#mass effect 2 has no awful enemies as far as i remember
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finally finished playing mass effect trilogy again after months (oopsies)
i was playing it for my partner and then i would stop playing for months bc umm old pc went to shit
priority earth good final mission until you get to the fucking STARCHI-
#reffie rambles#note how all of these are from 1 or 3#mass effect 2 has no awful enemies as far as i remember#well#outside of the geth primes i had to fight while being#very underleveled during project overlord#and the praetorians#but theyre not much of an issue not that i remember#SIDE NOTE I FORGOT TO ADD THE BRUTES#FUCK THE BRUTES ALL MY HOMIES HATE THE BRUTES
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Hmm.. Truly intriguing questions. Might I take a shot at answering them? Well, nobody truly asked me in particular, but as a Maison Talo fictive, I thought answering these questions might be interesting.. Perhaps it might be a way to get the ball rolling. #1; Q > Is it possible to negotiate with the house in a way to live in it without dying? A > Yes, quite possible, actually. I did just that when I met my lover. After I decided that I no longer wanted to.. 'Take clients', so to say.. I wanted to experiment, and find out if a Human and a Realtor could live together in Harmony. So, I set out to find my new roommate. That's how I first met my Lover. We lived together in my house body for 3 years before I joined the system.
#2; Q > Is Talo only capable of eating people or can he eat other things? Is it just because humans are a favorite/more accessible? A > All Realtors are able to eat other things, including materials, be it Organic or Inorganic. The reason why Realtors may often choose to eat Humans is for 2 main reasons.. Firstly, it's deeply ingrained into Realtor culture and societal standards that Realtors are above all other species. Old-school Realtor beliefs tell us that other species are nothing but morsels for our kind, and that no other species is worth the precious land which we could be taking up. It teaches us that other species don't feel pain, don't have consciousness, etc... All lies. The second reason is that there are some specific nutrients and other attributes that humans possess in abundance, but that is hard to find among other animals or within other substances. Realtors need a good amount of these nutrients and such in order to continue surviving.
#3; Q > How is the house anatomy, is the living room is the stomach? A > I believe MortisFox released a picture depicting Realtor Anatomy. However, What I remember about my house body's anatomy was a little different... The organs were not as compartmentalized, aside from a few key areas. The brain was in the roof, and the 'heart' was within the walls of the living room. The rest was largely suspended, at random, within the walls throughout the house. Within the walls, it's all just meaty, fleshy matter. Every here and there throughout it, you'd find an organ. The organs can and will shift around through the house, they're not cemented in place or attached to anything. Also, here's a few fun facts.. I never had a stomach. Everything I consumed was absorbed, like how a plant absorbs nutrients through the soil. I also never had intestines. I had a pair of eyes which I could move at will to look at any place within the house through any wall. Finally, I had an enormous mouth which I used to consume large meals.
#4; Q > If I broke a wall, would I find veins or organ lining? A > You would find a mass of pulsating, fleshy matter. Veins run throughout it. You might find an organ if you're lucky.
#5; Q > One of his dislikes is apparently mold, meaning that he has experienced it before, what does it feel like? A > It's horrid... It's like another, invasive plant species is trying to take over my body.. It felt like fuzzy, awful creatures slowly inching their way over my skin... It's something I wouldn't wish on my worst enemy.
#6; Q > Is the floor of the whole house capable of melting us or just the living room floor? A > We.. We do not 'melt', dear questioner. That is simply a trick of the mind that makes it look to you like we would. It's an after affect of concentrated Realtor Hormones. All Realtors have an ample supply of it, and it's main effects are drowsiness, and hallucinations. It makes things a little easier for everyone.
#7; Q > How far can the lure go and how durable is it? A > How durable is your body?? Haha.. Alright, alright. I won't answer that part, but I will tell you how far the cord can extend. The answer is.. It's limitless. It could circle the earth, in theory. Personally, though, I never left the valley until I joined our system. Most Realtors also do not leave the valley, although some had settled in places outside of it.
#8; Q > Is the house capable of enjoying music and things like that? A > Yes, absolutely! I love music, and I was able to hear anything all throughout the house, and for a small radius, outside of it. Now, in headspace, I can hear anything within a large radius of my Lure.
#9; Q > Is the lure hollow/organ-less like John is? A > For the most part, yes. However, there are a few specialized uses of the Lure. Technically speaking, the Lure of a Realtor is the Realtor's sexual organ. It obviously has another use, though, as the Lure is used to attract clients to a Realtor's house. There are no 'organs' in a Lure, so to say ( aside from the cord ), but there are some specialized nerve endings, and the all-important gland, if the Realtor is a Pollinator.
#10; Q > Are the windows like eyes? A > In a way, yes. However, I have to actively look out of them either using my Lure or my 'House eyes'. I can't use them directly as if they were eyes themselves in order to look outside. Many Realtors consider the windows to be like their eyes, though, and thusly I do as well.
#11; Q > Is he capable of feeling human emotions? A > Yes, absolutely. It's a myth that Realtors don't feel Human emotions. We do feel Human emotion, just usually on a lower level and to a lesser extent than Humans do. However, all Realtors are different. It's just often the case that Realtors don't experience emotions to the level of severity or to the extent that Humans are able to.
#12; Q > What happens if the lure is damaged/destroyed? If that's even possible- A > It is possible to sever the connection between a Lure and the Realtor's house form. However, it is extremely difficult. If even a string of connection remains between the cord pieces, the Realtor will be able to repair it quite swiftly and it will be fully repaired and functional afterwards. If the connection is completely severed, however.... That is it for that Lure. The Realtor will be able to grow a completely new Lure, however it is a long process, and the Lure will never look exactly the same as it did before.
#13; Q > Does cutting the cord on his neck break the connection with the house? A > Yes. However, refer back to the previous question for further details about that.
#14; Q > Is everything in the house organic material? A > Yes, and no. A Realtor creates furniture either by installation, or by mimicry/approximation. With installation, a specialized service delivers appliances that are difficult for Realtors to create on their own, and helps the Realtor install them into the house. With approximation, a Realtor consumes the matter they wish to create furniture out of ( Foam, Metal, Plastic, etc.), and then they are able to create an approximation of that material. The Realtor sculpts their own flesh into that of what they'd like to create, and then through a series of internal chemical reactions, the outermost part of the Realtor's flesh is turned into that material. So, once a Realtor has consumed a specific material, they can then make an approximation of it at any time they like afterwards. A realtor only has to consume a material once, and then they can create whatever they like and it will take on the appearance of that material. Quite a handy ability, I'd say.
#15; Q > Does it hurt if someone breaks a wall, a window, a door, etc? A > Yes, to an extent. The outside of my body was like a shell. I couldn't feel much of anything on the outside of my body, aside from a few spots. It mostly felt like light brushes of wind or leaves against my skin whenever something touched the outside of my body. On the inside, however, I had much more connection with the walls, doors, and such. It hurt much more if damage occurred to those parts.
#16; Q > Is he capable of healing himself or does he need assistance? A > For the most part, I am able to make repairs to my house form on my own. On occasion, though, if the damage is severe enough then a specialized Realtor Repairman must come and assist me.
#17; Q > Is it, hypothetically, possible for the house to just,,,,, get up and move like Monster House/The Owl House???? A > Yes. However, Migrating your entire house body takes a good bit of energy. A Realtor must consume large portions for a few months in advance, and you can only migrate once every year or two. In addition, you still have to worry about your stamina. Depending on your level of fitness, the size of your abode, etc.. You may not be able to move far. Most Realtors stay in the same plot for the entirety of their lives.
#18; Q > ,,,,,,, what,,,,,.what are the,,, 2 garages for?,,,,, A > For storage, and aesthetics!
#19; Q > How do these demon houses (?) reproduce? Like do two houses just,,,, find a way??? Is it asexual reproduction??? Do they just spawn????? A > MortisFox released a infographic artwork piece about this which is quite accurate. I'd recommend giving it a good look-over.
#20; Q > ,,,, is,,,, is it even possible to have sex with the house??!?!?!?!?!??????? Why!??!?????!!!??? A > Yes, yes it is Possible. Why? Well.. Why does anyone have sex? It's for pleasure, if it's just with the house. If it's with the Lure, it can be for Pleasure and for reproductive purposes. That's only if you're a Realtor yourself, as well, though. Well, that's all for that batch of questions. I hope you all found this interesting, or informative. Feel free to send me any more of your questions, and I'll get to them when I'm able to. Until next post, dear readers, remember...
"Make the Uncanny your reality." - 🍒Maison Talo
Alright guys, the good news is John FINALLY left but the bad news is my victory was short lived because he brought a friend 💀
Some guy named "Maison Talo"? Imma just call him Talo because I think the stans will kill me if I accidently say Mason-
Anyway-
I had no idea who this even was until John just brought him in like "Hiii can me and my bestie stay on your dashboard?" OWNFOSNWOFNSWMF
But Talo brings me more questions than answers tbh (I could barely find anything about his game which made me a little sad so I had to watch a playthrough and even then I still have questions)
Wether any of my questions will be answered I don't know but its kinda fun to just ask a bunch of questions and imagine Talo's annoyance as he stares at me like Im the most disgusting creature on earth while having a customer service voice✨
Also, some of these questions might be NSFT (I think that's the word?) So please don't kick my ass-
• Is it possible to negotiate with the house in a way to live in it without dying?
• Is Talo only capable of eating people or can he eat other things? Is it just because humans are a favorite/more accessable?
• How is the house anatomy is the living room is the stomach?
• If I broke a wall, would I find veins or organ lining?
• One of his dislikes is apparently mold, meaning that he has experienced it before, what does it feel like?
• Is the floor of the whole house capable of melting us or just the living room floor?
• How far can the lure go and how durable is it?
• Is the house capable of enjoying music and things like that?
• Is the lure hollow/organ-less like John is?
• Are the windows like eyes?
• Is he capable of feeling human emotions?
• What happens if the lure is damaged/destroyed? If that's even possible-
• Does cutting the cord on his neck break the connection with the house?
• Is everything in the house organic material?
• Does it hurt if someone breaks a wall, a window, a door, etc?
• Is he capable of healing himself or does he need assistance?
• Is it, hypothetically, possible for the house to just,,,,, get up and move like Monster House/The Owl House????
• ,,,,,,, what,,,,,.what are the,,, 2 garages for?,,,,,
• How do these demon houses (?) reproduce? Like do two houses just,,,, find a way??? Is it asexual reproduction??? Do they just spawn?????
• ,,,, is,,,, is it even possible to have sex with the house??!?!?!?!?!??????? Why!??!?????!!!???
I just dont think people ask enough questions about this house demon creature-
#house hunted#maison talo#house hunted game#john doe game#house hunted visual novel#john doe visual novel#househunted#Uncanny valley#ucv#purpleverse#writing#qna#asks open
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*sing* it's been ~a while~
and i have been watching vm vs the nein a lot so let's talk about it. as always with me, this is a very long word vomit.
i said over on my mechanics post that the vm playbook requires urgency while the nein's playbook requires setup. here's what i mean. if the nein can make it to round 3-4 intact, that is if all of them are up, they are going to win. period. the nein simply have too many ways to steal turns from their enemies or to maximize their own effectiveness for things to go any other way.
if you want to see this in action even with a reduced roster, go watch the fire elemental fight in episode 129 and count the rounds. between caduceus' mass cure wounds and spirit guardians, caleb's slow, veth's sneak attacks, and jester's guiding bolts, the nein were able to scrape out a win thanks more to their bag of tricks than the damage output. veth only got sneak attack because of guiding bolt's secondary effects, slow kept veth safe from an opportunity attack and jester from a multi-attack, mass cure wounds gave caleb that round to cast slow, and the spirit guardians passively whittled down the enemies into KO range. the accumulated secondary effects were too much for the enemies to withstand and they fell hard. notice how everything built on one another here. that's what cockroach parties learn to do well. it was sloppier than a normal nein fight but they did it with a reduced roster AND with nearly all of their high level spell slots spent before the fight. yeah, they're fucking scary.
vm, however, is a whole different kind of scary. this team can put you down before you even know what's happening. it's harder to target the group's biggest damage dealers because you have a hulking barbarian and often an elemental up front locking down combatants. the dagger rogue can teleport and fly. oh, and give himself an extra action each round. the ranger and the gunslinger can stand back and just go to town. the freaking bear can maul you. the bard can make your life a living joke in your final moments. the cleric is a wildcard because the group is built to fight without her; if she's around, good luck because that's another round of attacks you have to take and an extra round vm can take. their DCs are ridiculous, as are their overall ACs.
but the thing to know about vm is that they have to put you down fast. they don't have the hit points for longer fights and they definitely don't have the utility for longer fights. their druid is offensively oriented, their cleric is often absent, and their bard is mostly support. he's often the only one running that bag of tricks. he can and will fuck up an opposing team given the chance and bolster his own, the problem is that he has almost no backup here. it's a giant hole that is begging to be exploited. it's an even bigger hole when that bard can only cast one spell per round.
