#lucanis romance critical
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amarmeme · 9 hours ago
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I finally finished the game last night and have a lot of thoughts/feelings left lingering about Lucanis/Rook. I know people have gone on and around on this already, but I am compelled by this fictional mess.
I don't even think we need more from Lucanis, but more from Rook, which is my takeaway from the game as a whole regardless of romance, but I would guess is most highlighted by his romance path in particular.
Spoilers below the cut.
Pretty much anything I have written or will write is going to include some degree of angst. It's my favorite brand of tension.
Case in point: my favorite Austen novel is Persuasion. If that shows anything, it's that I live for inner turmoil, quiet suffering, yearning, unspoken words, and two idiots in love.
I want to get my heart shredded until the love makes it whole. The Lucanis romance has the potential for this in spades, but the execution is just lacking and that's because we never go beyond surface with Rook's thoughts. It feels like this romance is supposed to carry on the backs of the players' imagination, which feels a bit cheap.
I've seen criticism of not enough from Lucanis and also defenses that he's been through A Lot so we shouldn't expect more. I'm actually past that. Yes, more scenes with Lucanis would have been great, but I actually want more scenes from Rook's perspective, even if alone, to fill in the strange gaps.
Before you lock in mechanically, imagine if you will, Rook having a reflective conversation with Varric, or in Varric's mirror. Rook asks if they are imagining a connection, or seeing into things.
What if Rook has a chance to speak with Neve, given she and Lucanis have a clear connection whether they get together or not? Or Harding, one of the other people who appear in Lucanis' mind prison?
I could see this continuing after the romance "locks in" -- companions comment on Lucanis looking happy, them being together, but what about Rook? If they're not ready to comment directly to Lucanis on what this really means to him (since they never kiss, touch, exchange soulful looks, etc.), Rook should be able to ask the companions what they have noticed/what they should do to advance things.
This comes down to my struggle with this game versus past Dragon Age games. It all boils down to the lack of interaction between Rook and others. If Rook could ask their colleagues questions rather than just listening to ambient conversations or helping further their personal quests, it would do so much to make this game as amazing as the past installments.
Rook is so lonely, surrounded by all these people. You have to choose to imagine they are connected and are having these interpersonal conversations about themselves, because they never happen on screen. At least I didn't get any of that in my Shadow Dragon Rook playthrough.
I am completely fine with what feels like one-sided pining, and even angst about what Lucanis actually wants out of Rook, but the game needs some mechanics to put into place to make it feel like Rook isn't just quietly okay with an empty relationship, or expect us to imagine things are happening when the game presents them as very much not.
So much of what is there is perfectly rife for fanfiction, but I expect the logical progression to be clear in the game where it really is just not. I have no idea how Lucanis/Rook get from point A to B to C. It feels like it is missing content, and it could even just be Rook-specific content to smooth it over. As it is now, it feels like an unconvincing story.
Maybe one day I'll play it again as a crow to see if that adds any crumbs, but for now I'm just feeling kinda conflicted for my poor Rook. I love the potential, but am not super pleased with the execution.
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theesteppenwolf · 5 days ago
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More Lucanis rambles because I’m still thinking about it and got nothing better to do :P
I am not here to tell anyone how to feel but putting words into peoples mouths who criticize the Lucanis romance (or Lucanis in general) for being unsatisfactory by saying;
“You don’t know what a slow burn is/ it’s because you expected zevran / you don’t get it he’s traumatized/ you just wanted something spicy and didn’t get it so now you’re mad” etc.
Is completely disregarding the fact that his lack of reactions and lack of content actually led people to believe he is bugged. Most DA fans didn’t expect spice or steam or whatever but they did expect an effective story, one they didn’t get.
This is at the end of the day a visual storytelling medium and implication will only get you so far, if i have to start thinking up entire plotlines in my head to make sense of the story or relationship progression then they failed at good storytelling. If i have to write paragraphs of explanations that the game doesn’t even remotely touch on then that isn’t a slow burn, it’s just a lack of content and poor pacing.
If he is traumatized and reluctant because of it you have to give me a scene where i can actually read that. If he is awkward and doesn’t know how to react to flirting you have to exaggerate to an extent for people to tell. If there is longing and angst give me banter that reflects it.
A romance in a game should give me some kind of deeper personal insight into a character and if i have to do the writers job and in my head think up those insights then the actual romance is mostly moot. I’m not saying give me all the details i’m saying at the very least give me a jumping point, some info buried in the game i won’t get otherwise. His romance fails at this.
