#made in Nomad Sculpt! on ipad
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echobsilly · 1 month ago
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ROTATING THEM 🔄
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felidalaxy · 2 months ago
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3D model of appledusk in honour of a discord server I mod!!
More pics under the cut + ref pic I drew
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rainbowcake3d · 1 year ago
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As soon as I saw Boggy, I knew I had to make him. He's almost done and he's SO round, I love him <3
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nonetoon · 10 months ago
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In the mean time I am able to make art in nomad sculpt with my fingers on my iPad like a toddler so I made some album art for one of my favorite playlists 🐻 🍁
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remidiy · 1 year ago
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We Don't Gatekeep Art Resources | A Comprehensive List
Here's a list of some of the tools/sites I currently use or have used previously for works/studies. I'll separate it into Software/Utility, Reference, and 'Other' which will be just general things that could help you map out things for your experience with art. **[Free highlighted in pink, paid highlighted in green. Blue is variable/both. Prices Listed in USD]**
Software/Utility:
2D
Krita Painting app (PC) (my main digital art software on PC for 5+ yrs)
Clip Studio Paint [PC] [CSP 2.0+ allows for 3d modelling within the painting app and a lot of other cool features] [apparently allows up to 6 months free trial]
Procreate (12.99) [iPad/iPad Pro] (the GOAT)
Artstudio Pro [iPad/iPad Pro] (An alternative to Procreate if you enjoy the more traditional art app layout) -- I find this app handy when Procreate is lacking a feature I need, or vice versa. (you can easily transfer files between the two, but keep in mind Procreate's layer limit)
2D "Collaborative Painting/Drawing apps"
Magma Studio
Drawpile
Discord Whiteboard
Gartic Phone (Pretty decent for 2d animation practice, but has a hard limit on frames)
3D
Blender [3D Modelling, Sculpting + Layout] (PC)
Sculptris [PC] (it's an old unsupported version of Zbrush, but can help to get ideas out, and functions better than browser sculpting apps
Nomad Sculpt [iPad/iPad Pro] ($20) Works pretty well if you prefer a mobile setup, but it is a bit intense on the battery life and takes some getting used to
References + Study
Magic Poser [ PC and Mobile ] Has both free and paid versions, I've made do with just the lite version before
Artpose ($9.99) [Iphone + Steam]
Head Model Studio [IPhone] A 3D head, with both a basic blockout version for angles, and a paid version with more detail
Cubebrush [simply search "[keyword] pose reference pack"], they usually have good results + they frequently have sales!
Line of Action [Good for Gesture practice + daily sketching], also has other resources built in.
Quickposes Similar to Line of action, more geared toward anatomy
Drawabox | Perspective Fundamentals Improvement modules (Suggested by @taffingspy )
Sketchfab, this skull in particular is useful, but there is other models that can help you study anatomy as well.
Pinterest can be good, you just have to be careful, usually you're better off just finding reference pack if you have the money, sometimes certain creators have freebies as well
Artstation Marketplace can be decent [make sure to turn on the Aye-Eye filter so it doesn't feed you trash], a colleague of mine recommended this head model for practicing facial blocking, there is also this free version without lighting.
Local Art Museums [Unironically good for studying old "master work" if you're into that, or even just getting some inspiration]
Brushes + Other Useful software:
I personally have used both of these brush packs before making my own
(I actually don't know how to share my daily brush set because I frequently switch between Krita, Procreate, and ASP, but once I figure that out I'll be sure to do that lol)
Marc Brunet's Starter brush pack [Technically free but supporting him for this if you like it is ideal, there's some good brushes]
Dave Greco Brush Pack [$3]
Gumroad in general is a good place to find brushes and art resources. *Note; for Krita specifically, brush packs are a bit weird, so it may require you to find different packs, or import them in a particular way
PureRef [PC] - Reference Compiler/Moodboarding
VizRef ($3.99) [iPad] - Moodboarding/Reference Compiler
Artist Youtubers/Creators that helped me improve/guide me along as a self-taught artist from when I first started digital art to where I am today:
Proko
Marco Bucci
Sinix Design
Sycra
Hardy Fowler
Lighting Mentor
Winged Canvas
Moderndayjames
Swatches
Chommang_drawing
Marc Brunet (YTartschool)
+ Observing a lot of speedpaint art by people whose work I enjoy on social media/youtube, trying to dissect their processes
If you've gotten this far, first of all, congrats, you can read a lot, and second of all, thank you for reading and I hope this helps! I'll continue to come back and update this if I find any new resources in the future, or if my processes change :)
Much Love,
-Remidiy
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artofgerald · 2 years ago
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Fuck it Ill post these
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Made in Nomad sculpt on iPad
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jvhls · 4 months ago
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Made this Toothless Sculpture on my Ipad with Nomad Sculpt >:3
Hope you guys like it (⁠。⁠・⁠ω⁠・⁠。⁠)⁠ノ⁠♡
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paracosmicka · 1 year ago
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Hey! I love your art so much 💖 I wanted to ask what program you use for 3D modelling?
aw thank you!! :3
and to answer your question i’m going to warn you this is going to be kinda long because i’m gonna use this post as an excuse to show my 3D models that aren’t awful (sorry lol).
i actually use two different programs, both for different purposes, but you don’t need to get both, it really depends on which kind of modeling you want to do.
