#luckily this tactic works on neo's characters
Explore tagged Tumblr posts
Text
Love how Dynamite's entire game plan is to annoy Fire into becoming his boyfriend. He's like Meen from Fish Upon The Sky but evil.
#luckily this tactic works on neo's characters#firedynamite#neo trai#aungpao ochiris#cooking crush#cooking crush ep2#cooking crush the series
36 notes
·
View notes
Text
Anon KG Characters with NDRV3 Talents
—————————————————
MYTH: Former SHSL Detective
One of the six chaperones of Hope’s Peak’s annual field trip to Kibo-Con Ultimate and Wyre’s childhood friend. Having grown up a massive fan of mystery shows, novels and video games, her ability to connect the dots to find the true culprit is unparalleled. Originally doing lost pet and infidelity cases, she has eventually risen to tackle on murders. But one mystery that she wasn’t able to solve for years is the whereabouts of her childhood friend Wyre ever since she got lost in the forest when she was 10, until she attended Hope’s Peak to find out that her friend has become an Ultimate herself.
Clothes: A purple fedora, a purple jacket over a white button-up shirt and a pink necktie, a purple tarten skirt, white knee-high socks and brown slip ons.
—————————————————
WYRE: Former SHSL Supreme Leader
One of the six chaperones of Hope’s Peak’s annual field trip to Kibo-Con Ultimate and Myth’s childhood friend. One day, when Wyre was 10, she’s gotten lost in the forest on a dare. But luckily for her, she was found by a bunch of lost kids who have also gotten lost in the spooky woods and over the years, she lead them with a firm, yet soft, hand and even recruited more lost children into her pack, making Wyre their official leader. Eventually, she was tranquilized by talent scouts and hauled over to to Hope’s Peak, where she reunited with Myth, once and for all.
Clothes: A moose skull on her head, green war paint on her cheeks, a leopard print tube top, brown fingerless gloves, a camo-printed cape, a bone belt, tattered brown shorts and brown sandals.
—————————————————–
SCAR: SHSL Magician
One of the attendants of Hope’s Peak’s annual field trip to Kibo-Con Ultimate. Ever since she was a child, she fancied herself as a Supreme High Demon Lord. She’s managed to wow crowds all over the world with her flashy illusions, her supremely convincing sleight-of-hand tricks and her overdramatic Chuunibyou personality that bleeds into her performances. Even at Hope’s Peak, she works hard to keep up her Demon Lord facade, but unfortunately for her, most of her classmates can see right through that facade, because deep down, she’s a just massive softie that cares too much about them.
Clothes: A black and red hooded cape that covers her hair and mouth, a purple and black lolita dress, black gloves, black stockings and red heels.
——————————————————
FUSION: SHSL Artist
One of the attendants of Hope’s Peak’s annual field trip to Kibo-Con Ultimate. Filling up sketchbook after sketchbook with his doodles as a kid, his mind is a treasure trove of golden ideas that are transcribed into equally stellar art. Eventually, his drawings and paintings became so good, that they could easily be mistaken for photos, and his painted sculptures could be mistaken for real people at first glance. During his time at Hope Peak’s, you can regularly find him wandering around the schoolhouse looking for inspiration for his next masterpiece.
Clothes: A brown and yellow artist smock with art supplies stuffed in the pockets over an oversized blue turtleneck with paint on the end of the sleeves, brown oversized pants and dark brown loafers. You can usually find him pulling art supplies out of his afro.
——————————————————–
FUSION II: SHSL Neo Akido Master
One of the attendants of Hope’s Peak’s annual field trip to Kibo-Con Ultimate. Sick and tired of her sassy and rebellious attitude, Fusion II’s parents sent her to a martial arts dojo, hoping it would teach her to be more disciplined and obedient. But unfortunately for them, while her Aikido prowess most definitely increased, her sassiness and rebellious attitude are still fully intact. In fact, Neo Aikido, a more violet and upfront version of Aikido, was invented by Fusion II for the sole purpose of spiting her parents, by making a martial art that’s the complete opposite of disciplined and obedient.
Clothes: A kimono with a blue top and a long frilly skirt with a white to blue gradient, white socks and tall geta sandals, for that extra kick.
——————————————————–
JANON: SHSL Child Caregiver/Assassin
One of the attendants of Hope’s Peak’s annual field trip to Kibo-Con Ultimate. When Janon was growing up, kids, despite their tsundere protests, all flock to them. So eventually, they got used to it and know exactly what tactics can tranquilize those little rugrats, which is how Janon became the SHSL Child Caregiver. But what their classmates don’t know, is that Janon has a real talent that matches more closely to their true nature; an assassin who mainly specializes in distant and indirect methods of murder, such as poisoning and sniping.
Clothes: The same clothes they normally wear, with their underclothes being their assassin clothes.
——————————————————–
SPARKLE: Former SHSL Inventor
One of the six chaperones for Hope’s Peak’s annual field trip to Kibo-Con Ultimate. As an ever-creative youngster, her head was just buzzing with ideas and she was just yearning to get these spectucular contraptions out into the real world. When her breakthrough invention, the levitating phone case, hit the markets, they were stripped off the shelves in less than one business day. She has an inventive, creative and hardworking mindset, matched only by her bombastic, loud and flashy personality that admittedly makes for a good advertising ploy for her gadgets.