Mary Kirby was fired yes and it’s awful what happened but unfortunately the product still remains and it leaves a lot to be desired for a big amount of people. When players are straight up going back on saves to romance someone else it’s a real problem. For me, it soured my first playthrough, especially later when i saw how Davrin and Emmrich had content, convos, specific romance outings and at the bare minimum actually had a noticeable reaction to flirting dialogue.
Again I’m not telling anyone how to feel, if it works for you that’s awesome, but to disregard his obvious lack of content by calling other fans basically stupid is incredibly disingenuous.
I love his character, loved it since The Wigmakers Job and he is still my favorite after my first playthrough. I think the beginning of his romance was very promising and the end is great but everything else is missing I’m sorry. His romance was not well executed and i honestly don’t think his character really was either. (But i won’t vent about that right now)
I know what a slow burn is, i was not expecting Zevran, i did not want a steamy romance. I wanted a well executed story and i didn’t get one. I am critical because i think it could’ve been great, i still love the game and i am not shitting on it, his character or other fans i just hate wasted potential.
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sad-endings-suck · 1 day ago
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Is it annoying and wrong that Neve and Lucanis will immediately and consistently flirt with each other despite their respective relationship status with Rook? Even going as far as to eventually romance one another even after the blighted dragon choice, which locks Rook out of a romance with either of them, but apparently not with each other? Of course.
Is it equally annoying and wrong that they will flirt with each other and eventually romance one another (unless Rook romances one of them) no matter what, and there’s still no polyamours romance options? Absolutely.
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vanishcat · 9 days ago
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Lucanis and my Rook romance scene. Don't watch if you don't want spoilers.
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ra-scheln · 10 days ago
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Ugh.
Change of plans. Lucanis' romance isn't endgame for this playthrough. I got to the scene where you walk through his mind with spite, and while it's a really cool concept (if not terribly original) i just. i cannot with the writing here. Between the horrible therapy speak and the way too fast resolution i just. I can't.
Don't get me wrong, there's interesting themes in Lucanis' arch. But they would need so much more room to breathe and so much more nuance to actually grow into something satisfying. I can see myself filling in the gaps with headcanoning and yknow. Transformative Fanworks tm.
... Rewriting. I'm talking about essentially doing a rewrite, which I will do at some point in the future in a fanfic where I will actually get to explore some of the themes I *thought* were being teased for his relationship with a crow Rook.
For now, i'm reloading. Neve babe, here I come.
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butchvamp · 10 hours ago
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i really like a lot of the banter in veilguard, it's one of the few times the companions can actually exchange some verbal jabs especially at the start of the game. i've said repeatedly that this game is lacking friction and i stand by that ☝️ i think the problem isn't that they all automatically get along, some of them don't at all in the beginning-- Davrin and Lucanis i think are the most obvious, and Taash and Emmrich as well-- but the thing is. Rook just speaks their therapy-speak to them and suddenly it's all fine. we don't see a lot of the friction in cutscenes or significant questlines, only in banter.
again there is Davrin and Lucanis of course who i do think are the most successful and organic relationship in the game. and that's because we actually get to see them go from being hostile to supporting and ultimately liking each other, and it feels born out of mutual respect rather than Rook forcing them to hold hands.
i like a lot of Bellara and Neve's banter as well, and they seem to spend a lot of time together at the start of the game when there's not that many people at the Lighthouse yet, and Neve consistently shows up for Bellara during her story. i also like Neve and Lucanis together, they're very cute. there are definitely friendly relationships that feel natural, but then there are moments like where Taash bulldozes over Bellara when discussing Mythal's and Solas's relationship, and Bellara isn't allowed to snap back at Taash for being disrespectful. she (+ elven Rook) are also never allowed to call out Harding for her racism, we either have to agree or just not acknowledge it and always be really really nice to Harding specifically.... and i think little moments of friction within actual main plot beats and significant cutscenes (like is done with Davrin and Lucanis) would have made a lot of the dynamics more interesting rather than just dancing around it and relegating it to banter or limited interactions you could ultimately miss if you don't have them constantly in your party/aren't constantly checking in at the Lighthouse. also companion approval should actually matter and they should be allowed to vocally disapprove of Rook's choices.
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wizardsix · 6 days ago
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so I'm wondering what the general consensus is on the companion relationships bc from what ive seen so far they're so lackluster compared to the previous games.
