#luminax fr
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fishofthewoods · 5 months ago
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while i'm imperialposting. imperial dragon lore that makes me want to tear my hair out. web weave
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flairfiend · 5 months ago
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Recent commission work in the dragon mines + some I don't think I shared here yet??
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sashasdoodles · 2 years ago
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Someone needs to take care of Lightweaver's loose dog
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dragonwysper · 1 month ago
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Playing with characterization with some of my Wildclaw men :]
They all have manes instead of feathers because I think hairdos are very very important, and their anatomy differs a bit because to me Wildclaw is a vibe, not a strict breed requirement.
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askthelightweaver · 7 months ago
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luminax Mouth perfec t size for put hatchling in to n\ap! inside very Soft and Comfort hatchling sleep soundly put hatchling in Luminax Mouth. Put Hatchling In Luminax Mouth. no problems ever in luminnax mouth because good Shape and Support for hatchling neck weak of big hatchling head. Aluminax Mouth yes a place for a hatchling put hatchling in luminax mouth can trust luminax for giveing good love to hatchling. friend luminax
~Luminax 🐲🐲🐲
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perilarts · 8 months ago
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Bhaskar, my guy who met luminax and lived
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rebarpie · 2 months ago
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All hail the Emperor
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creatuesfromthedeep · 3 months ago
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Here are some tips for making a character that is usable in a long-term narrative and/or roleplay, from someone who's been writing and roleplaying for over a decade
You shouldn't know everything about your character immediately. Those 50-question bios you see floating around? Disregard them for now. You don't need to know their favorite type of pie, or small details about their backstory. Free yourself from the assumption they need to be a fully articulated being before you write a single sentence of lore.
You'll need MOTIVE (what drives them?), FEAR (what are they scared of happening?), and ATTITUDE (are they calm? easily angered? hyper?); with these three things, you can easily create the illusion of depth.
Real depth comes later. Much later. 5000+ words of narrative storytelling later.
To break these three core elements down a bit:
Motive: Your character needs some kind of ambition or desire to guide them. Do they want to lead the clan someday? Do they want their cozy little farmstead to not get flattened by Luminax? Do they want to be a good father to their hatchlings? Do they want to escape their dark past?
Don't be afraid to pick a small motive at first, because motives will change and adapt to the circumstances of your plot. Luke Skywalker didn't start off his journey knowing he'd face Emperor Palpatine, and your character doesn't need to have the faintest idea of the places they'll go or the choices they'll be forced to make.
Fear: This is what you get when they can't achieve their motive, or essentially, the motive for the motive. Are they scared of not having control? Do large changes scare them? Are they worried about becoming their father? Are they terrified their dark past will catch up to them?
Thinking of fears is sometimes difficult, and sometimes too easy. I recommend starting off with one foundational BASE FEAR, aka the fear from which all other fears flow. A good tip is to ask "why is my character afraid of this?" and keep going until you hit a major part of their backstory. Ex:
I am scared of spiders (Why?) Because they have too many legs (Why is that scary?) Because it's gross (Why do gross things scare you?) Because it makes me feel unclean (Why does that scare you?) Because being dirty reminds me of the day my father died (Bingo!)
By digging back and finding that base fear, you've successfully a key component of your character and given yourself a useful tool to begin explaining your character's trauma. That's not to say that fears always tie back into extreme trauma, but it should be important to your character.
Attitude: This is how they react to social situations, or essentially, how their motive and fear translate into their personality. A character who wants to be in a leadership role and dislikes not being in control may have a big issue with authority, and authority-adjacent characters. If they're a farmer who wants to be left alone, they might be exasperated with all the hub-bub. A character who really wants to be a good father might have a fatherly aura even around other adults. A character on the run from something might be battle-hardened, or they might be neurotic and anxious! Potentially even both!
However, you need to remember, Attitude is not personality. Attitude is how a characters' motive, fear, and personality intersect with their ability to socialize. It informs their level of patience (and if that changes depending on the person!), their ability to joke and be silly, and what kinds of things will get on their nerves. Ex:
I am very short-tempered and impulsive. I am afraid of authority because my teacher used to hit me for using my left hand. I want nothing more than to be left alone. I'm not going to listen to anyone and I'm going to do the first thing that comes to mind, even if it's detrimental to myself or others. I will push people away and I will avoid emotional vulnerability.
Those five sentences already tells me how this character will interact with every other character. I can now slot that character into any scene I want to, and begin envisioning a larger character arc and character development.
