#makes playing crisis core particularly tiring
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I have so many thoughts on ff7 rn
#some of them are: i wish the fandom was better and bigger? its presence is surprisingly small for what youd expect#i dont understand the sephiroth x cloud ship like literally cant understand it#i guess its an enemies to lovers thing but there isnt any? tension?#id accept it with zack bc of their history but idk cloud is a baby next to sephiroth#also every time i look st zack legit tewring up#im learning to play price of freedom and aerith's theme snd they both make me super sad in a good way#i used to dislike aerith bc i didnt like her with cloud. it seems to be that aerith for cloud is kinda idk. motherly? like a caretaker lol#but i started liking her a lot thanks to her dynamic with zack#bc theyre super goofy togethwr#i do like what cloud's name means for aerith tho#bc she's scared of the sky and clouds hide the sky and his name is cloud. poetry#anyway just some late night thought bc ive been playing crisis core all day#literally 7 years after coming into touch with ff7 and i still cry when i look at zack man#makes playing crisis core particularly tiring#millions of typos bc my phone is still kinda new and the keyboard smaller than my previous
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RAHHGHGHGH . so glad i can finally be fucking insane in the membrane abt dutch without spoilering . i know hes not ur guy from this one but hes such a fucking beast to me i need to put him in the salad spinner and watch him go .
his like subtle manipulation of everyone , particularly arthur, john and molly. oh my god i could talk for england abt molly oshea. dutch's romantic relationships are like a microcosm of how his manipulation and favour with arthur / john plays out over the course of the game . he was originally with susan grimshaw ( rip to the goat ) , then it's heavily implied he did her extremely dirty and ditched her for molly, a aristrocratic but crucially younger and less experienced woman who better embodied his big , grand ideas ( oh motif of dutch surrounding himself by rich lovely things. like his clothes . ostensibly pretty extravagant for an outlaw but when you get closer you see how ripped and frayed they are , representing him clinging onto a lost way of life ). THEN at several points in the game if you explore camp , you can see dutch flirting with karen multiple times !!! karen who is like NINETEEN i think ??
hes such a fucking scumbag . he does not get attached to people in the normal way . he views them as extensions of his pretentious beliefs . he preys on young, vulnerable people with nothing to lose, offering them a home , a family , only to use it against them when they start waking up to the reality. and it hurts so much watching arthur come to this realisation because he loves dutch so goddamn much , he sticks around for wayyyy longer than he should've because he's loyal down to his fucking core .
sidenote sorry for being insane . dutch has my fav speech in the whole game which is his one to milton ... 'ain't no such thing as civilised. it's man so in love with greed, he has forgotten himself and found only appetites ' ohhh dutch ur so silly dont u want to introspect a little . arent u tired of projecting . dont u just wnana go apeshit.
i know a lot about dutchs story through osmosis from beloved lamb and you are SO right that his relationships with women (particular his trading in of women for younger models whenever he so feels like it) is a microcosm of how he manipulates people in the game !!! it always baffles me when i remember that dutch was with grimshaw once upon a time and it feels . so apt to think that it would later be grimshaw to kill her, especially in the midst of the crisis of the gang falling apart.
i LOVEEE the motif of dutchs obsession with luxury - unaffordable luxury. its such a great way to subtly represent his greed that will eventually kill him. not only is it present in his appearance, but its really the most impactful when held up with how hosea dresses himself. hosea is such an important anchor to the gang, and an important part of leveling dutch overall. i really like that element and that hosea dresses primarily in blue while dutch does in red... i love the way the honor system uses color because once you see it you cannot Unsee it and it makes me insane
and i think that obsession with the finer things and also his consistent preying on the young and vulnerable and how he groomed arthur and john into violece is once again.... sooo representative of the fact that dutchs main sin is a deep pride and a sense of arrogance. he DOES believe that all people in the gang are some extension of his bullshit philosphy and he views his love (which i do believe he views as genuine love) as holy and righteous...dutch believes himself to know best. better than anyone, for everything. whether that be in clothes or how to live and act. his prestige is so ... fake... he is SO fake. he has constructed an entire life upon a falsity and false understanding and he's sold it time and time again to recruit members. and he does it so well that it drives the gang to obsess over loyalty and dutchs word as law.
the only thing that was tempering that for so long was hosea. hosea was the voice of reason. hosea was the counter. and when hosea inevitably dies - dutch completely slips and sinks further and further into his unethical tirade. but dutch still has some humanity in him, and everything snaps back to reality when arthur dies in front of him and it is all dutch's fault in some capacity. its the one time in the game where dutch is forced to reflect inward, because he did love arthur. he did. i know he did. and that is precisely why he leaves arthur there alone - because he is then forced to face every single reality all at once when arthur dies like that. and it is so .so .
#return to sender#i have to stop yapping im so sorry about this but god. arthurs love for dutch is so pure and true. theres such true belief in it#dutchs love for arthur is less pure but i do think he did love arthur. he did and thats the worst part to me.#he is a complete scumbag. a selfish and worthless piece of shit with no capacity for being critiqued#but he is so nuanced at the same time. i need to play the game 6 more times.#DO NOT GET ME STARTED ON HIS PROJECTING WHEN HE SPEAKS TO ENEMIES#THE O DRISCOLLS...THE PINKERTONS#i believe so sincerely that the only reason dutch specifically killed angelo bronte was because bronte called him exactly for what he is#and he couldnt STAND that#a.rdr2
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there seems to be an interesting dichotomy here, and I think one part of the problem is just the sheer size of the landmass of, not even just the USA, but the entire north american landmass. in stories where kaiju attack the US, they inevitably hit coastal regions since they apparently have to come from the ocean. So Godzilla, King Kong, the kaiju from PacRim, even Jurassic Park, the target is coastal regions and therefore it's New York or LA since they seem to be important to the American mindset.
You don't get giant monsters attacking Boise, Omaha, or even Chicago. Godzilla just never makes it all the way to Dallas.
So Kaiju make sense from a Japanese standpoint given that there is a small landmass surrounded by lots of ocean. Gojira could pop up anywhere and make good ground to most any major city, wreck havoc, and retreat to the waters easily. Later monsters made it even more terrifying if they could come from volcanoes or the sky.
But Americans don't really have that vulnerability. There's just too much America. Most of the terrorism dealt with in the deeply landlocked states comes from within those states (unabomber, mcveigh, waco, ruby ridge type stuff). "Nope" has its high points but was still a very localized, very rural story that I think making a kaiju case of it dodges its point.
Independence Day, and its precursor War of the Worlds, make better pan-effective cases, but the telling difference is that Americans still need multiple advanced spaceships to fuck us up. Even in Pacific Rim, where the attacks were still coastal, the underlying complication was that it was a war of attrition. The constant coastal attacks eventually drained the resources coming from the "heartland" to a point where things got desperate. Whereas Japan felt that one giant lizard was enough to encapsulate how they viewed America in WW2 and the following natal-atomic years. Especially considering that in their early campaigns in the war Japan fought and dominated on multiple fronts until this monolithic American military came down.
So for us in the US o A, the closest we've ever come to feeling threated as a whole came in the Cold War, particularly the Cuban Missile Crisis, where, perhaps ironically, we feared nuclear annihilation in a way that even the Japanese couldn't, insofar as they were dealing with coping and healing and addressing their actual trauma whereas Americans were agast that it could even happen to them. And this was going on at about the same time we were catching on that we were poisoning our own populace with the above geound tests in New Mexico and Nevada spraying cesium and strontium all over every living thing downwind of the rockies.
But it's hard to make a singular enemy out of all of that. The Russian threat was never so direct, or even applicable (as in a direct attack), to make us mythologize a proper monster/kaiju of them. We were too busy fucking up Eastern Europe and the IndoChinese penisula. We had middle grounds. We could transfer our nightmares to others.
So we never had an enemy Big Enough to Mess With Us.
But the zombie thing... (which enough has been written about capitalism and commercialism that I'll try to elide over) hits a weird kind of individualism that sits at the core of the American mindset.
If a threat came from outside, we have the tradition of standing to meet it and defeat it. We have a paranoia of course about the outside; the dirty immigrants stealing our jobs, the russians pointing nukes at us, and all the other xenophobic social traits we try to deny... but the key American fear has to exploited from within and without warning. It has to exploit our individuality. And it has to grow exponentially.
And I'm still just as tired of the early 00s zombie fad as anyone, but Romero was onto something and that fad was riding a zeitgeist for its time and I have to admit that zombie lore is playing some kind of 5d chess with the American mindset in a way that a singular monolithic kaiju like Godzilla just can't do (for Americans).
Zombies give us the war hero fantasy where given enough ammo or a sturdy enough farm tool we'll hack through waves of the enemy.
Zombies give us the fear of being turned against our ideals (quasi-vampirically) if we get bit and become one of the masses (bad guys).
It contrasts humanity as a mass as well (the good guys) that can be corrupted by one person that wasn't honest.
The American fear isn't being demolished by one archetypal monster... it's being swarmed and overrun and infiltrated and subsumed. (which is probably "wonderfully" ironic [in a purely narrative sense] given what we did to NATIVE americans.)
But yeah... I think the wall I'm hitting here is that the only thing that could be a singular, point threat monster for America would be god (or something like it) and at that point we'd probably either kill it outright or ignore it because we have work in the morning.
I guess the thing about Godzilla is that it represents a massive national trauma which eviscerated nature and the human soul, but the USA versions fall somewhere on the spectrum between "vaguely about 9/11 or recent natural disaster" and "giant monster smashy smash." I think that stems from trying to conceptualize Godzilla as representing a particular and isolated instance of disaster and translate that into something of a similar nature in the USA.
But the real deep down soul death and national trauma in the USA isn't anything recent, you can't point out something uniquely bad like an atomic bomb. Really the kaiju for the USA needs to be symbolic of how this whole place is an infinite recursive system of devouring its population, starting from colonization and going right up through to the present day. The crucial difference is that if a kaiju was to represent the deep, unhealed, and still bleeding scar at the heart of the nation, it has to by definition be some ancient dead thing which rises on the anguish of everyone consumed in the name of this country and burns it into the ground. There's not an easy way to make a USAmerican kaiju because the only way to do so accurately means the kaiju has to be the protagonist, and ultimately has to show how much the people in the USA are unified when the hyperwealthy and our government are destroyed.
Who is gonna make that?
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Can of Worms Time;
Say you were editor of The Nightwing and BOP books and there’s fan demand for Dick and Babs to finally tie the knot.
How would you pull it off?
Well I wouldn't do it by having Dick feel pressured to propose to a woman he's not actually actively in a relationship with anymore because he thinks he's going to die and wants to get it off his chest before he runs off, gets hit by a massive energy beam during a multiversal invasion event, and ends up in a coma, that's for sure.
No I'm not bitter about Infinite Crisis and Devin Grayson's continual misunderstanding of Dick and the Dick/Babs relationship, why do you ask?
More seriously, let's play this out with post-Crisis!Dick/Babs but sprinkle in the occasional piece of post-Flashpoint stuff (aka, we're talking Nightwing and Oracle, competent and independent adult heroes who both actively lead their own teams, have their own friend groups, have had serious previous love interests, and have their own responsibilities outside of a relationship with each other).
Realistically, the actual proposal would likely be pretty quiet. Dick and Babs are both pretty private people when it comes to their relationship and they both know what a Production™ their family and friends would cause if they knew there were plans (I'm thinking about Dinah and Tim specifically here, but everyone involved would be guilty). I think they'd wait a few days before letting everyone know.
My running gag during the wedding prep era would be that every time they're trying to plan an aspect of the wedding, they keep getting called out to go deal with superhero stuff. This would obviously usually be within the context of whatever a-plot they're dealing with in their individual books, but also just...littering references here and there about other stuff happening in the background.