(putting the rest under the cut bc this got unintentionally long...)
and you know what? yeah, I will compare it to bg3, bc I vividly remember so many developers, including bioware ones, being against bg3 being the standard. maybe they meant graphically or scale wise, but it's obvious that we meant the diversity of choices and quality/depth of the companions. larian made it a point that they wanted the relationships to be complex, it wasn't about pressing all the right dialogue for approval, and that sometime you have to challenge your friend's beliefs, sometimes you have to argue w loved ones. and when it came to romance, it was especially stressed that sex wasn't the end goal like so many other games have treated romance.
so yeah, the veilguard companions are disappointing, because it is a massive step backwards from their previous complex companions. you can't be friends, you can't be rivals, and you certainly can't have any kind of deep or complex romance. you don't even have a say in recruiting these people. there's no options for any kind of player, because bioware clearly only had a very specific player in mind. no matter what you do, it forces the illusion of friendship with characters you might not even like, it forces you to be nice and supportive no matter what, stripping the player of the agency and roleplay we were promised.
and there's the part I'm the most sore about. if bioware wanted a more linear game with a more fixed protagonist, fine, but 1) da2 exists and there was still more choice there, and 2) don't fucking lie about it. bioware lied up and down about this game for ten years straight and everyone just accepted it right up to release day. we shouldn't have to accept the bare minimum, especially from a $90cad game. that's money most people don't have to spare anymore, the least you could do is be honest about what people are paying for, especially when those who will buy it are faithful dragon age fans who thought this game was going to be faithful back and finally give them answers about the world they cared so much about.
(and don't get me wrong, larian isn't perfect either and I've made a lot of posts criticising them too, but bg3s success shows that people Do appreciate depth of choice and complex companions (see astarion's success))
to me, it feels like they only included romance bc the previous games had it and they knew people wanted it, but they didn't really care for it or just ultimately had no idea Why these romances worked. I don't get any feeling of care or effort went into these relationships (minus emmrich, but especially with lucanis') and it continues to puzzle me as to why writers even bother writing stuff they don't like or care for. and I don't want to assume it's just for money, bc I want to hope people actually do care about the work they do, so im not saying that, but it definitely doesn't feel good. I've said this before and I'll say it again, I would rather have a few characters with depth in friendship/rivalry with no romance, rather than ones that clearly have depth but is never explored. it's so frustrating to see wasted potential and it's even more frustrating to have my time and money wasted.
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hubbaslubba · 8 hours ago
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i actually think it would be cool to have a video game which has dating mechanics and one romance option clearly prefers someone else over you IF they were leaning into it or maybe exploring the unnatural transactional nature of those kinds of systems and whether typical video game mechanics are an adequate way to represent human bonds etc etc
but… this really wasnt what they were doing with lucanis and neve lol
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fersrsbizniz · 1 day ago
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Update on my playthrough:
Neve is legitimately the one person keeping me going in this game
She’s my Varric from DA2
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daerans · 6 days ago
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lucanis is the most annoying character i've ever romanced in a video game
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lelianasbong · 29 days ago
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@demonofvyrantium your tags 😭
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making your human women taller than their male elf love interests is a good start but only when we make our human women ocs taller than their male human love interests will we truly see enlightenment
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wickedapostate · 5 months ago
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Veilguard Intended Romance Statistics
While of course nothing is set in stone at the moment, I am very curious about who is intending to romance each of the companions of Veilguard. So I've put together surveys for each covering information about the Rook along with the other main characters of the worldstate they're from, excluding the Orlesian Warden-Commander.
These surveys have been put together exclusively on mobile, so if they have any problems that likely is why. Please do inform me though if there are any critical issues or exclusions.
At some point, at maximum the Veilguard release date, these surveys will be closed and I'll be compiling the information from them and posting it here. This is because I'm currently most interested in the pre-release trends and documenting them, I am certain there will be similar surveys after the game is released.
I am looking for as big a sample size as possible, so please feel free to share this far and wide in any Dragon Age related groups and spaces you may be part of.
Without further ado, the surveys. Please take any you feel are applicable to who you are planning to romance in Veilguard.
Bellara
Davrin
Emmerich Volkarin
Lace Harding
Lucanis Dellamorte
Neve Gallus
Taash
Update: October 30th 2024 is now when these surveys will close!
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rookinthecrownest · 2 days ago
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Some Updated Thoughts on Lucanis' Romance (Both Positive & Constructive)
I want to make this as balanced and as reasonable a take as I can. I'll put everything under the cut and tag as critical so you don't have to engage with it/see it if you don't want to.