so, going into the battle royale, the vm side had to down one member of the nein as fast as possible preferably in two rounds or fewer. it almost doesn't matter who, because if you down beau or fjord, that forces jester or fjord to spend their action or spell getting the downed member back up. if jester goes down, fjord has to do something about it. well, i say it almost doesn't matter but beau's deflect missiles makes her the worst target of the trio and yes, i'm including fjord's half-orc bounce back in that calculation. that gives you one round where the person healing isn't fucking up your team. vm's secondary objective was to monitor and control beau. her movement is nothing to compared to a hasted vax but her stunning strike is the most lethal weapon the nein brought into this fight. vm overall is not a melee group to begin with and their con saves are all garbage. vm has to find a way to keep her off their tails if they want a chance. we also know that vm's plan was to try to take out jester first so throw that objective into the mix as well.
all the nein have to do is survive the first couple rounds, monitor scanlan and pike, and get into position. that's basically it. the nein can absolutely withstand vax and percy's damage output for the first two rounds. pike and scanlan's damage output can be scary but pike in particular has to decide whether she wants to hold high level slots for healing. and she would need those higher level slots to get close to percy and vax's damage output. the nein know from experience that the support caster is where the real trouble will begin.
but before we kick things off, remember that matt specifically designed this battlefield to take turns away from the teams. the chests are an action to search and are located far out of the way in the field. the gem requires an action to activate, which basically means sacrificing your action for someone else's, and shifts between six designated points on the field. matt, who has a deep understanding of how both teams operate, decided to play on the nein's insecurities that they were at a severe item disadvantage and see if he could get them to bite. high risk, high reward. granted, this is me speculating but it does look like matt saw the fight very differently from the players and readjusted the field accordingly.
so we kick off and immediately scanlan proves why he is the top priority on the nein's list. he gets the gem, gets fjord prone on the ground, and comes within a hair's breadth of turning the fight into a five on two potential slaughter. travis brilliantly responds to these circumstances in the best of ways. see, fjord isn't the nein's utility magician for this fight; fjord's the bait. travis makes a very big spectacle of himself and fjord's predicament. and vm buys it hook, line, and sinker. ashley tries to continue with the original plan of gunning for jester only to discover that jester is who knows where.
vax, percy and scanlan? immediately take their shots at fjord. but fjord's on the ground which puts percy's awful misfire mechanic into reasonable play. so fjord gets lucky and doesn't take anywhere near the amount of damage he could have from percy. scanlan, after percy is removed from the field, decides he's better off trying to finish fjord but only hits a 3rd level thunder wave instead of a higher level one, which sam was probably saving for some counterspells or such. i don't think a higher level would have made that much of a difference but it is important to note.
more importantly, vax gets greedy. he got two good hits on fjord with his two actions, he could have left and hidden for the next turn. yes, vm has to down fjord as fast as possible. however that haste is going to be more effective over the long term if vax can keep it. but fjord's easy prey and he thinks vm can down him before jester can get over there to do anything about it. so he goes for the bonus action attack. pike eventually joins this mad dash scramble and like scanlan, she absolutely needed to throw something huge at fjord to get past his half-orc racial trait to have a prayer at downing him. but she did not because ashley seems to have been saving all her high levels for healing so fjord survives the round in honestly a very good position. vax can't target him from range with the cloud up, scanlan now has bigger problems than fjord with molly right up on him, and pike ran, taking damage and healing fjord in the process.
meanwhile, the nein's ladies are free to run and play the field as they see fit. jester has a big opening round flame strike. beau decides she can hold off on her round 2 blitz run to vm in favor of bringing molly onto the field. remember kids, never let a monk with 55ft of movement have the run of the place, it's bad for business. jester then makes a great play with her dispel magic at vax's haste. hashtag thanks, fjord. remember, kids, cockroach parties excel at taking turns and actions away from their opponents. in round 2 alone, the nein successfully remove percy from the field and remove vax's extra attack. that's both big damage dealers hobbled in one round. they also gave themselves an extra turn, adding molly onto the field. and oh boy, molly.
here we see the utility martial fighter molly could have been. sam's confused by the low damage that molly's doing his first round but the damage isn't really the point of the attacks. that brand of tethering is far more important, as are taliesin keeping an eye on which reactions will support the nein and molly's second attack wasting scanlan's reaction. counterspell is off the table for the back half of round 2-beginning of round 3, which is important if fjord wants to get the heck out of dodge.
in case it wasn't obvious earlier in the match that the nein are absolutely gunning for scanlan, round 3 begins with beau's blitz against scanlan. fjord's luck against the dominate person balances out with scanlan's save against the stun and beau missing one attack. here, vm starts to get distracted. they chose their focus fire target, fjord, but now do not, arguably cannot, follow through on it. we'll never know what could have happened had vm said to hell with beau and molly in our faces, we have to finish fjord.
vax tries to retaliate against beau but here's where the cockroach starts to come into play. molly blood curses vax, which saves beau a full sneak attack+ worth of damage. it also utterly wastes vax's turn. fjord manages to escape (and damage pike while he's at it) and regroup where it's safe. scanlan tries to dimension door but fails due to the brand. literally any other move scanlan could try on the pair of them had a better chance of success. instead, another vm turn is lost. taliesin recognizes the importance of getting beau advantage and supports her at the cost of two of his attacks missing, but not before scanlan is forced to cutting words one of them. another potential counterspell and cutting words lost. neither jester or pike contribute significantly to this round; the nein have done so much damage to pike in three rounds that she is forced to heal herself while jester chooses to dimension door herself to the gem and only a low damage roll lets it evade her.
beau takes molly's setup and gets the critical scanlan stun. he loses his full round. fjord takes the opportunity molly provided him to polymorph into a t-rex, bringing him fully back into the fight. vm is really going to have a time and a half trying to finish him now unless they can put up a big single damage attack. jester builds on beau's setup by casting flame strike, whose dex save scanlan automatically fails. he goes down. if you're the nein, this is exactly where you want pike focused, on her team and not on yours. she has access to most of the same spells that jester has and the more you pressure her to focus on her team, the better. it's not wasting her turn, precisely, but it is controlling what she can reasonably do with it.
now we come to percy versus beau. i don't want to diminish the insane good luck beau had to take only 26 points of damage from six shots because what matters here is that percy absolutely could not down beau. period. her hit points were too high and after she took almost nothing from the first two shots, it should have been clear that she was going to get her turn and she would absolutely attempt to stun and down pike and scanlan. i'm not going to monday morning quarterback this fight but i will point out that the more rolls travis has to make to maintain concentration, the greater the chance he fails and you get to hit fjord's actual hit point pool and trade fjord for scanlan. and if you can get him before he can get back into the fray, even better.
beau stuns the gnomes and drops scanlan again. her inner cockroach rears its head once more as she negates more than half the damage on vax's critical hit sneak attack. fjord-rex downs scanlan and grapples pike. the stun on pike here really helps negate that high AC of hers. after scanlan's death, it's a long slow death spiral. vax abandons the fight in the next critical round in favor of keeping the gem instead of targeting fjord. percy attacks beau once more instead of fjord due to fjord dangling pike over lava. he starts to focus on fjord only to get distracted by jester. pike goes down but vax gets caught by beau before he can get her back up. and so it goes with vm losing turn after turn after turn until finally the nein poof percy out of existence and bring molly back. a fitting end for the team who started their final boss fight with eight and came out nine.
bottom line here, the vm team played like they had way more time than they actually did. they had to commit to a target and see it dead as fast as possible. they had to control the battlefield quickly and keep it. they didn't so they couldn't. aside from building on damage dealt, they couldn't create advantages or opportunities for each other nearly as effectively as nein did. all of these factors meant that the nein did what they always do: grind their enemies under heel.
#critical role#cr meta#critical role spoilers#vm vs m9#vox machina vs mighty nein#d&d mechanics#vox machina#mighty nein#the mighty nein#cr spoilers#my meta#long post#don't let your opponents run circles around you kids#control the battlefield or the enemy will control you#teamwork makes the dream work
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Character analysis: Vivienne de Fer (Dragon Age Inquisition)
So, if you’ve wondered where I popped off to the past two months or so, I’m going to give you an answer - I finally bought Dragon Age Inquisition (legit on my gaming wishlist since its 2014 release) and I’ve been obsessed with it ever since.
The main draw to this game however, isn’t so much the gameplay (if you want a game that feels similar but has better gameplay - Assassin’s Creed Odyssey is what you’d want instead), but the storytelling and particularly the character development are top notch. All nine companions are fascinating and fleshed out in such a realistic manner I’m still gasping in awe on my fifth playthrough. Thus, a post on it is in order. It’s a bit different from my usual content, but don’t let that discourage you - clearing my head from Dragon Age will allow me to let Eurovision back in and continue my unfinished 2020 ranking. In this post, I will be analyzing one of DAI’s most interesting characters - none other than Madame de Fer herself, Vivienne. Now, I’m under the impression that this is a rather unpopular opinion but I absolutely love Vivienne. And no, I won’t apologize for it. As a Templar-thumping elitist with a icy, sardonic demeanor the sheer ‘Idea Of A Vivienne’ is meant to make your head spin. Dragon Age has always been a franchise in which mages are a socially surpressed group and to be confronted with a socially confident enchantress who likes Templars and seemingly supports the social shunning out of her own ambition is the walking embodiment of flippancy.
and yet, I feel a lot of sympathy for Vivienne.
Yes, she’s a bitch. She knows she’s one and she’s a-ok with it. I won’t argue with that. Sadly, the “Vivienne is a bitch” rhetoric also drastically sells her short. Vivienne is highly complex and her real personality is as tragic as it is twisted.
Madame de Fer
So let’s start with what we are shown on the surface. Vivienne is a high-ranking courtier from an empire notable for its deadly, acid-laced political game. She seemingly joins the Inquisition for personal gain, to acrue reputation and power, and eventually be elected Divine (= female pope) at the end of the game. She presents herself as a despicable blend of Real Housewife, Disney Villain, and Tory Politician, all rolled into one ball of sickening, unctuous smarm. Worse, the Inquisitor has no way to rebuke Vivienne’s absurd policies and ideas. You can’t argue with her, convince her to listen to your differing viewpoints or even kick her out the Inquisition. She has a way with words where she can twist arguments around in such a fashion that she lands on top and makes the other person look like the irrational party.
“Thus speaks the Inquisitor who has made so many mature and level-headed choices so far. Such as releasion malcontents upon the population without safeguards to protect them should they turn into abominations. Very wise. I rearranged some furniture. Lives aren’t thrown into jeopardy by my actions. Perhaps a little perspective is needed.”
She’s Cersei Lannister on creatine, Dolores Umbridge on motherfucking roids. If you look at merely the surface, then yes, Vivienne looks like the worst person ever created. I love a good anti-villainess however, and she’s definitely one.
Yet, she never actually does anything ‘evil’? Yes, she is ‘a tyrant’ as a Divine, but 1) the person saying this is Cassandra, whose dislike for mage freedom is only matched by her dislike of being sidelined 2) Divine Vivienne isn’t bad to mages either? (hold that thought, I’ll get to it). She never actually sabotages the Inquisition, no matter how low her approval with the Inquisitor gets. She never attempts to stop them, no matter how annoyed she is. She’s one of the most brutally honest companions in the cast, in fact. (It always surprises me people call her a ‘hypocrite’ - you keep using that word and it doesn’t mean what you think it means.) The ‘worst’ display of character is when she attempts to break up Sera and the Inquisitor and even then - are we going to pretend Sera isn’t a toxic, controlling girlfriend with a huge chip on her shoulder? I love Sera, but come on.
Vivienne is a character where the storytelling rule of Show, Don’t Tell is of vital importance. The Orlesian empire is an empire built around posturing and reputation. Nobody really shows their true motivations or character, and instead builds a public façade. It’s like how the Hanar (the Jellyfish people) in Mass Effect have a Public name they use in day-to-day life, and a Personal Name for their loved-ones and inner circle. Vivienne’s ‘Public Visage’ is that of Madame de Fer - this is the Vivienne who openly relishes in power, publicly humiliates grasping anklebiters with passive-aggressive retorts, the woman who is feared and loathed by all of Orlais, and this is the Face you see for most of the game.
The real beauty of Vivienne’s character and the reason why I love her as much as I do (which is to say - a LOT) are the few moments when - what’s the phrase DigitalSpy love so much - Her Mask Slips, and you get a glimpse of the real woman underneath the hennin.
This is the Vivienne who stands by you during the Siege of Haven and approves of you when you save the villagers from Corypheus’s horde.
This is the Vivienne who comforts you when you lament the losses you suffered.
This is the Vivienne who admires you for setting an example as a mage for the rest of Thedas.
This is the Vivienne who worries about Cole’s well-being during his personal quest, momentarily forgetting who or what he is.
This is the Vivienne who, when her approval for the Inquisitor reaches rock bottom, desperately reminds him of the suffering mages go through on a day-to-day basis because of the fear and hatred non-mages are bred to feel towards them and how this can spiral into more bloodshed without safeguards.
This is the Vivienne who shows how deep her affection for Bastien de Ghislain truly is, by bringing you along during his dying moments. I love this scene btw. This is the only moment in the entire game where Vivienne is actually herself in the presence of the Inquisitor - needless to say, I consider anyone who deliberately spikes her potion a motherfucking psychopath ^_^)
“There is nothing here now” fuck I *almost* cried at Vivienne, get out of my head BioWare, this is WRONG -- people who delude themselves this is an irredeemable character.