Trying to book a caterer? Whoops, all-hands-on-deck alien invasion. Talking about flowers? Gotham's had another Arkham breakout. Trying to get to a dress fitting? Oh no, the Birds need help breaking into a high-security prison in Bialya. Scheduling their mandatory pre-marital counseling sessions? Oops, the Titans need help dealing with some major universe-ending threat. Nothing that actually puts a strain on Dick and Babs' relationship, but something that's just exasperating enough to be plausible for two characters who are traditionally DCU linchpin characters with a lot of responsibilities and funny enough for readers to not get tired of it.
I think it would also be fun to have a Nightwing issue focused on Dick running around Bludhaven dealing with petty crime while trying to figure out who his best man is going to be. Should it be Wally, who's been the best man at all of his previous weddings/wedding attempts? Should it be Roy, who's stuck by him again and again and (Dick thinks) should get a chance to actually be in a wedding party that's not his dad's for once? Should it be Tim, the sibling he's closest to? Should it be Donna, who he walked down the aisle at her own wedding? He has so many choices, all of which would be good choices for different reasons and none of whom would be particularly offended by him picking someone else. He picks Wally in the end, because why mess with what works, and asks the others+Garth and Damian to be groomsmen (yes, Donna's at the altar with him too).
At some point, Babs just appoints Dinah as her Maid/Matron of Honor and lets her run her entire wedding prep process for her. Babs might be a control freak, but this is one area where she's largely happy to let someone else take care of the minutia. She grabs the rest of the BOP Core Four+Cass, Steph, and Alysia as her bridesmaids, picks out her dress, and calls it a day.
As for the wedding itself, I want two things out of it: one, someone important (not Dick or Babs, so maybe Wally or one of the Bats?) nearly doesn't make it to the venue because of a massive superhero conflict, and two, the actual wedding goes off without a hitch. I'm very determined that the actual wedding will not be interrupted or otherwise ruined in any way after the disaster that was Dick/Kory's attempted wedding and the pre-wedding trials I just talked about. So they get their wedding, they go on a honeymoon somewhere, and they TURN OFF THEIR COMMS for a week. The honeymoon period is for enjoyment, not distractions; they've both had enough of those.
Publishing/IRL time-wise, the proposal would happen in a Nightwing issue, I'd let the engagement era happen over a year or so (so 12 issues for both the Nightwing and BOP books, exploring the process from both their POVs) and then have their wedding in a crossover issue. So...yeah, that's how I'd pull off a Dick/Babs engagement and wedding in the context of Dick and Babs both having their own books.
#dick grayson#barbara gordon#dc comics#my writing#asks#dickbabs#otp: acrobats#the only other in-character option is a shotgun wedding which I think would be SUPER funny but not very romantic#...also they both deserve better than that tbh
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A Father’s Love
Another piece for @winterpower98's Swap Au.
I don’t really have a time frame for this scene, but with all the horror MK has had to endure in this AU I couldn’t help myself. I just needed a bit of fluff to break up my writing. Plus, I am all for Tang showing just how much he loves MK and being a protective father figure.
The poor boy needs a break, but we all know it won’t last.
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“Well now, aren’t you a stubborn human.” Sun Wukong mused as he took in the one who dared to separate him from his creation.
The ground was split in a dozen directions. Craters dotted the landscape. The scent of volatile magic soaked the air. Yet, in the center of all this was a small circle of undisturbed land where his boy and the human stood unharmed.
The human didn’t look particularly impressive. If he had to guess, somewhere in his early to late thirties. He was obviously healthy but still suffered from the weaknesses all humans share. No, what truly caught his attention was the strangest sensation he knew this human. Almost as if the golden fillet was readying itself by his mere presence.
The human’s talent in magic was nothing to scoff at. Admittedly, it was nothing he couldn’t brush off, but seeing a human wielding so much raw power was supposed to be nearly impossible in this modern age. However, defying the odds here one stood before him trying to keep him from one of his treasures.
He was not alone in his curiosity. The Monkey King watched as MK stared at the bespeckled man in utter surprise.
“Since when could you do that?!” The newly revealed monkie demon all but screeched.
“Not too long.” The scholar cryptically stated.
His annoyance at the lack of an answer freed Mk of his fear. Just enough to swallow his need to be supported during this horrible moment and say what needed to be said. “You’ve got to run! Forget about me and get the others to safety!”
“I’d listen to my son if I were you, human.” The tyrant stated with a cocky smirk. “Since he’s started to learn his lesson about where he belongs I can be generous. You can take all your friends back home to rest up and we can continue another day.”
With a trembling hand, MK desperately gripped Tang’s pant leg. Praying that his love would be translated behind his pathetic display. “Please. I can’t see you get hurt because of me.” They were the kindest people he ever had the pleasure of knowing. He couldn’t bear knowing they got hurt trying to save him. The only reason they were in this crisis was because of him. If he hadn’t been so weak...
If he didn’t allow himself to be used, Wukong would still be trapped.
“Mk, you know I can’t leave anyone behind to suffer this tyrant’s hospitality.” The word was hissed out with more venom than a viper pit. “Especially not after learning of Macaque’s past.” Tang adjusted his stance so his side now supported the youth. His fingers twitched randomly, his eyes remained locked onto the armored demon. “Besides, we both know Mei would gut the two of us if we even think of considering it.”
It made no sense. They were in the presence of a being that filled the nightmares of all, from the lowliest human to celestial kings, yet young simian couldn’t help but smile. “Good point.” Compared to the Monkey Tyrant the young dragon was an insect, but she had earned the fear that accompanied her ire.
“Such a touching display. But do you really think you will be able to give him what he needs? That others will accept who he really is? You can say you love him until the sun blows up, but it will never change the fact he is me.” The Monkey King’s smile showed nothing but cruel amusement, but his tail betrayed his fraying patience.
“Do you take me for a fool? It doesn’t matter what he looks like, where he came from, or how he started out. He is my Son! And I refuse to let anyone abuse his kind heart ever again!”
Two hands slammed into the ground with unnatural force. Mystic runes and circles filled the air as the battlefield was bathed in a gentle yellow light. Golden ropes wrapped around the Tyrant as the earth formed a five-sided fortress around him. Symbols were burned into each side, somehow not concealing the burning rage from Sun Wukong’s enraged expression.
With that done, Tang grabbed MK’s hand and ran knowing full well both their lives depended on it. “Come on! That won’t distract him for long.”
Or at all. They hadn’t cleared five meters before they started to rocks crumble and mystic bindings viciously snap.
Somehow the two of them were able to reunite with Macaque and Mei in order to get some much-needed distance without any major obstacles. It was silently agreed that the Moneky Tyrant had let them leave. Why? They didn’t want to think about it. All they could do was patch themselves up and think of a new plan.
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Pigsy treated them all to a delicious meal, after yelling at the four of them for tangling with the Monkey King. About how they could have gotten killed and berating them for thinking about leaving them behind. Tang was certain Pigsy’s volume was the only reason Macaque looked uncomfortable.
That night they all stayed with Sandy. It was agreed that they should stick together until the heat dies down. Mei stepped out to call her parents to warn them about ... everything. While Macaque had essentially taken over as her father figure it didn’t mean her birth parents were no longer a target. Macaque aided Sandy in setting up the spare rooms. Piggy was just cleaning up dinner and preparing a few things for breakfast.
Leaving Tang to begin creating wards to hang around the boat and MK to uncomfortably sit as he stared at the scholar.
“Why did you do that?”
Tang pushed up his glasses, looking more grave than the teen ever recalled seeing.
“I was preparing that spell the moment I opened my mouth. I figured after that outburst it was only a matter of time before he got bored playing nice and when for the kill. Despite what movies would make you believe, talking is not a free action.” His precious disciples learned that lesson the hard way.
“No. I mean...when you said all that stuff, did you really mean it? You view me as a son?” MK could barely get the last word out. It felt like all of this was just a wonderful dream and when he awoke he’d be back on Flower Fruit Mountain.
Tang set down his brush to fully face the demon. “Of course, I mean it. I wouldn’t have said it if I didn’t.” He poured his entire soul into that truth, a fact he was proud to scream to the heavens.
“Even when I look like this?” Sharing the same face of the demon who caused so much pain and suffering. He could barely stand it, but the thought of continuing to live in his human form just felt even more unbearable. He was tired of lies. Tired of being used.
“So you look like a demon monkey, big deal." Tang waved off the concern, regaining his trademark confident sass. "Last I checked, we are close with several demons one of which is a rather famous monkey. At your core, you are still the same MK we grew to know and care about. You may have started out as Wukong’s clone, but you have come a long way since then.”
Seeing that the boy was still unconvinced, Tang wrapped his arms around the child’s shoulders and brought him in for a hug. “You will always have a place with me, with any of us. You are loved and appreciated, Xiǎotiān. Never forget that.” Circles were slowly traced on his back as shaky breathing gradually evened out.
Xiǎotiān nuzzled his father’s neck. Taking in the scent of aged paper, ink, and tea. “Can I sleep with you tonight?”
“Of course.” Gentle fingers slowly combed through his hair.
The world was falling into the depths of madness, but in this moment Xiǎotiān could deceive himself into believing everything would work out.
#lego monkie kid#lmk#tang#sun wukong#qi xiaotian#monkie kid#past abuse#winterpower98#monkie kid swap au#dad tang#Tang is Tripitaka#monkey tyrant
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MY FAV STAR WARS COUPLE DYNAMICS:
(for the sake of this post let's all just pretend no one dies, ok?)
Anakin - Padme: their relationship started with pure drama and really bad, corny pick up lines and it just goes on that way. Even when they are happily exiled on Naboo with their children and everyone knows about them, whenever they talk about their love or tell the story to Luke and Leia it's always with the tones of a 'larger than life situation'. Obviously Anakin is the drama queen who really pushes it (and is still salty he had to give up his title as Jedi Master) but Padme fell for him when he did the whole whiny speech about sand and married him, she secretly supports this s***t! 😝
Han - Leia: bickering is their love language. Screaming to impose supremacy is their flirting. The thing is, they never bicker for serious stuff, because they actually agree on what matters and get along as a couple, it's the principle of things! Sometimes a friend of Ben overhears them and goes 😱 "I'm really sorry for intruding on this, pal. Will your parents be alright?" And Ben with the calmest expression will answer "They literally do this all the time". It's the silence that's worriesome. When Leia is just too tired to keep fighting after hours of doing so with politicians, when Han doesn't bother to stay to face the argument and just hops on the Falcon again, THAT'S when they realise they are falling out. So they push duty and lust for adventure aside to go back spending quality time together and patching things up. Sure enough, the bickering starts again and Ben is like "😌 aaah everything is fine again".
Din - Luke: they are the picture perfect couple. They literally never argue, at best they poke eachother when one of the two does something the other doesn't entirely agree on. They have each other's back in any instance, support every choice and are there for backup when others want a fight or have something to say either on Din's leadership or Luke's approach to the Jedi code and teachings. It took them forever to actually get together because they acted like shy teenagers on their first crush and Leia, Han and Cara had to practically push them into each other's arms, but once they got there they were solid a couple as a rock. Others look at them and think they are either disgustingly mushy or still in a 'honeymoon face', because NO ONE has such a stress-free marriage. Din and Luke truly don't get what the fuss and all the drama's about. So even though they end up practically parenting the space version of the kids from 'Cheaper by the dozen' they act like parental figures to their friends as well. Life as Manda'lor and the Reviver of the Jedi order can be hell, but together they are just balanced like that and can face everything! They even create a new co-op fighting style for Jedi/Mandalorians that becomes the terror and amazement of the Galaxy for centuries to come!😌😏💪
Kannan - Hera: very similar to Dinluke except they do at times have some small moments of tension because Hera is a fighter to the core and Kannan can't help but wonder if the battle will ever truly end. But his queen's passion and resolve is so bright and steeled that he can't help but fall in love a little more every time and follow, knowing it's the right thing to do. They have an example to set for their son, after all. Kannan will absolutely love Jacen and will introduce Ezra to his son (once Sabine and Ashoka bring him back) as his older brother. Much like when he trained Ezra or faced Sabine, Kannan will sometimes doubt himself and wonder if he's acting like a good parent to Jacen. Hera will smile and reassure him, describing to him the bright and happy smile on their son's face or how Jecen's nose scrunches and his long, greenish ears wiggle in delight whenever Kannan plays with him or cuddles him. As Hera says so, Kannan holds her and feels like he can actually see it too.