As usual, these are just my opinions. If you really enjoyed Lucanis' romance, none of what I'm about to say is meant to dissuade you from that. I'm happy for you!! I'm so glad you enjoyed it. There were parts of it that I absolutely loved too, and I hope I'll do that justice with this post so it doesn't come across as hate. Because I don't hate his romance, I just think there was some places where it could have been fleshed out a bit more.
If you want to engage in discussion with the more critical aspects of this post, my only request is you do so respectfully.
Positives
I'd like to start on a good note by detailing the aspects of his romance that I really liked. There are a few places where I think they did a great job with his romance.
Party Banter & Codex Entries
Although meant to be supplemental material to the story, I think they do a really good job at helping the slow-burn aspect of his romance they were going for. There's one codex entry that goes something along the lines of 'It is not an hour lost, but an hour found' and that is one of my favourite codex entries....ever. It's such a short entry but so meaningful and shows you a lot about his character. You get this profound sense of just how much Rook means to him with this one line.
His party banter once you're in a relationship is also very sweet. I didn't get a lot of it, but what I did get was lovely. Especially when he admits to Neve that Rook is good for him and makes him smile. There's another line about how he doesn't know what Rook sees in him, but he's happy they're with him which is super sweet. Telling Emmrich how Rook is his first relationship? Adorable.
Everything about the party banter and codex entries did a good job of giving us more insight into how his character is dealing with things, when it's not explicitly shown to us in cutscenes (We'll come back to this later). It helps form a more complete picture of the way they wanted to handle this romance in general.
Relationship Cutscenes
There's a few scenes throughout the romance that I enjoyed a lot.
The scene with Illario at Cafe Pietra and the talk of first kisses and kisses goodbye was very cute and well done. It really did feel like a coffee date haha.
The almost-kiss scene was also amazing. The confident stride towards Rook, the wall-lean, his facial expression when he pulls away. You can feel how much he wants it, but something in the back of his mind (whether it's him, or Spite) pulls him away at the last second? I loved that. I'm actually super glad they didn't kiss here. The pull away made for great tension (I'm going to come back to why this is important later).
His line about Rook breaking apart his 'perfectly gathered clouds of doom' was beautiful, and one of my favourite lines in the game.
Although there could have been more to it, his romance lock-in scene with him baking dessert for Rook is also sweet and shows his romantic side and thoughtfulness.
The ending scene of the romance, after Rook comes out of the Fade Prison, is some of my favourite romance scenes in any Bioware game. Any game, period. It was so incredibly well done. From the writing, to the dialogue, to the facial expressions - absolutely everything was perfect. The wings coming out, the fade to black, the banter about falling asleep and playing cards with Spite? Lovely. All absolutely lovely. 10/10, no notes.
His dialogue about killing any god to keep Rook safe is very sweet/romantic. How he wants Rook to tell them this all ends with him asleep in their arms. How Rook's voice is a comfort. This was SO beautiful.
All in all, in some places, I feel that they did achieve the slow burn they wanted with his romance. Even excelled at it, really.
Constructive Criticism
I'm just going to re-iterate that while this section may be longer than the positives, it comes from a place of love rather than just wanting to hate for the sake of hating. I've been a fan of this character ever since I picked up Tevinter Nights, and was looking forward to his romance the most.
The Neve Situation
I'm going to get this one out of the way first because it's probably one of the more.... contentious points in this discussion.
Besties, I need you all to hold my hand so tightly as I say this, but absolutely none of my frustration with the Neve/Lucanis thing is to be construed as hate towards Neve. In fact, I love Neve. I've been a fan of her since she appeared in the comics. I loved her in Tevinter Nights. I love her in the game, I can't wait to romance her. I don't have a problem with these two characters getting together if Rook is not romancing either of them. That being said, there are a few things about his interactions with Neve if romanced by Rook that I can see why they would rub people the wrong way (and why they rub me the wrong way a little bit too).
-Neve and Lucanis can still flirt after Lucanis is locked into a romance with Rook. This is a pretty big oversight from the devs. Its no secret that characters will romance each other if not in a romance with the player character. It happened in DA2 with Fenris/Isabela, in DAI with Josephine/Blackwall, Sera/Dagna, and Bull/Dorian. In ME, I believe it happens with Garrus and Tali as well. So, I don't think the simple fact that they can get together is really what's bothering people.
Importantly, unlike previous games, once the player character is locked into a romance with the other party, the LI doesn't flirt with other companions. I think if the devs had locked the flirting once Lucanis is locked in with romance, much of this conversation wouldn't even be happening.