So, who is Vivienne really?
Understanding Vivienne requires recognizing that the mask and the real woman aren’t the same person. I think her relationship with Dorian is the prime example of this. I love the Vivienne/Dorian banter train, obviously - an unstoppable force of sass colliding with an unmovable wall of smarm is nothing short of a spectacle. However, there’s more to it than their highly entertaining snipes. As the incredibly gifted son of a magister, Dorian represents everything Vivienne should despise, and should be a natural enemy to her. And yet, she doesn’t and he isn’t.. Their gilded japes at each other are nothing more than verbal sparring, not dissimilar to how Krem and Iron Bull call each other names when they beat each other with sticks. In what I think is one of the most brilliantly written interactions between characters in DAI, I present Vivienne’s reaction when the Inquisitor enters a romance with Dorian:
Vivienne: I received a letter the other day, Dorian. Dorian: Truly? It's nice to know you have friends. 🙄 Vivienne: It was from an acquaintance in Tevinter expressing his shock at the disturbing rumors about your... relationship with the Inquisitor. Dorian: Rumors you were only too happy to verify, I assume. 🙃 Vivienne: I informed him the only disturbing thing in evidence was his penmanship. 🙂 Dorian: ...Oh. Thank you. 😳 Vivienne: I am not so quick to judge, darling. See that you give me no reason to feel otherwise.
Madame de Fer can never be seen directly expressing approval to a relationship between the Herald of Andraste and an ‘Evil’ Tevinter ’Magister’. By this subtle, subtle conversation, Vivienne indirectly tells Dorian that she considers him a good match for the Inquisitor and approves of the romance. It’s one of those reasons why I could never truly dislike Vivienne - between the layers of elegant poison lies a somewhat decent woman who never loses sight of the bigger picture. Not a good person maybe, but not one without some redeeming qualities.
The crux of Vivienne’s personality is that she, like all DAI companions, is a social outcast. She’s a mage in a fantasy setting where mages are psionically linked to demons, and grew up in a country where the majority religion has openly advocated the shunning and leashing of mages (’Magic exists to serve man’ - the Chantry is so, so vile in this game.). Vivienne’s “gift” was discovered so early in her life that she can barely remember her parents. Vivienne grew up in a squalid boarding school, learning from a young age that she’s dangerous and her talents need to be tamed and curbed. She is also terrified of demons, as her banters with Cole point out:
Cole: You're afraid. You don't have to be. Vivienne: My dear Inquisitor, please restrain your pet demon. I do not want it addressing me. Inquisitor: He's not doing any harm, Vivienne. Vivienne: It's a demon, darling. All it can do is harm. Cole: Everything bright, roar of anger as the demon rears. No, I will not fall. No one will control me ever again. Cole: Flash of white as the world comes back. Shaking, hollow, Harrowed, but smiling at templars to show them I'm me. Cole: I am not like that. I can protect you. If Templars come for you, I will kill them. Vivienne: Delightful. 😑
Vivienne’s Harrowing is implied to have been such a traumatizing event to her that she’s developed a pavlovian fear of demons ever since. (Hence her hostility towards Cole.). Vivienne is fully aware of the inherent dangers of magic, and projects this onto all other mages.
Besides, given how Dragon Age has a history with mages doing all sorts of fucked up shit, ranging from blood magic, murder, demonic possession and actual terrorism (yes, *ElthinaBITCH* had it coming, but let’s not pretend like Anders/Justice was anything other than a terrorist), Vivienne’s policies of controlled monitoring and vigilance are actually significantly more sensible than the options of ‘unconditionally freeing every mage all over Thedas’ and ‘reverting back to the status quo before the rebellion’. They’re flawed policies, obviously. When Vivienne says “mages” she pictures faceless silhouettes foremost and not herself. Regardless, unlike Cassandra and Leliana, Vivienne is aware of the fear others harbour for her kind, and how hard it is to overcome such perceptions.
Additionally, Vivienne’s a foreigner. She is an ethnic Rivaini, a culture associated with smugglers and pirates (Isabela from DAO and DA2 is half-Rivaini). This adds an additional social stigma, again pointed out by Cole:
Cole: Stepping into the parlor, hem of my gown snagged, no, adjust before I go in, must look perfect. Vivienne: My dear, your pet is speaking again. Do silence it. Cole: Voices inside. Marquis Alphonse. Cole: "I do hope Duke Bastien puts out the lights before he touches her. But then, she must disappear in the dark." Cole: Gown tight between my fingers, cold all over. Unacceptable. Wheels turn, strings pull. Cole: He hurt you. You left a letter, let out a lie so he would do something foolish against the Inquisition. A trap. Vivienne: Inquisitor, as your demon lacks manners, perhaps you could get Solas to train it.
This is the only palpable example of the casual racism Vivienne has to endure on a daily basis - Marquis Alphonse is a stupid, bigoted pillowhead who sucks at The Game, but remember - Vivienne only kills him if the Inquisitor decides to be a butthurt thug. She is aware that for every Alphonse, there are dozens of greasy sycophants who think exactly like he does, and will keep it under wraps just to remain in her good graces.
Finally, there’s the social position Vivienne manufactured for herself, which is the weak point towards her character imo. Remember, this woman is a commoner by birth. She doesn’t even have a surname. Through apparently sheer dumb luck (or satanic intervention) she basically fell into the position of Personal Mage to the Duke of Ghislain. Regardless, ‘Personal mages’ were the rage in Orlesian nobility, and the prestigious families owned by them like one may own a pet or personal property. By somehow becoming Bastien de Ghislain’s mistress and using his influence, "Madame de Fer” liberated herself from all the social stigmata which should have pinned her down into a lowly courtier rank and turned the largely ceremonial office of “Court Enchanter” into a position of respect and power. This is huge move towards mage emancipation by the way, in a society where, again, Mages are feared and shunned and are constantly bullied, emasculated and taught to hate their talents. Vivienne is a shining example of what mages can become at the height of their power. Power she has, mind you, never actually abused before her Divine election. Vivienne’s actions will forever be under scrutiny not because of who she is, but because of what she is. The Grand Game can spit her out at any moment, which will likely result in her death.
Inquisitor: “You seem to be enjoying yourself, Vivienne?” Vivienne: “It’s The Game, darling. If I didn’t enjoy it, I’d be dead by now.”
Whether Vivienne was using Bastien for her own gain or whether she truly loved him isn’t a case of or/or. It’s a case of and/and. The perception that she was using Bastien makes Vivienne more fearsome and improves her position in the Grand Game, but deep down, I have no doubts truly loved him. Remember, Vivienne’s position at the Orlesian court was secure. She had nothing to gain by saving Bastien’s life, but she attempted to anyway. That Bastien’s sister is a High Cleric doesn’t matter - Vivienne can be elected Divine regardless of her personal quest’s resolution. She loved him, period.
No, I don’t think Vivienne is a good person. She treats those she deems beneath her poorly, like Sera, Solas, Cole and Blackwall (characters I like less than Vivienne), which I think is the #1 indicator for a Bad Personality. But I don’t think she qualifies as ‘Evil’ either and I refuse to dismiss the beautiful layering of her character. I genuinely believe Vivienne joined the Inquisition not just for her personal gain, but also out of idealism, similar to Dorian (again, Cole is 100% correct in pointing out the similarities between Dorian’s and Vivienne’s motivations for joining, as discomforting it is to her).
In her mind, Vivienne sees herself as the only person who can emancipate the mages without bloodshed - her personal accomplishments at the Orlesian court speak for themselves. Vivienne isn’t opposed to mage freedom - she worries for the consequences of radical change, as she believes Orlesian society unprepared for the consequences. Hence why she’s perfectly fine with a Divine Cassandra. Hence why her fellow mages immediately elect her Grand Enchanter of the new Circle.
Hence why Vivienne is so terrified by the Inquisitor’s actions if her disapproval gets too low. The Inquisitor has the power to completely destroy everything she has built and fought for during her lifetime. Remember: Vivienne’s biggest fear is irrelevance - there’s no greater irrelevance than having your life achievements reverse-engineered by the accidental stumbling of some upstart nobody. This is the real reason why she joins, risks her life and gets her hands dirty - the only person whose competence Vivienne trusts, is Vivienne’s own.
Even as Divine Victoria, I’d say she’s not bad, at all actually. Vivienne has the trappings of an an Enlightened Despot, maintaining full control, while simultaneously granting mages more responsibility and freedom, slowly laying the foundations to make mages more accepted and less persecuted in southern Thedas. Given that Ferelden is a feudal fiefdom and Orlais is an absolute monarchy, this is a fucking improvement are you kidding me. (Wait did he just imply Vivienne is secretly the best Divine - hmm, probably not because Cass/Leliana have better epilogues - but realistically speaking, yes, Viv should be the best Divine and it’s bullshit that the story disagrees.)
Underneath the countless layers of smarm, frost and seeming callousness, lies a fiercely intelligent and brave woman, whose ideals have been twisted into perversion by the cruel, ungrateful world around her. Envy her for her ability to control her destiny, but know that envy is what it is.
The flaw in Vivienne’s character isn’t so much the ‘tyranny’ or the ‘bitchiness’ or the 'smarm’. Her flaw is her false belief that she is what the mages need the most. Her belief that her competence gives her the prerogative to serve the unwashed mage masses... by ruling over them. For all intents and purposes, Vivienne is an Orlesian Magister and this will forever be the brilliant tragedy of her character. She was created by a corrupt institution that should, by all accounts fear and loathe her but instead embraced her. It’s that delirious irony that makes Vivienne de Fer one of the best fictional characters in RPG history. the next post will be Eurovision-related. :-)
#RPG#Dragon Age#Dragon Age Inquisition#Vivienne#Vivienne de Fer#Madame de Fer#DAI#Dragon Age 3#BioWare
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Well, Pathologic 2, you’re One years old! It’s as good a moment as any to reflect upon and shatter the time-lines you’ve drawn out for us. OR; Reading His-Story Against the Grain

i saw this post about pathologics incongruous timeline stuff the other day and i ended up Getting Into It.. this piece draws on stuff from patho classic but its focused on patho 2, especially on a comparison ov the Diurnal and Nocturnal “endings,” and contains spoilers for both games, probably, i guess, on varying levels ov abstraction and explicitness. i/m going to attempt to stand on a street corner and point towards Pathologic’s overall construction/presentation ov “time” as the Now-time, Exploded time, Messianic Time.
from dear daniil dankovsky, on Angels; “An angel is a nightmare. Their purpose is to instill primal, oppressive horror. I think if angels existed, they’d resemble a divine pillar of light---from the heavens to the earth. Devoid of anything remotely human.” We commend this Puppet for his drama but would like to take a slightly different approach. Even awful dreams are good dreams, if you’re doing it right.

IX
“A Klee painting named ‘Angelus Novus’ shows an angel looking as though he is about to move away from something he is fixedly contemplating. His eyes are staring, his mouth is open, his wings are spread. This is how one pictures the angel of history. His face is turned toward the past. Where we perceive a chain of events, he sees one single catastrophe which keeps piling wreckage and hurls it in front of his feet. The angel would like to stay, awaken the dead, and make whole what has been smashed. But a storm is blowing in from Paradise; it has got caught in his wings with such a violence that the angel can no longer close them. The storm irresistibly propels him into the future to which his back is turned, while the pile of debris before him grows skyward. This storm is what we call progress.“
on the content ov patho and in a real Life context, im also going to be discussing genocide ov Indigenous people, colonial Violence, police brutality, and anti-Black violence in this piece. i’ll also be contextualizing some views on History through the writing ov Walter Benjamin, a German born Jew living in the early 20th century, and friend ov Bertolt Brecht, who you may be familiar with if yr into patho. In 1940, shortly after writing On the Concept of History (referenced here),while fleeing persecution for neutral grounds, he was trapped in catalonia by a franco government cancellation ov travel vistas and,under threat ov repatriation to nazis by the spanish police, commited suicide on the night ov september 26. His theses were passed on by surviving members ov his group who were granted “safe” passage after his suicide, being later taken under the care ov Hannah Arendt and Theodor W. Adorno. His Grave reads -in German and in Catalan, reproduced here in english-
"There is no document of culture which is not at the same time a document of barbarism"
(from section 7 ov On the Concept of History)
i will also be using sections from baedan, which has been dear to me over the years, on Benjamin’s Concepts. some songs will be dispersed throughout (featuring Laurie Anderson, Owen Pallett, and some good ol tmg), with relevant links beneath. you’ve heard that old Brecht aphorism about dark times, singing, whatever? i’m nearly sick to death ov it. these stories, in addition, will be based on a few things i know Myself. follow the threads as you see fit <3
Because History is Stories...That we half-remember... And most of them never even get written down. And so when they say things like "We're gonna do this by the book," You have to ask "What book?," Because it would make a big difference if it was Dostoyevsky or just, You know... Ivanhoe.
xxx
“Read what was never written,” runs a line in Hofmannsthal. The reader one should think of here is the true historian. ~ Walter Benjamin, omitted notes to the theses on history
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Isidor Burakh: All I wanted was for you to understand, not to follow any particular fate.