1) the first is called Nomad Sculpt on the iPad, you do have to pay for it unfortunately but it’s definitely one of the best modeling apps for the iPad. i know Blender is free but my computer is really old and doesn’t run the program very well, and at this point i’ve already gotten used to nomad sculpt.
anyway tho, i use it for art-related things like the obvious 3D models, but recently i’ve been playing around with just making scenes to use as references for my drawings. they’re not anything impressive, most of the time i actually use it to make little figurines to print and turn into earrings/little friends that sit in my room just for fun.
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i’m gonna show this first bc they look cooler once they’re printed and colored (also you can tell i printed mini crowley and aziraphale when my sonadow hyperfixation started bc i never actually painted crowley) (he’s just kinda sitting there oops).
the little red guys are actually my favorite bugs (goliath beetles), i made them about a year ago but i still wear them like every day.
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and here’s what they look like in the app, it’s a little intimidating but once you get used to it it’s actually kinda fun just playing around and seeing what you can do.
2) the second program i use is Shapr3D (also for the iPad, but i think they made an update where you can run it on windows/mac). you also have to pay for this as a subscription which sucks, i’m only able to use it since the engineering program i’m in pays for it.
Shapr3D is one of the many CAD software programs out there, but it’s nice bc it’s very beginner friendly and very easy to use. CAD is mainly for architecture/engineering but i honestly think more 3D artists should give it a try. it’s really nice once you get the hang of it and (i’m probably biased bc i’m a student) i honestly prefer it over just normal modeling software because i feel like you can be a lot more creative with it.
right now for my engineering class, our semester final is to design and present something that’s functional, and we can either explain the math behind it or just 3D print it and demonstrate how it works, and i’m making a functional mini model of “the rack” trap from Saw III (i’m not psychotic i swear i’ve just had a Saw hyperfixation for 5 years).
i’m definitely gonna post it when it’s finished just bc i’m already excited with how it’s turning out, but for now here’s a couple at-home projects i’ve done:
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(above) i have a bunch of wet liners and i designed a stackable holder thingy with bolts between the shelves and a little cute star screw to fasten it at the top.
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(above) i also made a few rotating brush holders at home (bc the ones that actually rotate are like $40 for some reason) by buying a set of small sphere bearings at home depot for like $5 (that’s what those little metal things are inside the third one, i took it apart bc i don’t know how to put a video and a picture in the same post) (just pretend they’re spinning rn).
anyway that’s all!! if you actually read this whole thing i love you so much bc engineering and design is one of my special interests so thanks for letting me tell you about the silly things i’ve made :3
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theoldbloomingroots · 8 months ago
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what program do you use for sculpting, and what tips would you give for sculpting?
Thanks for the ask!
I use nomad sculpt on an ipad.
for general sculpting tips:
1. It may be a bit obvious but I recommend blocking out the major forms using simple shapes first. After that you can merge some of the shapes and use strong brushes and boolean and cutting tools to refine the shapes until you like the silhouette and proportions.
At this stage you should still keep the sculpt very rough and almost sloppy (because this is basically a sketching phase) so you can freely experiment with the shapes, silhouette and gesture.
It's really important to get the proportions and silhouette right before adding any kind of detail. (up until this point I recommend using a lower polygon resolution because it's much easier to edit).
After that you can start smoothing the uneven surfaces and start defining the details or you can even use the rough shapes just as a guide for modeling, and delete them later.
2. Always use reference, at least when you're a beginner, it really helps to build your visual library and deepens your understanding of the subject.
It's especially useful to look at traditional sculptures made by professionals if you're trying to sculpt something that doesn't esly translate into thick 3d forms suitable for 3d printing or non photorealistic game models, like hair, fur or thin fabric.
3. I do not recommend modeling characters by trying to match character sheets as closely as possible (I mean those that show the character in orthographic view from front and side) because:
One, the 2d drawings are not constrained by the limitations of 3d and it's really easy to draw something that looks right but is actually impossible to model or just looks wonky in 3d.
Two, while the front and side view may look fine the angled views often look off.
Third, the proportions that look good in an orthographic view often don't fully work in 3D because of perspective.
