#me making a series of recommending roleplay games???? nah...
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angie-01040 · 6 days ago
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Stopping by to recomend another really cool game in case you all have no patience like me and want to make time until February 21st arrives :)
Maybe some of you already know it, it's called "Orphans" I think it's only available in a few languages, but if you manage with English, it's a given. As a small, spoiler-free introduction: The game is basically about a group of friends that enter an abandoned and "haunted" orphanage to record stuff and make videos (I know, who does that? Incredibly intelligent people). Turns out they suddenly find YOUR number on the back of an OLD PICTURE of all the KIDS back in the day. I mean. Your number? There? Why?????? And then it basically starts building up and you realize the whole thing is a lot more complicated and you get to "hack" stuff (hehe😎. yes, exactly, I mean MINIGAMES).
Overall, I'm in episode three and think it's still in development but it has like six episodes for now and they're pretty long, so it's great. Also, disclaimer: if you are a scaredy-cat like me, you'd appreciate the fact that I tell you this beforehand: more than half the media (videocalls, calls, pictures...) contain more than a few jumpscares even when you think they're not (they tricked me more than once, I want to prevent heart attacks) and the whole thing is more like a paranormal activity set, which I'm not a huge fan of, but the game it's pretty entertaining and good overall. And yes, there are REAL ACTORS, so it makes it much more "real". Hehe.
That is all the rambling I do for now instead of studying (lol). Please, let me know if some of you end up playing it, I want yapping besties. :)
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roadandruingame · 6 months ago
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RaR Musings #24: The Pillars, and Foundations
I wrote this like seven times and then a power failure killed it, so now I get to do it again! And keep it brief!
I watched a PointyHat youtube video on Why Travel Sucks in DND, where he outlines such issues as lack of creativity, excessive bookkeeping, random tables, and failing the non-combat pillars of DND, while he presents an alternative he'd worked on for two years and was quite happy with.
It sucks.
It's nothing against PointyHat, or his system, no; it's good that he has fun with it, and that it presents some better, stronger harder faster more reliable and predictable patterns to help structure campaigns that take place on the road.
It simply sucks, in that it is attempting to utilize the three 'pillars' of Dungeons and Dragons, being Combat, Roleplay, and Exploration, which has always been less of a triad, and more of a single, enormously looming single pillar that more resembles flipping the bird to the other two.
Dungeons and Dragons commits some >80% of it's rules and character-building options to combat. If you rolled a bunch of dice, to randomize combatants and equipment, initiative order, attack rolls and damage inflicted, you could still qualitatively read those numbers to determine who had won the combat, the human fighter with the axe, or the goblin with the shortsword. The "order" of the mechanics for combat allows this to occur. "Roleplay" and "Exploration", however, both cap out their rules at "roll a d20 and add your proficiency modifier, if whatever imaginary scenario we're pretending is happening calls for it, and if the number is high enough, You Win."
A system simplifying travel to "a number of events per distance" presents the same mechanics as what a hexgrid entails, just without the risk of player agency and going off-road, because, truthfully, the biggest threat to a good story is the players themselves. A DM might have spent hours, days, weeks, months, or even years curating a perfectly constructed narrative, but all it takes is for one wayward die roll or a player saying "nah, I'm not doing that", and the DM suddenly requires expect-level improv, comedy, literary novelist, and "know it all" expertise that rivals the likes of McGuiver himself to pull a satisfying narrative out of thin air. Preventing player choice from entering the matter of "what direction do we go" might lessen the load of the DM, but it puts the entire experience on rails, tourists at a fantasy-land theme park of the DM's creation, here to ride the rides, and then get out.
A system that neglects provisions and supplies renders those unusable as storytelling elements, when food, supplies, a bath, and good rest in a town are often what propels characters to those locations, on their way to a greater destination, and without them, there's no need to have towns at all. PointyHat himself uses clips from Avatar: The Last Airbender in his video, a series that spends more than half the runtime somewhere out on the road, complaining that they have no food, no money, need a bath, medicine, or some other side objective that requires them to make detours or stops along the way.
