#lonefire blossom
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yugiohcardsdaily · 2 years ago
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Lonefire Blossom
"Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck."
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trident-dragion · 3 years ago
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Over the Nexus Deck Profile: Black Garden
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Plants have a peculiar history as a Type. They've been around since Legend of Blue-Eyes White Dragon, but they had almost no relevant cards or support for years. That is, until Yu-Gi-Oh! 5d's launched, and with it probably the best female character in the series (at least for one season), Akiza Izinski. Akiza played her own Plant deck, and the main cards in that deck were her mighty Black Rose Dragon, and of course, Black Garden. Black Garden is a tricky spell to play; because its effects go both ways, you have to be careful about which monsters you summon, and how. See, flip summoning monsters doesn't trigger Black Garden, so you can dodge its effects by setting your monsters instead, but that still places a restriction on you. Because you as the owner of Black Garden don't get any special treatment from it, you have to be careful about when you activate it. Generally, I would recommend doing so during a time where you have at least one big, powerful monster on your board, and your opponent has none. With their attack halved, almost every monster they summon will be no match for yours, even if it's something like a Botanical Lion. But there are two cards in particular I enjoy pairing with Black Garden; the first is my main blog's namesake, Red Dragon Archfiend. Under Black Garden, the opponent has a choice; set their monsters, which RDA can automatically destroy, or summon them, meaning they'll likely take quite a lot of damage even if they only lose one monster for it. Summoning Red Dragon Archfiend right before activating Black Garden is a big power play that can demands the opponent's immediate attention. But the other card that I like with Black Garden is Earthbound Immortal Uru; first, it's an Insect-type, so Gigaplant can Special Summon it. Secondly, its effect pairs strongly with Black Garden; every time the opponent summons a monster, it generates a Rose Token, meaning that unless they destroy it, you now have free tribute fodder for Uru's effect, so you can steal that same monster during your turn. Not to mention how the standard Earthbound Immortal effects are pretty helpful; even if Uru's attack is halved, it can't be selected as an attack target, and can attack the opponent directly, so it doesn't particularly care anyway. But this being a Plant deck means we can take advantage of two very strong cards, Mark of the Rose and Wall of Thorns. Mark of the Rose is basically Snatch Steal, if Uru wasn't bad enough to contend with, and Wall of Thorns is literally Mirror Force if the opponent selects a plant monster as an attack target, which the Rose Tokens generated by Black Garden happen to be! Between its gothic aesthetics and the oppressive power of the field spell, this deck makes you feel like a real witch! MONSTERS (21): Botanical Lion x3 Dandylion x2 Earthbound Immortal Uru x2 Gigaplant x2 Glow-Up Bulb x1 Koa'ki Meiru Gravirose x3 Lonefire Blossom x2 Lord Poison x2 Spore x1 Twilight Rose Knight x2 Tytannial, Princess of Camellias x1 SPELLS (11): Black Garden x3 Dark Hole x1 Giant Trunade x1 Mark of the Rose x2 Monster Reborn x1 One for One x1 Terraforming x2 TRAPS (8): Call of the Haunted x1 Mirror Force x1 Solemn Judgment x1 Solemn Warning x2 Torrential Tribute x1 Wall of Thorns x2 EXTRA DECK: Ally of Justice Catastor x1 Black Rose Dragon x2 Brionac, Dragon of the Ice Barrier x1 Colossal Fighter x1 Goyo Guardian x1 Gungnir, Dragon of the Ice Barrier x1 Naturia Beast x1 Queen of Thorns x1 Red Dragon Archfiend x1 Scrap Dragon x1 Splendid Rose x1 Stardust Dragon x1 Thought Ruler Archfiend x1 Trishula, Dragon of the Ice Barrier x1
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merryfortune · 4 years ago
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For whoever needs, people such as I, I made up a list of the official Sunavalon Recipe Deck components from this video (specifically timestamp 17:09) but the entire thing is worth watching but the voice acting is a little squeaky (reminscent of Animal Crossing?)
Monsters 
2 x Angel Trumpeter 
3 x Sunseed Genius Loci 
3 x Parallel eXceed 
2 x Lonefire Blossom 
3 x Sunvine Maiden 
2 x Effect Veiler 
2 x Sunseed Shadow 
3 x Sunseed Twin 
 Spells/Traps 
2 x Unexpected Dai 
1 x Harpie Feather Duster 
3 x Where Are Thou 
3 x Pot of Avarice 
1 x Monster Reborn 
2 x Sunavalon Bloom 
3 x Ring of Destruction 
1 x Snowflower Sheet 
2 x Sunvine Shrine 
2 x Designation from the Grave 
 Extra Deck 
1 x Divine Treebeast High Peryton 
1 x Strenae the Rikka Queen 
1 x Sunavalon Dryatientiey 
 2 x Sunavalon Dryanome 
1 x Aromaseraphy Jasmine 
3 x Sunvine Thrashers 
1 x Sunvine Gardna 
2 x Sunvine Healer 
3 x Sunavalon Dryas
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jolly-ob-saint-nixilis · 5 years ago
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There are worse things than a slightly worse lonefire blossom
Armored Bitron
Dark Cyberse / Effect
LV2 500/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can Tribute this card; Special Summon 1 Cyberse monster from your Deck, except “Armored Bitron”, but its effects are negated, also for the rest of this turn you cannot Special Summon monsters, except Cyberse monsters.
(2) If a Link 3 or higher Link Monster you control is destroyed by battle or an opponent’s card effect and this card is in your GY: You can Special Summon this card, but banish it if it leaves the field.
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ygoreviews · 6 years ago
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Jerry Beans Man ———————————————— 'Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.' ———————————————— Can Be Found In: Cybernetic Revolution (CRV-EN004), Starter Deck: Syrus Truesdale (YSDS-EN007), Battle Pack 3: Monster League (BP03-EN001), Dark Revelation Volume 4 (DR04-EN004)
Many years ago Normal Monsters were the main lead of most Decks in the game, using their high stats to battle each other as Effect Monsters took a supporting role. But Effect Monsters taking over and become the norm was expected, as with Normal Monsters' lack of abilities the card game could've become stale in options. Nowadays Normal Monsters are usually seen in roles as materials for all kinds of summons, as thanks to a massive pool of options they become easily accesible in all sorts of situations and position. But that doesn't mean that Normal Monsters are unable to stand on their own, as with said supporting cards as well the opportunity to work along Anti-Meta effects they can brute force through the field like in their glory days.