Clothes: Golden goggles, a black and white striped t-shirt, brown overalls with a sparkly purple tool belt, matching brown gloves, sparkly purple rocket boots, and her signature sparkly purple cape.
———————————————————
EGG: Former SHSL Adventurer
One of the six chaperones for Hope’s Peak’s annual field trip to Kibo-Con Ultimate. A outgoing and boisterous, if cursed at the worst times, person, globetrotting and socializing gives Egg a rush that can’t be topped by any other activity. In fact, traveling is the only thing that Egg and Wet Sock both like, considering they otherwise contrast each other in every other way possible. But the one major thing that Egg likes about traveling is the wildlife; from jungles to tundras, from forests to the sea, they are a treasure trove of both nature knowledge and cursed comments.
Clothes: A green Hawaiian shirt with yellow flower designs, red ruby earrings and the same pants and shoes from their regular design.
———————————————————–
WET SOCK: Former SHSL Anthropologist
One of the six chaperones for Hope’s Peak’s annual field trip to Kibo-Con Ultimate. The antithesis of their twin, but equally as cursed and passionate about traveling, Wet Sock is prickly, aggressive and knife-obscessed, which as it turns out, if you choose to hang out with them, is simply a facade. Being ostracized in favor of their more friendly, if less intelligent, twin, Wet Sock grew bitter and resentful for other people, pursuing anthropology in hopes of finding out if there’s anything beautiful about people. But deep, deep down, underneath their black hoodie, all they want is a friend.
Clothes: The same clothes from their original design, except with a black oni mask and black gloves.
——————————————————-
CURIOUS: SJHSL Butler/Maid/Servant
One of the two SJHSL students participating in the SHSL Internship Program. Being raised and adopted by a royal family, they were taught everything about being prim, proper, poised and most importantly, obedient. Eventually, they’ve gotten every single possible servant duty mastered; from cooking to cleaning to even entertaining the royal family’s guests, nothing is out of reach for this miniature, yet overly reliable servant. Thier prim and proper behavior even extends to how they behave at Hope’s Peak, always willing to do what they can to help their classmates.
Clothes: A black and white tuxedo with a green tie and white gloves.
——————————————————-
NERD: Former SHSL Robot
One of the six chaperones for Hope’s Peak’s annual field trip to Kibo-Con Ultimate. “Project N-32-D” or as christened by their classmates, “NERD”, is the most advanced project ever crafted by famed roboticist, Professor P. Dexter. N-32-D is designed by P. Dexter with advanced humanesque AI and many useful functions hid snugly in his chassis. Not wanted his major project to get manipulated and toyed by humans, P. Dexter equipped N-32-D with an aggressive personality, a foul mouth and several weapons packed into his functions.
Clothes: The robot design from Nerd’s Picrew.
———————————————————
ELDRITCH: SHSL Entomologist
One of the attendants of Hope’s Peak’s annual field trip to Kibo-Con Ultimate. Inherently distrusting and paranoid around humans, Eldritch has turned to interacting with animals as a substitute for socializing with people, or more specifically, insects. Finding solace with the equally skittish critters, what propelled him into SHSL status was discovering a new species of insect that was believed to have long gone extinct. Despite his protests to the contrary, talent scouts were all too eager to drag him to Hope’s Peak for his contributions to entomology.
Clothes: The same camo hoodie from his original design, but with nature themed badges, a black t-shirt with an green insect design on the front, and bandages covering his fingers and legs.
——————————————————–
DREAM: SHSL Tennis Pro
One of the attendants of Hope’s Peak’s annual field trip to Kibo-Con Ultimate. With her sunny and energetic personality, an athletic talent fits her to a T (for tennis) and tennis is most definitely not an acception. Her positive and energetic personality and fast, yet accurate movements, managed to breath light into an otherwise uninteresting, yet under-appreciated sport, and catapult her into SHSL status. Her bright, cheery and sunny personality has attracted her a massive following both inside and outside Hope’s Peak.
Clothes; The came clothes from the original, except with Ryoma’s hat design on her shirt, and a pink and grey striped headband.
——————————————————–
IRIS: SJHSL Astronaut
One of the two SJHSL students participating in the SHSL Internship Program. A determined and optimistic little girl, she’s managed to pass her NASA exams with flying colors and land an internship at a NASA space base. Hoping that one day she will reach for the stars, she’s been training her mind and body for years in order to handle the hideous, yet mysterious, vacuum of space. But her ever-positive attitude just knows that her astronomical intelligence combined with her molten core of determination would make her a perfect astronaut.
Clothes: A dark blue jacket with the NASA logo on the front with a matching dark blue skirt, black stocking, and thigh high black boots with stars on the front.
————————————————————
FANCY: SHSL Cosplayer
One of the attendants of Hope’s Peak’s annual field trip to Kibo-Con Ultimate. With the ability to pull off both male and female characters in costume form, Fancy is able to cosplay as a myriad of fictional characters from video games and animations from around the world. Ever since they started to cosplay as “Charles” the main villain from the anime “Intergalactic Gentleman”, they’ve managed to cosplay as at least one character from every series in the book. What really pushes these cosplays above and beyond just regular cosplays, is that they are all handcrafted and sewn by Fancy themselves.
Clothes: The same clothes from their original design, except with a black and white cape, circuit patterns around the suit. gloves, top hat and cape, and a red scouter.