But, all of this did manage to pose an interesting question to me, even beyond "what mechanics SHOULD be used for Roleplay and Exploration":
What are the pillars of TTRPGS themselves? If a game has no combat, what replaces it? Is roleplay a universal element to ttrpgs? If PointyHat's system "recommends tying events between locations together with story", but otherwise has no mechanics for how to actually do that, then clearly that's an important element as well, but what defines Exploration? If there is combat, does defeat end in death, some other consequence, or no consequence at all, and if there are variable consequences, who decides what they are, and if there are no consequences, then what's even the point?
After thinking about it for a while, I decided that ttrpgs consist of three pillars, that I'm calling the Three R's:
RELATIONSHIPS - Rather than exclusively between people, Relationships can also be called Story; that is, anything that ties consequence and causality to the experience. Falling off a cliff, and taking damage from the fall, is a relationship, the same as failing to deliver a package and losing a merchant's trust is a relationship, or being able to translate runes, that leads you to a secret room that's filled with treasure. This element is singularly ignored by most tabletop RPGs, instead putting more work into a box of tools that you can use to Cause, or help bandage up after an Effect, but very little that actually ties one thing to another in a way that forms a story.
REALISM - Also called predictability and reliability, these are facets of the game that can be trusted to work the same way every time. Need one scrap of food per day, and travelling for seven days? That's seven pieces of food. Fire burns, water douses, grass grows, birds fly, sun shines, and fighters hurt people. This reliability is the bulk of 'eurogames', and heavily prioritize player skill over randomness like 'ameritrash' does. Predictability and consistency is necessary in a fantasy world especially, in order to communicate to the players what kind of moves are even possible to do, so that the fighter doesn't think they can 1v1 a five-tonne dragon. This is also the element of resources, where a resource spent or lost consistently has predictable consequences and effects: using a bandage stops bleeding, for example.
RANDOMNESS - Also called chance, and statistical probabilities, this element ends up bearing the brunt of most dice- or card-oriented games, though the extent of the randomness gives rise to manipulation of odds, without ever fully eliminating them. This 'gamble' means players who understand the odds, who can alter them with certain variables, and who understand and covet the value of success, however slim the chances, can take a plunge, and still be surprised at an outcome. This is also the element of excitement.
What's important about these pillars, and what makes them different from DND's, is that none of them exist independently. They are each of them intermingled and entwined with the other: a story that carries no risk of failure or too much reliability is boring, and a random dice throw with no promise of lasting, cascading consequences, or resource lost or gained, becomes a game of Snakes and Ladders, randomly generating values until someone is declared the winner.
And so, if you were to boil these three pillars down again, into a singular equation for what makes a ttrpg what it is? How do players engage with the game, that makes the activity different from, say, chess, or monopoly, or a game of snakes and ladders?
"A roleplaying game is about inventing theories, that are then proven, or disproven, by dice, that have their outcomes manipulated by previously-occurring characters and events."
This is it. This is all DND is, and all any other ttrpg will ever be.
Returning again for a moment to the title of this piece, there is one other element of ttrpgs that is, generally, indisputable: the role of a Game Master.
Granted, there are other GM-less games. But in every circumstance, there is someone who took the player's potential actions in mind, and constructed a hypothetical where that player's theorized action either succeeded, or failed, and effectively hallucinated a world into being that would be affected by said attempt. In the case of "choose your own adventure" games, players are presented with predetermined choices, that then lead to predetermined outcomes, written by a writer, who takes the role of the GM in such a case.
Where there are the Three Pillars of Relations, Realism, and Randomness, there is also the foundation of what holds those pillars up: the contributions of the players themselves, the willingness to contribute, and the acceptance of the result.
Time and again, I've seen ttrpg tables collapse into juvenile bickering, as a result of one of these four elements. That the story is weak, or the characters don't matter, or that the rolls are too random, or not random enough, that the GM fudges dice, that resource-tracking is boring, or that there's not enough consequences for those resources or the player's actions. And somehow, all of this responsibility tends to fall squarely on the GM's shoulders, the sole Atlas carrying the entire production on their back. If the GM falters, or fails to appear, there simply is no game. It's over. Some players help pick up the slack, take on responsibilities to lighten the load, but the load is always and forever the GM's.
