#mathieu lehanneur
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theleoisallinthemind · 2 years ago
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The installation 'Liquid Marble' designed by French designer Mathieu Lehanneur
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tobiasforms · 6 months ago
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gregdotorg · 5 months ago
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Ah Paris, the City of Lights, the City of Love, the City of Balloons, and the City of Lighted Balloons I Love.
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nedgis · 1 year ago
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Entre lumière, technologie et nature : qui est Mathieu Lehanneur, Designer de l’année 2024 ? 
En cette année prometteuse de 2024, le français Mathieu Lehanneur se distingue en tant que designer de l’année et est honoré par le salon Maison&Objet de janvier 2024. Cette reconnaissance s’accompagne de la conception emblématique de la Torche des Jeux Olympiques de Paris, ajoutant une dimension lumineuse à son parcours déjà impressionnant… Mathieu Lehanneur transcende les frontières entre…
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formlab · 8 months ago
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Power of Love, Mathieu Lehanneur
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cosmicanger · 6 months ago
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Mathieu Lehanneur ‘ocean memories’ table
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anticbrvtalist · 4 months ago
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Galerie Chenel, Paris.
Photo 1 François Halard
Photo 2 Mathieu Lehanneur
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curatedbynat · 10 months ago
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Mathieu Lehanneur
Guernica.
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maximumwobblerbanditdonut · 5 months ago
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What's in the medal winners box at the 2024 Olympics in Paris? 🇫🇷
The box, measuring about 40 centimetres, contains the official poster of this year's Summer Games. Architectural landmarks star in the "utopian" poster for the Paris 2024 Olympics. The iconic poster is an imagined city stadium open to the world.
French artist Ugo Gattoni has created a duo of intricately hand-drawn posters for the Paris 2024 Olympic and Paralympic Games, which can function independently or combine seamlessly to create a single composition. It marks the first time that posters for both summer games were designed together as a diptych.
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The posters tell a singular story about the games via a hyperreal depiction of Paris incorporating 47 Olympic and Paralympic sports alongside various architectural landmarks.
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His aim was to create a series of micro-stories based around familiar Paris monuments such as the Eiffel Tower, the Grand Palais, the Arc de Triomphe and the Trocadéro, where British studio Gustafson Porter + Bowman added an amphitheatre and a green corridor for the games.
In Gattoni's condensed version of Paris, these landmarks rub shoulders with some of the sporting venues used for the games including the Stade de France, which hosts the athletics, rugby sevens, and will host the Para-athletics
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The river Seine is represented along with some of its famous bridges including Pont Neuf and Pont Alexandre III. The coast of Teahupo'o in Tahiti, French Polynesia, where the surfing events are held, is pictured in the background.
Gattoni is an illustrator and former swimmer known for his large-format works that can take months or even years to complete – spent more than 2,000 hours creating the illustrations used for the posters.
Also included in the detailed fresco are several symbols related to the games, such as the Olympic rings and the symbol of the Paralympic Games, the three agitos (Latin for “I move”)
The Paris 2024 mascots – modelled on Phrygian caps – are playfully integrated into the scene in multiple places, along with the gold-medal-shaped emblem designed for the games, which was unveiled in 2019.
The symmetrical Olympic Torch created for the games by designer Mathieu Lehanneur can be seen emerging from the water at one end of a pier. At the opposite end, a hand holds the Paris 2024 medals, which feature a real piece of the Eiffel Tower.
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The illustration is also available as a colouring poster. Some 40,000 characters are depicted in the posters, with an equal number of men and women in the foreground to symbolise the equality of the Paris 2024 Olympic Games.