Sabine - Ezra: After Ezra is brought back to his family from wherever or whatever happened to him after facing Thrawn, both of them will just indulge in sudden hugs or touches to make sure the other is actually there. Of course, they first think of their bond as a solid friendship and camaraderie, because that's what it was when they left off. The extra touching is just the response to being apart for so long and being worried for each other. But then Sabine notices that Ezra actually looks really good with long hair and the scruffy beard he grew out. She catches herself thinking of how warm and safe if feels in his arms and mentally kicks herself because she's a Mandalorian, all she should need is a loaded blaster to feel safe. Ezra, on the other hand, starts playing with Sabine's hair when complimenting her new dye and suddenly finds himself cupping her face like it's the most natural thing in the world. Long story short, they fall for eachother hard and become the prototype of the couple "my boyfriend/girlfriend is my best friend". When they are comfortable with their new status, Ezra goes back flirting dorkishly with her like he did all those years back when they first met and Sabine will tease him by shooting his advances down.
Ashoka - Bo Katan: joke's on Bo-katan for cringing back in the day at her sister's relationship with a Jedi. She thought destiny or the force or whatever was really messing with her when she realized that her rival and pupil, Din Djarin, the new leader of Mandalorians was also falling helplessly in love with a Jedi (Obi-Wan's student nonetheless). When she hears Sabine Wren and her Jedi boy also got together she stops questioning it. The thing is that she herself has been inexplicably, undeniably charmed and hooked to a Jedi for years now. The very same Jedi she had teased didn't have enough booty, what felt like a lifetime prior. But she's Bo-Katan, she can be in angry denial about anything. Ashoka, on the other hand, has seen and has been conditioned too much on what attachment does to a Jedi, even if she doesn't consider herself one anymore. So, even if the chemistry between them and the long lingering stares are real, their love is always kept a quiet, unspoken thing. Whenever they call eachother "my old friend" they know they actually mean more, but leave it at that. Everyone around them can't help wondering 'are they a thing or...?!' but they never feed the theories and gossip. They know what they are and mean for each other when they are alone in the same room, talking about the past or what must be done in the future and Ashoka's mere presence is enough to cool down the ever-present burning rage inside of Bo. Meanwhile, the other can't help but admire how single minded and devoted to her people and culture the Mandalorian princess is, how she never gave up on them, despite everything. They smile softly at each other, then one of them breaks the spell by leaving. They go back to their own business and life untill destiny or the force or whatever brings them back into eachother's orbit.
Revan - Carth: normally they act very much like Leia and Han with the bickering and teasing bit but then Revan has one of her memories returning or is haunted by how she basically condemned her lifelong best friend Malak to a terrible death and Carth instantly does a 180° shift becoming the most caring, comforting and tender partner. She'll hide into his chest until the crisis in over. Sometimes it can go on for days and Revan is oh, so grateful of how patient and good Carth is to her. Then, at times, Carth is the one burying his head in her chest and she's the one doing the tender, hair strokes. Carth needs a lot of reassuring and might get upset and fret over even what appears to be a trivial thing. He's trying to heal and get better but the long, long years of solitude, hurt and paranoia are hard to iron down. Expecially when Carth seems to have an instinct that puts a Jedi to shame, foreseeing a crisis neither she nor Bastila had picked up. But he is making an effort to improve and she's proud of him, even as he tries very clumsily to patch things up with his son Dustil. She doesn't really step in that matter more than she has to, since Dustil is clearly not happy nor comfortable with the idea of them being together yet. Carth will sometimes open his heart to her and say something deeply meaningful on how he wants her to stay ( when she looks particularly haunted and about to leave without a work of warning) and be happy but does so with such awkward word choices that Revan just cannot refrain from laughing at his face and making puns. It's at this point that the back and forth teasing resumes. There is no denying they are still deeply wounded individuals and they are at their best when their friends are there to lighten the mood and show love to the both of them. Because they could easily go down the path of drama like Anakin and Padme but they choose the Ebon Hawk crew shenanigans instead.
Obi Wan - Satine: their love is stored in the memory of that glorious time they spent together in their youth. A moment in which no responsibility or sense of honor could keep them from giving in to that feeling of want and need for each other. It's a love that never truly went away, never left space for anyone else, but it never fully grew and bloomed either. So years down the line, that's what it is for Obi-Wan, a pleasant memory. He would never change how things went afterwards, but he wouldn't give up those memories and feelings for anything in the world. Satine feels the same, mostly. There are nights that she falls asleep wondering what could have been if only she had talked up at the decisive moment and dreams of a life spent together with Obi-Wan. But when she wakes up, she sobers up and goes back to her things. It's when she looks at her Korkie smile and notices how resembling to his secret father he is that she is truly at peace. She managed to keep a peace of Obi-Wan in her life.
Cal - Merrin: I have no idea for this one, but just stop and consider the possible 'nightsisters babies' though! Wouldn't they be the cutest things ever?! 😀
Sorry Cara Dune, you just haven't met the woman of your life yet. 😔
Also, I kinda like Zeb and Callus too but I don't really ship them enough to add them here, you know? Anyway I'm sure they make a lovely couple.
#star wars#the clone wars#star wars rebels#kotor#star wars knights of the old republic#din and luke#dinluke#luke skywalker#din djarin#the mandalorian#grogu#leia organa#princess leia#han solo#ben solo#anakin skywalker#padme amidala#obikin#obi wan kenobi#satine kryze#ashoka tano#bo katan kryze#ezra bridger#sabine wren#hera syndulla#kanan jarrus#jacen syndulla#revan#carth onasi#revanasi
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Absurdism Chapter 16
And so it ends.
Rating: Teen/K+ (a lil swearing, because teenagers, man) Warnings: - Genre: Family, Hurt/Comfort Additional Tags: Sibling Bonding, Family Bonding, Alternate Universe - Halfa Jazz AU, Jazz makes friends
[AO3] [FFN] [more Absurdism on Tumblr] First Chapter | Previous Chapter
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Chapter 16: Identity Crisis
“Just stop running!” Jazz growled, underlining the statement with a shot of golden ectoplasm. The ghost they were chasing, deer-like but with dangerously curled antlers, bounded over the blast. It didn’t slow.
“We just need to pin it!” Danny focused on the cold of his core, freezing the asphalt in front of the ghost.
It unfurled a pair of feathered wings and leapt over the ice altogether. How had he missed those before?
“Urgh!” Jazz put on a bit more speed, and Danny matched her. They’d been chasing this one ghost for forever. It wasn’t particularly dangerous, but that didn’t mean it could run free in Amity!
Something hit him in the back of the head, and hard. He swore, immediately coming to a dead stop, and grabbed the offending object.
Silver and green, sleek, the shape undeniably like a boomerang. Well, not just a boomerang. The Booo-merang.
But the Fentons hadn’t invented it in this dimension, had they? So then where had this one come from…?
“Danny!”
A pair of arms—warm and heavy—wrapped around his neck, dragging him down to the street the rest of the way. He spluttered as another pair joined the first, the Booo-merang clattering on the floor.
“Sam?” he asked, blinking at his friends. “Tucker?”
“Who else?” Tucker asked, laughing. There were tears in his eyes. “We’re not alone, anyway.”
Danny barely got a moment to consider that before a third pair of arms joined the embrace. A head pressed down on his shoulder, long hair itchy in his neck. “Hey little brother. We missed you.”
“I… I missed you too.” He twisted his head just far enough to see Jazz. His Jazz. His core hummed loud in his chest, so powerful he was sure everyone else could feel it rumbling. His eyes felt wet. “I missed all of you so much. I was—” His breath caught in his throat, but he pushed through. “I was so afraid that I would never see you guys again.”
“Like we’d ever give up on you,” Sam muttered into his collarbone. “Come on, Fenton, you know better than that.”
“It’s just… It’s been so long.” He sniffled, surreptitiously. “I was just… scared. That you couldn’t find me.”
“Sooner or later, we would’ve found you.” Jazz ruffled his hair, and Danny couldn’t even be annoyed about it. Not really. “We’re your family, Danny. We wouldn’t give up on you like that.”
He knew that. He’d known that all along. But not giving up on him and actually being able to find him were two very different things. “How’d you guys get here, anyway?” he asked, caught somewhere between laughter and tears. “I didn’t think you’d be able to come here.”
The sound of a throat clearing. Danny looked up, and saw… white fur, an arm of ice and bones, the cool glow of the ice ghosts that had trained him. In the unfrozen arm, the ghost held a rather familiar map.
“Frostbite,” he greeted, and now he fell over the edge into laughter, even if his tears didn’t quite stop. “Of course. That makes sense!”
He flapped his mostly-free arm, and when Frostbite hesitated, gestured even more impatiently. “This wouldn’t have been possible without you, Frostbite. Come on!”
“Well, if you insist, Great One.” The ghost landed, soundlessly, and shuffled closer. When he seemed uncertain how to approach the group hug, Sam and Tucker reached out and dragged him the rest of the way.
Frostbite was big enough to wrap his arms around all four of them, one arm soft and the other hard, but neither of them as freezing cold as one might’ve expected.
“Thank you,” Danny said, and he wasn’t sure which of them he was talking to. All of them, maybe. “I don’t know what I would’ve done without all of you.”
“You wouldn’t have had to,” Jazz assured him, quietly. “We would’ve found you, no matter what.”
His core rumbled louder. Danny was sure they could all hear it, could all feel it, now. “I was—” Scared. “I was worried,” he settled for instead. “That you’d never find me. It’s been a while.”
“Yeah.” Tucker clapped him on the back without unwrapping his arms. “Your parents were worried, dude.”
Oh god, his parents. How was he going to explain this to them?
“Danny?” Jazz asked, except— it didn’t come from next to him.
He jerked, remembering— Whoops. Looked up, right at Specter’s frowning golden eyes.
“Jazz.” He grinned, sheepishly, ignoring the way everyone’s arms tightened around him. “Uh. My family dropped by?”
“I noticed. But maybe you guys should continue this conversation somewhere out of everyone’s sight?” She shook the Thermos in her hand. “I got the ghost, by the way, no thanks to you.”
“I helped tire it out, that counts.” He patted Frostbite’s furry arm. “Can you carry Sam and Tucker for me?”
The ghost nodded, uncurling his arms from around them. “It would be my pleasure. Lady Sam, Sir Tucker?”
“I don’t know how I feel about those titles,” Tucker grumbled, lightheartedly, as he pulled away from the hug pile as well. “I think I finally understand your dislike of Sir Phantom.”
“Same.” Sam stepped away as well, wrapping her hand around Frostbite’s offered arm instead.
Jazz sighed, stepping up next to him. “I can’t believe I’ve been replaced by a little half-ghost version of myself.”
“If it helps, she’s taught me about the pains of being the oldest sibling.” He wrapped an arm around her waist, lifting her up carefully. “Jazz—Specter—lead the way?”
“Just a rooftop?” She nodded, rising up higher, and pointed at a nearby building. “We’ll be out of sight right up there.”
All of them flew up, Specter in the lead, with Frostbite and Danny right behind her. The moment they touched down, Sam and Tucker let go of Frostbite, and Danny put Jazz down again.
“So… they found you?” Specter guessed, eyes wandering over the gathered crowd.
“They found me,” Danny confirmed, grinning once again. “Jazz, you already know Sam and Tucker, and this is my Jazz.” He gestured at them as he spoke. “And that is Frostbite, he helped them get here.”
He turned to face the rest of them, waving at the little Jazz he’d been staying with. “And this is Jazz Specter, this universe’s half-ghost. I’ve been helping her figure stuff out.”
“He’s been helping me train and stuff,” she affirmed, nodding. “Figure out all the half-ghost stuff.”
