#mastertronic
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retrocgads · 7 months ago
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UK 1987
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mingos-commodoreblog · 10 months ago
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BMX Trials (C64), Mastertronic, 1985
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vita-player · 1 year ago
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Infinite Frontiers - Celebrating 35 Years Of Geek Culture...
For those of you reading this who aren’t familiar with the name, Infinite Frontiers is the fan organisation behind this website. Founded in 1989, we’ve been involved in all manner of projects spanning most aspects of geek culture for the last 35 years. Fan clubs, conventions, websites, YouTube channels, computer software, sports clubs, Facebook community groups… and if we haven’t done it…
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head-vampire · 2 years ago
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Chiller, Mastertronic Ltd (1985)
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Console Racing Driving Games of 1993 - Super Off Road
Released in 1989 in Arcades under the title Ivan 'Ironman' Stewart's Super Off Road, Developed by Leland Corporation and published by multiple different publishers over the years. It would under go a name change for several future releases to just Super Off Road this includes it's 1993 release on the Sega Master System and Genesis release in 1994. The Master System release would see the game being published by Virgin Mastertronic.
Super Off Road is a diagonal down off road racing game with 4 races on track negotiating various obstacles such as water, jumps, tight corners, rocks and craters, money is earned for finishing in the first three, while post race players are able to improve various parts on their vehicle.
Improvements vary from your tires, shock absorbers, acceleration and top speed these range from 40k for tire improvements up to 100k for improvements to your top speed. You can also invest your earnings into adding a nitro boost, each notch of nitro costs 10k, this improvement is not permanent and once used you will need to continue re-purchasing.
1. Intro 00:00 2. Gameplay 00:15 3. Outro 10:49
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Console Racing Driving Games of 1993 https://www.youtube.com/playlist?list=PLFJOZYl1h1CFwuAaztF2yWcDR2ruiEDNZ
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autoassembly · 1 year ago
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Infinite Frontiers - Celebrating 35 Years Of Geek Culture...
For those of you reading this who aren’t familiar with the name, Infinite Frontiers is the fan organisation behind this website. Founded in 1989, we’ve been involved in all manner of projects spanning most aspects of geek culture for the last 35 years. Fan clubs, conventions, websites, YouTube channels, computer software, sports clubs, Facebook community groups… and if we haven’t done it…
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theactioneer · 1 year ago
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Ninja Mission (Mastertronic, 1987)
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robot-game-dev · 2 years ago
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Silent Hill (1987, Mastertronic) (Atari ST)
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retrogamingloft · 4 hours ago
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Intergalactic Cage Match, is a wrestling game released for the Commodore 64 in 1987 by Mastertronic. Despite its ambitious premise of intergalactic wrestling bouts, the game is widely regarded as one of the worst titles ever published on the C64.
The gameplay is painfully monotonous. Although the game presents the illusion of variety by offering multiple opponents, this is nothing more than a facade. Once you defeat an opponent, the game forces you to fight the same one over and over again, completely eliminating any sense of progression. Instead of facing tougher challenges or moving up a ranking system, you’re trapped in an endless cycle, making the experience feel utterly pointless.
The control system is abysmal. Moving your wrestler feels sluggish and unresponsive, as if the joystick is embedded in oak wood. There is no fluidity in the way the characters move, and even attempting basic maneuvers feels like a struggle. The combat is just as uninspired, with players only able to perform a handful of clumsy punches and strikes, plus a single so-called "power move" that does little to improve the experience. The game quickly devolves into button-mashing with little room for strategy or skill.
To make matters worse, the outcome of fights feels almost entirely random. If you manage to strike your opponent first, you stand a decent chance of wearing him down and escaping the cage for a win. But if he lands the first blow, you’re more often than not doomed, as the mechanics make it nearly impossible to recover. This complete lack of balance turns every match into a frustrating guessing game rather than a contest of skill. The presentation is just as miserable. The graphics are blocky and poorly defined, with character sprites that often suffer from glitches. Some animations look downright broken, as if the game wasn’t even properly finished before being released. The sound design is just as grating, with repetitive, uninspired music and sound effects that amount to little more than bursts of unpleasant noise.