We end up in situations like PointyHat's two-year experiment with travel mechanics, and while he cleaves closely to the three pillars above, he still defaults to the three DND pillars in the end. His usage document spews dozens of great storytelling-based examples for each of the Combat, Exploration, and Roleplay event types, and mixes of the two, but in the end, it's still JUST HIM coming up with these story narratives out of whole cloth. Remove him from the scenario, and you wind up with players who are incapable of playing the game on their own.
It's part of why, now more than ever, I feel like ttrpgs need to turn toward game mechanics that, at least in part, bring the players in to the responsibilities of running the game, and that can reliably produce certain results without some kind of dice-addled soothsayer reading the knucklebones like the portents of the gods in the hopes of producing an experience that players will reliably want to actually DO, over other entertainment alternatives like a videogame or movie. Or, indeed, any other medium that doesn't require them, the consumer, to contribute whatsoever to the betterment of their own experience, content to remain lax, and demand their personal dancing monkey for the evening pick up the pace and put a little more energy into it.
I'm personally pretty proud of Road and Ruin's Story Roster system; about as proud as PointyHat is about his, at any rate. But I'm proud of it as a system that aims to completely replace some GM responsibilities altogether, not just act as a series of instructions that ultimately ends in a need for GM creativity itself. I'm a ways away from it being done, and still hesitant about whether it should include example items and prebuilt characters for every single card in the Roundtable Deck, but at the very least, I feel like I've gotten closer to the core of what a ttrpg needs to be than in other products I've seen.
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cilliansaccent · 5 years ago
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Class of Temptation - CHAPTER FOUR
Leave a like, reblog or comment below to show your support and love! Enjoy…
PLEASE READ:
No mention of Cillian’s true family or relatives. All names are made up.
This is a TEACHER x STUDENT fanfiction, it’s going to be kinky and very taboo!
I will write whenever the mood grabs me, so I apologise if there are long breaks between chapters :)
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Background: Tessa is a twenty-three-year-old model from a broken-up family, living in London with her best friend and starting a course on Drama and Theatre. Though, when she gets closer to the super hot Mr Murphy who is her much older teacher, there is a battle of lust and love between them. They’ll have to figure out what to do with their tight relationship as other issues begin to rise and nip at their heels…
Word Count: 1,775
!!Warnings!!: None.
Chapter Name: Strange
Brief Chapter Outline: Tessa gets a taste of what it’s like to study and isn’t sure of herself... 
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Two weeks had passed by since the day class had started and things really began to kick off. Cillian had gotten the assessment sheet for the big project. "So, this paper that is now being passed around is the information you all need for the end of year project," Cillian said as he stood at the head of the class. Everyone sat behind tables since they had finished the morning routine of games. 
Julian handed Tessa the two pieces of paper and she thanked him quietly. The guy was really sweet and they had hung out a lot in the library or got lunch. She learned he was a small author of a fantasy series he was writing and he would promise her to get a book for her to read when he got it published. Tessa read through the sheet and seemed to grow stiff. They were to do a play, like a real professional one for an audience at the end of the first year for this course. It was a romance play and she could hear the excitement through the class. "The second sheet is a small play between you and your partner for the class, it is recommended that you should start this week as there is a lot to cover and planning to do." Cillian watched the class whisper to each other. "Any questions?" He asked as he crossed his arms. "Yeah," Sofia raised her hand, her smile sly and sensual, "I got one." "Go ahead." Cillian gave her a smile. "With this whole partner thing, can we partner with the teacher?" She boldly asked. "No. You cannot. I will be simply taking notes and will grade you and your partner." Cillian replied smoothly, picking up the suggestion clear in the girl's eyes. "Any more questions?" Some more