#maybe i really like this quest.
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[britney spears voice] you drive me crazy!
#hollywood u#pixelberry#thomas hunt#oc: claire swanson#bianca stone#jenni whitman#lance sergio#wow that's a lot of people#huntclaire#maybe i really like this quest.#hsslilly art
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little detail I've picked up on: lucanis seems to like it when rook is smart. not in an academically minded way, necessarily, but when they're clever/analytical and clear-eyed about the practical realities of a matter and able to sort out the bullshit. most immediate example that comes to mind is of course when rook points out to illario that zara physically can't have made it back to vyrantium yet by conventional means in the café scene (where they're also backing what lucanis is trying to say, so the approval there makes extra sense), but it pops up in several other places too where rook cuts through to the heart of a problem with that kind of thinking. his and davrin's approval often overlap, but davrin seems to like it when rook is resolute and practical (and kind but don't tell anyone that sssh <3 ilu davrin), where I get the sense that lucanis gets that extra little thrill when they're also clever. in another contrast emmrich likes it when you're curious and openminded and kind (a lot like solas in da:i really) -- more like a life-long earnest academic *would* think about and value learning and knowledge in terms of a process and way of thinking rather than the results that come out of it -- while i think lucanis kind of likes it (and possibly gets a little ah frisson out of it depending on your relationship with him lol) when your mind is a knife. which I think is really neat. also tracks perfectly with him liking both viago and neve too haha. he clearly enjoys the Thinkers of the world.
#lucanis whenever rye's stark sharp analytical Watcher eyes break through the just a little guy-ness: ah too late#something has already been Awakened in me there's no turning back now. oh well :> ❤️❤️❤️❤️❤️#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#lucanis dellamorte#oc: Ellaryen Ingellvar#rook x lucanis#rookanis#you know what I actually really like in this game that is such a little thing? rook can reach the wrong conclusions in dialogue#really quite frequently. another lucanis quest example but you can have your rook reach the conclusion that maybe zara is lying#even though all available evidence is sort of building up under what she says. rook is allowed to be wrong and/or just not wired that way!#they have a whole team behind them to make up for the places they may fall short (whether in people skills or critical thinking or whatever#small flavours in characterization that does a lot if you actually engage with them
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it is all chaos and entropy. the thing is that the chaos and entropy make it beautiful and lovely.
yes, it's true that nature and the universe are uncaring and unspecific, and that is terrifying. i have lived through some of the unfairness - i got born like this, with my body caving into itself, with this ironic love of dance when i sometimes can't stand up for longer than 15 minutes. i am a poet with hands that are slowly shutting down - i can't hold a pen some days. recently i found a dead bird on our front porch. she had no visible injuries. she had just died, the way things die sometimes.
it is also true that nature and the universe are uncaring and unspecific, and that is wonderful. the sheer happenstance that makes rain turn into a rainbow. the impossible coincidence of finding your best friend. i have made so many mistakes and i have let myself down and i have harmed other people by accident. nature moves anyway. on the worst day of my life she delivers me an orange juice sunset, as if she is saying try again tomorrow.
how vast and unknowing the universe! how small we are! isn't that lovely. the universe has given us flowers and harp strings and the shape of clouds. how massive our lives are in comparison to a grasshopper. the world so bright, still undiscovered. even after 30 years of being on this earth, i learned about a new type of animal today: the dhole.
chance echoing in my life like a harmony between two people talking. do you think you and i, living in different worlds but connected through the internet - do you think we've ever seen the same butterfly? they migrate thousands of miles. it's possible, right?
how beautiful the ways we fill the vastness of space. i love that when large amounts of people are applauding in a room, they all start clapping at the same time. i love that the ocean reminds us of our mother's heartbeat. i love that out of all the colors, chlorophyll chose green. i love the coincidences. i love the places where science says i don't know, but it just happens.
"the universe doesn't care about you!" oh, i know. that's okay. i care about the universe. i will put my big stupid heart out into it and watch the universe feast on it. it is not painful. it is strange - the more love you pour into the unfeeling world, the more it feels the world loves you in return. i know it's confirmation bias. i think i'm okay if my proof of kindness is just my own body and my own spirit.
i buried the bird from our porch deep in the woods. that same day, an old friend reaches out to me and says i miss you. wherever you go, no matter how bad it gets - you try to do good.