#Paris2024Olympics #UgoGattoni #illustrator #SummerGames #Frenchartist #box #poster #designer #MathieuLehanneur #Paris2024 #mascots #Phrygiancaps #ParalympicGames
Posted 10th August 2024
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atotaltaitaitale · 5 months ago
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From a small crowd the first night we went to see the “Vasque Olympique” take off into the Paris night sky at sunset (which ended up not going up that day due to inclement weather) to thousands of people coming to witness it in person (mostly due to seeing amazing pictures online) most nights during the 2 week of the Olympic Games.
The Olympic Cauldron has always remained on the ground in one position for the entirety of a Games, however Mathieu Lehanneur, the Cauldron’s designer, had other plans for Paris 2024. In a tribute to French pioneers Joseph-Michel Montgolfier and Jacques-Étienne Montgolfier, who invented the Montgolfier-style hot air balloon, the Cauldron was designed as part of a hot air balloon. The Olympic cauldron reflects the organizers' desire to place the Games and their symbols at the center of life in the capital, making the Olympic flame visible to all and contributing to the Olympic fervor in Paris. The golden balloon and cauldron sits in the Tuileries Gardens and it is sent a hundred feet up in the air every day at sunset. In 1783, the Mongolfier balloon took off from the Tuileries in front of 400,000 rapt spectators and in the 1790s, the first-ever aerostiers brigade, the French Air Force’s hot air balloon corps, did its earliest hydrogen experiments in the Tuileries next to the Louvre. Hot air ballooning was also an Olympic sport at the 1900 Paris Olympics, with two world records set by French balloonist Henry de la Vaulx who flew all the way to Kyiv, Ukraine, traversing almost 769 miles over the course of 36 hours.
Once again I love all those French symbols/history pieces intertwined into the Olympic Games.
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barsanworld · 2 years ago
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Café Mollien: the Louvre Under New Light by Mathieu Lehanneur.
Photo by Michel Giesbrecht.
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The "idea of limitless imagination" drove this year's Design Miami Works by designer Mathieu Lehanneur, architect Javier Senosiain and artist A$AP Rocky were among those shown at the Design Miami fair, which was curated by New York-based writer Glenn Adamson during …
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Week 1 -
W/C Monday 23rd September
Tuesday 24th September -
Today was the first creative tech workshop with Sophie. Today's sessions was quite introductory, we learned of Sophie's past and current experience working with creative technologies and her design career so far. She seemed to have had a lot of experience in various fields of design, from installation art, costume design, 3D printing, and creating and practicing with bio materials. After learning of her experiences she introduced us to some small mother board like sensors. She had used these in costumes for dancers that were sewn with conductive wires and led lights so that the costumes illuminated with the movement of the dancers.
We were each given a motherboard to look at and observe and see the kinds of stimulus they can detect and react to. It seemed as though they could be sound, and touch reactive as well as use sound and light as an output. It was interesting to see these small pieces firsthand and up close and to know that we may get to experiment with them also. I thought initially they seemed quite confusing, however, it was reassuring to know that should we start to experiment, we had Sophie to guide us.
We were then given the task to try and come up with a speculative idea as to how we may use these pieces of equipment. I worked in a pair and we discussed how they may be responsive to the human body. I thought that you could perhaps fit the sensor in wristband and use them in live music environment, whereby the sensor could sync with the heartbeat of those wearing the wristband and use light as the output, flashing and illuminating with the movements and rhythms within the body. Making the environment more immersive and inclusive to all that are there. It was a fun task and interesting to share and listen to the other ideas that people had come up with.