DATV is a role-playing game. Nothing would take someone out of a role-playing game faster than their love-interest being flirty with another companion - and understandably so. It just feels...icky? Like your player character is getting in the way of a ship the writers wanted. I don't think it's unreasonable for someone to not want to feel like a third wheel in their own romance.
-In Lucanis' mind-prison quest, even if he's romanced by Rook, Neve will still appear. The way Spite describes her seems to imply he still has some sort of romantic feelings for her. Which.... yikes (but this may also just be the way I read his line). If he's not romanced by Rook, Neve being here would make sense. There's not even a mention about Rook in a note or anything. Spite has one line about Rook opening doors and not closing them but that's about it. There's no special romance reactivity in this scene, even though it happens pretty late in the game and after the romance-lock in. Afterwards, he says he trusts you with his thoughts, which is sweet. But this should have been in the cutscene - not skippable banter at the LightHouse.
Set Up & Pay-off
This is a fundamental aspect of storytelling I'm sure you're all familiar with. The classic Chekov's gun. Don't set up something you don't plan to pay off.
Let's go back to the almost-kiss. They set up some fantastic romantic tension here. If you go see Lucanis again after this scene, I think he has a line along the lines of "I'm sorry Rook... I can't ..." But that's all we get. And the almost-kiss isn't really addressed again. Actually I wouldn't even call this being addressed in the first place, because if you wait too long to see him after that cutscene it may not trigger in the first place. This is probably the most egregious example of wasted set up with no pay off. There's no discussion about it. There's no cutscene of Lucanis talking to another companion, or even having some kind of internal monologue about it.
Another example of set up & pay-off is after confronting Illario. Lucanis says he has a plan to celebrate instead of sticking around at the party.
Cut to him drinking coffee by himself back at the Lighthouse.
Rook & Lucanis could have sneaked off to Cafe Pietra, or gone walking in the Treviso market. Or hell, taken the Gondola ride that was in the concept art. Or kissed in the rain under an awning. (I'm never getting over that concept art they showed us...)
The conversation about sparing Illario, how he doesn't want to lose what he has left, including Rook, is fine. But I feel this was another wasted opportunity.
The romance lock-in scene is another example of a missed opportunity/failed set-up. It doesn't even feel like a romance lock-in to a lot of people. If so many players think their game is bugged because that's how you lock in the romance, I think there's a problem. You go from almost kissing to a full on relationship. There is so much that can happen in between that (none of which has to be physical intimacy btw) which could have helped make the lock in scene make more sense. It's the same scene as the one with Neve - but almost...done worse?
Having coffee with Spite & Lucanis. This one is more a writing issue. At the end of the scene he stands awkwardly next to Rook and says, "Whatever this is, I'll take it" and I couldn't help but feel... the writers really just didn't know what they wanted to accomplish with this scene. 'Whatever this is' could have been 'I don't know what this is yet or what to call it, but whatever it is, I want to see it through with you' or something along those lines. Astarion actually says something similar in one of his romance scenes, but he holds your hand, looks at Tav earnestly, and says "Honestly, I don't know what we're doing. But this...this is nice..". He doesn't put a name to the relationship either, but it's the way he says it and how it's conveyed that make it a more effective scene.
He's been imprisoned for a year. He was made into an abomination. He doesn't sleep. He's dealing with PTSD probably. He's a romantic at heart but needs to learn to trust again. It makes sense that he's not overly flirty with Rook, and the romance isn't very physical. This is all FINE.
BUT.
While I listed the codex entries & party banter as a positive (because I do like it), I feel that they leaned too heavily on that for the romance.
Let's contrast Lucanis' romance to Cullen's romance in DAI. After all, Cullen has also gone through some pretty traumatic shit and is literally struggling with Lyrium addiction when you meet him in Inquisition. I want you to remove all of Cullen's side-banter about the inquisitor, all party banter about their relationship, and all the codex entries. When you watch the cutscenes of his romance in order, you are still left with a solid romance. If you're a mage, you even get some heartbreaking mage-specific dialogue about whether or not he'd cut you down if you ever become an abomination.... And I'm getting off topic here, sorry.
My point is, these things are meant to be extra. They are not supposed to be the way you piece together bits of your own relationship and a substitute for companion interaction. And here is where I think DATV's choice not to let you randomly talk to your companions really hurts it as a game.
Romance Reactivity
There's a few points in the game where romance-specific dialogue would have really helped solidify things.