#writeblr#warm up#i can't write rn but i have SO much words in here bc im reading the chorus of dragons books#(just started book 4)#and this woman's writing is just LIVING in my brain. let me out!!!#(i read roughly like 2-4 books a week usually bc i go on long walks with my dog but when a book is REALLY good like. it eats my life. )#anyway ...... so like here's a story that idk i've tried to explain to other people as being wild#but maybe im the only one who thinks it is wild???#so i play pokemon go (i just started in jan) bc i love pokemon and as i have mentioned i walk goblin for like an hour in the morning#and i don't like a lot of fitness trackers due to the fact it makes me .sad. but i also wanted the little digital rewards. enter pokemon go#anyway so they make you make friends to complete quests. so i used a reddit thread. i do not usually use reddit. i don't have an acct#i lurked. i just googled like ''pokemon go reddit '' and randomly added a bunch of numbers#i was on that page for all of 15 minutes. there are THOUSANDS of responses on that page.#here's what's wild: in that group of people. even though i am not on reddit and it was one random event once#it turns out one of those people lives in the town i live in. or at least very close. i only know this because#when we send each other gifts. it's from the same freaking area.#i can't ask them to meet up bc pokemon go doesn't have a messaging app lol but like . what are the fucking chances that#a random person posts in a random reddit thread and HAPPENS to get added by someone ELSE from their SAME TOWN#who by pure fucking CHANCE is ALSO playing pokemon go and looking for friends#i googled it there's only 42000 people in my broad region. the .......... smallness ! of the world!!!
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the whole chip on telemachus' shoulder in the odyssey isn't that he's a helpless little kid. it's that he is a man, he should be treated like a man, but he can't take up the role he's entitled to. and because of it he resents not only the suitors, but also both of his parents. in odysseus' case the outward resentment seems to resolve itself along with the doubt of his existence, when athena reveals him; in penelope's it never really does. by the time of their last scene together telemachus still finds her hard to understand and disrespects her. he isn't closer to her because his father was absent. the war and deferred homecoming separated the two of them as much as it did odysseus and his homeland
#have i seen one too many posts about how telemachus wouldn't let other people disrespect penelope. maybe so#i'm not hating on him btw i really like telemachus. lol. that's why this is so annoying to me#when i write oar quest fic. then you will realize#anna.txt#telemakhos#penelope#the odyssey
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❝Let's go talk somewhere else.❞
FIRST KANAPHAN as KANT PATTANAWAT and KHAOTUNG THANAWAT as BISON episode 4 of THE HEART KILLERS
#the heart killers#the heart killers the series#first kanaphan#khaotung thanawat#firstkhao#firstkhaotung#kantbison#gmmtv series#gmmtv bl#thai bl#mlm#thkedit#th: the heart killers#bibi gifs#i want to talk about this scene and i barely make any sense but still#bison went to kant's place with an agenda. he wanted to seek him out to call him out on the things he was hiding from him#and make him questions that he's already suspicious of the answers#but the moment he sees babe's bruises he drops his own issues to go on babe side quest (that i really liked)#maybe he was deflecting and just buying himself time to avoid continuing the kant conversation? not likely bc again he's on a mission but o#but he took a glimpse at some purple's in this kid's body that he doesn't even know well and went on you know what there are more important#matters for us to attend to let's put a pin on this#i'm not team babe is gonna die but i do think that if anything were to happen to him neither kant or bison would allow that#as in they would actively put themselves in harms way to prevent it from happening (and i'm aware it's wishful thinking and speculative but#even if bison didn't do that there's no way kant would stay with him knowing that he'd cause babe harm indirectly or otherwise#i'm also just a sucker for person a get hurt in front of person b type of dynamic)#they are morally grey characters who do morally grey things to have a positive-ish outcome (or so they think)