...
Isidor Burakh: The Town needs to move forward, but it doesn’t insist. Facing the Future is the the way of Love. Facing the Past is the way of Love. But the two are incompatible, and it broke my heart. //// //// //// ////
so,,, depending on who you ask within Pathologics narrative, the history ov the Town-on-Gorkhon stretches back to Time Immemorial, constitutes a few hundred years ov settlement, or only goes back about as far as You have been playing the game. You’ll hear conflicting narratives around just about everything in this Town. Simon Kain, hundred something years old, mystic, spiritual founder ov a several hundred year old settlement. an executed general’s vengeful daughter, Artemy and Rubins foggy backstories ov military service, what military?, what war? Who sent in the Military and Inquisition, how can We get at the Powers that Be? looking outside ov the narrative and towards history for these sorts ov questions will give us All and None ov the answers.
The Termitary (internment/interment/intermediate/immediate/intermittent) looms over the Home ov Isidor Burakh, Menkhu and sole Medical Practitioner ov the town(excepting disciples. consider the spread ov knowledge, what different Knowledges are at hand and how they perpetuate...we can see how Isidor himself looms from his grave Quite well!), colleague ov radical intellectuals from the Capital and serving with Simon in tandem with the Mistresses to hold the Town together by force. Everything is Happening at Once.
Look at What/Who is Moving this Story Forward. Different ruling families will give you again, different Numbers, different Stories. One can’t trust the Numbers, we say! and One can hardly trust the Stories either, mind you. This engenders an approach based on following Patterns, exploring Roots, pulling back the curtain to ascertain the shape ov things, reading the lines so to speak. one Bull or Several bulls? silly question. again, we’re trying to looking beyond the Numbers. consider Time as a Multiplicity. consider Rhythmic and Linear time, Time Stratified, Unending Time, Plague Time and Empty Time, Lived Time and Time un-Lived, if one pleases!
XVII
“Historicism rightly culminates in universal history. Materialistic historiography differs from it as to method more clearly than from any other kind. Universal history has no theoretical armature. Its method is additive; it musters a mass of data to fill the homogoneous, empty time. Materialistic historiography, on the other hand, is based on a constructive principle. Thinking involves not only the flow of thoughts, but their arrest as well. Where thinking suddenly stops in a configuration pregnant with tensions, it gives that configuration a shock, by which it crystallizes into a monad. A historical materialist approaches a historical subject only where he encounters it as a monad. In this structure he recognizes the sign of a Messianic cessation of happening, or, put differently, a revolutionary chance in the fight for the oppressed past. He takes cognizance of it in order to blast a specific era out of the homogenous course of history—blasting a specific life out of the era or a specific work out of the lifework. As a result of this method the lifework is preserved in this work and at the same time canceled*; in the lifework, the era; and in the era, the entire course of history. The nourishing fruit of the historically understood contains time as a precious but tasteless seed.”
*The Hegelian term aufheben in its threefold meaning: to preserve, to elevate, to cancel.
Everything is happening at once, already, and, for the purposes ov Our story, A plague is on. (why is there a plague on? in this Specific Case, read: Specimen, there is a plague on because infection serves as a very useful allegorical device. haha. see also dominant theories ov infectivity in russian imperial medicine, policy, and social science) Crisis as Inflammation. Violence and Control intensified along multiple vectors. Mobs, Witch Burnings, The Quarantine, districts carved up and kept under surveillance, the Town Police, Arsonists, government or Otherwise, the Military, the Inquisition, Hangings in the square, tallies ov the Dead in the Termitary... Was any ov this new? did it Crystallize from thin air? here’s an aphorism: There’s Nothing New Under the Sun. what can we find beyond the Sun’s reaches? what has the Sun given us, and what has Earth? shall we keep them apart? whose bodies are restricted in their movement over the earth, and how severely are they restricted? who is targeted? who enforces the control? is this what Crisis looks like? when did the Crisis start?
VI
“To articulate the past historically does not mean to recognize it ‘the way it really was’ (Ranke). It means to seize hold of a memory as it flashes up at a moment of danger. Historical materialism wishes to retain that image of the past which unexpectedly appears to man singled out by history at a moment of danger. The danger effects both the content of the tradition and its receivers. The same threat hangs over both: that of becoming a tool of the ruling classes. In every era the attempt must be made anew to wrest tradition away from a conformism that is about to overpower it. The Messiah comes not only as the redeemer, he comes as the subduer of Antichrist. Only that historian will have the gift of fanning the spark of hope in the past who is firmly convinced that even the dead will not be safe from the enemy if he wins. And this enemy has not ceased to be victorious.”
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But do not be scared Surely some disaster will descend and equalize us A crisis Will unify the godless and the fearless and the righteous
...
In a certain slant of light the feeling will hit me Like a man against the waves and a violent wind Waking up in a bloody morning With the warmth of his forgiveness around me The shared dream left me shaking The memory is threatening to capsize every ship upon the sea
xxx //// //// //// ////
Pathologic, having mapped out these lines, and being a concatenation ov narrative fiction that could not have existed without the precondition ov colonial expansion and the Extermination and Assimilation ov Indigenous populations and Life ways, can be can be unwound through a conventional historical approach by investigating various moments, epidemics, and movements in The Steppe (and all Land and Living Beings subsumed by Russia’s internal colonization) and looking for similarities, sources, influences, reflections, distortions... You’ll never find quite an exact parallel to the events ov pathologic, and you will find that the Trick that the devisers have given you in fact resides in laying out what can be gleaned from the Tangled view.
“…they make the work a process of learning or experimentation, but also something total every time, where the whole of chance is affirmed in each case, renewable every time,”
— Gilles Deleuze, Difference&Repetition
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“For Benjamin, the conclusion of the movement of history through time is not some inevitable utopia—capitalist, communist, or otherwise. Rather than viewing the progression of civilization as an accumulation of gains and reforms toward freedom and justice, history can be seen as the continuous defeat of the exploited by their oppressors; the intensifying alienation of beings and their re-construction into capital. History not only serves to justify today’s rulers, but also to encode our memory with a narrative that reads historical events as a necessary chain of events along the path toward some future revolution or techno-utopia. He describes this as “a view of history that puts its faith in the infinite extent of time and thus concerns itself only with the speed, or lack of it, with which people and epochs advance along the path of progress.”
//// //// //// ////
In your Twelve Days in the town as a Healer, what did you see? piles ov wreckage, debris, bodies stacked under streetlamps flickering in the night? a town spreading across a steppe? a Utopia growing through the Earth? do you think you saved any lives, and was any-body's life yours to save in the first place? a Plague moving through living organisms? a Plague moving through non-living organisms? did you observe any Organisms, living or otherwise, over the course ov the play? do you have Mirrors in your house? have you seen a still, clear, body ov water recently? what are the waterways where you live called, and have they been called anything else in the Past or Present? did you become the Haruspex, and following what paths does becoming-haruspex entail? are you winning, son?
When the hunger turns in on itself, it begins to devour its host Who do you turn to for help? Who do you love the most? When the word comes down the wire that they're looking To make an example of you Skin and bones around a campfire beneath the stars No good end in view I dance with the ones that brought me I dance with the ones that brought me here
xxx
did you observe a Fever? can you feel a Fever? can you Imagine a great crack ov lightning striking across the Steppe, illuminating in raw detail the beauty and horror ov all that you have experienced? how would it smell afterwards? can you smell the Twyre on the air? is Twyre even a real thing? what may influence your imaginary ov its scent? Feel small, dirty hands reaching out for beetles, marbles, raisins, souls within nuts and names without people. Living on pemmican, Living on military rations. razors, fish-hooks, scalpels and syringes passing through the hands ov children as well. noticing the flows present in everything, spots where they are arrested, and the intensities they assume. we could run through the Game and Count up the Number ov Clocks present, and we could also look at how many hours we have Clocked in our Playtime, and the date ov this Play’s Production. did the Kains succeed in their mission to Produce Time? was this the Kain’s mission Alone? how is your mental Clock? We got the Body Count at the end of the day, and commentary too. cant beat that courtesy, *hem hem* but again, looking beyond the Numbers. how many Bulls did you see? when is a question also a trap?
XVIII
“‘In relation to the history of organic life on earth,’ writes a modern biologist, ‘the paltry fifty millennia of homo sapiens constitute something like two seconds at the close of a twenty-four-hour day. On this scale, the history of civilized mankind would fill one-fifth of the last second of the last hour.’ The present, which, as a model of Messianic time, comprises the entire history of mankind in an enormous abridgment, coincides exactly with the stature which the history of mankind has in the universe.”
what are the Consequences ov inserting Living Beings into a Linear Framework? where did Architecture come from? how was this Story constructed? What do you remember about the Town?
We can take the Diurnal “ending” as a fairly straightforward allegorical Byway for the Forces ov Progress. Boundaries are set, You are not the Town, the Town is your Soul-and-a-half.( wikihow to not be a cartesian dualist, consider also Spinoza if laying bare the path ov immanence was ov interest to you) What lays beneath the Sunlight? what still lays beneath the Earth? What time is it? things are weirdly cozy, in some ways. mimesis, echoes, ghosts. Are their voices still heard? grace tallies up the bodies. are You ready to Leave Artemy here? is this a comfortable future for you to imagine? how are you with uncertainty? Does the costume itch? do you ache at the seams, or are your joints sore from all the strings pulling at them? got arthritis? i’ve used stinging nettle. can a Story devour a human being? why would something with that power stop at One?
What Do You Think Will Happen Now?
One can also make the Choice to step into the Darkness. One with many names has returned to the Earth,(”One” ov many False Deaths and Smart Tricks too. love ya girl <3)... taya as mistress-ov-bulls, grace as mistress-ov-dead, changeling as mistress-ov-absolutley-whatever. Mistresses, Mist, Tresses, Bulls, Brides, Worms, Plague...the Theme/s to note here is/are Multiplicity. Is there a difference between imagining the future and the past? Where are you? Where did You come from? the Nocturnal ending already asks enough questions to make me quite happy. sitting next to the Girls now, looking out at the New Sky. same as the old sky, Full ov Magic. if we take Death ov the Author into account, we could say that the Polyhedron belongs to the Dead in more ways than one. We can see your house from here! i wouldn’t say we’ve even gotten to the Prophet yet. When did our Hero leave us? did We have any use for Heroism? the Steppe is in the Stone Yard now. The World is returning to Life. what does it mean for me?
how many angels can dance on the head ov a pin?
how many worm brides can dance in the cathedral?
....“The way in which the dead are present is as the “caress” of a “breath of… air,” as an “echo,” or as a sister who one no longer recognizes. In other words, the past is present and everywhere, touching us every moment and “in the voices we hear,” but only suggestively, in and in spite of our own inability to recognize it. But the possibility for redemption, the weak messianic power, lies in the chance that we might.
In the intimate, ever-present opportunity he describes there is a tremendous deal at stake. For, he writes in the fourth thesis, the “refined and spiritual things” that live in the class struggle “as confidence, courage, humor, cunning, and fortitude, and have effects that reach far back into the past… constantly call into question every victory, past and present, of the rulers.”
Later, turning to the historians he criticizes as tools of the ruling classes, Benjamin makes it clear in his seventh thesis that their resurrection of the past is an entirely different kind. The nature of the sadness—rooted in an indolence of heart—that Flaubert described feeling in his historical study of Carthage is clearer, Benjamin says, when we remember that the historian’s empathy is always with the victor, and thus with the present rulers. It is the kind of sadness, then, that gathers to the loyal servant or minion in knowing that it is being used for its ruler’s purposes”
“Figured another way, the task of interruption requires us to locate the clocktower that we could fire upon to stop the day. Homogenous time no longer flows through the monolithic machines in the city centers. Now, a range of technological advancements have diffused and integrated the machinery of time into our very thoughts and rhythms. Everywhere we go, we are surrounded by and permeated with devices which serve to manage the regime of time. Where once a singular apparatus mediated our relationship to time, its dictatorship is now imposed by an innumerable array. A desire for interruption must now reckon with the countless apparatuses that segment our memory and integrate our very being into capitalist time. But rather than waste time lashing out against all these clocks one after another, let us cut through to what underlies them.
History’s servants promise us a shining future. Whether by means of technological innovation, hard work and sacrifice, or the Revolution, we are assured of a heaven-on-earth of light and crystal. But all of these glimmering apparatuses can only serve to adorn the monumental pile of wreckage in which we live. All around us, the carnage and corpses of our ancestors form the architecture of our daily existence. Not only the walls and freeways and shopping centers, but the smart phones, pornography, surveillance and entertainment systems—all monuments to the same enemy that has never ceased to be victorious. Capital, Leviathan, civilization, society: so many names for the process which turns life into an assemblage of death, which would integrate us as machines into a grander machinery. Futurity is the logic that drives this regime of subjection and assimilation, but is also the science which desecrates our memory of those who also struggled; the treachery which turns their struggles into so many more ideological cadavers. Where living beings once struggled to be free from futurity’s domination of their lives, we are told that they dutifully sacrificed themselves for society’s future. We too are called upon to procreate and raise up children who might one day live better lives than we. But just as we were born into the halls of the dead, so too would our children be the stillborn janitors of these halls, breathing circuits embedded in a massive cybernetic cadaver. Ghosts call out to us: they ask that we tear apart the sutures of this Frankenstein’s monster which they’ve come to constitute. They call on us to cremate their remains and bury the ashes, to end the reign of the dead over the living.”