———————————————————
PURPLE: SHSL Pianist
One of the attendants of Hope’s Peak’s annual field trip to Kibo-Con Ultimate. Ever since her performance of Mozart’s “Eine Kliene” at her first ever concert at 7 years old, Purple has been hailed as a musical prodigy from a young age. But while her piano playing has gained her a barrage of fans, her timorous and emotionally fragile nature off the stage and away from a piano means that the attention was more of a curse than a blessing for her. If you do managed to get some words out of her, you’ll find her words and voice are as harmonious as her piano playing.
Clothes: The same clothes except with music note pins in her beret instead of a feather, and a purple and black skirt with a sheet music pattern.
——————————————————–
So, how’s my grand finale? I may have put more emphasis on the backstory in a couple of them. I hope that’s okay with you. If you want me to write more Anon KG Talentswaps, just let me know!
-Fusion Anon
—
Great! I do have a request from Wyre to please not write her in skirts, since she’s not a fan of skirts
#submission#anon#fusion anon#i speak#my evil twin#egg anon#wet sock anon#curious anon#sparkling anon#purple anon#iris anon#dream anon#fancy anon#anon scar#anon nerd#just anon#fusion anon ii#eldritch anon#anon kg#talentswap tuesday
9 notes
·
View notes
Text
What if characters from FE3H played Splatoon?
AKA the headcanons no one asked for. Also feel free to add.
Black Eagles Strike Force (BESF)
Edelgard (FlameEmpr) (leader)
Favorite weapon: Kensa Dynamo Roller
Favorite mode: Splat Zones
Highest rank: X
Hardcore competative player, plays very frequently and won several competitions
Prefers weapons that do a lot of damage, doesn’t mind the heaviness
Very picky about who gets to be on her team
Hubert (Grimoire)
Favorite weapon: Ballpoint Splatling Nouveau
Favorite mode: Splat Zones
Highest rank: S+
Only plays with Edelgard
But is surprisingly good with how little he actually plays
Part of the datamining community
Always wears black
Ferdinand (vonAegir)
Favorite weapon: L-3 Nozzlenose D
Favorite mode: Rainmaker
Highest rank: S+
Competitive against Edelgard, always trying to one-up her
Picks whatever weapon is meta in order to beat her
A fair and honorable fighter, feels bad whenever an opponent disconnects, etc
Petra (kanaloa)
Favorite weapon: Dark Tetra Dualies
Favorite mode: Rainmaker
Highest rank: S+
Her username comes from a spirit in Brigid that takes the form of a squid
Empathizes with the Octolings and their broken English
Fast on her feet and hard to hit
Krakenslayers
Caspar (CHADspar) (leader)
Favorite weapon: Octobrush
Favorite mode: Clam Blitz
Highest rank: B+
He came up with the team name and won’t accept any substitutes
Always super jumping into danger, despite warnings
Super aggressive player but somehow does ok
Linhardt (zzz)
Favorite weapon: Bloblobber
Favorite mode: Splat Zones
Highest rank: A
Just press ZR and hope for the best
Takes quick naps between matches
Probably can rank higher if he’s more interested
Dorothea (☆DIVA☆)
Favorite weapon: Splattershot
Favorite mode: Splatfest
Highest rank: B
Not great at this game
But loves the idols and the music (Callie is her favorite)
Is also super salty that Callie lost the final splatfest in S1
Plays a lot less once Splatfests ended
Bernadetta (bbear)
Favorite weapon: E-liter 4k scope
Favorite mode: Splat Zones
Highest rank: A
Screams whenever an enemy approaches
A good shot, but panics in bad situations
She somehow does better when her team is losing
Blue Lionfish (BL)
Dimitri (Areadbhar) (leader)
Favorite weapon: Kensa Splattershot Pro (with gratuitous MPU)
Favorite mode: Rainmaker
Highest rank: X
Hardcore competative player like Edelgard, also won several competitions
Adept with any shooter type weapons
Gets angry easily and has broken several controllers
Has a terrible fashion sense and uses whatever gear he needs to
Was going to name the team ‘Blue Lions’, but Sylvain said to use ‘Blue Lionfish’ for the pun
Dedue (Pavise)
Favorite weapon: Tenta Brella
Favorite mode: Splat Zones
Highest rank: A+
Is fixated on Dimitri whenever they play together
A defensive player, doesn’t like charging in
He does his best but he’s sadly the worst of the team
Ingrid (Whitewing)
Favorite weapon: Clear Dapple Dualies
Favorite mode: Clam Blitz
Highest rank: X
Expert duelist, can win most 1v1
Whatever weapon she chooses, she gotta go fast
Constantly yelling at Sylvain, blames him for everything
Sylvain (tentaXXX)
Favorite weapon: Kensa Sloshing Machine
Favorite mode: Clam Blitz
Highest rank: S+
Would have a more inappropriate name if it weren’t for Ingrid
A deceptively good player that masks his skills with an easygoing attitude
Could probably get into X rank if he cared more
Is a chronic squidbagger
くコ:彡 (Team Squid Emoticon)
Annette ( (´・ω・`) ) (leader)
Favorite weapon: Soda Slosher
Favorite mode: Splat Zones
Highest rank: A+
A cheerleader, always encouraging her friends to do their best!