hands rose and the questions were asked, no hint of judgement shone in those beautiful baby blue eyes. Tessa was intrigued by how well he was with this whole teaching thing. He was really a good guy. Tessa found herself smiling and shook her head as she gazed back at the paper. "Alrighty, class. Since you are all adults here, I will give you the freedom to pick your partner. Once you have done so, come here and write your names so I know who is with who." Cillian gestured for everyone to start. "Wanna be with me?" Julian asked Tessa, his soft brown eyes on her. "Uh... Sure. I'll go write our names down then." She smiled and stood, following students to the front desk to write it down. Once everyone had done so, Sofia and her girls were giggling softly to each other as everyone spoke softly to each other. Cillian was looking through the paper and frowned, "Sofia." He said, looking up through his glasses. "Yes?" She batted her eyes at him. Tessa rolled her eyes, pathetic. "You need a partner." He waved the sheet as he came over to her. "I do got one. And that's you. You said we are all adults here, I can choose whoever I want and I... want you, Mr Murphy." She purred. God, Tessa thought, was she really doing this? In front of everyone? "Be serious, Sofia. Pick a partner," He set the sheet down in front of her, brows raised and his expression serious. "Damn. Fine. Alright." She huffed and scribbled out his name and wrote someone else. "Good. Make sure to listen next time." He said as he pulled the paperback and continued on the rest of the class. "So fucked," Julian muttered to Tessa. "Totally." She laughed lightly as she opened her laptop up to work on the current reading material. When the class came to an end, Cillian came to Tessa, "When everyone goes out. I'd like to chat with you." He said, patting the desk in front of her. "Oh. Okay." Tessa nodded as she popped her laptop into her bag. "Want me to wait up?" Julian asked as he slung his backpack over his broad shoulders and ran a hand through his hair. "Nah. It's fine. I have orchestra practice in like an hour." She said shaking her head. "Oh shit yeah, that's right. I'll see ya tomorrow then." He patted her shoulder and left. The class finally filtered out, the squad of girls were last and stared at Tessa with some odd look before they scurried out through the door. She frowned but stayed perched in her chair, watching Cillian bring together his papers. "Come here, bring a chair." He said with a smile and waved her over as he sat in his chair. She got up and grabbed her stuff and brought over a chair and sat beside the large desk. His arms were resting on the surface, his shirt sleeves folded up past his elbow. She couldn't help but see the veins on the backs of his hands, and the tense muscle of his bicep. "I don't want to seem as uh... how would you call it... strange when I say this. It is only what I perceive and have experience in." Cillian started, his accented voice causing goosebumps to rise up despite she wore jeans and a blue jumper. "We are now moving into the third week and I have noticed you are very reserved when it comes to roleplays I set out for a class. I want you to know that I do take notes of participation." He watched her expression, she looked nervous as her eyes darted away. "You are in no trouble," he said as he, on instinct, took her hands that were clasped in her lap. "I-I'm sorry, it's just... I get so nervous and scared. I want to but I can't." She shakes her head. Maybe she was out of her league for this class. Maybe this class wasn't for her. "And that is fine! No one is perfect and no one is expected to do entirely right either. You always have to try, no matter what." He squeezed her hands. His palms were warm and soft. "But what if I mess up? I don't want to mess up." She shakes her head as she looked up and met his gentle and caring eyes. "You learn from it. No shame in that. We are all here for the same thing. To learn and grow." He said pulling his hand back. "You have my full support. Know that. I want you to try tomorrow okay?" She inhaled and let out a soft sigh through her nose. She was absolutely terrified but she found herself nodding. "Alright M- Cillian. I will. I promise." She said with a small smile. "Good. I know you will be wonderful." He said. "You have a pleasant afternoon and evening." He said as she stood and grabbed her things. "You too." She nodded once and left. Until she was jumped by those damn girls. "So, what was that like?" Sofia asked, the slender brown-haired girl with matching eyes. "What was what like?" Tessa stepped back as she almost went face-first into the girl's fake tits. "The chat. With Mr Cillian." Sofia cocked a plucked