#massive ghost trick spoilers
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I came up with a plot for a second Ghost Trick game/ Post-Canon AU. Spoilers for the game, obviously.
The day Yomiel is released from prison, he finds out that Sissel (The woman) has been kidnapped as part of another attempt by the foreign country to erase all the people who know about temsik. Sissel knows about temsik because Yomiel told her in his letters from jail.
With help from the cast of the original game, he tries to find her. When the team tries to confront whoever the country sent to come after them, it turns out to be…Yomiel. Again.
There’s a lot of distrust and confusion, but eventually they find out that there is a ghost who can copy the powers of anyone previously touched by the temsik meteorite, even if their death was erased. Yomiel, as the manipulator, obviously has some of the most useful abilities.
To create a ghost who could use such abilities however, the foreign country killed a lot of animals and people. In order to try and save them, yomiel kills himself in the presence of the meteor fragment in order to regain his ghost tricks. Sissel (the cat) begged him not to, because he wouldn’t be able to come back unless Sissel died as well, and Yomiel had made him promise he wouldn’t do that.
The new manipulator turns out to be a ferret named Fromm who was tricked into thinking he was Yomiel after he died. He can use any ghosts abilities he likes, but he experiences amnesia when switching between them, which is why he does it very infrequently and is very vulnerable when he does, besides, he’s must useful to the foreign country when he thinks he is Yomiel. It comes to light that the foreign country killed Sissel (the woman) to make Fromm believe the detective team had done it, in order to influence him to do the countries bidding. Yomiel finds out his fiancé is dead and goes into a rage and disappears, leading Sissel to give up his life to find him. They team up to get Sissel (the woman) back, and free all the ghosts the foreign country made in order to give Fromm all his abilities, as well as to free Fromm too. The others think he might be too far gone, but Sissel (the cat) insists that can’t be the case, and cites Yomiel as proof. Yomiel has mixed feelings, he knows Fromm is experiencing the same thing he once did, but the loss of his wife after 10 years of trying to get over her death, and another 10 years in prison waiting to see her again weigh on him heavily and alter his judgement.
Yomiel has to learn how to connect with people who haven’t been to the ghost world in order to speak with everyone, along with other new abilities.
#Probably some plot holes here but it is a first draft#I would love to make a full length fic for this#but I feel like it’s a little too barebones#So if anyone wants to help with ideas and write a fic with me#Dm me#ghost trick phantom detective#ghost trick#ghost trick spoilers#massive ghost trick spoilers#sissel#inspector cabanela#yomiel#lynne#kamila#jowd#ghost trick au#adhdfinest writes#adhdfinest#cw sui mention#tw sucidal ideation
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AS context for this screenshot (because I think it's funnier with): Cabanela just survived an explosion and faked getting shot in the head with a bullet. All in the span of under 10 minutes.
When I first started Ghost Trick I thought Cabanela calling Lynne “baby” was creepy, as if he was some sort of antagonistic pervert character with a flamboyant ego. However, I was proven wrong, oh so wrong!
Cabanela is just a well-meaning fruity detective with experiences and mistakes he learns from while also being a flawed king. And he calls her “baby” because she’s like a daughter to him! His baby girl! And that’s so sweet
He ended up being one of my favorite characters. Love this lad
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Anyway this out of context-
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i do not play with ghost trick kitty
i just dont know which should be keychains which should be phone charms or both or neither.... Man
#ghost trick#comifuro#ghost trick: phantom detective#excuse the massive watermarks this is my first time selling things seriously and idk im jus worried#fanart#ghost trick fanart#cat#im tempted to tag spoilers this cat's very existence is kind of spoilery#OH YEAH the wmarks arent shameless and delirious bc this is my twitter account yayy#how do people work social media again being in school hell for 3 years really ruins your sense of coolness#my catalogue is NOT DONE i have too many ideas and too little energy
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Hi Ghost Trick Fandom!! 👻
#Ghost Trick#Ghost Briick#I am so excited to finish this game#so i can look through the ghost trick tag without massive spoilers#Im gonna take my time to do some art and things before i finish it though!#this is because nothing fuels me like people making art and sharing their thoughts at Case 4 of AA5
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A minor character I feel gets a bad rap is Emma from Ghost Trick. Like, I get it, she's haughty and pretentious and those are traits that are easy to hate, but her behaviour around the Justice Minister and Amelie is what gets her flack from players. People forget that no, her novel writing is not why she took Amelie and left. It's because she knows about SPOILERS the manipulator controlling her husband, and thus knows the Justice Minister is about to sentence an innocent man to death. That's a pretty rational thing to get the hump with your partner for. You can tell from their first conversation that JM has no issue with her novels ("You can write your novel just as well from home!") and it's simply Amelie's childish perspective that it's only because of that.