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I started reading beastars so now HE's reading beastars .wait
THEY'RE reading beastars
#nobody gets a prize for correctly guessing which character yakumo relates to most#when the anime first came out and everybody hopped on the hype train#i scratched my chin thoughtfully and wondered.... would i like this? it seems like i would like this. should i watch it?#and all my friends around me said 'nah you'll probably hate it. it's really sad'#so i trusted them and ignored beastars the whole time. until now. when i saw the entire series at my LOCAL LIBRARY!!!!#so of course the curiosity wins out and i start reading it and i REALLY LIKE IT?? WTF WERE MY FRIENDS ON ABOUT?#this is sad yes but most of the time it's FUNNY? and also ANIMALS R COOL? bruh. i can't trust my friends' opinions of me anymore#anyway. due to the nature of my current nuca fixation timing. i kept thinking of it while reading#drawing parallels that may only exist in my mind LOL#i can imagine yaku being a freak over legoshi and his quest to become strong but not falling to his instincts and etc.etc.#yakugaru having a manga reading session in either o their bedrooms... lying on the floor engrossed in beastly tales...#these two would absolutely have a debate about which chara is most similar to eiden#to yaku it is obvs haru but i feel like garu would see eiden in a less.... prey sort of way#or maybe they'd agree on the haru comparison!! but yaku might hesitate to voice the 'mr eiden... has to be protected...' thoughts#and garu would proudly proclaim how eiden and haru share traits like bravery/outgoingness/super cool and go-getter/wise and worldly???#i kept staring down louis like.... you're some mix of dante and edmond... and something else....#UGH i like all the characters... they all have their charms.... they are all such creatures#honestly yahya the entire time was just relatable content and after seeing the way he lived out the rest of his life *chef's kiss* GOALS#nu carnival yakumo#nu carnival garu
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Ngl I laughed REALLY hard when Natsu punched the shit out of Snow-Lucy
#he hit her so hard and for what#literally uses his fire to melt the others a second later but punches the shit out of her#i just find it hilarious sorry#maybe he was especially offended with her copy since it's canon that he really likes her scent? idk#natsu dragneel#lucy heartfilia#nalu#natsu x lucy#fairy tail nalu#fairy tail 100 years quest spoilers#fairy tail 100 yq#ft 100 years quest#fairy tail 100 years quest
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Oh my god. I wanna hit something THEY'RE SO FUCKING CUTE ARHHARGHHAGHA HHHGHYH TUHHHH
OH MY GOD HE'S SO PRECIOUS I MUST PET HIM HE'S SO STOOPID AND GOOFFYY AND ARGHHHHHH
FUCK. HIS BEADY LITTLE EYES FFGGFFFFG HE MUST BE PROTECTED AT ALL COST
Ahsukdbsbjkb I'm so glad you like them!! They're one of my favourites hehe :D
Ignore the fact that I almost forgot to draw them cause I got so caught up planning sprites for everybody else lol
Unfortunately you cannot pet Killer (yet) because he will bite, but you can hold Cross as much as you want (he still doesn't purr but he is having a good time I promise) (ignore the tears he's just not used to so much attention)
#UTDR#UTMV#Neko Sansume#Ask#Pigeonstab#I was really hoping you'd like them so this made me really happy ^^#Thank you for enjoying these goofy little guys <3#They love seeing you just as much!!#And maybe someday you can pet Killer's silly little face#Maybe I should add a quest page or something to track things you can't do yet#I dunno I'll have to worry about it next week cause I only have 1 day off this week T-T so we'll see#But!!! Thank you Pidge <3 I hope you're having a nice day!!
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I THINK I FOUND IT!!
If you didn’t see my recent post, I discovered an audio file of Sebastian saying, “I actually grew up near here. Not sure I appreciated it when I was younger,” which confirms he and his parents lived somewhere in the Highlands in a location accessible to us. I’ve since thoroughly explored all of the hamlets with Sebastian in attempts to trigger the line, initially suspecting it was something he’d say as a companion near the location, but unfortunately had no success. I also checked every single house in those hamlets for cellars and only found one.