eyebrow, eyes searching. Tessa's brows furrowed as she pushed back a strand of her black hair behind her ear, "It was just something about my performance. That's it." "Ah, right. Cause you aren't doing what you gotta do." Sofia let out a huff of air, the other girls let out soft laughter. "And how is this your concern? You should worry about yourself." Tessa said with a bit of a bite to her tone. "Oh my, getting a little annoyed? Everything is my concern. You're on my turf." Sofia stepped closer to Tessa, eyes narrowed. "You watch how you speak to me, or you'll find out the hard way to get on my nerves." She stalked past her, shouldering her and causing her to drop the books she had in her hands. Once the girls walked off Tessa watched them with a scowl then turned back just as Cillian had stepped out of the class. "Oh, what happened here?" He looked at Tessa then at the books as he crouched to start arranging them. "I-I- Let me. I dropped them." She hastily got on her knees and grabbed her books, their hands got caught on the stack. His warm, soft fingers curled around her palm as they stood with the stack in between them. "Sorry." Her cheeks bloomed with heat as she pulled her books close once he let her hands go. "Don't be. You okay?" His head tilted to the side. The sharpness of his jaw became more prominent, his slender neck disappearing under the woollen jumper he wore. A thought ran through her brain, the idea of her fingers tracing that soft skin- "Tessa?" Cillian's deep almost rugged voice brought her back to reality. "Ah- Yeah, I'm fine. Just a little tired." She said with a smile. "Oh. I see. Walk with me?" He offered. "Um..." No, "Yeah, okay." She nodded and they walked along the hall, people walking past them and admiring Cillian. "I forgot to ask you, how are you since the class started? Like with the whole modelling you do alongside with the class." He asked. "Busy I guess. It's uh, getting more faster as we near Christmas." She shrugged, "But it's fine. I can handle it." "Yeah? Props to you, then. But don't overwork yourself, yeah? Enjoy it." He gave her a smile that made her heart clench. "Thanks. I'll try not to. I need to stay young looking," She found herself smiling. "Indeed. Don't become like me, I've gotten old way to fast." He shook his head but he was still smiling. Wild confidence got her speaking, "I don't think so. You still look fine." "Oh? Well, thank you, Tessa. Very kind of you." They came to a stop at the elevator. "I'll see you tomorrow. Have a good day." He touched her arm gently and he stepped between the open metal doors. She held his gaze until the doors closed and she found herself all over the place, emotionally wise. She glanced down at her hands, she could still feel his fingers on them. Tessa shook her head. Enough of this nonsense. She was going to be late for practice. She liked orchestra, for two hours she managed to escape the world and play music with like-minded people. Despite it being their second week, she knew she was going to enjoy this greatly. Once there, she set up her cello and chatted to the people nearby. Until it was time to play.
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fyrapartnersearch · 5 years ago
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Rated -ℜ- for Roleplaying
°°°·.°·..·°¯°·._.· ☥ ·._.·°¯°·.·° .·°°° °°°·.°·..·°¯°·._.· ☥ ·._.·°¯°·.·° .·°°°

Come closer if you dare,

Call me Imp, a multidimensional being who has made it her mission to travel through various dimensions in order to post her humble request on this website. Nah… just kidding, but you may still call me Imp ;) I am a lady in her twenties who has a penchant for roleplaying, writing, and drawing. You know, the Holy Trinity. I am a huge nerd and aesthetic lover boy - plain and simple. One of my main passions is video-games, illustrating, comics, live-action films, series and anime/cartoon shows, something I grew up and eventually fell in love with. 

A friend recommended me to post an ad on this website and so I eventually figured, why not give it a shot? It couldn’t be any worse than receiving no messages at all. I’ve been roleplaying for a few years now and gradually gathered a good amount of experience throughout the years, but it's always fun to meet and learn something new. Name: Imp Age: 27 years Experience: 11 years Preferences: 1:1 Roleplaying Partner: Should be at least [18+], but I rather much prefer my counterpart to be 21 years or older EMAIL: [email protected] I am a very creative sort of individual with hundreds of ideas constantly swarming through in my head. And I am very spontaneous too, so I can always adjust to a new setting, depending on how good and compelling the concept is. 