“Must’ve been a busy two weeks.” Tucker nodded at Jazz—Specter. “You look well-trained, anyhow. How long did you have your powers before you met Danny?”
“Uh…” She blinked at him, clearly caught off-guard. Trying to process the same thing that Danny was. “Little over a month, close to two months, I guess. He’s been training me for the past four months.”
“Time between the worlds is uneven,” Frostbite realized.
“It’s barely been two weeks for us,” Sam tagged on, eyes wide. “But you’ve been here for four months, Danny?”
“Close to it, I think.” He shrugged. “The timelines don’t match exactly, I think. I feel like I had my powers for more than a year before I fought Pariah, right?”
Specter hummed thoughtfully. “But the events and the order is the same, right? That’s how you were helping me change stuff.”
“Well, not everything played out the same, obviously.” He reached over to ruffle her purple hair. “And it’ll be a lot better for you from here on out, without Vlad on your heels.”
“You should just do the same to your Vlad.” She nudged him. “He can’t possibly be that much worse than mine.”
“Yeah, I never told you about Danielle, did I?” He shook his head. “Trust me, Jazz, I know what I’m about.”
“Like how you never told your parents about being half-ghost?” She shot him an unimpressed stare.
He rolled his eyes. “Yeah, yeah, I get it. I make bad life decisions. This, I will definitely not miss.”
“I can’t believe you’ve been here for four months,” his own Jazz commented. “No wonder that you were worried we wouldn’t get to you.”
“At least you weren’t alone.” Tucker gestured over at Specter by Danny’s side. “And it sounds like you’ve been able to rely on your parents, too.”
“Not… for that long,” Jazz admitted, slowly. “I only told them recently. But Danny—mine—he knew for a while longer, so he and his own Sam and Tucker have been helping too. You have taken up their offers of a bed and food, right?”
Danny made a face.
“Danny.”
Thankfully, he was saved from having to explain himself by the roar of engines.
Valerie slowed to hover over the roof, her posture stiff. “Phantom, Specter… assorted other people.”
“Hey Val,” he said, before turning to his friends and sister. “Frostbite, this is Valerie, ghost hunter. The rest of you already know her, obviously.”
She grumbled, her hoverboard disengaging. “Phantom, you can’t just throw out my name like that.”
“Why not? These guys are from my universe, not yours.” He shrugged. “And they already knew, anyway. Besides Frostbite, but that’s just because he didn’t know you at all.”
“Who is he, anyway?” Specter squinted at the massive ghost that lingered behind Danny’s human friends. “You didn’t bring him to the fight with Pariah.”
“Frostbite is a friend who I didn’t meet until way later.” Danny floated closer to his friends, gesturing at the ghost. “He’s the leader of a group of yeti-like ghosts. They like me because I fought Pariah Dark.”
“Like you?” Tucker repeated with a snort. “Danny, buddy, they practically worship you.”
“It is true,” Frostbite chimed in, like a traitor. “The Great One is much beloved among my people for defeating the Ghost King.”
Specter shot him a look he couldn’t quite decipher, eyes narrowed and mouth thin. “Is that so?”
“That explains the strong ecto-signature that suddenly appeared on my radars, at least.” Valerie shook her head, disengaging her weaponry entirely. “I was worried that you guys had gotten ambushed somehow, but I guess that that’s not the case.”
“An ambush of love, maybe.” His Jazz reached out to ruffle his hair. “Right, Danny?”
“Ugh.” He turned himself intangible so Jazz could no longer touch him. “Anyway, to get back to the original point. I’m gonna go home, so you guys will have to take up the slack again. Jack and Maddie will help, of course, but you two are the only ones who can chase ghosts down in the sky.”
“We’ll take care of it,” Valerie assured him, voice sturdy and determined. “Don’t worry about it, Danny.”
“Do all these guys know your secret?” Sam asked, suddenly leaning on his shoulder. “Did you fall out of the habit of secret-keeping, Danny?”
He huffed, rolling his eyes. “No. Well, a bunch of them know, yeah, but it’s a long story.”
Tucker suddenly appeared on his other shoulder. “Are you sure you can trust Tiny to keep the city safe?”
“Hey!” Valerie snapped back. “Are you really underestimating me because I’m two years younger than you?”
“She has a point, Tuck.” Sam flicked him in the nose. “Valerie could destroy you, age difference or not.” She paused, narrowing her eyes at Valerie. “Even if she is smaller than I remember.”
“Alright, alright, that’s enough.” Danny shoved both of his friends off of his shoulders. “Yes, I’m sure that Valerie, Jazz, and the Fentons can take care of Amity. The three of us managed alright, too, and Jazz has even less enemies to worry about.”
“Yeah, have some trust in us!” Specter puffed herself up, her glow brightening in response. “You guys could take care of it when you were fourteen, so why can’t we?”
“It’s not about whether you can, it’s about whether you should,” Jazz said, crossing her arms. “But I suppose there isn’t much we can do about it. Do we need to drop by FentonWorks as well?”
Danny hummed. “I have kind of been living there, these last two weeks or so, so… Yeah, I think that that’s a good idea.”
“Well, have fun with all that.” Valerie summoned her hoverboard again, floating up a little. “I’ll finish up patrol for you guys, then.”
“Thanks, Val.” Jazz smiled at her. “I’ll see you at school tomorrow.”
“Mh. Bye, Phantom, Phantom’s friends and sister.” Valerie waved, a short motion similar to a salute. “Nice meeting you folks, I guess.”
“Bye, Valerie.” He watched her go, then sighed. “Alright, FentonWorks. How are we getting there?”
“I can carry your friends, Great One,” Frostbite offered. “As we did just now.”
He made a face. “But that’s not exactly comfortable, with them having off of your arms.”
“I can carry someone, too,” Specter protested. “I’m strong enough in my ghost form!”
“I can go with Specter,” Jazz offered, stepping forward. “Danny can take Sam, and Frostbite can carry Tucker.”
Specter nodded, closing the rest of the distance between her and Danny’s own Jazz. “I just need to… uh, figure out how to lift you.”
“Here, just like this.” Danny gestured at Sam, who rolled her eyes but let him pick her up. “See, Jazz?”
She nodded, replicating it with Jazz. It wasn’t quite as easy—Specter wasn’t nearly as strong as him, and Jazz a little too tall for her—but it worked well enough. “Got it. We ready?”
Danny turned to look at Frostbite, who had easily picked up Tucker. “Yeah, looks like it. I’ll go up front. We’ll have to stay high so no one sees us, though.”
Everyone made various noises of assent, the two half-ghosts and one full ghost taking off, their human passengers clinging on. They didn’t speak much during the flight to FentonWorks, high enough that the clouds prevented people from seeing them—if they looked up at all.
Before long they arrived, all flickering invisible for the dive downwards. In the living room, Phantom became visible, soon followed by Specter and finally Frostbite.
“Um.” Human Danny blinked at the sudden crowd. “What’s going on here?”
“My entourage has arrived.” Danny dropped Sam, carefully. “Aka my friends and sister have arrived from my own universe to come bring me home.”
“Oh, that’s good news!” Maddie appeared in the doorway to the kitchen, suddenly. “We haven’t been having much luck with finding ways to make portals into another dimension. How did you kids manage it?”
“We didn’t.” Tucker patted Frostbite on the arm, the ghost looking a little unsure. “Frostbite has a ghost artifact which can track down portals in the Ghost Zone to wherever you want. We used the Booo-merang to track down Danny, and then asked the artifact to bring us wherever that was.”
Danny felt his core stutter. “Oh, shit. The Booo-merang— Did someone remember to grab it?”
“Yeah.” Tucker held up the Booo-merang, which he… apparently had had all the time? Man, all these emotions made it easy to miss stuff, huh? “Come on, man, do you really think that I would abandon a piece of technology just like that?”
Maddie stepped out of the doorway to enter the room properly, Jack right behind her. “Well, I’m glad you managed it, at least. I assume you’ve come to say goodbye, Phantom?”
“Yeah, I… yeah.” He shrugged, a little uneasy. What were you supposed to say to alternate universe versions of your parents who you would never see again? “Um. Thanks for letting me stay here, and stuff.”
“Of course, kiddo.” Jack managed to make his way over to Danny, wrapping a heavy arm around him. “We’ve said it before, but you’re our son, even if you’re not from this universe. Of course we’d take care of you.”
“And your own parents must miss you terribly.” Maddie joined the two of them, ruffling Danny’s hair. “It has been so long… I can’t imagine it happening to us.”
“Apparently it’s barely been two weeks for them.” Danny looked at Sam and Tucker, who nodded in confirmation. “But, yeah. I missed them a lot too… No offense to you guys, of course!”
Maddie hummed, stepping away again—and taking Jack with her. “Well, no matter how unfortunate the circumstances… I’m glad that you were here to help Jazz, at least. Thank you for that.”
“Yeah, of course.” He shrugged, trying for casual and probably missing by a mile. “Family, right?”
“You’d better tell your own parents when you get back, though.” Maddie’s expression grew stern. “I don’t know how you planned on explaining your two week absence, but I want you to tell them. Okay, Danny?”
He nodded. “Yeah, I… Yeah.” He swallowed, his eyes feeling watery all of a sudden. “I learned my lesson. I should’ve told them ages ago.”
“Good.” Jack looked around, his eyes settling on Danny’s own Jazz—she was standing near this universe’s Danny, for some reason. “Jazz, sweetie, can you make sure that Danno keeps his promise?”
“Of course. I’ve been hoping for him to tell our parents, but no pressure, right? Speaking of promises, however…” She nudged other Danny. “I promise you that you’d better treat your little sister right, or I’ll come for you, you hear me?”
The other Danny rolled his eyes, grumbling wordlessly.
“Don’t underestimate her, dude,” Tucker piped up, quirking an eyebrow. “She’s been doing martial arts training for years. Seasoned ghost hunter, right there.”
“Yeah, yeah, I got it.” He huffed, shaking his head. “Just trying to get over the fact that my little sister gets to be older than me.”
“Welcome to my life!” Danny laughed, quickly wiping a hand past his eyes to make sure no tears had formed. “I’ve been living the reverse for the past four months, remember?”
“Can’t imagine.” Human Danny shook his head, then stepped past Jazz to offer his hand to Danny. “Either way, thank you for taking care of my little sister. And, y’know. For the wake-up call, back then.”
“And for not kicking your ass in the process?” Danny grinned, taking the offered hand. “Of course, dude, you would’ve done the same for me.”
Human Danny let go, sticking a thumb up at Frostbite. “Maybe, but I don’t have allies like that guy hanging around.”
“Who is he, anyway?” Maddie cocked her head, staring at the massive ghost. “I don’t remember you mentioning him before?”
“Yes, because I talk about my ghostly allies so much.” Danny rolled his eyes. “That’s Frostbite, he’s the leader of the Far Frozen.”
“And he had an artifact that allowed you to travel here, right?” Jack narrowed his eyes, crossed his arms. “How does that work? Is it limited use, or…”
“It can be used as much as desired.” Frostbite unrolled the Infimap to show it off. “You simply ask it to bring you somewhere, and it will, tracking down natural portals if it must.”
“So could he use that more often?” Specter asked, leaning in closer to look at the map. “To come visit?”
Frostbite blinked at her, seemingly surprised. “Yes… I suppose he could. But it is a valuable artifact… I’m not too sure about letting him borrow it so often.”
“It doesn’t have to be often,” Specter insisted, turning big golden eyes on Frostbite. “Please?”
“Come on, Frostbite, they’ve been taking care of him for four months.” Sam crossed her arms, staring down the ghost. “Let them have this.”
“I’ll be careful,” Danny promised. “I learned my lesson from last time.”
Frostbite’s mouth thinned, the ghost’s eyes wandering over to Tucker.
“We already lost him to the Zone once. I would honestly feel safer if he had a magical map which can always bring him home.” Tucker shrugged, ignoring Danny’s glare.
“And he’s always welcome here,” Jack pitched in. “He has done so much for us, and we’ve barely had a chance to pay him back for it.”