It’s possible his parents’ house isn’t in any of the hamlets, and is a random house in the middle of nowhere we have yet to find, or (if his line was completely cut from the game early enough in game development) the house itself was never put in the game.
It’s also possible that the house I found with the cellar was their house, and the devs just chose to cut Sebastian’s line for whatever reason (or it was never a line intended to be spoken by him as a companion, keep reading). The house is Mary Portman’s house in Aranshire with the spider infested cellar. If true, it’s sad to think that’s what became of their house, but at least MC eventually clears them out.
Considering Sebastian’s quote, the location genuinely does make a lot of sense. Now that he lives in Feldcroft, so far away from Hogwarts and Hogsmeade (basically in the middle of nowhere), he realizes that he didn’t appreciate getting to live so close to all the action when he was younger. Another reason the location makes sense is because his parents were Professors and Aranshire is so close to Hogwarts. I now believe that the quote was cut from the Hogsmeade quest since it would make sense he’d say that as he’s walking us to Hogsmeade and telling us about the school and the surrounding area. He sounds very cheerful in the audio clip too, and he was in a good mood that entire walk. It really does sound like it could have been taken right from that quest. EDIT: Also the word “actually” in the quote makes it seem like it’s not something he randomly says out of the blue but it would have to be during conversation that’s already happening, like the Hogsmeade quest.
If we go inside the cellar, it seems like it could have been used as a library/study (“cellar library” as Ominis told us). Mary Portman even left a note implying she never utilized her cellar before the spider incident. It was almost like she suddenly remembered she had a cellar when she was wondering where to raise her spiders. Because of that, it’s likely those books in there belonged to the previous owner, and the cellar was completely untouched until Mary moved her spiders in. As you can see, they’ve since wreaked havoc in there.
#i’m headcanoning this#it has to be it#like what other quest could it have been that’s far enough away from feldcroft that he was in a good mood during#i really don’t think it was a random companion line either#i think it was meant to be his house and something for players to figure out on their own or maybe they planned more lore for seb’s past#but cut it like they cut so many other things so just took that quote out along with it#hogwarts legacy#sebastian sallow#anne sallow
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i finished the game last night, here are my unpolished thoughts about the final act and what i liked & didn't like. this is very long and probably incoherent lol
what i liked:
the whole final battle was awesome, i loved the combat, and i really enjoyed the huge cutscenes of everyone fighting together. i had been really disappointed earlier about the lack of a battle scene at weisshaupt a la ostagar in origins, and this definitely made up for it
i liked the suicide mission and actually getting to assign people their roles in the battle
i LOVED Solas's betrayal, that whole section in the fade prison with the statues was one of the strongest scenes in the game, i think the entire relationship between Rook and Solas is really well developed. as the player, we know Solas is manipulating them, but i think they did a good job making it so it's still believable for Rook to fall for his tricks, especially with the Blood of Arlathan quest before this. (also it's very obvious Solas is Weekes' favorite, wish they would have just stuck to him and not all that other dogshit...lol)
i liked the idea of Varric's role here, but not the execution. i'll come back to this lmao
the giant dread wolf and archdemon fight was cool as fuck. no notes. that's just classic rule of cool, baby
also i had Davrin in my party while fighting alongside Solas and i really enjoyed his banter with him and how hard he laid into Solas's ass. it was very satisfying. yippee go Davrin!
okay. now. what i didn't like (sorry not going to bother with bullet points, it's going to be longer down here lol):
while i liked the suicide mission structure, i hated how the game all but told you who to assign where. there were no stakes at all, there was no way to get it wrong unless you did so intentionally.