"Jerry Beans Man" is a popular monster among the playerbase mainly due its particular name and design, but has some solid stats to reign over some strategies. Its most noticeable trait is its high ATK for its Level, making one of the strongest monsters of this category. And despite easily overshadowed by many other powerful Normal Monsters by stats alone, the combination of a high ATK with a low Level makes "Jerry Beans Man" one of several creatures capable of pressuring the opponent while keeping them at bay along the proper support. Thanks to its position as Normal Monster, "Jerry Beans Man" can keep a constant pressence during a Duel for all kinds of purposes. Together with other Normal Monsters is quite easy to swarm the field with "Jerry" and others right from our first turn, starting with cards like "Unexpected Dai" and "Rescue Rabbit" to later on cards like "Treasure Panda" recycle cards in the Graveyard for the same purpose. With its Plant Type "Jerry" gains further options to assure its arrival, either by "Lonefire Blossom" tributing itself for its summoning or coming from our hand by "Twilight Rose Knight" and potentially work together as materials. A "Jerry" in the Graveyard is far from useless thanks to the inmense amount of revival effects we can add to our Deck, from basic options like "Swing of Memories" and "Miracle Fertilizer" bringing it back for any purposes, to monsters such as "Masked Chameleon" and "Crane Crane" reviving it upon their own summon. From our first turn to last, "Jerry" might rarely leave the field for more than a single turn.
Despite the simplicity of Normal Monsters, "Jerry Beans Man" can stand out over more powerful creatures under the right setups. "Jerry" became well known for working with cards like "Level Limit - Area B" and "Gravity Bind", making this monster and other strong low Level creatures like "Sonic Bird" and "Mad Lobster" take over the Battle Phase as we only have to worry about Xyz and Link Monsters. The more invested on "Jerry" and other Normal Monsters the more Anti-Meta options we can use in our favor, with cards like "Heat Wave" and "Tyrant's Throes" forbidding the summon of Effect Monsters, as well "Skill Drain" nullifying any effects on the field. While "Jerry" has enough options to keep the opponent under control we might require a few improvements on its attacks to ensure our lead, with cards like "Sky Dragoons of Draconia" destroying cards after dealing battle damage, or working arround the Phantasm Spiral cards to power up "Jerry" as they summon "Phantasm Spiral Dragon" in one way or another.
"Jerry Beans Man" might not seem that different compared to many other Normal Monsters with high ATK. However, its small Level difference makes it the lead monster of a build capable of stalling the opponent as we break through monsters disrupted by our Anti-Meta effects. Combined with the flexibility of its kind to work as materials and/or assist "Phantasm Spiral Dragon", "Jerry" can have the advantage over other Normal Monsters if we play slightly more defensive. Unfortunately, said strategy relied on Level stats to work, and with the popularity of both Xyz and Link Monsters nowadays it will fully affect a very few builds. But while still relying in other cards and effects like any other Normal Monsters out there, "Jerry Beans Man" still remains prevalent thanks to a cult following and the Deck that made it famous.
Personal Rating: A-
+ One of the strongest Level 3 monsters in the game + Greatly supported from early to late game + Can work in Stall Decks while keeping the offense
- Depends on other cards and effects to be effective - Its Stall strategy lost efficiency with the introduction of Xyz and Link Monsters
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mokubas-mom · 6 years ago
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Yu-Gi-Oh! Advent Calender 2018
Day 17, Card 17: Lonefire Blossom
Day 18, Card 18: Hoshiningen
Oeh nice cards👀
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real-life-pine-tree · 6 years ago
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Advent Calendar Card #17: Lonefire Blossom
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notspoondere · 6 years ago
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May 2018 List Re-Review
I did this once before for fun and wanted to do it again. For the reference, the May 2018 analysis was here.
If you’re not familiar with the idea, in this post I will be highlighting statements where I made predictions about the shape of the format to come and scoring them based on how accurate they turned out to be, then tallying those scores at the end to see how well I did. Let’s get into it.
(Also, September 2018 list analysis is on the way. I didn’t want to do it at first but have received a request for it.)
Master Peace, the True Dracoslaying King
Yep, this is Luster Pendulum.  He’s now Zoodiac Drident crossed with Apoqliphort Towers, and naturally he’s on the banlist again.  Feel old yet?
To continue on that analogy, I fully expect this deck to go the way of Qliphorts and continue to see play as a stun variant.  Note that nerfed Draco is still a better deck than Qliphorts, unfortunately.
Correct on both fronts: Qliphorts are still bad, and Draco is still seeing play as a stun deck with two variants, one using The Monarchs Erupt, and the other using Ghost Reaper & Winter Cherries, both with the intent of winning by preventing your opponent from playing the game and drawing cards to beat them down once they can’t.
Phoenixian Cluster Amaryllis
Woohoo, we won’t get Plant FTK!   With that, I have the feeling we’ll be getting the Aromage Link Monster next set, since that’s the card that enables this FTK.  Once again, a good hit.
Wrong: We didn’t get the Aromage link monster, but who cares. I’m not going to score this because this post isn’t really about my predictions about Konami’s product design, but rather the metagame.
Oh and we technically got a plant FTK involving Samsara Lotus. Whatever.
That Grass Looks Greener
F.
I’ve been a 60-card player since around this time last year, and Lightsworn is my favorite deck of all time, so I’m sad to see this one go, but it was absolutely responsible for 60-card decks’ most unfair hands.  “Oh, you decided to drop Ash Blossom on my Lonefire?  Here, let me just mill a third of my deck real quick and end on Naturia Beast or Void Ogre Dragon with Fairy Tail - Snow and Shiranui Spiritmaster in the GY.  Oh, and you only have three cards in hand.  Sorry, not sorry!”
There’s nothing factually wrong about this since there’s no real prediction, but I would like to mention here that a totally different 60-card deck has seen play since: it turns out that there are some Pendulum variants that legitimately have 60 cards they want to play and wouldn’t have played Grass even if they had the chance. Shine on, you crazy diamonds.