“It would be pretty cruel to separate him from Jazz after they’ve gotten so close,” the other Danny added on, a flat expression on his face. “And now that we know it exists, we might just go looking for it in this dimension, and I can’t imagine that our Frostbite would like that very much.”
Maddie nodded along. “At the very least, let us have a look at the Infimap. Maybe we can put together an invention that works similarly, and then you won’t have to worry about it anymore.”
“Well… I suppose that I cannot argue with such sound logic.” Frostbite shook his head, but he didn’t sound all that disgruntled. “But, Great One, you must promise you will be careful with it.”
“Yeah, of course.” He took the map when Frostbite handed it to him, then promptly handed it back. “Which is why I want you to hold onto it. I’ll drop by the Far Frozen when I want to visit this place.”
“Very well.” Frostbite grinned down at him, then looked around the room. “Were these all the goodbyes you had to make?”
“One last thing…” Specter tackled Danny in a hug, dragging him close enough to Jack and Maddie for them to hug him as well.
The three released him, other Danny nodding at him as well.
“I think that that was all.” Danny nodded at Frostbite, floating closer to put his hand on the map. Sam, Tucker, and Jazz grabbed it as well. “Thank you all so much. Goodbye!”
“Bye!” they all shouted back, as Frostbite told the map to take them back home.
The world around them disappeared into a blur of motion, alternating blue and green skies, until they suddenly stood in snow to their ankles.
“Here we are.” Frostbite shook their hands off, rolling up the map. “Great One, you are welcome to visit whenever you want, yes?”
“Yeah, I know.” Danny patted Frostbite’s arm. “Thanks. For everything.”
“It was my pleasure.” Frostbite reached out, almost hesitantly, then ruffled Danny’s hair. “You four had better return home.”
Danny looked around them, spotting the Specter Speeder resting nearby. “Yeah, I guess so. Let’s go, guys.”
They entered the Speeder, Sam settling in behind the wheel. “Oh my god, please tell me these instruments are wrong.”
“Nope, looks like we spent the better part of the evening on this.” Tucker groaned as he dropped down in the co-pilot seat. “Hope you guys are ready to crash into bed when we get home.”
“I sure am.” Danny sat down in one of the extra seats, Jazz taking the one next to him. “I know I promised to tell my parents, but that wait until the morning, right?”
“Right.” Jazz sighed, a soft smile on her face. “I’m proud of you, little brother.”
“Don’t rub it in,” he grumbled back, without heat. “I just spent four months as the older sibling, remember?”
“Oh, I know.” She grinned down at him.
It was strange, but in the past four months, he’d almost forgotten how much taller than him she was.
They spent the flight back through the Ghost Zone mostly silent, after that. Occasional small talk, but nothing major.
Finally, the Speeder touched down in the lab, Jazz stumbling out first. She stopped so abruptly that Danny walked into her back, peering around her.
“Uh, hey,” he said, sheepishly, to the stunned faces of his parents. “So, um. It’s a very long story, and I promise I’ll tell you guys everything, but in the morning, okay? I really need some sleep.”
He stepped past Jazz, allowing Sam and Tucker to climb out of the Speeder as well. Danny paused, turning back to his parents. “And prepare yourselves, because it’s complicated.”
#danny phantom#dp fanfic#phanfic#phanfiction#dp fanfiction#fanfic#danny fenton#jazz fenton#jazz phantom au#the squad is all here! hooray!#dark writes#absurdism
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I’m very tired, but I have this growing fear...
...that Dan may be pulling away from the Grump family.
There are several possible reasons for this and, first of all, before y’all go ape shit because I’m about to talk about Dan’s personal life, I’M NOT CLAIMING ANY OF THIS IS TRUE, NOR AM I ABOUT TO TRY AND FIND OUT IF THIS IS TRUE. I ain’t got the money or time, and more importantly, I respect Dan as a human. THIS IS JUST SPECULATION because the Grumps are my hyperfocus, and THIS IS NOT MEANT TO HURT ANYONE. I like analyzing shit for fun, so if you can’t deal with a little harmless conspiracy video type analysis, bye bye! :)
Now then.
1. He has a girlfriend.
This is the most plausible reason, and I talked about this when I analyzed “Heart Boner” very briefly, but it is certainly possible, especially since he mentioned going to Disneyland with someone who was (obviously) outside of the Grumps circle. The evidence that he has a secret girlfriend is all very coincidental, of course, however, I do believe it is plausible.
2. He’s leaving/stepping away from Grumps to focus on NSP
Dan has been stepping away from Grumps since his burnout in 2014. He rarely (if ever) was on streams (pre-2018 when the Grumps radio streams began), or would only come for a few hours towards the end of the stream, or, as was the case with the Crisis Text Line charity livestream, was there for the beginning and left halfway through. People are gonna get mad at me for being “whiney,” but frankly, I don’t care. I’m sorry (?) that Dan specifically is the center of my hyperfocus on the Grumps. I love both of my boys, but for some reason, I’ve become particularly attached to Dan (this has also happened to several other fans who focus on Dan, so it shouldn’t be a new concept, but I got several mad comments about my focus on Dan before, so y’know.) This is just the way my hyperfocus works. If you’re mad about it, go somewhere else. Also, I know why Dan does this. He is a busy man, and he has to look after his voice. Unlike Arin, he can’t talk nonstop for hours on end without resting his voice. Also, despite his Myers-Briggs test pinging him as an extrovert, he is more introverted than Arin in a lot of ways (who has probably had to adapt to being a people person, and can probably deal with humans for a longer amount of time). Dan is not a party person, so I get the feeling he’d bail (or look for the first opportunity to bail) the minute things got too crazy. (Can’t exactly blame him for that, seeing as I’ve done the same thing.)
So how did I reach the conclusion that he might be leaving Grumps? His true love is music. It’s what he’s wanted to do since Day 1, and NSP is his baby (just like Grumps is Arin’s) and thus his priority. Now that NSP has a successful fanbase, thanks in large part to many Lovelies migrating to NSP, he has the ability to make money simply off of touring with NSP. We saw Brian step back earlier this year to work more on NSP stuff (and probably be a dad more often). It’s not unthinkable that one day, Dan would simply leave Grumps for good. I don’t know if Arin would keep the show running by himself and do a sort of permanent Guest Grumps (probably including Dan at varying points to keep the views rolling in), or simply abandon Game Grumps and do something else. (Because now that Arin has success and a name for himself, he could do something else. Make games full time, maybe, or focus on Real Good Touring. I doubt he would go back to animating, but that is also a possibility as well.) I’m of the opinion that Grumps peaked in 2015-2016, and I think that with a rising preference of facecam channels/personalities (and this ties into a larger theory of mine that I have yet to write about why the GG fandom offline is mostly male), it is unlikely that the Grumps will reach a growth spurt like Jackspeticeye or Markiplier have experienced. And you could argue that people who rarely/never do Facecam like CallMeKevin and RTGame rose in sub count fairly quickly, but they have a specific kind of content that they post consistently and that is funny in its own right (and these large subscriber counts, I am willing to bet, are males). GG’s format hasn’t aged well, and would be better suited to a full-time podcast where Dan and Arin talk about their lives as opposed to playing video games all the time. (My opinion, but feel free to disagree calmly and civilly.)
My point is that Dan could leave, and could be gearing up to do so.
3. Dan is choosing to be less visible
This is probably the most plausible explanation. Dan has said many times that he doesn’t like the spotlight, and wishes that he wasn’t a celebrity, even though he is grateful for what fame has enabled him to do. Since he has been a target for some rather undesirable behaviors lately (whether you view them as assault or not), it’s only natural that his first instinct is to make himself as invisible as he possibly can. He hasn’t been posting as much on Instagram, he hasn’t been seen on Arin or Suzy’s Instagrams, he didn’t come/refused to be in the picture Suzy posted on Thanksgiving, and he seems, to me, to be slowly playing more and more of a “character” on Grumps and during the Power Hour. It could just be me, but the show doesn’t feel as genuine as it used to. It’s possibly Arin and Dan are trying too hard to be relatable, to give fans what they think they want (and maybe some fans do want that? Who knows?), but it’s possible that this is a sign. Dan may be withdrawing more from the public eye, at least as much as he possibly can. And we know he’s a very private person, and he is beginning to lament aspects of his fame. So we may see him retreating more and more from Grumps, more vacations away from LA, starving his social media. He’s also a generation ahead of Arin (I think?), so his views about the changing world, liberal as they may be, are different than millennials like Sean and Mark. I wouldn’t be surprised if, one day, he just announced he was deleting his Instagram for good.
4. Dan needs to step away for health reasons
This is the most unlikely, as (supposedly) he works out with Arin, which would indicate his health is the same as it’s always been, if not improved. But it’s not entirely farfetched. Chronic illnesses can be very tricky, and Dan isn’t getting any younger. If his chronic illness is acting up more often, or if it’s getting progressively more serious, Dan may be spending more time at home resting and recuperating as opposed to hanging out with friends.
5. Dan and Arin are no longer as close as they once were
This one...hurts me to the core, honestly, and I so desperately don’t want it to be true...but there are a lot of signs that they are forcing their closeness, or were for a while. Again, this has to do with how I interpret the tone of recent Grumps episodes and some of the power hours, so this may be the real least plausible option from this list for some people. (I remember seeing a fic where their friendship was completely fake once in 2016 and thinking it was bullshit...then we get to 2018, and I’m not so sure). I think I’ve talked about before how some of the “gimmick” power hours (the tie dye episodes, and candy makin candy men specifically) made me feel distinctly uneasy about the state of their friendship, and while they seem more comfortable with each other now, Dan’s increased absence makes warning bells sound off in my head.
Make of this what you will. Again, these are to be treated as FUN CONSPIRACIES because I like to overanalyze things. THEY ARE NOT MEANT TO HURT THE GRUMPS, NOR AM I IMPLYING THAT ANY OF THESE ARE TRUE.
Please don’t come after me for posting this. If you come at me off anon, I will block you. Don’t test me.
#personal#not so grumpy boy#game grumps theory#don't come after me or i'll slap you wITH A BAN BISH#i need to stop watching so much jenna marbles#my conspiracies
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All the vidya game asks tho. All Of Them
1. Favorite game from the last 5years?
Idon’t even know what came out within the last five years. I thinkI’m gonna have to go with Stardew Valley? It’s my game on Steam withthe second most hours logged, but the one that has the most hourslogged came out 6 years ago. I haven’t played it in a while, but Ido really like it.
2.Most nostalgic game?
Hmm. That’s probably a tie between Link’s Awakening and Final Fantasy IV. Link’s Awakening was the first non computer video game I ever owned,and FF4 was my first RPG. That said, there’s a special place in myheart for the old SNES version of Wing Commander, the game Icommandeered at my cousins’ house every weekend.
3.Game that deserves a sequel?
Thething is, the best games in the world are the ones that don’t needsequels because they’re very well self-contained, or they’re alreadya part of a series. I’m tempted to say Chrono Trigger, becauseChrono Cross doesn’t count as a sequelso much as a spiritual successor. But I also want my children torest.
4.Game that deserves a remaster?
Inever trust these…sometimes they are done well, like the remastersof FF4 and Chrono Trigger for DS, those were both excellent. But Ilook into the future and think about how the FF7 remaster is going totake out all the dumb 90s cool guy lingo, and then I don’t like it somuch.
UnlessI’m wrong about what a remaster is? Because I just remembered thatwhen they rereleased FFX with better graphics, that was called aremaster.
Eitherway, I just suddenly decided I need a new version of Quidditch WorldCup because that was the fucking best game ever made.
5.Favorite game series?
Ihaven’t kept up to date with a lot of game series, thanks to lack offunds for the past few years, and most of the series I enjoy, Igenerally really like a couple of the games from it and eitherdislike or haven’t played the rest. Contenders are Final Fantasy,Metal Gear Solid, AceAttorney, and Legend ofZelda. But I’m way behind on all fourof them, and Final Fantasy has been…disappointinglately, to say the least.
