#medium wood framed artwork
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maggiewestphotography · 1 year ago
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Farmhouse Bedroom Inspiration for a small farmhouse guest medium tone wood floor bedroom remodel with beige walls, a standard fireplace and a brick fireplace
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loveyubrides · 2 years ago
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Farmhouse Bedroom
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makestrongminds · 1 year ago
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Transitional Bedroom in New York Inspiration for a sizable transitional master bedroom remodel with a dark wood floor and a brown floor, blue walls, and no fireplace
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weareva · 1 year ago
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Eclectic Home Office New Orleans Home office - mid-sized eclectic freestanding desk medium tone wood floor home office idea with gray walls and no fireplace
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valkyrierps · 1 year ago
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Master Bedroom Minneapolis Mid-sized traditional master bedroom idea with a beige floor, gray walls, and no fireplace.
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koyominmonogatari · 1 year ago
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Family Room Enclosed Denver An illustration of a medium-sized, enclosed, carpeted family room with beige walls and no television.
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seventeen-plz · 1 year ago
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Transitional Bedroom in New York Inspiration for a sizable transitional master bedroom remodel with a dark wood floor and a brown floor, blue walls, and no fireplace
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rowbutt · 1 year ago
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Traditional Powder Room Philadelphia Image of a small, elegant powder room with a medium-toned wood floor, a two-piece toilet, and white walls.
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aspoonfulofwitchcraft · 2 years ago
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Master Bedroom Minneapolis Mid-sized traditional master bedroom idea with a beige floor, gray walls, and no fireplace.
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riiaeatsright · 2 years ago
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Home Bar (Boston)
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introvertedthinking · 2 years ago
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Living Room in Los Angeles
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kahvikirahvi · 2 years ago
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Bedroom - Traditional Bedroom
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queen-moors · 2 years ago
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3/4 Bath Bathroom (Tampa)
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oviraptoridae · 4 months ago
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research & development is ongoing
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since using jukebox for sampling material on albedo, i've been increasingly interested in ethically using ai as a tool to incorporate more into my own artwork. recently i've been experimenting with "commoncanvas", a stable diffusion model trained entirely on works in the creative commons. though i do not believe legality and ethics are equivalent, this provides me peace of mind that all of the training data was used consensually through the terms of the creative commons license. here's the paper on it for those who are curious! shoutout to @reachartwork for the inspiration & her informative posts about her process!
part 1: overview
i usually post finished works, so today i want to go more in depth & document the process of experimentation with a new medium. this is going to be a long and image-heavy post, most of it will be under the cut & i'll do my best to keep all the image descriptions concise.
for a point of reference, here is a digital collage i made a few weeks ago for the album i just released (shameless self promo), using photos from wikimedia commons and a render of a 3d model i made in blender:
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and here are two images i made with the help of common canvas (though i did a lot of editing and post-processing, more on that process in a future post):
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more about my process & findings under the cut, so this post doesn't get too long:
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quick note for my setup: i am running this model locally on my own machine (rtx 3060, ubuntu 23.10), using the automatic1111 web ui. if you are on the same version of ubuntu as i am, note that you will probably have to build python 3.10.6 yourself (and be sure to use 'make altinstall' instead of 'make install' and change the line in the webui to use 'python3.10' instead of 'python3'. just mentioning this here because nobody else i could find had this exact problem and i had to figure it out myself)
part 2: initial exploration
all the images i'll be showing here are the raw outputs of the prompts given, with no retouching/regenerating/etc.
so: commoncanvas has 2 different types of models, the "C" and "NC" models, trained on their database of works under the CC Commercial and Non-Commercial licenses, respectively (i think the NC dataset also includes the commercial license works, but i may be wrong). the NC model is larger, but both have their unique strengths:
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"a cat on the computer", "C" model
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"a cat on the computer", "NC" model
they both take the same amount of time to generate (17 seconds for four 512x512 images on my 3060). if you're really looking for that early ai jank, go for the commercial model. one thing i really like about commoncanvas is that it's really good at reproducing the styles of photography i find most artistically compelling: photos taken by scientists and amateurs. (the following images will be described in the captions to avoid redundancy):
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"grainy deep-sea rover photo of an octopus", "NC" model. note the motion blur on the marine snow, greenish lighting and harsh shadows here, like you see in photos taken by those rover submarines that scientists use to take photos of deep sea creatures (and less like ocean photography done for purely artistic reasons, which usually has better lighting and looks cleaner). the anatomy sucks, but the lighting and environment is perfect.
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"beige computer on messy desk", "NC" model. the reflection of the flash on the screen, the reddish-brown wood, and the awkward angle and framing are all reminiscent of a photo taken by a forum user with a cheap digital camera in 2007.
so the noncommercial model is great for vernacular and scientific photography. what's the commercial model good for?
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"blue dragon sitting on a stone by a river", "C" model. it's good for bad CGI dragons. whenever i request dragons of the commercial model, i either get things that look like photographs of toys/statues, or i get gamecube type CGI, and i love it.