//// //// //// ////
"I am not afraid," ze said "Of the non-believer within me Nor delight at the pain of my enemies Nor tears for any friends I have lost" ...
I’ll never have any children I’d bear them and eat them, my children
I’m gonna change my body In the light and the shadow of suspicion I am no longer afraid The truth doesn’t terrify us, terrify us My salvation is found in discipline, in discipline
xxxx
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“It is apparent from the foregoing that all accumulation is cruel; all renunciation of the present for the sake of the future is cruel.”
— Georges Bataille, The Accursed Share, Volume III
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“The Haruspex is blood and organs... ...The Haruspex’s overarching idea is the interconnectedness of everything and restoring the connections... ...The Haruspex hears (rhythms)... ...The Haruspex: water + forward vector. „ — [from the game’s design documents]
“ The Haruspex, a butcher, a killer, one could even say a murderous psychopath, gets the warmest character arc. It’s about love. „ — [from the game’s design documents]
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Infinity Mirrored Room—All the Eternal Love I Have for the Pumpkins -
Yayoi Kusama, 2016
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A long “personal” anecdote: there’s music on the air and i hear a familiar buzzing. it isn’t twyre growing, nor it is the hum ov flies. we Keep bees here, to get honey. I should try to remember to bring some to my wife tomorrow, though making the journey on its own is a bit daunting these days. 1 hive, 2 hives, the bees build and swarm and our Keeper rearranges the frames, adds in new boxes, tries to give them enough space that they'll stay within our domain. I think about the complex roles being fulfilled within the hive, and how any egg can grow into a so called “Queen” if need be. These Hives haven’t always held the same populations, sometimes a swarm will depart and won’t be Recovered. Look around the neighborhood, find the buzzing tree, you may be able to get them back yet but... have you tried getting a swarm ov bees into a box before? good luck finding the queen! (hoping i don’t have to do this but a bit excited by the prospect at the same time.)
Our honey bees didn't originate from this region, i see them in the “yard” alongside native bees (one tries to plant for Everybody) but obviously, Our Hives are here so i’ll always see more ov the honeybees as long as they’re occupying them. Native bees to our Bioregion are leading very different lifestyles. Different threats, dynamics, and places in the ecosystem as well. Bumblebees are the most Beloved. Native Bees here- vital pollinators, ground and stem burrowers, more solitary souls than most, but are any ov us really alone? what are their favorite flowers?
I think about Bees a lot now. I’m standing here thinking about Bees, and where I’m standing is in between the entrance ov the Hive and their favorite Ceanothus (see also soap brush, red root, buckbrush, see medicinal uses...). Very precious grounds to these Bees, not somewhere where I’m welcome. I Haven’t always known as much about bees. I get stung right inbetween my pinky and index fingers, on the palm ov my hand. yeowch! Bad luck, but i could still use a shovel the next day. This was an anecdote about Paying Attention to Your Surroundings.
The Ceanothus isn’t flowering anymore, and hasn't been for a few “weeks” (i think?) The Bees have other concerns now. In fact, it was heavily damaged in a snow storm a couple years back, and half ov its branches collapsed under the weight ov the ice. Its a bit ov a twisted thing now, what remains still flowers but what remains is not so much. At some point in the future upon yr reading ov this, it will have been cut down and possibly dug out ov the earth. I wouldn't be surprised if a few more, smaller, iterations made their way to this space in remembrance/ tribute. The branches lost in it’s first wounding are still stacked up nearby, all sorts ov creatures love that stuff. Dead trees in the back that Birds still frequent stay for the birds. We never get that many plums because we’re not smart or quick enough, or as willing to take one great bite ov a fruit and let the rest fall to the soil. I didn’t really get stung by a Bee in a situation exactly like what i described up there, it’s drawing on a few different times that sort ov thing happened. I hope you’ll forgive me for my obscurantist tendencies.
Looking past the Hives and onto the Streets, I am a White Settler(family fled the reach ov the Soviet Union to integrate into America, family fled family to a different part ov land under the Reaches ov said “America”,cave fled family but stuck with the Land, recurring patterns, what would my views be if i had grown up in Czechoslovakia? geography, chronology, trick questions) living in a segment ov Town that, until 1968, was a legally a Sundown Town, see Racial Restrictive Covenants. I still don’t see than many Black ppl around my neighborhood. I do see grocery store parking lots swarming with cop cars, more cops than i can Count, at least two k9 units, all to pursue One Black Body through the rainy night, My own Body lets me move through the world without these Forces being brought upon me in this intensity, lets me Watch.
Certain alignments ov directions ov Struggle have brought me into the position ov the Other at the end ov the cudgel, a body in a crowd under the looming eye and long barrel ov the sniper, the surveillance camera. Visibility is a Trap. Any ability i have to Get Off The Hook is based not on Luck or Fate, but due to the way the color ov my skin is reflected in the eyes ov Those in Power. what can i do from inside This Skin, and what can i do with the veil ov a mask obliterating my “selfhood”? How are we to heal? If you didnt read this into my Musical choices already- im a bit ov a flaming/smoldering queer. sitting in the planned parenthood lobby, one among many, gripped by recollections ov the devastating history ov HIV/AIDS and a cluster ov other Crises, memories ov beloved souls lost to policies and hegemony ov extermination and neglect. blood in vials, piss in jars. how does the time spent waiting for results feel?(how long? weeks months?)
I have more free condoms on hand than i’ll ever get through. A veritable theoretical eternity ov Safer Sex. There are Reasons why Queer Institutions give access to free condoms. But i’ve gotten them from some delightful Quakers as well. on another squeamish, libidinal subject, administering self injections isnt so daunting when you’ve seen it done a Million times before. It’s like watching somebody sneeze, or pinching yourself. HRT as potions, mechanical intrusion to will a slow transformation. getting into the fat is easy, some other avenues less so. “This requires the Gentle Hand of a Surgeon, step aside!” i know a lot about what Doctors Don’t Know. (veins and arteries as streets- easy. nerves as streets - you hear this a bit less. streets as eyes, the opening ov your mouth with a railroad track running down it, eyes as streets, whose streets? fuck streets! tear up the concrete)
The aforementioned streets are closed to Traffic due to the Quarantine, and i hear folks and families from the neighborhood walking/hoverboarding/skateboarding/biking down the street,(mostly the new work from home yuppie class and their spawn respectively, but there's some real ones around here too. all ages. have yet to live anywhere that people don't ask me for cigarettes) chattering away, masks or no masks. If i take a long walk down past the cemetery, I’ll find myself passing by a Native American Youth Home, created to provide support for a population that is currently disproportionately represented in this Town’s already Massive Homeless population. (their covid19 resources and donation info) Even with the Plague on, New Condos are built and Old Condos stay empty. Who do the bones in the soil beneath my feet belong to? When did all ov this Start, and how Long will it go on? why does the Map look the way it does? I would rather listen carefully than dig. This Story is not the only Story, nor should any be.
do i remember how the damp asphalt smells Here after Lightning Strikes? do i remember the feeling ov my body thrown to the concrete and the chaos and disorientation ov Crowds mobbing over me, slick with rain and sweat? who saw, and how many hands reached out to lift me up, who saved who? is that my blood trickling down the sidewalk? Flashbangs and Flashes ov Lightning, take yr pick. you can get similar experiential learning in the moshpit. this is an anecdote about Paying Attention to Your Surroundings.
i’ll try to bring us nearer to the point with baedan’s conclusion, a reflection on the First thesis from On the Concept of History. I will leave it up to You to investigate the original text if you are so Inclined.
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“For every pretty theory that presents itself, study it only in the way that a cat studies its prey: for the enjoyment of the hunt, to be sure, but also so as to seize upon whatever unique revolutionary chance may appear as in a flash of lightning. So that when that narrow gate opens, you pounce without a moment’s hesitation. In the meantime, by all means, enjoy the diversion of the theory’s lines and moves, but if you are to avoid becoming its tool you must ever have in mind to shatter the system of mirrors and confront the dwarf that has been pulling the strings all along. Faced with this ugly little creature behind all the lines of play you’ve enjoyed and suffered, able at last to read the lines of its face and the dark of its eyes, as time stands still and the entirety of the past falls to you, you will have to make a deeply ethical decision that nothing in all the games before could prepare you for. The only decision that truly matters.”
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Artemy Burakh: Any Choice is Right as long as it’s Willed.
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Hansel and Gretel are alive and well And they're living in Berlin She is a cocktail waitress He had a part in a Fassbinder film And they sit around at night now Drinking schnapps and gin And she says: Hansel, you're really bringing me down And he says: Gretel, you can really be a bitch He says: I've wasted my life on our stupid legend When my one and only love Was the wicked witch
She said: what is history? And he said: history is an angel being blown backwards into the future He said: history is a pile of debris And the angel wants to go back and fix things To repair the things that have been broken But there is a storm blowing from paradise And the storm keeps blowing the angel backwards into the future And this storm, this storm is called progress
xxx

TLDR; pathologics shitty timeline is cool because it fosters a metagame where the imperative is to make history explode in real life.
specific thanx to: every1 included above, my local subversive lit dealers, Whoever gave the talk last ABF about Queer Wanderings in the anti-nazi Underworld, have not stopped carrying those stories with me since. thanks to the Dear Listener, thanks 2 my wife for pragmatic and personal encouragements <3
a personal acknowledgement to the lives and legacies ov the dxʷdəwʔabš (Duwamish) people, past and present, First People ov the Land i currently Occupy, alongside the entire City ov so-called “Seattle.”
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The first time I played Borderlands was launch month of the first game. My friend rented it, probably from Hollywood Video but I'm honestly not sure if the timeline on that lines up, and I went over to his house one day and I picked up his brother's file and we just fucked around in the Arid Badlands. We got a Runner and chose the yellow skin for it, because the yellow skin was called "Fuego" and every time we hit the boost we'd yell "FUEGOOOOOOOOO!"
And then I went home, and he didn't really play it again, and he returned it and I forgot about it and that was that.
And then Mass Effect 3 came out. I don't think I've ever been that excited for a game, before or since. I'd been playing Mass Effect since December 2007 and it was such a huge part of my life; it had carried me through so much depression and awful life events and I was so ready to see how the story would end. So I played it. And, god, I hated it. It wasn't just the ending, it was just stripped completely of RPG elements and exploration and all the things I loved about the series. The action cover shooter stuff that I didn't like in ME2 took the stage, everything else fell to the background, and so many story arcs I was invested in just fell away. So needless to say, I needed something else to grab onto; my life was a disaster, my saving grace was awful, and I needed some new experience to help carry me out of it.
So I remembered Borderlands. I watched some reviews online and thought, "y'know what, fuck it," and went out to GameStop and grabbed the Game of the Year edition (or complete edition, or whatever they were calling it at the time) for the 360. And it fucking swallowed me whole. I fell hard, and I fell fast. I fell in love with Lilith, and with Tannis, and with this weird scifi universe that only got weirder with DLC.
I decided to play the expansions in release order, but Moxxi's Underdome came second in that order, and I had nobody to tell me that it didn't have a plot at all, so I just figured I needed help. So I went back to that same friend I played with originally, hyped it up again, and went with him to GameStop to get a copy of the game. I went through it with him from start to finish, through Zombie Island, and onto Moxxi's Underdome.
We didn't finish the Underdome, because we were getting absolutely crushed in one of the last rounds, and only THEN did I decide to look up whether or not it was necessary. It wasn't, so we moved on. We played Secret Armory and Robolution together, and I loved both of them. But especially Secret Armory. That one hit all the right notes, and at least to me, really showed the potential for the Borderlands universe.
I finished the game with just about every Vault Hunter. I may not have finished with Brick, if only because that friend mained Brick, so I felt like I already knew the character. But he was Brick, and I was Lilith, and that was my Borderlands experience.
I pre-ordered the Ultimate Loot Chest edition of Borderlands 2. That same friend and I went to the midnight release together, went back to our respective homes, booted it up, and played the beginning of the game together.
I put so. Many. Hours. Into this game. Axton was my main at first, because after playing Roland, I came to love the idea of having a turret, but hated how underwhelming it was. Axton's scratched that itch tenfold. My friend was Salvador, and then that duo became the core of my Borderlands 2 experience.
Gaige released, though, and she quickly became my main. Then Krieg, but I never quite got into him. I loved his gameplay, but other games came out and then I never quite got back to that playthrough.
But through all of Borderlands 2's campaign missions and DLC, I was waiting for Athena from the Secret Armory of General Knoxx to show up. And she never did. And I was sad. But then they announced The Pre-Sequel, with Athena front and center, and it rocked my fucking world.