this also brings me to. The Choice. between Davrin and Harding. i understand the need for a "fallen hero" here, it ties into the entire theme of regret with Solas as we see in the fade prison, it was necessary for Rook to be the person "at fault" (aka directly make the choice that ends with someone getting killed) but this choice was dogshit. it also was really fucking stupid to see Harding climb up and stand atop a giant stone pillar, and then NOT use her stone magic!!! i don't hate the idea of someone dying here, but this was just a series of failed choices over and over again. we should not have pitted returning fan fave Harding against the single Black companion (who comes in late and barely even gets his own story outside of his damn pet)-- it should have been Harding (narratively satisfying, she's been here since the beginning and dies for the fight) or Lucanis (he is literally the guy taking the shot), we also shouldn't have tied all the dwarf lore revelations to a character that can just fucking die at the end, and we shouldn't have had her stand on a giant stone pillar when she has STONE MAGIC!! i knew this choice was coming but her death still caught me off guard cus i was fully expecting her to collapse that stone pillar on her, not use her stupid puny bow 😭
i think this choice is also weakened by the fact that it's THEE only choice. it's obviously an echo of the earlier Treviso and Minrathous choice, which also didn't really seem to affect much outside of potentially losing the corresponding factions (and i think Lucanis's romance gets locked out?) i saved Treviso, so i got the Treviso questline later, and i assume that you get a Minrathous specific questline with the Shadow Dragons if you save the other instead (haven't seen myself tho so i'm not sure, just guessing). but it's very easy to recover the Shadow Dragon's reputation, and the final battle takes place in Minrathous no matter what. the only way for companions to die or the battle to fail is to just straight up ignore quests. you can't lose a faction's support at all unless you intentionally try to do so. i don't even think you can lose companions at all unless you intentionally ignore their quests and place them in the wrong spot. though the game still holds your hand through the battle and basically Tells You who to put where so they survive.
and to be fair. this is true for the suicide mission in mass effect 2, but the thing is, there is so much more dialogue and variations with how you can play your character and interact with the companions and the world than there is in veilguard, it makes it feel like you do have more control over your character and the narrative, even if it's just the illusion of choice.
and then with Solas, it doesn't matter, he always ends up trapped/linked to the Fade, it just changes how he feels. (they also do this with the First Warden. i was excited for a potential variation between punching/not punching, but all it changes is his attitude when you find him later in Davrin's quest) okay.... well. is he going to return again after that post credit scene? and are they really going to write 3 (or 4, with lavellan i guess) different branching personality variations?
i think the powers that be just wanted to get rid of him in a way that would still leave the dragon age setting ultimately unaltered and open for more games in the future. especially given the secret post credits scene. which i also have an issue with. we're going to go from "it was all the Evanuris fault" to Actually, it was this secret third thing and everything we did was for nothing! AGAIN! if they want to make more dragon age games, they can just... start a new story. do they know that. (the fact they're implying Loghain was influenced by some outside force to do what he did at ostagar actually has me livid lol. leave origins alone!!!!)
anyways. now the fade prison. i have two issues, my main one being Varric. i actually started to suspect early on something was up with him, because he just sits in that damn infirmary the entire game, no interactions, barely any dialogue. i think Varric was horribly underutilized in this game, and it results in all of the emotional beats around him falling flat for me. of course, it's emotional for ME, the player, because Varric is a fan fave returning character and one of my own personal favorites. as far as i've seen in game, though... Rook has no relationship with him at all. i think this game would have been vastly improved with short playable origins that showed the two meeting and developing a relationship, and also he really really needed to have more scenes and dialogue in general. he's barely in the second half of the game, literally just sitting all by himself in that damn room, and even when he is in the cutscenes he has one single line that everyone obviously just ignores. it sucked. very disappointing finale for a really beloved character... it could have been so good if it was good....
because i DO love the idea of Solas using him to manipulate Rook (and i really like Varric and Solas's relationship & the way they contrast against each other), and also the idea of how being tricked in that way would actually affect Rook-- what's real, what's not, can they even trust what they're seeing at all anymore? especially when Solas "glitches" between Varric and Lucanis (idk if it's always him or your LI? would be cool if it's your LI, that's what i assumed) after slaying Ghilan'nain-- this could have tied in with the final romance scene. but of course the game doesn't get into any of that at all.
and now issue 2. how the fuck did Solas do that LOL. how did he switch places, how did he get out, how did it take Rook in his place when it was designed for elven gods? where are the other elven gods (did i just miss this explanation? did the other two just kill them in there)? 🤷 when did this place suddenly turn into a prison of regrets? was that Solas's presence influencing it, or did he do that intentionally for Rook? dont know! who cares. moving on...