No, I don't mean flirting. I mean dialogue that reads like he's struggling with building the relationship - not bulldozing right past it. It makes the romance-specific dialogue wheel options feel rather useless.
One example is during one of his personal quests, Rook says
"I'm still here aren't I"
No facial reaction, "We need to talk about Illario"
You can see how this is a bit ... jarring, right? Like you may as well have not even picked the romance-specific dialogue? There's a few instances of this, but that one is just the one I can recall off the top of my head. When I pick the romance-specific dialogue wheel in Bioware games, there's always something about the response from the other character that indicates something more might be going on - it could be something as simple as a nervous smile, or an extra line of dialogue, or hell, maybe they flirt back (although with Lucanis I understand why he wouldn't).
If you're not going to show romance reactivity with Rook, give us a scene with Lucanis where we understand why. Show him fumbling to do something nice for them. Show him pacing and wondering if Rook is really into him. Show him struggling against Spite, if he's worried Spite will hurt Rook. Don't just tell us through codex entries. Show us.
Miscellaneous Sentiments & Final Thoughts
On the whole, I genuinely feel like Lucanis has the least content out of all the companions. Maybe it's because they laid off Courtney Woods & Mary Kirby, maybe there's another reason. I don't know. But so often I found myself going back to the Lighthouse wanting to talk to Lucanis but there's no little indicator thingy for him. But every time I go back Davrin, Harding, Bellara, etc. all have something to say.
We should have had an opportunity to delve a little bit more into his relationship with his family, unpacked the stuff with Caterina & Illario a bit more, and unpacked him being made First Talon. Which, if you read Tevinter Nights, you know he actually doesn't want the job. If they weren't going to include it as a cutscene, then extra dialogue (a-la-Inquisition) would have been a good place to fit that in.
On the whole, I still like aspects of his romance. I'm looking forward to romancing him again. I just feel that the romance could have benefitted from even 1 or 2 extra small scenes. If I can go on 1000 walks in the forest with Davrin and Assan, I should be able to have a real conversation with Lucanis about the relationship, his hangups about it, and try and work through it.
Keep the almost-kiss in there. An extra kiss before the finale would have been fine, but not necessary. What was necessary, imo, is a whooole lot of buildup throughout the course of Act 2 so it doesn't feel like you're getting whiplash in Act 3 when you do kiss and have the implied sex scene.
I think the concept art that was recently released feels like a gut punch to us Lucanis fans. Because it shows that Bioware had the skeleton of a great romance, and chose to axe nearly all of it.
It really feels like they didn't quite know what to do with his character and romance and just said 'put it all in the codex and banter and let them figure it out for themselves'.
Quick Notes
The argument that we should 'run to AO3' to fix our issues with the narrative, to me, is unproductive. Fanfiction should supplement the source material, not act as a replacement for good storytelling.
I don't think telling people to headcanon a majority of a romance they were looking forward to is helpful either. Headcanon is not supposed to replace storytelling either.
Boiling down the criticisms of Lucanis' romance to 'you just want more steam/sex/etc' is also unhelpful. Maybe it's just who I follow, but I have barely seen anyone (on here or reddit) state that this is their main problem with the romance.
Okay, that's it!
Bye!
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felassan · 4 months ago
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Post on the Dragon Age website:
"Journal #2 The Voices of the Veilguard Get acquainted with some of the voice actors and join us for our upcoming character panel at SDCC! --- Hey everyone, We're packing our bags and heading down to SDCC this week and alongside that comes more Dragon Age: The Veilguard reveals! Today, we're excited to reveal some of the voice actors who bring our characters to life - a few of whom will be joining us for our character-focused panel at the convention. ICYMI, our SDCC panel "Dragon Age - Meet The Heroic Companions of Thedas” will feature Creative Director John Epler and Creative Performance Director Ashley Barlow as they discuss bringing the cast of Dragon Age: The Veilguard to life. Moderated by Lucy James, host and video producer at GameSpot, panel attendees will hear from Neve, Emmrich, Harding, and Lucanis’ voice actors as they discuss their motivations and inspirations that have lit up the personalities and uniqueness of each companion. The panel will be held on Friday, July 26 from 3:15PM - 4:15PM in Room 6BCF.  If the panel isn't enough to satisfy your Dragon Age cravings and you'll be at SDCC in person, join us at the Dark Horse Comics booth (#2615) where we will have swag to give away as well as talent & developer signings. Keep an eye on our social channels for more information on this. Discord members who drop by the booth and show us that they're a part of the server will receive a Romancer pin while supplies last. For those of you who will be keeping an eye on SDCC coverage from home, we'll have the full panel video available at a later date. Stay tuned. With that said, let’s get into our cast."
