The whole Iskall-Joel obsession fiasco has perfectly demonstrated the difference between Iskall and False. Because when a prank on False by Iskall is blamed on someone else, it leads to the server devolving into a full-scale civil war, with ridiculously overcomplicated alliances and an actual battle rap. However, when a prank on Iskall by false is blamed on someone else, it leads to the server devolving into several homoerotic love triangles, with messy divorces and an extremely exasperated Geminitay
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for anyone who doesn't have the Return YouTube Dislike Plugin, here's how Watcher Entertainment's "Goodbye Youtube" video is doing right now
yeah... gonna throw out a yikes on that one
i suspect this number will only keep growing in the coming days/weeks, especially the longer and longer we go without any sort of response.
EDIT: its only been three hours and the number has already jumped to 206K dislikes.
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got back into stardew. the fact that it pits joja against the general store, an easy moral decision at first blush, but then makes pierre the most unbearable asshole of all time, is so complex. it's rich
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obviously the quality of all these shows is suffering from the fact that their primary function is to provide the setup for future star wars projects (mcuification, baby!!! who's ready for the infinity war style team-up movie where the gang takes down thanos—i mean thrawn?). but i also think a big part of why the book of boba fett, mando s3 (and to a slightly lesser extent, s2 as well), and ahsoka all suffer from the same issue of having their main protagonists cast aside in favour of side characters—which in itself might not be as annoying as it is if those stories were even remotely interesting or well-written—is because filoni & co. want to be making an ensemble piece. but instead, they're stuck having to make a bunch of solo projects that are ostensibly about individuals or smaller casts of characters, which they then stumble their way through in the most half-assed, half-hearted way possible because it's all just setup for the "mandoverse movie," a phrase which makes me want to projectile vomit.
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Alright. FLIP IT UP!
Iceman(Megaman) x Lobcorp old art
Added more Mist/Snow Version(ALT.)
CLICK MORE FOR DESGIN NOTES AND OLD ART:
Old Art/Desgin:
Notes on Redesign Art:
• Wanted IceMan to actually resemble Army in Pink, but I also wanted to keep his Original design, so I kept the the color palette, and I’ve also sticked more to the Army in Pink design but added fluff.
• Decided to add background to the redraw. Added a snow patch and ice spikes behind Iceman to make it pop.
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ME AND A FRIEND OF MINE OPENED A LITTLE PJMOON SERVER!!!!
Its just a silly place to brainrot over all the games (lobcorp, lor and limbus) as well as the other stuff related to the story!! if you need to a place to ramble the autism away, feel free to join !! 🕺
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Walmart's current pursuit in stopping shoplifters in the United States is not only very petty and dirty
But also a fruitless endeavor that will only cause more problems to employees and customers alike
Like some walmarts have a case of items that are most stolen, requiring customers to get an employee to unlock it.
Excluding the medical and electronic section, these items include diapers, pet food, hygiene products, and menstrual products. (I wonder why someone might steal these 🙃)
This doesn't even get into those stupid self checkout machines
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🇺🇲 Let's explore the captivating rise and fall of Virtuality Group, a pioneering force in virtual reality gaming that made a lasting impact on the industry!
📑 Virtuality Group was originally founded in October 1987 as "W Industries", named after Dr. Jonathan D Waldern, and later rebranded as Virtuality in 1993. The company quickly became a trailblazer in VR technology, crafting immersive gaming experiences that ignited the imaginations of players worldwide. Their innovative arcade systems offered unprecedented levels of interactivity and immersion.
🚀 Virtuality's timing was impeccable, coinciding with a surge in public interest in virtual reality technology in the early 1990s, fueled in part by the film "Lawnmower Man." Recognizing gaming as the primary market for VR devices, Virtuality released the 1000CS arcade variant of the 1000SU in 1991, leveraging the "cyberspace" branding that resonated with the era's VR buzz.
💰 Virtuality's groundbreaking VR systems found diverse applications, from networked telepresence experiments at British Telecom Research Laboratories to corporate use by companies like Ford, IBM, Mitsubishi, and Olin.
🎮 The mid-1990s marked a pivotal moment for Virtuality Group with collaborations alongside gaming giants Sega and Atari, resulting in groundbreaking products such as Sega's VR-1 motion simulator and Atari's Jaguar VR headset. These partnerships underscored VR's potential for mainstream gaming audiences.
💔 Despite early success, Virtuality Group encountered significant challenges that led to their bankruptcy. Factors like high production costs, limited consumer adoption of VR technology, and fierce competition in the gaming market contributed to their decline. The shift towards home gaming systems accelerated the decline of arcade sales, and Virtuality's attempts to penetrate the home VR market fell short, ultimately leading to bankruptcy in 1997.
🌐 Virtuality Group's legacy endures as a testament to the early days of VR gaming, highlighting the risks and rewards of innovation in the tech industry. Their collaborations with Sega and Atari continue to inspire advancements in VR technology today.
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It’s peak irony that Sylvie took down an all-powerful organization in order to gain freedom, only to turn around and use her free will to go and work for a giant capitalist fast food chain.
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