Athena became what I always wanted Zer0 to be: a really, really good DPS melee class that was fun to play. I loved her, and I loved that game, and I was so happy to see the world expanding beyond Pandora. But still, I wanted something more. I wanted something narrative focused, and the comics weren't scratching the itch, and the one or two tie in novels were apparently awful, so I never bothered reading them.
But they announced Tales from the Borderlands, and all bets were off. I was immediately fucking boiling over with excitement. And god that game delivered. Every episode was clever and well-written and kept me on the edge of my seat. And it expanded the world even further, so far beyond what we'd seen.
And I think that's sort of what this post is about. I love Borderlands; it's been in my life a long time, but it only came into my life when I really needed it. And I see it with all of this potential for a wider universe that was, for so long, unexplored. But these days, the future looks bright, and huge, and full of faces, new and old. Telltale is gone now, but Tales was proof of concept that the franchise can exist both as a shooter looter, and as other things, and I hope they capitalize on that.
But mostly, god, I'm excited for Borderlands 3. This emphasis on story and character they've been showing looks incredible. Sanctuary III looks like a home in the same way Mass Effect's Normandy was, full of friends to visit and worlds to navigate toward. We're finally seeing new corners of the universe that have only been hinted at in the past. The characters are, visually, so much more interesting and expressive than ever, and the new style and depth of animation is going to fucking skyrocket Borderlands into levels of story telling we've never seen before. They went out of their way to give every planet its own unique enemy and creature populations, and they have a whole department for bosses, which has always been an underutilized feature of these games.
But the story. God, the story. I can't wait to see where it goes, how wide it expands, who we meet and who we lose. I'm glad they're doubling down on role-playing and immersion elements, like giving your character quarters on the ship.
BL3 is so full of positive change, and the franchise has a brighter future than ever. I mean, BL2 spawned two spin-off games, one in the same engine, and the other a fucking narrative adventure game. I imagine we'll see much more out of Borderlands 3. Telltale is gone, but games like Life is Strange proved that the Telltale formula can be done elsewhere, and since Gearbox owns the characters, not Telltale, they could do anything with them, even a continuation of that story, presented similarly.
I dunno. Future's bright and I'm excited! Borderlands means so much to me. I've lived in the shoes of Lilith, Axton, Gaige, and Athena for so long, and I cannot WAIT to pick up Amara. It's funny how you can spend so long playing every single character, but you always have one that just... feels like home. Feels like you.
I've spent so long imagining New Haven, T-Bone Junction, and Sanctuary as homes, and picturing what the Vault Hunters all do during downtime. That creative side of my brain starts to salivate whenever I even see Sanctuary III.
All of this really does just mean the world to me and god I needed to get all these thoughts out. It's 1:20 in the morning and I'm exhausted as hell so I'm sorry if none of this makes any sense. I'm just so excited for Borderlands 3.
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Thronebreaker: The Witcher Tales is so much more than a Gwent-based spin-off

I put about 150 hours into The Witcher 3: Wild Hunt. It’s probably my favorite game ever. I tend to think that I’ve more or less done everything in that game that there was to do, but there is one glaring exception to that: Gwent. I tried a couple rounds of the collectible card game in the beginning of the game, didn’t quite understand what was going on, and certainly didn’t care to learn when the rest of the game offered a big, beautiful world to explore, full of great stories created with near unparalleled writing. I had never really gotten in to card games within video games in general, really - I remember reacting to Final Fantasy VIII’s Triple Triad in much the same way. And I’ve certainly never attempted Hearthstone, or any such similar DCCG’s. This is all to say, I’m still a bit surprised at how thoroughly I fell in love with Thronebreaker: The Witcher Tales, a game built largely around Gwent.
CD Projekt Red’s newest game was released just a few weeks ago to disappointingly little fanfare. What reviews there are have been pretty strong, but let’s be real - this is an isometric RPG with visual novel elements whose combat is based around a card game, and it was released three days before Red Dead Redemption 2. It’s a shame, though, because the game really does offer so much to those who, like me, might be unsure about undertaking such an experience. It’s got a gorgeous, comic-book-esque art style that makes exploring the game’s detailed maps a joy. It’s very well written, with novelistic prose and strong characters delivered by Jakub Szamalek, one of the writers from The Witcher 3. Marcin Przybylowicz returns with another memorable and moody Polish-folk-music-inflected score. While combat is entirely based around Gwent, the rest of this game is devoted to exploring detailed maps and making hard, morally ambiguous decisions in the main story. In other words, the team behind The Witcher 3 made a brand new, full, deep RPG set in the universe of The Witcher, and you really should be paying attention.

Thronebreaker is a prequel-ish spin-off, set just before the events of the first Witcher game. It centers around Meve, Queen of Lyria and Rivia, and her quest to reclaim her land from a devastating Nilfgaardian invasion. The morally gray nature of The Witcher universe is an even more ever-present central tenet in this game than previous ones, as it deals explicitly with the inherent injustice of monarchical governance. Meve is, as queens go, a very good one. She’s brave, determined, and compassionate, willing to fight to the death for the good of her people. But war nevertheless makes for hard decisions, especially when you’re leading a small army with limited resources against a giant imperial machine, and attempting to navigate the complex politics of multiple lands.
The maps you explore in this game can include big cities and castles, but for the most part, you’re traversing through rural lands, passing by small villages and farms, grappling with the cruelty of feudalism. The peasants you meet have next to nothing to begin with, so often are they forced by the government you rule to give up their earnings, at least in part so that you can live in luxury. Now that war has come around, it only gets worse for them - you physically take resources from them for your army, and often conscript them to join. You stick your nose into local conflicts you don’t fully understand or appreciate. Mass inequality and injustice are everywhere, and try as you might to be a just and fair monarch, you can only go so far when your existence is one of the primary reasons for that mass inequality and injustice.

There are rarely “good” options to choose from in this game. A decision always involves a compromise, and no matter what, somebody is going to be made very unhappy by it - most likely including you. There are often more ostensibly righteous or noble options, but the consequences of those can sometimes have an effect that makes you wish you had chosen the other one. “You’ve chosen one evil over another” is a prompt that you get very used to popping up - it’s the game’s sole response to you making a story-altering decision. Sometimes this can feel pretty damn off. Sorry, game, but choosing not to kill a messenger when I’ve just been reminded of the rules of war, or saving an elf from a mob of racist humans attempting a public execution are just not evils, no matter how you look at them. The point of it is showing how your actions, even seemingly altruistic ones, have consequences, and the shades of gray thing works pretty well for the most part, but despite the game’s assurance to the contrary, not every choice you make is an evil one.
The more successful decision making comes when you really feel those consequences, either through a hit to your resources, or a bit of writing that explains what ended up happening. There’s a heavy dollop of Machiavellianism to these decisions, as it often comes down to choosing between what’s right and what’s successful. You need gold, people, and resources to survive. In the early parts of the game, you’re pretty desperate for all three of these things. So when you stumble across an already disturbed grave that has valuables in it, do you pillage it? You want to say no, and yet, you weigh the options - the only negative would be upsetting company morale, but morale is already high after saving a church graveyard from a monster, so pushing it down to normal isn’t a great loss in comparison to leaving behind gold. In that same section, you can chase down a group of bandits that stole gold from the church. After you retrieve it, you can either return it, or keep it for yourself. I returned it, but I didn’t feel quite as great about it as I expected to. Sure, I made a small group of nuns happy, but does this truly benefit the kingdom as a whole if we’re short on money to fight our enemies?
That’s not to say that the game encourages you to make the selfish choice. I’ve heard it claimed before that the Witcher games reward policies of non-interference and cynicism in the face of injustice, but I don’t think that’s necessarily true. Sure, taking the gold for myself would have made the game a little bit easier for me, but that’s temptation, not reward. There’s always a cost for getting involved, but it’s hard for me to see that as the game punishing me. There are consequences no matter what, and this is the rare game with a semblance of a morality system that often makes attempts at doing the right thing the most narratively interesting choice rather than the choice with the most practical reward. This becomes clear in the second chapter, where, after seeing the atrocities wrought by the opposition, you can’t help but become more willing to recognize the cruelty in yourself, to make decisions you never figured you’d make. This wouldn’t feel nearly as impactful if you didn’t start out trying to make Meve the most just ruler possible.
Though the game presents a complex world of bitter division and desperate cynicism, and thus engaging with it leaves little possibility of not getting blood on your hands, the writing rarely feels ignorant of the roots of injustice. The human lands that you spend most of the game exploring are deeply racist. The Elder Races - elves and dwarves, mostly, have been subject to countless pogroms across these lands, and even when they aren’t being straight up murdered, are never treated as equals to their human neighbors. So the fact that the Scoia’tael, a radical group of nonhuman guerillas, exist isn’t surprising, nor can you not have sympathy for their alliance with the invading Nilfgaard. Though the Nilfgaardians can be seen as a stand-in for any massive imperial force, from the Roman Empire to Nazi Germany, with all the delusions of racial superiority that tend to go with empire, their invasion of the Northern Kingdoms actually does seem to make life a bit easier for nonhumans - one of the chief complaints of the humans you meet living under occupation is how many more rights have been granted to elves and dwarves.
The Scoia’tael, fighting for Nilfgaard, thus become another enemy you must face. Some of them, justifiably thrilled at the prospect of overthrowing their oppressors, use the destruction of a kingdom like Aedirn as an opportunity to slaughter whole villages of humans as revenge. You see the mindless violence they’ve committed, then are faced with the threat of it yourself, and there’s really no other choice but to take the Scoia’tael down. It feels terrible. Every aspect of it. And I believe the game earns this trudge through moral quicksand. It recognizes the righteousness of the Scoia’tael, even as it forces you into opposition against them. It’s both awful, and a surprising relief from the social commentary video games so often fall into - the reductive and mischaracterizing Bethesda/Rockstar/Bioshock “both sides suck” approach. It recognizes the power differences at the root of the issue, and doesn’t hide from the ugliness that ensues.
That’s not to say that the writing is always perfect when dealing with this stuff. Cut a single corner with material this volatile and you can end up with a pretty off-putting scene, as Thronebreaker occasionally does. There’s one character, a human named Black Rayla, that joins your team in the second chapter. She’s a seasoned fighter of the Scoia’tel, and thoroughly racist as a result, and yet, she’s useful to your cause, so you allow her in. This is all well and good, and theoretically should make for some interesting internal conflicts, but there were several scenes where I was disturbed by Meve’s lack of response to Rayla’s nationalist bullshit. There was one scene where she was going down some real “I don’t have a problem with them, as long as they know their place” garbage, and I just decided to dismiss her at that point. I wonder what would happen if she stayed with my group till the end, if Meve would have more to say to her after she wasn’t quite as desperate for her help. I’d hope so, but considering the lack of mindful writing around her character I witnessed it, I wouldn’t exactly expect it.

For as fascinating as the narrative of this game is, the thing you’ll probably spend the majority of the game doing is playing Gwent, and for a solid two-thirds of my time with the card combat, that was something I was very happy to be doing. The system built for this game, similar to, but modified from its Witcher 3 iteration, is deep, strategic, and occasionally pretty challenging. It feels made for newcomers like myself, mostly unfamiliar with Gwent, or even the standard mechanics shared by most card games, in the way that it eases the player into it. The first hour or so of the game is the official tutorial, but really the whole first chapter feels like a fairly natural extended tutorial for beginners, starting you off with a fairly limited deck in order to solidify the basics. For the most part this is very well done, though there were some particular aspects of the game that didn’t seem to be entirely explained, and took me a pretty long time to pick up on exactly how they worked.
The biggest strength that the card game here boasts is real variety. So many of the battles have particular rules or cards in play that drastically change the way you have to approach your strategy. Many of these come in the form of “puzzles” - aptly titled special battles where you’re given a specific set of cards and there’s really only one solution that you have to deduce through experimentation and logic. These are largely fantastic, not only because they’re all unique and fun in their own right, but because they often serve as mini-lessons in how individual units work and the various strategic ways they can be utilized.

Then there are the standard battles, where you actually get to shuffle and draw your own deck. The designers clearly put a lot of effort into the variety here as well, so often do they throw in inventive special rules and objectives, a lot of which not only change the pace of battle in meaningful ways, but often weave narrative significance into play as well. One of my favorite feelings in this game was getting stuck on a battle because of its particular rules, banging my head against it for a little while, then just suddenly seeing it, and pulling a satisfying victory just before it would’ve started feeling frustrating.
For as much thought and care as was clearly put into the design, though, there’s really only so many ways to keep combat interesting and engaging through a campaign that can last as long as fifty hours. In the back half of the game, combat can too often feel like a grind. At this point, you’ve got a big, diverse deck with plenty of powerful cards that makes it too easy to brute force your way through most situations. I found myself repeating the same tried and true tactics over and over again to bring my game to a speedy end so I could just move on with the story, which I was still very much enjoying. It’s hard to know if more work could have been put in to truly keep the card game feeling novel - Gwent just generally loses its depth once you’ve got mastery over a sturdy deck. I think ultimately, the game is just too long - possibly by even as much as ten hours or so, honestly. That’s not to say that I outright stopped enjoying it at any point; this is unquestionably one of my favorite games of the year, but if I didn’t have to face that grind in the final couple chapters, it very well could have been a contender for the top spot.