Inspirations come from various sources and origins, be it a fandom (an already existing universe) or an original storyline. Please read through these paragraphs before you decide to contact me! It's important to avoid any misunderstanding later! And I would less likely respond to a message with the title ‘Hey, wanna rp?’, since I hadn’t had any good experiences with these said messages.  Thank you. °°°·.°·..·°¯°·._.· ☥ ·._.·°¯°·.·° .·°°° °°°·.°·..·°¯°·._.· ☥ ·._.·°¯°·.·° .·°°° Communication: It’s certainly chill. You can talk to me about whatever occupies your mind since I am very open and always happy to listen to others. I also tend to be chatty, sharing a meme every now and to loosen up the mood. If you consider choosing me as your roleplaying partner, be sure to maintain a certain consistency. I have nothing against going on a longer break or even a hiatus, but the whole `ghosting stick´ is something I have no patience for. So if you’re unsure of upholding a stable, long term partnership, feel free to skim past this ad. Plotting: Also very important to note! I am fairly quick when it comes to building new characters, concepts, premises, storylines, backstories, etc… This means there is certain flexibility available which allows me to adjust more often than not. Even though this is a hobby, I am still extremely passionate about good storytelling and interesting character arcs. I hope to meet someone who is just as enthusiastic and willing to put in the same amount of effort as I am. If it’s only me who's pulling all the weight, I will lose interest fast, just to get it out there. Aside from that, I love going a little crazy with the possibilities and push things to their absolute limits. Of course within the boundaries of the given setting. Pairing & Romance: Okay, right off the bat, I am a hopeless romantic through and through. I enjoy good and strong chemistry between characters just as much as the next, and this will be no exception. I prefer the good ol’ MxF pairing because I have more experience with this. But I also like playing a FxF dynamic or MxM. Everyone is welcome! When it comes to pairing itself, I want to make sure our creations are compatible, for I hate forcing characters into a romantic relationship for the sake of progression. A natural flow is what I am aiming for. ;) Mature? Yes, very mature:  Adult and taboo topics are absolute. There’s no way around it because, in my stories, it’s a running theme. The adult world is not easy to handle, but it’s interesting to explore. That includes violence, cursing, shocking content, and all that dark stuff. My limits are few, safe for a couple of minor pet peeves that I have, I am pretty much open to some experimentation. When it comes to action-heavy scenes (be it an intimate situation between two characters or something on a cataclysmic scale), I won’t fade to black since I am not a huge fan of censoring. However, I will not force or push my partner into something they are not comfortable with. If you want to know the extent to how far I am willing to go, what sort of content or how detailed my writing will be, you can ask me directly. As for smut or lemons, whatever you call it, it will never be the focus of any of my roleplays, but I enjoy a good erotic scene with a lot of tension (if they are good). Boundaries: Not a big fan of things like pedophilia, necrophilia, scat, bestiality, and those dreaded ‘futas’. Inspirations and interests: There’s a pretty broad spectrum that I deem interesting and inspirational. From fallen angels and demon/monster hunters, mages, criminal masterminds, cybernetically enhanced characters to futuristic dystopian settings, ancient kingdoms who have fallen against the test of time. All of it causes my heart to skip a beat. For original content, I’ll just give a brief list of bullet points of the general themes that fall in line with my interests. Writing: My texts are lengthy, detailed, and elaborate. Third-person is usually my preferred way of playing my character unless there’s a special case where an exception can be made. Word count usually fluctuates, though I have a standard form of 400-500+ words per response. It also highly depends on the given situation. I don’t want to set anything in stone… just to give you a basic idea of what you’re in for. I also expect my partner to have an at least adequate, if not decent grasp on basic grammar and punctuation. Doubling: Yes, absolutely! If you are prone to doubling, chances are I might accept you as my partner straight away! Although I have nothing against the simple form of roleplaying, doubling is something I’ve done since my first time joining. Characters: Very character-driven with the main focus being on interaction. I take my time writing characters and love nothing more than well-structured sheets that illustrate the vision of its creator. Of course, there’s no need to write 10-20 pages worth of character information, but I wouldn’t want to limit you either. As for the depiction of the given character, I won’t be as presumptuous as to tell you what sort of medium you can and cannot use. Face claims such as photos