i romanced Lucanis, and i was really disappointed with his romance. the final scene was sweet, but.... i think particularly with Lucanis you can tell so much of his story and arc ended up on the cutting room floor, it feels disjointed and as if we're missing pieces, and you can feel it in his romance, too. i also really didnt understand the "keep flirting (not a lock in) or end it now" choices that didnt feel like they did anything at all. why was i given like 3 different times to break up with him when we weren't even dating yet lmao. the romance was a bummer, of course i love the setting and the story but i go into these games expecting strong romance along with it and i was really banking on that being the highlight in this mess of a game but. alas
this also segues me back into the whole "trapped in the Fade prison" section. why was there no reunion with both your LI and everyone else? apparently Rook was in there for WEEKS!!! they hardly communicate this and Rook just reappears and jumps straight back into leading the team, no tears or questions asked about how they found them, how they got out, what everyone was thinking while they were gone... we also get a deus ex machina knife, how convenient that they did all that while i was gone and no explanation is given as to how it could possibly fool Solas, just trust us bro! 💆 i feel like trying to craft our own copy of the knife should have been something actively happening in the background throughout the entire game, and it gets finished while Rook is in the Fade. but this truly came out of nowhere lol
again i think it's obvious things were cut and rewritten and maybe this was the result of a frantic scramble to come up with something that would work, and i'll be generous and blame it on that, i guess...
when we finally get to the final confrontation with Solas, i was very excited, because again i feel like Rook and Solas's relationship is the best in the game, Solas's writing is consistent and strong, i knew this scene had to be good.... and i guess it was? but it felt so unsatisfying. i chose to fight him (my Rook would do anything to get him to shut up) and i was hoping for. an actual fight. you can do it with Mythal earlier in the game, and we already saw his giant wolf form, i was so excited. and then. no<3
okay! sure. we beat him with the power of friendship (not surprised and not even making fun of it here, it makes sense narratively, i knew some version of this was coming after the whole comparing Rook versus Solas bit in the Fade) but come onnnnn i wanted to fight the giant wolf.... sigh. i did check out the other endings as well, and it's clear the redemption ending is the "true" ending and also the best written one imo.
overall. this was a bad dragon age game. i had a lot of fun playing it though, so it's not a bad game game. the gameplay loop never got boring, i never got tired exploring or doubling back, i loved the maps, i loved the combat, and i did love the companions. but the writing is atrocious and racist. this is a horrible dragon age game. i don't know where i fall on recommending this. again, i've had a lot of fun playing and dissecting it, but i dont know that i could recommend this to dragon age fans. this would have been way more successful as a completely different fantasy game. the changes to the lore, disregarding the majority of the games that came before it, the horrible depictions of returning characters (the inquisitor and isabela were the worst offenders for me) the setting and characters feeling watered down and incomplete, the complete lack of the classic "grey morality" shtick (even if it's not always been implemented well)... idk man. bummer! it's obvious there was a cohesive vision at one point, i do think this game is a casualty of the current state of the gaming industry (i was honestly surprised it was functional on launch. not shade at bioware just in general that is rare to see now) we know EA thrashed bioware throughout development, and bioware made a lot of really bad choices, too (the racism is absolutely their doing, they made that choice back in inquisition). but we can see, particularly in the artbook, that there were good ideas & an intention to actually tie everything together and give this story the finale it deserved... but it all got lost along the way in a very ugly, chaotic development. and the game really suffers for it.