Dinomight Knight, the True Dracofighter
This is the best card in Draco that isn’t named Master Peace, and is the sole reason for why I think the deck isn’t totally dead.  Return and Apocalypse are still absurdly strong cards going first and this card searches them. 
Correct: I don’t think anyone would disagree that this is still the scariest card left in that deck (unless you think it’s Rivalry, but Frogs and Altergeist play that too).
Gem-Knight Master Diamond
Here’s another “spin the wheel” hit; the Gem-Knight that actually burns is Lady Lapis Lazuli, but hitting this hurts the deck’s attempts to play legitimately, too. Problem solved, I guess, but at what cost?
They can’t make Calamities anymore, either, but that matters much less when they can’t actually kill you, either.
Wrong, unfortunately. Gem-Knight FTK has topped once since this hit happened. I don’t know how and I don’t really care. They should have banned Lazuli.
Chain Strike
And there’s a strange hit!  Chain Burn has been a nuisance since, well, the release of Chain Strike, and this hit is kind of out of nowhere, but who cares.  Chain Burn is dead if you don’t draw an insane hand.  Better now than never.
Correct, haven’t seen this deck since. Don’t care to either.
Semi-Limited Cards
Apoqlihport Towers
Ring of Destruction
I’ll take “Cards that have seen no play” for 800, Alex.
Though much weaker in a format with copious Extra Deck-based removal by battle, this card’s namesake lives on as a reference point for insurmountable boss monsters.
This card’s errata in 2015 addressed its infamous problems in tournament by preventing it from stealing games and forcing draws.
Correct.
Neo-Spacian Grand Mole
Compulsory Evacuation Device
Fairy Tail - Luna saw no play and Solemn Strike is still at 3.  Who cares.
Also Correct.
Grandsoil the Elemental Lord
The functional errata is effective already, though we won’t get it in print until FLOD: SE.   Elementsaber buff, though the deck really isn’t good anyways.
I don’t remember getting this spicy. Yeah, Elementsabers didn’t turn out great. Correct.
Mathematician
This is still a solid card, honestly.  I could see it seeing play again in decks that don’t need a Normal Summon, or if they finally unban Construct.  I don’t think that deck’s in the game right now, but it could be soon.
So Mathematician saw no play whatsoever, but I still think it’s because the right deck doesn’t exist; after all, Armageddon Knight is arguably more restricted than Mathematician, and that card does see regular play (in Gouki because it’s a Warrior, in Dinosaurs because it can send Overtex, and in Zefra because it can send Destrudo). All that really proves is that a monster which consumes a Normal Summon in order to send something generic to the GY is good enough to play, and Mathematician is definitely that, so I think we’ll see him come up again once a more useful Level 4 or lower target is introduced for a Type or Attribute that doesn’t already have a better alternative, or for ones that need three more copies of it (with Armageddon Knight, Dinosaurs have eleven cards that send Overtex to GY or search a card that does). For that reason, I’ll call this a maybe--ultimately, as much as I can try to demonstrate that it’s a good card, it depends on whether that deck comes to exist.
Atlantean Dragoons
Dragoons was tearing through boards years before SPYRAL Tough was, and honestly, there’s very little stopping it from doing so now with Light of Sekka in the game (Abyss-scale is a brick and chances are that you don’t run any spells that do anything more impactful than drawing two cards and fixing your hand).  This is kind of like when Charge of the Light Brigade came back to 3: It’s a fairly solid buff to a fairly solid deck.  Add onto that the imminent reprint of Moulinglacia and the new Mermail Link Monster, and the deck is looking like it’s soon to be in a very strong place.
Mermails have seen minor competitive play, but it is certainly stronger than before, and indeed, the deck plays Sekka’s Light over Abyss-scale. Correct.
Ignis Heat, the True Dracowarrior
This means virtually nothing compared to Dinomight coming back to 1.
Okay, hear me out.  Ignis was the deck’s best play going second since it grabs Heritage, which plusses off of disruption.  That’s fine, but:
Amano-Iwato stops your opponent from doing anything to stop you already.
You are going to search your spells with Diagram anyways, and you don’t need your opponent to be using effects on your turn to do that.
Heritage is still a disruptable card itself, and the proper play with Ignis is usually to let him hit the board and swing over him later in order to give the opponent Heritage on a turn when they can’t immediately use it.
For these reasons… yeah, Ignis doesn’t actually matter that much.  Draco would still be fine with Ignis at 1, and I don’t really expect that he’ll be run at more than 2 at MOST due to the way optimal ratios work with Card of Demise.
This is a pretty contentious portion of that post and I kind of regret being so bold. Actually going through and looking at what was right and what wasn’t here is a mixed bag because much of it plays upon theory that is half-true and ended up being half-followed. Let’s take a look.
Ignis is an important card in Draco.
Ignis is a good card in Draco, and the deck often plays two or three copies.
True Draco with Master Peace and Demise regularly played the same ratios of eight monsters in the Main Deck: 3 Amano/Boarder, 1 Ignis, and two Majesty and Master Peace.
The current incarnation of the deck plays roughly nine monsters. It has lost two of the previously available ones and gained a potential three more; not counting the other Dracos, this would account for 3 Amano/Boarder and Ignis, 2 Majesty, and 1 Dinomight, but about half of the lists I’ve seen play two Ignis and a sparse few play Dreiath and/or Metaltron.
Waterfall of Dragon Souls is a fair bit more popular now than it was then, too.
Finally, optimal ratios for Demise necessitate as few monsters as possible, but optimal ratios for Desires insist that you play more cards in triplicate than usual.
So with that said: I feel safe in saying Ignis can be justified at 2 or 3 copies, and I definitely feel safe in saying that he’s a worse card than Dinomight. Going off of this, I’m tempted to say I’m right, but my language was a bit too decisive and derisive (surely people would have played 3 Ignis even if it was demonstrably wrong), so I’ll say this was at least partially wrong and call it a maybe.
In the last section, I made a bunch of predictions about various decks; I’ll go over them each and judge how they should be scored. I’ll also tally this separately just to see how well I guessed how the format would pan out; these will not be scored twice if I mentioned them earlier.