Obviously shouting at Amelie is not good, but again, Emma is under massive pressure because *she knows what her husband is about to do.* I find it unfair to let this moment of weakness define her entire parenthood, when she's otherwise shown to be very calm and casual about Amelie's misbehaving (not going to piano lessons, etc.) But these are just thoughts.
#ghost trick#ghost trick spoilers#ghost trick emma#ghost trick amelie#ghost trick justice minister#ghost trick: phantom detective
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YOMIEL from GHOST TRICK
JUSTIFICATION:
"Straight up wouldn't have done All That. Less inner turmoil it's fine don't worry about it <3 (don't include this in the propaganda but this characters existence is a massive spoiler please add a spoiler tag to the post)" - @phantomtrax
Reminder: Submissions are always open! Submit here!
Did you make your daily click today?
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so me and @jellyjack-cheese finished the ghost trick google translate mod. Um. yeah i'll just say this is not safe for tumblr
MASSIVE GHOST TRICK SPOILERS UNDER THE CUT
volume warning. again. because good lord
#ghost trick#ghost trick spoilers#suggestive#i guess AGRHGRJDHDJDNDMD MORE OF A SHITPOST BUT ILL PUT THAT#im going to pass out. this was so fucking funny#fawfposting
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nvm im Not done but this is less me being Salty And Vague and more just. my thoughts on spoilers in general so its fine thumbsup
comes back after writing the whole thing. oops this got Really Long. woe read more be upon ye
anyway. i saw someone in the tags of that post saying its abt choice, that you have the option to CHOOSE whether or not to be spoiled on something, and like! yeah! exactly! like personally there is not much that Genuinely Triggers me but if i mentioned to a friend that i was thinking about getting into a particular piece of media, and they knew that piece of media had smth in it that would really really upset me, i would want to know
but otherwise i want to experience it for myself and it feels really... rude? i guess? when people spoil stuff for others just because they can. like. not talking abt reblogging stuff for media ages after it came out untagged, or reblogging stuff just after a thing came out and tagging it as spoilers and then someone sees it because they didnt blacklist anything. im talking about walking up to someone and going 'oh. youre interested in this piece of media? well did you know that [massive spoiler]?' its just rude!
and like. i can still enjoy media if i know what happens. its not a case of 'ohhh well i guess you never reread books or replay games or whatever' liek? yeah? i do??? theres SO many things ive gone through again but i still prefer to go into it the first time blind!
like ghost trick is a REALLY good example, if i had gone in knowing [redacted spoiler] i still would have enjoyed the game. but it would have SO MUCH taken away from that First Time Experience where i got to figure it out for myself. where i got to go into the discord and say oh my god this sounds absolutely batshit but heres my theory and im gonna lose it if im right
and then getting to go in a few hours later and go HOLY SHIT I WAS RIGHT? HOLY SHTI? HOLY SHIT?
like. i said i wasnt gonna be vague but literally just one (1) thing i prommy. it feels so... idk. condescending maybe. for op of that post to act like people who dont want spoilers are dumber, or dont enjoy media in the 'right way', or dont analyze media ever, or dont enjoy going through media a second time, or only like stupid bad media for idiots, or or or etc
thats such a huge generalization and sure maybe some of it is true for some people! theres definitely people out there who only like watching a movie once and lose interest once they know what happens! but does that? make them dumb??? or lesser??? like???