Oh! Dragon Age has been pretty dang good thus far!
6.Favorite genre?
Ireally love RPGs, but lately I’ve been playing nothing but this citybuilder/RTS game and a couple of rogue-likes. I also love MMORPGs,but I haven’t had the money to pay for a WoW subscription in manyyears, and, uh, I only own up to Cataclysm, lol. Oh, and good ol’point and clicks hold a special place in my heart too.
7.Least favorite genre?
Firstperson shooters and platformers. I also usually dislike rogue-likes because I liketo min-max and the point of rogue-likes is that you literally cannotdo that.
8.Favorite song from a game?
ThePrice of Freedom, from Crisis Core.
9.Favorite character from a game?
FarisSherwiz from FF5.
10.Favorite ship from a game?
WOWwhat a question. I think I’m gonna have to go with Zack Fair/CloudStrife, since it’s something I’ve shipped consistently for 15 years.
11.Favorite voice actor from a game?
Ilike a whole lot of them, but I’m particularly fond of ChristopherRandolph’s voice. It’s to my extreme sadness that he’s not done muchother than Voice Of Otacon, but that’s okay. Apparently, he’s beendoing more since MGS, so that’s cool, but I’ve still barely heard ofanything he’s been in.
12.Favorite cutscene?
Thefirst thing that came to mind was The Sending in FFX. Anothercontenders is Zack and Cloud escaping the lab in OG FF7 (as long asyou turn off the game right after the truck scene). Those are thetwo I always keep save files right before that. Though I will saythat the scene in MGS before you fight the Boss in the flower field,or really, the entire ending cinematic of that game, is fuckingamazing too.
13.Favorite boss?
GOD,WHAT A QUESTION. Does this mean, favorite boss battle? Or favoritecharacter who is also a boss fight?
Myfavorite kind of boss is a difficult one that you need some sort ofstrategy to beat, so that you feel vindicated for winning. However,that said, this can border on annoying too, because, if it’s amandatory battle that you can get stuck on, that’s frustrating. So Iguess optional bosses are the best? I’m thinking like Ruby andEmerald in FF7, and Sephiroth in Kingdom Hearts. I also tend toreally like Zelda bosses because you can’t just hit ‘em, you gottafigure out how to use your brand new toy to do it. (Exceptthe water bosses for some reason? They all suck.)
Myfavorite character that you fight as a boss battle…probably Golbezor Kain Highwind from FF4. Which do I like better? I don’t know. There’s also the Boss from MGS3, of course. AndMiles Edgeworth? He’s a boss, right? There are probably more that I can’t think of right now.
14.First console?
Thefirst console I ever played was an NES, but the first one I everowned was a SNES.
15.Current console or consoles?
NES,SNES, N64, GameCube, Wii, PSX, PS2, and PS3. I also have a GameBoyColor, a DS, and a 3DS by technicality.
16.Console you want?
I’dlove a PS4, but it’s not like I can afford any games for it anyway.
17.Place from a game that you’d like to visit?
Thisis a really intriguing question, since games like Final Fantasy havesuch interesting and beautiful locations. There are so manybeautiful places just within the few FF games I’ve actually playedthat this is a really hard choice. The problem is that all theseplaces generally have monsters in them.
MaybeCleyra or the Farplane or the City of the Ancients?
18.Place from a game that you’d like to live in?
Doyou think Cosmo Canyon has WiFi?
19.Ridiculous crossover that would never happen but would be super fun?
FF4/TAZcrossover where apparently Lucretia is FuSoYa because they’re both incharge of fake moons.
20.Book that would make a good game?
I’mso tired right now I can’t think of a single book I’ve ever read inmy entire life. Like, the book I am reading right now is based on avideo game, so, I mean,
21.Show/Movie that would make a good game?
MacGyver! (Thank you, @perniciouslizard.) Like, it should be a point and click game,probably based on the old show because it had less boring fightscenes, and you can do QTEs for those even though I hate QTEs. Aslong as the game isn’t entire QTEs (I’m looking at you, Heavy Rain),it should be okay.
22.Games you want to play?
Thereare a Lot. Off the top of my head, I’d really love to finish DragonAge: Inquisition, and just to play, Persona 5, Breathof the Wild, allthe Ace Attorney games I haven’t played yet (there are at least 2,maybe more?), all the Pokemon games I haven’t played yet (whichis…most), Oxygen Not Included, all the Mass Effect games andFallout games, Night in theWoods, aaaand probably lots of others. I’m tired.
23.Have you gotten 100% completion in a game?
Yep. I have 100%ed FF4, I think, and also Link’s Awakening. Maybeothers, but those are the two I was proudest of. Actually, I don’tknow if FF4 counts? I got all the items (except possibly theincredibly rare thing with a ridiculous drop rate, but I don’tremember? I got all the extra summons for Rydia, though, which was aThing), but I didn’t level everyone up to 99. I’m working on a 100%FF7 run right now, but that’s gonna be a pain because I don’t knowhow to play the Fort Condor minigame. I usually just let them get tothe top and beat them up, but you can’t get all the items if you dothat.
24.Have you cried over a game?
Thismorning I cried because my cat scratched me while I was clipping hisclaws. I cry playing basically every video game, whether or not it’ssad. My top three crying games, though, in no particular orderbecause they’re all Really Fucking Sad, are FFX, Crisis Core, andMGS3.
25.What power-up or ability would you want IRL?
*thumbto bandana* Infinite ammo.
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I, me, and myself.
The good. I notice a downgrade to my existence. In my childhood, I was regarded by my parents as a prodigy. I was top of the class easily. I aced all my exams and chose books and reading instruments rather than toys. After graduating Nursery, I skipped Kinder-level education and immediately studied Preparatory-level education. Later on, I realized being labeled as a prodigy by parents was common and nothing to be proud of. I grew tired of reading. I longed for toys and mundane objects that I never need, will only use for a week, and subsequently lose in my room. I grew tired of studying and just decided to "wing it" when exams came up.
The bad. I could say one of my traits is rewatching The Melancholy of Haruhi Suzumiya (a work of genius by the way) and listening to undistinguished girl groups like Dreamcatcher. Why? Because it makes me special and quirky when I am doing something that isn't recommended by my peers, not only because I enjoy doing it but simply because no one else is doing it. That is why I almost always never relate to any discussion in school. All those books, films, music, political discussions, and trends are what I proactively avoid. This gives me the feeling of uniqueness even though the fact of the matter is that at the core of my existence I'm really exactly the same as everybody else. But that fact scares me so I go out of my way ignoring the norm and engaging in non-popular activities to make myself feel like I really am a special snowflake. Anyway, now that I have gotten my bi-weekly existential crisis out of the way, I just realized that those were my traits alone. Apart from obsessively playing League of Legends and occasionally playing basketball, I offer nothing special and unique.
The ugly. I really could not remember anything particularly important that I did during grade school. All I remembered was being extremely childish up until I was in 8th Grade, or 2nd year highschool. I loathe myself for that and I toss about in my bed nightly, my thoughts being consumed of my ways before. Sometimes, people might see me randomly crumple my face. That is me unluckily remembering those memories, hoping to never reenact it.
The darker the night, the brighter the stars. I guess the highlight of my life so far is senior highschool. When my peers disliked senior highschool because it was senseless, I disagree. Without senior high, I might as not well not be here. I bloomed like the flower in the dawn. Here, I found friends for life, learned life-long lessons, even my first love and heartbreak. This is the part of my life exempt of downgraded performance and I developed. This was my rebirth. I began reading and writing again. After class, I went to my friend's homes and participated in activities. I barely felt alone. I won essay writing contests and I also found myself in the top of my class. The whole batch knows me and I am friends with most of them. My dream of being a lawyer was inevitable. I effortlessly balanced my social life, leisure, education, and family life. I even had international friends. Those were the best years of my life. I have risen from the filth and muck, like a lotus blossom.
Beauty fades, that's why it's beautiful. I only tried three entrance exams for college during my last year of senior high. Those were the entrance exams of University of Sto. Thomas, University of the Philippines, and Pamantasan ng Lungsod ng Maynila. PLM was my last choice as I only planned to study in UST and UP. I didn't even know that PLM existed until a friend of mine convinced me to try because studying there was free. Heck, I was only able to study for and remember the dates of the entrance exams of UST and UP. For PLM, I was only reminded of the date by my friend, prior to the night before the exams. I passed both UST and PLM examinations so I chose the latter and the rest was history.
Curse. Unfortunately, college life was not the same as senior highschool life. I digested lessons extremely slow and never spoke up during class discussions. I lost confidence in myself. I was surrounded by people better and smarter than me. I was the black sheep of the section. I was a nobody- my blockmates even forget my name at times. I had friends; however, I feel like a burden to be with. I just stand next to people and slowly start killing them in the inside just by existing. It's just like being a child all over again. After class, I always run over to computer cafes, always isolated to myself and my thoughts. Going to friend's houses were simply an afterthought. My dreams were gone. I fear my looming future, like a mounting dread.
Redemption? So far I am still a sophomore in college. I am trying my best to turn my life around. I even had a job that i subsequently left during summer break. I joined organizations trying to mold an identity. The situation at the classroom is still the same, though. People think nothing of me as passing-by thought, ready to be forgotten. I still run over to computer cafes but sometimes I have activities to do now as I am now a PRO of Red Cross Youth here in my college. I don't particularly enjoy my life so far but I love the memories. 18 years and still counting; I am still breathing in the atmosphere.
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Crunchyroll Favorites 2017: Video Games
What a wild year it's been for gaming. Nintendo has thrown down the gauntlet with the Switch and its unbelievable roster of exclusives but they're far from the only company mixing things up and putting out some astounding exclusives. Following Part One about our favorite anime and manga, Part Two will cover our favorite video games from the plethora of hit releases in 2017!
PETER FOBIAN (@PeterFobian)
The Legend of Zelda: Breath of the Wild: The obvious choice (get used to seeing it on this list). Breath of the Wild probably impressed me more than any other game this year, taking Zelda and the open world platform to new heights in the most clever, brave way imaginable. This game lets you do whatever you want, giving you access to an immense number of tools to drive you to solve problems in ways the designers probably never thought of. Or, at least, you might believe they hadn’t if the world wasn’t brimming with small interactions we’re still discovering to this day. Even the story is a clever take on the usual defeating Ganon formula. I felt Nintendo was slipping during the Wii U days but they easily dominated this years releases.
NieR: Automata: Or, at least, I say that, but now I’m gonna talk about a bunch of PS4 titles. NieR was quite the narrative journey and did some immensely cool things with its story you could only see in a video game, replaying the same events from different perspectives then building upon them into brand new arcs. The game had its aesthetic sense on lock, complete with one of the best soundtracks I’ve ever heard. The glimmer of hope residing at the end of such an oppressively sad world was a tremendous conclusion. I just wish there had been more. There are elements in the game where I feel Yoko Taro teasing DLC content that he knew would never come. That asshole.
Horizon Zero Dawn: Another open-world game that was willing to invest in its setting. The world of HZD is awesome, aesthetically, functionally, and narratively. It also feels complete. Rather than the usual fetch quests you can expect in this sort of title, every mission has its own story and serves to expand your understanding of the various cultures of the world. The main plot is a wonderful dive into the history that brought this world about featuring a partnership of convenience between two characters whose arguments I could listen to for hours. The relationship between Aloy and Sylens is fantastic. The gameplay is fantastic. The world is fantastic.
Nioh: This game got a lot of flak out of the gate for being a Souls-like but it’s risen to that challenge and done some great things all its own with a deeper combat system featuring a variety of stances, combos, tools and unlockable techniques. The aesthetic is also spot on and, while it doesn’t have the same cinematic approach, delivers a cool environment with enemies just as frustratingly hard. If I have one complaint, it’s that the game went for a more numbers-heavy approach featuring RNG drops and complex crafting system that kept me in menus while I’d rather be exploring. All-in-all the game felt great to play and never felt like it was slowing down. You could even collect pokemon!