Remember, not every character will get along, and no character is capable of charming every person on the planet. The most perfect, gentle, patient, leaderly, kind, hilarious character probably has one character with self-esteem issues who HATES their guts.
Quick checklist:
Name
Pronouns
1-3 distinct appearance traits (height, notable piece of clothing, and the color of hair/scales/fur/etc are the big 3)
2-4 personality traits (plenty of lists online, just grab a few one-word descriptors)
1 Motive
2-4 bullet points of backstory (Do not write a long backstory, and only do this AFTER you've done Motive; you are not writing a character for their backstory, you're writing them for their place in the present story)
1 (base) Fear
Attitude
Once you have all those things, you are fully capable of writing an interesting character within a long-term narrative or roleplay setting. Yes, that's it.
One thing to remember about narratives (and roleplays) is that the most interesting part should be DURING the narrative. Setting up a character who can have interesting reactions, has a solid basis for a variety of dynamics with other characters, and has some set desire has the highest likelihood of facilitating an interesting narrative.
The fun thing? Now that you've got all this set up, you can set your character loose on whatever world you've got, and expect that they'll get into trouble on their own without the narrative needing to drag them into it.
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wyvernq · 10 months ago
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random thoughts on a wind and light ancient. the wind one would be made of smoke or fog with some stoney accents
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imagine blossom on that bad boy... but no probably wont happen since they're pretty similar to obbies, but its fun to dream!
also, wtf are they gonna do for the light ancient. aren't imperials the oldest dragons
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sunspinecity · 2 years ago
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Diversity win! The emperor terrorizing the Light Flight is LGBT!
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naphiatra · 4 months ago
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List of FR Dragon Sewing Patterns
After a ton of looking around, I've compiled this list. Feel free to add more if you know of them!
Coatl by drpencil-blog
Imperial by drpencil-blog
Luminax by clockworkMoose on FR
Obelisk by Fornara on FR
(Sewing sheet links on the third page)
GD link: print ready and full size
Tundra by Glitchbird on FR
Veilspun by Fornara on FR
Wildclaw by drpencil-blog (missing, but there's a pic of the shapes)
For drpencil-blog, they seem inactive. Searching 'pattern' gives some helpful tips.
Completed plushie pics under cut!
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flourishing-fagopsis · 5 months ago
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Evgeny Sedukhin - "Symphony of the sixth blast furnace" (1979)
my name is Jackal or just Kal, i'm an adult who joined FR in 2013, but didn't start properly playing or building lore until 2019! i love sharing lore with other people, and i've found my niche in online community via roleplaying; my favorite writing is collaborative.
go check out my favorite boy who is my icon! his name is Iskal and he has been through so many iterations it's a crime not to see them all.
i love getting asks about my lore, and sending asks in return!
my main lore focuses right now are:
⚔️ Blackminster / Naramorr - my newest and hottest mess of a lore section, Clan Naramorr annexed its neighbor after Luminax destroyed the dam keeping the river from flooding the fjord; this originated as a sort of spin-off version of Astramor, but I haven't fleshed it out much so. worldbuilding questions appreciated!
🕯️ Mothsgrave (#mothsgrave) - not all the dragons in here have lore; actually, many of them don't yet! I love setting questions though, Mothsgrave is a small village on the edge of the Hewn City that often experiences touches of the Shade... something they have a specific village role for taking care of.
🧿 The Abscess (#the abscess) - this is a loose collection of Plague dragons, not all necessarily interconnected but largely existing in relation to each other in the body of a massive decaying entity; this subset incorporates Gaplands/Godfall lore by @/ringleader-rising, and is my catch-all plague indulgence.
you can also ask about:
📜 Farther Afield - my collab lore dragons! most of these are related in some way to dragons owned by @/guardsbian. it's a special favorite out of my lair because I have a particular fondness in my heart for sharing/rping lore :)
🗝️ Astramor (#astramor lore / #astramor aesthetic) - iykyk! anyone who is familiar with my old lore is welcome to ask about it because I still love it, but I'm trying to focus on it less going forward... it has run its course and while I might revisit it, it feels very complete to me as-is currently! - - -
other tags:
#kal art - (my art that i draw) #kal rising - (general non-reblog catchall) #kal rambles - (text posts that might be annoying, for blacklist) #kal lore - (my lore posts or posts containing lore snippets) #character tag: [NAME] - (posts about my dragons/ocs by name)
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clansunsharp · 6 months ago
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Are there any ideas you have for Rot that youre willing to share, now that the applications closed?
- vabam-fr
sure i can share what i sent ringleader for her application. this long as hell proceed at your own risk.