Overuses bombs
She’s only the team leader because Felix hates leadership
Likes the songs and often makes up lyrics to go along with them
Always booyahs
Mercedes (mercie ♥)
Favorite weapon: Aerospray MG
Favorite mode: Turf War
Highest rank: B-
Not good at this game at all…
Only knows how to spray and claim turf
Still, she loves playing with Annette
Always booyahs back
Felix (L0NE_W0LF)
Favorite weapon: Kensa Splat Dualies
Favorite mode: Tower Control
Highest rank: X
Only on this team because he refuses to play with Dimitri after Dimitri broke his controller once
And because Annette is his girlfriend
Always charges in by himself, luckily has the skills to back up such tactics
Will coach the others when he’s feeling nice
Still plays with Ingrid and Sylvain whenever Dimitri isn’t around
Ashe (Decidueye)
Favorite weapon: Firefin Splatter Charger
Favorite mode: Tower Control
Highest rank: S+
A good shot and a helpful player
Constantly checking the map
Gets nervous in competitions
Got recruited to this team by Felix because Felix can’t stand being the only good player here
Cod-Splattering Stars (CSS)
Claude (insertmeme) (leader)
Favorite weapon: Bamboozler 14 Mk I (with MPU)
Favorite mode: Clam Blitz
Highest rank: S+
Always doing things for teh lulz
Would rather troll people than actually play well
Could probably get into X rank if he stopped memeing
Picks the male octoling with the afro because the hair is funny but secretly empathizes with the octolings for being outsiders
Also grinds out weird gear (like the masks) just for the shock value
Was going to name the team ‘I wish squids were real’ but Leonie and Lys wanted a serious name and Hilda didn’t get the joke
Hilda (pnkprncess)
Favorite weapon: Splat Roller
Favorite mode: Tower Control
Highest rank: A
Doesn’t like others depending on her
Yet if everyone’s splatted but her, she will do her damndest to hold the line
Is actually pretty good but tries not to show off
Constantly complaining and whining about stuff
Adores dressing up her inkling
Lysithea (Miasma Δ)
Favorite weapon: Explosher
Favorite mode: Splat Zones
Highest rank: X
A really good player, has a good sense of spacing and timing to make her weapons deadly
Always goes for the big, explosive weapons
Call her a little kid and she’ll punch you
Leonie (BladeBrkr2)
Favorite weapon: Custom Dualie Squelchers
Favorite mode: Tower Control
Highest rank: S+
Only got into Splatoon because it’s Jeralt’s favorite game
And is surprisingly good at it
Replaced Lorenz because she was better and he was getting on Claude’s nerves
A little nervous to be the only commoner on the team but that just motivates her more
Inkblooms
Lorenz (GLOUCESTER) (leader)
Favorite weapon: Foil Squeezer
Favorite mode: Rainmaker
Highest rank: S
Was on Claude’s team, then got kicked out for Leonie which he’s still bitter about
Still, he tries to make this team work
A boastful winner but takes losing well
Only wears the most fashionable gear
Ignatz (ᴄʜαʀᴛʀεᴜsε)
Favorite weapon: Inkbrush
Favorite mode: Salmon Run
Highest rank: A
Also does well with snipers, but has the most fun with the inkbrush
Spams splat bombs and runs away
Also gets nervous in competitions
Raphael (RAPHROX!)
Favorite weapon: Clash Blaster
Favorite mode: Tower Control
Highest rank: B
Can’t aim
A very loud player
Likes playing with Ignatz
Still uses sticks
Marianne (dorte)
Favorite weapon: Splattershot Jr.
Favorite mode: Turf War
Highest rank: B-
Not good at this game because of self-esteem issues
Freezes up and dies whenever she’s confronted
Lorenz is trying his best to coach her
Jeralt’s Mercs
Jeralt (Jeralt) (leader)
Favorite weapon: Tentatek Splattershot
Favorite mode: Splat Zones
Highest rank: X
A prominent streamer and e-celeb
Played a lot of Splatoon 1 and although he likes Splatoon 2, always complains about ‘back in the day’ like a boomer
Used to be really competitive back in the day but nowadays just plays with family and friends
His username used to be ‘BladeBrkr’
Thinking of passing the torch to Byleth soon
Leonie used to be a sub for his team until she joined Claude’s team
Byleth (AshenDemon)
Favorite weapon: Enperry Splat Dualies
Favorite mode: Rainmaker
Highest rank: X
Jeralt’s kid
Rarely talks or expresses emotions, which kinda creeps people out
Can dunk people like nobody’s business
Secretly has a fondness for the Judds
Alois (10tickles)
Favorite weapon: Heavy Splatling
Favorite mode: Tower Control
Highest rank: S
An old friend of Jeralt
Used to run with the Knights of Seiros until they got too competitive for his liking
Appreciates all the fish puns in this game
Sometimes acts like a boomer with Jeralt, but takes the boomer memes in stride
Sothis (fell star☆)
Favorite weapon: Tri-Slosher
Favorite mode: Rainmaker
Highest rank: X
Who is she??? No one knows. A friend of Byleth apparently
Temperamental and emotional but a very good player
Somehow managed to pick the winning team in all the Splatfests
Knights of Seiros
Catherine (thundrcath) (leader)
Favorite weapon: Carbon Roller
Favorite mode: Rainmaker
Highest rank: X
Loud, confident, always takes the opponent head-on
Likes the feel of rollers but can pick other weapons as long as they do lots of damage
Trash talks opponents a lot
Shamir (Raven)
Favorite weapon: Kensa Splatterscope
Favorite mode: Tower Control
Highest rank: X
Complete opposite of Catherine, rarely talks during matches
Can see you coming from a mile away
Makes it her mission to protect Catherine when she’s running into danger
Flayn (cethleann!)