Magicians nerfed.  FTK and Zexal builds murdered.  Pure deck is still viable.
Every other pendulum deck nerfed, though pure Metalfoes arguably lost the least. (Zefra didn’t use Astrograph at all, but really needed AFD.)
Magicians are still a tier 1-2 deck (is Gouki tier 0 or 1?). Pure Metalfoes actually really liked having Astrograph, though for what it’s worth, it is the only one of these decks that doesn’t need to play bad cards in order to make Vortex. Zefra also did play Astrograph, though at the time, the only Zefra player I knew complained that it took two slots in a very tight extra.  Maybe on this.
Draco nerfed.  Still viable, mark my words.
Correct.
60-card is dead outright.  The best playmakers are still there, but Left Arm into Grass is no longer valid backup for Lonefire Blossom.  You may see 40-card Dino or Zombiesworn lists in the future given good enough hands, but there’s no good way to fit the Lonefire combo in 40 cards without bricking too often.
So this is a weird one. The Lonefire combo has seen play at least once in the form of a Gouki deck, but that follows a different combo route than the Lightsworn variant did and is demonstrably a worse version of that deck: it’s hard to get more explosive than Gouki already is, and it requires at least two more bricks. 60-card decks as we knew them are totally dead, so I’ll say this is correct.
Gem-Knight FTK dead.
As mentioned above, unfortunately wrong. Haven’t seen it beyond that one time, though.
Chain Burn, for some reason, also dead.
Haven’t seen it since. Correct.
Every deck that plays Destrudo into AFD is nerfed or dead.  I expect ABC and Zefra to survive through sheer power, though both lost much in consistency.
This is correct as it is obvious. Calvin Tahan would top with ABC in Nekroz format if it happened again today and Zefra will be better than the best rogue deck until they start losing copies of Zefraath or get horrendously powercrept.
Invoked are fine, though invoked hybrids lost AFD, I guess.
Invoked didn’t really do much but get power crept. I guess this is wrong? The one Invoked hybrid, AKA the deck with six field spell engines and nothing else, did lose this, but it also literally died. So.
World Chalice untouched.  If you think you’re good at this game, try this deck and realize how wrong you are.
I didn’t make an explicit prediction here, so no score, but I should mention that it did top at least once during this time. The only list I can find doesn’t use Knightmares to their full potential, but to be honest, the deck doesn’t entirely need them; it can still do an extra link and make the opponent discard four cards off of an opening hand Venus and any monster without Knightmare Goblin.
SPYRAL untouched.  Easily a top-tier contender.
Deck was really good for a while, yeah. Correct.
Burning Abyss untouched.  Still a solid deck with proper backrow.
Well goddamn, it turns out Burning Abyss is still a solid deck without proper backrow. Current lists run Sekka’s Light at three copies and more than a dozen hand traps. I’d like to call this a coincidental maybe, but I honestly felt at the time that Burning Abyss was only strong due to its ability to pack in powerful backrow without losing consistency, and in that regard, I was totally wrong.
Paleozoics untouched, though the worst part of their worst matchup is totally gone, and they’re very solid versus Altergeist.  Budget players, keep an eye on this deck.
Paleo Frogs were good for about half of the format and dropped off pretty hard. It’s not like what it does it bad, just that there are more counters to it. Also is indeed a budget deck. Still correct.
Neo-Spacians tier 1, obviously.
AHAHAHHAHHAAHAHHHAAHHAHAAHHAAHHAHAH
This dumbass one-off comment I made has come full circle because Neo-Spacian Aqua Dolphin saw regular play in a tier 1 deck, that being Gouki. It is played because it’s a level 3 Warrior that can mulligan your opponent’s hand of hand traps, and in that regard, it is absolutely unmatched. This card’s burn damage closed out the last game of the European WCQ in time. Do I deserve to be correct for this? You decide. I think so.
Trickstar ANYTHING
This deck has fallen off a bit, but Drollcarnation is still legal and the deck is still a threat based off of that alone.
Another funny one. This wasn’t that true early in the format, but so-called Kid Touch (Trickstar Sky Striker) ended up being a tier 1 deck for a couple of tournaments immediately after the implementation of the new end-of-match procedures, though not entirely because of them, and not entirely because of Drollcarnation, but both together ended up being an unbelievably scary combo: Trickstars could now make Link Monsters without drawing Scapegoat, and Sky Strikers could get even more consistent advantage while also ticking away with burn at a time where it matters the most. Correct either way.
Tallies after eliminating duplicates:
11 Correct
3 Maybe
3 Wrong
64.7% correct, 17.6% definitely incorrect. Pretty good ratio.
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fyeahygocardart · 7 years ago
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Themed-day: Heart of (Phantom) DARKness
It’s time for the first of two consecutive themed-days. Starting things off is the next pack themed-day and it’s a big one. Today marks the 10 year anniversary of Phantom Darkness, the second-to-last pack of the GX Era. Here’s some of the more memorable cards from the pack:
1) Perhaps foremost, the DARK counterpart series of DARK versions of previous monsters...including one of Yu-Gi-Oh’s most infamous monsters of all-time: Dark Armed Dragon
2) The Yubel series of monsters from GX, including Yubel, Terror Incarnate, and The Ultimate Nightmare (as pictured below)
3) Arguably one of the Cyber deck’s best cards (if nothing else adapted for use outside of the initial deck) and a victim of mistranslation: Cyber Valley
4) The first Ghost Rare monster that wasn’t the cover card: Rainbow Neos
5) The first and most well-known of the Attribute Knight series: Armageddon Knight
6) Several new Gemini Monsters, including most notably Gigaplant
7) Several new Fish monsters, including: Superancient Deepsea King Coelacanth
8) One of my personal favorite cards of all-time: Super Polymerization
9) Several TCG exclusives, including Prime Materal Dragon and Lonefire Blossom
10) Two memorable DARK draw support cards: The more well-known Allure of Darkness and the legendary art that is The Beginning of the End
As is fitting for said pack, today will feature three DARK monsters that debuted in the set. Hope you all enjoy today’s posts and have a great rest of your day.