For all of those reasons I generally recommend keeping the reference of to the side and „translate” the design to 3d instead of copying it
As for nomad specific tips:
1. The most useful tools for me are the trim tool and clay and move brushes.
They let you quickly and easily edit the sculpt in the initial shaping phase.
2. Do not underestimate the tube tool, it lets you freely edit the cross section shape (prophile), thickness and twist anywhere along the length of the path. Great for quickly setting up limbs and organic shapes, but also creating sharp corners or custom geometric shapes.
3. There's way too much to explain about those so I will just say, familiarize yourself with all the repeater objects, they are really easy to use (unlike in blender) and very powerful, especially the curve tool, which is basically the tube tool on steroids.
And remember that you can combine all of them by putting them under each other in hierarchy, so you can for example mirror an object by parenting it to a mirror and then parent the mirror to a curve in effect creating a curving path of any length of those mirrored objects.
The response got a bit lengthy but I hope any of these tips will be of use to you or anyone else who stumbles upon this post!
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pancaketitan · 1 year ago
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My original character ‘Mallow,’ apart of an original species series I’m developing: Flowercats.
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Made with Nomad Sculpt & post-processed with Procreate on iPad Pro.
Mallow Flowercat © 2024 by Pancake Titan is licensed under CC BY-NC-ND 4.0
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cosmicstarshineart · 2 years ago
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Graveyard of Unfinished Projects, Pt I
@anti-workshop asked me to do a deep dive on my Graveyard of Unfinished Projects, and i’m always thrilled to talk about my art!
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i got this little cart (with working wheels!!) at target for $5. i am forever finding the most amazing little doll accessories from their discount bins at the front of the store. i’ve also got some fake greenery tiles for photoshoots, a cute bike (although that came from michael’s, i think), and an adorable little orange wheelbarrow. once the projects on it are finished, it will become a doll-sized tea tray.
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first up: witch cubone! he had a bone club but it was really thin and it broke at some point. this is from an stl i found on thingiverse.
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baby dragon eggs! I recently made an egg and a baby dragon for a coworker who is having a baby soon. i painted the egg iridescent pale pink and glued a deep pink heart jewel just above the clasp, and painted the dragon iridescent purple (purple is her favorite color). of course i forgot to take pictures before i gave it to her. >_< it was super cute though. stls from thingiverse.
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tiny snail dragon with wings! i have a few different versions of these tiny dragons, the stls were made by the same person who made the eggs.
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skeletal dragon, snail dragon with and without wings, regular dragon, sea dragon. i have a couple versions of each. here’s how they look on and off the sprue. they’re actually jointed and they’re held together by stringing with tiny hair elastics. i use the clear ones meant for braiding. the wings are strung separately from the rest of the body and let me tell you what a bitch it is to get the damn elastic threaded through the tiny holes. i need some really fine gauge jewelry wire to be able to string them without difficulty.
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part of a tea set! these are roughly 1:4, or Mini Super Dollfie (MSD) scale. there’s more pieces in this collection, including a lid for the teapot, that i haven’t gotten around to printing yet. files from thingiverse.
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sandshrew!
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beacon the prussian blue (NOT navy blue) three-tailed kitsune, my fursona. she leads those who are lost out of the darkness by the light of her lantern. i customized and bought this stl from heroforge. their options for anthropomorphic characters have really expanded, and i’m here for it!
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doll shoe bases. wedge heel on the left, platform heel on the right. i bought the files from moonlightjewel, they’re designed in monster high scale but 3D printing files are scalable so i scaled them up a bit for my MSD. haven’t decided what to do with them yet. i have plans for a retrofuture alien girl at some point maybe they’ll come in handy for that.
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possum cowboys, aka the sheriff and her deputy! this was one of the first things i ever 3D printed. i believe the files for this came from thingiverse.
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the PRIDE and JOY of the Unfinished Projects Graveyard; the only object in this post that i 3D sculpted myself. it was sculpted in nomad sculpt for the ipad, using a tutorial by erika casab of little robot studio. it was SO HARD but i didn’t even cry once. i’m still inordinately proud of it, but it is so freaking difficult to photograph!
tumblr only allows 30 images per post, so look out for pt 2!
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the-bjd-community-confess · 2 years ago
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There are way too many new sculptors, not artists, thinking that they can make a quick buck by selling the first thing that they sculpt. It’s not only gotten too frequent lately, it’s most recently has been getting on my nerves.
In the past, an artist would take a considerable amount of time refining their craft and over all make sure that the design of their doll looks visually appealing and has actual effort put into it regardless if it was handmade or 3D sculpted. But now, it seems like anybody with an iPad and zero artistic skill, or background thinking because they made a extremely rough, mediocre doll in like a week, they can be like the other artists and sell that “doll” for $500. And because they don’t know when to stop, they keep sculpting more “dolls” to sell because they can’t get pre-orders. It’s like those people genuinely forgot why BJDs are expensive, it’s because they’re a high-quality product made by artists who take their time and be artists first vs these newbies trying to release 10+ half assed dolls in a year with subpar quality. Do they not know that quality will always be over quantity?????