and if anything. not being spoiled ENHANCES a second go through for me. like ghost trick example again. i havent played it a second time myself (i want to eventually, but im at college and for spoiler related reasons i can only play it when im at home for my own emotional health), but i have gone and watched other people play it because i love seeing other people get that first time experience too. and the amount of foreshadowing for that one spoiler is WILD. ITS EVERYWHERE. AND IT RULED TO GO BACK THROUGH IT A SECOND TIME AND SEE ALL OF THAT AND GO HOLY SHIT IT WAS RIGHT THERE THE WHOLE TIME
and for the isat spoiler i got spoiled going in for, i still got to do that, just the first time i played. i still got that 'holy shit its so obvious all the pieces are there' experience, but without the joy of getting to figure it out for myself.
i like figuring out shit for myself! i LOVE a good mystery, i love putting together puzzle pieces and seeing the picture come together, i love being proven right and hell i even love being proven wrong (though. not quite as much LMAO). and im good at it, i think! i genuinely do like that about myself, and i like getting to use that skill! a lot!
so like. i dont... understand people acting like someone not wanting to be spoiled is just not engaging with media fully. i think i am? like i said in my tags of the last post i make a sweeping gesture to the 7934058903 posts on my blog where i overanalyze LITERALLY every single line and moment loop has, ever, lmaofjdsklfjldks
taz balance is another REALLY big one i point to as a 'the first and the second go through are SO VERY different and its SO great to get to have both' like. again, the foreshadowing is woven in SO well, in many cases completely unintentionally (there are so many times when the players accidentally foreshadowed something and i KNOWWWWW griffin was sitting there trying so very very hard not to say anything or laugh. or times in the first few arcs when griffin foreshadowed something that hadnt even been planned out yet!)
and ive listened to the whole thing like. three times, i think? at least three times. and its LONG. AND I HAVE ADHD. SO THAT SHOULD SAY SOMETHING ALKFJDLKSJFLKD
like. idk. getting spoiled on a big twist wont ruin the experience if the piece of media is good, thats true. getting spoiled on that one thing in isat very much didnt ruin it for me! i loved the game so much even going in with that spoiler! but theres a difference between ruining the experience and lessening it. and it doesnt make anyone lesser or wrong or dumb to not want that. shrugs
#talk tag#god that was so long. stares at my hands#i didnt even realize i had That Many feelings abt this like i knew i had a lot of feelings but THAT MANY?#THIS IS. LIKE A FULL ESSAY. WHAT AM I DOINGDKLFGHKLFD#i guess a tldr would be: i have gone into very similar media with a big twist spoiled and not spoiled for me#and both pieces of media were incredible regardless. but i still vastly prefer unspoiled
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WE NEED TO TALK ABOUT THE ENDING OF ALL OF US STRANGERS
Massive spoilers under the cut obviously.
So i just read this debate about whether or not the ending was a powerful statement on the nature of love, or a cheap "gotcha" trick.
One debater thought it was weird to have a message about letting go of the past followed by a choice to embrace another ghost. The other debater thought it was a beautiful choice that ensured Adam wouldn't be alone, even if his relationship is unorthodox, to say the least.
But my fellow travelers, they both missed it.
In Adam's last scene with his parents, they tell him keeping them "alive" will hold him back. Then they reenact their deaths, but Adam gets to be with them and hold their hands through it.
When he is on the bed with Harry, Harry says "I'm scared." Then he tells Adam, "don't let this [Adam's heart, and their relationship] get tangled up again." Then Adam says "Come on," in a tone that is both bracing and reassuring.
In the last shot, Harry is in the same position as Adam found him in his own bed, but this time Adam is holding him.
Adam said something earlier about his Mum, how she must have been confused and scared when she died, because her family wasn't there. Harry later said, "how come no one found me? Where was my mum? Or my dad?"
Harry is re-dying, y'all. But this time he isn't alone.