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( Das Extremer Traurig Drachen )
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yugiohcardsdaily · 7 months ago
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Posted Cards Master List - 48.0
June 2023, 1st thru 20th
Mikanko Fire Dance
Mikanko Kagura
Mikanko Promise
Mikanko Purification Dance
Mikanko Reflection Rondo
Mikanko Rivalry
Mikanko Water Arabesque
My Friend Purrely
Ni-Ni the Mirror Mikanko
Ohime the Manifested Mikanko
One for One
Overlay Regen
Piri Reis Map
Preparation of Rites
Purrely Delicious Memory
Purrely Happy Memory
Purrely Pretty Memory
Purrely
Purrelyeap!?
RESCUE!
Rescue-ACE Air Lifter
Rescue-ACE Fire Attacker
Rescue-ACE Fire Engine
Rescue-ACE HQ
Rescue-ACE Hydrant
Rescue-ACE Impulse
Rescue-ACE Monitor
Rescue-ACE Turbulence
Stray Purrely Street
The Great Mikanko Ceremony
Xyz Import
Xyz Reborn
Xyz Tribalrivals
Artifact Moralltach
Artifact Sanctum
Fire Hand
Floodgate Trap Hole
Gadarla, the Mystery Dust Kaiju
Gravedigger's Trap Hole
Ice Hand
Kumongous, the Sticky String Kaiju
Lonefire Blossom
Maxx "C"
Resonance Insect
Rose Lover
Sauge de Fleur
Terrifying Trap Hole Nightmare
The Phantom Knights of Shade Brigandine
Thunder Hand
Traptantalizing Tune
Traptrip Garden
Traptrix Arachnocampa
Traptrix Atypus
Traptrix Holeutea
Traptrix Pinguicula
Traptrix Pudica
Void Trap Hole
Charge Into a Dark World
Danger! Bigfoot!
Danger! Mothman!
Danger! Thunderbird!
Danger!? Tsuchinoko?
Dark Smog
Dark World Accession
Dark World Archives
Dark World Punishment
Dark World Puppetry
Deck Devastation Virus
Dragged Down into the Grave
Genta, Gateman of Dark World
Grapha, Dragon Overlord of Dark World
Mind Crush
Parl, Hermit of Dark World
Reign-Beaux, Overking of Dark World
Accel Synchro Stardust Dragon
Angel of Blue Tears
Barian Untopia
Baronne de Fleur
Battle Royal Mode - Joining
Black Luster Soldier - Legendary Swordsman
Court of Justice
Deep Dark Trap Hole
Double Attack! Wind and Thunder!!
Duel Academy
Evolution End Burst
Firewall Dragon Darkfluid - Neo Tempest Terahertz
Forge a New Future
Gate Guardian of Thunder and Wind
Gate Guardian of Water and Thunder
Gate Guardians Combined
Kahyoreigetsu
Labyrinth Heavy Tank
Nimble Angler
Number 39: Utopia Rising
On Your Mark, Get Set, DUEL!
Overlay Network
Overload Fusion
Performapal Duelist Extraordinaire
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byakuyanya-purinsesu · 7 years ago
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“Fall to the might of the Black Rose Dragon!”
Leo’s Duel Monsters Deck beneath the cut:
Monster Cards:
Mystic Tomato (x3) Inmato (x2) Evilswarm Mandragora (x2) Magician of Faith (x1) Dark Magician (x1) Dark Magician Girl (x1) Dark Magician of Chaos (x1) Breaker the Magical Warrior (x1) Breaker the Dark Magical Warrior (x1) Dark Hunter (x1) Dark Resonator (x1) Dark Verger (x1) Defender the Magical Knight (x1) Dreamsprite (x1) Twilight Rose Knight (x3) Fallen Angel of Roses (x1) Rose Witch (x1) Blue Rose Dragon (x2) Hedge Guard (x2) Lonefire Blossom (x1) Eccentric Boy (x1) Gemini Elf (x3) Spell Cards:
Allure of Darkness (x1) Back to Square One (x1) Bound Wand (x1) Magical Blast (x1) Malevolent Nuzzler (x1) Monster Reborn (x1) Poison of the Old Man (x1) The World Tree (x1) United We Stand (x1) One Shot Wand (x1) Raigeki (x1) Tribute to the Doomed (x1)
Trap Cards:
Monster Rebone (x1) Bottomless Trap Hole (x1) Call of the Haunted (x1) Call of the Earthbound (x1) Compulsory Evacuation Device (x1) Dimensional Prison (x1) Grand Horn of Heaven (x1) Magic Cylinder (x1) Magic Jammer (x1) Magician’s Circle (x1) Negate Attack (x1) Pinpoint Guard (x1) Raigeki Break (x1) Torrential Tribute (x1) Drowning Mirror Force (x1) Dark Renewal (x1)
Extra Deck:
Blood Mefist (x2) Splendid Rose (x2) Photon Papilloperative (x2) Leo, Keeper of the Sacred Tree (x2) Black Rose Dragon (x2) Black Rose Moonlight Dragon (x1)
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ygo-news · 7 years ago
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Forbidden and Limited List [OCG]
effective: January 1st, 2018
Forbidden:
Ancient Fairy Dragon
Limited:
SPYRAL GEAR Drone
SPYRAL Quik-Fix
Dandylion
Blackwing – Steam the Cloak
Firewall Dragon
SPYRAL RESORT
Semi-Limited:
Tribe-Infecting Virus
Grinder Golem
Shurit, Strategist of Nekroz
Mathematician
Lonefire Blossom
Scapegoat
Pantheism of the Monarchs
Set Rotation
Solemn Warning
Unlimited:
Atlantean Dragoons
Maxx “C”
Dark Hole
Future Fusion
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darkshadowduelist · 7 years ago
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OCG: Ban List 2018
Ancient Fairy Dragon😢😢😭😭
Forbidden:
Ancient Fairy Dragon
Limited:
SPYRAL GEAR Drone
SPYRAL Quik-Fix
Dandylion
Blackwing – Steam the Cloak
Firewall Dragon
SPYRAL RESORT
Semi-Limited:
Tribe-Infecting Virus
Grinder Golem
Shurit, Strategist of Nekroz
Mathematician
Lonefire Blossom
Scapegoat
Pantheism of the Monarchs
Set Rotation
Solemn Warning
Unlimited:
Atlantean Dragoons
Maxx “C”
Dark Hole
Future Fusion
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ygoreviews · 7 years ago
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Predaplant Ophrys Scorpio ———————————————— If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn. ———————————————— Can Be Found In: Maximum Crisis (MACR-EN009)
Although nowadays most Deck involves arround an archetype, that doesn't limit creativity when thinking outside their respective themes. Despite archetypes having their restrictions, is not that difficult to bypass those limitations and allow them to work along other themes and strategies. The most valuable monsters of an archetype might become prevalent outside their own build, while particular tools and effects can become benefitial for most Decks by just making a few changes. To the point that archetypes will mix together to sinergize their gamestyles with each other, just because a card belongs to a particular theme doesn't mean they can stand out in all sorts of setups and strategies.