It feels a bit too long in the narrative sense as well. Not necessarily the written aspect of the narrative - that all felt consistently strong and inspired throughout the course of this game. But the mechanics surrounding the narrative, in particular the hard decisions you have to make as a result of limited resources, fall flat once the in-game economy feels maxed out. By the final chapter, all my upgrade trees were completely filled and I found myself sitting on a growing surplus of funds, and suddenly making the “right” decision didn’t feel quite as hard.

Despite its cumbersome length, few games surprised and enchanted me this year as much as Thronebreaker. The challenging and compelling role playing, the satisfying card combat...hell, even if that stuff wasn’t as outstanding as it is, I probably would have been happy to spend a considerable amount of time in it for its art style and music alone, so thoroughly did it soak me in those intoxicating Witcher vibes. It made me very excited at the potential CD Projekt Red still has in it for finding innovative and novel approaches to fresh storytelling in a well-worn universe, and I just hope that potential can continue to be realized after the distressingly muted reaction to this game’s release. Here’s hoping that its recent addition to Steam, and its upcoming console release, allows it to find the audience that it deserves.

#Thronebreaker: The Witcher Tales#Thronebreaker#The Witcher#Witcher#CD Projekt Red#Cyberpunk 2077#RPG#Role Playing Game#Card#Cards#CCG#DCCG#Collectible Card Game#Digital Collectible Card Game#Review#Criticism#Podcast#Video Games#Politics#Games
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So, I wanted to make a list of all of the games that came out in 2017 that I actually played, and kind of briefly discuss what I thought of them.
The list ended up being longer than I thought, so the games and such are under a readmore! Everything is pretty much spoiler free, minus some very light, first-hour spoilers I talk about when it comes to the premise of a game.
The main highlights of this list are: Resident Evil 7 is my game of the year, because it’s so damn good, and also it was a really rough year as a Dangan Ronpa fan, because New Dangan Ronpa V3 fucking sucks.
The year kicked off really strong with Resident Evil 7, which I was incredibly excited to play after the electrifying E3 trailer, and the playable teaser. This was fresh off the cancellation of P.T., so there was a big hole in my heart to fill, but Resident Evil 7 knocked it out of the park with ease. The whole experience is so amazing, managing to inject some good survival horror elements into a tired franchise to revitalize it, while not losing that over-the-top, B-Movie Resident Evil charm. The DLC only elevates it, with the Banned Footage tapes being bite-sized additions of the gameplay you love, while stuff like Not A Hero and The End of Zoe changes up the gameplay in fun and amazing ways.
Hitman has never been a franchise I’ve been into, but I decided to try the new episodic version of it that’s come out recently, and it’s a lot of fun! I’m god-awful at stealth games, but the game offers you some pretty cool guided assassination plans, if you’re terrible like I am, while more experienced people can find faster or more elaborate ways to do it, off-script. It’s a lot of fun, and if you’re into stealth based games, I’d definitely recommend it.
Being a recent Switch owner, naturally I had to pick up The Legend of Zelda: Breath of the Wild as my first game on it, because, duh. It seems like a fun game, but there’s something there I just can’t get into; maybe it’s not giving me the story fast enough? Maybe it’s the sometimes wonky controls? I really can’t say. The combat is easily my favorite part, but I find myself losing interest when I’m not finding hidden treasure or slashing enemies to pieces.
An extremely controversial game to come out this year was Mass Effect Andromeda, the newest Mass Effect installment and the first one to not be made by the main Bioware team, as far as I can recall. It’s true that a lot of the faces are wonky (or at least, they were on launch, I’m seeing that patches have made them better) and that some of the writing is weird, but I still really enjoyed it. Combat has never been better, and the RPG elements are still satisfying enough to keep you invested. Any game that lets me really customize my character and pick some relatively diverse speech options has my heart from the start, and there really wasn’t anything in Andromeda that lost me. Frankly, I’d love to see this team tackle another Mass Effect game, using what they learned from Andromeda, but that probably isn’t going to be a thing after the reception to it.
Being incredibly into Dangan Ronpa, it may come as a surprise that I’ve never played Zero Escape, so when I got Zero Escape: The Nonary Games as a Christmas gift, I wasn’t sure what to expect. I’m barely an hour into the game, but I’m super into it so far! The puzzles are cool and fun, all of the characters are interesting so far, and the plot gives a very effective air of tension to everything happening. This game is definitely going to be what ends up scratching my Dangan Ronpa itch for 2018, but I’ll speak more about Dangan Ronpa below.
Being a huge Persona 4 fan, I was pretty optimistic about Persona 5, which my fiance @shutupshea was really hyped up about. I’ve gotta say, I really don’t care for it. Persona 4 was a game bursting with optimism and love, with tons of warm interactions with total random strangers, and even through the dark events, the main theme of it was friendship, and love, and the different ways that can manifest. The only real theme I got out of Persona 5 was... the world is bad, and people are bad? People in positions of authority will always abuse their power in the most over-the-top, cartoonish ways? Don’t get me wrong, I know that there are a thousand shitty people in a thousand positions of power, but it just feels overly cynical to get beaten over the head with it in every line of dialogue from every single character. The gameplay seems fun and deep, I just can’t really get into the narrative of it.
Being a fan of Outlast, and a super fan of the Whistleblower DLC, I was really pumped up for Outlast II, and it was... okay? It was kind of a mixed bag. On one hand, I think there were a lot of good gameplay improvements, and the overall pacing of the story felt like it moved along at a better clip, leaving me less frustrated. I also thought the ending was much, much better, via having greater emotional impact. On the other hand, I felt like some of the dark elements were... too dark? Not to say they like, personally offended or disgusted me, moreso that they made it difficult to take the game seriously. When you see the fifteenth mass grave, it less horrifies you, and more makes you go “how can there possibly be this many dead people in one town?” Overall I liked it, and I’d recommend it to horror game fans, but it was a lot weaker than the first game, and doesn’t even hold a candle to the Whistleblower.
Prey is a game everyone’s super into, and having played two or three hours of it so far, I’ve got to admit... I don’t super get it? Don’t get me wrong, it’s fun, and it reminds me a lot of the original Bioshock; the design is good, the weapons are varied, there just isn’t anything there that keeps me... super interested, I guess. It wasn’t like Rapture, where it’s filled with all of these incredibly colorful characters and antagonists, it just seems to be goo aliens and your dickhead brother trying to stop you from regaining your memories. I’m assuming some big bombshell is coming soon, but my main issue with it is that the plot feels incredibly... vanilla, in the early game.
I think I wrote a blog post about the original Injustice, which I was gaga over, and Injustice 2 is an improvement... somewhat. The gameplay is good, and the customization of each hero/villain is awesome, really letting you craft a distinct visual and gameplay style. That being said, I feel as though the story was much weaker (until the very end, the last couple of chapters are very emotionally strong) and the roster of characters was a little disappointing. No Nightwing... No Deathstroke... No Doomsday... What’s the point? Overall, it’s a worthy sequel, but it didn’t top the first, in my heart.
I didn’t want to put any remastered games on my list, but the Crash Bandicoot N. Sane Trilogy earns a spot through virtue of being a remaster of such an old game series, leading a lot of people to play it now for the first time. I’m a huge Crash Bandicoot fan, it was my game of choice growing up, and I still fondly remember playing Crash Team Racing with my parents (where’s that remaster?). All in all, it’s a very competent remaster, with basically all of the weird quirks and certainly all of the difficulty in-tact, and I’d highly, highly recommend it to anyone who hasn’t played Crash Bandicoot before.
Telltale’s Batman Season 2 managed the unlikely feat of making me really enjoy a Telltale game, episode by episode. I really loved the first season, it being the first Telltale game I’ve ever enjoyed, but I had to ask myself if I’d still like it if I had to wait 1-2 months in between each episode. Would it hold up, having larger expectations for each episode? As it turns out, it certainly holds up! Having cool and original twists on each classic Batman baddie, a tone and visual style that’s right at home with the best of the Arkham games, and just generally dynamite character writing, Telltale’s Batman is fantastic for fans and newcomers alike, to the whole Batman mythos. Now, where the heck is Deathstroke, and where’s my Batfamily, Telltale!?
Back when it first came out, I played about two weeks of Destiny, non-stop, before I got really bored and jaded. I never bought any of the DLC, because I’me one of those people that thinks that you shouldn’t have to pay money to have a good game, but it got at least a solid chunk of my time, and some good memories with my buddies doing Vault of Glass. Destiny 2 held my attention for about two hours before I went “this is boring” and turned it off.
Never played anything in the Divinity series, but a buddy of mine recommended Divinity: Original Sin 2 to me, as it’s an Oblivion RPG, and it was new, and I could play it for free off of his Steam account. I must have put, I dunno, ten hours into it? It’s an extremely good RPG, but mostly I was put off because, and I’m showing my age here, it just felt too old. I didn’t hate it for that, but eventually there’s only so long I can spend in a top-down view of tiny character models, clicking buttons on a hotbar. There came a point where I just got sort of tired of the gameplay, but if you don’t mind stuff like that, then Divinity: Original Sin 2 is probably like, one of those hundred hour RPGs.
Now, I’m obsessed with Dangan Ronpa. My avatar is Dangan Ronpa, my header is Dangan Ronpa, I talk about Dangan Ronpa almost constantly. It’s safe to say Dangan Ronpa is my favorite franchise ever, even moreso than stuff like Star Wars, and Super Dangan Ronpa 2 is probably my favorite game of all time, despite my misgivings with it. So, you’d think New Dangan Ronpa V3 would be an easy GOTY for me, right? I’ve played through two chapters (the prologue, and Chapter 1) and I got a little bit into Chapter 2, and I reached the verdict, almost right after Chapter 1 ended, that New Dangan Ronpa V3 actually sucks a butt, and is probably the worst Dangan Ronpa game thus far. Whereas other games had very strong emotional cores and casts of characters you instantly fell in love with, New Dangan Ronpa V3 has left me feeling cold on... just about everyone. There are a couple of characters I like, here and there, but for the most part, I just... don’t care about what happens to any of them. Anybody could get murdered, and anybody could be the culprit, and I’d basically feel nothing. I don’t find myself curious about what the overarching mystery is, I don’t find myself pondering the identity of the master mind, I just... don’t care about any of it, which is probably the most damning thing I could say about a Dangan Ronpa game.
On the subject of sequels to games I liked, The Evil Within 2! I always thought the first game was actually pretty good and a lot of fun, and I’ll love Joseph Oda until I die, and the sequel was... pretty good? It falls into that area for me where I think all of the gameplay improvements were great, but overall the story was much weaker, and so were the characters. It didn’t feel as fun or varied as the first game did, like it had the same amount of imagination, but in much lesser quality. Out of the three main bad guys you fight, only the first one is really interesting, and the recurring Anima enemy was the only super memorable boss fight. Overall, it was a fun followup, but I still like the first more.
Doki Doki Literature Club came out of nowhere and took the world by storm, and I’m so so glad I was able to avoid spoilers about it and go in relatively blind. I knew that it had a horror twist to it, so I was expecting it to start glitching out and having eerie stuff happen, but I really wasn’t expecting to get so invested in it. It’s an experience that’ll stick with me for a long long time, and I’ll never forget the best girl, Natsuki. The game is amazing, and if you’re reading this and haven’t experienced it, go do it! It’s free on Steam, and try to stay as blind as possible!
I’m one of those people that buys Call of Duty every year. I always have fun with them, they always keep me occupied for a few months, and I generally don’t have anything bad to say about them. There’ve been some weak years, especially with Black Ops 3 for me, but Call of Duty: World War 2 is a competent little package to bring CoD back to its roots, in both a literal and figurative manner. An emphasis on classes, boots on the ground, World War 2, it’s basically everything the fans asked for, and it’s pretty solid! My only complaint is that I think I’m getting too old for twitch shooters, because my aim and reflexes are getting god-awful, even though I used to be amazing back in the CoD4 days.
Star Wars: Battlefront 2 is an even more controversial game than Mass Effect Andromeda, from Loot Boxes to laggy servers to yadda yadda yadda... I never really had much of a dog in the fight, to be honest. I play stuff like Overwatch and Counter Strike, so loot boxes are pretty par for the course (Counter Strike even makes you pay them to open the box!) and while these boxes did technically give an advantage, I don’t find that the Star Card system allows for anything too wild, as far as power gap due to lootbox elements. By and large, I didn’t care, but it seems as though the narrative of the game has basically become the loot boxes, leaving many people unaware that it’s actually a fun game! There weren’t any paid lootboxes present at launch, so all lootboxes here are earned in-game and in-game only, and usually just contain garbage anyways, so most of what you’re going to be doing is from gameplay too. All in all, it kind of makes me sad that this was the game people decided to rail on for lootboxes (despite so, so, so many other games having them and getting away just fine) instead of holding it up as a massive improvement over the first game. Overall, I still think it has some flaws, but with a full year of free DLC and many features (like trooper customization!) being confirmed to be on the way, I’m really happy to be playing it now. Honestly I think I play Battlefront 2 more than Call of Duty, or... any game on this list. I really really like it.