of real models, illustrations, 3D models, drawings or descriptions are all okay. As long as it gets its point across, I am happy. Aversions: A few minor things that irritate me, or let's say, aren’t really my style are one-liners, low effort responses and out of character behaviors in canon characters. We all have different takes on characters, which is totally fine by me since I basically do the same. Though if the character acts and behaves unlike their personality dictates, it will break the immersion. I hope to stay true to my own words when saying this. If it happens on my side, just let me know! Another pet peeve of mine is that one plot that has been done time and time again…. and I’ve grown quite jaded towards it, which is ‘supernaturals trying to fit into human society’ thing… I mean, I’m not opposed to borrowing from this idea, but for me, it grew old pretty fast. Speaking from experience. ;( Passione: My wish is to find a partner whom I can have a good time with and develop some chemistry. After all it is a fun hobby. We both should have fun with what we’re writing. Brainstorming among other things is one of my favorite things to do. To see how things unfold and how the characters react to the given situation is the highlight of any story. °°°·.°·..·°¯°·._.· ☥ ·._.·°¯°·.·° .·°°° °°°·.°·..·°¯°·._.· ☥ ·._.·°¯°·.·° .·°°° FANDOM: I love roleplaying fandoms just as much as I have a blast with building something original universes. Worldbuilding is my preferred cup of tea… but if we opt for something more fandom inspired, I highly welcome in on expanding on the given universe and add some original lore too!
Hellsing: Haven’t done that one before and I am curious as to how things play out, especially in such a dark and mystifying universe like Hellsing. There’s a lot of subject matter that we can delve into, plus I am a big fan of powerful vampire characters!
Jojo’s Bizarre Adventure: I would love you for this. No, seriously, I would. This fandom has sucked me into a downward spiral and there’s no possible chance of escaping this inescapable void. The absolute insanity of this franchise had me hooked from the second I laid eyes on it and I would be forever ecstatic if you’d message me on behalf of roleplaying Jojo. I have plenty of ideas for this one, just you wait.
Full Metal Alchemist: One of my favorite mangas and animes ever made. Recently I’ve begun rewatching FMA Brotherhood and felt a small hint of nostalgia swelling inside my blackened heart. I’d be open to play it, though it is not one of my top cravings at the moment.
Justice League / Young Justice / Justice League Dark: Huge DC fan, though I much prefer the animations and comics over the live-action cinematic. Let's just say, I like the expansive and dynamic set of possibilities and deep, well-written cast. For instance Hellblazer Constantine or Raven.  
Bayonetta: Need I say more? Let’s dance boys!
APH Hetalia: That includes the 2P version ;)
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Supernatural: From angels to demons, from gods to monsters, I’ve seen it all and I absolutely love it. There can be any sort of creature or being involved, ranging from vampires to sirens to elves, you have it. However, I’ve never done something quite relating to angelic beings and their offspring before. I’ve read up on Nephilim and angels and found it rather fascinating, and it’s a different approach from the usual vampire vs werewolf cliche.
Crime and intrigue: I never stray too far from the supernatural path, but hell, there’s nothing better than some good old gritty mafia inspired stories with a complex cast of characters and a solid storyline.
Sci-fi and urban fantasy: So this could be basically anything from genetically engineered superhuman (superheroes / - villains) with a dark take on the human psyche, dismantling the idea of heroism and villainy. Or a world where mankind began their interstellar journey to colonize neighboring planets, galaxies before transcending their own humanity by merging themselves with deadly technology. I have a few plans for this…
Historical and mysterious setting: So one of my favorite eras is the Victorian time period, 30s - 40s - 80s, Renaissance or Ancient times during the rise of the Egyptian / Roman / Sumerian Empire. During these times, a dark discovery was made by man, learning that they were not alone in this world. In fact, they weren’t even the supreme race that destined themselves to dominate the world, for another race of humanoids have lied dormant deep beneath the earth, slumbering through the millennia only to be re-awakened by a cataclysmic event. These ancient humanoids are gods among men, superior in every way imaginable, and they have made it their mission to reclaim their right to rule. But their nature is not what most people think it is…
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If you’re still here and haven’t fallen asleep reading through my loooong paragraphs, then I would like to thank you for bearing with me this far. I am looking forward to your messages. 

Have a wonderful day ;)
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