Thursday 26th September -
Thursday's session was our first whole class session back in the studio. For this session we had to create a 2 minute pitch presentation summarising our so far ideas for the final major research project. I had used a lot of my experiences over the summer to begin to generate my ideas. As well as my existing design interests that have accumulated so far. Before we started sharing our pitches we had a rundown of the year ahead, how it would be structured and the kind of progression expecting as we transition into level 6, looking at:
•Independent learning 
•Professionalism
•Challenging yourselves
•Diving deeper into research 
•Pushing ideas development further
•Continuing to build a broad skill set
I designed my pitch to mirror my thought process in considering my ideas. I began with a mood board of primary images of things that I found inspiring, many of these were creative installations in live music locations. It combined my interest in live music and creative interactive spaces and technologies. I then went on to discuss artists work that I found inspiring, and the main designer that stood out while considering this project was Mathieu Lehanneur. This was a designer that I had actually discovered in the previous project while looking at the notion of empathetic design, however this became quite an interest of mine and so I thought it important to consider it as a potential theme for this project. I looked further into his work and came across a piece called "Live/Leave". This piece of work was based on global data from the World Health Organization. The piece is a record of the state of people's mental health across the globe. The piece itself displays suicide rates worldwide, and is said it can be interpreted as the rate of happiness around the world. It was this sentiment that drew me to this piece. The use of real life statistics, evokes a sense of reality for the audience which I think adds a greater depth to the work and evokes a more empathetic gaze from the audience. This two way channel of empathy from the creator, designing with such a sensitive but concerning topic as the ground of his practice, and the audience; and their response to the substantial and quite eerie piece.
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"In this collection of perforated blank canvases, the size of the black holes is defined according to the number of suicides per 100 000 inhabitants per country. The figures are thus converted into holes, translating a sense of absence. Live/Leave questions our desire to live through those who, every 40 seconds somewhere in the world, make a different choice.". I like how impactful the design idea was and feel as though this is what makes it such a prime example of empathetic design.
As stated I was interested in creative tech in live music venues, which lead me to my research into the multi sensory journey that has recently been created by the well known British band, Coldplay. They have introduced reactive LED wristbands into their concerts for all members of the audience to wear. These wristbands each flash simultaneously with the music and the lighting within the venue, creating an all inclusive immersive experience. It is said that they were created in order to transform the 'musical spectacle into a multi sensory journey' that ensures "every attendee [is] a part of a collective, magical moment". The multi sensory aspect ensures that the experience is accessible for everyone attending. This is again reveals a level of empathy in the design practice as it ensure that the event is catered for all and with all in mind.
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Initial Research Question Ideas:
• How designing empathetically affects the sustainability of design – the positive effects of design may increase interest in the subject. 
• The impact of creative tech on live music venues. 
• How creative technology can better immersive environments/experiences. 
• How creative technology breeds inclusivity in design/immersive environment. 
When coming up with these possible questions I tried to further break them down into what I want to explore alongside the areas that I have been initially drawn to , so that I could hopefully further narrow down my final research question.
My wants within the question:
to explore empathetic design - through references/examples of other artists work, potential links to sustainability and sustainable practice.
installation art/immersive spaces - always been an interest of mine.
Links to music festivals - personal interest with room to link to creative technology.
Verbal Feedback After Pitching:
Could I get an audience response? live results/interaction
How could I involve an audience - research how others have done this previously, inclusivity/live inclusion
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detournementsmineurs · 5 months ago
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Sans elle ... pas de JO de Paris... la vasque olympique symbole poétique imaginé par le designer Mathieu Lehanneur sans combustion grâce à un réseau de Leds et de brumisateurs, août 2024.
Un hommage installé aux cœur des Tuileries à l'endroit même du tout premier vol de Montgolfière orchestré par le savant Pilâtre de Rozier et le Marquis d’Arlandes à partir des recherches des frères Montgolfier, 1783.
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nedgis · 11 months ago
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Maison & Objet 2024 : décryptage des tendances déco et luminaires design par Nedgis !
Le thème “Tech Eden” : fusion entre la nature et la technologie Le thème clé choisi pour Maison & Objet 2024, “Tech Eden“, incarne parfaitement la symbiose entre la nature et la technologie. Il s’agit de réinventer les éléments naturels pour les intégrer harmonieusement dans notre quotidien, tout en privilégiant le développement durable et le bien-être. Cette approche novatrice a donné lieu à…
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princelysome · 5 months ago
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