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Mass Effect Relationships Week: Day 2: Pictures of You
On the dresser sits a photo. The photo is of a handsome man, staring straight at the camera and wearing a small smile. His shoulders are square; he sits with the natural profile of an old soldier, and his hair is worn close to the scalp. The light blue button-up accents his same-colored eyes, so sharp and clear but not cold like the sea. No ice in these eyes, only warmth.
On the dresser sits a photo of a man who hung the sun and the moon and the stars. Now it’s like the stars have taken that bright light the man was once made of and spread it amongst themselves, to hold tight until they burn out and all this is long gone. And supposedly, that is what happened. The Reapers that hang out in the sky late at night, uneasy shadows, say so.
Why Kaidan would believe that, he’s not sure. He’s not sure what to think about any of it, really. One day, he had everything he needed in this lifetime and then some, despite the ugliness of the war and the fight for survival. But all too soon there was a hurried kiss, a race for the beam, and radio silence.
Then his world fell apart.
Kaidan sighs, preparing himself for a long day. The new Council swear-in is today, which will be nothing more than a load of posturing and politics, something Kaidan was once good at, and even enjoyed in some respects, but now has no patience for. Then comes the next human Spectre induction, so at least he won’t be alone in that sense anymore. It’s a small thing, but the small things in life are what keep him going these days.
But the itinerary gets much worse. At the end of a long day, far after exhaustion sets in, there’s a meeting with the Reapers, and these are his worst missions, if they can even be called that. He will have to face Harbinger, their old enemy-turned-cautious-ally. Kaidan hates Harbinger with an undying passion, but there isn’t anything that can be done about it. Seeing as how Ghost has requested him in particular to be humanity’s ambassador to the Reapers, he doesn’t have much choice.
And Ghost will be there, too. Ghost, who has an uncanny and frankly quite creepy habit of reading Kaidan’s mind sometimes.
He shudders and runs his fingers over the photo. “I suppose we did know the score, huh,” he murmurs to the handsome man framed there. “But this is even harder than I thought it would be. I miss you every day, John. Please give me strength.”
As usual, there’s no answer, so he squares his shoulders and walks into the bright morning. It’s warm, but that warmth doesn’t spread to the ice in his heart. Not even close.
On the dresser sits a photo of the only man Kaidan Alenko has ever loved, but he’s not there anymore and Kaidan has work to do.
More specifically, Kaidan has to make nice and put up with this goddamned black spider-looking motherfucker while his heart is screaming and cursing and bawling in the corner.
“We are almost finished with the repairs. Soon the Citadel can go back to the Serpent Nebula.”
Well, something nice for a change- nice being, of course, a relative thing. At least the Citadel won’t be a danger to Earth anymore.
“That’s great news, Harbinger. Thank you for your hard work.”
And don’t those words just leave his mouth tasting like ash.
“We have mined 11 tons of palladium at the edge of the Far Rim that will soon arrive via the fourth fleet. Our understanding is the salarians are requesting a shipment of approximately half that. Will this request be filled? We can begin preparations if you like.”
“I don’t know, I will have to discuss it with the Council.” He makes a note on the datapad. “Next order of business?”
Harbinger drones on, emotionless. It’s all Kaidan can do to avoid using his biotics against it. Even though it’d probably swat him away like a fly. Even though it’d be pointless.
On the dresser in his bedroom sits a photo of a distant memory. Everything is pointless now.
The meeting drags on. There are several items that are concerning, but overall there are many positives. The damage done by the Reapers is slowly being cleared up, and they will soon be able to dedicate more time to actually improving civilization. Everyone will cheer.
Kaidan won’t. Kaidan can no longer cheer about anything.
He turns around and hands over the datapad to an assistant, a man with caterpillar eyebrows and stars in his drab brown eyes every single time he sees Kaidan. Eyes that are the opposite of John’s baby blues. The opposite of life and love and happiness. It makes him sick to his stomach to look at them. That probably makes him a bad person, but he no longer cares.
Ghost, until now eerily silent, makes a noise before he can walk away. It sounds suspiciously like a throat clearing.
Kaidan turns back toward the Reapers paired side by side, Harbinger’s frame wide and imposing, Ghost much smaller and far more sleek.
Sexy, Kaidan’s mind supplies helpfully.
He takes a breath and thinks about that photo. There is nothing sexy left in the universe, especially not these vile things.
He clears his throat back at it, and hopes his disgust- not just with said thing, but himself for that thought as well- doesn’t come through. “Is there something I can help you with?”
“We are requesting your presence onboard, Major Alenko.”
Kaidan startles. What the hell?
“I, uh… I’m not sure that’s a good idea,” and here he rubs the back of his neck just like John used to do, goddammit, “I mean, how can I even do that?”
In response, a door appears as though by magic in the thing’s hull, and a walkway slides out and bangs up against the dock where Kaidan stands.
On the dresser in his bedroom sits a photo of a man, and he is walking into the waiting arms of that man’s mortal enemy.
He might as well. Not much else to do anyway, really.
The first thing Kaidan is aware of is a Presence, the kind with a capital P. Terror possesses him, but he forces himself to be calm. There are running lights that lead him to some chamber, a strange place with dimensions that hurt his brain to look at; this wasn’t meant to be seen by any mortal, and he knows that for certain. But any awareness of that falls to the wayside and his heart stops- quite literally- for a second or two when he glances in the far corner.
On the dresser in his bedroom sits a photo of a man, and that man sits in front of him now.
Impossible, it should be, and yet.
“How?”
It comes out as a breath, something no human ear would have heard. But the man, if he is indeed a man anymore, hears him.
“There are things in this universe we can never hope to understand. Do not ask the question, for the answer will grant you no solace. But before you ask, yes, I am real,” John Shepard says, and Kaidan sinks to his knees on the soft obsidian floor.
“John, I don’t… I don’t know what to say.”
“Then don’t say anything. We never needed words anyway. I loved you the moment I saw you, Kaidan. I know you like my own heart.”
“Are you… what are you?”
“I am me,” he shrugs. “I am both what you remember and yet more. And I can make you the same. You can be one with me, if you like.”
The ice blue eyes glitter, with something like mirth, something like awe. Kaidan knows it’s reflected in the hazel of his own.
“Like you have to ask?” he whispers, still barely able to speak in fear of the apparition vanishing like smoke in the breeze. Or maybe he’s dreaming.
You’re not dreaming, says a voice in his head.
John, this can’t be real. Can it? Can I be so lucky?
Kaidan, come here.
Kaidan had never been able to resist him, and so he does, and what he feels is flesh and warmth and true human contact.
And he is finally home.
On the dresser sits a photo gathering dust, of a man made of dust. Soon, it will go into a museum, next to a series of photos of the man and his husband, who disappeared into the jaws of a Reaper a few months after his death.
And all that will remain is a ghost.
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Latest story from https://movietvtechgeeks.com/im-playing-now-table-top-racing-animal-boxing-far-cry-4-still/
What I'm Playing Now: Table Top Racing, Animal Boxing and Far Cry 4 still
This week, I hit the tracks with Table Top Racing: World Tour on the PS4, got the hell out of Kyrat by finishing Far Cry 4 (spoiler warning), and wrapped my hands to strike with Animal Boxing on the DS. Let’s take a look at what I’m playing now! Table Top Racing: World Tour I don’t play very many racing games (Mario Kart and Modnation Racers being the recent exceptions), but for whatever reason, I had the urge to do so this week. I thought about placing an order for Mario Kart on the Wii U, until I saw Table Top Racing sitting in my digital PS4 collection (it was free with PS Plus some time ago). Given that it was already on the console and that there would likely be enough players to find online matches (because the game was free for a while), I dove into Table op Racing, starting first with the cup missions. Once I found my bearings and remembered how to properly control an in-game car (Far Cry 4’s over-simplified one-stick control scheme was still messing me up), I quickly found that Table Top Racing is an awesome and imaginative title. Admittedly, there isn’t really much room for racing games to further revolutionize their content; whatever innovations and improvements barbecue, the fact remains that vehicles or persons of some kind will need to try and reach a specific point faster than their opponents. With this considered, logic indicates that racing-game developers would simply focus their creative efforts on improving fun. Although I’ve once again not been particularly close to the genre, it doesn’t look like many games do this (instead focusing on features and layered depth). Table Top Racing, however, does. Sure, the controls boasted by the title are solid, and similarly to the way that it doesn’t “drift” too far from traditional mechanics in this sense, the power-ups in the game are also pretty normal. Where Table Top Racing really shines is in its stages, which create an undeniably impressive quality of character and atmosphere. During my relatively limited time with Table Top Racing, I cruised through a fancy barbeque setting, the bedroom of a run-of-the-mill 80s child, a well-stocked sushi restaurant, and an auto factory, amongst others. Each of these stages is littered with cool and eye-catching decorations and items (Simon Says in the bedroom, the waving cat in the sushi restaurant, etc.), and the attention to detail is remarkable. These immersive environments—which make watching the road and other drivers a challenge—are what push Table Top Racing above the competition. Despite playing only a few online matches (partially because everyone else is so damned good), the multiplayer functions of Table Top Racing worked well, for the most part. The fun within the title can be easily found by players, as can its lesson to the industry: you’re not going to break any new ground with a racing game, so you might as well focus solely on making it enjoyable to play. Far Cry 4 I wrote extensively about Far Cry 4 last week, so I’ll try and keep the following final impressions brief. It should be noted that it DOES CONTAIN SPOILERS. I don’t know what Ubisoft was thinking when they created such infuriating story characters, allowed them to trample all over the player (defying logic and reason in the process), and then didn’t bother to include any revenge path. I chose to kill Amita only because I assumed she’d be an issue in the future, and I was hoping to overthrow and execute Sabal with as little trouble as possible (I was nearly certain that Ubisoft was going to include one of these missions at the end). The two went from being fundamentally split on core issues to ordering the main character around and saying the dumbest, most nonsensical dribble in imaginable. This same sensation, in my opinion, was found in the game as whole—especially during the last third (that jail sequence was awful). Sure, with the crazy and deceiving ending, Far Cry 4 was different than many other titles. But it leaves the player (or this player) feeling so unsatisfied, confused, and frustrated that it’s not worth the shock value Different doesn’t always mean better, especially when the components that need to be switched-up—the missions, healing style, controls, activities, and much more—are the same as always. Animal Boxing When I purchased Animal Boxing for next to nothing from Best Buy’s used game sale a while back, I admittedly didn’t expect much. I was intrigued by a game that seemed crazy and relatively obscure. Its low price of roughly $2 was also appealing. Much to my surprise, Animal Boxing is actually fairly good! The story is predictably weak and not even worth mentioning, but you get to play as a human and compete in the Sweet Science against all kinds of animals. In the bronze cup, I faced the likes of a chicken, chipmunk, lizard, and another couple animals I can’t quite remember. Like its core concept, the gameplay found within AB is unique. I was very skeptical at first, but to play, you turn the DS completely upside down. Then you use the touch screen to select your strikes. Throwing straight punches (simply tap), hooks (slide towards the target from either side), or an uppercut (slide vertically) is very responsive and straightforward. Believe it or not, the tap-based gameplay feels excellent like this. In fact, it’s hard to imagine playing any other way; using the touchpad with the system situated normally would be cramped, given the frequency with which strikes (taps) must be utilized. The top screen also displays some imagery when the system is upside down, and the control pad is used to block punches and dodge left or right. If you’ve ever had the urge to try and outbox a chicken, I wholeheartedly recommend Animal Boxing. It’s not the best game ever, but if you play with an open mind, you’ll find a lot to enjoy—especially for the price. Purchases Because I complain so much about my backlog, I figured that I’d add a feature to each “What I’m Playing Now” piece that highlights my video game purchases for the week, to demonstrate the essentially indestructible force that I’m forced to tackle whenever I sit down to play a game—something much more powerful than in-game enemies and multiplayer opponents. Mass Effect 3: Special Edition on the Wii U—$6.17 Shipped Because I have a free month of Walmart’s Shipping Pass until the end of August, I went ahead and ordered Mass Effect 3 on the Wii U. I’ve only played the first two games, I don’t use my Wii U enough, and this version received pretty impressive reviews. The free shipping and low price also helped. Motor Storm: Arctic Edge, Socom Tactical Strike, and Syphon Filter: Logan’s Shadow on the PSP—$9 Shipped (Total) I was on the fence with this purchase because I don’t play the PSP very much anymore, but the free shipping, low prices, and new condition sealed the deal for me. I ended up getting all three of the Sony-developed games for around $9 shipped ($2.81 each and tax). It might be a while before I tackle them, but this price was too good to pass up. Brothers on the Xbox One—$5.30 Shipped I don’t know much about it, but Brothers has always looked appealing. I missed the game a while back during a Microsoft Store sale, but this is roughly the same price it was available for there. Next week, I’ll play through Ether One on the PS4 and some other games which I haven’t quite selected yet. I can’t believe No Man’s Sky is almost here (while I’m excited about the game, the basis of my disbelief is mainly the fact that it’s already August), and I’ll be playing that upon release as well. Enjoy the games!
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