#datv spoilers#datv critical#i mean theres some positives too.. lmao#this isnt really as articulate as my other posts im not really digging in too hard this is just. straight off my dome after playing#i do eventually want to come back to davrin's quest and write about that but i really . don't know what to say. it's Bad lmao#HIS ENDING SLIDE JUST BEING THE GRIFFONS. NOTHING ABOUT HIM. LMAO#anyways. i might give it a day or two before jumping back in with a different playthru to see what i've missed#maybe my opinion on some things will change but. we'll see#obviously this is just my experience with the game#im sure there is lore or potential explanations for some things i may have overlooked or missed. but 🤷#idk if i'll make anymore formal posts at this point i feel like ive said what i have to say#i was possessed but now im free#da posting
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between genshin, hsr, and zzz, i have to say i have a lot of enjoyment and high hopes for zzz.
the team working for zzz are just amazing in my eyes (which sounds crazy especially since they're all hyv games). for one, i think so far they follow through with almost everything that they've promised. making the game having a 'low floor, high ceiling' and therefore isn't just a pure powercreep gacha game (looking at you hsr). all the gameplay promises with timelines they would say in dev notes (like getting players to be able to use different characters in the map by 1.4). literally giving us options to enjoy the contents through two different modes because half of the player base dislikes a certain mode of the game (therefore doubling the effort of the dev team to work on, which is still so crazy to me that they're actually taking this approach)...
of course all of them has their pros and cons in my eyes. for example, i am very much not a fan of zzz's blatant gooner bait, among other peeves. but something about having the developers listening closely to our feedback since the very start of the game and visibly making changes to the actual game itself accordingly is just so nice.
anyway. i'm going to go view more rooms. have a good weekend, all of you!
#rin rambles#genshin has a special place in my heart for being the first hyv game that i became attached to but honestly i find myself not enjoying it-#-as much when my favs aren't in the screen nowadays#like i literally find myself skipping through quests in natlan. i'm at act 3 of ochkanatlan and i couldn't tell you wtf is going on#i'm literally still sticking around just bc of zhongli and i want to see what ending the game will give us. with how natlan is i ha#ve a somewhat low expectation but i really hope they'll listen to the players' opinions and fix things in snezhnaya#they did so good in that war section but it's so overshadowed by all the other areas they 'lack' i feel like. which is so sad.#hsr is the same for me... sometimes it feels like i might just drop it after i get blade. idk.#if i can be totally honest penacony is too philosophical for me to enjoy to the point that the game feels... pretentious? i can't explain#i like the world. i like the characters. i just don't want (and maybe can't) muster the energy to try and piece together wtf is going on#case in point: i love watching imaximizing streams hsr. he dives deep into the lore and everything. he's in the background whenever i eat-#-or explore genshin. and he reads all the books and lore and explains wtf is going on. he theorizes and everything and i ENJOYED it.#but playing the game by myself is a snoozefest these days to me. i can read a similar styled fanfic sure but for a game that takes hours?#nope. i'm tired from work. i don't want to use brain energy for games too#idk what prompted me to write this at 7.40am in the morning but#in conclusion i am growing to liking zzz these days (which i think yall can sense)
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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like again i rebloged Rhine post because i don’t have anything to add, they said it pretty well. its not the bike or the leather thats the ‘root’ issue its just the fact, its not creative at all, like ? Ok a bike? A leather suite? A flaming hair? You put these three together they don’t automatically become something unique and fun they just be three things that are together, snd thats what i feel with Mavuika, she feel like scraps of design concepts that don’t exactly do much.
my original thought was she would be like the Shiva sisters from FFXIII who are two mechanical sisters that combo attract with you/ heal/ buff then as a final shot they combine to make a bike (vid here) so i thought her bike would be some what sentient but ig not?? Kaveh have a talking flying bag, we had a full adventure with a boat, we fought an evil sword AND give it therapy but a sentient bike is too much ig, the modern motorcycle isn’t a deal breaker it’s giving it history and personality i suppose
and thats just one idea, im not saying they should have made the bike sentient im just saying be a little creative here, a bike AND?? What about the bike??