ECHO: I feel like I’ve been waiting for the release announcement for this game for an eternity since I first played a demo at PAX two years ago. This game touches on all my favorite aesthetic hallmarks, taking place in a nightmarish superstructure that is equal parts Giger and Blame!, alternating between immaculate palaces and criss crossing walkways over a dark abyss. The story is a particularly satisfying space opera and includes a unique gameplay mechanic controlling the enemy AI that feeds right into the horror of the setting. It’s a horrifically beautiful achievement and a MUST. PLAY.
Persona 5: My first experience with the Persona series has been memorable and I definitely now understand the obsessive following these games have earned. P5 has a crazy awesome sense of style and a great cast of characters with individual stories that build up to some seriously anime cathartic moments. Pretty much every characters unmasking was a memorable highlight and synced up nicely with the games through line of defying oppressive authority. I wish they’d gone a bit further, done a few things better, and loosed up a but on what players can do in the game. All the same I’ll be right there with everyone else in 2117 when Persona 6 comes out.
Hellblade: Senua’s Sacrifice: I love this game not only for what it is but what it represents. Long time fan of Ninja Theory and this game makes me a diehard. Hellblade's aim to release an “independent AAA game” is just what the industry needs right now with franchises and studios falling victim to microtransaction based monetization and getting gutted by major publishers. I hope to see a ton more of these in the year to come. The game itself was well-worth the price tag, a fascinating descent into hell that had a few clever tricks and an interesting representation of auditory hallucination that added to the atmosphere. More of this, more Ninja Theory.
Guilty Gear Xrd 2: Everyone has their fighting game and mine is Guilty Gear. The franchise went through a notable low point releasing Guilty Gear Xrd without Baiken, but thankfully ArkSys recovered and is back with part 2 and the good content. They’ve tightened some of the bolts from the previous releases along with character specific changes. I’m loving the new kits on all my main. ArkSys’s 3D/2D style continues to set the visual standard for 2D fighters. The only thing I’m not crazy about is Millia’s hat. If they add ABA then this will truly be the perfect game.
Wolfenstein II: The New Colossus: Although I’d never played Wolfenstein before this year, I was understandably attracted to the marketing efforts of Bethesda to promote this title. I was wholly unprepared for the over-the-top narrative experience it provided, coming closer to Saints Row levels of ludicrous plot twists and characterization without compromising it’s blood-in-the-dirt aesthetic. The writing walks a razor's edge between horrific and hilarious while fearlessly drawing similarities between the Wolfenstein world and modern day America. It’s wild that Blazkowicz feels so real, even melancholic, with everything that surrounds him.
Uncharted 4: The Lost Legacy DLC: Lost Legacy solved what was incontrovertibly the biggest problem with Uncharted 4. No Chloe. It pulled one better by bringing back the best new character from the main title, Nadine in an unexpected partnership that worked better than I could have imagined. Rather than a fun side mission, Naughty Dog spent a lot of time using past events to build a compelling narrative around both characters and their unlikely partnership with all the same cinematic highlights as the main title. It wasn’t quite the unforgettable experience as Uncharted 4, but it was quality DLC that barely exists in a industry chopping up IPs to sell them in pieces.
RENE KAYSER (@kayserlein)
Persona 5: There are three titles that I carry as the triumvirate of “Games that changed me in who I am”. One of these three is Persona 4 which helped me get through the worst part of my youth. And while never got tired of Atlus’ spin-offs of that title like some people did, I certainly was hyped for the new entry in the series. It didn’t quite hit the mark for me that 3 and 4 did but it gave me an absolutely fantastic 99 hours of thievery and intrigue. I just wish they’d given us more Social Events to hang out with the entire group …
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NieR: Automata: It’s quite something to not only get one but two sequels to life-changing games in a single year (Number Three in my triumvirate is Crisis Core: Final Fantasy VII which introduced me to Japanese games in general). The original Nier broadened the horizon of what you can do with videogame storytelling for young 16-year-old me and while Automata didn’t hit me that hard, it still managed to let me reflect a lot on my actions as a gamer (I still feel bad for getting *that* trophy). I just hope that Square remasters the first game one day so I can reunite with its characters once more.
The Legend of Zelda: Breath of the Wild: No franchise in the world means as much to me as Zelda. I went through every single entry (not counting the CDI ones - I’m no maniac!) and know almost every dungeon by heart. BOTW has recaptured that old magic of (re-)conquering an entire kingdom and sucked a whopping 120 hours out of me before I knew it. It may have certain weaknesses (mainly in the story department) but that doesn’t take away from the utter magnificence Nintendo has gifted us with. I only wish they’d tell us something definite about its timeline placement (My money’s on the Convergence theory).
Danganronpa V3: Killing Harmony: Kazutaka Kodaka is a goddamn genius. He, Kotaro Uchikoshi and Ryukishi07 are probably some of my favorite writers ever and in the newest entry of his murdery series, he once again presents us with this unique mix of comedy and horror only he can concoct. Its second and third case slow the game down a bit but the final two will turn anyone’s brain upside down and put it through the blender in a way you’ll never forgot. To write anything more, would delve into spoilers but if you haven’t gotten into this franchise until now, you’re definitely missing out!
Wolfenstein II: The New Colossus: I have a long-standing love for fictional (!) nazis. Part of it is certainly due to the gruesome part of German history which lets you easily villainize them without any need for characterization but also a remaining excitement of of the forbidden (all nazi content is stripped out in the German version of the franchise, so I have to resort to imports). Shooting nazis itself would be fun enough but Machine Games’ reboot trilogy somehow still gives it one of the best and most moving video game narratives in years which leaves me yearning for its final chapter. The cherry on top of the already delicious cake is the German dialogue which was voiced by fantastic German actors (who were sadly replaced by less fitting ones in the local version) which enhances the atmosphere tremendously by not copping out with using American actors with a funny accent and no actual dialogue like every other game with nazis. Even if you’re not into shooters, you should give the Wolfenstein reboot a try - it might really surprise you with its story.
Super Mario Odyssey: Here I go thinking that Nintendo just put out something that they can hardly match again for at least half a decade … and they do it within the same year! BOTW was already great but Mario Odyssey cemented 2017 as the year Nintendo returned to form. Not since Mario 64 did it bring me this much fun to play as our favorite plumber (though he did quit that job) and I find it highly possible that his newest game might even go down in history as being superior to his first 3D outing.
The Nintendo Switch and basically everything on it: This list of mine already carries two Switch games on it - but I could easily put down everything else on the system. While its portability might seem like a gimmick to outsiders, it opens up every system you play on it incredibly. Even if you’re mostly at home and work from there (like me), the comfort to pick it up and play another 30 minutes in bed before you’re sleeping adds so much to the experience that I can hardly put it into words. Skyrim, Doom, Xenoblade, Stardew Valley, Splatoon 2, Resident Evil - the list goes on and on and each week I’m overwhelmed by new announcements of both indie games I’ve been meaning to check out for a long time but also ports of bigger titles on this hardware. Not since my PS One have I been so in love with a system itself and with how things are going, the Switch might easily become my favorite gaming console ever created.
KARA DENNISON (@rubycosmos)
Resident Evil VII: This game messed me up something fierce -- in all the best ways, of course. I can understand why opinion is divided in some cases, but it’s so atmospheric and so entrenched in its own lore that it’s just fascinating to get lost in. And I love a game that blurs the line between gameplay and cutscenes to the point that you’re not even sure what’s under your control anymore. That’s some good horror.
Doki Doki Literature Club: The first release from indie studio Team Salvato, an OEL dating sim with a poetry-driven storyline. And -- funny story -- it just magically appeared in my Steam gifts. I still don’t know who sent it to me. But whoever it was, I owe them big thanks because it was just the kind of VN I love. The art is absolutely gorgeous, and it’s got a great story you’ll want to explore multiple times. High points of the game: hanging out with Sayori, a long weekend with Yuri, and finally getting some time alone with club president Monika!
Fate/Grand Order (US release): Of course this was going to make my list: I can build an army of nothing but different female King Arthurs. The story is entertaining for history and folklore buffs, and it’s also a great (read: inescapable) entry point to the Fate franchise.
NICK CREAMER (@b0bduh)
The Legend of Zelda: Breath of the Wild: From the first moments I started playing Breath of the Wild, I realized this game signaled the end of one era and the beginning of another. Through its gorgeous world, incredibly rewarding base gameplay, and infinite secrets to discover, Breath of the Wild redefines what we can expect from open world games, solving the issue of vast yet unsatisfying worlds in one definitive strike. I can only hope that future games steal as much as they can from Breath of the Wild’s bountiful innovations.
Nioh: Nioh’s appeal is pretty simple: place the satisfying, skill-intensive combat of a Dark Souls-style game in the circular loot-grind context of a Diablo-like, speed everything up by about thirty percent, and let it fly. The end result is likely the most successful riff yet on the Souls/Bloodborne subgenre, a game that can happily stand beside its spiritual inspiration.
Nier: Automata: Automata is undoubtedly the messiest game on this list, containing a vast number of minor gameplay failings and larger issues of overarching pacing and structure. And yet, no other game I played this year can match Automata’s narrative ambitions, or its soaring dramatic heights. Automata brings you to your lowest possible point in order to drive home that even at the end of everything, hope survives. Technical issues aside, a message told this creatively and well deserves all the accolades it can get.
Persona 5: Persona 5 was also messy in a variety of ways, like its occasionally unsatisfying dungeons, and especially its frustratingly conditional perspective on society’s “outsiders.” But from its endlessly endearing cast to its utterly best-in-class art design, Persona 5 also offers a vast array of astonishing strengths. I’ll still be thinking fondly of my time with the Phantom Thieves for a long time to come.
Resident Evil VII: Sometimes saving a franchise means going back to the drawing board. So it was with Resident Evil VII, which ditched all the bloated excess of the franchise’s recent entries in order to zero in on the fundamentals of horror: intimacy, isolation, implication, and, uh, insects. Lots of gross insects. Vast segments of Resident Evil VII play out as a horror experience so tightly composed that it really feels like you’re trapped in a beloved horror movie. It’s like twelve straight hours of opening a door that you really, really, really don’t want to open.
THOMAS ZOTH (@ABCBTom)
NieR: Automata: Nier: Automata isn’t my favorite Yoko Taro game, but it’s the one that has established him as a creative voice and given him the tools and funding to keep delivering punishing Drakengard games for me, so I am beyond thrilled by its reception. Taro is truly a gaming auteur who enjoys playing with the expectations about what videogames must do and must be, frustrating and infuriating players with his obtuse cruelty and making them love him for it. Once you’ve finished Automata, play Drakengard 3 and the original Nier as well.
Xenoblade Chronicles 2: Xenoblade sneaks in just under the line, and I haven’t made it very far, but both Xenoblade and Xenoblade X were my favorite games of their respective years, so it’s safe to say I will love this one all the way through. Not as big a fan of this game’s more kawaii artstyle, but the story is still willing to go unexpected places and allow you to explore gigantic, overwhelming worlds. Plus, the game’s awful map system is getting a patch so I have no real complaints. Xenoblade is my favorite modern RPG series and one that’s not to be missed.
Super Mario Odyssey: A game that feels like the direct sequel to Mario 64, allowing for the feeling of exploration Sunshine and Galaxy lost. I love the possession mechanic, I love the bizarre uncanny valley situations where Mario interacts with humans, and I love New Donk City’s Festival. I’ve cooled on Mario platformers a lot in recent years but this reminded me why I spent so much time collecting 120 stars in Mario 64.
Persona 5: I know all of the problems with Persona 5, gameplay-wise, narrative-wise, and character-wise, and I agree with all of it. The game is massively flawed, and could have been so much better. AND YET… AND YET the fundamentals of Persona 5 are so strong that even with this burden it’s still one of my favorite games of the year. The gang of misfits that made up the Phantom Thieves are my family and the music is divine. I hope the game spawns all of the 100 spinoff cash-ins that Persona 4 did, because I will probably get them all.