"Predaplant Ophrys Scorpio" quickly became the most popular monster from the Predaplant archetype, becoming a staple choice for many Decks even outside its own theme. When Normal or Special Summoned, "Scorpio" will give us the opton to dump a monster from our hand to in return summon a Predaplant from inside our Deck except its own copies. Overall seems a solid trade that gives speed for all kinds of setups and even summon some high Level monsters right from early game. However, with just a few number of targets "Scorpio" became a great monster to start Duels with and lead us to powerful setups right from our very first turn.
Obviously unable to bring its copies so we cannot swarm our board from a single summon, "Scorpio" is still in a wonderful position to become available and follow with its effect as soon is needed. If we don't start a game with "Scorpio" ready on hand, "Lonefire Blossom" will summon it from our Deck and pretty much provide the same result. "Predaplant Spinodionaea" is a slower alternative but also able to summon almost any Predaplant from our Deck, doing so by defeating weaker monsters or those affected by Predator Counters. Speaking of which, "Predaplanet" will look for "Scorpio" and other Predap cards in return of monsters with counters leaving the field. The late game won't be less of a problem, as many revival effects will bring "Scorpio" back to once again provide its effect. Keep on mind that for the latter case we can use other copies of "Scorpio" to activate is summoning effect and prepare them for a late revival.
As long we have atleast one monster to dispose from our hand, "Scorpio" provides nearly the whole archetype at disposition of its effect.From bringing any Predaplant to work together as materials to offensive members like "Predaplant Spinodionaea" and "Predaplant Banksiogre" (The latter also being a Tuner), "Scorpio" has flexible purposes during the Duel to summon any Predaplant required for the situation. However, "Scorpio" gained great popularity due its ability to summon "Predaplant Darlingtonia Cobra", a monster that once Special Summoned will search for any Fusion Spell Card. This not only compensates the loss of a monster in our hand, but overall creates all sorts of preparatives by just the summon of "Scorpio" alone. Summoning this monster to follow with "Darlingtonia Cobra" can go from gaining cards like "Brilliant Fusion" and "Instant Fusion" to gather more materials, to simply obtain "Polymerization" and bring out one of the lead monsters in the archetype. Regardless of which Predaplant we summon this way, we can further improve the performance of "Scorpio" if we use monsters with Graveyard interactions as cost of its effect.
"Predaplant Ophrys Scorpio" overall leads the archetype's Main Deck as well any other builds that can fit it in due the powerful results that can provide to its user. Mainly paired along "Predaplant Darlingtonia Cobra" and "Lonefire Blossom", the arrival of "Scorpio" can lead to all sorts of powerful setups at cost of a single monster in our hand. That might require a bit of hand management to assure a monster ready at hand, but Decks arround "Scorpio" will likely have cards like Burning Abyss for additional advantages when playing this monster. With a limited status in the OCG, "Scorpio" became a staple choice for many Decks outside its own archetype as long we invest in the cards that works along with.
Personal Rating: A+
+ Summons a Predaplant from our Deck when Normal or Special Summoned + Well supported for all kinds of setups + Great sinergy with "Predaplant Darlingtonia Cobra" and "Lonefire Blossom"
- Requires some investements arround the cards that works best with
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cobrakaistore-blog · 5 years ago
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OCG - Deck Build Pack: Secret Slayers Ultra Rare 3/3 DBSS-JP009 Adamatia Rise – Dragite DBSS-JP022 Snowflower Saint Teardrop DBSS-JP027 Eldlich the Golden Lord Super Rare 12/12 DBSS-JP002 Adamatia Researcher DBSS-JP007 Adamatia Rise – Leonite DBSS-JP008 Adamatia Rise – Raptite DBSS-JP011 Adamatia Sign DBSS-JP017 Snowflower Sprite Peony DBSS-JP019 Snowflower Sprite Snowdrop DBSS-JP021 Snowflower Saint Kanzashi DBSS-JP023 Stunning Snowflower DBSS-JP028 Cursed El Dorlando DBSS-JP031 Eldlixir of Red Splatter DBSS-JP034 Conquistador of the Golden Land DBSS-JP035 The Everglorious Golden Land Common 30/30 DBSS-JP001 Adamatia Seeker DBSS-JP003 Adamatia Analyzer DBSS-JP004 Adamatia Crysta – Leonite DBSS-JP005 Adamatia Crysta – Raptite DBSS-JP006 Adamatia Crysta – Dragite DBSS-JP010 Adamatia Laputite DBSS-JP012 Adamatia Relieve DBSS-JP013 Adamatia Resonance DBSS-JP014 Snowflower Petal DBSS-JP015 Snowflower Sprite Prim DBSS-JP016 Snowflower Sprite Cyclan DBSS-JP018 Snowflower Sprite Erica DBSS-JP020 Snowflower Sprite Helleborus DBSS-JP024 Swirling Snowflowers DBSS-JP025 Silent Snowflower DBSS-JP026 Snowflower Sheet DBSS-JP029 Eldlixir of Black Awakening DBSS-JP030 Eldlixir of White Fate DBSS-JP032 Guardian of the Golden Land DBSS-JP033 Huaquero of the Golden Land DBSS-JP036 El Dorado Adelantado DBSS-JP037 Doki Doki DBSS-JP038 Block Dragon DBSS-JP039 Rose Lover DBSS-JP040 Lonefire Blossom DBSS-JP041 Tytannial, Princess of Camellias DBSS-JP042 Uni-Zombie DBSS-JP043 Upstart Goblin DBSS-JP044 Galaxy Cyclone DBSS-JP045 Solemn Judgment Source: Beyond the Duel / Starlight (en Cobra Kai Store.) https://www.instagram.com/p/B9YY61vlNsB/?igshid=1gybx1kk2kbkr
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notspoondere · 7 years ago
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Rocky Shocky Dracos - May 2018 Banlist
Banlist season is kind of savage when you think about it; everyone’s out for blood, and they turn to tournament results for donors.