Favorite weapon: Neo Splash-o-matic
Favorite mode: Salmon Run
Highest rank: A-
Likes the fish and the fish puns
Not super great at this game but she has a lot of fun
The team mascot
Cyril (pointblank)
Favorite weapon: Kensa Glooga Dualies
Favorite mode: Clam Blitz
Highest rank: A+
Used to be pretty bad until Shamir coached him, now he can hold his own weight
Doesn’t use the ‘ouch’ button when he dies, even though he should
Has mastered the art of splatting foes when he rolls
Seteth (Cichol)
Favorite weapon: Rapid Blaster Pro Deco
Favorite mode: Splat Zones
Highest rank: S+
Way too busy to play Splatoon now, only a sub for this team
But he is good at this game
Used to be in X until he fell out due to not playing much
Always makes time to play with Flayn
(Hanneman and Manuela don’t play Splatoon because they’re not interested.)
(Rhea supposedly plays but no one knows her username or has even seen her play. She could probably curb stomp everyone at Garreg Mach though.)
#fire emblem#Fire Emblem Three Houses#fe3h#fe16#splatoon#splatoon 2#I spent way too much time thinking about this#fics
26 notes
·
View notes
Text
Epic design fails: laughing and learning from the best worst graphic designs
Nobody’s perfect. We all make mistakes. And design is full of tiny pitfalls that are easy to miss. Thankfully, designers usually learn from their early failures and ultimately become better for it. In that sense, design fails aren’t all that bad—for the most part.
But every now and then, you get something like this poor racoon stranded at sea …
…or this…
…or this…
… or even this.
Below, we look at eight laughable design fails and the valuable lessons those designers could have learned to keep their jobs.
1. Location, location, location —
Via Where Magazine.
Via Where Magazine.
This copy of Where magazine—that’s “Where” with two Es—shows us just how important layout and composition are in graphic design. The photographer did his or her job, but what about the cover designer? That poor woman looks so happy after a fruitful shopping trip, it’s a shame she has to be slandered by a design fail.
For starters, this problem could have been avoided by positioning the photo lower so that the E doesn’t look like an O. That seems like an easy cropping choice to make and it’s not like the reader would miss seeing the bottom of the third box. On top of that, the title could be superimposed over the model’s head, as long as it didn’t cover too much of her face.
As if this weren’t bad enough, the magazine made the same exact mistake a few months later! Perhaps they should consider a name change.
2. The importance of kerning —
Do you know what “kerning” is? Neither did the package designers behind this box of holiday lights.
Kerning is the design term for using the spacing between letters to make text more readable. The application of kerning can get pretty technical, with precise measurements, variations for different letters and sometimes even exact pixel guidelines. That’s why it’s a field that designers need to understand to avoid these kinds of mistakes.
Via The Wig and Pen Truro.
However, most non-designers don’t even know such a field exists. And that’s why they run into problems like those faced by England’s famed Wig & Pen.
3. Brea king words —
Via H&H Reeds Printers.
App rentals? Ice ships? Rent ice?
Breaking up words that shouldn’t be broken up is a classic design fail, but breaking up one big word four times into pieces that are incidentally their own words, that’s epic. What makes this ad even worse (and kind of sad) is not only that they’re trying to entice people to work with them, but they’re also a company that specializes in graphic design.
Yet we don’t want to dissuade designers against the technique entirely—when done well, it’s actually quite effective:
How to do it right. Logo design by Milos Zdrale.
How to do it right. Logo design by Bella” for Safari Partners.
But when using it, exercise caution. Whenever possible avoid creating real words with kerning and keep your message simple. The shorter the sentiment, the easier it will be for the viewer to piece it together—literally.
4. The “art” of communication —
A large part of graphic design is about communicating visually: it’s the designer’s job to make a message easy to understand. But that goes both ways and poor design choices can complicate an otherwise straightforward message.
You buy 3 and get 2 free or you buy 2 and get 1 free. It shouldn’t take the reader five or six read throughs to arrive at this conclusion. But the poor layout of the message—not to mention the confusing asterisks—makes this ad repel customers rather than draw them into the store.
For one thing, the setup looks like an equation, and no one wants to do math when they don’t have to. But shrinking down the second part makes it seem like it’s a clarification of the first message, not a separate sales concept. While this is an honest mistake, these little nuances are something experienced designers instinctively know to sidestep.
5. Say what you mean —
Via Zebra Publishing.
I mean, this may not be her best work, but wishing death upon her is a bit much.
Via Zebra Publishing.
Designers aren’t only in charge of how things look, they also need to watch out for contextual mistakes. When it comes to book cover design, that means combining the title and author name in a way that doesn’t have an unintended meaning. The way this book cover is set up, with the title and author name in the same color and font—and the name above the title—was an easily avoidable mistake.
In this case, the publishers eventually caught on and fixed the design fail in the subsequent editions using different colors and typefaces.
6. Cursive: the designer’s natural predator —
Via Belle Chic.
