “And why not?” they ask.
“...Because I haven’t even got you hot choclate yet.” After defeating the demon Ralsei once and for all the truth is explained to Kris. Asriel’s college is were he studies parallel worlds or something like that and the dark world here was a parallel version fo the light world. However Ralsei was sick and tired of balance all the time, he wanted chaos and disorder so he went and did just that. He eventually gets arrested and light and dark is restored again with hometown being a mix of light and dark. Ralsei is jail mates with King Chaos and Lancer transfers schools to go with Susie. She doesn’t get together with Noelle, but she’s moved on to a girl that she meet in the darker world. Undyne and Alphys get together. Omnisan finally tells us their secret. The dog finishes his game. Kris and Asriel go get that hot choclate and life returns to usual. With Kris pulling out the soul again, but more gently...and setting it down in the cage saying “thank you.”
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