And honestly, you can chalk it up because in the past you would have to learn how to hand make a doll or pay like $800 for Zbrush + expensive 3D printing, but now with sculpting programs like Nomad have made it more accessible and easy to understand plus the cost of 3D printers going down, just like any business, it leads to people making lower quality products, but I didn’t think it would happen in this community at the rate it is. And I know an anon mentioned this recently, but 100 percent agree at this point it certainly does feel like an insult to the craft with the way this trend of people coming into the community.
~Anonymous
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anrisketches · 1 month ago
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Having four art studios a semester is hard?!? (pt.2)
Don’t be confused by the part two in the header, there’s no other post to search in order to get this one. It just means that I’ve done a four studio semester twice already, in my time at art school and I think I’ve finally learned my lesson this time. Ironically, they’ve both been in the spring semester so while everyone else gets to enjoy the bright sunshine and fresh air of the world awakening from its frozen slumber, the bright white light from the lab Wacom will be main source of light. At least, I'll be well air-conditioned.
Besides that, I've enjoyed most of my classes. Aside from being very informative, I'm using a whole bunch of programs I would've never touched, like Zbrush, Blender and After Effects. I can only really see myself using After Effects outside of class though, unless I want to cough up 20 dollars for Nomad Sculpt on my iPad. 3D modeling just seems like a hobby I want to add to my roster. Just one other way I can recreate my OCs and put them into yet another program (and maybe make them real?!)
I made a little video that sums up how this semester's been so enjoy that too! (not featured: the mountain of coffee cups I've ingested in order to function)
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alyemac · 2 months ago
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Week 3 - Clothing and Donut Tutorial
This week, I wanted to get a few steps ahead on my sculpt, but I had also planned to familiarize myself with Blender (and later, Nomad Sculpt), so I decided that the best way to learn how it works was to follow the tutorial series that most Blender newbies on YouTube have referenced:
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Looks like I'm making a donut. Maybe I'll give it to my human character to hold when I'm done -- who knows? 🍩
So, armed with a cup of coffee and Blender Guru's handy Blender hotkey cheat sheet, I got to work.
Right away, I noticed that some of the text and windows were a bit too small to see clearly, so I played around with Preferences until I had it the way I liked it. I also noticed that Blender feels like a blend (haha) of both Maya and ZBrush, which is convenient. Also, the fact that I can edit the hotkeys to be more like the aforementioned software is a big plus.
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I stated with a simple donut shape called a "torus" and got to work making it look lumpier and more organic, like a real donut. I then made a copy of the donut and deleted the vertices on the bottom half to create the icing. After scaling it up a bit and moving the edges around the bottom to look more curvy and adding a few long trails of icing drip, I moved on to Sculpt mode to give them more of a raindop look as it curves around the donut.
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Using the Mesh Filter tool with a Mask, I inflated the area of the icing just around the edge to look a bit more realistic.
I think this is a good place to stop and show the small updates I made to my human sculpt in ZBrush this week.
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She still doesn't have a face, but she now has hands, shoes, sleeves and a pair of shorts to wear under her dress.
As for my donut, I plan on finishing it and showcasing it here when I'm done. Next week, I plan to try my hand at Nomad Sculpt and take a look into ZBrush for iPad to see how it compares to the desktop version.
Until then!
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thedamnio · 4 months ago
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I made this little guy in Nomad Sculpt and animated it using Morphin
I'm trying to create a complete workflow using only an iPad Pro and apps that don't require a subscription plan to be used.
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chaitanyak · 9 months ago
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3d Modelling and sculpting on Ipad
 Dug deeper into Nomad Sculpt and have figured out an entirely iPad based 3d workflow. That involves modelling, sculpting, decimating, ups and materials and texture painting. Here are the results.. may do a tutorial or Timelapse soon. This is a character I made entirely on the iPad using Nomad sculpt. Was pleasantly surprised to see how easy it was to setup materials. It was fun to figure out how to do the tubes and visor. Astrodude by Chaitanya Krishnan on Sketchfab Here’s the same character imported into Procreate and painted in an npr style. The transparency was tricky, had to do that in Sketchfab. Astrodude npr by Chaitanya Krishnan on Sketchfab I then tried something I’d rather not call hard surface.. but close to it All Terrain Vehicle by Chaitanya Krishnan on Sketchfab Incidentally this app started as a web based app called sculpt gl, and I had even done a tutorial with it a few years ago! Great to see it come this far! Here’s that tutorial if anyone’s interested:
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