The ambiguity behind cursive writing has long been the nemesis of well-meaning designers, but few have suffered from its evil snares quite like designer Belle Chic, whose girly-cute handbag accidentally transformed into a piece of neo-nazi propaganda.
Given that (1.) the cursive G is a bit too high, plus (2.) a bit too close to the L, and that (3.) the cross of the second T is overshadowed by the bold white letters above, “glitter” is not the obvious interpretation of this sparkling lettering. It’s surprising that no one noticed this mistake until after its release; any one of those typographical errors would have signaled red flags to a seasoned designer.
Luckily, Belle Chic apologized profusely for their design fail and corrected all three typography errors without throwing out the design.
Via Belle Chic.
7. Catch secondary meanings —
Via Thomson Reuters.
Graphic designers need to be part proofreader. They have to double-check to ensure their designs don’t have any problematic secondary meanings.
That was the case with mass media conglomerate Thomson Reuters. Inadvertently, their design looks like a Venn diagram showing just how little they value trust, partnership, innovation and performance.
In all likelihood, the design was never meant to look like a Venn diagram—rather, just a playful graphic using shapes and colors. However, one tiny move and now a huge, expensive advertising campaign leaves them with egg on their face. Better to go with a designer that can catch these mistakes in the early design stages.
8. Even when you’re right, you’re wrong —
This one’s pretty tricky. When the Ready Player One poster first came out, it was criticized for the character’s freakishly long leg. And rightfully so—just look at it.
At first people thought the image was doctored, but it turns out that it’s actually accurate! Twitter fan Captain Disillusion dissected the image and proved that the leg is completely proportional to the rest of his body; it just looks long because of the awkward angle and the pose. The image is perfectly normal—it’s the human eye that’s weird.
Via Captain Disillusion.
Which brings up a good point about graphic design: a designer’s job is to make sure everything looks fine more than actually being fine. In a field based on perception, how people perceive the work is more important than factual accuracy, which comes into conflict more than you’d think with the visual arts.
The difference between applause and faux pas —
Not to use scare tactics, but one silly design fail could ruin your entire brand reputation. And we’d wager all of the design mistakes above were made by folks who overestimated their design skills. That’s why these things are best left to the professionals.
True design talent lies in understanding the risks well enough to tiptoe around them. The skillset of a good designer includes all the basics like kerning, color theory, typography dos and don’ts, an encyclopedic knowledge of fonts and an eye for avoiding common pitfalls. Now that you’ve seen some epic design fails, you’ll know what to look out for—and hiring a great designer is your ticket to ensuring everyone talks about your next campaign for the right reasons.
There's a surefire way to never be mentioned in a list of design fails...
Find yourself a great designer!
They're right here
The post Epic design fails: laughing and learning from the best worst graphic designs appeared first on 99designs.
via 99designs https://99designs.co.uk/blog/tips-en-gb/graphic-design-fails/
0 notes
Text
Epic design fails: laughing and learning from the best worst graphic designs
Nobody’s perfect. We all make mistakes. And design is full of tiny pitfalls that are easy to miss. Thankfully, designers usually learn from their early failures and ultimately become better for it. In that sense, design fails aren’t all that bad—for the most part.
But every now and then, you get something like this poor racoon stranded at sea …
…or this…
…or this…
… or even this.
Below, we look at eight laughable design fails and the valuable lessons those designers could have learned to keep their jobs.
1. Location, location, location —
Via Where Magazine.
Via Where Magazine.
This copy of Where magazine—that’s “Where” with two Es—shows us just how important layout and composition are in graphic design. The photographer did his or her job, but what about the cover designer? That poor woman looks so happy after a fruitful shopping trip, it’s a shame she has to be slandered by a design fail.
For starters, this problem could have been avoided by positioning the photo lower so that the E doesn’t look like an O. That seems like an easy cropping choice to make and it’s not like the reader would miss seeing the bottom of the third box. On top of that, the title could be superimposed over the model’s head, as long as it didn’t cover too much of her face.
As if this weren’t bad enough, the magazine made the same exact mistake a few months later! Perhaps they should consider a name change.
2. The importance of kerning —
Do you know what “kerning” is? Neither did the package designers behind this box of holiday lights.
Kerning is the design term for using the spacing between letters to make text more readable. The application of kerning can get pretty technical, with precise measurements, variations for different letters and sometimes even exact pixel guidelines. That’s why it’s a field that designers need to understand to avoid these kinds of mistakes.
Via The Wig and Pen Truro.
However, most non-designers don’t even know such a field exists. And that’s why they run into problems like those faced by England’s famed Wig & Pen.
3. Brea king words —
Via H&H Reeds Printers.
App rentals? Ice ships? Rent ice?
Breaking up words that shouldn’t be broken up is a classic design fail, but breaking up one big word four times into pieces that are incidentally their own words, that’s epic. What makes this ad even worse (and kind of sad) is not only that they’re trying to entice people to work with them, but they’re also a company that specializes in graphic design.
Yet we don’t want to dissuade designers against the technique entirely—when done well, it’s actually quite effective:
How to do it right. Logo design by Milos Zdrale.
How to do it right. Logo design by Bella” for Safari Partners.
But when using it, exercise caution. Whenever possible avoid creating real words with kerning and keep your message simple. The shorter the sentiment, the easier it will be for the viewer to piece it together—literally.