The story is about the nature of love, yes, but also of grief. Letting go of regret and the burden of carrying those who you have lost. Adam's parents are only still here because he doesn't want to let go. Same for Harry. In the end, Adam has to choose to let go of all three ghosts in order to actively choose life. His parents told him to choose a life with the man they believed to be living. I think in allowing them and Harry to "die" that second time, he is promising to choose life for himself. Real life, not the mere existence he had at the beginning of the film.
Please tell me I'm not insane. Y'all saw it too, right?
Anyways, this movie has me in a chokehold and i can't stop thinking about it, but now i need to shut up or else I'll be late to work.
Feel free to share your thoughts.
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I was messing about in inShot when I saw this MASSIVE Ghost Trick spoiler in the sticker section
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sissel ghost trick for the character ask :3
Ask me about characters with this meme!
MASSIVE SPOILERS AHEAD UNDER READ MORE.
First impression: Ah yes, a Shu Takumi protagonist. He's got a fun way of expressing himself though.
Impression now: Legitimately my favorite character in the story.
Favorite moment: I think when him and Lynne decided to work together is when I really started to like him. Him using rational logic on how people work versus emotion for a pressing situation to trust someone was really interesting.
Idea for a story: Right now, I don't have any centering around him specifically.
Unpopular opinion: Apparently him being a favorite character is? So I'll go with that.
Favorite relationship: His and Lynne's by far. I didn't start crying until they were reunited, tbh.
Favorite headcanon: He likes curling up with Missile in the good timeline near the crackling fire when it gets cold in the winter.
#sissel#lynne ghost trick#ghost trick spoilers#ghost trick#ghost trick phantom detective#ohtobeascruntycat#ask game#muffin speaks
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Round Two!
Sissel
Type: Ghost
Explanation: Self explanatory
Other: He's the titular ghost doing the tricks trying to solve the mystery of his murder. Don't look too much into him or you'll get hit with massive spoilers
Danny Fenton
Type: Half Ghost
Explanation: Lab accident made him half ghost
Other: [the danny phantom theme song was submitted]
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Hey just so you know I submitted a character from Ghost Trick but literally everything involving him is a MASSIVE spoiler. Literally everything and I am not joking.
An impressive amount of spoilers then
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Ghost Trick fans when they realize they can't talk about Ghost Trick outside the Ghost Trick fandom because every single plot beat is a massive spoiler
#it's me I'm ghost trick fans i know what it feels like now#all i wanna do is infodump about [REDACTED] and [SPOILERS] but i can't because then i will feel bad#she says as if she didnt make 50 thousand posts about ghost trick earlier#those were tagged tho#and then i realized hey maybe some ppl dont have the ghost trick spoilers tag blacklisted that would be p bad#but to be fair i did announce i'd be playing it in like November
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This is your only warning:
If you do not want to see massive Ghost Trick spoilers, do not click the readmore! Also, until I make this character an official F/O, I will be using the tag "Spoilers for Grick" alongside any other tags I use on any given post — I would strongly recommend filtering it.
...With the admin out of the way, secret crush reveal under the cut (also pr0sh¹t go away but that was a given)
Yomiel... Mimi... The man who has kept me sane all January... He sucks so much I love him
Yeah idk how this ship is gonna work given the circumstances, but I'll cross that bridge when I get to it, I guess!
@mikotosredqueen it is done
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TOP TEN GAMES I BEAT THIS YEAR
In 2023, I completed 34 games, from Final Fantasy VII to Turnip Boy Commits Tax Evasion to PaRappa the Rapper. These are my ten favorite, in order, and a little writeup of each I had a LOT of fun doing. Enjoy!
10. DARK SOULS
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It’s a game I had to want to like, and maybe more than any of the others on the list, I had to meet it halfway. I’m a fan of challenging games, and - stop me if you’ve heard this one before - Dark Souls is pretty hard. But it’s not bullshit. Mostly. I ran into some hard walls here and there, but those walls turned into my favorite fights in the game once I finally mastered them. The reason it’s so low on the list is because the back half is… Well, it’s not very good, folks. Of the four bosses you need to defeat to open the door to the final area, I could call two of them good fights, and I could only do one of those without hesitating.