Basic Clan Lore: Wake's Bane is a disorganized pack of criminals, outcasts, and vagabonds operating under the guise of a mercenary company. Led by a ruthless mirror of the same name, they terrorize the ruins of the Emperor's Wake, preying on the uprooted clans and refugees left vulnerable from Luminax's rampage. Their strategy is simple: if a clan is able to pay, Wake's Bane will protect them. If not, the company will take their dues in other ways - theft, murder, kidnapping - they're not picky. Wake's Bane will occasionally clash with Clan Sunsharp when their Vanguard are sent to probe the southern reaches of the Light domain. Due to Bane's history with Clan Sunsharp's commander, Alacrith, it's highly likely these missions are sabotaged on purpose thanks to an age old grudge. Clan Sunsharp's opposite in every way, no tenets govern Wake's Bane other than blood and gold.
Plans For Dragon: This one is trickier since I don't have any of the clan member's bio's written out (the ideas are in my head, but alas my work ethic). That being said, Rot would fit in well with Wake's Bane. She's a lean mean killing machine, and that's perfectly in line with how most of Bane's crew gets their kicks. She'd have to fight for respect just like everyone else, but it would quickly become clear that she has the skills to back up her mouth, and her past experience dealing with dangerous entities (I'm thinking of the godfalls here) would cement her as a solid asset to the band rather than just an opportunistic tag-along. Most likely she would be personally pushed and tested by members who especially doubt her (Maerys and Ewara come to mind) and in the ensuing fight she'd permanently scar or maim her opponent, which would put an end to anyone else questioning her place in the company. I have a feeling she would become attached to Ratha, Bane's right hand and fellow guardian from Plague. Neither of them would acknowledge it formally, and their relationship would be pretty contentious, but the two of them would form a twisted sort of mentor/mentee bond, much to the chagrin of the rest of the company (gods, we don't need TWO of them! one is scary enough!). Ratha would push her hard (and she would push right back) but Rot would ultimately grow more strong, flexible, and cunning under her tutelage. Esdras would also take a liking to her, acting as a weird uncle figure who encourages her worst habits (he benefits from this relationship through the many corpses she leaves for his use). In her rare moments of weakness, Esdras would be the one she turns to, and he's tactful enough to not acknowledge her struggles as he understands how deeply embarrassing that would be for her. Where Ratha lacks in magical teaching, Esdras can make up the deficit. He would be especially interested in Rot's method of harvesting magic and would encourage cultivating this skill. As far as peers go, Maerys would be her greatest rival. As a disgraced ex-member of the Lightweaver's exalted army, her ego is huge and fragile, and she would easily rise to Rot's bait every time she wants to cause problems on purpose. Conversely, she would get along well with Hawthorne, Bane's informant who acts as Rot's softspoken and delicate opposite. They would be paired on jobs together often, since they both have a propensity for stealth (and because Hawthorne keeps requesting it, but she will deny this if asked about it outright). While Bane encourages indiscriminate bloodshed, she also understands the value of clean, efficient kills - something Rot is capable of demonstrating (unlike many of her peers; Maerys makes things too personal, Ewara leaves too much of a mess, Jet and Magyrinth are too high profile, etc). After proving herself as a member of the company, she would be put to use as an assassin and scout, scanning the horizon for Luminax, spying on clans and noting weak points, and blending in with her surroundings to take out more dangerous enemies that can't be attacked outright. Due to the grudge Bane holds against Clan Sunsharp, Rot would also be sent on a few recon trips to the Mirrorlight Promenade, instructed to observe and report their movements back to her boss. Rot is clever enough to see that she's essentially a weapon in Bane's hands just like the rest of the company, but she's compensated well for her services so it doesn't bother her that much (plus it beats being kept on a literal leash like Jet).
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askthelightweaver · 7 months ago
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Dear Lightweaver, I am a dedicated scholar (over 100 papers published so far!) writing to ask you if Luminax has any magical ability beyond being 'alive' and walking around. I have plenty of theories on this, but am loathe to attempt any field research myself, due to reasons that I hope are obvious. Are you doing anything to stop him decimating lairs, by the way?
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I'm sorry, I am doing all I can to remedy my own failings. Thank you for working alongside you, blessings upon you, Scholar.
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konakoro · 2 years ago
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*pets Luminax* *pets Luminax* *pets Luminax* *pets Luminax* *pets Luminax* *pets Luminax* *pets Luminax* *pets Luminax* *pets Luminax* *pets Lumin-
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this is a luminax appreciation post thank you
(pst, if you like this, maybe concider commissioning me here)
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