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"Four Rooks are Better than One Featuring the most comprehensive character creator in Dragon Age yet, your character, nicknamed Rook, debuts with four different voice overs to make this story truly your own. Rook is Dragon Age: The Veilguard’s leader in the making who has to bring the Veilguard together to take down the threats on Thedas. Immerse yourself even further by picking your voice, with two options from US/North American personalities and two from the United Kingdom/EU.  Rook’s voices have been provided by iconic television, film and video game personalities Alex Jordan (Cyberpunk 2077, The Amazing World of Gumball), Bryony Corrigan (Baldur’s Gate 3, Good Omens), Erika Ishii (Apex Legends, Destiny 2), and Jeff Berg (Battlefield 1, NCIS). What even is Dragon Age: The Veilguard without the Veilguard? These 7 companions stand ready to join the fight to restore order to Thedas. We're happy to announce that our cast of companions includes: - Ali Hillis (Mass Effect 3, Naruto), returns to the fray as Harding, the dwarven scout, a Dragon Age: Inquisition hero with a big heart, a positive outlook, and a ready bow – as well as unexpected magical powers. - Ike Amadi (Mass Effect 3, Halo 5: Guardians, Insomniac's Spider-Man) as Davrin, a bold and charming Grey Warden who has made a name for himself as a monster hunter. - Jee Young Han (Perry Mason, Unprisoned) as Bellara, a creative and romantic Veil Jumper obsessed with uncovering ancient secrets. - Jessica Clark (True Blood, Pocket Listing) as Neve, a cynic fighting for a better future, both as a private detective and a member of Tevinter's rebellious Shadow Dragons.  - Jin Maley (Star Trek: Picard, Silicon Valley) as Taash, a dragon hunter allied with the Lords of Fortune who lives for adventure and doesn't mind taking risks.  - Nick Boraine (Call of Duty: Modern Warfare, Black Sails) as Emmrich, a necromancer of Nevarra's Mourn Watch who comes complete with a skeletal assistant, Manfred, voiced by Matthew Mercer (Critical Role, Fallout 4). - Zach Mendez (Horizon Forbidden West, Married Alive) as Lucanis, a poised & pragmatic assassin who descends from the bloodline of the House of Crows, a criminal organization renowned throughout Thedas.  Last but not least, we’re excited to let you know Gareth David-Lloyd is returning as Solas, and Brian Bloom as Varric. We have so many more people to introduce you to, including some returning characters, but we’re not quite ready to reveal all those yet, because of you know - story spoilers.  While that’s all we have for now, we’re eager to meet those of you attending SDCC and to continue our summer filled with reveals from Dragon Age: The Veilguard. Talk soon. — The Dragon Age Team"
[source] [Twitter post]
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deputyrook · 10 days ago
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I mean, you’re free to not like it, it makes sense if a romance with more “spice” is what you wanted, but it’s not bad writing.
Its easy to draw the conclusion based on what we see in the game that Lucanis is able to flirt easily when he’s not emotionally invested, but then when he is emotionally invested, that’s when he pulls back and is much more shy/reserved.
It’s why in the almost-kiss scene, he switches from an almost practiced flirtiness to being genuinely unsure. I actually really like that it’s not a physical romance at all (until the end), though I agree the romance scene is weirdly placed in the story. But I completely disagree that he doesn’t show any interest throughout the romance. He’s just subtle about it.
I didn’t really see him flirt with Neve at all so idk what he’s like with her (my go-to team was him and Bellara). I know it’s a common sentiment, but like I said in the original post… ppl are missing so much with his romance imo.
People who are claiming the Lucanis romance is lacklustre because you don’t make out immediately are weak. Every piece of dialogue from this man has been so sweet and romantic and genuine and thoughtful especially since confirming the relationship. and people are saying it’s “like you’re just friends” because there’s no sex scene after you enter the relationship… not sure what they’re doing wrong but Lucanis’ gentleness and protectiveness toward Rook reads 100% romantic to me. the man was just tortured for a year he’s a slow burn let him COOK
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utilitycaster · 3 days ago
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The thing that I think gets me about Neve the most, and this is past the point where I personally am in the game, is that you can still romance her after you've chosen to prioritize Treviso (which you can't do for Lucanis if you do the reverse). The thing is, it makes sense. Neve judges you negatively for trusting her. There's a dialogue in the Shadow Dragons hideout where Tarquin (Shadow Dragons faction agent) gripes about The Viper (Shadow Dragons faction agent and leader) running background checks on him, before admitting he'd probably do the same. And the thing is, if you tell Tarquin that this seems reasonable he accepts it, but he seems irritated. Neve doesn't.