The Legeond of Zelda: Breath of the Wild: I hate open world games, because they always present a procedurally generated landscape of vacant mountains and palette swapped ninjas. You are free to go anywhere, but there is nothing to do. Until Breath of the Wild, that is, which has a marvelous curated world made with the help of the wizards at Monolith Soft. The game has three problems. When it rains, you can’t climb. Running depletes stamina, making it hard to fast travel. There are horses, but riding a horse is pointless, because you have to leave it behind to go exploring. That’s it: Everything else is perfect. Play it.
JOSEPH LUSTER (@Moldilox)
Super Mario Odyssey: Odyssey is the ultimate fulfillment of the promise Super Mario 64 made over 20 years ago. As much as I loved the Galaxy games, Nintendo went even further on Switch, providing the ideal playground for Mario and his absurdly athletic abilities. Taking control of enemies is always a pleasure, and I still haven’t uncovered half of what’s hidden within Odyssey’s jam-packed worlds.
NieR: Automata: Yoko Taro is a genius, and NieR: Automata deserves all the success and acclaim it has received since launch. There may be moments where some things don’t click just right—including the fairly repetitive combat and some dull locales—but the whole is so delightful that it’s tough to really care about those faults. The immense soundtrack is icing on this introspective, humanity-questioning cake.
Resident Evil VII: The latest entry in Capcom’s storied franchise is a return to form in many ways. Despite the perspective switch and an ever-so-slightly more grounded setup, things get buckwild pretty fast. Throw in classically stupid objectives like finding three dog heads to open an old rural house’s door and you have exactly what I want from survival horror.
Nioh: Team Ninja is back! Nioh gave me the first good taste of their sweet, sweet take on action games since Ninja Gaiden II, all with a heaping helping of FromSoftware inspiration on top. Nioh is much more complex than it appears on its surface, so even the most dedicated of players should have their hands full unraveling the various systems and making them work in each increasingly challenging scenario.
Horizon Zero Dawn: Guerrilla Games’ PS4 hit is hands-down the most gorgeous game I played all year. While the main story is worth pursuing, the thrill of the hunt is at the core of Horizon Zero Dawn. It’s always exciting, and occasionally frustrating, to run into a mechanical beast you have no hope of toppling… only to emerge triumphant! Those moments never get old, and the variety of locations makes this one the poster child for Photo Mode.
ISAAC AKERS (@iblessall)
Atelier Firis: The Alchemist and the Mysterious Journey: My pick for game of the year isn’t one of the big JRPG titles, but the second in a trio of understated games from Gust commemorating the Atelier series’ 20th anniversary. I was inspired to pick up the game thanks to a beautiful article written by a friend of mind, and I was delighted to find one of the most expansive, relaxing, engaging, and rewarding game worlds I’ve ever experienced. Firis isn’t the flashiest game of the year, but the way it allows you to just sink into its comfortable rhythms astounded me.
NieR: Automata: I’ve got my reservations about Automata as a story, but one thing I can give it uninhibited praise for is its ability to create vivid experiential pockets within its world. Automata is not just rich in its colorful conceptualization of its world, but also in ideas, and the blend of themes, incredible music, beautiful locals, and its tendency to bat for the emotional stands resulted in some moments that stand out as truly stunning amongst my gaming experiences of the year. The ability to create those moments, whether they last a few seconds or a few minutes, ought not to be overlooked amongst Automata’s other strengths and flaws.
Uta Macross: To balance out my unusual engagement with actual console games, I must of course return to the place I spend most of my gaming time: mobage (which I found out this year is pronounced “mo-ba-ge” and not “mob-age”). A Macross rhythm game has been a wish near to my heart for years, and with the 35th anniversary providing a clear justification for it, it finally happened. At last, I can tap my phone screen to the rhythm of “Ikenai Borderline,” “POWER TO THE DREAM,” and “Universal Bunny.” It actually wound up being a little less exciting than expected since I already listen to Macross music constantly, but a long-standing wish fulfilled is nothing to sneeze at.
Tokyo 7th Sisters: On the other side of the spectrum is a mobile game I’ve been playing for longer than I can remember – Tokyo 7th Sisters. Although I played quite a bit during the year (it was my game of choice in my hotel room during long work trips), the most rewarding part of being a fan of the game came with a wholesale update of the whole thing, from the actual rhythm game to the way gacha points are handled. All those changes have gotten me back into the game in a big way, and excited for what mobage BS the game will give me in 2018.
CALLUM MAY (@CanipaShow)
Persona 5: In 2014, I bought a custom t-shirt based on the original teaser trailer of Persona 5. It had 4 chairs on it with balls and chain attached to the legs and one white chair in the middle. It was a bit of cool symbolism for the game’s eventual themes and I was so impatient that I didn’t want to wait for the official merchandise, I wanted to make my own. When the game was released in 2017, that t-shirt had faded beyond recognition and is now just a red t-shirt with a white chair on it. Everything I love about Persona 5 has probably already been written above, but despite how many times the game was delayed and despite how much that shirt faded, it still became my favourite game ever.
Danganronpa V3: Never have I wanted a game creator to kick me in the shins more than Kazutaka Kodaka. He wouldn’t do it upon prompt, instead he’d kick me down at the most ironic and heartbreaking of times. He never does anything in halves. It’s always better, crazier and more dramatic than ever. I often promise to myself that I will pace things out, that I will try to balance work and playing through the trials of Danganronpa. But in the end, I always end up engrossed in an ever expanding spiral of mystery that delights, confuses and surprises me, sometimes even up to the early hours of the morning.
Xenoblade Chronicles 2: I’ve steadily been warming to the Xenoblade Chronicles combat and world design over the past two entries, but Xenoblade Chronicles 2 is the first time I’ve felt like I really need to see this through to the end. With a large, but manageable diverse world set atop titans wading through a sea of clouds, Xenoblade Chronicles 2 exists and strives with its own set of distinctive rules. The sea is made of clouds, the cloud level rises and dips because the Titans are always moving and if you’re a main character, your outfit is ridiculous. All very important rules that Xenoblade Chronicles 2 sticks to. Existing as a more streamlined version of previous iterations, Xenoblade Chronicles 2 is a brilliant adventure that succeeds more than it fails at keeping you on track.
NATASHA H (@illegenes)
NieR: Automata: What to say about a game where already so much has been said? Nier: Gestalt was one of my favorite games of all time, so I had big expectations for the sequel, and it easily surpassed them. Haunting, nihilistic, melancholic, and searingly human, Nier: Automata encompasses so much of what I love in a good post-apocalyptic story about androids and robots. And yet it’s so much more than that, constantly evolving on nearly every structural level possible and delivering an emotionally exhausting but satisfying game about empathy, violence, and what it means to be human. Aided by a stunning soundtrack, beautiful visuals, and fantastic voice acting, this game will hold a special place in my heart for years to come.
The Legend of Zelda: Breath of the Wild: I’ve always liked Zelda games, but BOTW surpassed all of my expectations for what the game could be like. Rarely has a game felt like it was tailored for me while also respecting me. The amount of things there are to explore, to experiment with, and to interact with are beyond me, and yet, 70 hours in, I feel like I’ve barely scratched the surface. The game invites curiosity in ways I’ve never seen, and I’ve got plans that may take up months, if not even years, of gameplay. There is something so delicately beautiful in Breath of the Wild - a world worth exploring and saving, and I can assuredly say that it’s my favorite game of the year (if not many years) alongside NieR: Automata.
Final Fantasy XV: I wasn’t sure what to expect of a game that’s been in developmental hell for almost a decade - at one point I was fairly convinced it was never going to happen. But happen it did, and while Final Fantasy XV is filled with flaws, technical and story-wise, it also has some of the most emotionally intense highs I’ve seen in a Final Fantasy game. Square Enix easily sold me on these four boys and their friendship, and I shed many tears along the way of their tumultuous and strange journey. They’re good boys, Brent.
Cuphead: I have only two things to say about Cuphead. One: The animation is sublime. Two: It is absolutely infuriating(ly addictive).
SAM WOLFE (@_Samtaro)
The Legend of Zelda: Breath of the Wild: I know that just about everyone else contributing to this article is going to write about this game, and rightly so; The Legend of Zelda: Breath of the Wild was spellbinding. After being delayed from 2015, to 2016, to “when it’s ready”, Breath of the Wild had a lot to live up to and yet still surpassed almost everyone’s expectations. Nintendo took a very big risk in deviating from their standard Zelda formula to give players a game that trusts them to be competent. In the first few weeks of release, I kept hearing the same thing from my colleagues playing the game “this one is really hard”, “the combat is like a puzzle,” “it’s so difficult!” Breath of the Wild doesn’t pull any punches, it expects players to meet it at its level. It allows you to get lost, it allows you to make mistakes, it allows you to wander around Hyrule for hours doing whatever you want, yet still somehow results in you having made progress.
Breath of the Wild’s bleak setting is also fresh to the Zelda series. You, Link, the hero of whatever timeline this game takes place in, have woken up one hundred years too late; the party’s over, and the bad guys won. While the NPCs you encounter still have the same Zelda charm you’d come to expect, they’re all a little fatigued. Almost no one believes you are the hero you say you are, and nobody expects things to get any better. It’s a cynical world that only you have the power to fill with hope again.
More than anything else though, Breath of the Wild rewards players for how much time they spend in the world. I think the simplicity of the final scene is brilliant, calling out players who may have sprinted towards the ending. I won’t spoil it, but I will say that when you get to the final cutscene, it’s short, it’s simple, and if you’ve spent enough time in Hyrule to remember why you started this crazy quest in the first place, it’s satisfying.
Hearthstone: Kobolds and Catacombs: Hearthstone dropped three big expansions this year, but none were as impactful and fun as Kobolds and Catacombs. A love letter to Dungeons & Dragons, Kobolds and Catacombs introduced the Dungeon Run, a solo experience where players get to build a deck out of the coolest cards the game has to offer as they progress through the kobold empire. In addition to a slew of new cards, this new way to play was made available for free, meaning you can download the game and start playing with some of the most exciting cards the Hearthstone team has ever created, all without spending a dime. Thank you, little kobold, I will take that candle.
Sonic Mania: Sonic the Hedgehog 3 is one of my favorite video games. Period. The bullies who say there are no good Sonic games have simply forgotten the glory days, and who can blame them? Sonic hasn’t been doing what he does best in several years. Sonic Team themselves even forgot, throwing a bone to fans of the original games, effectively saying “if you think our Sonic games are no good, why don’t you do it?”
So they did. And it blew everyone away.
Sonic Mania is a love letter to Sonic’s Genesis era. Sonic, Tails, and Knuckles returned in spectacular fashion, reminding everyone of a simple truth: it’s fun to go fast. With exceptional level design and music you’ll bop your head to, Sonic Mania succeeds where almost every Sonic game in recent memory fails: it’s fast, it’s fun, and it keeps you coming back for more. I’m not sure if a Sonic Mania 2 is in our future, but if it takes us another 13 years to get there, I’ll still lace up my running shoes when the time comes.
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That's it for Part Two of our three-part series! Be sure to check out Part One and stay tuned for PART THREE: EVERYTHING ELSE! If you're still in the mood for past CR Favorites, check out the previous years' features here:
Crunchyroll Favorites 2016 Part One Part Two Part Three
Crunchyroll Favorites 2015 Part One Part Two Part Three
Crunchyroll Favorites 2014 Part One Part Two Part Three
Crunchyroll Favorites 2013 Part One Part Two Part Three
Crunchyroll Favorites 2012 Part One Part Two Part Three
Crunchyroll News' Best of 2011 Part One Part Two
What were your favorite video games of 2017? Comment below and share with us! Remember, this is a FAVORITES list, not a BEST OF list, so there's no wrong answers!
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Peter Fobian is an Associate Features Editor for Crunchyroll, author of Monthly Mangaka Spotlight, writer for Anime Academy, and contributor at Anime Feminist. You can follow him on Twitter @PeterFobian.
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Trove Fishing Bot
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