Critics at the time did not hold back. A review from the Mastertronic Collectors Archive gave "Cage Match" an abysmal 0.5 out of 10, citing the repetitive fights, unplayable controls, and the outright lack of any meaningful gameplay progression. The reviewer went as far as to question how the game ever passed quality control, calling it a perfect example of how not to design a wrestling game. The game’s legacy is one of pure disappointment, standing as a reminder of how rushed, low-effort releases plagued the budget gaming market of the time.
In short, Cage Match is an insult to wrestling games. It’s a clunky, repetitive mess that fails on every level, from gameplay to controls to presentation. While the C64 had its fair share of bad games, this one sits comfortably among the worst. It serves no purpose other than reminding players just how unpolished and unenjoyable a video game can be.
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gamesthatwerent · 3 months ago
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Cybowormz, or is it Spore 2 on the Commodore 64?
Cybowormz is a cancelled #Commodore64 game with a bit of a secret behind it. It's actually an early build of the long lost budget title - Spore 2, which was due from Mastertronic in 1989. Hopefully more can be found some day!
https://www.gamesthatwerent.com/gtw64/cybowormz/
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bestwebsite786 · 5 months ago
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retrocgads · 9 months ago
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UK 1987
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mingos-commodoreblog · 2 years ago
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Commodore C16 Game - Rockman, bublished by Mastertronic 1985
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vita-player · 4 months ago
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Vita Player Review Index
We had the idea to do this after doing something similar over on one of our other sites, the Mastertronic Collectors Archive. We’ve got a massive amount of game reviews here on Vita Player but for those of you wanting to know just what games we’ve covered, or if you’re looking for a particular review it’s not always an easy task. So we’ve decided to put this index together so you can find links…
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legiongamerrd · 6 months ago
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#Gamefemerides Fe de erratas
El 14 de agosto de 1989 se lanzó en América el Sega Genesis (Mega Drive para el resto del mundo). Es una consola de 16-bit desarrollada por SEGA. Es la 3ra consola de Sega, y el sucesor del Master System. En Europa fue distribuido por Virgin Mastertronic, Ozisoft en Australasaia, y Tec Toy en Brasil. En Corea del Sur, fue distribuido por Samsung como el Super Gam*Boy, y luego el Super Aladdin Boy.
Diseñado por un equipo de I&D supervisado por Hideki Sato y Masami Ishikawa, el hardware fue adaptado del board del System 16 de Sega, centrado en un procesador Motorola 68000 como CPU, y Zilog Z80 como controlador de sonido, y un hardware de sistema de video que permite sprites, scrolling, etc., El sistema tiene una librería de más de 900 juegos creados por Sega y licenciatarios distribuidos en cartuchos.
#LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #SEGA #SEGAGenesis #SegaMegadrive #SonictheHedgehog #AlexKidd #PhantasyStar #Nintendo #3DS #WIi #PlayStation #PS3 #PSP #Xbox #RPG #Arcade #Plataformas
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game88an · 1 year ago
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Bad Street Brawler Reboot Idea:
Bad Street Brawler as a reboot. I know this game is lame but if you instead make three different gangsters like for example Gorildier (gorillas), Warvexeter (dwarves) and Hammer. In this story, two brothers are to avenge the murder of their parents. Their father was a brawler growing up. This game was release in Nes
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Dukeil Dunnegan
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Davis Dunnegan
He work as journalist. He is childhood friend Hausa and crush.
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Melani Housebourne
Her name is based on company name Melbourne House created the game. She is reporter work for Richard Corntesota. She later dating Bob Rumbel.
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Mindel Scapez
Ethnicity: Latino
Her name is based on company name Mindscape also created this game. She is journalist work for Richard Corntesota. Later she dating Gavan Atkinson.
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Vera Martini
She is police Captain. Her name is based on company name Virgin Mastertronic created the game. The police station name is Gowerplove. Gowerplove is based on Power Glove.
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