Spoiler:  we didn’t get much blood, but this list was fairly solid nonetheless.
The best decks of this format were Pendulum Magicians (notable variants included the Magician FTK, which copied the effect of Lyrilusc - Independent Nightingale twice with Supreme King Dragon Starving Venom to burn for 4000 twice; and the Zexal variant, which used Chronograph Sorcerer to make Beatrice in order to dump Rank-Up-Magic Argent Chaos Force, then overlay Gaia Dragon, the Thunder Charger to add it back to hand, then discard it to turn Number 39: Utopia into Number S0: Utopic ZEXAL) and True Draco (almost entirely Demise, though the Metalfoes variant also faired well).  Almost nothing else came close to these decks, though the format was fairly diverse apart from that: 60-card variants, Dinosaur variants, 60-card Dinosaur variants (wow!!), SPYRAL, Burning Abyss, Zefra, Metalfoes, Mekk-Knight Invoked, and sometimes ABC and Trickstar all made significant tournament placements during the format, and for a while, it seemed like everyone was happy.
Of course, that’s ignoring the two legal FTKs.  In addition to the above Pendulum FTK, Gem-Knights got a Link Monster last set, and as a result, generated some easy combos to burn 8000 on turn 1 by making Lady Lapis Lazuli and copying her effect with Gem-Knight Master Diamond.  If you interrupt it, they end on True King of All Calamities instead, for an equally interactive experience.
Oh, and Draco was pretty uninteractive as well.  You could spend your entire turn building the biggest board of monsters ever conceived by man, but any board without backrow could more or less be outed with good old Rocky Shocky (Amano-Iwato + Raigeki), down to the point where it was the default answer to any “break my board” post on Zodiac Duelist.  Once they got in, or if they went first, they spiced up the experience by flipping two or three of the exact same floodgates every single time, so you’d have to deal with outing a Master Peace on top of obscenely powerful backrow.  Oh, and Amano-Iwato also prevents the activation of handtraps (except for Infinite Impermanence), so you can’t do anything about them drawing cards!!
Mind you, this is on top of an already GOOD archetype.  Imagine telling someone playing 2016 Monarchs that they made an archetype where all of the continuous spells were Eidos and drew cards, and all of the traps were Escalation, and one of them was also Monster Reborn, and all of the monsters went plus if your opponent tried to play the game, and every time you Tribute Summoned, you also destroyed stuff, and the field spell was BETTER than Domain, and...
But that’s over now, right?  Did they finally do Draco dirty this time?  We’ll see.
Forbidden
Astrograph Sorcerer
Astro, Astro.  It’s funny how long it took for this card to become good: it wasn’t played at all until Electrumite came out, but I guess that makes sense, since Electrumite is the reason this card had to go straight from 3 to 0.  Let’s get into why this card in particular is so ridiculous, and why it was obviously the best hit.
Astrograph Sorcerer does three important things.
You can destroy it in scale to summon Stargazer Magician from the deck or hand.  This makes half of Electrumite without a Pendulum or Normal Summon.
If a monster is destroyed, you can summon Astrograph from hand to search another copy of any monster that was destroyed this turn.  This isn’t even once per turn, and can activate even if Astrograph wasn’t in hand when it happened.
Astrograph is level 7, so you can overlay him for Odd-Eyes Absolute Dragon, which can float into Odd-Eyes Meteorburst Dragon or Odd-Eyes Vortex Dragon when it leaves the field; this comprises about 1/3 of the ending board of any Pendulum deck.
Best part is that putting it to 1 doesn’t stop you from being able to loop it at all!  You can resolve it multiple times per turn with just one copy thanks to Electrumite’s effect.
Yeah, this was a great hit.
Master Peace, the True Dracoslaying King
Yep, this is Luster Pendulum.  He’s now Zoodiac Drident crossed with Apoqliphort Towers, and naturally he’s on the banlist again.  Feel old yet?
To continue on that analogy, I fully expect this deck to go the way of Qliphorts and continue to see play as a stun variant.  Note that nerfed Draco is still a better deck than Qliphorts, unfortunately.
Phoenixian Cluster Amaryllis
Woohoo, we won’t get Plant FTK!  With that, I have the feeling we’ll be getting the Aromage Link Monster next set, since that’s the card that enables this FTK.  Once again, a good hit.
Supreme King Dragon Starving Venom
Magicians lost two cards, it turns out.  Did I mention when you copy Independent Nightingale with this, it becomes unaffected by card effects?  And it’s a 3000 beater with piercing?  And you don’t even have to use Polymerization?
There were people making the case for Nightingale being banned instead of this, but I’d like to make the argument that copy effects limit design space even more than random Level 1 birds that can burn do.
I actually think the FTK more or less dies with Astrograph, but this helps to make that certain.
Ancient Fairy Dragon
Remember how everyone laughed at that Fairytale archetype and then, on the same day, an FTK was discovered off of the field spell?
Remember how ABC-Dragon Buster is a 1.5 card combo off of any Field Spell?
Remember Fieldspell.dek, which ends on UCT + Mechaba or Naturia Beast with no trouble whatsoever?
Yeah, you can thank this card for all of that.  There are people that think Ancient Fairy is innocent, but this card is absolutely the culprit.  I bought a copy not too long ago, but I’m glad I’ll be putting her into the “banned cards” page of my binder, hopefully never to see the light of day again.
Rank-Up-Magic Argent Chaos Force
And here’s the first case where I feel like they picked the card to hit at random, as Konami used to do.  The Zexal combo required a bunch of cards to exist within the game:
RUM ACF
Chronograph Sorcerer
Beatrice, Lady of the Eternal
Number S0: Utopic ZEXAL
Gaia Dragon, etc...