4. The “art” of communication —
A large part of graphic design is about communicating visually: it’s the designer’s job to make a message easy to understand. But that goes both ways and poor design choices can complicate an otherwise straightforward message.
You buy 3 and get 2 free or you buy 2 and get 1 free. It shouldn’t take the reader five or six read throughs to arrive at this conclusion. But the poor layout of the message—not to mention the confusing asterisks—makes this ad repel customers rather than draw them into the store.
For one thing, the setup looks like an equation, and no one wants to do math when they don’t have to. But shrinking down the second part makes it seem like it’s a clarification of the first message, not a separate sales concept. While this is an honest mistake, these little nuances are something experienced designers instinctively know to sidestep.
5. Say what you mean —
Via Zebra Publishing.
I mean, this may not be her best work, but wishing death upon her is a bit much.
Via Zebra Publishing.
Designers aren’t only in charge of how things look, they also need to watch out for contextual mistakes. When it comes to book cover design, that means combining the title and author name in a way that doesn’t have an unintended meaning. The way this book cover is set up, with the title and author name in the same color and font—and the name above the title—was an easily avoidable mistake.
In this case, the publishers eventually caught on and fixed the design fail in the subsequent editions using different colors and typefaces.
6. Cursive: the designer’s natural predator —
Via Belle Chic.
The ambiguity behind cursive writing has long been the nemesis of well-meaning designers, but few have suffered from its evil snares quite like designer Belle Chic, whose girly-cute handbag accidentally transformed into a piece of neo-nazi propaganda.
Given that (1.) the cursive G is a bit too high, plus (2.) a bit too close to the L, and that (3.) the cross of the second T is overshadowed by the bold white letters above, “glitter” is not the obvious interpretation of this sparkling lettering. It’s surprising that no one noticed this mistake until after its release; any one of those typographical errors would have signaled red flags to a seasoned designer.
Luckily, Belle Chic apologized profusely for their design fail and corrected all three typography errors without throwing out the design.
Via Belle Chic.
7. Catch secondary meanings —
Via Thomson Reuters.
Graphic designers need to be part proofreader. They have to double-check to ensure their designs don’t have any problematic secondary meanings.
That was the case with mass media conglomerate Thomson Reuters. Inadvertently, their design looks like a Venn diagram showing just how little they value trust, partnership, innovation and performance.
In all likelihood, the design was never meant to look like a Venn diagram—rather, just a playful graphic using shapes and colors. However, one tiny move and now a huge, expensive advertising campaign leaves them with egg on their face. Better to go with a designer that can catch these mistakes in the early design stages.
8. Even when you’re right, you’re wrong —
This one’s pretty tricky. When the Ready Player One poster first came out, it was criticized for the character’s freakishly long leg. And rightfully so—just look at it.
At first people thought the image was doctored, but it turns out that it’s actually accurate! Twitter fan Captain Disillusion dissected the image and proved that the leg is completely proportional to the rest of his body; it just looks long because of the awkward angle and the pose. The image is perfectly normal—it’s the human eye that’s weird.
Via Captain Disillusion.
Which brings up a good point about graphic design: a designer’s job is to make sure everything looks fine more than actually being fine. In a field based on perception, how people perceive the work is more important than factual accuracy, which comes into conflict more than you’d think with the visual arts.
The difference between applause and faux pas —
Not to use scare tactics, but one silly design fail could ruin your entire brand reputation. And we’d wager all of the design mistakes above were made by folks who overestimated their design skills. That’s why these things are best left to the professionals.
True design talent lies in understanding the risks well enough to tiptoe around them. The skillset of a good designer includes all the basics like kerning, color theory, typography dos and don’ts, an encyclopedic knowledge of fonts and an eye for avoiding common pitfalls. Now that you’ve seen some epic design fails, you’ll know what to look out for—and hiring a great designer is your ticket to ensuring everyone talks about your next campaign for the right reasons.
There’s a surefire way to never be mentioned in a list of design fails…
Find yourself a great designer!
They’re right here
The post Epic design fails: laughing and learning from the best worst graphic designs appeared first on 99designs.
Epic design fails: laughing and learning from the best worst graphic designs published first on https://www.lilpackaging.com/
0 notes
Text
Epic design fails: laughing and learning from the best worst graphic designs
Nobody’s perfect. We all make mistakes. And design is full of tiny pitfalls that are easy to miss. Thankfully, designers usually learn from their early failures and ultimately become better for it. In that sense, design fails aren’t all that bad—for the most part.
But every now and then, you get something like this poor racoon stranded at sea …
…or this…
…or this…
… or even this.
Below, we look at eight laughable design fails and the valuable lessons those designers could have learned to keep their jobs.
1. Location, location, location —
Via Where Magazine.
Via Where Magazine.
This copy of Where magazine—that’s “Where” with two Es—shows us just how important layout and composition are in graphic design. The photographer did his or her job, but what about the cover designer? That poor woman looks so happy after a fruitful shopping trip, it’s a shame she has to be slandered by a design fail.
For starters, this problem could have been avoided by positioning the photo lower so that the E doesn’t look like an O. That seems like an easy cropping choice to make and it’s not like the reader would miss seeing the bottom of the third box. On top of that, the title could be superimposed over the model’s head, as long as it didn’t cover too much of her face.
As if this weren’t bad enough, the magazine made the same exact mistake a few months later! Perhaps they should consider a name change.