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here are two little green freaks i got while trying to refine a prompt to generate my fursona. (i never succeeded, and i forget the exact prompt i used). these look like spore creations and the background looks like a bryce render. i really don't know why there's so much bad cgi in the datasets and why the model loves going for cgi specifically for dragons, but it got me thinking...
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"hollow tree in a magical forest, video game screenshot", "C" model
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"knights in a dungeon, video game screenshot", "C" model
i love the dreamlike video game environments and strange CGI characters it produces-- it hits that specific era of video games that i grew up with super well.
part 3: use cases
if you've seen any of the visual art i've done to accompany my music projects, you know that i love making digital collages of surreal landscapes:
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(this post is getting image heavy so i'll wrap up soon)
i'm interested in using this technology more, not as a replacement for my digital collage art, but along with it as just another tool in my toolbox. and of course...
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... this isn't out of lack of skill to imagine or draw scifi/fantasy landscapes.
thank you for reading such a long post! i hope you got something out of this post; i think it's a good look into the "experimentation phase" of getting into a new medium. i'm not going into my post-processing / GIMP stuff in this post because it's already so long, but let me know if you want another post going into that!
good-faith discussion and questions are encouraged but i will disable comments if you don't behave yourselves. be kind to each other and keep it P.L.U.R.
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k-hippie · 6 months ago
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MAY : SIMS 3 & SIMS 4 : WHAT'S COMING UP :)
Let's begin with the Sims 4 ... April has been a bit disappointing I suppose, even we worked hard on numerous projects.
First, a flash and silent update for the Vertical Impasto Artworks. A little something in the interior frame of the painting that wasn't good enough : correction has been made and you can download again :)
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Almost of our time has been about the k-707 Nature Mod ;) There are great satisfactions but also big frustrations ... We probably lost more braincells that it was needed. BUT … we have 95% of those damn trees covered.
We are stuck on some trees ( 5, maybe 6 ) and we search and search and search again some informations related on vertex paint which matter a lot since both colorimetry and rustle are enclosed in it. But we are still unable to extract the maxis information into the leaves and so, modify the trees from the deep in a way that is still ok for the game ...
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Release a tree or a plant of 30k polygons only for the glitch and the fame is not at all our style. What is beautiful is not always suitable ;) and sometimes, what it seems to be beautiful in a picture is not not at all inside our favorite games :D
But let's talk about the Sims 3 now :) and more pleasant news ! At first, the big news : a NEW S3 WORLD is coming :) soon soon soon !
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Shetland Harbour ... An island turned to the sea but filled with sheep. A good place to have whatever life you want for your lovely ( or not ) Sims ;) Shetland Harbour is a fishing town of course but not only. There's a true downtown and lot of places. And sheeps. A medium/large world, the first island we create since Lost Cove.
And for the first time, it won't be based on an EA known world ;)
But we'll talk much more about it in the coming weeks ;)
Then, will come quite quickly 3 Worlds UPDATES with significant changes inside, and various fixes that were long overdue :) Also, all community lots and some residential will be released too.
Oaksoak Hollow - Eureka Valley - Lost Cove
All 3 will come with their ANTS, CC, and Lots in separate folders ...
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In addition, we are AT LAST working on some Sims 3 stuff and conversions, mainly build stuff and artworks ( for now ) :) 88 Patterns will be released quite soon, as soon as updates will be made on our website ( tech-hippie.com/sims3-lounge/ ) by my co-team partner :)
The Dark Terracotta roof and the Wood Skandi walls ( in both .sims3pack and .package ) will be released with Shetland Harbour.
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That's it, that's all and that's a lot of work :D Happy May everyone !
xoxo
\o/ blackgryffin
...
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galleryofart · 2 months ago
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Allegory of Sunday
Artist: Ditlev Blunck  (1798–1853)
Title: Deutsch: Allegorie des Sonntags
Type: Allegory
Genre: Religious
Date: 1841
Medium: Oil on Canvas
Collection: National Museum, Stockholm, Sweden
The painting, Allegory of Sunday, is a striking work of art that undeniably ranks among the artist’s most ambitious pieces. Ditlev Blunck (1798–1854) was active during the period known as the Danish Golden Age, which lasted from around 1810 to 1864. This period saw a flourishing of the arts in Denmark, with the Royal Danish Academy in Copenhagen at its heart. Quite a few Danish artists of the time, Blunck included, had German roots. Following Denmark’s two wars with Germany, he was overlooked by Danish art historians and consequently slid into obscurity. Blunck’s focus on religious motifs and scenes from everyday life, which in the 20th century were often considered old-fashioned and uninteresting, only exacerbated his obscurity.
Dating from 1841, Allegory of Sunday is an especially fine example of Ditlev Blunck’s religious painting. The work is exquisitely executed, and the overall effect calls to mind both the art of the Renaissance and the 19th-century German painters who took inspiration from it. In a way, an allegory resembles a rebus comprising symbolic components that together constitute a message – something achieved here by Blunck in a highly sophisticated manner. The specially designed frame, carved in wood and painted to coordinate with the image, is an integral part of the artwork. It contains six small paintings representing the other weekdays. The names of the days are inscribed among ornamental loops in the intricate relief work.
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