like why can’t her bike be her off field damage dealer lmaooo imagine she just leave her bike next to us and it just hit enemies in circles come on i want archon combo let Furina’s homies get full gangsters with the Mavuika’s bike lmaoo
#make her clothes talk too lets go kill la kill here#Im going to do the natlan quest later this week maybe if my opinion changes idk i will go back and apologize#She might as well have jet launchers strapped to her leather jacket for mobility#I know they originally wanted the bike for exploration (because duh) but didn’t really know what to do with it burst wise#So we just have her throw herself from the sky which i will say: lame#Not her doing VROOM VEROOM. Putting her sunglasses on/ helmet then running over you like keqing burst from six directions#Or something like that im sure there is a million bike media you can inspire from#Im i the only one disappointed with the vroom veroom sounds too? Like… why they are so shy? Be louder#I should be only able to hear the bike from six miles radius#Anyway#Itto have more pyro archon energy than they give Mavuika it’s criminal#At least in terms of of impression…#genshin impact
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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How I intended to play Rook: *serious, stoic, ruthless, ready to stop Solas at any cost*
How I've actually been playing Rook: *PANICKED SCREAMING*
#I DON'T WANT TO BE IN CHARGE AND EVERYTHING'S BAD#BUT I'M HERE SO I'LL DO IT BUT AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH#I've spent nearly 20 hours in this game running around wondering why I can't interact with anything only to learn that I...#needed to advanced the story beyond D'meta crossing#you need the dagger for like#anything#“I'll just get all my companions before exploring then!” I said#*screaming in Treviso*#💀#I mean I didn't know who I was going to romance this first run but I knew it was not going to be Lucanis#so I guess now it will REALLY not be Lucanis#sorry buddy maybe later with a crow Rook#I was planning on Harding but so far every time I've made a decision she's disapproved so that may also not be an option 🤡#I have a feeling it will likely end up being Darvin or Emmerich given my track record#but I haven't gotten Emmerich yet#I went back before Darvin to do side quest but I'm committing to my choice this run#dav#dragon age#dragon age veilguard#dav rook#veilguard
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CarlottaStudios's Unhinged Kaeya Lore Thoughts Post
Link to read the Google Doc:
AT LAST!!! TUMBLR KAEYA NATION, BEHOLD, THE NONSENSE THAT HAS BEEN OCCUPYING MY KAEYA-DEDICATED BRAINPAN FOR MONTHS!
Quick disclaimer/warning: This document is LONG, it's almost 50 pages, so please don't feel pressured to read the whole thing, especially not in one shot. Also, I have included some disclaimers at both the beginning and end, including the fact that I am not an expert in any of the stuff I've written about in this document and if I have made any mistakes, I apologize, feel free to offer corrections, so long as we're all nice to each other. That said, I don't plan on adding substantially more to this document (ex: a new section) as this isn't and was never meant to be The Kaeya Lore Fodder Post of all time. This is just me taking my lore/theory-adjacent thoughts on Kaeya and yeeting them into the void to see if anyone else is interested.
Speaking of interested persons, a few people have expressed interest in this and even asked me to tag them, which is INCREDIBLY flattering and touching (seriously, thank you so much), so I'm tagging them here: @thenerdhoard @eternal-dokja @prophecyflame @mosamosa3pakosh
I plan on eventually making a mindmap to go along with this word document, but that will be for another day because this was already quite a big project to undertake and I need some rest. In the meantime, I hope you enjoy!
#genshin impact#kaeya alberich#I didn't end up getting this done before the end of the year but I wasn't too far off!#I just made a slight alteration today because of update 5.3's revelations about capitano#I won't spoil them in the tags here#but capitano's real name is revealed here in the doc#so if you're avoiding spoilers be aware of that and maybe complete the natlan archon quests first#I can't believe I finally finished this I'm so happy#this is what happens when I take a break from playing genshin I actually make progress on stuff I wanna do#I do genuinely hope the kaeya theorists get some inspiration or new ideas from this doc#not just because I put a lot of effort into this but also because some of these thoughts and ideas are ones I've had for AGES#and yet I couldn't really find anyone else talking about them#which was surprising to me and also sad because I thought they were so evident?#like kaeya's backstory paralleling king arthur's and lord krishna's#and kaeya spying on the abyss order to take them down from the inside#and setaria from the sumeru archon quest being a direct parallel to kaeya#and I think all of those are worth considering#here's to hoping they get considered now!#but in all seriousness I just hope people get some enjoyment out of this#if just one person in the kaeya nation reads this and tells me they liked it I'll be happy#alright I'll stop now before I reach the tag limit again
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