9. THE CASE OF THE GOLDEN IDOL
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I love a detective game, and what makes Golden Idol really stand out is its incredible format and mechanics. Given a series of still* images, and the contents of a bunch of random people’s pockets, can you determine what happened? It feels cheap to compare games and not just speak about what I enjoyed of a game of its own merits, but I can’t talk about this game without talking about Return of the Obra Dinn, which had a similar sort of ‘fill in the blank’ approach to its mysteries. Golden Idol’s supernatural elements, twists and reveals, and charmingly off-putting art style lend themselves well to one of the most unique games I played this year.
8. SIFU
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This is the best rhythm game I played this year. Finding the flow of Sifu’s combat felt like a dance, going from a steady beat to a frenetic scramble in the span of a single missed step. I’ve never hidden the fact that I’m a massive sucker for good movement in games, and Sifu’s jives extraordinarily well with its combat and environments. Really, the only problem I had with Sifu was that it felt a bit short - well, and it didn’t quite deliver the challenge I was looking for, but that’s the fault of whoever described it to me as a Soulslike first just because it has, like… a revival mechanic? Also, the first time it transitioned to a side view for a hallway fight, it basically secured a spot on this list.
7. GHOST TRICK
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I tried to play through this game in high school, but got stalled out on some puzzle or another. I honestly don’t remember which, but I’m SO glad I came back to it. I’ve always loved Shu Takumi’s writing and character work in the Ace Attorney series; Ghost Trick is just as good, if not better than any individual AA game in that regard. Really, the characters feel like the ones in the AA spinoffs like Investigations, Great Ace Attorney, or the Layton crossover, which are some of the best characters in the series - but with none of the self-defeating energy of having to be largely unimportant to the mainline games. Also, Missile might be the greatest character in video games ever.
6. PARADISE KILLER
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Some games make you fervently pitch their merits to friends, hoping that they’ll play it so you can chat with someone who gets it. This is the fate of many detective games, which live and die in the territory of spoilers. There are detective games that try to get around this by having procedurally generated cases or multiple endings with multiple ‘real’ culprits, which can often be antithetical to what makes a detective game truly sing. Paradise Killer’s answer is that not only is it never going to tell you what the truth is, but that ambiguity is the point. The clues never change, and the only objective is to find a truth that satisfies you. All that is made even better by the premise being steeped in synths and neon, with a vibrantly occult cast who are all just the absolute fucking worst.
5. TEARS OF THE KINGDOM
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I mean, come on. It’s Tears of the Kingdom. While I’d really hoped for playable Zelda, what we did get of the character was far more moving than whatever her deal usually is. The chasm was an incredible surprise, and since Skyward Sword is one of my favorite Zelda games, I had a ton of fun with the skydive mechanics. There’s also the building system, which managed the near impossible feat of having things control basically how you’d expect them to once you slapped a steering wheel on them. It felt like there was just so much love for the previous games in the series, without being overly reliant on them. If I had to pick a favorite moment in the game, it would have to be during the Wind Temple’s boss fight, when the Dragon Roost Island theme from Wind Waker cut through the track and made me feel like I could have taken on Ganondorf with a tree branch in that moment.
4. PERSONA 5 ROYAL/PERSONA 5 STRIKERS/PERSONA Q2
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Is this cheating? Yes. But hear me out. I knew Royal was going to be on the list, and then it turned out that I liked Strikers and Q2 as much, if not more than Royal. While Royal has higher highs, it also has much lower lows - Strikers and Q2 don’t engage in nearly as much of the weak parts of Royal. But they also don’t function even a little bit without it. Strikers dragged in the gameplay department a little bit, but I loved being able to play as every Phantom Thief - and Q2 was such a vast improvement over Q1 in pretty much every department. So my number four spot on my top ten games of the year is ‘every game I played this year that has Akira Kurusu in it.’ So, since I started Tactica, maybe that counts too… and if you want to be technical, I think I played a few rounds of Super Smash Bros. Ultimate in June, so I guess that has the number four spot too.