2. The importance of kerning —
Do you know what “kerning” is? Neither did the package designers behind this box of holiday lights.
Kerning is the design term for using the spacing between letters to make text more readable. The application of kerning can get pretty technical, with precise measurements, variations for different letters and sometimes even exact pixel guidelines. That’s why it’s a field that designers need to understand to avoid these kinds of mistakes.
Via The Wig and Pen Truro.
However, most non-designers don’t even know such a field exists. And that’s why they run into problems like those faced by England’s famed Wig & Pen.
3. Brea king words —
Via H&H Reeds Printers.
App rentals? Ice ships? Rent ice?
Breaking up words that shouldn’t be broken up is a classic design fail, but breaking up one big word four times into pieces that are incidentally their own words, that’s epic. What makes this ad even worse (and kind of sad) is not only that they’re trying to entice people to work with them, but they’re also a company that specializes in graphic design.
Yet we don’t want to dissuade designers against the technique entirely—when done well, it’s actually quite effective:
How to do it right. Logo design by Milos Zdrale.
How to do it right. Logo design by Bella” for Safari Partners.
But when using it, exercise caution. Whenever possible avoid creating real words with kerning and keep your message simple. The shorter the sentiment, the easier it will be for the viewer to piece it together—literally.
4. The “art” of communication —
A large part of graphic design is about communicating visually: it’s the designer’s job to make a message easy to understand. But that goes both ways and poor design choices can complicate an otherwise straightforward message.
You buy 3 and get 2 free or you buy 2 and get 1 free. It shouldn’t take the reader five or six read throughs to arrive at this conclusion. But the poor layout of the message—not to mention the confusing asterisks—makes this ad repel customers rather than draw them into the store.
For one thing, the setup looks like an equation, and no one wants to do math when they don’t have to. But shrinking down the second part makes it seem like it’s a clarification of the first message, not a separate sales concept. While this is an honest mistake, these little nuances are something experienced designers instinctively know to sidestep.
5. Say what you mean —
Via Zebra Publishing.
I mean, this may not be her best work, but wishing death upon her is a bit much.
Via Zebra Publishing.
Designers aren’t only in charge of how things look, they also need to watch out for contextual mistakes. When it comes to book cover design, that means combining the title and author name in a way that doesn’t have an unintended meaning. The way this book cover is set up, with the title and author name in the same color and font—and the name above the title—was an easily avoidable mistake.
In this case, the publishers eventually caught on and fixed the design fail in the subsequent editions using different colors and typefaces.
6. Cursive: the designer’s natural predator —
Via Belle Chic.
The ambiguity behind cursive writing has long been the nemesis of well-meaning designers, but few have suffered from its evil snares quite like designer Belle Chic, whose girly-cute handbag accidentally transformed into a piece of neo-nazi propaganda.
Given that (1.) the cursive G is a bit too high, plus (2.) a bit too close to the L, and that (3.) the cross of the second T is overshadowed by the bold white letters above, “glitter” is not the obvious interpretation of this sparkling lettering. It’s surprising that no one noticed this mistake until after its release; any one of those typographical errors would have signaled red flags to a seasoned designer.
Luckily, Belle Chic apologized profusely for their design fail and corrected all three typography errors without throwing out the design.
Via Belle Chic.
7. Catch secondary meanings —
Via Thomson Reuters.
Graphic designers need to be part proofreader. They have to double-check to ensure their designs don’t have any problematic secondary meanings.
That was the case with mass media conglomerate Thomson Reuters. Inadvertently, their design looks like a Venn diagram showing just how little they value trust, partnership, innovation and performance.
In all likelihood, the design was never meant to look like a Venn diagram—rather, just a playful graphic using shapes and colors. However, one tiny move and now a huge, expensive advertising campaign leaves them with egg on their face. Better to go with a designer that can catch these mistakes in the early design stages.
8. Even when you’re right, you’re wrong —
This one’s pretty tricky. When the Ready Player One poster first came out, it was criticized for the character’s freakishly long leg. And rightfully so—just look at it.
At first people thought the image was doctored, but it turns out that it’s actually accurate! Twitter fan Captain Disillusion dissected the image and proved that the leg is completely proportional to the rest of his body; it just looks long because of the awkward angle and the pose. The image is perfectly normal—it’s the human eye that’s weird.
Via Captain Disillusion.
Which brings up a good point about graphic design: a designer’s job is to make sure everything looks fine more than actually being fine. In a field based on perception, how people perceive the work is more important than factual accuracy, which comes into conflict more than you’d think with the visual arts.
The difference between applause and faux pas —
Not to use scare tactics, but one silly design fail could ruin your entire brand reputation. And we’d wager all of the design mistakes above were made by folks who overestimated their design skills. That’s why these things are best left to the professionals.
True design talent lies in understanding the risks well enough to tiptoe around them. The skillset of a good designer includes all the basics like kerning, color theory, typography dos and don’ts, an encyclopedic knowledge of fonts and an eye for avoiding common pitfalls. Now that you’ve seen some epic design fails, you’ll know what to look out for—and hiring a great designer is your ticket to ensuring everyone talks about your next campaign for the right reasons.
There's a surefire way to never be mentioned in a list of design fails...
Find yourself a great designer!
They're right here
The post Epic design fails: laughing and learning from the best worst graphic designs appeared first on 99designs.
0 notes