It seems like Konami spun a wheel for this one, since I can’t imagine Utopic ZEXAL coming up in any non-degenerate strategies, and it certainly prevents them from printing any searchable non-Quick-Play Rank-Up-Magics, but who cares, buy Links!
That Grass Looks Greener
F.
I’ve been a 60-card player since around this time last year, and Lightsworn is my favorite deck of all time, so I’m sad to see this one go, but it was absolutely responsible for 60-card decks’ most unfair hands.  “Oh, you decided to drop Ash Blossom on my Lonefire?  Here, let me just mill a third of my deck real quick and end on Naturia Beast or Void Ogre Dragon with Fairy Tail - Snow and Shiranui Spiritmaster in the GY.  Oh, and you only have three cards in hand.  Sorry, not sorry!”
Limited Cards
Dinomight Knight, the True Dracofighter
This is the best card in Draco that isn’t named Master Peace, and is the sole reason for why I think the deck isn’t totally dead.  Return and Apocalypse are still absurdly strong cards going first and this card searches them. 
Gem-Knight Master Diamond
Here’s another “spin the wheel” hit; the Gem-Knight that actually burns is Lady Lapis Lazuli, but hitting this hurts the deck’s attempts to play legitimately, too. Problem solved, I guess, but at what cost?
They can’t make Calamities anymore, either, but that matters much less when they can’t actually kill you, either.
Chain Strike
And there’s a strange hit!  Chain Burn has been a nuisance since, well, the release of Chain Strike, and this hit is kind of out of nowhere, but who cares.  Chain Burn is dead if you don’t draw an insane hand.  Better now than never.
Semi-Limited Cards
Apoqlihport Towers
Ring of Destruction
I’ll take “Cards that have seen no play” for 800, Alex.
Unlimited Cards
I’m doing these out of order so I can sort them into tiers depending on how much discussion they actually deserve.  Without further ado:
Neo-Spacian Grand Mole
Compulsory Evacuation Device
Fairy Tail - Luna saw no play and Solemn Strike is still at 3.  Who cares.
Grandsoil the Elemental Lord
The functional errata is effective already, though we won’t get it in print until FLOD: SE.  Elementsaber buff, though the deck really isn’t good anyways.
Mathematician
This is still a solid card, honestly.  I could see it seeing play again in decks that don’t need a Normal Summon, or if they finally unban Construct.  I don’t think that deck’s in the game right now, but it could be soon.
Atlantean Dragoons
Dragoons was tearing through boards years before SPYRAL Tough was, and honestly, there’s very little stopping it from doing so now with Light of Sekka in the game (Abyss-scale is a brick and chances are that you don’t run any spells that do anything more impactful than drawing two cards and fixing your hand).  This is kind of like when Charge of the Light Brigade came back to 3: It’s a fairly solid buff to a fairly solid deck.  Add onto that the imminent reprint of Moulinglacia and the new Mermail Link Monster, and the deck is looking like it’s soon to be in a very strong place.
Ignis Heat, the True Dracowarrior
This means virtually nothing compared to Dinomight coming back to 1.
...
Okay, hear me out.  Ignis was the deck’s best play going second since it grabs Heritage, which plusses off of disruption.  That’s fine, but:
Amano-Iwato stops your opponent from doing anything to stop you already.
You are going to search your spells with Diagram anyways, and you don’t need your opponent to be using effects on your turn to do that.
Heritage is still a disruptable card itself, and the proper play with Ignis is usually to let him hit the board and swing over him later in order to give the opponent Heritage on a turn when they can’t immediately use it.
For these reasons... yeah, Ignis doesn’t actually matter that much.  Draco would still be fine with Ignis at 1, and I don’t really expect that he’ll be run at more than 2 at MOST due to the way optimal ratios work with Card of Demise.
END OF LIST
And that’s it.  So what happened here?
Magicians nerfed.  FTK and Zexal builds murdered.  Pure deck is still viable.
Every other pendulum deck nerfed, though pure Metalfoes arguably lost the least. (Zefra didn’t use Astrograph at all, but really needed AFD.)
Draco nerfed.  Still viable, mark my words.
60-card is dead outright.  The best playmakers are still there, but Left Arm into Grass is no longer valid backup for Lonefire Blossom.  You may see 40-card Dino or Zombiesworn lists in the future given good enough hands, but there’s no good way to fit the Lonefire combo in 40 cards without bricking too often.
Gem-Knight FTK dead.
Plant FTK pre-emptively dead.
Chain Burn, for some reason, also dead.
Every deck that plays Destrudo into AFD is nerfed or dead.  I expect ABC and Zefra to survive through sheer power, though both lost much in consistency.
Invoked are fine, though invoked hybrids lost AFD, I guess.
World Chalice untouched.  If you think you’re good at this game, try this deck and realize how wrong you are.
SPYRAL untouched.  Easily a top-tier contender.
Burning Abyss untouched.  Still a solid deck with proper backrow.
Paleozoics untouched, though the worst part of their worst matchup is totally gone, and they’re very solid versus Altergeist.  Budget players, keep an eye on this deck.
Mermails buffed.  Remember to respect this deck, since anyone who’s still got it has probably been holding onto the cards for years (especially if they have Moulinglacia, that shit went straight up to $40 a pop).
...
...
...
Neo-Spacians tier 1, obviously.
EXTRA: Cards that Did Not Get Hit, Somehow
Card of Demise
Normal Amano-Iwato, set 3, activate Diagram, Demise.  Your opponent looks you straight in the eye as if you could respond, but he knows the truth.  In the pursuit of victory, he lost whatever part of his heart that was capable of compassion.  Even now, there’s no saving him.
This card provides way too much advantage in the right decks and has deserved a hit for like four or five lists in a row now.  I’ll be happy to see it gone, but Konami seems to think not.  Maybe LC Kaiba still needs to sell?
Trickstar ANYTHING
This deck has fallen off a bit, but Drollcarnation is still legal and the deck is still a threat based off of that alone.
Scapegoat
Free 1-card Borreload if your deck doesn’t SS on the opponent’s turn!  That’s fair, right?  Kill me.
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