3. ARMORED CORE 6
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In 2023, I really and truly entered my mech era. I built Gunpla this year, I started playing in a really fun new Lancer campaign, and I played the shit out of Armored Core 6. I’d never played one before, but I was hooked from the tutorial boss alone. I beat the game once and, at the advice of a few friends, started a new game plus run - and before I knew it, I’d already beaten it again. I’ll do a third run too, at some point. Once I learned the all-consuming power of the pile bunker, I was out there decimating the arena foes like nothing else - and, once I figured out how to time out my missile strikes, I managed to slam through 75% of the final boss’ health in a single blow. That was the single most satisfying hit of this year across any game. Oh, and - keep an eye out, because I have a hankering to write some Maeterlinck-focused fic at some point. Because I sure do love me my one-off characters.
2. SCARLET NEXUS
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Up until the final entry swung through and claimed the top spot, Scarlet Nexus seemed like a complete and total shoo-in for number one. Very few games have ever motivated me to complete them to the degree I did this one, including getting all Steam achievements and a ton of the optional content in game you don’t need for that. Kasane and Yuito are endearing protagonists with cool powers, genuine flaws, and vastly different outlooks. There were some plot threads from chapter one I thought had been dropped, but as it turns out they were only really dropped in Kasane’s story, and were far more focused on in Yuito’s, while he didn’t engage with most of her whole deal until the endgame. She spends most of her story dealing with causality and time travel, and he doesn’t even know time travel is a thing at all until there’s maybe 25% of the game left. And at the end, it still manages to feel complete coming from either side. The supporting cast is extremely strong, too, and the way powers flow together make the fights feel dynamic, fun, and tie to the themes of combining disparate people to make things better for everyone - to stop holding onto the past and strive for a better future, no matter how much work it takes.
1. 13 SENTINELS: AEGIS RIM
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You should play this game. There’s no two ways about it. It’s a severely underrated title with incredible art, writing, gameplay, voice acting - 13 Sentinels fires on all cylinders. It’s half visual novel walkarounds with the occasional puzzle, exploring the individual stories of the thirteen protagonists across a variety of genres. One character is doing 80s high school movie hijinks with his exposition-loving best friend, while another is trying to solve the disappearance of her best friend. Said best friend is engaging in escapades with a small alien just like her favorite UFO movies, and a fourth guy entirely is doing Blade Runner shit. At one point, there’s a character who has appeared fairly infrequently and finally becomes available to play, and when he appears on the select screen, he’s standing in front of a sea of flames while the other characters typically appear in front of schoolrooms, city streets, their own homes. The emotional beat when you click through and hear him start talking about how he’s proud to be enlisting as a Japanese soldier in 1944 is one of the strongest in the game. Each story weaves around another and provides further depth to events you’ve already seen, while the entire chronological story is combined into a single timeline of events you’re free to look at whenever. But then, on the other side of the game from the character stories, you have the fights - or, rather, the fight. Because the combat side of things all takes place within pretty much a single day - a grueling, nonstop battle where the characters must drive away wave after wave after wave of invaders without letting even a single one through. Each has their own mechs and certain special abilities that gear them for different scenarios, and if you want to experience everything, you have to bounce back and forth between the stories and the fighting, constantly unlocking aspects of the other. The biggest problem with the game is just choice paralysis - there’s so much to do, it’s hard to know where to start. But once you’re able to bite into it, chipping away at the Gordian plot rewards you with a deeply moving story about the plight of a generation thrust into a ceaseless strife, burdened by the heavy expectations of their predecessors to finally solve it and the even heavier feeling that there just are no answers to find in the first place. And also, there are sick as fuck giant mechs. I told you I was in my mech era this year.
#i don't really know what to tag this or if i really even should but#i really liked writing these and i'll probably write a little for every game i beat in the upcoming year#i do a thread on twitter chronicling the games i beat#with the state of twitter as it is i'm gonna move that to here and cohost#but enjoy!
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