You meet Neve striking a pose, having frozen her assailants, needing none of your help. Neve does not, on the whole, ever seem to want your help until she begs you to save Minrathous. She approves of you taking her to interrupt the ritual, and seems to be entirely unbothered by the fact that it leaves her badly bruised - indeed, you have to actively choose to leave her behind later when you go looking for Bellara.
Neve loves Minrathous and Dock Town, which means she also hates them. She takes you there, if you do the companion quest, which you should. She invites you after Bellara fangirls out over some news pieces about her (Neve drily remarks they were hit pieces), to go pick up some leads and some serials Bellara wants. For all she's sarcastic, gruff, and even a little snide with Bellara (and with my playing of Rook, who is fairly direct and positive with the Veilguard companions) and doesn't believe a Tevinter serial would ever truly end happily if it were remotely realistic, she still wants to get those serials for her teammates. She's not here to make friends, though she's slowly doing so, but she also believes in working with your allies even when they're sunny and scatterbrained or bracingly positive and you're an exhausted, cynical detective.
Exhausted is I think the most salient point. Neve is fucking tired. She tells you she's lived in Dock Town her whole life, and she became a detective, taking on cases for people who weren't helped by the Templars (who, you learn in one of the core missions prior to your choice to save only one of Minrathous and Treviso, are corrupt all the way up to the top). After solving a missing person case successfully, with an implication that she freed a slave in the process, the Shadow Dragons recruited her, but she's been doing the same work she always done. And the Shadow Dragons, meanwhile, in addition to attempting, with limited success, to infiltrate the Magistrate and fight for abolitionism, also do a lot of work like Neve's: helping people on the street. Their basement is full of unhoused and hungry people with nowhere else to go.
Neve is tired because, I think, she doesn't really believe Minrathous will get much better in her lifetime. She tells you in her companion quest, as you eat street food on the docks, looking out into the ocean, that she treasures the small wins because that's what she gets. Whereas the Crows remember a free Treviso and fight for that, Neve, in particular, feels like she's just trying to keep things from getting worse, and maybe help a few people. She's cynical because dreaming big probably won't pan out and she knows it so she's not going to waste her time.
Her work is her life. Her gift is literally just more evidence. Harding, Lucanis, and Bellara all reminisce about friends and family, but Neve still hasn't yet. You get the sense that Rana, one of the few clean Templars with whom she works, is probably the person she'd put down as an emergency contact. She doesn't even really get along with Tarquin, though, to be fair, doesn't seem like anyone does. Her world is a network of people who are useful.
I'm going somewhere with this, and that's, unsurprisingly, to Critical Role Campaign 3, because after all that here's my thesis: Neve is what people want some of Bells Hells, but especially Ashton, to be.
I've seen defense of Ashton's abrasiveness because many leftists are abrasive people, and the thing is, that's not untrue, but they're abrasive because they're like Neve: they're doing endless difficult work with very little reward or thanks, and at most they get small wins.
What has Ashton done for their communities? The Nobodies and Krook House aren't feeding the hungry or fighting corruption; the former is a group of thieves with no particular cause and the latter a punk co-op house. What was Ashton doing for the people of Jrusar or Bassuras? I struggle to find anything tangible. There's a lot of talk and no action - punk aesthetics and a lot of talk about standing for the weak, but when do they actually do that? It's all very surface level, and so the defenses of Ashton must focus entirely on what and who they are (nb, disabled, punk, had a terrible childhood) and what they say but never, ever, what they do. It's posturing.
Neve? It's entirely what she does. She is, for what it's worth, disabled and queer (and played by a woman of color, though whether she's coded as such in-game probably requires an academic background in both the history of Thedas and the history of the real-world Black Sea region) but we don't know a damn thing about her childhood yet. We don't know if she's been hurt or heartbroken or abandoned until we, as Rook, have to decide whether to do that to her. And when we do? She takes her time (she's not back yet in my game) but in the end, she blames the actual root causes of the elven gods sending the dragon and blight, and the Venatori working with them and, as far as I know, gets back to work. As she always has.
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